- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- The chance to receive a Stygian Stone for completing the pit has been increased.
- Examples:
- Level 1: 5 %
- Level 40: 10 %
- Level 100: 18 %
- Level 200: 30 %
- Examples:
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- The chance to receive a Stygian Stone for completing the pit has been increased.
- Examples:
- Level 1: 5 %
- Level 40: 10 %
- Level 100: 18 %
- Level 200: 30 %
- Examples:
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- The chance to receive a Stygian Stone for completing the pit has been increased.
- Examples:
- Level 1: 5 %
- Level 40: 10 %
- Level 100: 18 %
- Level 200: 30 %
- Examples:
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- The chance to receive a Stygian Stone for completing the pit has been increased.
- Examples:
- Level 1: 5 %
- Level 40: 10 %
- Level 100: 18 %
- Level 200: 30 %
- Examples:
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
Patch Notes 1.4.2 Build #54489 (PC) and #54444 (Console)
Game Updates
The Pit
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
- The chance to receive a Stygian Stone for completing the pit has been increased.
- Examples:
- Level 1: 5 %
- Level 40: 10 %
- Level 100: 18 %
- Level 200: 30 %
- Examples:
- We have made the following adjustments to bosses in the pit.
- The damage from boss strength and boss affixes has been adjusted to better match the difficulty level of the dungeon that precedes the fight.
- The frequency of boss affixes has been reduced to prevent overlapping.
- The boss affix “Bone Wall” of the Grave Lord now appears from pit level 1.
- The cooldown of the skill has been slightly reduced.
- The triple boss affix “Shadow Line” of the Blood Bishop now appears from pit level 31.
- The cooldown has been moderately increased.
- The boss affix “Vortex” of Airidah has been reduced.
- When selecting the pit level, the last completed level is now selected by default instead of the highest available level.
General
- The name of hardening manuals on the ground has been shortened in the tooltip and now begins with “Manual” so you can quickly recognize what kind of item it is.
- Duplicates or outdated hardening manuals, manuals you have already collected or for which you have a version of higher rarity will no longer drop.
- Upon completion of the final dungeon, you will now receive a seal of the nightmare dungeon.
Fixed Bugs
Accessibility
- Several bugs have been fixed that caused the screen reader to not work properly in certain sections of the hardening and completion menus.
- A bug has been fixed that caused the screen reader to not read the description of the obelisk in the pit.
- A bug has been fixed that caused the screen reader to not read the tooltip for viewing possible affixes.
- A bug has been fixed that caused the screen reader to not recognize the required values for the world level in the tooltips of crafting materials.
User Experience and Interface
- A bug has been fixed that caused certain items to not display correctly when being linked in chat.
- A bug has been fixed that caused the challenge scoreboard to display the message “You have leveled up!” regardless of whether the player actually leveled up.
- A bug has been fixed that caused known hardening recipes of the same type to be counted towards the overall progress of all learned recipes. This could lead to the total number of displayed known recipes being higher than the maximum.
- A bug has been fixed that prevented the reset window for completion ranks from being closed using the escape key.
- A bug has been fixed that caused the symbols for major affixes not to be displayed in the trade window.
- A bug has been fixed that caused the amount of thorns taken by servants to be displayed significantly higher than it actually was.
- A bug has been fixed that caused items designated for exclusive withdrawal from the loot chest for seasonal migration to occasionally appear directly in the player’s inventory.
- A bug has been fixed that caused the symbols for major affixes and completion to not be displayed when viewing another player.
- A bug has been fixed that caused controller navigation in the stable menu to be inconsistent.
- A bug has been fixed that caused additional monsters to appear during boss encounters in the pit to display as red dots on the minimap (similar to monsters marked as objectives).
- A bug has been fixed that caused the effect indicating an active Hell Flood on the map to not function when the player was in a dungeon at the start of a new Hell Flood.
Gameplay
- A bug has been fixed that caused the player’s character to become invisible and unmanageable in rare cases when it was marked as an enemy and mounted simultaneously.
- A bug has been fixed that prevented the “Cursed Chest” event in the tunnels of Domhainne from being completed when the last enemy was killed exactly at the expiration of the timer.
- A bug has been fixed that caused the player to get stuck on the death screen if they were killed in a nightmare dungeon as a member of a group with 0 remaining revives.
- A bug has been fixed that caused the mastery objective for the dungeon event “Blood Spike” to not be achievable.
- A bug has been fixed that caused triggers of the hardening affix “Elemental Surge” to unintentionally end “Stealth”.
- A bug has been fixed that caused the spawn points of the blood maiden to sometimes be farther away than intended.
- A bug has been fixed that caused you to not be able to interact with the obelisk in the pit after resetting dungeons.
- A bug has been fixed that caused rare monsters to drop crafting materials such as ground animal bones and grave dust.
- A bug has been fixed that caused the Blood Howl of Druids to not benefit from the aspect of the butcher when combined with the aspect of the night howl.
- A bug has been fixed that caused the visual effect of “Stirring Up” not to fit the damage effect area when used with “Hell Hammer”.
- A bug has been fixed that caused spider callers not to appear in the Shirokko cave, preventing progress.
- A bug has been fixed that caused certain affixes to scale incorrectly.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Unique affixes
- Thief’s Kiss: +X % attack speed for 4 seconds after dodging an attack. Breastplate of the Blood Crafter: +X % damage for 4 seconds after picking up a blood orb. Fists of Destiny: Lucky Hit: Chance of up to 10 %, to gain +X % for 4 seconds. (Both the duration and the lucky hit chance are affected here.) The Grandfather: No durability loss. This affix can no longer be rolled as a major affix or upgraded through completion.
- Classic affixes
- +X % damage for 4 seconds after killing an elite enemy.
- +X % damage for 4 seconds after dodging an attack.
- Non-classic version (for example “Esu’s Heirloom”, the hardening affix “Natural Movement”): +X % movement speed for 4 seconds after killing an elite enemy.
- Lucky hit: chance of up to +X %, to make enemies vulnerable for 2 seconds.
- Unique affixes
- A bug has been fixed that caused the reset of completion on an item not to work properly when the item was reset and the player logged out shortly thereafter.
- A bug has been fixed that caused Grigoire to not drop “Twin Strikes”.
- A bug has been fixed that caused targeted unique items dropped by bosses (for example, “Meatgrinder” from Lord Zir or “Ebenstecher” from Grigoire) to not be lootable along with major affixes.
Miscellaneous
- A bug has been fixed that caused players to lose Majestic Sparks during seasonal migration.
Developer’s comment: Players who lost Majestic Sparks will get them back when they log in with an eternal character.
- A bug has been fixed that caused barbarians to be unable to create Gurgling Heads at the alchemist.
- A bug has been fixed that caused the rotating fire beams during the fight against the Echo of Andariel to sometimes be invisible on low graphic settings.
- Several improvements to stability, graphics, and performance.
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- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.
- Developer’s comment: This change means that the following affixes will now scale correctly. For almost all, the bug only affected the duration of the affix. The duration should not scale, but it inadvertently did so with completions. Changes beyond that are listed below.