Crimson Desert Patch 1.06 transforms lions, tigers, and kukus into tamable mounts

Crimson Desert Patch 1 06

The developers of Crimson Desert are still working to make the open-world adventure better and more extensive. MeinMMO has the patch notes for the freshly released update 1.06 for you.

What does patch 1.06 bring for Crimson Desert? The developers are fulfilling their promise from May 8, 2026, on X and are expanding their open-world adventure with improvements and innovations that make Crimson Desert even better and more rounded. Below, we summarize the highlights for you:

  • You can now build trust with animals such as bears, wild boars, wolves, deer, bighorn sheep, kukuvogel, iguanas, raptors, camels, lions, and tigers, tame them, and thus gain them as permanent mounts for your mount collection. Through a new tab, you can manage these special mounts and even change their appearance.
  • You can now extract items to recover some of the materials invested in refining. This is valuable when you want to switch from one piece of equipment to another and want to upgrade the new gear as much as possible.
  • A new fistfight ability set has been added for Oongka. Damiane is expected to receive something similar with an upcoming update.
  • You can now display or hide sheaths for swords and two-handed swords.
  • If you wear the new item “Amulet of Valor,” your dog companions will attack enemies. You can purchase this item from the secret shop NPC in Pororin.
  • In the circus “The Laughing Puppet,” there is now a claw machine from which you can obtain Abyss artifacts, Abyss gear, and cosmetic delights.

You can find the complete German patch notes with all the innovations of patch 1.06 below; you can jump to the sections that interest you via the table of contents.

Crimson Desert Update 1.06 – Official Patch Notes

New

  • Special mounts have been added.
    • A change has been made so that you can build trust with certain animals and register them as mounts.
      • Affected animals: Bear, wild boar, wolf, deer, bighorn sheep, kukuvogel, iguana, raptor, camel, lion, tiger
      • Wild animals can be tamed by overwhelming and feeding them. However, certain types require special methods for taming.
        • With animals that cannot be tamed, trust does not increase even when fed.
      • When you are on an animal, you can select food from your inventory and feed it by using “Feed.”
    • An additional tab for managing special mounts has been added to the inventory.
      • In the mount tab of quick access, now only one normal mount and one special mount can be registered at a time.
    • The appearance of special mounts has been changed so that the saddle is no longer part of the standard appearance but can now be equipped.
      • In the management tab for special mounts, you can equip saddles.
      • In the saddleries of the individual cities, you can buy and equip saddles for special mounts.
        • Saddlery of Hernand – Wolf and bear saddle
        • Saddlery Equinsher in Hernand – Deer and wolf saddle
        • Saddlery of Calphade – Bear and kukuvogel saddle
        • Saddlery of Demeniss – Kukuvogel and deer saddle
        • Saddlery of Pailune – Bear and ibex saddle
        • Saddlery of Delesyia – Wild boar saddle
        • Saddlery of Tommaso – Iguana saddle
        • Saddlery of Varnia – Camel saddle
    • The “Extract” function has been added, which allows you to partly recover materials used for refining equipment.
      • With this function, you can extract part of the materials that were used for refining equipment.
      • The function can be used by talking to the blacksmiths in the villages or regions.
      • When extracting, you can choose up to which level you want to extract. You can extract only one level or up to the original “base refinement level” that the item had when you obtained it.
      • The equipment is not destroyed during extraction, but only the refinement level is changed accordingly.
        • Example: An item with base refinement level 4 that is currently refined to level 10.
        • If you select extraction to level 4, the materials used for refinement from level 4 to level 10 will be extracted. The equipment remains at refinement level 4.
      • The amount of materials received when extracting varies depending on the material type.
        • Special materials – Special enhancement materials like artifacts or Aeserion’s scale will be returned 100%.
        • Common materials – Iron ores, copper ores, bloodstones, etc. will be returned at about 70%.
    • A new “fistfight” ability set has been added for Oongka.
      • You can view this in the abilities window by selecting “Bare Hands.”
      • The fistfight ability set for Damiane will be added with an upcoming update.
    • Sheaths for swords and two-handed swords have been added.
      • A function has been added to display the sheath, allowing you to choose whether your character’s sheath should be displayed.
    • A new item has been added: The “Amulet of Valor.” When equipped, your dog companions will attack enemies.
      • This item can be purchased from the secret shop NPC in Pororin.
  • A claw machine has been added in the circus “The Laughing Puppet.”
    • Available items: 12 types of lamps, 1 chair, 1 headgear with a special appearance, Abyss artifacts, Abyss equipment

Content

  • Some pieces of equipment, including the vision, can now be upgraded. Additionally, sockets have been added, in which Abyss equipment can be embedded.
    • The number of sockets has been increased to the same amount as the standard number of sockets for each equipment type.
    • However, for some items and the Kuku equipment, a lower number of sockets is applied than for items of the same type.
  • The type of attribute resistance for some cloaks has been changed to match the respective cloak settings.
  • A problem has been fixed where certain dispatch missions were not automatically restarted.
  • A problem has been fixed where pets could not be summoned under certain circumstances.
  • A problem has been fixed where the quest “Plenty of Bounty” could not be completed if conducted in a specific order.
  • A problem has been fixed where binding totem poles disappeared from the lost items storage. These have now been reissued.
  • A problem has been fixed where the clockwork eagle could not be tamed again after a failed taming attempt.
  • The inventory has been enhanced with the functions “Clear All”, “Slaughter All”, and “Receive All Seeds.”
  • A problem has been fixed where dyeing horse gear was not possible in certain situations.
  • Places for acquiring knowledge about certain factions have been added, which could not previously be obtained.
  • Refining with the same equipment is now only possible up to the directly preceding level before an Abyss artifact is needed.
  • Some items that were previously non-stackable can now be stacked in one slot.
  • Applicable items: Furniture, ornaments

Combat / Action

  • The default stance and basic movements when selecting a fistfight weapon have been improved.
  • The ability “Reflect Light” can now also be used with bare hands.
  • Attacks with two-handed cannons now trigger additional effects.
  • The standard attack value of two-handed cannons has been adjusted.
  • The attack combination after using the fistfight ability “Kick Sequence” has been improved.
  • Targeting small animals with a ranged weapon has been improved.
  • A problem has been fixed where a downward strike with heavy objects caused abnormally high damage to some bosses.
  • A problem has been fixed where arrows could occasionally not be fired after loading the game, even though they were in the inventory.

Controls

  • The placement of objects in bookshelves has been made more comfortable during home decoration.
  • A dedicated animation has been added for the case where the control fails during a complete turn of a large valve.
  • Climbing over windows is now also possible from the sides while hanging on the wall.
  • When following an NPC, the camera automatically aligns to the character’s line of sight after a certain period of time.
Start video
Here you will find the legendary horse “Rokade” in Crimson Desert

UI

  • A problem has been fixed where certain key assists were not displayed depending on the input method.
  • The current coin count is now displayed in the character customization and dye window.
  • A search function has been added to the abilities menu to make finding desired abilities easier.
  • The guide is now also displayed while you wait for a fish to bite while fishing.
  • The UI in the research lab has been made more intuitive.
  • A problem has been fixed where the UI occasionally became unresponsive while switching the keyboard/mouse adjustment preset.

Graphics and Settings

  • An option for night tonal correction has been added.
    • When this option is activated, colors fade and dark areas lighten.
    • When deactivated, colors appear more saturated and dark areas appear even darker.
  • [Mac] Detection of HDR support per screen has been improved. This allows HDR to be properly activated on compatible external monitors while not possible on monitors without HDR support.
  • [Mac] A problem has been fixed where a GPU crash occasionally occurred during gameplay.
  • A problem has been fixed where rendering errors occurred at a resolution of 5120 x 2160.
  • A problem has been fixed where colors were inverted when utilizing photo mode under certain conditions.
  • A problem has been fixed where direct-to-display was deactivated when activating HDR and improving HDR quality.
  • A problem has been fixed where adaptive triggers under “Settings – Input” were not functioning correctly.
  • A problem has been fixed where the game crashed when changing HDR or frame generation options while using external overlay programs.
  • A problem has been fixed where the representation of waterfalls appeared unnatural depending on the distance.
  • The option “Headgear on/off” is now hidden once you select the body tattoo menu at the hairdresser.

Localization

  • Localization errors in all languages have been fixed and the overall quality of localization has been improved.

Miscellaneous

  • A problem has been fixed where contribution equipment disappeared from the lost items inventory.
  • A problem has been fixed where the dyeing at the collar of the “Elegant Crimson Leather Armor” was not applied.
  • [Damiane/Oongka] A problem has been fixed where face and body tattoo settings were not applied correctly when loading a save file.
  • [Damiane/Oongka] A problem has been fixed where equipping harness items wrongly showed items in Kliff’s equipment slots for mounts.
  • [Damiane] A problem has been fixed where the scythe could not be equipped.
  • A problem has been fixed with fishing where fish did not bite when the bobber was cast at specific positions.
  • The sale price of fish has been increased.
  • The likelihood of receiving blueprints for Abyss equipment at certain outposts has been increased.
  • A problem has been fixed where books could not be read properly while mounted on a horse.
  • A problem has been fixed where the “Elemental Meteor Kick” attack was not executed properly.
  • [Oongka] A problem has been fixed where the “Explosive Jump” ability was canceled before the character touched the ground.
  • [Oongka] A problem has been fixed where the flight mode was canceled when a ranged attack was quickly interrupted while flying.
  • [Damiane] A problem has been fixed where the “Counter” ability could not be used when a great sword was equipped.
  • A problem has been fixed where “Focus Precision Shot” could not be used properly in the air.
  • When using the “Focus Dodge Shot” ability, the reload animation will no longer play if no shot was fired.
  • A problem has been fixed where the spear’s “Stab: Recoil” ability could be used without having learned it beforehand.
  • A problem has been fixed where some grips consumed no stamina.
  • A problem has been fixed where the “Element: Electro Force Field” effects could not be maintained depending on the selected dodge control.
  • A problem has been fixed where the effects of the “Electro Mecha Longsword” were activated under certain circumstances, even when the weapon was sheathed.
  • A problem has been fixed where monster speeds in combat drastically decreased.
  • A problem has been fixed where some boss attacks were canceled when hit by ranged attacks.
  • A problem has been fixed where the green giant iguana could not be hit.
  • A problem has been fixed where the “Counter Stance” was canceled despite remaining stamina when certain Abyss equipment was worn.
  • If you leave the combat area during a boss fight, the boss’s stagger meter will now regenerate gradually.
  • Boses now return to the combat area faster if they leave it during a fight.
  • A problem has been fixed where a message appeared erroneously stating that you had left the combat area during a revenge against certain bosses.
  • A problem has been fixed where the character became invisible during a revenge against certain bosses.
  • A problem has been fixed where the combat area marker occasionally remained on the map and mini-map when loading a save during a revenge.

Fixes and improvements have been made to certain bosses. (To avoid spoilers, you can find the changes to this content in the dropdown menu below.)

  • A problem has been fixed in the fight against the spider queen where the summoned acid spiders could not be targeted.
  • A problem has been fixed where during the retry against the boss Titan, the fight had already started while the character was still being hit by an attack.
  • A problem has been fixed where Titan did not move in combat when you had moved far away from the combat area and then returned.
  • A problem has been fixed where attacks were occasionally not executed when the boss “Battleship” attacked from behind.
  • A problem has been fixed where bombs placed by the storm harbingers/thunder tanks did not deal damage.
  • A problem has been fixed where upon entering the room of the Awakened Caliburn, sometimes an abyss gate remained.
  • A problem has been fixed where attack patterns in the fight against Myurdin, Umbras’ incarnation, were executed incorrectly on occasion.

Some problems related to quests have been fixed. (To avoid spoilers, you can find the changes in the dropdown menu below.)

  • A problem has been fixed where the character change prompt was displayed repeatedly. This occurred when the quest from chapter 9 “Face Your Inner Self” and Damiane’s quest for the “Star Sword” were simultaneously active while you entered the Jijeong Temple as Kliff or Damiane.
  • A problem has been fixed where dispatches to certain outposts were canceled after saving and loading a saved game.
    • All contribution points invested in canceled missions have been fully refunded.
  • A problem has been fixed where the UI was displayed incorrectly when a mission ended at an outpost while you were viewing the details of another outpost.
  • A problem has been fixed where the fishing shop bought your items at a higher price.
  • A problem has been fixed where it was possible to cling to allied NPCs in the air.
  • A problem has been fixed where some equipped items, such as the Kuku Gardener’s backpack, could not be used.
  • A problem has been fixed where certain Sankta could be purified without consuming an energy core.
  • A problem has been fixed where the resurrection position appeared unnatural in certain situations.
  • A problem has been fixed where passengers in a carriage attacked NPCs when the carriage collided with them.
  • A problem has been fixed where NPCs sat in the same place while your character was already sitting in that chair.
  • The rescue of tied Pailune refugees is now properly noted in your quest list immediately.
  • A problem has been fixed where gray-maned NPCs expressed suspicious or hostile dialogues towards the player character.
  • The positioning of weapons worn at the hip has been optimized for a more natural representation.
  • A problem has been fixed where the character’s targeting animation was unnaturally repeated when targeting railings with the bow.
  • A problem has been fixed where animals of the same species were offered for sale at different prices.
  • The faulty positioning of some NPCs within the trains has been corrected.
  • A problem has been fixed where certain plants could be harvested infinitely when using the Kuku Gardener’s backpack.
  • The visual quality of some outfits has been improved.
  • A problem has been fixed where the size or position of the game window in full screen mode could unintentionally change due to mouse movements.
  • A problem has been fixed where rain was visible indoors during the use of photo mode in certain situations.
  • A problem has been fixed where the water of certain waterfalls splashed in an unnatural direction.
  • A problem has been fixed where certain items were displayed unnaturally.
  • A problem has been fixed where rendering errors occurred in certain situations.
  • A problem has been fixed where there were occasional frame rate drops when using “Black Star – Breath.”
  • A problem has been fixed where the camera shook when locking onto a target while mounted on a mount.
  • A problem has been fixed where the corresponding sound continued to play after exiting a sequence during fast-forwarding.
  • A problem has been fixed where you could not attack guards with a combat mount while a bounty was out on you.
  • A problem has been fixed where loading certain save files took an exceedingly long time.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pearl Abyss