Crimson Desert: Patch 1.05.00 - Complete Patch Notes

Crimson Desert Titel title

u003cstrongu003eFrom now on, players of u003ca data-type=u0022hubu0022 href=u0022https://mein-mmo.de/crimson-desert/u0022u003eCrimson Desertu003c/au003e can download Patch 1.05.00. The update is 4.2 GB in size, so players can look forward to plenty of new changes. Here you can find the complete patch notes.u003c/strongu003e

Crimson Desert received a new update on May 2, 2026. The patch is 4.2 GB in size. As highlights, there are the Revenge and the Renewed Blockades, as well as new pets. You can find all the contents below these lines. 

Contents

  • The content “Revenge” has been added. (This content will be continuously improved through future updates.)
    • The powerful bosses you have encountered in Crimson Desert are once again waiting for your challenge. You can now face the boss of your choice again at any time, check your progress, and perfect your own fighting style through various strategies.
      • If you use the lantern at the place where you have already fought a boss, you can read a memory fragment and start the revenge.
        • The memory fragments of the bosses are available after you have defeated the respective boss.
        • The locations of the memory fragments, from which you can start the revenge, can be checked on the world map and the minimap.
        • Under Knowledge – Memory Fragment – Boss, you can trace the location of the boss fights using the map view.
    • The revenge content can be performed with all characters (Kliff, Oongka, Damiane).
    • The revenge content will initially have two modes and starting next week, you will be able to perform revenge fights against 69 bosses.
      • Reminder
        • A challenge with the original strength of the boss awaits you.
      • Reminiscence
        • The boss’s values are adjusted to the player’s growth. This only applies if the player’s progress is higher than the original values of the boss.
    • When the revenge ends, all consumed items will be restored and no loot can be obtained. This may change with a future update.
  • The content “Renewed Blockade” has been added. (This content will be continuously improved through future updates.)
    • Outposts that meet certain time and condition templates will be resettled with a certain probability.
    • The renewed blockade will occur after loading, such as after saving and loading or after sleeping in bed. “
    • In the renewed blockade, three modes are available that allow you to adjust the frequency. This can be set under Settings > Gameplay using the option “Frequency of Renewed Blockade”. (If the frequency of Renewed Blockade is changed in between, the new setting will take effect only after the posts, for which a Renewed Blockade has been predicted, have been blocked again.)
      • Frequency of Renewed Blockade: Safe
        • Renewed blockades do not occur.
      • Frequency of Renewed Blockade: Stressed (default setting) (Edited: 02.05.2026)
        • Renewed blockades occur sporadically.
      • Frequency of Renewed Blockade: Warlike
        • Renewed blockades occur frequently.
    • This week, 23 fortresses and quarries from 13 factions can be reoccupied in the renewed blockade.
      • In the future, the number of factions and affected outposts will be gradually increased.
      • The existing enemies in the renewed blockade will also be made more threatening in the future.
      • Additionally, we are planning an overall improvement of the liberation and blockade systems.
  • New legendary animals that can be kept as pets have been added: “Clockwork Eagle”, “Hyacinthara”
    • The “Clockwork Eagle” appears when certain conditions are met.
  • The new creature “Mountain God Wild Boar” has been added.
    • The “Mountain God Wild Boar” appears when certain conditions are met.
  • Additional sales locations for camouflage clothing items have been added.
  • New sales items have been added to the shops. (To avoid spoilers, you can find the changes to this content in the dropdown menu below.)
    • After defeating the titan, you can buy the lightning bolt plate boots from Bari’s shop, as long as you have equipped the Ring of Lightning.
  • Gold bars that were placed in the world but could not be picked up have been revised, so that interaction is now possible. Upon collecting, you will receive a “Inferior Gold Bar” worth 5 silver.
  • Locations have been added around pumpkin fields where you can find pumpkin helmets.
  • For the pets Goose and Duck, the interactions Pick Up, Place Down, and Pet have been added.
  • A problem was fixed where items from the “Living” content that were automatically collected due to a camper expansion were not displayed in the UI of placeable items.
  • In the vegetable garden, you can now receive at least 2 plants regardless of the supply of fertilizer or water.
  • The visibility of hints in some puzzles has been improved.
  • When solving the mystery of the ruins by the lake near Kharonso, changes will now be retained even after saving and loading or leaving the location.
  • An improvement has been made so that missions will be automatically canceled if a mission dispatch can no longer continue.
  • Even locked items can now be used in the “Abyss Equipment Wear” and “Create Socket” functions.
  • The highlighting of colorable areas when dyeing robes has been improved.
  • The position of the Abyss Nexus near the Zargan Armor Factory, where the research laboratory is located, has been moved to the cliff. (If you have already activated the Abyss Nexus, which was previously located on the coast, the relocated Abyss Nexus will also remain activated.)
  • The graphic quality of some animals has been improved.
  • A problem was fixed where the trust of gray manes was reset to 10 in certain situations.
  • A problem was fixed where some livestock could neither be sold nor slaughtered.
  • A problem was fixed where the status of gray manes was displayed as “Mission running” in certain situations, even though no mission was active.
  • A problem was fixed where certain knowledge could not be acquired.
  • Some bugs related to certain bosses were fixed. (To avoid spoilers, you can find the changes to this content in the dropdown menu below.)
    • A problem was fixed where Kliff could not make adjustments after defeating Umbra, such as through the barber or dyeing.
    • A problem was fixed where the blueprint: Aeserion Equipment was not displayed correctly.
  • In some puzzles, rotating doors that were turned back by “Power Fist” were improved.
  • A problem was fixed where the item “Tesla Coil” was stuck in the air in certain situations.
  • A problem was fixed where you could move an object placed below by moving an object placed above when decorating the house.
  • A problem was fixed where the items Drill and Chainsaw could not be equipped in safety zones.
  • A problem was fixed where a legendary mount died right after summoning in certain situations.
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Crimson Desert: Patch 1.05.00 – Complete Patch Notes

Combat and Action

  • Bug fixes and improvements have been made to certain bosses. (To avoid spoilers, you can find the changes to this content in the dropdown menu below.)
    • A problem was fixed where attack patterns during the fight against the Corrupted Caliburn were occasionally abnormal.
    • The chaining of attacks against the bosses Storm Crusher and Thunder Armor has been improved.
    • A problem was fixed where the Abyss Nexus was reset while saving and loading after defeating Abyss Kutum.
    • During the fight against Ludvig, the warning display has been adjusted when you move outside the combat region.
  • A problem was fixed where bosses occasionally did not enter the stagger state.
  • A problem was fixed where some bosses did not take damage from bows and ranged attacks while in the stagger state.
  • A problem was fixed where bosses repeatedly performed dodge movements infinitely in certain situations.
  • The damage reduction applied upon successful defense has been increased for each weapon type.
  • When using the ability “Force Transfer”, the movement distance of the character has been shortened.
  • A problem was fixed where the incapacitated state caused by the Frost status effect was not lifted even by repeatedly pressing the “Free” key in certain situations.
  • A problem was fixed where the attack chaining to the skill “Dodge Shot” did not work correctly while executing “Precision Shot”.
  • A problem was fixed where the skill “Focus Precision Shot” could be used without having learned it.
  • A problem was fixed where the skill “Axiom’s Power” could not be activated correctly while aiming after a character fall.
  • A problem was fixed where when using the “Power Fist Healing” ability on certain objects, a tinnitus effect occurred for the player.
  • A problem was fixed where monsters near the top of the frost took cold damage.
  • A problem was fixed where the character did not perform a fall animation after jumping from a great height in certain situations.
  • A problem was fixed where the weapon was displayed unnaturally when using the “Weapon Throw” ability in certain situations.
  • A problem was fixed where some attacks from runner monsters dealt excessively high damage.
  • A problem was fixed where under certain circumstances the vision was equipped while holding a weapon.
  • A problem was fixed where the appearance of the weapon was not restored when the character changed after a weapon throw.
  • A problem was fixed where the weapon occasionally bounced in the air when using the Abyss Equipment “Crow Hunt”.
  • A problem was fixed where while flying under certain circumstances no stamina was consumed.
  • The appearance of enemy Marnis clockwork monsters has been revised.
  • A problem was fixed where destructible objects occasionally did not break when hit by projectiles from a distance.
  • A problem was fixed where the character moved unnaturally up and down when falling into a shallow river.
  • Interaction options “Catch” and “Pick Up” have been added to some merchant NPCs.
  • [Damiane] A problem was fixed where nearby enemies did not take damage when using the ability “Piercing Light” with the great sword.
  • [Damiane/Oongka] A problem was fixed where characters automatically healed when receiving lethal damage.

Control

  • A problem was fixed where the control presets for controllers as well as keyboard/mouse were reset.
  • A problem was fixed where the ability “Jump” was not performed properly.
    • If you press the jump button once during an attack, the normal “Jump” is executed.
    • If you enter the jump button again during the activation, the “Double Jump” is executed, where you step on the opponent and jump high.
  • Sitting and leaning against environmental objects now have separate interaction keys.
  • A problem was fixed where occasionally after the second hit while using the “Power Fist” ability, the third hit was triggered without additional key input.
  • [Damiane/Oongka] The responsiveness of the controls after using the “Throw” ability has been improved.
  • A problem was fixed where some key entries were delayed during cutscene playback.
  • [Keyboard/Mouse] A problem was fixed where switching the quick access tab near an interaction object did not work.
  • A problem was fixed where the player repeatedly switched between swimming and not swimming in some water areas, causing control to become impossible.
  • A problem was fixed where at the start of a fistfight duel some controls were not available.

UI Adjustments and Improvements

  • A problem was fixed where an incorrect chapter name was displayed when saving automatically or manually that did not correspond to the actual progress.
    • Existing save files with incorrect chapter titles will only be updated to the correct chapter name upon re-saving. We ask for your understanding.
  • When opening the skill screen in the menu, the screen of the currently played character is now displayed directly.
  • The UI of the Abyss map has been improved to depict teleportation paths more intuitively.
  • When a specific object is discovered and recorded under “Diary – Reports”, this report can now be selected to show the target location on the map.
  • Your own pets will now be displayed on the minimap while the character is at the gray manes camp.
  • Locked items are now displayed as disabled when selling or giving away.
  • During eavesdropping, the key hint for canceling is now displayed.
  • The slot for automatic saving is now visible in the save menu.
  • In the “Load” menu, a function to delete save data has been added.
    • However, this delete function is not available when the “Load” menu is opened via the main menu.
  • A problem was fixed where the ownership quantity of items displayed in the bottom right of the inventory was incorrect.
  • A problem was fixed where the ownership quantity of currency was displayed incorrectly when loading a save file.
  • [Keyboard/Mouse] A problem was fixed where the key hint while decorating the house appeared unnatural.
  • [Keyboard/Mouse] The category tabs in the inventory can now be selected better with the mouse.
  • A problem was fixed where the quick menu remained open when playing a memory fragment failed.
  • A problem was fixed where no other tab was selected when examining the map while scrolling down.
  • A problem was fixed where in the pet tailoring menu the function “View All Goods” could not be used.
  • A problem was fixed where the watchtower at the edge of the Stormclaw Ridge was still displayed as blocked on the map even after liberation.

Graphics and Settings

  • [PC] With the application of NVIDIA Streamline SDK 2.11.1, the option “Enable Dynamic Multi-Frame Generation” has been added under “Settings > Video”. (Exclusive to GeForce RTX 50 Series)
  • [Playstation 5 Base / Xbox Series S, X] The option “Improve Screen Sharpness” has been added under “Settings > Video”.
  • [Mac] A problem was fixed where rendering errors occurred in various scenes, such as water graphics.
  • The effect of rain falling from the roof eaves has been improved to look more natural.
  • A problem was fixed where the appearance of the bow and quiver was unnatural in certain situations.
  • Fullscreen help texts can now be checked again under “Menu > Diary > Reports”.

Stability and Game Start

  • [PC] A problem was fixed where crashes occurred when changing settings in certain system environments.
    • The stability of PC, Mac, and consoles has been generally improved and some crash causes have been eliminated.

Localization

  • Localization errors in all languages have been fixed and the overall quality of localization has been improved.

Miscellaneous

  • A problem was fixed where you did not receive the reward “Golden Flame” after defeating the Golden Star.
  • The footstep sounds of some characters have been improved.
  • The footstep sounds when walking over glass-like ore veins have been improved.
  • Some dialogues in the quest “Trial of Quality” are now clearer to hear.
  • The dialogues in some cutscenes have been improved for a more natural presentation.
  • The dialogues, voiceovers, and reactions of some NPCs have been improved to appear more natural and better suit the respective context.
  • A problem was fixed where air maneuvers were not possible after applying the power of axioms to Karanda.
  • A problem was fixed where sometimes no sound was output when a uprooted tree was placed down.
  • The physics of the earrings worn by the character have been improved to ensure a more natural representation.
  • A problem was fixed where certain clothing items were depicted unnaturally while moving.
  • A problem was fixed where the character jittered unnaturally when Kliff was in a specific position during the quest “Actions speak louder than words” from chapter 1.
  • A problem was fixed where the target in the abyss “Door of Revenge” moved unnaturally when illuminated with a lantern.
  • A problem was fixed where Kliff’s posture appeared unnatural when transitioning to a cutscene while the ability “Reflect Light” was maintained.
  • The animations in the memory fragment “Den of Animal Thieves” have been optimized for a more natural representation.
  • A problem was fixed where a game crash occurred in the refining menu when an item with maximum refinement level was selected.
  • A problem was fixed where resuming play was not possible after a save file was loaded after the character died.
  • A problem was fixed where you were redirected to the title screen after purchasing two horses in the stable.
  • A problem was fixed where mounting the Ice Spike Mountain Goat was occasionally impossible.
  • [Kliff] A problem was fixed where the movements of some clothing items appeared unnatural.
  • [Damiane] The animation of the item “Elegant Crimson Plate Helm” has been improved for a more natural representation.
  • [Damiane] A problem was fixed where the character in the preview at the barber or tailoring shop moved up and down temporarily.
  • [Damiane] A problem was fixed where the cape disappeared while using the power of axioms during flight.
  • [Damiane] A problem was fixed where the laser in a Strong attack with the “Laser Cannon Spear” or “Kuku Laser Cannon Spear” would mistakenly go through targets or objects.
  • [Damiane/Oongka] The description of the ability “Double Jump” has been adjusted.
  • [Damiane/Oongka] A problem was fixed where characters spawned at a faulty position when using the escape option after getting stuck in certain regions.
  • [Oongka] A problem was fixed where some hairstyles appeared unnatural.
  • [Oongka] A problem was fixed where during the two-sheet game equipment was visible that should actually remain hidden.
  • A problem was fixed where the appearance of the clothing of some monsters appeared unnatural.
  • A problem was fixed where the currently equipped weapon occasionally disappeared when equipping.
  • A problem was fixed where under certain conditions parts of weapon animations disappeared.
  • A problem was fixed where the appearance of some NPCs seemed unnatural.
  • The appearance of some backpacks has been changed.
  • A problem was fixed where there were unnatural overlaps with some capes and longswords.
  • A problem was fixed where in the sitting state, no living beings that could be stored in the inventory, such as insects, mammals, or rodents, could be caught.
  • Improvements have been made so that the interaction option for windows while climbing walls is now available more quickly.
  • The “Blackwing Plate Mask” has been improved so that it can now be dyed more naturally.
  • A problem was fixed where the cancel option in the difficulty selection screen did not work when starting a new game.
  • A problem was fixed where under “Refinement – Active Equipment” equipment was displayed that was actually not equipped.
  • A problem was fixed where the character occasionally was not redirected to the guards or to the guards of another region after a failed cheating attempt in mini-games in some regions.
  • A problem was fixed where no two sheets could be played if the character was imprisoned due to crime during the archery competition.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pearl Abyss