In Patch 8 of Baldur’s Gate 3, the Blade Singer is one of the 12 new subclasses. We will show you what to focus on with the Blade Singing build.
What kind of class is the Blade Singer? The new Blade Singing is a subclass for Wizards. The new subclasses are part of the large Patch 8 that was recently released for Baldur’s Gate 3.
The class is characterized by combining the magical advantages of a Wizard with melee elements. So, you can not only throw fireballs at your enemies but also engage them directly with a sword – or with another melee weapon. You can choose this subclass at level 2 as a Wizard.
It is a fast, elegant class that also excels at deftly dodging enemy attacks. Additionally, Larian has provided the Blade Singer with a whole range of new animations that allow them to weave magic while dancing through enemies. It looks really cool.
However, for your Blade Singer to shine not only through style but also through useful actions, we will summarize here what you should consider for your Blade Singer build.
Blade Singing Build: Which Attributes are Important?
Attributes for Blade Singers: Essentially, the Wizard draws their strength from Intelligence. This does not change for Blade Singers. So, you will be well advised with a high Intelligence value. It is also worth investing a bit in Charisma to not get left behind in conversations. Additionally, Dexterity and Constitution are useful in combat. Therefore, we aim for the following distribution:
- Strength 8
- Dexterity 16
- Constitution 14
- Intelligence 18
- Wisdom 8
- Charisma 12
Dexterity is useful because it directly increases your Armor Class. However, you should focus on finesse weapons with this build, as you would otherwise suffer damage due to low Strength.
Most Important Abilities in Blade Singing Build
What spells and abilities? First, the Blade Singing is not necessarily the strongest class from the new Patch 8. In the ranking of the strongest new classes in Baldur’s Gate 3, it ranks relatively low. That doesn’t mean the class is bad
, just that others are better.
However, Blade Singers are particularly a class for role-players who want to play a cool combination of magic and melee without feeling drawn to the Warlock. Therefore, we mostly keep it open which spells suit Blade Singers – see what fits best with your role.
Here is a summary of some of the most important and useful elements of the Blade Singer that we would recommend for your build or that you should consider.
Blade Song: The Blade Song is one of the most important abilities of the Blade Singer. When you invoke the song, you gain a +2 bonus to Armor Class, an increased movement rate of 3 meters, an advantage on Acrobatics, and +2 points on Constitution saving throws. The effect lasts for 10 turns. In short: it contains important values for your melee actions.
At level 2, you gain 2 uses of the song per Long Rest. At level 5, you get a third, and at level 9, the fourth one is added.
Height of the Blade Song: This ability inflicts 1d6 damage on enemies and 1d6 healing for you and your allies.
Weapon Choice: You can choose a weapon to replace your staff. Short swords, scimitars, or rapiers are a good choice.
Training in War and Song: You are proficient in performance, light armor, as well as in daggers, scimitars, short swords, long swords, rapiers, and sickles. Keep this in mind when choosing your weapons and equipment.
Extra Attack: You gain the Extra Attack at level 6 of the Blade Singer Wizard. This is important for dealing a lot of damage in one round. If you want to play multiclass, you should ideally do that after level 6 to benefit from the Extra Attack first.
Which spells and abilities are worth it? Wizards have a wide range of spells available. Some that are worth considering for your Blade Singing class are listed here.
- Shadow Blade: This spell allows you to conjure a melee weapon that deals 2-16 psychic damage. It pairs well with the resonance stone, which you can find in the Illithid Colony of Act 2.
- Counterspell: Always important to slow down opposing spellcasters. Your team will thank you for it.
- Blur also helps you evade enemy attacks in melee.
- Fog Step: Important for moving across the battlefield and getting to distant enemies with your sword.
- Fireball: You are a wizard, of course, you take Fireball. (A lot of damage that can hit multiple enemies)
- Hold Person: Stops enemies so you can pound them with your melee attacks.
Otherwise, spells that can control enemy clusters are always useful. Ice spells, for example, that make your enemies slip, or fire attacks that can hit many opponents at once. Darkness is also useful – if you can see through it yourself.
Furthermore, the feat Alert
is useful: This ability prevents surprise and helps you act early in combat. Always good.
Should I play the Blade Singer as a Multiclass?
It is at least conceivable depending on which aspects of your Blade Singer you want to focus on more.
- A multiclass build with Fighters, for example, is a good approach. At Fighter rank 2, you can unlock “Action Surge,” which gives you another action and thus another attack. So, level up 10 levels in Wizard and then invest two levels in Fighter.
- Another option is to go up to level 3 of Fighter. There, you can choose the “Champion” subclass and receive an improvement on critical hits.
- You can also invest 2 levels in Paladin to gain even more options in melee.
In principle, it is important that you have fun with the Blade Singer. And: There are still plenty of other classes you should try out. Want an overview? Then check here: We have ranked all classes and subclasses in Baldur’s Gate 3 for you.
