We have translated the patch notes for you into English. As soon as Blizzard provides the English version, we will update it here.
Expansion
Game Updates
Talisman
- Set spells now play a unique drop sound to make them more noticeable.
- Set spells now use a distinctive minimap symbol to improve visibility.
- The tooltip for the 3-piece set bonus of the Hunter Talisman “Nilfur’s Close Eye” has been updated to clarify that receiving all bonuses depends on Vengeance being active.
- The 5-piece set bonus “Storm Shepherd” of the Druid now stacks with the damage bonus of the 2-piece set bonus instead of overriding it.
- The 2-piece set bonus “Storm Shepherd” now increases the damage of all storm skills while the buff is active instead of just the storm skill that consumed the spirit.
- The maximum bonus of the 2-piece set bonus “Storm Shepherd” has been reduced from 75% to 40% to compensate for the fact that it now applies to all storm skill damage instead of just the triggering skill.
- “Mark of the Old Wolf” now includes damage over time multipliers for its direct damage bonus.
- The poison damage bonus of “Mark of the Old Wolf” is now multiplicative rather than additive.
Miscellaneous
- Echo of Mephisto and “Echoing Hatred” have been added to group search.
- Various loading screen tips have been added to provide more information on new features.
- The tooltip for the “Chromatic Attunement Prism” has been updated to clarify that it can be specifically applied to a single resistance.
- A new ability to teleport to an active war plan has been added. If no war plan is active, the player teleports to Temis. Otherwise, they teleport to the active target.
Bug Fixes
Campaign & Quests
- A bug has been fixed that could block quest progress after using a city portal during the “Confront Mephisto” objective in the quest “Death”.
- A bug has been fixed that allowed players to respawn within restricted or inaccessible campaign areas.
- A bug has been fixed that caused quest NPC dialogues to repeat or overlap upon re-entering certain areas.
- A bug has been fixed that could block progress during the quest “Fish of Dreams” if the area was exited while Shi Yugong was speaking.
- A bug has been fixed that incorrectly referenced the quest “Path of Puzzles” to “Destruction” instead of “Corruption,” which could lead to confusion when solving the puzzle.
- A bug has been fixed that caused accessibility options “HUD Compass” and “Audio Navigation Aid” not to function properly during the side quest “Defend the Past”.
- Multiple instances of invisible walls blocking quest progress have been fixed.
- A bug has been fixed where the boss did not reset after the player’s death during “Where the Wound Still Weeps”.
- Various other instances of progress blockers have been resolved.
War Plans
- A bug has been fixed that caused encounters with hell hordes in war plans to allow the boss Varshan to respawn repeatedly within a single wave.
- A bug has been fixed that prevented boss hideouts from triggering during certain war plan activities.
- A bug has been fixed that allowed boss hideouts to be farmed infinitely in certain scenarios.
- A bug has been fixed that could remove group members from a party after a subterranean run failed and they teleported to the city.
- A bug has been fixed that caused icons for war plan activities and objectives to appear inconsistently on the world map and tracker.
- A bug has been fixed that caused some war plans to grant unintended rewards or materials.
- A bug has been fixed where the “Endless Swarm” modifier in the undercity could cause additional enemies to extend the run time.
- A bug has been fixed that caused the campaign status of war plans for group members to be inconsistently rated at different progress points.
- A bug has been fixed that caused the increase of monster power in hell hordes through war plans to not persist when the player died and was resurrected.
- A bug has been fixed that could reset the progress for a hunter node upon logging out.
- A bug has been fixed where stacks of “Fearless Conviction” were reset when teleporting out of a dungeon.
- A bug has been fixed where Choron’s pedestal would not appear in the pit if only one player in the group had the war plan modifier “Heart of Stone” activated.
- A bug has been fixed that caused “Hell’s Price” to incorrectly affect the loot drops of blood seekers when the player also had “Bloodbound”.
- A bug has been fixed that caused the war plan tracker icon for the undercity not to match the map icon.
- A bug has been fixed that caused chests of “Varshan’s Revenge” to not drop the intended unique items.
- A bug has been fixed that caused Belial’s “Hideout of Runes” to reduce the drop chance of non-legendary runes below torment level 6.
- A bug has been fixed that could cause items to inadvertently affect the selection of war plans.
Talisman
- A bug has been fixed that prevented non-mythic spells and seals from being traded.
- A bug has been fixed where the Talisman set “Balazan’s Bite” could incorrectly inflict “Weakness” on the player when interacting with “Fury of the Undead”.
- A bug has been fixed where minion life bonuses from spell and seal affixes were not applied consistently.
- A bug has been fixed for Hunters where activating a new enchantment while another was active removed the crit chance bonus of the 5-piece set bonus “Spellbound Steel”.
- A bug has been fixed where the bonus for increased ranged skill damage of the 5-piece set bonus “Nilfur’s Close Eye” remained active even when the player had no active vengeance stacks.
- A bug has been fixed where set bonuses from Necromancer talismans did not grant full minion life bonuses.
- A bug has been fixed where the seal affix for increased minion damage did not apply to all instances of minion damage.
- A bug has been fixed where the seal affix for increased damage did not function after picking up a blood orb.
- Various instances have been fixed where bonuses from Talisman set bonuses unexpectedly dropped or did not stack correctly with ritual progress.
- A bug has been fixed where quickly equipping spells could unexpectedly replace already equipped spells.
- A bug has been fixed where the Talisman section when viewing armor chamber builds with a controller could be cut off.
- A bug has been fixed where mythical seals could have missing affixes.
- A bug has been fixed where the spell “Fists of Fate” could not be recycled.
Horadrim Cube
- A bug has been fixed where aspects imprinted on transformed amulets did not match the codex values.
- A bug has been fixed that erroneously added currencies when modifying affixes in the Horadrim Cube.
- A bug has been fixed where tooltips for Horadric Dust displayed incorrect interaction instructions.
- A bug has been fixed where certain quests of the Horadrim Cube did not pass progress checks.
- A bug has been fixed that made crafting options for horadric gems unavailable at the jeweler.
- A bug has been fixed where transmuting armor with the Horadrim Cube could create armor that was not usable for the creator’s class.
- A bug has been fixed where many “+ Skill Rank” affixes could not be rolled when using a skill rank attunement prism.
- A bug has been fixed where the following affixes could not be modified by an attunement prism: Barrier Generation, Stalement Generation, Impairment Reduction.
- A bug has been fixed where a useless unique item could be transmuted.
- Multiple instances have been fixed where items could not be transmuted into unique items as expected.
Gameplay
Warlock
- A bug has been fixed where the affix “+Seal Duration %” did not consistently affect the warlock’s seals.
- A bug has been fixed where the telekinesis upgrade of “Bombardment” did not behave as expected; tooltip clarity has been improved.
- A bug has been fixed where the unstoppable upgrade of “Tormented Wretch” lasted shorter than intended.
- A bug has been fixed where seal-modified skills did not correctly apply their effects after hardening.
- A bug has been fixed where the “Aspect of the Orange Herald” did not affect cooldown skills with charges.
- A bug has been fixed where movement speed upgrades of the “Seal of Subversion” did not grant their full bonus.
- A bug has been fixed where “Apocalypse Annihilation” stacks were not retained during server transitions.
- A bug has been fixed where the resource generation stats of the warlock displayed values of other classes.
- A bug has been fixed where the duration of “Terror Swarm” was reduced when Ghost Wolves were summoned by the Ceh Rune.
- A bug has been fixed where the “Aspect of Malice” was weaker on amulets.
- A bug has been fixed where the “Seal of Summoning: Hell Wyrm” did not spit out the lesser Demon Heads of “Burning Scream” again.
- A bug has been fixed where Soul Shard Demons did not count for the legendary Paragon node “Incomprehensible”.
- A bug has been fixed where the “Duelist’s Aspect” did not grant its bonus with certain combinations of one-handed weapons and off-hand items.
- A bug has been fixed where the “Aspect of Mutilation” did not work properly with the Evisceration Fragment.
Spiritborn
- A bug has been fixed where the variant “Evolving Claws” of “Rushing Claws” did not correctly strike an additional time when 4 or more charges were present.
- A bug has been fixed where the 5-piece bonus of “Rezoka’s Wrath” counted additional Wildness stacks beyond the intended amount.
- A bug has been fixed where casting Jaguar skills within a mystic circle did not refresh the duration of Wildness.
- A bug has been fixed where the “Aspect of Pestilence” did not extend the duration of “Pest Swarms” as intended.
- A bug has been fixed where “Whirl” with the Insect Swarm upgrade did not benefit from effects that increased poison duration.
- A bug has been fixed where “Vengeance” upgrades that increased the range still moved the Spiritborn within melee range.
- A bug has been fixed where the skill variant “Trampled Underfoot” of “Armored Skin” could occasionally deal significantly more damage than intended.
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- Developer’s note: This skill variant will be reactivated after this patch is released.
Paladin
- A bug has been fixed where “Silver Veil” did not grant “Do or Die” stacks when Crusader skills were cast through Evade while in Referee form.
- A bug has been fixed where afterimages generated by skill variants “Sermon of Steel” and “Empyrean Edge” could become invisible when using a full spell set.
- A bug has been fixed where the “Aspect of Glynn’s Anvil” did not properly increase damage reduction per Determination stack.
- A bug has been fixed where consuming “Judgment” did not increase Holy Nova damage for the skill variant “Virtuous Charge”.
Miscellaneous
- A bug has been fixed where the “Aspect of the Orange Herald” did not affect cooldown skills with charges.
- A bug has been fixed where the Lac Rune word did not work with “Challenge Call” and the new skill variants.
- A bug has been fixed where certain elite enemies could spawn infinite snakes if they appeared with a specific set of affixes.
- A bug has been fixed where the tormented echo of Urivar had a higher monster power than intended.
Undercity of Kurast
- A bug has been fixed where completing the Undercity of Kurast under certain tribute and attunement conditions did not complete the associated seasonal journey objectives.
- A bug has been fixed where access to the Undercity of Kurast from Temis did not count towards completing Whispers.
- A bug has been fixed where a tribute chest indicated it required a “Tribute of Lustre” when it actually required a “Tribute of Armor”.
- A bug has been fixed where the portal to the last level of the Undercity could appear before reaching maximum attunement.
- A bug has been fixed where Undercity time objectives did not grant bonus time when completed by summoned or cloned allies like the Shadow Clone.
- A bug has been fixed where failing in the Undercity and teleporting to the city could remove a player from their group.
- A bug has been fixed where certain Undercity bonus objectives did not complete when using mythical tributes at max attunement.
- A bug has been fixed where the “Ancestral Tribute of Armor” did not drop selected items from trading.
Miscellaneous
- A bug has been fixed where Spiritborn characters could not open caches of “Collection of Mysteries”.
- A bug has been fixed where completing “Grim Refuge” did not complete the associated whisper.
- A bug has been fixed where the associated whisper for Mount Hefaetrus could not be completed.
- A bug for warlocks has been fixed where using the effect of “Cage of Madness” and “Demon Form” could lead to a missing head and missing armor (Trying not to lose the head!).
- A bug has been fixed where warlock players could not change their appearance in certain scenarios.
- A bug has been fixed where mercenary reputation rewards could not be claimed at certain ranks.
- A bug has been fixed where the achievement “Noble Endeavor” still required whisper objectives from the tree.
- A bug has been fixed where the achievement “Noble Endeavor” did not correctly mark completed hideout boss objectives.
- A bug has been fixed where monsters obtained through fishing could not be targeted by projectile skills.
- A bug has been fixed where the minimap was inaccurate in some dungeons.
- A bug has been fixed where “Challenge Call” had the wrong sound when used by other classes through the Lac Rune.
- A bug has been fixed where Ludea’s staggering in the base fort “Cosmic Archive” just before her victory blocked the completion of the fort.
- A bug has been fixed where completing the introductory quest for fishing on an eternal character prevented seasonal characters from completing it.
- Multiple instances of invisible walls in Temis have been fixed.
- A bug has been fixed where monsters could spawn and exist in Temis.
- A bug has been fixed where the new affix for weapon damage did not appear on druid totems.
- Various improvements to graphics, audio, user interface, and environment.
Base Game
Game Updates
- The confirmation message for skipping the campaign has been updated to better communicate that skipping the campaign is a permanent decision for this character.
- There is now a chance for a “Dungeon Delve” affix to upgrade to one of the following affixes when entering torment on a nightmare dungeon seal: Empowered Elite, Mythic Joker, Treasure Breach.
Bug Fixes
Gameplay
- A bug has been fixed where certain skill upgrades and legendary effects could erroneously stack or persist until respec or equipment change.
- A bug has been fixed where some skills, passives, and tooltips did not update correctly at higher ranks.
- A bug has been fixed where charge-based skills did not properly benefit from some cooldown reduction effects.
- A bug has been fixed where triggered or summoned skills did not consistently apply applicable damage modifiers.
- A bug has been fixed where some unique and mythic buffs could drop randomly.
- A bug has been fixed where “Charge” of the Barbarian or “Stampede” of the Druid could not be cast without an unstoppable upgrade during slowing or chilling.
- A bug has been fixed where the Hardening affix for “Lucky Hit: Chance to Weaken” did not function.
- A bug has been fixed where the whisper for defeating the Blood Maid could not be completed if the Blood Maid transformed into Duriel.
Barbarian
- A bug has been fixed where damage bonuses from “Stir Up” were not correctly applied to nearby enemies.
- A bug has been fixed where the “Highlander” upgrade for “Call of Ancestors” could cause summoned ancestors to disappear when switching weapons.
- A bug has been fixed where Power upgrades for “War Cry” did not correctly enhance bonuses from related upgrades.
- A bug has been fixed where “Stomp” with the “Seismic” upgrade did not apply slow to enemies.
- A bug has been fixed where “Wrath of the Berserker” upgrades only increased the duration of Unstoppable.
- A bug has been fixed where the Anger generation upgrade of “Death Blow” did not fully restore anger on a kill.
- A bug has been fixed where the Overwhelm upgrade of “Death Blow” did not grant Overwhelm stacks.
- A bug has been fixed where the healing of “Rend” did not correctly scale with increased maximum life.
- A bug has been fixed where “Sescheron’s Wrath” did not increase the size of all affected skills.
- A bug has been fixed where the affix “Raid Leader” could cause barbarians to hurt themselves when healing allies with thorns.
Druid
- A bug has been fixed where immunity upgrades from “Grizzly Rage” did not grant immunity for their full duration.
- A bug has been fixed where “Weakened Roar” with the “Dominance” upgrade did not extend the buff duration during Stalement.
- A bug has been fixed where legendary and unique totems could not be obtained at the Curiosity Merchant.
Necromancer
- A bug has been fixed where damage-over-time upgrades of shadow mages did not benefit from certain damage multipliers.
- A bug has been fixed where the bonus damage of the unique item “Death Grip” was lower than intended.
- A bug has been fixed where “Will of Rathma” dealt physical damage instead of shadow damage.
- A bug has been fixed where “Blood Mist” with the skill variant “Blood Frenzy” did not scale with skill ranks anymore.
- A bug has been fixed where tooltips for “Creeping Corpse” misrepresented its interaction with corpse vine skill variants.
- A bug has been fixed where “Blood Spear” with the skill variant “Blood Seeking” applied its damage bonus to the wrong target.
- A bug has been fixed where “Blemished Flesh” did not increase corpse skill damage.
- A bug has been fixed where minion limits in the Book of the Dead were incorrect after sacrificing minions.
- A bug has been fixed where skeleton mages were not correctly revived after the player’s death.
- A bug has been fixed where “Decaying” skill variants did not grant their stated bonuses.
- A bug has been fixed where unstoppable upgrades of the golem did not allow casting the golem during crowd control.
- A bug has been fixed where the “Aspect of the Necrotic Aegis” caused the tooltip for maximum skeletons to increase.
- A bug has been fixed where the vulnerable upgrade for skeleton warriors could sometimes apply vulnerability to the necromancer when his companions teleported passively to catch up.
- A bug has been fixed where the upgrade “Fallen Gluttony” for the golem did not consume corpses and did not reduce its cooldown as expected.
- A bug has been fixed where minion life fluctuated after the player’s death.
Hunter
- A bug has been fixed where enchanting potency did not apply to the skill variant “Crystal Distillation” of the cold enchantment.
- A bug has been fixed where the skill variant “Awakening” of the Shadow Clone did not spawn a shadow upon reaching the energy threshold when used with “Dance of Knives”.
- A bug has been fixed where “Uncanny Loot” did not grant its intended bonus to elemental resistances.
- A bug has been fixed where “Toxic Touch” did not increase poison enchantment potency.
- A bug has been fixed where “Iron Rain” did not apply its damage bonus.
- A bug has been fixed where “Etna’s Lost Dagger” did not grant bonuses to non-physical damage types.
- A bug has been fixed where “Assassin’s Step” did not apply shadow enchantment effects to “Shadow Step”.
- A bug has been fixed where “Cunning Strategy” effects only affected damage at lower combo points.
- A bug has been fixed where arrow storms generated by the Shadow Clone did not benefit from the hunter’s bonuses.
- A bug has been fixed where Evade with “Desperate March,” while “Crow’s Feet” were on cooldown, did not trigger the spawning of Crow’s Feet.
- A bug has been fixed where “Umbracrux” did not trigger properly from damage-over-time effects and caused significantly more damage than intended under certain circumstances.
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- Developer’s note: Umbracrux will be unlocked after this patch is released.
- A bug has been fixed where hunters could occasionally advance the progress bar in the pit without killing enemies.
Sorcerer
- Issues have been fixed affecting Meteor, Fireball, Chain Lightning, Ice Shard, Hydra, and related upgrades where damage, bonuses, or interactions did not function as described.
- A bug has been fixed where secondary upgrades for Meteor and Ball Lightning could conflict when both were selected.
- A bug has been fixed where the “Aspect of Vox Omnium” could cause triggered base skills to miss their intended targets.
- A bug has been fixed where the “Aspect of Efficiency” consumed resources when only one stack remained.
- A bug has been fixed where the “Aspect of Efficiency” consumed too many stacks when used with the skill variant “Shattered Path” of Frozen Orb.
- A bug has been fixed where the “Aspect of Cowardice” displayed incorrect movement speed values in its tooltip.
- A bug has been fixed where Crackling Energy did not trigger with Charged Bolt.
- A bug has been fixed where “Levin’s Grasp” did not grant additional spark triggers.
- A bug has been fixed where “Esus’ Heirloom” and “Bucrani’s Kick” did not grant critical hit chance from temporary movement speed bonuses.
- A bug has been fixed where “The Oculus” was not dropped.
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- Developer’s note: The Oculus will be unlocked after this patch is released.
- A bug has been fixed where “The Oculus” did not grant damage and cooldown bonuses to the next spell.
- A bug has been fixed where the teleport enchantment with the “Flames” skill variant did not consistently behave as a Pyromancy skill.
- A bug has been fixed where the Meteor enchantment triggered Overwhelm effects multiple times per spell.
- A bug has been fixed where the “Aspect of Shattered Energy” only applied its effect on the first hit.
- A bug has been fixed where Ball Lightning explosions did not scale with damage upgrades.
- A bug has been fixed where the cost reduction secondary upgrade of Fire Wall sometimes did not function any longer.
Dungeons and Whispers
- A bug has been fixed where dungeon minimap paths and destination markers could point to invalid or unreachable locations.
- A bug has been fixed where some interactive objects, like chests, could appear floating or unreachable.
- Multiple dungeon and fort issues affecting navigation, pathfinding, and minimap representation have been fixed.
- A bug has been fixed where dungeon whispers objectives were not completed after defeating all required enemies.
- A bug has been fixed where dungeon affixes that modify the appearance of unique enemies did not function as intended.
- A bug has been fixed where whispers objectives and world activity markers appeared at incorrect map locations.
- A bug has been fixed where rewards or experience from certain dungeon events and bosses were lower than intended.
- A bug has been fixed where some dungeon bosses did not drop loot or grant experience after being defeated.
- A bug has been fixed where completing dungeons under certain circumstances did not grant rewards.
- A bug has been fixed where some dungeon encounters could get stuck and not progress.
- A bug has been fixed where echo boss mechanics could persist after restarting encounters.
- A bug has been fixed where certain bosses had excessively high health on lower world tiers, blocking progress.
- Newly dropped nightmare dungeon seals now exclude dungeons where access requires completing a fort.
- A bug has been fixed where dungeons could not initialize after selection during dungeon escalations or war plans.
Endgame Activities
- A bug has been fixed where special interactive elements like shrines within the pit did not consistently appear.
- A bug has been fixed where leaving the pit did not require the intended channeling time.
- A bug has been fixed where the pit UI displayed incorrect requirements for unlock level.
- A bug has been fixed where the Burning Butcher disappeared in the Infernal Hordes when the player went into invisibility (stealth); thus, the duration for which one can fight the Butcher in stealth has been extended. (You don’t want to play? Fine! Then I’ll just go!).
- A bug has been fixed where the hideout boss version of the Butcher dealt significantly more damage with one of its danger abilities than intended.
- A bug has been fixed where the hideout boss Butcher had significantly more health than intended.
User Interface and User Experience
- A bug has been fixed where the “Values & Materials” panel displayed incorrect values for primary resource generation for some classes.
- Various instances have been fixed where loading screen tips were inaccurate.
- A bug has been fixed where descriptions of tower caches did not correctly represent their rewards.
- A bug has been fixed where certain crafting tooltips and transformation recipes were outdated.
- A bug has been fixed where level information in the hero details window reflected outdated caps.
- A bug has been fixed where loot filter rules could not be properly edited when using a controller.
- A bug has been fixed where map UI elements overlapped when displaying multiple affixes.
- A bug has been fixed where visual color effects were not correctly applied to certain armor sets.
- A bug has been fixed where character selection displayed incorrect campaign completion states.
- A bug has been fixed where some world and activity symbols on the map were incorrectly aligned or misleading.
- A bug has been fixed where the “Show on Map” button for certain seasonal journey objectives did not show dungeon locations outside safety zones.
- A bug has been fixed where leaderboards were not updated immediately after submitting a new entry.
- A bug has been fixed where searching for the “Aspect of Death’s Defense” did not recognize the keyword “Summoning”.
- A bug has been fixed where Rabies upgrades did not properly update the tooltip descriptions.
- A bug has been fixed where multiple barbarian aspect descriptions referenced outdated overwhelm behavior.
- A bug has been fixed where the warning text when attempting to trade a Lord-of-Hatred-exclusive item instead referred to Vessel of Hatred.
- A bug has been fixed where the descriptions for the “Earthly Suffering” hardening affixes had incorrect values.
Miscellaneous
- A bug has been fixed where certain seasonal objectives and challenges were not counted towards the 10 objectives required for completing the Rank IX end-of-season rewards.
- Various instances have been fixed where seasonal rank objectives did not contribute to completing the seasonal rank or could not be achieved as expected.
- A bug has been fixed where some seasonal journey objectives listed incorrect chapters or requirements.
- A bug has been fixed where seasonal completion challenges did not show dungeon locations on the map.
- A bug has been fixed where the hell tide threat could be incorrectly tracked through seasonal rankings.
- A bug has been fixed where the quest “A Loyal Steed” could remain available after the mount had already been unlocked.
- A bug has been fixed where Grigoire had a lower drop chance than intended for amulets.
- A bug has been fixed where unavailable seasonal rewards appeared in the wardrobe.
- A bug has been fixed where some unique items had lower drop chances or simply did not drop from their intended bosses.
- A bug has been fixed where an additional affix on a unique necklace could drop below its minimum value.
- A bug has been fixed where certain magical items retained unintended inherent affixes.
- A bug has been fixed where dropping a stronger item could prevent the aspect of a weaker item from activating.
- A bug has been fixed where the resource cost reduction affix could appear twice when enchanting two-handed weapons.
- A bug for hardcore characters has been fixed where an item could not drop in mythical unique caches.
- Various improvements to graphics, audio, performance, and stability.
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This is an AI-powered translation. Some inaccuracies might exist.
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