The turn-based tactical MMORPG Hana achieved a small success on Kickstarter this year and intrigues with a unique genre mix.
The main facts:
- Developer: Studio 3NA
- Genre: 3D Top-Down Tactical MMORPG
- Payment Model: Free2Play
- Status: In development; playtests are happening regularly
- Target Release: The alpha is set to launch in Q1 2027
- Product page on Steam
What makes the game special? Hana shines with an unusual genre mix and is reminiscent of MMO oddities like Dofus or Wakfu: The MMO relies on tactical turn-based battles where actions are performed sequentially and character positioning is crucial.
Aside from combat, there will be typical MMO features such as a persistent world, crafting, trading, guilds, housing, PvE dungeons, and PvP. Many contents are aimed at solo players and small groups. The developers promise an accessible entry point, 8 different classes, and a variety of builds.
What I find particularly exciting about Hana is the setting. The Hanari race has been nearly wiped out, and it is the players’ task to rebuild the old elf civilization with the help of sacred trees.
However, the developers have a lot of work ahead of them. After the successful Kickstarter campaign in 2026, which raised €38,744 from 168 backers, they are now working on converting the current 2D/3D engine to pure 3D.
A playtest has already taken place on Steam. In January 2027, backers are expected to gain consistent access to the alpha of the MMO. As a fan of tactical turn-based combat, I am very curious how well this can work within an MMO framework. As for the recent Kickstarter successes in the genre, you can learn more here: Fans continue to invest millions in their dream MMO; could the bills be just as well set on fire?
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