5 Types of Characters You Should Probably Not Play in Dungeons & Dragons

5 Types of Characters You Should Probably Not Play in Dungeons & Dragons

Playing your own character in Dungeons & Dragons is often what makes the biggest magic of tabletop gaming. However, some concepts are better left in the minds of the players and not brought to the table, even if they are frequently chosen.

If you have played or followed a few rounds of Dungeons & Dragons, you know them: These characters that make everything unnecessarily complicated or annoying. Curiously, these types of characters are often played again and again – although often not for very long. Precisely because they frequently clash or take the fun away from fellow players and the game master.

To spare others from this unspeakable pain, we present to you here 5 types of characters you should better avoid if your fellow players are important to you. This article should, of course, be taken with a wink, and even the presented concepts can work well with the right group or bring a lot of room for fun and character development.

As always, it depends on coordinating with each other and communicating. Still, such characters tend to lead to disputes or exhausted nerves in groups, and Dungeons & Dragons is and remains – well – somewhere a group game. Therefore, here is our selection of characters who should better stay in your heads in most cases.

Who is writing here? MeinMMO editor Alexander has been involved in various pen-and-paper role-playing games for over 15 years. From Dungeons & Dragons to Pathfinder, Shadowrun, The Dark Eye, and Call of Cthulhu to The Black Cat, hardly any system is safe from him. His greatest passion is Faerûn in Dungeons & Dragons, where he has been experiencing adventures for years.

The Murder-Hobo

Especially in role-play-heavy rounds, this representative often causes trouble, as he leaves no one alive to actually be able to role-play. No NPC is safe from him. If there’s an opportunity for a fight or melee, he is ready to chop everything and everyone into small pieces.

This kind of character may be funny for the player himself and work well in certain campaigns that suit the premise. Nevertheless, such aggressive figures tend to lead to frustration, especially when it gets out of hand or characters are repeatedly attacked without the group’s consent. Or if the group quickly finds itself unable to be seen anywhere.

Such group members are really unnecessary – unless you want to see the world burn anyway. A complete group of murder-hobos can also work well, for example, when you are playing a group of bounty hunters. As always, it depends on the group. But if you want to play such a character, it is better to discuss it thoroughly beforehand before there are casualties within the group.

Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.