5 Strengths That Make Honor of Kings: World Much Better Than You Might Currently Fear

Honor of Kings World Stärken Aufmacher

Strength 3: The Fights: More Complex Than Initially Thought

At first glance, the combat system of Honor of Kings: World seems very simple. At the beginning, there are only three active skills for the currently used combat style, plus an ultimate attack that can only be used once enough energy is charged. In addition, there are standard attacks, a quick dodge maneuver, and later the skill of your summoned helper (such as activating a protective shield).

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Honor of Kings: World shows setting and battles in the trailer

The interesting part, however, is that the skills and normal attacks can be strung together into various combos. You can also switch to a second style at the push of a button, gaining access to an entirely new array of attacks and abilities. Depending on which two play styles you combine, your offensive front fighter may transform into an archer, wizard, or tank.

Perfect dodging and parrying maneuvers are rewarded by the game. The same applies if you break an enemy’s stance. Then, a short window of opportunity is available for you to unleash a damage firework … well … to put it bluntly. If you deal enough damage during this phase, you may even activate a finisher that consumes a particularly high amount of health points.

The fun becomes even more complex when you unlock increasingly more play styles that can be freely combined and leveled. These always have different strengths and weaknesses, sometimes relying on specific elements (like frost or fire), allowing you to take on roles such as tank, healer, supporter, ranged, and melee fighter in battle.

And of course, each play style has its own distinct skills and combo chains. The style “Blade of Defiance” for instance uses successful parries to strengthen itself in combat. With one skill, you throw your weapon at the enemy, only for it to come back to you like a boomerang. Unlike in other games, however, you do not automatically catch it, but actively parry its recoil to buff yourself again.

Those who grasp this combat system early should not have too much trouble with the standard enemies of the world and most boss enemies during the initial hours. The fights certainly seemed quite easy to us, even though bosses early on already shine with multiple mechanics, attacks, and even phases.

Only in an Awakening challenge, which was several levels above our character, we had trouble taking down the Tigrex boss. However, this is also a particularly tricky content that must be actively engaged with and unlocks additional rewards.

This is an AI-powered translation. Some inaccuracies might exist.