10 powerful spells for Dungeons & Dragons that you definitely want to get anyway

10 powerful spells for Dungeons & Dragons that you definitely want to get anyway

Curse of Small Creatures

With this curse, you become the Pied Piper of Hamelin – or whatever is currently in the vicinity. Once you are affected, you magically attract small beings like a Disney princess.

Whether rats, birds, squirrels, moths, or frogs. Everything loves you and must get as close to you as possible. You cannot control them, and they do not fight for you. They are just there to accompany you.

What might be quite funny in the wilderness can create very different situations in the city. If you pick the right moments here, funny situations are almost guaranteed.

Curse of Weight

A barbarian as a cannonball? With this curse, it is simply possible. This curse makes everything heavy light and everything light heavy.

If it hits, for example, your tank or one of the melee fighters and they receive an attack, they will be flung meters away. Weak characters have difficulty holding their staff or dagger.

Here, dungeon masters have free choice of what they want to limit the curse to and how far it should go. A gnome who suddenly becomes quite heavy can certainly be thrown much more easily by a good barbarian than before.

Curse of Laughter

With this curse, everything is simply funny. Here, the smallest trigger makes you laugh. Be it a specific word, an action, or another emotion that turns into laughter.

The situation is particularly tense and the guards are angry at you? Super funny, thinks your character. Or suddenly they find the word “cast” incredibly funny and can’t change that either.

This curse is especially suitable if the group has been in rather dark and oppressive situations for several sessions and the group needs something funny to lighten the mood at least temporarily.

Whether a curse is suitable for your group or individual players requires a good amount of sensitivity. Because quickly you can also tip a good atmosphere in your round. It is therefore worthwhile to regularly consult with the players. Many groups also hold a so-called Session 0 before their first session: There is a meeting in Dungeons & Dragons before the first session where you can save yourself a lot of frustration

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