In WoW, some mistakes are acknowledged. Especially Patch 7.2 had issues with content planning.
Patch 7.2 for World of Warcraft has been on the live servers for a while now, but not all players are truly happy with it. The Game Director Ion Hazzikostas answered a lot of fan questions in a livestream together with Community Manager Josh “Lore” Allen. They also admitted to some missteps.
Content Planning for 7.2 is improvable
A major mistake is acknowledged with the release of the Broken Shore. While the area as a whole is relatively satisfying, the entry was somewhat poor.
Shortly after the scenario, many players stood at the shore without a meaningful task and wondered: “Is that all there is?” The reason for this is that the story of the shore is “hidden” behind weekly quests and unfolds gradually: a time lock affects the content, this is called “Time-Locked” or “Time-Gated.”
Moreover, the shore is heavily utilized for the 12 different class campaigns. If someone only plays one character, they would occasionally only get to see 1/12 of the entire content.
They admit: “We did not plan the release of the content as well as we should have.”
For the future, they promise that they have learned from this experience and will consider it going forward.
Invasions are good as they are
However, Hazzikostas continues to stick with other concepts. The invasions of the Legion, which take place in most areas of the Broken Isles with Patch 7.2, bring satisfaction to the team. While there are some calls from the community that the rewards are not great enough, the developers see it differently.
An invasion often provides good items for relatively little time investment, a lot of Nether Shards, and sometimes even several thousand Order Resources, depending on the offered invasion quests. Moreover, the bosses occasionally leave behind weapons suitable for transmogification.
Overall, the development team is quite satisfied with Patch 7.2. But how do you view the current patch? Did you enjoy it or was it more of a disappointment?

