The loot from “Mythic+” instances remains an important topic in WoW. Blizzard is releasing new plans.
With Patch 7.2.5, the system for “Mythic+” dungeons in World of Warcraft is being revamped. We reported a few days ago that the bonus chests for completing a dungeon within a time limit will be removed.
But there are more changes coming for players. In the official forum, Community Manager Josh “Lore” Allen explained that there are new plans for particularly difficult instances.
With Patch 7.2.5 and the opening of the “Tomb of Sargeras,” level 15 (i.e. “Mythic +15”) represents the maximum difficulty through which the item level of rewards can be increased. If players venture into even more difficult dungeons, their items will not increase in value further. To provide players with incentives to tackle instances in the range of +15 to +20, the number of items at the end increases. This chance scales linearly and grows over 100% – and quickly too.
More loot over “Mythic +15”
Lore also mentioned an example. If, for instance, a “Mythic +15” Keystone is completed within the time limit, the group will receive a total of 3 items. 2 as a reward for the dungeon and another because the time limit was adhered to.
If the difficulty of the dungeon is further increased by a more challenging Keystone, then the chance to receive additional items grows.
At “Mythic +20,” there would then definitely be 5 items – 4 for completing the instance and another for adhering to the time limit.
This way, well-equipped groups should still have incentives to test their limits and use the Keystones even beyond “Mythic +15.”
What do you think of these changes? Do they motivate you to participate in more instances?
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