Tanks in WoW beg for mercy, die far too often – only one laughs loudly

Tanks in WoW beg for mercy, die far too often – only one laughs loudly

World of Warcraft is just too easy – many believe. But tanks are upset. Because all except one type of tank are soft as wet paper.

The first season of WoW: Midnight is likely to go down in history as one of the easiest. Easy at least if you play a DPS character or belong to the one type of tank that is currently laughing to themselves. Because there is a massive injustice. Basically, only a specific tank can successfully compete at the top, while the rest are worried about their lives every second.

Monks Rock Everything, the Rest is Wet Paper

Which tanks are happy right now? The only tanks that currently have no reason to complain are Brewmaster Monks – they are the absolute overachievers and are currently dominating in Mythic+ dungeons.

This becomes particularly clear when looking at the distribution of tanks across different difficulties. For this, we take the data from raider.io (as of 04/03/2026), which logs nearly all dungeon visits:

  • At Mythic+7 (and higher), 36% of all tanks are Brewmaster Monks, followed by Protection Paladins with 18.5%.
  • At Mythic+10 (and higher), already 40% of all tanks are Brewmaster Monks, in second place are again Paladins with still 17%.
  • From Mythic+15 (and higher), it gets really crazy: 84% are Brewmaster Monks. In second place are Protection Warriors with still 4.6%.

The clear realization here: You either go into high “Mythic+” dungeons with a Brewmaster Monk as tank or not at all.

WoW Tank Popularity Raider Io Midnight Season 1
A more even distribution looks different. Source: raider.io

That Brewmaster Monks are so strong is because they drastically reduce nearly all damage and convert this into a damage-over-time effect through “staggering.” This can be much more easily absorbed by the healers.

What is the problem with other tanks? All other tank classes have significant difficulties reducing incoming damage at high key stone levels – especially at the start of a pull. It often happens that even experienced tanks can fall from 100% to 0% within two global cooldowns without any major rescue possible.

The vast majority of tanks also criticize that they simply do not have enough options to actively reduce damage at the start of a fight. Often, they have to build up resources for this or – as in the case of the Demon Hunter – even hope for luck that metamorphosis triggers.

Correspondingly, the reactions from the community are, for example, in the WoW Subreddit:

  • “I play Demon Hunter and I feel like I could be one-shotted at any moment if my metamorphosis is not running.” – Kuhrazy
  • “My Blood Death Knight has the great ability to switch between two states: Immortal and wet paper.” – Greg_Wayne
  • “As a healer, I honestly feel bad for the tanks. The amount of complete destructions I’ve seen just because they missed an ability in their defensive rotation is extremely high.” – DaCousIsLoose
  • “No idea what you are all talking about, I’m doing great with my Blood Death Knight, having a lot of fun. I have absolutely no problems with survival until I suddenly die.” – Likos02

Why doesn’t Blizzard fix this? That Blizzard leaves tanks unadjusted for so long despite the pretty clear numbers may be mainly due to the “World First Race”, the community speculates. If significant changes are made to the tanks now, it could determine which guild first conquers the final raid “March on Quel’danas”. Therefore, many suspect that Blizzard is holding back on adjustments until the race is over.

If you want to have a much more relaxed time in World of Warcraft, there is also a trick, as another player reports: Since he switched to DPS, his life in WoW is much more relaxed – because he is simply not taken into dungeons at all.

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This is an AI-powered translation. Some inaccuracies might exist.
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