WoW: Hotfix – More Life in PvP, but Less Damage

WoW: Hotfix – More Life in PvP, but Less Damage

The latest hotfix for World of Warcraft makes PvP battles longer – all classes now have significantly more health points.

The latest patch of World of Warcraft, Patch 7.1.5, has been active for about a week and the developers are regularly pushing smaller and larger hotfixes to address the most urgent issues.

Apparently, Blizzard has come to the conclusion that individual PvP skirmishes end too quickly, which is why they are increasing the stamina of all players by 10% in PvP. At the same time, the primary attributes (strength, agility, intellect) of all non-healer specializations have been reduced by 5%. Even healers now deal 5% less damage. This should make individual encounters last longer and especially allow healers the opportunity to keep their teammates and themselves alive.

WoW Legion Rogue Combat

Aside from the balancing in PvP, several bugs have also been fixed. The current archaeology quest should now correctly award players a title when they defeat the boss Elya Azurmond. In Suramar, the vintner Margaux will now appear more frequently during her quest line if she happens to have disappeared for some reason while guiding.

Some players have been unable to conduct research for artifact power since the update, this should now also be possible again.

Finally, small changes have been made to the Combat Guild, so that the mechanics of some bosses can no longer be bypassed.


Currently, there are also 2 world bosses in WoW – but you have to hurry.

Source(s): mmo-champion.com
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