A new rare mob has established itself as a worthy successor to the ultra-rare time-lost proto-drake in World of Warcraft.
The time-lost proto-drake was an extremely rare mob during the Lich King era that could drop a mount, namely that very time-lost proto-drake. With Warlords of Draenor, seven new mounts came into the game that can drop from rare mobs – but with a 100% chance for anyone who participates in the fight against them and lands a hit.
That was much harder in the past. But the community doesn’t really take advantage of this opportunity of “One finds it, everyone gets it.”
As the rarest of the seven new mobs, Poundfist emerges. The Gronnling drops a Gronnling as a mount, probably one of the strangest ways to move around in World of Warcraft at all, and is highly coveted.
He spawns in Gorgond, and his spawn points are presented by Cortyn here.
The tricky part: After he has been killed, he does not return for at least 48 hours. And when he comes back, it is between 48 and 128 hours after his last kill, making him difficult to farm due to this long time window. Add-ons like NPCScan help in the hunt for him.
The greed for Poundfist contributes to its rarity, hardly anyone wants to wait
It would be helpful if players who find him made this public through the general channel to involve everyone in the zone in the drop. One might also post it on Twitter, as mmo-site suggests, and then involve all interested parties with the raid finder.
However, such a practice has not really taken hold thus far. Most who find him try to take him down as quickly as possible alone. Some even do so without knowing who they are actually taking down.
It therefore seems that Poundfist and the other rare mount drops will remain rare, even though many could actually benefit from each kill…
Here you can see a kill in a raid group, where everyone waits a bit and where everyone gets the mount:
http://youtu.be/VzQ_beZtwT0
Uh … no comment
http://youtu.be/TkTUCq4LmbI
And here the Poundfist kill becomes quite an event, you can also see well how the kill is prolonged by various CCs
http://youtu.be/_K9MSJtX-yo

