What do players say now after 2 weeks about the endgame of Anthem?

What do players say now after 2 weeks about the endgame of Anthem?

Anthem was released about two weeks ago, and many players have now reached the endgame. What is there to do here? What do the freelancers like, and what is being criticized?

Since February 15, players on Xbox One and PC have been able to play Anthem. On the PS4, the game was released a week later.

Among these players, some diligent players are now in the endgame. BioWare defines the start of the endgame from pilot level 30. Especially players who have been involved for 2 weeks have already been able to look at the endgame more intensively.

To complete the campaign, most players need about 30 hours of playtime in Anthem.

What does the community say about the endgame of Anthem?

Community sees issues with loot: Many players say that the endgame of Anthem still needs improvement. Particularly the loot spiral does not motivate them in the long run.

The goal in the endgame is to increase one’s power level through special loot and make one’s character as strong as possible. The stronger the character, the higher the difficulty levels can be mastered.

Therefore, players also see a need for improvement with loot. Due to the unmotivating loot spiral, Anthem is currently accused of content poverty in the endgame.

Anthem-javelin-front
The power level is displayed at the top right and consists of the various parts of the equipment.

What is the problem with the loot? Players want to farm the best loot as efficiently as possible while also being offered variety. Currently, it is most effective in the endgame to farm masterwork and legendary items from Anthem’s strongholds.

However, since there is no significant difference in loot drops between the dungeons, players prefer to farm the Tyrant Mine. This quickly makes the endgame grind boring for many.

Anthem-tyrannin
The Swarm Tyrant is the boss in the first dungeon and can be taken down relatively quickly.

As a Reddit user says:

I was so hyped for the game. Unfortunately, it is starting to feel like it is disappointing me. It is just dull outside of the basic gameplay. I just feel that at this point, I have no reason to keep playing. It repeats too much and there are few rewards and nothing worth grinding for.

Realfatnutsack

Another problem is that it is also difficult to improve one’s equipment quickly. Because the really good items also drop rarely.

Some of the community is taking the loot problem calmly: There are also players who see these problems but are keeping their cool for now.

MeinMMO reader BavEagle is not rushing into the endgame:

“[…] I still believe it is much too early to draw a content conclusion. For those who are already in the endgame, I really feel sorry and it is probably hard to understand. But unfortunately, I can only keep saying that we are talking about 2 weeks after the release. New content is announced and is already coming this month. A new stronghold will also come next month and the Cataclysm will come in May.[…]”

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Anthem: All information about the Live Service and the roadmap for the next 90 days
von Tarek Zehrer

On Reddit, a post about content poverty in the endgame reached 1,400 upvotes and gained some support. The thread creator myklatrum points out that all MMOs struggle with these accusations after release:

“I put 80 hours into this game last week and now I am done because there isn’t enough to do in the endgame.” – Hmm, where have I [heard this statement] before? Oh! Right, in every MMO or every MMO DLC over the last 15+ years. “I am max level in a week and have nothing to do” – Oh really? Do you know why? You are the smaller part of the demographic. Right, “hardcore” players, you must wait for the rest of us. You always had to.[…]”

myklatrum

Improvements to loot are already underway

Since loot was criticized a week ago, BioWare has already implemented some initial improvements.

This was the problem: Items had inscriptions (perks) that made no sense at all. Players received a bunch of items that they could not use because the stats were useless. Players also found the crafting costs for masterwork and legendary items to be too high. This made it tedious to also get a desired item.

This is how the problem was fixed: BioWare deployed a server-side hotfix that resolved the issue with useless inscriptions. The random stats now match the farmed equipment. Additionally, the crafting costs for masterwork and legendary items have been reduced.

More on the topic
Is Anthem now a better game after the loot patch?
von Robert Albrecht

This fix is still pending: This loot fix includes that low-quality loot will not appear from level 30 anymore, where the endgame begins. This is still the case at this point and also hinders players from improving their gear. This fix will be implemented later.

Anthem Matthias Sumner
The loot of Anthem is still critically viewed in the endgame. Players see a need for improvement here.

What are players doing in the endgame?

In the endgame, there are currently three main activities:

These activities are mainly aimed at improving one’s stats. Players experiment with different builds and see how they can maximize their output.

Is there more to do? Yes. Our MeinMMO reader Gothsta reports that he enjoys finding the various Cortex entries of Anthem in free play or during world events. These are small lore snippets that are written down. Here you can learn more about the world or the inhabitants of Fort Tarsis.

Find more background and activities in the endgame of Anthem in our comprehensive overview, which is constantly being updated and supplemented:

More on the topic
The Endgame of Anthem – What is there to do at max level?
von Timo Kantner
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