MeinMMO editor Dariusz has played Season 4 of Battlefield 6 and is a big fan of the new map, but how well the map plays also depends on you.
Tomorrow, July 21, Season 4 of Battlefield 6 begins. The main theme of the update is Naval Warfare, so naval warfare. In line with this, EA is bringing a new map with a lot of water area, boats, and of course a few new weapons.
I have already played Season 4 in advance in online matches with content creators and journalists for several hours and was able to form an initial opinion on the new content. My preliminary conclusion: Season 4 is VERY promising, but I also have concerns.
Beautiful, expansive and … daring?
First, I want to talk about the most important thing, the highlight of Season 4: the new map Tsuru Reef, which finally brings Naval Warfare to Battlefield 6. The new map is truly beautiful and graphically impressive.
Tsuru Reef is a tropical archipelago, consisting of several small islands with mountains, steep cliffs, and a luxury resort. We see a beautiful blue sea, great weather, and a lush green landscape. And although the map speaks a clear design language, there are also distinct differences between the individual islands. On one, military fortifications predominate, while on the other, there is a small residential area with pretty houses, decorative flowers, and narrow paths. The main building of the resident hotel has its own flag and is designed with several floors and a walkable roof.
In the test with the content creators and journalists, the map also played very well. Of the completely new maps that have been introduced to the game since release, I enjoyed the feel of this one the most.
There were various hotspots where a lot of action took place, and numerous infantry and vehicles fought for the supremacy of the flag. But there was also the opportunity to catch your breath for a few seconds. Since the map is relatively large, you don’t rush from one conflict to the next and are not constantly under pressure, but have a comparatively ‘quiet’ walk.
It is possible to walk from one flag to the next and catch your breath.
This means that a complete match is less tiring and I don’t want to take a break as quickly – a game feel that was entirely lacking in many release maps.










Only the terrain of the map still worries me a bit. If you want to get to another island, you reach it via a bridge – or by wading or swimming through the water. In the water, you are limited and exposed to high ground. On the bridge, you simply have no cover from snipers or vehicles. Overall, there are many elevations from which you can see far into the distance.
The most important position on the map will probably be the island in the center of the map. This has a quite high mountain with a great view of … actually all other islands. The beautiful view from the mountain is one thing, the constant danger from snipers is another.
In the test, only a few people camped for long periods on the mountains or cliffs. Nevertheless, I have already noticed here that a good sniper can significantly restrict rotation between the islands. Which is good because it’s ultimately the sniper’s job, but it can also quickly get out of hand.
If an entire lobby is just sitting on the hills and sniping, the fun is lost, as Liberation Peak already impressively showed in the beta of Battlefield 6. I’m really afraid that Tsuru Reef, at the start of Season 4, will consist almost entirely of snipers and vehicles, with mobile infantry serving merely as cannon fodder.



In the pre-test, this was not the case, and the map played really well, but in the past pre-tests, maps like Liberation Peak and New Sobek City also played excellently. While many content creators play very aggressively and push the flags, some journalists are rather reserved and test the new content – at least that’s what it seems in my observation.
In the live game, there are always matches where extremes prevail. A pure sniper lobby could completely ruin the feel of the game and the flow of the map – but this “criticism” is currently purely speculative. A final evaluation is only possible once the season officially starts.
Overall, I’m very glad that we finally have a map with Naval Warfare in Battlefield 6.
A strong weapon selection for shooter fans
With the start of Season 4, we will receive three new guns that I find interesting as a long-time shooter player. The EF88 is an Australian bullpup rifle based on the Steyr AUG. Since we don’t have an AUG in Battlefield 6 yet, I’m very pleased to be able to play at least a close relative now.
The new carbine BREN 3 has also proven to be a solid choice for medium distances. In the playtests, I didn’t notice anything particularly positive or negative. Most of all, I’m looking forward to the VSSM. This is basically a Battlefield mix of the AS VAL and the VSS Vintorez. The VSSM is therefore a DMR that you can convert into a fully automatic assault rifle with an 800 rate of fire using an attachment. After the conversion, it is basically the AS VAL.
In the test, I played the VSSM the longest of all the new weapons. Since I prefer an aggressive playstyle and weapons with a high rate of fire, the fully automatic kit was a lot of fun for me. At longer distances, you will have only moderate success with the fully automatic VSSM, but at short to medium distances, it is a real powerhouse.
What do you think of the contents of Season 4? Are you excited to check out Battlefield 6 again? Let us know in the comments!
If you want to get a summary overview of the new content in Season 4, check out this article. You will see everything that comes with Phase 1, but also what the other phases bring: Battlefield 6 reveals what the big Naval Warfare update of Season 4 has to offer – Everything you need to know in 2 minutes
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