Players wonder for whom developers build their games when you now need a graphics card for 4,500 euros to be able to play

Titelbild Dawn of the Bloodwalker

Blood of Dawnwalker requires an RTX 5090 for the best graphics. A graphics card for which you currently have to pay 4,500 euros or more. Many players do not understand why such settings even exist, which hardly any player uses because they are so expensive.

The Blood of Dawnwalker officially releases on September 3, 2026, on Steam. In the meantime, the developers have also presented the official system requirements.

For the highest settings, the developers recommend, in addition to an Intel Core i5-13600K or an AMD Ryzen 9 7950X, a GeForce RTX 5090. A graphics card for which you currently, according to Geizhals, have to pay at least 4,500 euros or more.

For the vast majority of players, such a graphics card is completely unaffordable. Accordingly, the criticism is loud, for example on Reddit, why one would even develop a game that requires such a graphics card for the highest settings.

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High Requirements and Fears of Poor Optimization

Why is the situation criticized? On the one hand, a high-end graphics card is needed for the best settings, which hardly anyone can afford today. According to the Steam Hardware Survey, only 0.41% of all players have such a graphics card, while the RTX 4090 is at about 0.6%. This means potentially a good percentage of all players can start the game at the highest settings.

Additionally, many players see high system requirements as a negative side effect of poor optimization: If the developers do not invest enough time in development, so the accusation goes, then the requirements are simply set higher or they rely on the workaround DLSS and Frame Generation so that the problems do not seem as severe.

In the past, games have repeatedly stumbled over technical issues, which has made PC gamers cautious with advance praise.

Another aspect brought up by some is the large jump between the minimum requirements and the recommended settings. Instead of entry-level hardware, suddenly powerful mid-range hardware is required. Someone writes on Reddit: “Wow, the jump from minimum to recommended CPU power at 1080p is absurd.”

In the end, the game must justify to the players that it truly requires such powerful hardware. One comments that the high requirements and the graphics simply do not seem to match, and that ultimately there could be technical inconsistencies behind it:

I hate being the guy who always talks about “optimization problems,” but the graphics in this game are quite mediocre. I personally cannot identify advanced lighting techniques or ray tracing. We are talking about 1080p at high settings, so it seems more like a case of Unreal Engine 5 combined with a lack of effort in optimization.

How well the game ultimately runs must be seen at release. However, many players are already skeptical ahead of release. This is mainly due to the poor experiences in the past with UE5 titles.

In the end, even an RTX 5090 is not enough for smooth gameplay in the case of poor optimization. This was the case with a Star Wars game in the past. To this day, the game struggles with technical issues, but the game itself is recommendable: New Star Wars game for 70 euros starts catastrophically on Steam, players complain: “An RTX 3090 is not good enough for the game”

This is an AI-powered translation. Some inaccuracies might exist.