Players believe: Anthem has secretly adjusted the drop rates again

Players believe: Anthem has secretly adjusted the drop rates again

Players report that there was an unintentional increase in the drop rates for Masterwork and Legendary items in Anthem. This has already been fixed, to the dismay of fans. Now players are getting too little loot in Anthem.

This is the drop problem: At the moment, many players are dissatisfied with Anthem. One of the main grievances is the drop rate for Legendary and Masterwork items.:

  • There are many reports that the drop rate for Masterwork and Legendary items was increased on the morning of March 9th, before Patch 1.0.3.
  • However, this was reverted with the patch.
  • This did not go over well with the fans.

Many players are frustrated and feel that farming gear in the endgame is not worth it. In the Anthem subreddit, they are voicing their disappointment and discussing the topic.

Players believe: There has been another bug that increased the drop rates

What exactly has changed? Many players consistently report that something happened with the drop rates for Legendary and Masterwork items on March 9.

Initially, the drop chance seemed significantly higher. Players reported numerous drops of Masterwork and Legendary items. Throughout the day, this was seemingly reverted with the patch.

There is no official confirmation from Bioware, but the large number of reports strongly suggests this.

More on the topic
Anthem bestätigt: Durch einen Bug gab es 11 Stunden lang massig Loot
von Leya Jankowski

At the release of Anthem, there was already a similar case where the drop rate was increased due to a bug for 11 hours, then reverted again.

Anthem Zhim Market

The fans’ wish: Bioware, revert this!

This is how the community reacts: The frustration didn’t take long to surface. Many fans were pleased with the increased drop chances; farming finally felt worthwhile.

Even if the equipment properties are mostly poor, many players felt a significantly greater motivation since it seemed that on average at least 4 Masterwork items could drop per mission.

This is also supported by u/W1ntur, who claims to have found maybe 5-10 Masterwork items during missions in 50-60 hours prior.

In his opinion, the increased drop rate had a positive effect: “Last night was the first time since reaching level 30 that I had fun. In 3 hours of playtime, I got 3 Masterwork items […]. Sure, none of the inscriptions were really good, but it was an improvement.”

Other players, however, fear that if you could get Legendary and Masterwork items too quickly, you would run out of things to do too soon.

RealSelthius argues that an increased drop chance is primarily a psychological measure. Because with the vast pool of inscriptions available in Anthem, the chance for God rolls is inherently low.

How this translates into numbers is demonstrated by RealSelthius on Reddit. He himself sees the increase in the drop rate as a necessity. Not to acquire ultimate gear faster, but to make the grind process more motivating.

What does Bioware say about this? Chad Robertson, the person responsible for the live service of Anthem, at least mentioned on Twitter that they are not yet satisfied with the loot and will work on it based on feedback.

When or how exactly this will happen remains unclear.

What do you think about it? Have you had similar experiences?

More on the topic
Anthem: Efficiently farming legendary and masterful items, the good stuff
von Timo Kantner

Source(s): forbes.com, reddit.com, reddit.com, reddit.com
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