The Witcher 3 has been played by many, but fans have now brought back hidden content that comes from the official developers but was cut.This includes hundreds of lines of dialogue, cutscenes, and entire NPCs.
The Witcher 3 is considered one of the best role-playing games of recent years by many. Although the main story of the game is technically complete, there is still more content in the code than many players have seen to date:
Hundreds of cut voice lines are somewhere in the game files of The Witcher 3, ranging from simple one-liners to dialogue options to entire cutscenes. Some diligent developers from the community have been restoring cut content for several years.
What kind of mod is this? Behind the name “Brothers in Arms” is a large community project that restores cut content. This includes both small items like books or diary entries as well as entire cutscenes and missing dialogues.
In the latest update, the English magazine PCGamer reports that some content has been restored, including a dialogue option with Yennefer:
In the quest “The Last Wish,” there is a dialogue choice where Geralt has to decide whether to tell Yennefer “I love you” or not:
In the original version, his decision not to say it leads to a short and heartfelt exchange between the lovers.
In the new version, however, the decision not to say “I love you” leads not only to a longer exchange but is also more romantic, as Geralt and Yen kiss before parting.
At the end of this quest, a scene is also expanded with a few more details.
In addition, there are more contents that fans have restored, including a scene in which Ciri talks with the Wild Hunt warriors and an additional conversation with the witcher Eskel when Geralt returns to Kaer Morhen.
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A quest in Witcher 3 exists only because the developers wanted to prepare new employees for the 4th part
Developers cut nearly finished content when they are pressed for time or the budget is tight
Why are content removed at all? Content is often removed before release because developers are often pressed for time, budgets need to be tightened, and as a result, the scope is reduced to finish the game. In other cases, content can no longer be checked for errors and is therefore cut entirely from the game to avoid causing problems in the final release.
In the code, the content can often still be found and restored, as they are often just deactivated. The probably best-known example is the game Star Wars: Knights of the Old Republic 2. Developer Obsidian only had about a year to finish the second part and ultimately cut many contents from the final version. With mods like the “Restored Content Mod,” these contents can be restored, such as the notorious droid factory, which is not found in the original version anymore.
Robbers raid a Pokémon store and steal merchandise worth 100,000 dollars. Pokémon products, especially trading cards, are very popular. One reason why scalpers buy the cards in bulk and resell them at high prices.
What exactly happened? The English-language magazine NBC.com reports of a robbery at a Pokémon store in Manhattan: Three individuals allegedly robbed the store by threatening customers with a gun and smashing the display cases with a hammer, as shown by the New York police and the surveillance video of the incident.
No one was injured in the incident; those present were left shaken. The store owner stated to NBC New York that merchandise worth around 100,000 dollars was stolen. This includes goods, cash, and a staff member’s phone.
Such robberies have occurred more frequently in the USA in the past, reports NBC:
In Burbank in the Greater Los Angeles Area, thieves broke into a store and stole merchandise worth around 100,000 dollars, including Pokémon cards.
A group of robbers attacked a customer leaving a card shop in West Los Angeles and stole his Pokémon collection worth around 300,000 dollars.
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Pokémon TCG Pocket introduces new cards from the Guardian of the Firmament expansion
Pokémon trading cards are being sold at high prices by scalpers
Why are robbers interested in Pokémon cards? Pokémon cards are so sought after by collectors because they combine strong nostalgia, beautiful design, and a playable trading card game. The value of individual cards increases mainly due to rarity, condition, and the popularity of the respective Pokémon.
Many trading cards, packs, and other products do not reach players or collectors anymore; instead, they go to so-called scalpers. These buy trading cards in large quantities to resell them at exorbitant prices.
Some individual cards are sold for thousands of euros, and unopened boxes go over the counter for hundreds of euros. The robbers presumably expect to make a large profit when they resell the stolen goods later. Some dealers have now decided to stop selling cards because they are afraid of their customers.
This also shows how complicated the situation has become around such Pokémon products.
One example shows particularly well how extreme scalpers can act when it comes to Pokémon trading cards: In August, the McDonald’s chain in Japan offered a special promotion. Each Happy Meal included a promo card pack.
For Diablo 4, the Season 11 is going particularly well. Many players are excited about the new season and praise the gameplay. Especially the Purification function as a new crafting option stands out. Many players continue to demand that Diablo should keep this feature.
What is the current state of Diablo 4?
Diablo 4 has integrated many improvements into the game in recent months by adding more world activities or making character leveling more enjoyable.
Some are already saying: Season 11/12 could be the turning point for Diablo 4 and Blizzard, and the hack-and-slash could finally become a really good game.
Overall, players on Reddit are generally quite satisfied with the current season. Especially a new feature is particularly well-liked by many people.
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Diablo 4: So funktioniert das neue Feature Heiligung in Season 11
Many players celebrate Purification as a strong feature of Season 11, but not everyone is satisfied
Which feature is particularly praised? Diablo 4 introduced a new endgame mechanic with Season 11: Purification. It represents the final step in the crafting process of your items and bestows a random effect on an item. This allows you to make items exceptionally powerful. How Purification works in Season 11, you can read about on MeinMMO.
At the beginning of the season, the feature first caused a lot of frustration, because many players did not understand how Purification worked properly. They destroyed some of their best gear items because they are no longer customizable after the final step. But by now, many fans do not want to miss Purification and hope it becomes a permanent part of Diablo 4.
In the community, it is said that Purification was a reason why many continued to play. One user explains on Reddit.com:
I agree, the Purification made me continue playing after I had received all my Mythics for my build, which I had never done in previous seasons. I would have just stopped.
Another person explains that Purification should be added as a central endgame mechanic. The feature would encourage much more gameplay, and he himself would not stop until he had gathered all “Shako” Purifications of his gear. With “Shako” referring to a particularly powerful effect, originally from Harlequin’s Crown.
Is there also criticism? Some criticize that Purification undermines the gameplay of Diablo 4 in a certain way: Instead of searching for items with perfect stats, you now just gather all somewhat usable items to purify them. Some compare it to a casino.
And one is already warning and saying: Purification feels fun right now, but if the feature were to come to Diablo 4 permanently, would it still feel as fresh as in Season 11?
I’m not sure if it would still feel that great if it were just always there.
Whether Purification will stay in the game permanently is unknown. Diablo 4 usually relies on temporary features in its seasons that disappear after a season.
A death in WoW Hardcore means the character is gone. Permanently, regardless of what they accomplished before. The German streamer guild Sauercrowd makes a show of it. One of their players, who has already reached the maximum level, had to learn that even a high level does not prevent death – even though he really had a lot of bad luck.
His character was a gnome mage who passed away as the first character at level 60 on January 16, 2026. You can see his death here in a clip from Papaplatte or in a summary on YouTube:
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This is how Willib0 died: At Willib0’s death, several factors came together that can be summarized as “a lot of bad luck”: ignorance, a mistake, and misfortune with the spawn of the enemies.
He actually wanted to simply turn in the quest for the Dragonfire Amulet in Wintergrasp with a few other players. This is one of the most important quests in the entire game and opens the Onyxia raid in WoW Classic.
After turning it in, he turned around and took a step back. However, directly behind the quest giver lies a teleport rune on the ground that transported Willib0 into a nearby cave.
There, he immediately pulled aggro from a level 60 elite dragon – who actually shouldn’t necessarily be there. The dragon patrols through the cave and was only randomly at the spot where Willib0 appeared.
With the first hit, the mage loses 60% of her health points. An ice block protects Willib0 for a few seconds from death before a second hit from the dragon sends him to the afterlife.
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WoW: Guild loses 30 characters on a hardcore server – And it wasn’t even a boss fight
“Willib0 couldn’t see this coming”
The death is extremely unfortunate and might have been avoidable, but even absolute WoW experts might have gone down here. Behind Willib0 was the rune to return to the surface. However, one would have had to know its exact position and react quickly enough. Almost impossible.
In the comments, a user even criticizes that it is often conveyed that reaching level 60 means you can’t possibly die anymore while gathering equipment and so on. But in WoW Hardcore, the danger never ends, even at max level.
It is often claimed that the internet is a military invention. However, many key ideas of the internet originated in universities and not in military secret labs.
A story, or rather a myth, about how the internet came to be is widespread. It is said that the internet was invented by the Pentagon so that a communication structure would remain functional after a nuclear strike, and thus was militarily conceived from the outset.
In fact, this specific “nuclear war” narrative only emerged much later: many key ideas and components of today’s internet originated in civilian, academic, and sometimes also industrial contexts, not in military secret labs.
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Students spy on passersby with hidden cameras and AI, find name and address in seconds
The precursor to the internet was a research network of universities
The US agency ARPA (later DARPA) funded foundational research in computer science and networking in the early 1960s; one goal was efficient resource access for university computers, not a “nuclear war network.” (D)ARPA stands for (Defense) Advanced Research Projects Agency and is an agency of the US Department of Defense that focuses on research.
In 1969, the system that many see as the precursor to today’s internet starts: ARPAnet (alternative spelling: ARPANET). ARPAnet starts as a research network with four US universities. The focus is on time-sharing, remote access to computing power, and emails. Key technologies of today’s internet (DNS, TCP/IP standardization) were primarily developed in scientifically civilian environments and not in a military environment.
Bob Taylor, who was in charge of ARPAnet in the 1960s, explained at the time (via internetmythen.de):
The creation of ARPAnet was not military motivated. The ARPAnet was intended to enable people with common interests to connect with each other through interactive computing, even if they were located far apart.
It was only from the mid-1970s that ARPAnet became more militarily administered. In the early 1980s, military and civilian networks were eventually run separately: MILnet and ARPAnet.
What role did the military play at all? Especially in financing, the military played an important role. Without the money from the US Department of Defense, part of the early network research (including ARPAnet) would not have come about or would have happened later.
Matt Damon talks about movies and cinema in a podcast. He explained that intentionally lowering the quality of new content helps people understand what they are watching. Important information and most of the plot need to be presented in the first 5 minutes.
Many probably know Matt Damon as Jason Bourne from the Bourne series. In a conversation with the “Joe Rogan” podcast, which you can watch on YouTube, he talked about the film business.
Here, he explained that Netflix has special requirements for its writers: The company explicitly asks them to repeat important plot points in the dialogue multiple times so that viewers, who are glued to their phones, can at least understand what is happening on the screen:
Netflix’s standard method for producing an action film, as we’ve learned, usually consists of three distinct scenes. One in the first act, one in the second, and one in the third.
(…)
Today’s question is: Can we include a big scene in the first five minutes to captivate the audience? We want people to stay engaged, and it wouldn’t be a bad thing to repeat the plot three or four times in the dialogue since people are on their phones while watching.
Trailer for the adaptation of the Greek epic “The Odyssey” by Christopher Nolan
Modern viewers simply have no concentration and no patience anymore
Damon explained that modern viewers simply cannot focus or be patient anymore because so much is happening: While watching a movie, children run around demanding things, and pets are tearing through the house while one simultaneously looks at their phone.
Important points, according to Damon, must be shown and named right at the beginning of the film. Otherwise, viewers won’t finish watching the movie because they can’t understand the plot.
The actor and screenwriter also added that directors no longer see the sense in focusing on cinematography since most people watch movies on phones, tablets, and laptops. Cinematography is the art and technique of film image creation to tell a visual story.
In Marvel Rivals the 6th season has started. This has caused a significant boost in players. Above all, the new character Deadpool is likely a reason for this.
What do the player numbers look like? After its launch on December 1, 2024, and its peak player count in January 2025, the last months saw an average of about 100,000 players daily playing the hero shooter on Steam. The numbers always spiked briefly at the start of new seasons, only to drop again afterwards.
At the start of the 6th season, player numbers are higher than they have been in a long time: On January 6, 2026, over 200,000 people were playing the shooter on Steam (according to SteamDB). The last time the numbers were this high was in May 2025.
However, it is important to note that the shooter is also available on both PS5 and Xbox. Therefore, the total player counts are likely much higher. At release, player numbers were reportedly supposedly at 20 million worldwide.
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Ihr könnt jetzt als Deadpool in Marvel Rivals für Chaos sorgen
What is this new character like? Deadpool has recently joined the hero selection and plays completely differently from the other characters. Normally, you have to choose a character and a fixed role at the beginning of the match and decide between a supporter, tank, or damage dealer. Deadpool, however, can switch roles at any time.
This makes him play more dynamically than other characters, where you have to completely change the character if you want to switch roles.
Currently, the shooter on Steam is rated “Mostly Positive” (78%) with over 350,000 reviews. Many players criticize particularly the poor matchmaking and possible bot matches.
Marvel Rivals is a hero shooter where you fight with well-known characters from comics, movies, and series in various modes. The playable heroes are divided into 3 roles. We show you all currently playable heroes in an overview: Marvel Rivals: All characters and heroes you can currently play
This is an AI-powered translation. Some inaccuracies might exist.
With Arknights: Endfield a new anime game is set to be released in just a few days on January 22, 2026, mixing at its core Genshin Impact and Satisfactory to create an entirely new game.
What kind of game is this? While Arknights may not be familiar to everyone in Germany, the gaming brand is one of the largest in Asia. The game has been downloaded over 30 million times in the Chinese App Store TapTap (via Reddit), and on Android and iOS, the download tracker shows over 5 million downloads each.
A new spin-off is set to be released on January 22, 2026, with Arknights: Endfield. However, this is not a tower defense game, but an RPG that resembles Genshin Impact.
As in the template, you play a team of characters who support each other in combat through various elements and combo attacks to face bosses and other enemies. With beautiful graphics and many colorful effects, the reward is loot, but it’s different.
Here you can watch a trailer for Arknights: Endfield:
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Arknights: Endfield presents its gameplay mix in the colorful action trailer
Loot for the Factory
What makes the loot special? Instead of directly obtaining crafting materials, weapons, and equipment from enemies like in other games, everything in Arknights: Endfield revolves around the factory. Because the factory is an important part of the gameplay and also produces your equipment alongside, instead of getting it from raid bosses.
Here you build your own production lines similar to Satisfactory, to repurpose your farmed items. The factory works day and night, even when you are not online.
But be careful: There is not unlimited space in the warehouse. You have to log in and sort every now and then.
Just like in other factory games, optimizing your production is important for quickly processing resources and necessary to reach the endgame early. The game does offer blueprints, but they are not perfectly optimized.
The factory and the gameplay surrounding it are one of the special features in Arknights: Endfield and an important component of the game.
This is what your factory could look like in the endgame
Adventure in the Open World
What else is there to do besides the factory? With a team of 4 characters that can be obtained through a gacha system, you can explore the vast open world, which is divided into various large areas and zones.
There, you’ll find not only enemies to defeat but also raw materials and teleportation points. An important feature in the world of Arknights: Endfield is the construction of facilities in the world. This way, you can build a variety of different devices that help you.
For example, there are zipline towers that you place in the open world at the beginning of the game, allowing you to be transported faster from point A to point B in the future.
Moreover, there will likely be power poles that can be attacked and disrupted by monsters, which can halt your factory. To defend these, just like in the original Arknights, there are turrets that can independently handle enemies. You need to build these strategically to ensure a longer period of peace from enemies.
How will the monetization work? Arknights: Endfield will be available for free on PC and mobile. The game is funded just like the original tower defense game solely through microtransactions. Players can purchase new characters for their team, as well as skins and items for real money, as initial testers report on YouTube.
However, players should be able to complete the RPG entirely for free. According to the testers, this would take somewhat longer than with a good team, but it wouldn’t be difficult.
One of the operators from Arknights: Endfield
What does the endgame look like? During the past tests, testers were allowed to play to the highest level with the best equipment, but many criticized the lack of endgame content. After reaching the best equipment in the game, many had only 10–15 minutes of dailies and a few boss challenges left.
However, a proper endgame loop was missing, as well as the opportunity to team up with other players to fight bosses or raid. So, Arknights: Endfield is not a real MMO(RPG).
However, this seems to not deter players from adding the game to their wish lists. Over 35 million players have now registered for Arknights: Endfield worldwide, eager to play at launch on January 22, 2026.
Game of Thrones is still one of the most successful series of all time. But what does the creator of this universe watch himself? Of 6 series, George R. R. Martin is so enthusiastic that he shares them with us.
Which series are we talking about? On his blog “Not a blog“, George R. R. Martin writes about everything that occupies him. In particular, it is of course about movies, series, and books. In a post, he shares his enthusiasm for some series with “perfect episodes”.
The occasion was a list from Vanity Fair that named “25 perfect episodes of the last 25 years.” Game of Thrones was also included with the episode “Blackwater” from Season 2. Coincidentally, this also happens to be one of the four episodes written personally by George R. R. Martin. So it’s no wonder that Martin was particularly pleased with this entry.
Moreover, he also shares his enthusiasm for some other series on the list. Although he hasn’t watched every mentioned episode, the ones he has seen are simply “extraordinary”.
Note: We have tried to make the list as spoiler-free as possible.
6. Mad Men
Release year: 2007 | Genre: Drama | Seasons: 7
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Mad Men – Trailer for the series about an advertising agency in the 1960s
Mad Men is set in New York in the early 60s. The main character is Don Draper, outwardly the rising star in an advertising agency. But internally, he is torn. Although he apparently has the perfect life, he repeatedly gets involved in affairs and risks being overtaken by his dark side.
At its core, it is about identity, inner emptiness, loneliness, but also social change. While the series is not action-packed, it offers strong dialogues, interesting characters, and a complex story.
Which episode are we talking about? The perfect episode is “The Suitcase” (Season 4, Episode 7). Just in time for the halfway point of the series, it represents a true highlight. It deepens the interpersonal relationship between the characters Don and Peggy and manages to give even the more mysterious characters new depth. The series is subtle, yet incredibly profound.
This is an AI-powered translation. Some inaccuracies might exist.
What is possible with the housing of World of Warcraft is currently being shown by many people. A friend of MeinMMO demon Cortyn demonstrates how dark it can get.
In the past weeks, I have been intensively involved with housing, just like many others in World of Warcraft. I not only built my own small Mage Tower but also looked at many houses of neighbors and friends, such as the crazy house of Ticks. Today, I want to introduce a friend’s house, which isn’t really a “house” – because it is a cave with dark secrets, interesting shrines, and a small RP story around it.
Select a MMO video…
The idea behind the “house” – it consists of a nested cave with many hidden side passages. A lot of rocks were used, which have basically covered all the walls of the house. The structure of the rooms is no longer recognizable, so you really feel like you are disappearing into a cave.
A reddish symbol, similar to a dungeon entrance, warns against entering.
I already find the entrance fascinating. Because from the inside, the way out looks as if light is falling in from outside, shining through the ivy vines. Of course, the universal carpet was used here.
Even the entrance of the cave looks as if you are moving away from the light.
Several branches lead to different rooms, such as a mystical well with an elven statue.
I particularly like the waterfall – I’m definitely going to steal that.
Those who pay close attention can also find small hidden side passages where apparently someone has set up a camp or is dedicating themselves to books.
There are many little corners with secrets in the cave.
Another shrine can be found at the end of a long passage, also adorned with some offerings.
The shrine looks peaceful – nothing bad will surely happen here.
However, I particularly found the numerous hidden paths exciting. For example, behind several cobwebs or a wall of leaves, there was another shrine whose eyes glow in an eerie red anima color.
The eyes of the shrine glow because red anima bottles were used here.
Within this secret passage, there is still another secret passage hidden behind a stone slab. There is a small elven dwelling:
A bit sparsely furnished – but it’s enough.
But even here, the cave does not end yet. Because again hidden (behind a wardrobe) a long passage continues into the depths.
I don’t even want to know how much mana was needed to farm for the pillows in Suramar.
The color scheme changes and behind a door, there are so many greenish effects that you feel like you are traveling to a completely different dimension – only to then land in a large room full of pillows, beds, and occult objects. Oh, and of course handcuffs on the bed. Why not?
Someone seems to be sick and can’t leave the bed. Certainly.
What is the “story” behind the cave? Since it is a role-playing realm, this cave is also intended to be used for an RP story at some point. When asked, I was told:
The cave is the center of some rumors. Children who have lost their way are said to occasionally find this cave and be lured in by strange lights to spend the night there. In the cave, there is everything in abundance, so they report it to their parents the next day. But then the cave is no longer findable.
Years later, the now-adult children begin to recite rhymes in their sleep, which give rise to new rumors. It is said that three elven sisters lived in the cave in ancient times, whose spirits are still there today. Anyone who seeks them can make a request at their shrines – health, prosperity, or justice. However, each request also requires a gift in the form of flowers and a personal sacrifice.
Actually, behind the shrines and the “inhabitants” of the cave, there is a much darker secret. But one must find out in the game…
I still find it extremely impressive even after 4 weeks how creative some people are with housing and what ideas they come up with. Especially considering that so far only a small part of the housing items is in the game and the housing level is still limited to 5. I can only guess how much larger and more complex projects will become when these limits are further increased.
Especially the housing has created a completely new opportunity for many to play World of Warcraft. Not only because of this, it is probably the best time to take a closer look at WoW. If you are still skeptical, check out our beginner and returnee guide to have the perfect start.
This is an AI-powered translation. Some inaccuracies might exist.
The community of Warhammer is already huge, the franchise has fans worldwide. Especially for newcomers, entering the world that has developed over decades can be daunting. MeinMMO editor and Warhammer expert Benedict Grothaus suggests that if you have ever considered starting with Warhammer, now is the best time.
But this time I don’t just want to nerd out about how great (and wonderfully dystopian) Warhammer is. Because, in case you haven’t noticed: the franchise is currently better off than ever – and not just financially.
For several years now, Games Workshop, the company behind Warhammer, has been expanding the various worlds of Warhammer. The innovations include tabletop games, but also series, planned films, and especially video games.
If you’ve only heard casually about the world or are looking for a new setting – whether Sci-Fi, Fantasy, or something in between – you should get into Warhammer now. Because those who start now will have a lot to look forward to and catch up on over the coming years.
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The makers explain what Warhammer actually is
A bunch of top games are already playable, and even more are coming soon
Let’s start with video games, since I still haven’t managed to rename us to MeinWarhammer. By the end of 2024 with the release of Space Marine 2, Warhammer will be a household name for all gamers.
The Warhammer universe currently offers more good and especially new games than ever before, which can be started without much prior knowledge. They all have one important thing in common: the games themselves are already great, lore is not essential. But those who engage with the lore or want to do so will find a much deeper experience in the game. Here are some examples of different genres:
the aforementioned Space Marine 2, a co-op shooter based on missions, primarily with PvE content, but also with an optional PvP mode; ideal if you want to play as a genetically enhanced super soldier
Rogue Trader, a role-playing game and probably the best way to dive into the world of Warhammer 40,000; perfect for story lovers
for all who liked Left4Dead: Darktide, a horde shooter in one of the absurdly large Hive Cities of Warhammer 40,000 – also purely PvE, but without Space Marines
Vermintide, which takes place during the apocalypse of Warhammer Fantasy and relies much less on firearms, but is distinguished by magic and well-known characters from the lore (if 40k is too spacey for you)
Spraying in Darktide.Nasty Rat Ogres from Vermintide.The squad from Space Marine 2.The tactical map from Rogue Trader.A land battleship from Total War: Warhammer 3.
Mechanicus 2 continues the success of the first part, but this time you can play Space Robot Mummies or Sci-Fi Nerds in an X-COM-like game. It is expected in spring 2026.
If you remember the past, you should look forward to the upcoming Dawn of War 4 from the German studio King Art. It is also set to release in 2026 and returns to the gameplay roots of the early strategy games of the franchise.
The lore of Warhammer 40,000 is on the verge of a major upheaval
Warhammer is now more than just a name slapped onto a video game. Behind it lies a vast world with immense lore – so much so that you can’t possibly catch up on it all in just this year. Except maybe if you quit everything and do nothing but read.
Since the 1980s, the stories of Warhammer Fantasy, 40,000, and Age of Sigmar have been developing, but significant changes are looming this year – particularly for Warhammer 40,000. The end of Space Marine 2 has hinted at it, and now there are more and more clues.
Necrons have been sleeping for tens of thousands of years and are only gradually awakening. They are potentially the most powerful species in the galaxy. Once they start, it won’t just be exciting for the Imperium, but also for Orcs, Tyranids, and Chaos.
What exactly will happen, we do not yet know. However, the new 11th edition for the tabletop of Warhammer 40,000 is expected to be released in July this year. The rulebooks often contain new lore or hints about how things will progress.
Those who like to craft, paint, and play at the table have more choices than ever
Sticking with tabletop: if you’re interested in Warhammer but don’t want to just read books or play video games, you can also engage with the “hobby” itself. The nearest Warhammer store will surely help you with the entry.
Why is this exciting right now? For various reasons. Firstly, you have more choices here than in gaming, as the range of settings is broader or more developed. While video games mostly draw from Warhammer 40,000, in tabletop you have:
The Horus Heresy, the currently newest set that tells the backstory to Warhammer 40,000, but 10,000 years before during the “great brother war” that almost destroyed the Imperium of Mankind
and of course Warhammer 40,000 itself, which has been a big favorite of the community for years and is regularly updated with new content – like the aforementioned 500 worlds
Each of these worlds continuously receives new miniatures and sometimes completely new factions. This means for you: you will surely find something that suits you, whether it be the Knights of the Holy Grail, voracious space bugs, or Ratmen with their own chaos god. The tabletop recently received a huge influx across all areas:
“Okay, cool, this is all way too much for me, I’ll stick with My Little Pony.” Noted, forwarded to the Inquisition, and recorded in the book of gripes.
All jokes aside, I know that starting with Warhammer can be intimidating. But it doesn’t have to be because: it doesn’t matter how or where you start. Just find something that interests you and start with it:
Do you enjoy gaming? Take one of the suggested video games, grab it on sale, and just try it out. My personal tip: Rogue Trader.
Do you enjoy crafting and spending time in “real life?” Visit a Warhammer store and get advice on your first army, build and paint. It’s like model making, but for… even nerdier nerds. Here are a few tips to save money when starting out.
If all of this is too overwhelming and you prefer to lie lazily on the couch with Netflix, Warhammer has a whole channel with its own animation series – though it’s subscription-based.
In 2026 there are even a few new series on the agenda:
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Warhammer shows in trailer 3 of their latest animation projects for 2026
Warhammer still partially has a reputation as a hobby for people with too much money and no life. But contrary to this impression, many Warhammer fans are very happy when someone shows interest in their hobby and are eager to share their enthusiasm. Just don’t let the few lore-obsessed know-it-alls on Reddit discourage you.
2026 is a great year to start with Warhammer and fall in love with the world. The state and quality of the games and other works are at such a high level, as I have never seen in the 20 years I have been a fan. The future looks so bright that I look forward to being one step closer to the next release every day. So: don’t hesitate, start, real life needs no one anyway!
In recent weeks, one thing has become clear: part of the ARC Raiders community is not interested in PvP, but enjoys the gameplay of an extraction shooter with PvE. MeinMMO editor Dariusz Müller has therefore set himself the task of presenting some games that you might enjoy if you’re not into PvP.
What kind of games are these? I have chosen games here that allow you to experience the gameplay of an extraction shooter with fun PvE, without taking away the fun with forced PvP.
Who is writing here? Dariusz is a passionate shooter fan and plays almost every game the genre has to offer. While he feels most comfortable in competitive tactical shooters like Rainbow Six: Siege and Valorant, he also loves to blast through hordes of enemies in PvE shooters or fight for survival with deadly force.
The Forever Winter
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In The Forever Winter, you fight as a nonpartisan in a mech war
Developer: Fun Dog Studios |Release Date: September 24, 2024 (Early Access) |Price: €28.99 | Platforms: Steam |Mode: Singleplayer, Coop |Perspective:
What kind of game is this? In The Forever Winter, there is a war between various factions. However, you are not part of this war; you are merely a looter living in the war zone who does everything to keep it that way. To this end, you traverse the battlefields to gather important resources and complete missions.
During your trips through the rugged terrain, you carefully sneak past fighting soldiers and huge war machines like mechs and tanks. The idea of The Forever Winter is clear: You are not a heavily armed elite fighter or superhero, but just a looter who can easily become a victim of the raging war if you’re not careful.
As the game progresses, however, your chances of surviving an encounter steadily increase. You will obtain better equipment, expand your base, and continually improve your character’s skills.
This is an AI-powered translation. Some inaccuracies might exist.
Hardware is becoming increasingly expensive. The Vice President of AMD has now promised to keep prices affordable. In Germany, the most popular graphics cards from AMD are available at least at the MSRP. However, whether this will remain the case is questionable.
Hardware is getting more expensive, especially RAM, but SSDs and graphics cards are also affected to some extent. Some graphics cards, such as the RTX 5090 and RTX 5080 are hardly or not at all available.
The Gizmodo magazine spoke with David McAfee, Vice President of AMD and responsible for Ryzen, on the sidelines of CES 2026. When asked about the rising prices of PC hardware, McAfee stated that they are working with various board partners to prevent prices from rising further.
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AMD aims to ensure that graphics cards remain affordable
McAfee stated: McAfee, Vice President of AMD, explained that they have had significant partnerships with DRAM producers for many years. DRAM is important for graphics cards. This way, they aim to prevent prices from rising for graphics cards as well:
We have maintained very strategic partnerships with all DRAM manufacturers for many, many years to ensure that both the supply volume we need and the economics of our purchases align with our graphics business.
He added that AMD is trying to work with board manufacturers to keep prices close to AMD’s recommended prices.
Without memory at the right price, it’s difficult to develop graphics cards that hit the right price and market together with our AIB partners. Therefore, very precise management of this memory ecosystem is an absolutely central part of our work.
In Germany, you can currently get AMD’s key graphics cards at MSRP or below
What does the current situation look like? AMD’s currently most important graphics cards are the RX 9070 XT and the RX 9070. In addition, there are the smaller models from the 9060 series. If you look at the prices on Geizhals.de, the prices are currently indeed slightly below or at MSRP.
The RX 9070 XT has an MSRP of 689 Euros, but you can already get the graphics card for 650 Euros. The same goes for the RX 9070: The MSRP is 629 Euros, but you can already get the graphics card for around 600 Euros.
By the way, Nvidia is similar: The MSRP for the comparable RTX 5070 is 589 Euros, and you can partly get the graphics card at or slightly below MSRP.
However, how long prices will remain like this is another question. There are already rumors (via Videocardz.com) that AMD is planning to slightly adjust the MSRP of its graphics cards due to rising costs: It’s said to be 20 or 30 Euros per card. In Germany, there’s no sign of these price adjustments yet, but in other countries, there have been price adjustments (via Reddit.com).
The first update of the early access version of Hytale is just around the corner. While fans are waiting for the official patch notes, the creator reveals which improvements are planned for the coming days.
Update from January 17, 2026 – 1:55 PM: A few minutes ago, an announcement on the official Discord confirmed that Hytale’s first update is now live. Additionally, the developers have released the official patch notes. You can find them at hytale.com and on the second page of this article. Below is the table of contents, allowing you to jump directly to the sections you’re interested in:
About 10 hours ago, the game’s creator, Simon_Hypixel, stated on X:
We might be able to release the entire update – along with some additional fixes and new attacks for Rex and Snapdragon – in a few hours. Due to a few issues, we couldn’t get it out in time today, but now everything is good to go.
We’re going to take a short nap now and then return to push the changes to the pre-release branch. If everything fits then, it’s time for the official release of update #1.
Two hours ago, there was an update on X: some adjustments had to be made, but if they prove successful in testing, the update will be out soon.
It is said that creating the final patch notes took many hours. In a third post on X.com, Simon_Hypixel explains: “There are so many changes that writing the patch notes has become a bottleneck. We have already spent several hours on the first version alone – really tedious.”
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Hytale feiert erfolgreichen Early-Access-Release mit 2,8 Millionen Spielern
Still no patch notes, but a first outlook
First outlook on upcoming updates: Following this, the developer gives an outlook on some of the improvements that are planned to land on the servers in the coming days. The planned features are:
Saving the avatar and loading presets
Hiding the helmet
Tooltips for weapons with information on, for example, damage
What do I need to know about Hytale? Hytale is a sandbox RPG with a block-based aesthetic. Because of its visual similarities to Minecraft, it has long been referred to as a Minecraft killer. The release was originally planned for 2021.
However, that did not happen. In between, the game was even put on hold during development. Ultimately, Hytale was rescued. On January 13, 2026, it went live in early access. MeinMMO author Johanna expresses her enthusiasm in her preview: Hytale restricts me in ways I always wished for from Minecraft
On the next page, you will find the official patch notes for Hytale Update 1:
This is an AI-powered translation. Some inaccuracies might exist.
The USA is currently making it significantly more difficult for manufacturers of electric cars. Tesla is now taking a bold step: It aims to produce batteries in Germany by 2027.
The USA has been tightening its policy towards electric cars for several months: On the one hand, it relaxed emissions regulations for automakers, and on the other hand, it wants to completely eliminate electric car subsidies.
Even planned factories for electric cars are at risk because the U.S. government is systematically reducing subsidies, reports the investment magazine Gtai.de. The U.S. manufacturer Tesla is now looking for a way out and is preparing to produce its important batteries abroad. Specifically: in its German factory.
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Tesla will produce batteries for 130,000 vehicles in Europe starting in 2027
What does Tesla want to do? Tesla plans to begin battery production at its German factory in Grünheide. The current goal is up to 8 GWh per year. This should allow for the equipping of approximately 130,000 vehicles. This is reported by the French-language magazine automobile-magazine.
The manufacturer speaks of an investment of several hundred million euros, but does not provide exact figures at this time. It is about two things: long-term reduction of logistics costs for imports from the USA and adapting to the European desire to localize the entire value chain for electric vehicles.
However, whether this will actually happen is another question. This is not the first time Tesla has announced such projects: Originally, the Gigafactory in Grünheide near Berlin was supposed to produce 50 GWh of batteries. But production was eventually relocated to the USA.
What does the current situation look like? When it comes to batteries, Europe has a huge lag behind China. The production capacities in Europe are significantly lower, which in turn is a problem since battery cells are immensely important for electromobility.
The EU is therefore investing 852 million euros in six battery projects for electric vehicles to become more independent and reduce the pressure on the domestic industry (via Europa.eu).
The people in charge of BitCraft Online announced in 2025 that they wanted to take a special path for the MMORPG genre. Phase 1 is set to start soon.
What is BitCraft Online planning? The developers from Clockwork Laboratories revealed in May 2025 that they want to implement something that will never exist for WoW, Final Fantasy XIV, and others: The code of BitCraft Online will be made available as “Open Source”.
In this way, the people in charge want to make the MMORPG genre more accessible and show interested parties how to develop new MMOs using the SpacetimeDB platform. They also hope that this measure will have a positive impact on BitCraft itself. This way, the community can enhance the gaming experience over time with mods or fresh features, for example.
The developers are aware that there are many good reasons why not a single commercial MMORPG has been published under an open-source license so far. The risk that others will use the code or assets for their own commercial purposes is, for example, quite high.
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BitCraft Online: New Gameplay Trailer Prepares for Early Access on Steam
Phase 1 starts already next week
When will Open Source come? On the official website bitcraftonline.com, the developers revealed that the first phase of the open-source project is set to start on January 21, 2026. From then on, the freely accessible version will be available via github.com.
This will initially include the entire server module sub-repository of BitCraft. This repository practically represents the entire core logic of the game. In about 6 months, Phase 2 will add some server services that control AI behavior or generate the map.
However, it may still take some time before the client expands the open-source offering. According to the developers, this contains assets from early prototype phases for which they do not have open-source rights. These must first be completely removed, which requires care and time.
In principle, it is still not entirely clear under what license the code will ultimately be published: Depending on the license, the code may then be distributed and processed or only integrated into projects to a limited extent.
So what can I actually do with Phase 1? According to the developers, the server module sub-repository offers you the following possibilities:
You can view the code to understand how BitCraft works at this level. The insights can be used, for example, to implement your own projects.
You can modify the code locally and experiment with it.
You can create and test your own versions of server modules.
What is not allowed: The developers emphasize that the open-source version is not intended to use the graphics, game content, music, or other legally protected assets (including the brand name) of BitCraft to implement your own projects with this code.
Similarly, it will also not be permitted to share security vulnerabilities discovered in the code with others or to operate private or unofficial BitCraft servers.
What do I need to know about BitCraft Online? The survival MMORPG from Clockwork Laboratories adopts a Zelda-like graphic style and aims to throw all players into a single world where they cooperate to build settlements, establish an economy, and compete for territories.
Here you can choose to work as a craftsman, trader, monster hunter, politician, or anything in between. The surface of the world is changeable. And the survival struggle in the world also plays a role. For several months now, there have even been dungeons where bosses and loot await you: The MMORPG on Steam, reminiscent of Zelda, is getting its first dungeon: “It was about time”
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends the matchmaking rating has been reset, which is currently causing a lot of frustration. Now the developers want to penalize players who prefer to play in pairs. Because they have a significant advantage over solo players.
In League of Legends a new season has begun and this has also brought about some changes. At the same time, the reset of the MMR (which stands for matchmaking rating) has caused quite a stir, and players are frustrated with their matches in LoL.
The developers have now presented some adjustments and want to temporarily block a feature: the duo queue for certain high-ranked players. Additionally, there will be general disadvantages for all players who want to play as a duo.
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Penalties for players who play in pairs: Because they have an advantage over solo players
What exactly is going to change? Riot has now announced that duo-queues for very high-ranked players will be significantly restricted to reduce abuse and perceived “unfair” matches at the start of the new season (via PCGamesn.com):
According to LoL creative director Matt “Phroxzon” Leung-Harrison, “a change has been implemented that prohibits duo play up to the Grandmaster level, even if you have a Grandmaster MMR.”
The “duo penalty”, the internal disadvantage in matchmaking, has been increased so that the additional coordination in voice chat does not create an unfair advantage over solo players who do not have such an advantage. This also affects players who are supposed to be in lower ranks.
According to Phroxzon, this has been exploited more than usual: Players have deliberately created unfair matchups through targeted de-ranking, account sharing, and other prohibited methods. Additionally, since there are already few players in the high elo queue, it becomes particularly noticeable when a coordinated duo encounters random solo players.
Single players who exploit this can cause a lot of trouble. In the future, duo teams in matchmaking should receive a stronger disadvantage, which Riot claims is now “much closer” to the real additional power that a well-coordinated duo has over five randoms.
The German Twitch event Sauercrowd brings veterans and newcomers together in WoW Classic Hardcore. After numerous setbacks during the leveling phase, the content guild has now celebrated a particularly remarkable success.
What kind of success is this? The Twitch streamer Felikah reached level 60 with her mage on January 16, 2026, in WoW Classic Hardcore. She was accompanied by her guildmates Vlesk (Warrior, who also reached level 60) and Zeusspezial (a Hunter currently at level 58).
For the last experience points needed to reach level cap, the trio headed to the Blasted Lands to take down the rare carrion bird Zaricotl. They got lucky! The elite opponent had little resistance. Ding! Level 60. You can watch the moment on Twitch or as a TikTok short below:
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Accordingly, the joy in the guild was immense when Felikah (and of course Vlesk) successfully completed their leveling journey. Many comrades came to Discord to congratulate. Sauercrowd co-founder Metashi even brought half of his community with him, who left many kind words, Zaricotl emotes, follows, and subs in the Twitch chat.
It’s the least, oh my god, I’m so proud of you, no kidding. This really moves me.
For Metashi, the past days were unfortunately not quite as successful. Just before reaching level 60, he wanted to enter the Sunken Temple in the Swamp of Sorrows with a Sauercrowd group. When he was unexpectedly marked for PvP on the way there, panic set in: What if a streamer sniper uses this to attack me?
Although the 5-player team was not yet complete and the PvP status made cooperation in the group more difficult, the attendees – especially the panicking Metashi – urged to get into the safe dungeon as quickly as possible. The rest is history: Twitch streamer Metashi dies in WoW Classic, taking 2 teammates with him to death
This is an AI-powered translation. Some inaccuracies might exist.
ARC Raiders has a problem with cheaters, but now many have been banned. Unfortunately, many rotten apples seem to be back in the game to harass their targets again.Players say: Account bans are the wrong method to permanently get rid of these cheaters.
What kind of cheaters are they? Players who prefer to join the matches of streamers to annoy, disturb, or simply ruin the game for them. The players exploit the fact that every lobby in ARC Raiders has a unique code, making it very easy to find certain players and matches.
Exactly these cheaters are said to have been banned by developer Embark Studio. Some users report this, posting a picture on X.com showing that they no longer have access to their game. However, these supposedly permanent punishments seem to be only temporary.
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Matchmaking in ARC Raiders: „Ratten“ könnten euch in PvP-Lobbys befördern
ARC Raiders bans cheaters, but they just buy a new account and continue to annoy
Because some banned players have apparently already gotten themselves a new account or a new game. Someone writes on Reddit:
They are already back. If you click on the Twitter thread linked below, you will see that they commented that they set up new accounts.
When asked why they do this, they replied to troll streamers. I find it absolutely crazy that people spend their free time doing this.
And this is an everyday problem for many online games: When players are caught cheating and blocked in other online games, they simply buy or register a new account and can continue to cheat.
Players are therefore demanding on Reddit that the developers should block not just accounts, but the entire hardware of the player. Because hardware bans are much harder to bypass than an account ban. One user writes:
They [the developers] should start banning systems instead of accounts. Cheaters will just buy the game again and do the same thing.
According to players, hardware bans would simply be the more effective method. Because the bans may be permanent, but they are only for the banned accounts.
ARC Raiders is really something like the rebirth of extraction shooters. Many players are currently discovering the genre for themselves. MeinMMO editor Dariusz has tested an extraction shooter that is completely free of PvP and is still fun: A shooter on Steam is perfect for players who don’t want PvP in ARC Raiders
This is an AI-powered translation. Some inaccuracies might exist.
Colleague Michał from the international FYNG team (Find Your Next Game) had already downloaded Anthem at the beginning of December to closely monitor the last days of the game. In his video on YouTube, he describes the experience as downright “disturbing”.
You can watch Michał’s video below (Note: the original is in English, but you can enable subtitles):
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Matchmaking was difficult in the last days of Anthem, but it eventually worked out
His goal was to connect with other players who wanted to say goodbye to Anthem. However, on Saturday, January 10, 2026, three days before the shutdown, matchmaking was already not really working. At least, Michał was unable to join other players in a public match all day long. Had the community already given up on Anthem?
So Michał played Anthem alone and enjoyed the things that the game had done really well until the end. Above all, this is the flying and combat experience in the Javelin.
On Sunday (January 11, 2026) and Monday (January 12, 2026), things fortunately improved. From time to time, Michał actually found players for a joint match or two. And in the social hub, a few players interacted with each other using emotes. Unfortunately, Anthem had little more social features to offer despite its enormous budget and long development time until the end.
The literal silence among the players only underscored the oppressive feeling that the end of Anthem brought with it. It was fitting that the servers of Anthem were also suddenly unavailable to Michał before the time actually communicated. It felt as if EA wanted to finally put it behind them.
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„Wusste immer, dass es irgendwann endet“ – Chef-Entwickler von Anthem spricht über die letzte Hoffnung für den Shooter
What else is in the video? Michał not only describes the last days with Anthem in his video, but also revisits the difficult development of the game. Additionally, he discusses the “Stop Killing Games” initiative, which gained momentum last year.