Last week, the next expansion for DC Universe Online was unexpectedly announced. The new DLC is titled “Amazon Fury” – and you can believe us, there are Amazons in it! There will be a fierce catfight between Wonder Woman, her mother Hippolyta, and Circe… and a large-scale attack on Gotham City.
Now the developers of the addon are revealing the backstory of “Amazon Fury”: The conflict has its roots in the mistaken belief of Queen Hippolyta, who is convinced that Gotham City and its inhabitants are responsible for the chaos in her realm. She plans a large-scale attack on the peaceful little town, signaling the start of a time of war and death. As if that weren’t already bad enough, the people of the Amazons are divided over this dispute and are fighting each other. Surely countless questions are swirling in your minds, such as:
Will the attack succeed in the new phasing zone “The Siege of Gotham”?
Will Wonder Woman be able to stop her mother?
How can we help the good and save Gotham City?
And last but not least: Why on earth would you combine a blue thong with white dots to a red top??
If you prefer something more tearful after all that action, you should be looking forward to Parts 2 and 3, the Creative Director promises:
I can tell you one thing: It will be incredibly exciting and unbelievably shocking at the same time. … I can’t wait to show you in the upcoming livestreams what a fantastic job the team has done – so keep your eyes peeled. What you will see will blow your mind.
Now that sounds promising, doesn’t it? We are certainly very curious to see if you soon faint in droves in front of the screens. 😉
This is an AI-powered translation. Some inaccuracies might exist.
For all fans of the cuddly mysterious Elin, the realization finally comes: According to Gameforge, the “Reaper,” a new class in TERA, will enchant players with its dark magic only in early summer. Note that this is only on the European servers.
Alongside the new Elin class, we can also expect new skills, a new starting area, as well as equipment and costumes with the update.
The “Reaper” Elin in June then?
According to a response from the community manager anemsalok in the official TERA Forum, this update is expected in mid or late June.
Shortly before, the American publisher EnMasse announced that the new class will already be playable in May. This sparked heated discussions in the German forums again. While it is known that EnMasse is the subsidiary of the developer Bluehole and that more translations are needed for Europe, things have been different in the past.
We have already speculated a few times about the Elin class Reaper. My forecast that one might be able to wreak havoc in Arborea with a Kusarigama-like chain scythe as early as March turned out to be wrong. Unfortunately, the discrepancy between Korea and the West seems to be widening, contrary to the promises made last year. Originally, the client was supposed to be unified worldwide as much as possible to prevent such temporal differences.
For those who see nothing but question marks at the word “Reaper,” here is a brief summary:
Reaper is an Elin-only class, a physical damage dealer that operates at close and medium range.
The Reaper wears leather armor and the aforementioned chain scythe, which is newly integrated into the game.
The class can only be created by players who already have a character at level 40 or above.
The community is still given the chance to find a German name for the class until March 27.
UPDATE: The German name has now been announced: The Blade Dancer.
The class is really stylish; however, I find it regrettable that only the Elin race gets to enjoy the Reaper. My race sadly does not.
The first gameplay videos from Korea make it clear that the developers have done a great job with the animations – they look extremely smooth and spectacular. Will the other classes not overshadow the Reaper too much? In addition, the abilities had to be slightly toned down in Korea since the class was too overpowering at first (as often happens when new classes are introduced). Therefore, it can be assumed that we will be playing the adjusted version.
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Since the Reaper will be unleashed on the American servers of EnMasse on May 13, many pieces of information about the new Tera class are currently being released there, including this spectacular trailer:
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My opinion remains that TERA offers the best action combat system in the genre to date available. The graphics are still a feast for the eyes, albeit a bit too static for my taste. As for the dungeons, I would like to say that the bosses and their mechanics are extremely well adapted to the active combat system.
The feeling of having defeated the tough Queen in hard mode for the first time was simply overwhelming. Never before has a boss in an MMORPG given me so much fun and headache at the same time. Unfortunately, they gradually declined with the dungeons afterward, at least in terms of challenge.
The classes play quite well, but after a while, I missed variety within the class. Actually, only the warrior is capable of taking on a different role or play style.
I didn’t really like that the updates come much later compared to Korea, but that seems to be something you have to live with in Asian MMORPGs.
Otherwise, I can recommend everyone to take a look. For newcomers, it’s certainly exciting if you can deal with many kill quests.
There are two pieces of news today about the fantasy MMORPG The Elder Scrolls Online that is nearing release. On one hand, Zenimax has revealed the final subscription prices for the pay-to-play MMORPG, and on the other hand, a small but vocal part of the community is rebelling against changes that came with the last patch.
Discount for multi-month subscriptions
For just 11 euros per month, subscribers will be able to enjoy The Elder Scrolls Online if they sign up for half a year. Those who only want to commit for three months will pay around 12 euros. For month-to-month players in Tamriel, it costs 13 euros. The prices apply for 30 days each.
Amazingly: The British pay only 7 pounds per month for a half-year subscription, which is just 8.37 euros. Otherwise, Zenimax follows Blizzard’s MMORPG World of Warcraft in terms of pricing.
According to the official website, they accept the following payment methods:
American Express
Giropay
iDeal
MasterCard
PayPal
paysafecard
game time cards
Visa
WebMoney
For more important information about the launch of TESO, you can find it in this article on the official site: FAQ – Release and Early Access.
For most of us, it was just a small clause in one of the last patch notes, but for ambitious modders, it was the death knell of their planned TESO career: Due to changes in the code, it is no longer possible for add-ons to provide information about damage numbers, spell types, buffs, and similar things that are particularly important for raids and min-maxers since the last patch.
It will thus be impossible to change the user interface in TESO to continuously provide “hard” information like in World of Warcraft or other games.
How will the add-on “Foundry Tactical Combat” by Atropos look at launch?
The decision caused an uproar, as modders and some MMORPG players perceived it as a step in the wrong direction, away from the informed gamer who wants to shape their game as they see fit.
Zenimax aims with this decision to ensure that immersion in the world remains intact and is not clouded by too much information. A constant bombardment of numbers creates competitive pressure that they apparently wanted to avoid. Additionally, Zenimax fears that such add-ons could give players a decisive advantage and information edge in PvP. Consequently, all players might feel compelled to use such add-ons as well, lest they become liabilities for their factions.
No matter how you look at it: Part of the player base is imposing their personal play style on another.
Some very active players in the beta have turned away from the game after these developments. How large this group is cannot be determined. Since they are mainly players who were active and well-connected in the forums and communities, it certainly makes quite a stir.
This is an AI-powered translation. Some inaccuracies might exist.
After our report last week about the missing news about World of Tanks Blitz, there is new information today about the Closed Beta of the Mobile App. Vitalij Borodowski, the technical director of the mobile devices division at Wargaming, reports in a new developer vlog about the next stroke of genius from Wargaming. But beware, contrary to some confusion among fans: World of Tanks Blitz is a standalone game – with its own vehicle classes and data, game economy, in-game purchases, etc.!
As in the PC version, there will be ten vehicle tiers, but at the release of the app, only three nations will be available: USA, Germany, and USSR. This means you will have over 100 vehicles in total! The progression of your tanks will resemble the PC version, but it will be somewhat faster. Of course, the game physics will not be reinvented – both games are based on the same engines. World of Tanks is doing well, so why reinvent the wheel?
And what will be different?
With so many similarities, there must be a difference?! For Vitalij, it is the crew mechanics, as crew management and skill development have been completely overhauled and simplified. (I can already hear the boos ^^). Also, there will be no self-propelled guns or high-tier tanks in World of Tanks Blitz, as the maps you will be playing on are simply too small for that, resulting in fewer hiding spots. However, you will have access to tank destroyers, medium, and heavy tanks.
Due to the significantly smaller maps, the average battle duration is 4-5 minutes – perfect for a quick game in between. You can engage in battle for a maximum of 7 minutes, after which it’s over. The control of the app is eagerly anticipated – the developers at least promise that it will be significantly better than in the current shooter MMOs.
What do you think, can this work??
The app is being developed in parallel for iOS and Android, which is not so easy – despite hundreds of different phones, the tank MMO needs to run smoothly on all of them. For this reason, the Closed Beta and release for Android are delayed a bit, so that the app runs reliably when it is released. The speed of your mobile connection will not be that decisive compared to the stable reception.
Learn more about World of Tanks Blitz in this video:
https://www.youtube.com/watch?v=93QTiGyX-So
This is an AI-powered translation. Some inaccuracies might exist.
In line with the launch of the exceptional MMORPG The Elder Scrolls Online, mein-mmo.de presents you with an in-depth look at the graphics, quests, and PvP of TESO.
As this would be a bit much for a single tester, two newly recruited gamers will also take a look.
The Graphics of The Elder Scrolls Online
From the first images of the concept art, it was clear that Zenimax would be orienting itself towards the graphics of The Elder Scrolls series. Compared to the comic style prevalent in many MMORPGs, this is a significant change. Typically, MMORPGs prefer straightforward graphics that can run on older PCs and guarantee players clarity and high frame rates. After all, MMORPG players are not necessarily known for having high-end computers. Those are more common among gamers who prefer shooter or adventure games.
Designed for PlayStation 4 and Xbox One
TESO, on the other hand, will be the first major MMORPG developed for the next-gen consoles PlayStation 4 and Xbox One. Console owners want to see their hardware put to good use. Fans of the single-player series also expect The Elder Scrolls Online to deliver the typical Skyrim aesthetic.
The graphics of The Elder Scrolls Online look fantastic. Although there are still inconsistencies in the details, overall the world feels atmospheric, dense, and invites the eye to linger. A monumental leap compared to WildStar or World of Warcraft.
Resource-Hungry or Eye Candy?
D4rkh4xx0r93: On my rig, I have to set all details to low and even then it still stutters. As soon as I go to medium, the frame rates drop. How am I supposed to raid or do PvP like this? 800 Euros for a new PC? That’s just not an option! And I can’t stand the UI either. No mini-map, no HP display, nothing. Hopefully, there will be addons soon!
Gilreon Birkblatt: *smiles* I haven’t been able to notice any frame drops on my PC, and it’s already a year old. Admittedly, it wasn’t cheap back then. I enjoy getting close to my counterpart in taverns or out in nature to see their face. Sometimes I just look up to admire the sky over Tamriel.
Graphics Will Endure
Minimum System Requirements:
Operating System: Windows XP 32-bit. Processor: Dual-core processor 2.0 GHz or comparable. Memory: 2 GB RAM. Disk Space: 60 GB of free space. Graphics Card: at least 512 MB RAM and support for DirectX 9.0 (NVIDIA GeForce 8800, ATI Radeon 2600 or better).
Schuhmann: Players with a high-end PC will get the full experience, but even on a mid-range computer, The Elder Scrolls Online is a real treat for the eyes.
Some pessimists argue that a comic style remains timeless, while a realistic style quickly becomes outdated … but that seems rather far-fetched for the graphics of TESO.
Such objections might have been justified with pixel graphics ten years ago, but considering how much better The Elder Scrolls Online looks now, it is unlikely to improve much in the future. (When we are all clad in VR gear wandering through an augmented reality jungle in ten years, I will regret saying that!)
The Quests and Tasks: Not Skyrim, but MMORPG Reality
In terms of quests, TESO differs significantly from Skyrim and other current single-player RPGs. The impact of player decisions does not have overwhelming significance in the world of Tamriel.
Quest trajectories are isolated, and the moral ambiguity currently found in single-player titles is conspicuously absent. Many quests represent a compromise to the well-known “go here and kill twenty X” or “bring me a Y” tasks from MMORPGs.
An audience coming from single-player titles may be disappointed by the depth of the quests. Here, the MMORPG is in charge.
Currently, there are problems primarily with group quests and phasing. When one player has already completed a quest, they see the world differently than their group members. This makes it difficult to quest together.
Gilreon Birkblatt says: I can easily dispel the concerns that some have about the quests in the game. What has yet to be mentioned is that all tasks are fully voiced and excellently written. This way, I can lean back at regular intervals and experience how a great story unfolds before my eyes, allowing me to forget my stressful workday *smiles*.
D4rkh4xx0r93: I’ve seen better elsewhere. Ten people are standing around a spawn point waiting for a mob to spawn? In 2014 still? Really? TESO is just one or two generations behind. And when I’m 50, am I just supposed to do the quests of the other factions? Sounds totally like 2008, man!
Quests are the Baggage of Many MMORPGs
Schuhmann: Quests are simply part of an MMORPG, even if they seem increasingly like a relic from the past that needs to be shaken off each year. Especially the somewhat sluggish start of the game could prove to be a mood killer. After level 15, the tasks gradually pick up pace, and the world opens up more and more.
I’m afraid that later there will be content problems. I can’t see how Zenimax will regularly provide content once the initial tasks have been exhausted. Since players will have to do the quests of the other factions in the endgame, the replay value with a twink from the other faction will drastically diminish.
Since the discontinuation of Warhammer Online, a significant gap has emerged concerning PvP of this magnitude.
King Ding-a-ling
Gilreon Birkblatt: I’ve kept away from player-versus-player zones in other games. In Tamriel, I will try my luck this time. However, I don’t expect too much from it. Although it would be nice to be an emperor once *smirks*.
D4rkh4xx0r93 (murmurs to himself): King D4rkh4xx0r93, terror of all noobs! I like the sound of that!
Schuhmann: It’s a strange concept to outfit TESO with a realm-versus-realm zone reminiscent of Dark Age of Camelot. Will players coming from single-player games embrace such a concept?
Such a zone and such a form of PvP target team-oriented, MMORPG-experienced, and mature players. However, power gamers also prefer a constant stream of challenges. How exactly this PvP fits with the PvE is also a mystery to me. The Elder Scrolls Online remains an exciting mix.
Conclusion
First, let’s wait and see
D4rkh4xx0r93: (still murmuring contemplatively) King D4rkh4xx0r93… I just don’t know. The monthly costs put me off, and the preliminary reports weren’t that great either. None of my friends play it; they’re all playing the new Diablo expansion. Maybe I’ll wait half a year to see if it’s already free-to-play. I’ll wait for the reviews. But then again… a nightblade with a bow…
The Future Lies in PvP
Schuhmann: Hand on heart, I have no idea whether the game will be successful or not. The name “The Elder Scrolls Online” will ensure full servers at the beginning. I think opening up to console players has been a coup for the game.
A lot will depend on whether the PvP is as exciting and balanced as it has been in the endgame of other games. Experience shows that balancing PvP is extremely difficult and ridding it of frustrating bugs. If the PvP is fun, ignites the players’ ambition, and triggers a craving effect, then TESO will be a resounding success.
I see a bleak long-term future for the PvE in The Elder Scrolls Online. That’s not a popular opinion. But simply the idea of making players go through the content of the other factions after reaching max level feels strangely improvised to me. When the next single-player title from The Elder Scrolls is released, it will be interesting to see how the game evolves.
Although even a skeptic must say:60 Euros for 2 months of fun – until you reach max level and have seen most of it… I don’t think I’ll regret the investment.
Gilreon Birkblatt: Only seven days left *hum* and I will make my way to Tamriel. During the past beta weekends, I’ve increasingly fallen in love with the game and my imperial dragon knight. I have already found like-minded individuals in a guild, and we will tackle the game together.
I think my anticipation will not be disappointed *smiles*.
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D4rkh4xx0r93 is 22 years old and a passionate gamer.
Currently, he is attending vocational school, but only until his Let’s Play channel finally gets the attention it deserves.
Please no jokes about his name. There’s a story behind that, and if you knew it, you would understand!
Gilreon Birkblatt is 43 human years old and has collector’s editions of every game he’s ever played in his earthly three-room apartment.
Professionally, he is a police sergeant and has virtually married four times, adopted twelve children, and been divorced three times. Rumor has it that things are not going well between him and his fourth virtual partner! She wants to play Aldmeri, while he feels committed to the Daggerfall Covenant.
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This is an AI-powered translation. Some inaccuracies might exist.
The Elder Scrolls series is known for allowing players to transform their heroes into werewolves, and thus it must also be present in The Elder Scrolls Online.
When a player becomes a werewolf, they gain a unique skill line with two active and four passive abilities, an Ultimate, and even the ability to turn other players into werewolves once a week.
However, it is not easy to become a lycanthrope. First, you must find a rare wolf pack in the world and get infected by them. Only then will you receive all the features that truly make a werewolf.
Some of you will yawn at the thought: Twinking! No matter how captivating and fascinating an online role-playing game is – after the umpteenth character, it just gets annoying when you want to quickly reach the maximum level to support friends in a raid. Phrases like “Enjoy the atmosphere in the game” or “Just read the quest texts properly!” don’t help much. Okay, I admit – I personally wouldn’t spend 60 euros for the maximum level, like it’s possible in World of Warcraft with the next expansion…
But the twink sprint event in Dragon’s Prophet should happen more often. Until April 3, 2014, you can grab great rewards, including pets, for many level ups! Okay, maybe that sounds a bit greedy – but hey – motivation is the magic word! To participate in the leveling event, all you have to do is create a new character and get started. Whoever reaches level 94 first can even adorn themselves with the title “Trailblazer” from then on.
So, curious about what else there is? Aaaaalso:
For levels 5, 10, and 15, there are free Enclosure-, Nest- and Chamber Extensions.
At level 20, you can look forward to a Attribute Reset Powder – very useful!
If you reach level 25 within the time limit, there is a Secret Apartment Ticket. Since you can only buy the key to the home that quickly in the shop, it’s really a treat.
All pet lovers can get the new pet “Brony” at level 35.
For levels 45 and 60, there are first 1,000 and then 1,500 Dragon Insignias.
Whoever toughs it out to level 80 can henceforth call an Ancient Zephyr House their own.
And those of you who really reach level 94 in two weeks get an Egg of Soul’s Twin!
Wow, awesome, right? So, I have to go now – leveling…. See you in the game?
P.S.: Of course, you’ll get the rewards even if you start completely new – so don’t be shy! 🙂
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With version 9.0, significant changes are coming to World of Tanks, so massive that the developers refer to it as an update that is among the largest in the history of the tactical online shooter. Especially visual improvements that are immediately noticeable should significantly enhance the battlefield experience.
However, WoT is not only getting a facelift, but it is also receiving new game content. With the historical battles, players will soon have a game mode available that allows for the reproduction of real battles as closely as possible. For example, in the Battle of Kursk, which took place from July 5 to July 16, 1943, only those vehicles that were actually present in this tank battle will be available for selection. This map, along with two others, marks the beginning.
Speaking of visual improvements. With the new PBS (physically based shading) shader technology, surfaces such as metal, rocks, paint, or wood are represented much more beautifully. Additionally, the tank models are receiving a facelift that comes with a significant increase in detail, making the combat vehicles look much more realistic. Like newly polished, but not washed with Perwoll, rather enriched with polygons.
It will soon also be more fun to shred other tanks, as in the event of an ammunition storage explosion, the turret will be launched into the air with version 9.0. Fans of World of Tanks have been longing for an expanded damage model for quite some time. Now, this has finally been addressed.
That the chassis, i.e., the individual tracks, now adapt independently to the terrain may sound initially unremarkable. However, when you look at these supposed details closely in the video, you quickly realize that such detail changes in movement are immediately noticeable, making them appear much more realistic.
In addition, besides the graphical advancement and the new game mode, you can expect various sound improvements, balance changes on several maps (Cost, Pearl River, Malinovka, and Sewerogorsk), and much more.
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You missed the last Twitch livestream from Trion Worlds for ArcheAge on Friday? No problem, you can watch the show again at your leisure on YouTube. You can expect interesting insights into the westernized version of ArcheAge, a free-to-play online role-playing game that is especially appreciated for its sandbox elements. The gameplay material consists of approximately 45 minutes.
Is AA still on your MMORPG radar or has the westernization taken too long for you? So far it is clear, that it will be released this year, many would have preferred an earlier date. On the other hand, there are few new releases in the free-to-play market this year, so in the end, 2014 could turn out to be a good choice.
If someone is wondering who or what Trion Worlds actually is: They are the publisher for the western market of ArcheAge (for Europe and America). The American company became known for the MMORPG Rift. Recently, they also attracted attention with the online shooter Defiance . In the case of the in-house titles mentioned here, they act not only as a publisher but also as a developer.
http://youtu.be/2cvcTL8S4e4
This is an AI-powered translation. Some inaccuracies might exist.
Attention, we have discovered something new on the MMO radar: A few days ago, a notable free-to-play MMORPG called Skyforge was announced, set in a brand new sci-fi fantasy universe where gigantic gods and heroes roam.
This news reached us quite surprisingly, but the Allods Online creators have been working “in silence” on Skyforge together with Obsidian Entertainment (known for Neverwinter Nights 2 and KoToR 2). Well, not that silent after all, as I found Russian sources from 2012 during my research.
They also seem to be far along, as a beta is already being discussed, for which you can register right away on the official site.
What We Already Know
The story takes place in the mythologically infused fantasy world of Aelion, where various advanced technologies provide a futuristic touch. Mythology meets future – sounds like a rather interesting multiverse that could have come from a DC or Marvel comic.
Graphically, Skyforge seems to be a real feast for the eyes, according to the images and videos, being state-of-the-art. Fans of a more realistic graphic style are likely to be satisfied here. Thank the gods! This engine is, by the way, a proprietary development.
Notably, there is a mention of a world that is constantly plagued by invasions. In Aelion, you can expect the currently trendy dynamical events – will they be inspired by Rift or Guild Wars 2? The mention of keywords like “free exploration” suggests an open world that invites exploration. Genre-typical, there will also be content for both solo and group players in Skyforge. So far, the hints about PvP and PvE features are less spectacular and very vague.
The combat system takes the same direction as basically all other new MMORPGs: Skyforge relies on an action combat system, with active attack and defense techniques; similar to what is known from console games. The gameplay scenes come very close to Tera, and the certainty that combo attacks will be possible strengthens this assessment.
It gets more exciting with the class system. This is said to be very diverse and also allows for more exotic play styles. No comfort features are missing, as you can switch through all classes and roles with a single character, which can be switched with just one click. This strongly resembles Final Fantasy: A Realm Reborn. Character development goes from a young immortal to a powerful god. What might that mean? We will see.
Admittedly, the information is still rather sparse, which hopefully will change soon! At the latest, when the first beta testers are granted access to the game.
Skyforge – an AAA MMORPG?
The developers refer to Skyforge as a “AAA MMORPG”, which simply means that this is an elaborate and expensive project. A larger budget can indeed help immensely in creating a high-quality game. In this case, they even expect millions of players, which further underscores the ambitions. Oleg Shpilchevsky, chief developer of the Allods team, makes it clear:
Skyforge is our most ambitious project to date
No wonder, since mail.ru is pulling the strings in the background, the largest gaming publisher in the East. They last made headlines by distributing ArcheAge in Russia. Can the high expectations be met? If this really is a larger caliber, then we are even more excited.
Given that Allods Online features good gameplay and has achieved several above-average ratings, I had also tried it out and was surprised by the good quality. However, it never went beyond a hidden gem in Germany, as it initially resembled World of Warcraft too much, and there was simply no market for it, despite a free-to-play model (which was also heavily criticized, which was very disadvantageous).
If the developers have learned from their experiences in the past and continued to build on their strengths, we might expect a very large MMORPG (in 2015?)
Finally, here is the announcement trailer to enjoy:
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The fantasy MMORPG WildStar will go live on June 3. For a few days now, the barriers that Carbine has put up around the game have broken, and new information about gameplay is continuously leaking.
Today we will take a look at the raids on Nexus and introduce you to the first raid boss, a particularly slimy fellow who is just waiting to spit out your loot!
Two Raids at Release: Both with a One-Week Lockout
The raids in WildStar are robust, challenging, and innovative. This is already clear two months before release. Two full raid instances are planned for launch. The Gen Archives are designed for 20 players and will take between three and five hours to complete without wipes (which will surely be a hopeless endeavor in the first weeks). Players will encounter six bosses, ten mini-bosses, and five events.
Datascape, the second raid in the package, will ideally take between four and six hours and require 40 players. The raid will be populated by six bosses, sixteen mini-bosses, and two events.
[quote_box_right]The endgame of WildStar is not just about raiding, as players have plenty to do even without it. Cortyn, for example, has spent over 100 hours setting up her house.[/quote_box_right]
Both raids have a one-week lockout, just like in World of Warcraft. This means: each boss can only be defeated once per week. And, as you can see, there are plenty of bosses.
It is the return to large, demanding raid instances that ambitious PVE players can sink their teeth into for months.
As a special twist, the raids are designed so that no raid week is the same as another. With variable paths through the instances and altered boss arrangements, the raid experience will remain fresh.
Raid Mechanics: The Interrupt
In gameplay mechanics, there are two fundamental differences compared to World of Warcraft. While in WoW almost all raid bosses are immune to crowd control abilities, this will be different in WildStar. The bosses have a cushion against crowd control that decreases with each absorbed interrupt, but quickly replenishes. When it reaches zero, the boss can be prevented from using an ability.
It will therefore be necessary to coordinate the various abilities and use them within a narrow time window to stun the boss.
[pull_quote_center]No longer is only the tank responsible for the precious interrupt, while the rest of the raid group stares at the damage or heal meter.[/pull_quote_center]
Players can also test this mechanic in 5-man instances or against larger zone bosses – of which there are plenty, of course. There, the bosses have a buffer of around “2”, meaning a 5-man group must stun them three times before they actually stop and refrain from using their apocalypse ability.
Raid Mechanics: The Telegraphed
Another prominent feature of WildStar is the pronounced telegraph system, which could quickly cause chaos. Fortunately, in the raid, you only see your own telegraphs and those of the boss. This keeps the fights manageable.
As can be seen in the video below, this is indeed not a problem, but provides a structured component to the fight. It will not be possible, as in raids of other games, to suddenly drop dead because one was just hit by an invisible ability. The radius of the boss’s abilities is always clear.
The First Boss in Action: Experiment X-89
To give you a front-row view of what a boss fight ultimately looks like, we will attach a clip from the beta at the end of the post. Here, you will fight the first boss of the 20-man raid, Experiment X-89.
The boss fight takes place on a mesh of platforms. Colleague “Too-Many-Space-Gnarghs-for-Breakfast” regularly bestows two debuffs to selected players that must be responded to immediately.
With the “small bomb”, a player runs to an outer platform, drops it there, and continues to participate in the fight. The bomb detonates after a while, blowing up the platform and reducing the available area. If the player forgets to drop the bomb, or even overlooks the debuff, they will surely drag some comrades into the ground and create an ugly island formation on the platforms.
The second debuff, the “large bomb”, pulls down five platforms into the abyss when it detonates uncontrollably. The player must bravely jump off the platforms with this debuff! The bomb then ignites on the way down and catapults the bungee jumper back up. In the air, the player must use a movement ability or double jump to avoid a hard landing.
[pull_quote_center]Experiment X-89 is therefore a classic attention check for all participants.[/pull_quote_center]
What is also positively noteworthy: At the beginning of the YouTube video, it is stated that the raid is “legit” and massive – the raids of WildStar are not a mere token event, but a raid experience that stands up to the discerning eye. The trash packs present every group with an appropriate challenge and the bosses are variably designed.
And what is most important: The raids are really fun!
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Today at 3 PM, another round of beta has started. If you haven’t gotten a key for the closed beta yet, but have become curious through our reports: If you pre-order on Amazon or on the official site, you will gain access to the remaining four beta weekends.
We would be pleased if you would make your order through the following Amazon link, as we will also receive a small share of it and can continue to provide you with individual reports about your favorite MMOs. You will not incur any disadvantages if you make a purchase through our website – Gnargh-honorary word – you won’t pay a cent more or anything, but it helps us with our work.
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The DC Universe Online fans among you will wave their hands and say “That’s already clear”, but for the sake of formality, we will make it official again: The 10th expansion for the superhero MMO has been announced! Just like the DLC War of the Light, Amazon Fury will also be released in three parts.
The theme of Part 1 will bring a smile to many men’s faces: Apart from beautiful ladies like Wonder Woman and Amazons, it also confirms the cliché: Don’t give women power! For queen of the Amazons Hippolyta seems to have completely gone mad and has allied with the wicked sorceress Circe to destroy the world. But as is fitting for a superhero game, this will, of course, not go unchallenged! Hippolyta’s daughter Wonder Woman is currently assembling an Amazon army to protect the population of Gotham City with your help and to bring the insane queen to reason. Of course, you can also become an Amazons or Circe yourself to experience the story from their perspective.
However, the DLC not only pushes the narrative of the online RPG forward, but also offers you great other features, such as Weapon Mastery. The goal of this change is:
“Weapon Mastery will make battles more intense for players. It will allow them to handle multiple weapon types, just like the legendary characters from the DC Comics, such as Wonder Woman, known for her swordplay and being a powerful combatant. With Weapon Mastery, battles reach a completely new level.”
Great! You can immediately showcase your newly acquired knowledge in adventures in the palace district, the warehouses, and the port of Themyscira. The entire expansion takes place in an alternate phase of Gotham City.
Will you be there to fend off The Siege of Gotham and save the population from this madness?
We definitely will – because who would miss such a family feud that brings (half)naked realities? Whether Wonder Woman and Hippolyta will end up rolling in the mud is, unfortunately, still unknown. :/
This is an AI-powered translation. Some inaccuracies might exist.
During the Ask-me-anything, a general Q&A session on the English-speaking internet forum Reddit, the official times have just been announced for when players can log into the servers with their versions at the release of The Elder Scrolls Online.
Players who have a 5-day head start can access the servers on March 30th starting at 1 PM.
Players with a 3-day head start are allowed onto the servers starting on April 1st at 1 PM.
And players who may only enter Tamriel on the official release date can do so at 1 AM on April 4th.
The release is by no means an April Fools’ joke.
You will receive the head start by pre-ordering The Elder Scrolls Online.
+++Update+++
Other highlights from the Ask-me-Anything:
You will not need a fresh installation to play The Elder Scrolls Online. The current beta installation is completely sufficient. It will then be updated to the latest version via the patcher, just like in previous beta weekends. This will save you a lot of time.
If you have a beta account, that will also be your account for the live version. However, there will be a character wipe for the head start (your beta character will be deleted).
The many bugs from the last beta weekend should mostly be a thing of the past. In other words: They were able to fix them.
Anyone who subscribes for a longer period than one month will receive a discount, as is common in other games. The exact figures will be announced by Zenimax soon.
In the hotly debated in-game shop, there will be a name change and some rare pets available.
The bonus in the Explorer’s Pack, allowing you to play any race with any alliance, is exclusive to the Explorer’s Pack. At the moment, it is not planned for players to receive this bonus in any other way.
In PvP, Zenimax will mainly focus on player feedback. For now, there is great anticipation to see how the initial reactions to Cyrodil under real conditions will turn out.
Work on the PvE content is already in full swing. Especially adventure zones are expected to take the lead here. More information will be available shortly.
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Recently, we reported on the upcoming changes with Patch 2.2 for Final Fantasy XIV: A Realm Reborn. It has now been revealed that the crafters and gatherers among you can also look forward to amazing new content! Since this part is usually severely neglected in online role-playing games, we are even more excited about the new features for all those who do not just chase after the next imba-pro item.
The new synthesis recipes will be the new challenge for all crafters in the next patch. For those who want an even tougher challenge, you can try to complete the secret master recipe collections. You will find the new level 50 recipes in master books – provided your crafting skill is high enough! You can catch a glimpse of some highlights of the recipes here:
Stylish, isn’t it? As a woman, of course, I was captivated by the beautiful dress! But of course, you can’t just get the new gear like that! First, you need to perfect your crafting skills and then gather the ingredients, which are probably scattered all over the world. In the final step, you can then craft the items thanks to the new workshop equipment. They may not necessarily fit into every home visually, but what won’t you do for stylish items?
The new main tools can be purchased from the merchant Talan once you have completed the quest “The Best of the Best.” Unfortunately, you first have to prove to him that you are worthy enough to even own the parts!
A little calmer – but no less thrilling – will be the anglers. Your patience will be rewarded with huge capital fish, which will surely make your fisher friends turn green with envy. Please think of us when you have such a gigantic catch in your arms and take a screenshot of it!
What else the new patch “Through the Maelstrom” has in store, you can read about it best or see in this trailer:
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The release of The Elder Scrolls Online is already happening in a few days, rarely has a game polarized like the MMORPG from Zenimax. On one side are passionate advocates praising its photorealistic graphics and epic adventures, while on the other side, haters vehemently shake their fists.
It’s time we take a closer look at the issue: What is it about The Elder Scrolls Online that frustrates gaming fans so much or leads to such lofty praises? Our tester Schuhmann believes he has found the answer to this question.
Not an MMORPG like World of Warcraft
World of Warcraft, I don’t tell anyone anything new, is the fantasy MMORPG of our time. More than 9 million accounts are currently active. The number of people who have played it at least once is significantly larger. World of Warcraft shapes the genre and has instilled in many people the idea of how an MMORPG should look: Everything revolves around endgame.
A large group of players sees an MMORPG as a race.Who is the first to reach the goal? Who is the first to reach the maximum level? Who defeats a boss first? Who gets the long-awaited golden bowstring from Tel’zarak or the three-eyed feathered mount of Gnargh first?
These players use a beta phase to gain an advantage over others. They consider how to reach the goal fastest, which build is the most effective, and which weapon type is currently overpowered.
Those players struggle with The Elder Scrolls Online. A shortcut to the maximum level bypasses the side quests and Skyshards, which make the character significantly stronger compared to other games. Anyone rushing to level 50 will ultimately be weaker than someone who took the time to explore the world and collect every Skyshard. For once a player finds three of these Skyshards, a skill point awaits them, which can otherwise only be obtained through leveling up.
The Elder Scrolls Online breaks many conventions
The Elder Scrolls Online breaks with further conventions of the WoW generation: There is no rigid class system, but a variety of options for character customization. Instead of a mini-map, only vague directional indicators reveal the way. The UI is kept spartan and the world is not linearly structured. While in other games it is nearly impossible to skip a quest area, I experienced that it was quite easy to do so in the beta.
Anyone who plays The Elder Scrolls Online without the willingness to let go of the ideas of what an MMORPG like World of Warcraft should be will log out in frustration after just a few levels and won’t understand why others make such a fuss about it. Surely something is wrong with them!
Also not Skyrim
Another segment of the player base approaches The Elder Scrolls Online expecting it to be a kind of next part of the beloved franchise that last gave us Skyrim and where many players spent countless hours.
These players should also prepare for a surprise. Because it is something entirely different to play a single-player game where you are the unrestricted hero, and instead to make the compromises that an MMORPG demands: It occasionally happens that you are sent on a dangerous mission, descend into the depths of a dungeon to slay a huge demon, only to encounter eighteen others who are impatiently waiting for the respawn as the corpses of the demon lords slowly pile up.
Just one hero among many?
The immersion, the immersion into a game world, requires much more effort in an MMORPG than in a single-player game. Because there is no human factor there, who is currently having a discussion about the latest Sharknado movie on Tele 5, while you are unsuccessfully trying to immerse yourself in the role of a two-meter cat woman.
Anyone who approaches the game with the firm intention of finding the next Skyrim and losing themselves in the fantasy world for hours will also be disappointed quickly and wonder what one can find in the game.
A completely unique creation
Indeed, Zenimax, under developer Matt Frior, uses the incredibly strong license of The Elder Scrolls Online to forge a completely unique path and combine many different game elements. While Frior takes elements from existing MMORPGs, he does not draw from World of Warcraft but rather from his former love Dark Age of Camelot, from Star Wars: The Old Republic and other titles.
It is up to each person to decide whether the idiosyncratic mix is enjoyable or not. However, regardless of age, players do themselves no favors by approaching The Elder Scrolls Online with too narrow expectations of what the game should ultimately be.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]It is neither a Skyrim in MMORPG guise nor a World of Warcraft with better graphics, but a unique creation that can appeal to some – or not.
A few weeks ago, a video appeared online with the promising message “Welcome Home” revealing that there will soon be housing in SWTOR – it has now been officially announced along with some facts!
As part of a new digital expansion called “Galactic Strongholds”, players will soon be able to access their own residences in Star Wars: The Old Republic: Currently confirmed are apartments on the planets Coruscant (Republic), Dromund Kaas (Empire), and Nar Shaddaa (Neutral).
As with the last expansion, access to the new content will be staggered, so subscribers can enjoy early access starting June 24, preferred players will join on July 29, and Free-To-Play players will be included with the official launch on an undisclosed date in August.
But what exactly can we expect? Because technically, all players already have a small “home” through their spaceship, which is, however, hardly customizable and does not feel very homely, so let’s take a quick look at the core features:
A personal apartment – More than just bragging rights?
Once an apartment is chosen, players can furnish it and, for example, display their trophies from won battles, but there’s also talk of “crafting modern furniture”.
It has not yet been revealed whether this will be implemented through quests, a separate interface, or even a completely new profession, but the expansion is set to launch with “hundreds of unique decoration options,” many of which will be available through achievements, PvP, and faction reputation, and some can even be purchased from vendors for credits.
For each object added to the dwelling, players will earn a certain amount of prestige, which can be compared with other players, and a listing of the most prestigious players will be publicly accessible – whether this is merely a matter of prestige or brings additional benefits remains a mystery for now.
Better late than never: Guild ships and legacy storage
For months, players have been wishing for their own guild ships to create a sense of unity that can actually make a difference within the Star Wars universe. Role-players have long awaited this as well, since only a handful of players can enter their own ship at the same time – the big “us” feeling is lost in the process.
With the launch of the expansion in August, guilds can finally secure their own flagship; what gameplay benefits this will entail is still up in the air. Update: You can now read more information about the flagships and even a new mode here.
At the same time, players will receive a legacy storage, essentially a bank that all characters of the same account can access, which means the tedious back-and-forth of sending messages to bank characters will finally be a thing of the past! The size, scope, and especially the unlock fees are still under wraps.
Subscriber bonus
For subscribers, BioWare has of course prepared some special perks to bridge the waiting period: All players with an active subscription on April 3 will receive 500 Cartel Coins for free, and the same goes for May 5, where there will be a whopping 1000 coins for free.
Last but not least, all players who are still subscribers on May 11 will receive early access to the “Nar Shaddaa Sky Palace Fortress”, a particularly luxurious dwelling with three additional rooms that would otherwise need to be purchased for 1,500,000 credits.
First impressions
This whole situation leaves me with a bittersweet taste. Of course, I’m happy that my Twi’lek Cortyn will finally get a home of her own and can appropriately represent her role-playing wealth. Unfortunately, it seems to be the current trend in MMOs to focus on housing. After WildStar announced WoW Garrisons and now SWTOR is following suit with apartments and guild ships – how long this has been in the works can only be speculated.
However, what bothers me a lot is the announcement that some furniture will only be available through the Cartel Market – and those will typically be the most useful and beautiful items, so the “free” Cartel Coins are actually not an added bonus but will only be enough to buy a few of the better pieces of furniture.
But I don’t want to condemn this before it even goes live: The ideas and approaches are nice; let’s hope that they are well implemented and can stand up to comparable games – because the timing of such an announcement speaks volumes.
– Your Cortyn
Meanwhile, new posts about the “Galactic Strongholds” expansion have emerged:
Mysterious! This morning there was briefly an article on the official site of World of Tanks regarding the Mobile App World of Tanks Blitz! After only a few minutes, it was taken offline again – but of course, nothing escapes our curious eyes! 😉
We cannot say why the news was removed again and whether it will return, but of course, we will tell you what it said! From now on, you can register on the page of Wargaming for the Closed Beta of the Mobile App World of Tanks Blitz! Woohoo! Can you imagine the consequences? Finally, no more boring train rides with even more boring newspapers from the station kiosk. You no longer have to force conversations with people on WhatsApp to kill time… No! Soon you can engage in heated battles on the go based on the principles of World of Tanks!
More than 80 different vehicles are waiting for their deployment on seven maps! One of them, the “Mines,” you probably already know from the original game. Whether you want to use your smartphone or tablet is up to you – the app should run everywhere. I can already picture how the old-school LAN parties will shift to dark döner shops, where international tank drivers declare war on each other and fight across the tables. Meanwhile, the shallow “music” of the arcade machines plays in the background, and now and then a quiet “Game over” sounds – Wonderful, right? But at least shopping-weary men have a new pastime in front of the changing rooms while their lovely wives try on one thing after another.
Do you want to see what World of Tanks Blitz looks like live? Then quickly click on the new trailer:
The addon to the famous hack and slash title, Diablo III: Reaper of Souls, will be released on March 25, 2014. Now that it is just before the release, Blizzard has treated us with a gameplay trailer. Just 7 more sleeps until we hear again: No one can stop death. Or can they?
“In just one week, Malthael, the Angel of Death, spreads fear and terror in the world of mortals. One week until the siege of Act V starts, the Crusader enters the fray, you learn powerful new skills, and you can explore the world of Sanctuary like never before. One week!”
Overview of Reaper of Souls Features
Jump into battle with the new class, the Crusader,!
Act V continues the storyline.
Starting in the city of Westmark, you will face a variety of deadly new enemies and quests to solve on your way to the Fortress of Madness.
Increase the maximum level from 60 to 70! Each class will receive accordingly new skills and runes.
With the new Adventure Mode, you can explore Sanctuary and travel to every waypoint.
Additionally, two new gameplay features Nephalem Rifts and Bounties provide new challenges and long-term motivation.
Revised loot system! New and improved legendary items, as well as an intelligent loot drop, suitable for the class.
Change the appearance and affixes of your gear with the powers of the mystic.
Anyone who pre-orders Diablo III: Reaper of Souls, which can only be done for a few more days, will also receive the following pre-order bonuses: Wings of Valor and Valla the Demon Hunter.
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Diablo III is of course not a MMOG, but an online game with multiplayer features. However, on mein-mmo.de we occasionally report on online games that might also interest the typical MMO player. This also includes the cult game Diablo.
This is an AI-powered translation. Some inaccuracies might exist.
Finally, this terrible NDA is gone! You have no idea how awful it can be to not be able to talk about something that excites you so much, like the housing in WildStar. But that’s over now! Now you get the full load of Cortyn, with everything you ever wanted to know or not know about your home in WildStar!
But where do I start?
With the countless furnishings?
With the hours, if not weeks, that you can spend perfecting your house to have everything just the way you want it?
At the almost endless design possibilities that the developers have built in? Or even with the various details and cool challenges that each expansion of the property brings?
But hold on, Cortyn… keep yourself and your Aurin in check, approach the whole thing a bit more orderly and start with our house in the sky. The ground would be too boring, wouldn’t it?
Just like Minecraft – only better
After you reach level 14 in WildStar (which, by the way, takes quite a while!) and enter your faction’s capital, you gain access to your own property through a simple quest line – initially a green plot with a few rocks and trees and nothing else.
By this time, you usually have the necessary gold coin to afford one of the standard houses. Depending on the race, they look different and offer more or less space – your first house will consist of only one room or two half-rooms, like with the Aurin.
And that is when the fun begins: You can decorate your house to your heart’s content and change and move every item to the pixel. The wooden table should fly diagonally in the air with a flower vase balancing on its edge? Sure, if you believe it, why not!
The possibilities for customization are almost endless; the only limits are your imagination, the size of your house, and the limitation to 800 objects within the house – mine is already almost full with around 300.
So many items!
In the shop alone, you can purchase hundreds of furnishings for gold or “Recognition” (a currency earned from group play, such as dungeons or quests together). Approximately the same amount can be crafted by skilled architects, and the rest can be found in the world, which roughly totals to over 1000 different furnishing items that can all be adjusted in size. A statue of the Eldan can either fit on the nightstand or fill your entire property.
But you can do so much more than just placing flower vases and statues in the corners: Clever players quickly discovered that with the regular wooden beam you can buy from the merchant, you can add entirely new floors, rooms, and hidden spaces to your house!
Particularly small details stand out positively here: Many lamps can be turned on and off, some even project beautiful patterns on the wall. Statues, known as “Mannequins,” can be decorated with your equipment of choice and then pose heroically to decorate the hallway – a perfect display space for old raid sets that otherwise just clog your inventory because you can’t bear to part with them.
The only downside is the chairs – they can also be wonderfully customized, but unfortunately you cannot “use” them to sit on. Too bad, because everywhere else in WildStar, you can.
My house, my spaceship, my Lopp party
But your house isn’t everything – it only takes up about a third of your land. Yes, you heard that right. On the rest, you can have various “extensions” and further personalize your home, and even here, the selection is huge, albeit not as large as with the furniture. Want a few examples?
Currently, my Cortyn has a weather station where you can start a mini-game in which you have to avoid lightning strikes for 60 seconds. Right next to it is a small spaceship that takes me to a short instance for 1-5 players, only accessible through this housing item.
Another ten meters further, the space rabbits, the Lopp, have set up camp and are throwing a big party from morning till night; if you join in and take a hearty puff from their pipe, a funny mini-game starts where you have to collect some items in a short time – but all the keys have been remapped, so it takes a while for Cortyn to stumble to where I want her to be.
Another 15 meters further stands a gigantic tree with a portal that takes me to the new home area of the Aurin, Celestion.
Everything so useless! I want loot!
Evil tongues might say that the housing itself is just “play” and doesn’t bring any added value to the rest of the game.
Because what good is a nice home and mini-games if I’m not a role-playing fanatic?
A whole lot! Depending on which items you use to furnish your house, you get an increased rest bonus if you log out in your four walls. The empty spaces around the house can also be filled with useful things, like a mine where miners can get new ores free of charge every few hours, or a garden where you can grow plants for cooking or crafting.
The aforementioned mini-games (or “challenges”) also always come with a reward; you almost always have the chance of a small amount of recognition, a special housing item, or even a rare color with which you can customize your clothing so you don’t jump around Nexus looking like a clown.
Everything so social here!
An important aspect of housing that is often forgotten is, of course, the social one. If I spend hour after hour on my home, I want it to be seen by someone in the end! And of course, WildStar has an answer here too: You can designate neighbors and roommates.
Gardening is fun in WildStar!
Neighbors can visit your house at any time and view it, try out the various challenges on your property, or harvest your garden, for which they receive a share of the loot (the exact percentage can be determined by the homeowner).
Roommates can also contribute to the design of the house; they can buy new items, place them, and of course rearrange existing objects – but be careful, they might just throw everything in the chest and you’ll have to start over – so choose your roommates wisely (also a good tip for real life, by the way!).
The playful possibilities that arise from this simple but very effective system are, of course, fantastic.
[pull_quote_center]You could declare a player’s house the “guild house” where all guild members can work or use it as a base to plan raids or role-playing.
Alternatively, you can also set your house to “public” if you want to play a tavern or if you have built a jumping puzzle – so anyone interested can simply drop by!
Conclusion: Oh, you already know my opinion by now…
I also have a date with the plush toys in June!
No matter if the house is just a “quick stop” for some bonus XP or if you want to create a dream apartment that makes every role player green with envy, housing is cleverly designed and counts for me as one of the greatest long-term motivations ever.
During the beta, I must have invested well over 100 hours into my house, knowing that it would be deleted – I can only imagine how much time my house will take in the live version.
This is an AI-powered translation. Some inaccuracies might exist.
If you are trying to log in to Allods Online at this moment, please do not be alarmed – because neither your computer is broken nor is your internet acting up: The move from gPotato to Mail.ru is simply in full swing! But as if that weren’t enough excitement, the new expansion “Heart of the World” is also being launched. When the servers are back online in (hopefully) two days, there will be plenty to discover:
The new class Engineers, who provide evil damage with powerful weapons!
Position yourselves in the new Raid instance “Eclipse” onboard a gigantic astral ship of the evil witch Catherina.
Experience exciting adventures in the new region Umoira and equip yourself with the great new gear.
Those among you who can’t part with anything will love the new Wardrobe!
The Value System in Allods Online is intended to be simplified with the expansion to ease the start for newcomers.
The Classes and their abilities have been reviewed to guarantee more fun for everyone.
The new Astral is now divided into four levels, which in turn are divided into seven sectors – have fun exploring!
You can learn more about Heart of the World in this trailer – please turn on the English subtitles first:
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Unfortunately, it is still not clear when the servers will be back online – the target is certainly Thursday. We are very curious whether the team from Mail.ru will stick to this plan. Have you had a look at the new community site www.allods.com ? It seems a bit empty at the moment, but the content will surely come in the next weeks. Do not be surprised about the patch notes – the Russian servers are already ahead of ours. However, it is planned that the versions will be aligned in a timely manner.
Have I already mentioned that we are curious? *nervous* How are you doing, are you also fans of Allods Online, or does it leave you rather cold?
This is an AI-powered translation. Some inaccuracies might exist.