The fantasy MMORPG The Elder Scrolls Online is available for pre-order since almost a week. It’s time to take a closer look at whether the numerous speculations made in the last months have turned out to be true: How does TESO play?
No worries, this won’t be a review of the first few hours in the game. We have also observed competitors wondering whether the game deserves an 85 or a 90 before they let the readers wait until next week. We won’t put you through that.
Instead, we take a look at the first days in Tamriel and examine the PvP, the instances, the language confusion, and the loot behavior more closely.
The PvP: Mass battles instead of sports competitions
On the one hand, the PvP feels pleasantly different. It is goal-oriented, there is always a castle to conquer or defend, and the map immediately shows where the action is. Skirmishes are marked by symbols on the map.
On the other hand, the siege weapons are currently so important that the game sometimes resembles The Elder Sieges Online.
Over time, tactics will set in and establish: Supporters protect important siege weapons with the protective dome – the opponents try to take them out. At the moment, these tactics are still completely unclear to many. In any case, tanks have a lot to do in PvP if they want to destroy castles.
The PvP feels much more like a battle between armies for castles than a fight between two sports teams for a flag. But until everyone realizes that, it will take a while. One could also say: At the moment, many are playing checkers while they should be playing chess.
How some players will react to the experience of defending their fortresses for 12 hours, going to bed, and logging in the next day to find that their Elder Scrolls were stolen in a coordinated night raid: That will be “interesting.” The form of PvP that Zenimax has chosen is great when you win and incredibly frustrating when you’re on the other side.
Looting: Kleptomania instead of piety?
On the one hand, there is a lot to discover in the world; after all, there could be a great item in every barrel. For example, I picked up some cooking recipes from chests around the banker and felt pretty clever.
On the other hand, this also leads to a strange kleptomania. While the housewife is mourning her NPC husband who died in a quest, I’m already clearing out the adjacent room!
What might be stored in this chest?
The beauty of the system is the chaotic and unpredictable element. Whereas loot in other games seems to be distributed like on a drawing board, in The Elder Scrolls Online, something exciting can actually happen everywhere.
However, it feels a bit strange in instances. As soon as the last enemy lies down, all four group members break their legs to reach the treasure chest. Only one can open it. Griefing behavior is therefore pre-programmed (“I’ll skip the fight and wait here next to the chest, that’s okay with you, right?”). Overall, the game still feels a bit like “Well, will they really leave that in?” It is not polished yet, but it is definitely fun. Maybe precisely because of that.
The instances: Single players meet MMORPG veterans
On the one hand, it is great that so many single-player players are finding their way into an MMORPG. Here, cultures collide that might never meet in other games. At the moment, everything is still in flux, and the player who is used to an instance from WoW meets people who are at home in flashpoints from Star Wars, skirmishes from Lord of the Rings Online, or only know the rifts from Diablo 3.
On the other hand, some instance groups look as if they have sprung from an Uncle Barlow video. The tank has a rough idea of what is going wrong (“The healer!”), the healer would actually prefer to be a DD but can’t find a group, and there are so many DDs that it is a miracle to even find a group. Accordingly, they submit themselves and silently endure the tyranny of the tank. (“You have to be afk for twenty minutes? I have total understanding for that! If your dog has to go out, I gladly wait that long!”).
The instances are designed to be pleasantly beginner-friendly, and the fights are action-packed and varied. Usually, you are faced with a significant numerical superiority of relatively weak mobs that topple one by one. This has its appeal. Additionally, there is no dispute over loot, only over treasure chests!
Babylon stands in Tamriel
On the one hand, school English pays off. Because that will probably be the main language in The Elder Scrolls Online, even though there are of course opportunities to speak German in special channels. This may be unfamiliar for some players at first, but it should cure many of the fear of speaking English.
On the other hand, it could significantly impair academic performance if one truly tries out the League-of-Legends-Denglisch/Spanglish/Franglish one hears in an English test.
Communication in general! At the moment, many channels are still unclear. In the PvP area, contradictory instructions are shouted in ALL-CAPS at a second’s pace, while one “Fuck this, let’s go PvE!” mumbles. In the starting zones, you meet the beloved gold spammers from other MMORPGs. It will be interesting to see how server behavior changes when fixed structures are in place.
Until then, you can only guess: Get yourself a German-speaking guild!
Finally, five practical tips
Porting without a shrine costs gold! It can quickly add up at the beginning, so better port only from shrine to scribe. It is not Guild Wars 2.
Buy siege weapons in PvP. They can be found in the mine, the farm, and the lumberjack camp around each castle. Familiarize yourself with the siege weapons. At the moment, a guy who can operate a ballista or catapult is much more valuable than ten who hop around a castle desperately looking for someone to shoot.
You can port to the instances you sign up for through the group finder. However, you have to do the porting yourself; it does not happen automatically. The port allows you to easily visit the dungeons of the opposing factions. Completing the instance grants a skill point.
Skulls and torches on the map are symbols for enemy camps or dungeons. The symbols start off white and fill up when completed. You complete them by killing a stronger named mob there. For the skull camps, at least two players are recommended against the enemies.
If you’re worried about missing a sky shard: In the success tab under “J” you can see exactly if you’ve found all the sky shards in an area and which ones you’re still missing. If the vague hints in the achievements are not enough for you, there is a magical way to get more precise information about their whereabouts. I believe the cool kids on the street call it “googling”.
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The visitor numbers are rising
After we were able to dramatically increase our visitor numbers at the end of February with some articles about The Elder Scrolls Online, the trend continued in March. Just as a number: On March 31, that is, on a single day in the last month, we had roughly as many visitors as in all of January. Hand on heart: It is much more fun to write something that is also read.
In total, we had 44,621 visitors on mein-mmo.de in March. April will clearly surpass this value.
Your great interest is a reason for joy for all of us here and was unforeseen by any of us. After all, we do the work for you and very gladly, but mainly in our free time. The support we receive through comments and visitor numbers shows us that we are on the right track. Apparently, an astonishingly large number of people want to be informed about MMOs and MMORPGs in a somewhat unconventional way, fresh and current.
The topics of the month
This article sparked lively discussions across the internet.
With the release of The Elder Scrolls Online at the end of the month, our reporting increasingly focused on the fantasy MMORPG, after all, these articles received the largest response by far. Already our article from March 2 about the missing auction house in TESO was embraced by the community and discussed in various forums.
With an article at the end of the month about the newly crowned Empress, we even landed in the forum of an English site as breaking news from the Weißwurstland. The different preview, helpful articles about the racial bonuses and the Dragon Knight, as well as the article about the head start, round off the month that was all about ESO.
Our magazine was also recommended several times among the articles of German gaming sites. That does not escape our notice, but makes us very happy.
The newly joined YouTuber Darion is now contributing to making our words accompanied by a few moving images. His TESO casts were a popular part of our site in March (#14, #15, #16 and a video about the endgame)
Influence is growing
Moreover, it can be said that we have had quite an influence on how MMOs have been reported – even in the mainstream. After all, some topics we addressed in our articles landed shortly thereafter on competing sites that belong to large publishers.
Of course, we did not only cover The Elder Scrolls Online in March. As a second focus of our site, the sci-fi MMORPG WildStar has turned out to be. It is currently in beta and is a lot of fun for many of us in the editorial team.
Cortyn has invested over 100 hours in her house on Nexus. In the beta.
Especially Cortyn goes all out in the housing feature of the game and has done great things – and plushy things. Our preview of WildStar attracted many visitors and showed that there is lively interest in the quirky title from Carbine among our readers.
World of Warcraft is also important
The boost to level 90 – genius or just uninspired?
If you look at the top navigation bar, you will also see that we not only have these three titles in the program, but also deal with Guild Wars 2 and Star Wars: The Old Republic.
We also have smaller games and free-to-play titles in our sights and provide you with the latest news. Since the beginning of the month, Katja Schönfeld has been writing almost every day about what is happening in the world of MMOs.
Looking into the future
In addition to our focus on specific titles, we repeatedly address topics that deal with the design and philosophy of MMORPGs in general. Thus, our sandbox article might be of interest to anyone wanting to take a look beyond the horizon.
In the hardware section, not much new happened in March, we only introduced a gaming mouse from Logitech, but our articles from February about keyboards, mice, and headsets are still current.
We have not lost sight of the topic.
What’s next?
How things will proceed depends a good deal on you, the readers. What do you wish for from the site?
Do you like the layout, for which our project manager Dawid regularly sacrifices his evenings (some innovations are coming soon)?
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One advantage of our site is that we want to be very close to you, the readers, and we can be. So give us feedback, we are just waiting for it. Unfortunately, Björn has withdrawn a bit at the moment, but we are sure: Soon he will also contribute to interesting articles again.
Came to stay
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Stay true to us and recommend us further! We are not leaving here so quickly.
This is an AI-powered translation. Some inaccuracies might exist.
Diablo III: Reaper of Souls is the successful return of a classic that was written off. In a short time, the expansion has sold over 2.5 million copies, which can also be attributed to the nearly overwhelmingly positive reviews.
In Diablo 3, the heroes engage in an arms race with the demons of Hell. Blizzard constantly throws new creatures at the heroes, but also grants them ever more powerful items to combat this threat. Those who want to be convinced by the new features of the expansion can find more information here.
The lucky ones among you who have so far escaped the lure of Diablo 3 can now be tempted by a bargain price this weekend. Amazon offers the bundle of Diablo 3 and the expansion Reaper of Souls at a special price of 44 euros: To the Amazon promotion.
This price advantage is only valid from 28.03.2014 to 06.04.2014, which is why one should seize the opportunity if they were already considering it.
This is an AI-powered translation. Some inaccuracies might exist.
The new letter from the Game Director for The Secret World online reveals how the MMO will proceed. So let’s start with the exciting stuff: Starting next week, the story of conspiracies and myths will finally continue. The title “Side Stories: Further Analysis” promises four new thrilling investigation missions, packed with puzzles and excitement:
The Busy Clay: Visit Dr. Anton Aldini and help one of his missing creatures find itself – or death.
Submersion: Head out to the grim Lisa Hui in the burned desert and try to make contact with headquarters in Tokyo. Besides a surprising ending, you will also find a new feature in this mission that unfortunately has not been elaborated on yet.
Dragon Trial: Have you always wanted to become a true monster hunter to keep up with the Drăculeşti? Then this mission will be just right for you!
The Abandoned: Look forward to an exciting excursion with the mysterious Mosul into the backstory of the fairytale creatures of the shadowy forest.
If you manage to master all the missions, you will receive a surprise prize and an Inspector Gadget.
Are you not a fan of these mission packs? You might be more excited about the next update Issue #9. A highlight will be the AEGIS system, which allows you to further customize your character. There will be three fillable slots: AEGIS Controller, Anima Condensers, and Expansion Modules.
AEGIS Controller, the heart of the AEGIS system, are divided into the classes Demonic, Psychic, and Cybernetic. Each company develops its own variants of the AEGIS categories, all having different effects. Controllers are equipped in weapon slots and convert a certain percentage of the damage caused by the player into damage of a specific type. AEGIS Controllers are self-learning devices. This means they have features that allow them to analyze dirt samples in the field and transmit the results to the respective parent company. Once enough data has been collected, a patch will be released over the ether.
Anima Condensers are equipped on chakra points on the player’s body. They enhance the flow of Anima energy to the controller, enabling it to convert larger amounts of damage into the desired type of damage.
Expansion Modules are equipped with subroutines designed to give AEGIS attacks an extra boost.
To work effectively, you need to constantly upgrade your AEGIS equipment; otherwise, you will have no chance against the opponents in Tokyo! If your gear is too old or poor, you won’t be able to take on many foes in Tokyo. Want to try it live? Then get ready, because in April the update will come to the test servers!
This is an AI-powered translation. Some inaccuracies might exist.
Germany, 3 a.m. The entire population is playing The Elder Scrolls Online? Probably not, but a stadium could definitely be filled. At least. It seems that access is not yet granted to everyone…
As most have probably noticed, TESO officially launched just a few hours ago. In addition to new items in the shop and an infographic, the obligatory MMORPG launch issues are also present here. Many players are complaining about a) download problems, b) non-functioning product keys, and c) an early access cut short by maintenance.
Small update: If you register your game now, you have to subscribe. Most want to make a decision only after the 30-day trial period. But don’t worry: The subscription will only activate in May and can be canceled until then.
The Mass Makes It
The first two mentioned problems are likely due to overloaded servers, as millions of players have the same goal at this moment: to do everything possible to finally visit Tamriel. The poor F5 key sends its regards. Apparently, Zenimax is already managing to gradually resolve these issues; most players are now also able to dive into their first adventures online.
For the third point, a solution has now also been presented by the German community manager in the official forum, which should calm all the affected pre-orderers:
Anyone who has early access to the game has until Sunday, April 6th, to switch their account to live by entering the code. The 30 free days of play will then only begin when you switch the account and not already on April 4th. Anyone who purchased the game digitally will automatically receive this time since they do not need to enter any codes.
How has your start been so far? Everything in good shape or rather so-so?
In the Elder Scrolls Online Store, the first items can now be purchased and upgrades made. On one hand, owners of the standard version can now upgrade to the “Imperial Edition” for €25 (formerly known as Imperial Edition).
The Palomino horse is usable at level 10, as fast as a normal horse, and costs €11.99
On the other hand, there’s the so-called Palomino horse, for which you have to shell out a modest €11.99 – although this leaves a bitter taste in light of the business model. If you do not own the Imperial Edition, you will be running around without a mount for a while, which is especially noticeable in the PvP area Cyrodiil.
Infographic: 5 Million Players and Counting
If it takes a bit longer again, grab a Snickers or an infographic about The Elder Scrolls Online. This was published today on the official site and shows more or less impressive numbers about the beta and the content of the MMORPG. See for yourself:
This is an AI-powered translation. Some inaccuracies might exist.
On the night from Thursday to Friday, the official release of the fantasy MMORPG The Elder Scrolls Online is upon us.
We have given you an intensive preview of TESO, providing you with first impressions and insights from the head start that was open to pre-order customers, and we ask the question: For whom is The Elder Scrolls Online actually the right MMO?
Long-awaited by fans
Last Sunday it was finally time for the eager ones. About an hour before the scheduled time, Zenimax opened the gates to the online spin-off of the popular Elder-Scrolls series, which has captivated fans across age and country boundaries.
Especially since Skyrim, the Elder Scrolls of the “Generation Now”, the fantasy world of Tamriel is as well-known in fandom as Middle-earth, Azeroth, or Westeros.
The head start can be imagined like the doors of a department store opening for a winter sale as the masses pour in. After all, many gamers had been waiting for years for an MMO set in their favorite world. At launch, everything went surprisingly smooth. There were hardly any complaints about lags or long queues. Only a few buggy quests disrupted the flow. However, the creators behind the game, Zenimax, are already at work and have released the first patch.
What is special about The Elder Scrolls Online?
First and foremost, the graphics. Those accustomed to the comic style of World of Warcraft will definitely be amazed. Particularly interesting is that the landscape includes hills and valleys, lakes and mountains. This has tactical consequences in PvP as well.
When you chase a few fleeing enemies with battle cries over a hill, convinced that you just have to be faster than your comrades to deal a few killing blows and gain some prestige, you might be in for an unpleasant surprise. The enemies may have gathered behind the hill again. And they won’t find a lone hero who has just exhausted all his stamina in a full sprint particularly dangerous, but rather tasty.
So:Beware when climbing a hill.
The storytelling as a compromise between MMORPG and single-player
The quests evoke a true Elder Scrolls feeling. As in Guild Wars 2, the developers have found an interesting compromise. The questing lies somewhere between a hero’s journey like in a single-player game and the typical race from quest hub to quest hub that defines the genre. Although the hero in The Elder Scrolls Online also moves from area to area, he is not artificially sent there, but arrives organically and first takes a look around. Then he addresses the local problems, often two or more quests that are closely interconnected. And lo and behold: The land around him changes, a story has been told, and he can move on.
This may not sound particularly exciting, but it plays well. While WildStar makes no secret that it is clearly rooted in the MMORPG genre, The Elder Scrolls Online successfully conceals its concessions to a somewhat tired MMORPG genre filled with kill quests and the dreaded grind.
The quests, the quests, the beloved quests
For an MMORPG, the quests are naturally crucial: How well are they written? How are they presented? How are they told? And are they any good? This is, as experience shows, a matter of taste.
It is a form of high fantasy, but with a wink. There will always be certain quests that fully immerse the player and draw him into the fantasy world. However, he must be willing to engage with the events.
Gamers who are playing with the TV on in the background while friends in Teamspeak are yelling at them will likely feel overwhelmed by the complex stories. They will wonder when the ghosts stop discussing their family history and the fighting can finally continue. The quests are fully voiced and done by truly good speakers. Only the faces of the characters that speak often look stiff and strangely doll-like.
The Elder Scrolls Online is a game for those who want to hear a good story and are willing to give the game the necessary attention and time.
Admittedly, the stories are not all of an incredibly high standard. There are recurring standard plots involving a bit of betrayal and a dash of greed. But now and then, a true gem sneaks into the narrative mix and can truly captivate a player.
New paths are needed for the genre
The Elder Scrolls Online surprisingly excels in some aspects that MMORPGs have lost sight of in recent years, which have been flourishing in single-player RPGs, namely the versatility of the hero and the crafting system.
Crafting and the economy
The Elder Scrolls series is known for its sophisticated crafting system, alongside The Witcher saga. TESO follows this example: There’s hammering, carving, and brewing going on. The same skill points that you invest in your weapon skill can be used to procure better wood for the next bow or to locate a vein of ore more easily. Magical potions must first be discovered using the trial-and-error principle and runic combinations explored. And in the wild, secret workshops await discovery and use. Only there can craftsmen enhance items with specific abilities.
Compared to the banal crafting exercises that World of Warcraft demands of players, this is a delightful surprise!
Even in the progression of the character, or how a hero becomes stronger, TESO takes interesting new paths. Here, the currency is not called “level”, but “skill points”. You can earn them through various means. A rank in PvP, earned by defeating other players, grants a skill point, just like leveling up, completing a main quest, or finding three skyshards. These are scattered throughout the area and reward a sense of discovery.
These skill points can be invested in different and unusual aspects for an MMORPG.The possibilities for customizing your hero are limitless. Because every character can wear any weapon and armor. Depending on the class, there are three different skill lines, and certain achievements unlock opportunities to invest points. Points can flow into typical PvP skills, and crafting skills still need to be nurtured. It’s truly an amazing story.
While other games have something like “a ranger”, the same idea of this class can be achieved in The Elder Scrolls Online in countless ways. A hefty dragon warrior in heavy armor, drawing a bow? No problem. The nightblade as an assassin with a bow drawn? Good idea! Or a mage who first showers the enemy with arrows before he launches his magical show and even sends a pet against the foe? Why not!
Here, TESO may not be the first MMORPG to blaze new trails, but it is one of the first “big” titles.
My-MMO says
Whether The Elder Scrolls Online will ultimately establish itself in the market with good ideas and approaches is uncertain. However, we believe that the “diluted Elder Scrolls elements” that many fans ridicule do surprisingly well in the MMORPG genre.
The diversity known from single-player games regarding skills, the focus on crafting and storytelling, and the different graphical style are all plus points that benefit the genre, which at times seems exhausted and tired from an endless series of World of Warcraft clones.
I just started with the three-day head start and created a Khajiit nightblade for the Aldmeri Dominion. Yes, Schuhmann loves cats. By now, she is level 16 and on a good path from house cat to feared wild cat.
What has bothered me in the 3 days is the pre-order bonus for the Imperial Edition. Beforehand, some were outraged and were a bit paternalistically laughed at: That’s not so bad. You can buy it later easily with money.
The Thousand Gold Horse Problem
Yeah, sure. In four weeks, when money doesn’t matter anymore. At the start, I found it extremely annoying that almost everyone rode past me with a one-gold horse, while the cheapest horse would cost me nearly 18,000 gold. An amount that is still far away even at level 16. The missing horse wouldn’t be a problem; long distances can be covered by teleporting, but especially in PvP, I missed the mount.
Aside from that: For principle, I am simply against the fact that virtual advantages are distributed among the populace in a full-price title in this way.
Of course, if you want to do something good for Zenimax, you say: Buyers of the Imperial Edition receive a horse for free, can start 5 days earlier, and also receive a hefty EXP bonus.
But if we look at it from the other side: Buyers of the normal game can only start five days later, pay 18,000 gold for a horse that is worth just one gold piece, and level slower than the “normal players”. The only thing that determines the perspective here is the fact that the industry talks about a “head start” while it could just as well be called a “delayed start” for everyone else. One will have to live with the fact that the gaming industry is moving in this direction. However, one does not have to endorse it, nor support it.
Clear strengths in PvP
I enjoyed the PvP the most. I spent several hours there, mostly questing around Cyrodil – with the added thrill of being attacked by an opponent or coldly sending a foe to the afterlife while they are in the midst of intense map study, revealing themselves as the “Hmm, let me look it up where the next quest goes” type!
It just looks incredibly impressive when a wall of trebuchets is being shot down. The back-and-forth between attack and retreat, between triumph and disaster, makes me assume a lot of positive things for this aspect of the game.
I enjoyed questing with my Khajiit; I hadn’t checked out the area before, but I played a bit of the Ebonheart Pact in the beta – well, some of the Aldmeri had quests that were buggy and problematic, but it was good hours in which I could always dive into the story again.
The last cat on earth or a pack animal?
Only, the phasing is sometimes strangely regulated. One moment you feel like the only cat in the world fighting for justice, order, and fair beer prices, and the next, fourteen guys run past you (half of whom are of course also archers because they were cool in Skyrim), make the opponents crumble to the ground, and all stand in front of the quest object and press on it – and they are gone again.
Conclusion: After the first three days, I would cautiously recommend it for purchase. However, one must be willing to engage with the game. No television, no too many prejudices, just you, your hero, and the game. Then The Elder Scrolls Online is certainly worth the money. There is definitely enough content for many hours of gaming fun.
For me, the initial days of an MMORPG have always been the most eventful. It was the time I associate with the most memories. I didn’t want to deprive myself of that this time with TESO.
Admittedly, The Elder Scrolls Online didn’t grab me from the first second; it took a few tries: It can best be described as love at second sight.
During the first beta weekend, disappointment set in, but during the next phases, I began to find enjoyment – and now during the head start – the spark has gradually caught on.
Whether this love lasts forever is certainly written in the stars. But I don’t care at the moment, as it tingles and the areas and adventures around Tamriel ensure that plenty of happiness hormones are being released in my brain.
Actually, Schuhmann has already said everything, and in many areas, I am on his wavelength. I still want to share my first experiences. Cats always do what they want. Let’s go, my Khajiit lion, you sneaky nightblade.
MMORPG players needed to adapt
My biggest issue was that I was unsuccessfully searching for the flow of the game that I have followed for years in classic MMORPGs.
It’s just unusual because the game from Zenimax goes at a completely different pace. If you want to rush through the world, you quickly realize that the game does not cater to that. Fun with a quick number here only works to a certain extent. It starts with PvE and seamlessly transitions into PvP, where things can sometimes be pretty quiet for 30 minutes (my first steps in Cyrodiil). Sometimes I miss being able to simply jump into a battlefield and rush into the action immediately. However, Cyrodil has other strengths. Fantastic castle sieges, unpredictable skirmishes, and a huge amount of drama, baby. Schuhmann would say here: Everything makes sense and is coherent.
By now I can say: You can get used to almost everything and it even feels refreshingly new. If not, then it’s just not your thing.
Strengths lie in the atmosphere
The world and everything that comes with it looks great – you can really see a lot of love for detail, which also applies to the characters. The immersion, in this case, the intense immersion in a virtual world, is a strong point of The Elder Scrolls Online. I have rarely seen such beautiful settings – and here comes the catch – in a non-Asian setting. Congratulations, Zenimax, you have revived the lost scout in me.
I still have some issues with the storytelling, while some stories can be quite thrilling, and the decisions I make even have consequences. However, it is not always easy for me to follow all the stories with full attention. I occasionally catch myself wanting to click through all the text quickly to progress faster *hitting my own fingers*.
From a narrative style perspective, I honestly see Star Wars: The Old Republic ahead, although of course, it is also a personal preference. In TESO, the dialogue sequences feel a bit too stiff, and the conversations are one-sided (only the NPC speaks). Star Wars, on the other hand, feels more like a film in these moments, as there is simply more movement due to various camera angles and a two-sided voiceover, which makes the scenes feel more varied. Nevertheless, TESO undoubtedly belongs to the big ones in the genre when it comes to storytelling. Especially how the environment adapts to quest progression is excellently done and gives a sense of being right in the middle of everything rather than just being there. The quests here are unusually varied, and in terms of presentation, you have to search a long time in the MMORPG genre to find something comparable.
Outlook
We will need several weeks before we can comprehensively share our experiences with you in a test. For example, I have not yet tested instanced group content in PvE, but I have already heard from friends that the dungeons are incredibly fun. In particular, compared to GW2, the MMORPG benefits from implementing the holy trinity, or so they say. The bosses also have interesting mechanics and challenge the player in combat. So far in the open world, I have not had a group atmosphere, which is certainly “due” to the single-player aspects. But as the saying goes: What is not, can still become. So far, it has been a lot of fun.
Also positively, Zenimax has worked hard on the combat system and introduced collision detection. It’s already a huge difference from the first beta, the so-called air battles. This was a major drawback then, which is why my first experience with ESO was rather disappointing.
Oh dear, since the latest announcement on the official website of World of Warcraft, a wave of outrage is sweeping through the player community and crashing down on those who stand by the following decision from Blizzard:
In the interest of fair play, the current challenge dungeons will no longer be available shortly before the release of the new expansion.
But what will happen to the achievements and rewards? Of course, you can keep the gear and your collected achievements will be converted into feats of strength that you can brag about in the future. The titles will be handled as follows:
The title “The Undaunted”, which you receive for all bronze medals, will become an account-wide title.
If you manage to achieve all silver medals, with the pre-patch for Warlords of Draenor, all your characters will be able to ride the Ancestor Phoenix.
For the heroes among you who even got gold, the sets for transmogrification will remain class-specific!
The titles for your realm best times will be removed.
Of course, there will be new challenge dungeons waiting for you again in Warlords of Draenor that will require patience and perseverance! When exactly the patch that brings these changes will be released is still undecided. However, since the release of the next expansion is still far away, you surely have plenty of time to tackle the still missing instances from Mists of Pandaria.
What do you think about this regulation?
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[intense_testimony_text]What is essentially a logical consequence of the release of Warlords of Draenor is still causing quite a stir among the players. But seriously – what kind of art is it to run through these instances at level 100 with new super-duper abilities, stronger gear, and changed stats, on the hunt for the fastest time?[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
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This is an AI-powered translation. Some inaccuracies might exist.
However, there were a number of bugs and exploits in the game that threatened to spoil the fun for some players. In response, Zenimax is now deploying the hardest measures available to a publisher: No, not ballistae and trebuchets, but patches and hotfixes!
The reasons for yesterday’s server downtime during prime time
Yesterday at half past six, the noise in the nation was loud. And there were still two hours to go until things got tough for the Bayern in Manchester: The TESO servers were suddenly taken down. At 6:30 PM! Right in the German prime time. Immediately, complaints arose that they were only catering to the Americans, and we German players were left out. Maintenance at such a time? Unthinkable.
However, the brief server downtime had good reasons. Some exploits in the PvP zone Cyrodiil gave an advantage to the very early starters.
At the moment, it seems that Zenimax took the complaints of German players about prime time server downtime seriously. Because the North American server is currently being maintained while the European one is still up. We suspect they will take care of that tonight.
We suspect: They will take care of that tonight.
Little Trouble in Big Cyrodiil
Yesterday, it was still possible for players, and sometimes it still is today, to take specific quests in the PvP area, turn them in immediately, and earn a considerable amount of prestige – and repeat that as desired. This behavior is known as “exploiting”: one abuses a faulty game mechanic for one’s own advantage.
During yesterday’s server downtime, the worst exploits were probably fixed. However, some players had already taken advantage of them by then and had played their way to a significant prestige lead.
Patch 1.01 is coming
With patch 1.01, which is now coming, Zenimax will fix further ways to gain prestige cheaply. The standard kill quest in the PvP area, where one sends 20 enemies to their ancestors, is now only supposed to be turnable once a day. At the moment, it can be repeated indefinitely.
Furthermore, Zenimax is addressing some quests that still have issues and require some /reloaduis or restarts. We also waited in vain yesterday in the service of the Aldmeri Dominion for the priestess to finally get her act together and finish her ritual. This is the experience of players in all factions. Whether the quest you curse is among them can be seen in the patch notes linked below.
However: Not a word yet about the buggy frog race!
King Arthur – the angling Saxon also sighted in TESO
Additionally, patch 1.01 addresses the dreaded issue of being dismounted unexpectedly. And players will be able to fully utilize the zoom options right from the first character. Currently, players have to create the first character blindly and can only examine the second hero more closely.
Zenimax also demonstrates that they are ready to adjust the balancing directly: Healers will now gain prestige more easily in PvP when one of their teammates kills an enemy. Healing will thus be more attractive in PvP.
And as a final note, although it sounds more like an April Fool’s joke: Apparently, it was possible to fish out particularly strong swords from a pond… maybe a programmer was inspired by the Arthurian legend.
Excalibur at level 10? Arthur could never have wielded it. Too low level for the fishing matter!
This is an AI-powered translation. Some inaccuracies might exist.
New consoles are great – more power, new games, great graphics! The big downside, however, are the old games that can no longer be played. But this weekend, all proud owners of a Playstation 4 can finally test the online role-playing game Final Fantasy XIV: A Realm Reborn in action. To ensure everything goes smoothly while gaming on Friday, we have a few tips for you:
Play version 1.62 of the PS4™ system software, otherwise you will need to catch up on this by the time you start the game.
If you already own FFXIV: ARR for PC or Playstation 3, log in to your Sony Entertainment Network account, otherwise
Download the simple beta version and install it from the PlayStation®Store.
Owners of the Windows version must now link their Square Enix account with the Sony Entertainment Network account, unless you have already done this during the first beta.
If you have played FFXIV: ARR on Playstation 3 so far, you will need to sign in to the appropriate Square Enix account to access all your characters.
Now you can test the game thoroughly!
If you have multiple user accounts – for instance, separate ones for PC and Playstation, you should be careful to link the correct Square Enix account with your Sony Entertainment Network account – as currently, you cannot undo this process!
A few general notes to conclude:
This weekend, you will have access to all the usual worlds.
You can also play on one of the three new worlds Mana, Aether, or Chaos – but you cannot transfer an existing character there!
Your characters created in the beta can be continued afterward.
For more information about the PS4 version, you can also find it in this post.
So get enough energy drinks, frozen pizza, and chips ready and clear your schedule for the following period:
Friday, April 4, 2014 at 8:00 AM to Monday, April 7, 2014 at 8:00 AM (GMT)
We wish you a lot of fun this weekend and are looking forward to your feedback. How does the PS4 version feel?
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I admit, I am a twinker. Not right at the beginning! As soon as I reach max level in a game, I first look around at that level. But after a bit of time has passed, I do make a twink. This was already the case in Dark Age of Camelot and was no different in World of Warcraft.
My name is Schuhmann and I am a twink-a-holic
At first, I told myself this served a higher purpose. In the PvP-heavy Dark Age of Camelot, I had my own gank squad and needed to know exactly what the other classes could do to take them down authoritatively after every wipe.
How was I supposed to figure that out without actually playing the other classes? And wasn’t it necessary and logical to take a look at the other two realms to understand how the classes of the hated enemies work? Didn’t one have to live like a rock to understand how a rock thinks? (Quite Zen, right?)
In World of Warcraft on the other hand, I twinked to level up all possible crafting professions, so I could produce anything if the zombie apocalypse hit every other player in the world (which could happen at any moment!).
I could occupy my time and explore the excellent starting areas of the various races, which would otherwise have been denied to me.
Well, I also told myself I was doing this for a higher purpose. A healing twink was necessary in case something would go wrong in the guild raid again. And as things kept going wrong, the twink became the unwanted new main character.
With The Elder Scrolls Online, all of that won’t be necessary. My character can simply strut into the areas of the other two factions at max level 50 and complete the quests in a shifted phase – with an adjusted difficulty of course. Variety in playstyle is offered by a single character: Because I can try out all possible combinations of weapons and armor with one character.
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So it will be a character that I can keep building and refining instead of a whole family. I think: I can live with that. Already The Secret World prepared me with a very similar system.
For me, twinks were often just a sign of rising boredom. The best experiences I associate with my main character in every MMORPG.
Every time I log in with a twink, I immediately start to ponder. What must I do to even withstand this cavalry ride: Should I inject caffeine intravenously, or should I just skip it altogether?
Statistics Don’t Lie
In all my years in the MMORPG scene, I have never, really never, managed to bring a second character to max level. It usually looked like I had a main character, let’s say level 60, and next to him I had 2 twinks that I had painstakingly leveled up to 12 and 17. I was almost as proud as Oscar!
One exception is Runes of Magic, but I won’t count that because I mostly leveled the character with so-called experience spheres. That was no longer a twink but became my main because I wanted to try something new. From then on, all my attention was focused solely on this character.
Leveling Twinks? Sure, just not mine…
I don’t want to offend anyone here, absolutely not. There are of course many reasons to create a twink, and there are quite a few players who enjoy playing different roles or experiencing other areas of the MMORPG. That’s great!
In Star Wars: The Old Republic I came very close to the temptation. But experiencing the same-looking planets a second time and leaving my Jedi Guardian behind? No, I couldn’t bring myself to do that anymore and therefore opted out of a multiple personality.
I join Schuhmann. For me, the first twink is often a sign that the game is boring me. Because I actually prefer to play just one character, fully identify with that character, and gradually perfect him as much as I can.
One character, but please with variety
TESO promotes deep character development.
For this reason, I find class systems great that offer me many options to specialize a character in multiple directions. Good examples are Rift, Final Fantasy XIV: ARR, and hopefully also The Elder Scrolls Online.
Conversely, I find the class system of Tera quite bad, to mention a negative example. For 2 years, my damned Castanic Destroyer has been functioning the same way. I cannot take on another role nor switch to a different combat style with him. Boo, if only the combat system wasn’t so great! A profound character development is essential!
The Ideal Case…
All in all, I find it best when I am able to perform multiple tactical roles with one character. Today tank and tomorrow DD? Why not! For that, I gladly farm the respective armors, which keeps me busy for a longer time and allows me to set goals. And if one suggests that I might also consider other “skill trees” that allow for completely different gameplay, then I become even happier.
The Elder Scrolls Online comes very close to that, at least it seems so.
[/vc_column_text][/vc_tab][/vc_tabs][/vc_column][/vc_row][vc_row][vc_column][vc_column_text] What do you think? Are you a twinker, or do you prefer to continually improve a main hero? Do you look forward to exploring all three realms in The Elder Scrolls Online with one hero? Or would you rather start a new character at the end of the journey?
Tell us about your favorite twinks and those you hated!
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This is an AI-powered translation. Some inaccuracies might exist.
Have you also been experiencing constant lags and disconnects in the MMOs World of Warcraft, Diablo, Hearthstone and StarCraft 2 in the past few days? The Battle.net launcher is partially not working anymore and only reports connection issues or tries to download the last patch repeatedly.
No worries, it’s not your PC’s fault, even if the pop-up with the long error code wants to make you believe otherwise: DDoS attacks on European online services are the reason for the annoying problems this time.
Over the weekend, […] players were affected by high latency and disconnections, which were the result of a series of DDoS attacks on various European servers. Although our infrastructure was not directly affected, some of you still experienced these issues due to the ripple effect.
It is not your PCs or Blizzard’s databases that are affected, but the data centers that relay the data. There is a massive flood of requests being sent to the servers of these online services to overload the systems. While you log in, for example, millions of other login requests are being made that paralyze the server data centers. As long as these nodes are under attack, issues will arise – not just with Blizzard. The online gaming service Steam has also been struggling with connection issues lately. Whether it is the same cause remains unclear. As well as which online services are exactly involved.
However, it is clear: Last night there was an update from the community manager Rynundu that attacks are still ongoing – so the problems in WoW will probably continue for a while.
Did your raid also have to be canceled because of this or did you log out in frustration?
This is an AI-powered translation. Some inaccuracies might exist.
In the second part of the column “Nerdhobbies” I want to confront you with my very personal favorite: Japanese animated series or simply: Anime!
Similarly, as a few years ago on the topic of gaming, anime fans are still confronted with many prejudices today. This starts with rather harmless things like “Anime is just for kids, after all they are animated series” and escalates to absurd, hurtful, and very thoughtless statements that anime is universally “virtual child pornography.”
Cortyn: Welcome to my column!
None of these people have engaged with such a series for more than two minutes or even deigned to watch an entire episode to perhaps understand what the interest of so many people is all about.
But as the saying goes in the countryside: “What the farmer doesn’t know, he won’t eat.”
Of course, there are also fundamental differences in anime regarding target audience, seriousness, and quality, just like in any other TV series. As a child, I was already fascinated by series like “Pokémon” or “Sailor Moon” (despite the fact that RTL2 even trimmed the plot and entire story arcs are missing in the German version).
Today, these two series would not captivate me anymore, yet I still hold on to anime and spend many hours each week on it. I would like to briefly introduce you to a handful of series that are worth watching.
Just choose one of them and give it 2-3 episodes to get excited about it, and you will realize that an exciting, complex plot can also be wonderfully realized in animation and in some cases even completely overshadows its “real-life” counterparts.
Please keep in mind that the short summary only outlines the beginning of the plot and the starting scenario – each of the mentioned series is at the top of my favorites list.
Sword Art Online
Genre: Action, Comedy, Drama
In the future, it is possible to immerse oneself completely in computer games using a high-tech helmet, creating an even more intense gaming experience. The teenager “Kirito” is among the first to log into the MMO “Sword Art Online” in this way and enjoys his first day in this world – until the “Log-out” function disappears.
From then on, Kirito is trapped in the virtual environment with many other players, and the only way to freedom is, according to the game developer, to defeat the final raid boss. But there is a catch: if a player dies in the game world, he also loses his life in reality.
Death Note
Genre: Mystery-Thriller
Yagami Light is an elite student who is about to start his studies, hates violence and crime but has resigned himself to the fact that he can’t change the corrupt world… until one day a book comes into his hands. According to the instructions, every person whose name is written on its pages dies. What first sounds like a bad joke quickly turns out to be the truth, and Yagami begins to systematically write all criminals into this “Death Note.”
It doesn’t take long for the police to notice this mass murder and start investigating against it. Thus begins a thrilling game full of intrigue, on one side Yagami Light, who wants to rise as the “god of his new world” by becoming “justice” himself, on the other side the police and some top detectives who want to uncover the type of murder and catch the perpetrator.
Attack on titan (“Shingeki no Kyojin”)
Genre: Action, Fantasy
For a long time, humans have lived in a last great fortress, which shields them from the rest of the world with high walls. Behind the wall, giant humanoids known as “Titans” wander around, from whom humanity hides. For almost 100 years, none of the residents have seen such a titan, until the false peace (who would have expected it!) is suddenly broken by an especially large titan looking over the wall.
Eren and his sister Mikasa must helplessly watch as a large part of their hometown is destroyed by the titans. After the shock has subsided, Eren decides to join the “Scouting Legion,” the only military unit that dares to venture out of the walls of the city to take the fight to the titans.
G.T.O. – Great Teacher Onizuka
Genre: Comedy
The 22-year-old Onizuka has set himself the goal of becoming a teacher. What motivates him to do this? The pretty girls of high school! After all, what could be better for a man than to surround himself with beautiful women all day? Of course, his plan doesn’t work out entirely, and he gets assigned the worst class there is: the students know exactly what rights they have and how they can get their teachers into trouble without suffering any consequences.
Thus begins Onizuka’s struggle for recognition and the attention of the ladies, during which some biker gangs are beaten and some laws of physics are broken.
The Devil is a part-timer! (“Hataraku Maou-sama!”)
Genre: Comedy
As in an epic saga, the heroes storm the demon lord’s palace and defeat him, leaving the fallen lord of darkness with no choice but to flee to another world – unfortunately, this happens to be present-day Japan. Even worse is the fact that the dark lord has lost all his magical powers during the journey and now has to make ends meet as an ordinary human.
This starts with the rent he has to pay, which forces the former ruler to work as a burger flipper at “McRonalds.” The situation doesn’t get any easier when one of the heroes also travels to this world to finally snuff out the demon lord’s life…
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There are many streaming sites on the internet, and with non-licensed anime, no one minds watching them with German or English subtitles.
I personally always watch anime with the original Japanese audio and English subtitles because I often don’t like German dubbing (and you also learn two languages a little in the process), but it’s only worth it if you understand enough English. You can find both German and English subtitles on this page: proxer.me
In general, I would ask you to purchase any anime you enjoyed after it is released in Germany (like Sword Art Online on Amazon), because otherwise anime lovers are cutting off their own flesh and the market for it completely collapses here.
Otherwise: Have fun with “Sword Art Online” and all my other favorites, until next time, and feel free to leave me your opinion (by the way, this is not a request, but a duty)!
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Both players are apparently French and belong to guilds that have strongly supported them in their plan.
French player reaches level 50 after 17 hours of continuous play
While you were probably blissfully lying in your beds or struggling to quest from level 13 to level 14, there was a commotion in France
The character Jake Shelton, a wizard with an impressively bushy moustache, reportedly reached level 50 around half-past five according to his guild War Legend. Now the tasks of the other two factions are still waiting for him. The player logged a /played time of just over 17 hours and 34 minutes. So he has – surprise, surprise? – played through. Whether he was really the first level 50 or if someone else beat him to it will surely be revealed in the coming days.
Details about the exact methods remain undisclosed. The guild’s message suggests that he had a rush partner by his side and was supported by the entire guild to be the first to break through the level 50 barrier.
On the Reddit forum, rumors are circulating about dark dealings known from numerous other MMORPGs, which have something to do with grinding, AoE attacks, tagging, and similar devilry. Malicious tongues also claim that large quantities of coffee and croissants were involved!
Experienced PvP alliance storms the fortresses
About the same time, as Jake approached level 35, the guild alliance Vae Soli likely placed the first emperor on the EU megaserver. The guild apparently coordinated beforehand to reach level 10 as quickly as possible in order to tackle the mission “New Queens Needed” together. As reported by the French website of a participating guild, the Vae Soli alliance began their assault on the fortresses of their opponents in the early evening hours while they were probably still trying to summon their mounts. (Fun Fact: After a /stuck, that works again).
They quickly achieved initial successes and soon the Imperial City was in the hands of the Aldmeri Dominion. The character with the highest score was crowned Empress. The honor went to “Tiu.” This took place in the “Vifespoir” campaign – so it is not binding for anyone outside of this campaign. Therefore, there is still plenty of opportunity to strive for the imperial title in parallel worlds.
By the way, the guild alliance Vae Soli consists of a total of 10 guilds that have already gained PvP experience in other games.
These French players love it when a plan works
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[intense_testimony_text]Mein-mmo.de says: Wow, that was quick. Well, the PvP crowning was to be expected, after all, players are ranked at level 50 when they enter the PvP area. The actions of the French guild were likely well-planned. Other alliances of players in parallel pockets of the TESO universe have surely achieved similar feats. In the coming weeks and months, the imperial title will have to be fought for and defended against real players.
Who ultimately was the first level 50 or the first queen will only become clear when the reports come in later.
The methods of the wizard who first reached level 50 will certainly be the topic of conversation. Such hardcore power leveling is neither desirable nor attainable for most of us, but for the participants, it was surely an adrenaline rush. Let’s see when the first veteran levels fall.
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What do you think? Impressive achievement or somehow stupid? How long have you ever played in one go and what success have you been proud of in-game so far?
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WildStar is a new massively multiplayer online game from developer Carbine Studios, set to release on June 3, 2014. The 2 factions, Dominion and Exile, are fighting for the planet Nexus, which was abandoned by the powerful Eldan race and now holds many technologies and resources.
In this video, Darion shows the beginning on the planet Nexus and discusses the basic mechanics of the game. Of course, things like the combat system, quests, and interface are included, but the overall presentation of the MMO is also examined.
Race: Draken Class: Spellslinger Path: Explorer Faction: Dominion
Is Darion as convinced by WildStar as the mein-mmo.de editorial team? Schuhmann, Cortyn, and Dawid, who have been enjoying the beta for months, have expressed very positive feedback about the MMORPG.
Attention tank drivers! Until tomorrow, April 1st at 7:00 AM, you can fill your empty accounts in World of Tanks and save a lot when buying premium vehicles. If you’ve always wanted to be the proud owner of an SU-122-44, AT 15A, or TOG II, your chance has come now. You will get a full 30% discount on these tanks! Generally, it’s worth taking a look in the premium shop at the moment, as there are some special packages at low prices. You can even get 50% off consumables and crew retraining!
Are you one of the frugal ones or are you chronically broke? Then don’t spend any money, but improve your WoT account with missions and bonuses. In addition to double crew experience, you can also earn 50% more credits when using heavy tanks and tank destroyers of tiers II to V. For matches with tanks of tiers VI to VII, you’ll still get 20%.
Of course, there are also special missions where you can score big! You should take out and polish your steel giants of tier IV or higher today, as their work is in demand!
How about 50,000 credits for missions that you can repeat as often as you want? Either you
Deal 35,000 damage with a tank destroyer in random battles, or
Deal 30,000 damage to your opponents with a heavy tank!
That should be easy, right? 😉
Only three times per account can you grab 5 large repair kits by destroying either 15 tank destroyers or 15 heavy tanks in a random or team battle with a tank of tier IV or higher! Nothing easier than that, right?
This is an AI-powered translation. Some inaccuracies might exist.
Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.
If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!
Account-bound World Experience Points, Equipment, and Weapons
The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.
The same system applies to ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!
It’s always about gold!
Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!
In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.
As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:
For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!
PVE + PVP = <3 ?
Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!
The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.
Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.
But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:
in the regions of Tyria.
in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
upon the release of new content in Guild Wars’ living world.
on holidays or during special events.
Done!
Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?
Which feature do you like best? What would you rather do without?
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or the Guardian:
The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.
Sounds very exciting at first, right?
More Balancing Is What It Will Be!
With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.
The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.
After the update, the proc chance will be 50%!
Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!
It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.
There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!
But what are the developers aiming for with all the changes?
Elementalists are to receive more survival and support abilities.
Engineers will become more versatile and can support their group.
Warriors will be less able to heal themselves but will be stronger overall in PvP.
The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
Necromancers will be more durable in battles.
The animals of the Rangers will obey faster.
Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.
Let’s Go Wild!
With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.
But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:
15 Wildness = 1% Critical Damage!
Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.
And what will you wear tomorrow?!
Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!
Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.
The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!
Do you want to see how all this looks live? But don’t forget to keep reading! 😉
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Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.
If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!
Account-bound World Experience Points, Equipment, and Weapons
The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.
The same system applies to ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!
It’s always about gold!
Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!
In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.
As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:
For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!
PVE + PVP = <3 ?
Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!
The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.
Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.
But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:
in the regions of Tyria.
in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
upon the release of new content in Guild Wars’ living world.
on holidays or during special events.
Done!
Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?
Which feature do you like best? What would you rather do without?
Oops, unfortunately this affiliate widget is no longer available.
All Guild Wars 2 fans should mark April 15, 2014 in red on their calendars, because the upcoming update truly brings a flood of new features! So many that we have compiled all the news from the past few days for you! The focus of the changes was the game system itself, so there will be new features like attributes and changes to numerous existing functionalities.
The Revised Attributes System
I can already hear your outcries – some will demonize the developers and claim that this marks the downfall of Guild Wars 2 (just like World of Warcraft), while others will simply rejoice: You no longer have to visit the class trainer and buy training manuals to achieve the ranks of Expert, Master, and Grandmaster! For new characters, the unlocking of different attribute ranks has been accelerated, so you can individualize your character faster – after level 30, the whole process has slowed down to give more time to understand the system. In summary, the automatic unlocking of ranks will now behave as follows:
Level 30: Expert
Level 60: Master
Level 80: Grandmaster
Attribute points have also come under the developers’ scrutiny! Until now, you could allocate 70 attribute points, with five invested in an attribute line each time. This has been compressed, so you now only have 14 attribute points available, but you no longer need to invest five points to increase an attribute. Only six points are now needed for a complete attribute line. From level 30 onwards, you can earn an attribute point every six levels, and from level 67, you will receive 2 at once. In return, you will also receive 50 of the respective value when spending a point in an attribute line.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]It will be exciting to see how the new system feels. There are parallels that can be drawn to World of Warcraft, where the system was similarly compressed. Many players still miss the feeling of being able to allocate a point with every level-up – it was somehow a small interim success on the long journey to the maximum level.[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
The resetting of chosen attributes will also be simplified. In the future, you will be able to change your attributes whenever necessary – except in combat, of course. Even better: You can unlearn individual attribute points without having to redo your entire selection! And even much better: It will be completely free!
But beware: All newly created characters will have to unlock the main attributes after the release of the feature pack. For this, you will need the new attribute guides, which you can obtain by completing dungeons, mini-dungeons, WvW, parts of your personal character story, specific bosses, and discovering certain areas on the world map. Is that too much work for you? Go to the class teacher and buy them, as long as you have the necessary money! 😉 The attributes of your old characters will of course remain intact.
Omg! 40 New Grandmaster Attributes!
Not for every class – but overall! In each attribute line, you will find special Grandmaster abilities that will open up completely new possibilities for you. An example for the Ranger:
Ranger: His arrows are fast and deadly, but in some scenarios, they are not as fast as they need to be, and opponents can simply dodge them. With this attribute for marksmanship, the longbow arrows fly at double speed, thus allowing for particularly high accuracy at long distances.
or the Guardian:
The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.
Sounds very exciting at first, right?
More Balancing Is What It Will Be!
With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.
The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.
After the update, the proc chance will be 50%!
Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!
It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.
There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!
But what are the developers aiming for with all the changes?
Elementalists are to receive more survival and support abilities.
Engineers will become more versatile and can support their group.
Warriors will be less able to heal themselves but will be stronger overall in PvP.
The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
Necromancers will be more durable in battles.
The animals of the Rangers will obey faster.
Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.
Let’s Go Wild!
With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.
But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:
15 Wildness = 1% Critical Damage!
Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.
And what will you wear tomorrow?!
Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!
Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.
The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!
Do you want to see how all this looks live? But don’t forget to keep reading! 😉
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Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.
If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!
Account-bound World Experience Points, Equipment, and Weapons
The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.
The same system applies to ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!
It’s always about gold!
Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!
In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.
As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:
For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!
PVE + PVP = <3 ?
Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!
The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.
Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.
But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:
in the regions of Tyria.
in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
upon the release of new content in Guild Wars’ living world.
on holidays or during special events.
Done!
Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?
Which feature do you like best? What would you rather do without?
Oops, unfortunately this affiliate widget is no longer available.
This is an AI-powered translation. Some inaccuracies might exist.
Finally, the day has come: millions of players eagerly awaiting the launch will dive into the servers of The Elder Scrolls Online today. The question remains whether the so-called mega-server can truly withstand the influx with its overflow technique.
Of course, we hope that diving into the atmospheric world of Tamriel will not be ruined by immersion killers (aka server problems *cough*). But if things go otherwise, we would like to provide you with a first contact point here.
It would also be great if you participate and comment regularly. This way we can help each other! Just like reporting annoying speed traps on the highway to your trusted radio station!
The majority of MMORPG players among us have probably already gathered experiences with early starts and releases of larger titles. From smooth starts to six-digit queues to weeks-long disruptions, yes, exactly “weeks long,” it has all happened. You can read more about early access, 5 days before the actual release, here.
+++The mein-mmo.de Live-Ticker for TESO+++
11:30 AM: Welcome to today’s Live-Ticker show for Elder Scrolls Online. Did you find yourself mentally sitting in an inn in Tamriel during your elaborate breakfast this morning? Then you’re in the right place! There are only 1.5 hours left until the launch. The anticipation is huge, the red carpet is already being rolled out, but not in Los Angeles at an Oscar ceremony, but for the head start of TESO!
12:00 PM: The calm before the storm. Only one hour left until the long-awaited inauguration. Zenimax is still holding back – when will the first information appear? Some have reported that their access code has not arrived. It might be worth taking a look in the spam folder.
12:05 PM: Steal Vainly: There seem to be issues with verifying the IP address. This confirmation email is not being sent to some.
12:08 PM:The servers are online! It starts now, about 50 minutes ahead of schedule!
12:25 PM: My newly created Khajiit is just taking its first steps (a bit annoying that the zoom feature during character creation didn’t work). So far, everything is running smoothly. If someone still wants to join, they can still do so by purchasing the Imperial Edition.
12:31 PM: Haven’t found a name yet? We recommend this name generator: http://fantasynamegenerators.com/ (Navigation: Fantasy Names -> Elder Scrolls Races)
1:00 PM: Everything is running smoothly so far. It will get exciting when the Americans gradually start joining. We wish you continued fun!
1:05 PM: No, this is not a beta, but early access (early access!). Haven’t found a suitable race yet? Look here.
1:30 PM: Some players are now receiving error messages. This is mainly due to early access: Today, those who can play 5 days before the actual release are starting (Imperial Edition or digital standard version from the Zenimax shop). Other pre-order customers will only gain access in 2 days. Overall, it is still running quite well.
2:45 PM: Workaround for the issue with the missing zoom during character creation: Simply create a character like that – log out, and then create a second character properly, for which the zoom will then work.
4:15 PM: Be careful: Do not delete the character on which you received the bonus content. If it happens, report it to support (they generally respond very quickly).
6:45 PM: Hats off to Zenimax, it looks like a nearly smooth start, as there have been almost no complaints. The server levees could withstand the first flood of players without any problems. It is almost to be expected that the next phases will also go well.
8:15 PM: Our reader “Der Blobb” confirms this impression. He has been playing without problems since this afternoon, everything is fantastic, he says. He is also impressed by the very high number of players.
01.04.2014
1:10 AM: Only 12 hours left until the next pre-order wave! Early access of 3 days starts at 1 PM.
12:14 PM: Off to Tamriel, the servers are open for you (@3 days early access)!
7:10 PM: Maintenance: “At this time, we expect that it will be available again later in the evening and will inform you as soon as this is the case.”
04.04.2014
1:00 AM:The Elder Scrolls Online is now officially released. Due to the somewhat cut down early access phase and the problems with access codes, the German community wrote the following in the forum: “Anyone who has early access to the game now has until Sunday, April 6th, to activate their account to live by entering the code. The 30 free days will only begin once you activate your account and not already on April 4th. Anyone who purchased the game digitally will automatically receive this time, as you do not need to enter codes.”.
On Sunday afternoon, the fantasy MMORPG The Elder Scrolls Online opens its doors for the pre-order customers of the Imperial Edition. Developer Zenimax expects a rush and is well prepared for it.
High Expectations for the The Elder Scrolls Brand
5 million players have taken advantage of the opportunity to look inside the bag where the TESO cat resides during the various phases of the beta. Expectations were high: after all, The Elder Scrolls Online stands in a glorious single-player tradition. The brand has been a household name in the gaming world since Morrowind. Zenimax, the parent company of Skyrim developer Bethesda, had high expectations to meet.
Thus, the beta did not exactly bring waves of enthusiasm, but instead sparked heated controversies. Some saw their vision of another The Elder Scrolls installment jeopardized by too many MMO elements, while others were annoyed by the single-player elements in the MMORPG mix.
Hardly any other game has caused such debates in recent years as The Elder Scrolls Online.
Chief developer Matt Frior is certainly optimistic about the future of his baby. And he can be. Experts estimate that of the 5 million players in the beta, at least 20%, or nearly a million, will be present at launch. More optimistic estimates suggest 40%, which would be two million. To ensure a smooth launch, the EU mega server is still in the USA. This allows technicians direct access in case something goes wrong. The rush at launch will also be cushioned with overflow servers.
With a trust bonus of one to two million players at launch, golden times are ahead.
After all, Zenimax employs a large team of developers who are already working on designing content to keep players engaged once the starting content is exhausted.
But that will take a while anyway. There are three different factions in The Elder Scrolls Online. Once a player has completed the quests of their own realm and reached the maximum level of 50, they can tackle the quests of the other two realms. These are adjusted to their level, providing a challenge even for experienced heroes.
Frior and Zenimax are taking an unusual approach in the player versus player combat. There will be a large massive zone where the three realms will fight over every farm, every hamlet, and every castle.
The odd number of three factions should prevent a single realm from becoming too dominant. If that happens, the other two alliances will band together and attack the prevailing realm.
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In recent months, we have reported extensively and frequently about The Elder Scrolls Online. We can hardly wait for it to finally start – after all, it seems that the Groinkh has completely disappeared! The official release is set for April 4th at 1 AM.
Anyone who orders the Imperial Edition now can set off on Sunday at 1 PM (daylight saving time already accounted for). Also, holders of the Standard Digital Edition directly from Zenimax can enjoy this luxury.
Additionally, Zenimax is offering some special features: The most important is that every player who gets the Imperial Edition gains access to the exclusive Race of the Imperials. This class is not only stylish but also ideal for tank tasks. You should not look a gift horse in the mouth – and the one included with the Imperial Edition is a mount that should widen the lead over other players.
A often overlooked advantage that hits hard upon closer examination: With the explorer package that pre-order customers receive, every race can be played for every realm. Without this pre-order bonus, the player is limited to only three races per faction. According to developer Zenimax, there are no plans to grant this privilege later. It will remain restricted to pre-orders.
And of course, the delightful head start of five days also plays a role: Who wants to troll on Facebook for five days, read gaming sites, and wait for Friday when everyone else is already gaming… It’s a bit like Christmas coming only on December 29th at 1 AM.
We at mein-mmo.de would be very happy if you purchased the Imperial Edition or any other game or hardware through our site on Amazon.
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Because that way we get a small piece of the pie – and not from your piece, but from the industry’s. We are currently working without any partners, without commercial support, and without a safety net. Therefore, we welcome every kind word, every critical comment, and every nod in our direction. This way you ensure that you continue to receive independent, up-to-date, fresh, and somehow different information about The Elder Scrolls Online and other current MMOs.
This is an AI-powered translation. Some inaccuracies might exist.
Some have certainly already heard: Recently, Perfect World, the publisher of Neverwinter and Star Trek Online, announced a new title called “Swordsman”. What makes this Asian spin-off special is that it is a Martial Arts MMORPG based on the famous novels by Louis Cha – which have sold over 100 million copies worldwide. Not bad, right?
One can almost expect an exciting story, as long as the developer studio does not mess up the implementation. This is also the central theme of the video: We are given insight into the elaborate story of the upcoming free-to-play MMORPG Swordsman. You also get a good impression of the game’s graphics and atmosphere.
It definitely reminds me of Age of Wulin, especially since there is talk of unique fighting styles, schools, and battles for guild territories. I am still a bit unsure whether such a specialized title can be successful here. The times when Jackie Chan, Bruce Lee, and especially Chuck Norris filled the cinemas are quite a while ago.
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This podcast is about the question of which class to play in The Elder Scrolls Online. To this end, Dom and I (Darion) have looked at all the classes and discuss their playstyles, which weapons are well-suited, and what kind of armor to choose.
In addition, we have strayed a bit off-topic and also discussed the tutorial, healing/tanking, and a few other Elder Scrolls Online-related things. Lastly, we also answer your questions about the game.