Heroes of the Storm: Sylvanas Windrunner as the new hero in the trailer

Blizzard naturally didn’t miss the opportunity to present something new for Heroes of the Storm at PAX East 2015. The game has been in beta for a few weeks now and receives regular updates with new heroes. As a beta tester, you can also look forward to a new map.

Food for Beta Testers

The Banshee Queen Sylvanas Windrunner was introduced as a new champion at PAX East. You will soon be able to play her on the new map Tomb of the Spider Queen. The new map brings even more action to the HotS gaming experience, as the lanes are very close together, increasing the risk of a gank compared to, for example, Sky Temple. Blizzard is also improving the gameplay in several ways. Players will soon be able to mute their teammates and rate them after a game. The hero level increase from 10 to 20 also ensures long-term motivation. You can take a closer look at the new champion Sylvanas in the following trailer:

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College thanks to Blizzard

The game developer is also thinking about eSports: With the Heroes of the Dorm tournament, Blizzard not only promotes the eSports potential of HotS but also provides the winning team with $450,000 for college education. Young students can thus improve their finances for the not cheap education in the USA.

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Overwatch: Beta begins in the fall!

As expected, at PAX East, some cats will be let out of the bag, especially with Blizzard, this is almost a given. They kicked things off directly with Overwatch. The beta should start later this year, and indeed it will: It begins worldwide this fall!

Anyone who has not yet signed up for the upcoming Blizzard shooter should do so urgently on the official site. Find more info about signing up for the Overwatch beta here.

Of course, they have not yet committed to a specific date – but at least this is a clear sign that the game’s development is progressing well. There will be further revelations about Overwatch, more on that later! (Update: Read more here about the 2 new heroes and the map Watchpoint Gibraltar).

If you want to learn more about the game, we recommend our Overwatch theme page.

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EVE Online Theft – Every day the groundhog greets

That EVE Online is not a walk in the park, not only players of the game should have noticed. Much more, New Eden resembles a post-apocalyptic wasteland where everyone is only concerned about their own advantage. This has now been impressively confirmed once again through a billion-dollar theft.

600 billion ISK or 13,000 US dollars

The thief named Non Erata had infiltrated the Corp Vanguards Frontiers (VAF) six months ago. There, he seems to have gained the trust of CEO ladygrey relatively quickly, as giving a new member rights that allow access to a large part of the Corp assets after 6 months is unusual. He must be quite charming, this Non Erata. And so, on a night when all other VAF members were offline, he grabbed all the assets. Total value: 600 billion ISK. Since you can buy game time with ISK in EVE Online, a real equivalent can also be determined, which is 13,000 US dollars.

EVE Online character VULD

Not the first theft

Non Erata is not the first to achieve such a theft in EVE Online. One wonders, as a layperson, whether the leaders of large alliances and corps with billion-dollar assets learn nothing? This question cannot be answered easily. Alliances in EVE function more like a company with different departments. An individual would lose track or have no time to coordinate everything. That’s why rights must be delegated: One takes care of production, another collects the raw materials, some alliances have traders who make high margins in the market. You have to trust others to be successful. But even people you have met in real life can still disappoint you.

By the way, Non Erata has announced that he plans to scam someone again in the future. Let’s see how long it takes him this time to gain the trust of a CEO.


If you’re interested in experiencing conflicts like these firsthand, we recommend taking a look at the articles “What is EVE Online” and “3 reasons why you should start with EVE Online“.

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HearthStone: The Path to Megahit

At the last BlizzCon, some of the early design ideas for HearthStone were shown. It was already clear back then that Blizzard’s card game was by no means as well thought out from the start as it seems today. At this year’s GDC, Senior UI Designer Derek Sakamoto shared some insights and showed us early images from previous versions.

HearthStone with Single Player Campaign

In a very early phase of the project, it was not yet clear where exactly the focus of the game should be. Was it preferable to create an exciting single-player experience? Did it need an exciting campaign?

Hearthstone Singleplayer

Back then, both questions would surely have been answered with “Yes”. An initial mode of the game envisioned that the player would progress step by step through all of Azeroth. They would start in the Elwynn Forest and unlock new areas with each battle won, where new cards and challenges awaited, functioning much like quests in WoW. This idea was discarded relatively early – by the way, the whole game was written in Adobe Flash back then!

Complex, More Complex, the Chain

A few years ago, it was also uncertain how complex HearthStone was meant to be. At the time, there were still mechanics like “the chain”. Players of Magic or the original “Warcraft Trading Card Game” surely understand this term. Each time the opponent played a card, one could respond directly with a card. If Player A played a minion, Player B could destroy it with a spell in the same turn – unless Player A also had an ability that would counter Player B’s spell as a reaction.

Hearthstone 3D Cards (Alpha)

What is a great enhancement for dynamics and strategic planning in the offline world would have only hindered the online game. Ultimately, a clear distinction between “My turn” and “Your turn” was made – with the only exception of secrets, which the opponent cannot control specifically.

A whole game just as an interface

Warcraft Legends Hearthstone Classes

The developers of HearthStone quickly realized that the user interface (UI) basically makes up the entire game. There is no real world in which players can move. This realization results in everything in the large “box” of the game having its own place.

For example, the selection screen for the 9 classes was taken. Everything here is firmly anchored, and the entire design is centered around the hero portraits. At some point, the idea might come to create a new class – but the interface is not designed to be “extendable”, but rather tailored to the current state.

Immersion before utility

Hearthstone Prototype Loading Screen

Although HearthStone is ultimately “just” a card game, the aim was to create an immersive atmosphere. This should already happen in the loading screen. In the current version, you see the entrance of an inn – immediately after loading, you are welcomed by the innkeeper and zoom in on “the box” in which HearthStone is located. Within this box, everything has its own place; it should feel like you need to unfold the different areas to access them.

It is admitted that this decision was not well received by some players. For example, if you want to change a single card in your deck during the “Curse of Naxxramas” expansion, it takes quite a few clicks because you cannot directly jump to the “Collection”. The motto at HearthStone is “Immersion before utility,” but still prioritizes “Gameplay over everything else”.

In summary, it can be said that the development of the million-dollar success initially took many different directions before the right path was found. Additionally, the current title sounds much cooler than “Warcraft Legends – Fire and Ice,” what do you think?

Warcraft Legends Hearthstone
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Source(s):
  1. hearthpwn.com

My MMO asks: What was your first MMO?

Our question to the community today is all about first love, the first MMO.

Every beginning has its magic, a dead writer once said when he was still alive. We consciously avoided nasty, sexually suggestive puns like “What was your first time?” in the headline. Although they would have been quite appropriate. Because just like the “first time”, this other first time was a formative experience for many of us. And since the “first time” is often quite overrated, perhaps even more important.

You know the drill from recent Fridays. Usually, we talk your ears off all week. Now it’s your turn. Let us know in the comments what your first MMO was. What comes to mind first when you think about that time? And does it still hold a special place in your heart?

DaoC Screenshot

My first MMO was Dark Age of Camelot. I was a great hero, had my own crew of loyal and capable companions, created my own tactically challenging playstyle that no one else on the server cultivated, and stood out in forums with pointed and witty remarks. I was so elite. Yes. In my memory, it was just like that. And I don’t want to hear anything contrary. It’s bad enough that no one believed me in the next MMO, in WoW!

How about you?

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Evolve: Balance patch will arrive at the earliest next weekend

In Evolve the balance patch for PC is expected to arrive in at least 8 days, said the co-founder of the studio Chris Ashton in the forum.

The balance patch for Evolve is still awaited. It is said to contain various buffs and nerfs. Especially the monster “Spirit” is expected to be hit hard, while some hunters may become stronger after the patch.

In a response in the official Evolve forum, Chris Ashton mentioned that the PC patch can earliest be expected the weekend after next, on March 14th and 15th. And that only applies if the patch passes testing, so it does not introduce more bugs than it fixes.

The pace of the patch is considered too slow, and they are working internally to improve the processes so they can be faster next time.

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Destiny: Xur, Agent of the Nine, offer and location on March 6th

In Destiny, Xur, Agent of the Nine, visits the Tower on Friday, March 6, and offers his exotic goods.

Xur has a steep career in Destiny:

  • In the beginning, no one knew him (“In which loot cave do these strange coins drop exactly?”)
  • Then he was a hidden gem. (“An exotic rocket launcher? Who’s going to buy that? I won’t waste my Exotic slot on this… what’s it called? I can’t even pronounce it? Is there a ‘J’ after the ‘G’?”)
  • Later, everyone was excited and eager to see what he would have. (“No matter what armor piece he has, I’ll finally be 27!”)
  • Even later, everyone was still curious about what he would have, but this was coupled with a dose of disillusioned bitterness and a kind of Xur gallows humor that, even when he brought something good, melted away into a kind of British understatement: “At least he has the weapon this time that I’ve been drooling over for three months… that jerk!”
  • And now, one practically knows in advance what he will have and is moderately curious if it will actually be so. The Xur bashing is now so embedded in the DNA of Destiny players that he can expect no praise. Players’ expectations are rising as they have more and more Exotics, while Xur doesn’t get any better.

In the last two weeks, players have accurately predicted Xur’s offerings. The question is whether they will be right in the third week as well. We have summarized the current prediction for you here.

Destiny-Xur

All about Xur, the Agent of the Nine, in Destiny on March 6, 7, 8.

When will Xur arrive in Germany, Austria, and Switzerland at the Tower of Destiny?

Xur will arrive at the Tower on Friday, March 6, at 10 AM our time and will leave again on March 8, also at 10 AM.

Where will Xur be this week? What is his position, his location?

He is in the bar. Our friends from ProNDC will show you the way.

https://www.youtube.com/watch?v=YlvQlfWeFMw&feature=youtu.be

What do the numbers in parentheses next to armors mean?

Exotic armor pieces are identical to other models of the same type but differ in their stats. We have written an article about the new maximum stats for intellect, discipline, and strength in Destiny.

What exotic weapon does Xur have this week in Destiny? What is available for Titans, Warlocks, Hunters?

Xur sells the sniper rifle Ice Breaker for 17 strange coins. The weapon is considered essential, even though it has been offered by Xur multiple times. When he sold it for the first time, he recorded record revenues.

Destiny-Eisbrecher

Titans can look forward to the Helm of Saint-14 (106/114), which some are still very excited about. If you want to see this thing in action: Here Titans dig a bubble tunnel thanks to the helm.

Destiny-Helm-des-14-Heiligen-063

Hunters can get the gloves Ahamkara’s Spine (91/98) for 13 strange coins.

Destiny-Ahamkaras-Rückgrat063

For Warlocks, he sells the Skull of Dire Ahamkara (94/101) for the first time. This helm is the only armor piece that Xur has never sold before. For weapons, the exotic machine gun Thunderlord and the auto rifle Hard Light are still missing.

Destiny-Schädel-des-schrecklichen-Ahamkara-063

There is also a chest engram and heavy ammo synths.

The predictions have indeed been correct. That’s three in a row.

What can he upgrade this week?

Xur can upgrade 6-7 weapons and 6 armor pieces each week, upgrading them from their “Vanilla” version (300 damage, 30 light) to the “Darkness Awaits” edition (331 damage, 36 light). We explain exactly how this works and what it costs in the Xur Upgrade Article.

Destiny_Bad_Juju

Xur can upgrade the following weapons this week:

  • The auto rifle Suros Regime
  • The pulse rifle Bad Karma
  • The scout rifle MIDA Multi-Tool
  • The fusion rifle Plan C
  • The exotic machine gun Thunderlord
  • And the rocket launcher Gjallarhorn

Destiny-Mask-of-the-Third-Man

The following armors can be upgraded this week

  • The Hunter helm Achylo-phage Symbiote (97/104)
  • … and the helm Mask of the Third Man (extremely powerful 116/125)
  • For Titans, the Helm of Inmost Light (100/107)
  • … and the other helm an Unyielding Skullfort (95/102)
  • For Warlocks, the helm Light Beyond Nemesis (respectable 111/119)
  • … and the gloves Sunbracer (86/92)

For those who want to stay updated on Destiny, you can follow us on Facebook, subscribe to our Twitter, or simply bookmark our Destiny topic page. Well, totally connected.

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Destiny Weekly Update: There will be another patch before House of Wolves

Bungie has now announced that there will be one more update before the “House of Wolves” DLC. However, what will be included in 1.1.2. is still unknown.

The Weekly Update usually informs the community about what is happening in Bungie’s online shooter “Destiny” and what the next plans are. Since it is only published in English, we report weekly on what is new. This week, the information is even scarcer than usual. The only statement the community manager of Destiny lets slip is: “There will be one more update before the release of House of Wolves.” The next patch 1.1.2. is still weeks away.

There are no hints about what will be included in the update. The fans’ favorites for months have been a larger vault, fixing certain bugs in the raid “Crota’s End” and the introduction of more PvE events.

It looks like after the eventful and informative past weeks, the end of which saw Patch 1.1.1., we may now prepare for a rather quieter phase.

This thing has actually made it to the Community Video of the Week. Randal the Vandal has now gained cult status among a small group, the level 8 mob has an obscene amount of health:

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What would you like to see in the likely last update before House of Wolves?

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Source(s):
  1. Bungie.net

Star Trek Online pays tribute to Leonard Nimoy and other legends

In the MMO Star Trek Online, statues and plaques commemorate the late actor Leonard Nimoy and other faded personalities from the Star Trek universe starting today.

Star-Trek-Online-Spock-Trauerfeier

When the Star Trek Online community learned of the passing of Leonard “Mr. Spock” Nimoy, thousands of them flocked to a spot on the virtual planet Vulcan and remembered the man and the character that many of them have followed since childhood and who may have guided some of them.
At Cryptic Games, the developers of STO, it was then decided to create a virtual monument for Mr. Spock and Leonard Nimoy. In fact, there are now several that have been unveiled today. On Vulcan, a statue now stands at the spot chosen spontaneously by the mourners. It bears the inscription “Live Long and Prosper.”

On New Romulus, a statue has also been erected. Inscribed here: “The needs of the many outweigh the needs of the few or the one.” The reunification of Vulcans and Romulans was one of Spock’s life goals in the Star Trek universe.

STO-Romulus-Spock

In the coming weeks, black flags will also fly in the Earth drydock, in those of New Romulus and Qo‘noS.

In the memorial sites, plaques will be placed with the names of fallen legends of the Star Trek family like DeForest Kelley (Bones), James Doohan (Scotty), and those of the couple Gene Roddenberry and Majel Barret (Lwaxana Troi). Players can click on the plaque to read the names, birth and death dates, as well as a personal quote.

STO-Gedenk-Tafel
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Source(s):
  1. STO

The Elder Scrolls Online: Due to the brutal legal system now rated 18 by PEGI

In The Elder Scrolls Online, the law system seems to be a bit too brutal for the PEGI. The age rating has now been raised from 16 to 18.

We didn’t notice it, but the community manager for the German-speaking TESO fans, Kai Schober, speaks in the official forum about PEGI (Pan European Game Information) deciding to re-evaluate TESO. The reason is probably the law system. It allows attacking and murdering innocent citizens as well. The Elder Scrolls Online even advertises this somewhat in the trailer for the update.

And indeed: In the trailer, the new age rating with the red “18” is displayed for the first time; previously, it always showed a yellow “16.”

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The PEGI assessment is relevant for players in Switzerland and Austria. There will be no change in the assessment by the USK responsible for Germany.

According to Schober, no online game has been re-evaluated due to a patch before. This seems to be a premiere, which Zenimax would probably have preferred to avoid. Let’s see if there will be any official statement regarding this.

What do you think? Does the law system now turn Tamriel into Vice City? Should Zenimax fully embrace the new image of The Elder Scrolls Online as a gangster game and go all-in on sex, murder, skooma, and subversive soundplay with offensive texts?

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Source(s):
  1. TESO Forum

Elite: Dangerous will later also come for Playstation 4 and Mac

The space MMO Elite: Dangerous is currently exclusively available on consoles for the Xbox One for a limited time. However, this is only temporary, as studio head David Braben has now announced.

Today, news is circulating in Europe from last night that the PC version of Elite: Dangerous, which was released in December, will already come to the Xbox One this summer.

In the United States, they are a bit further along. David Braben, the head of Frontier Development, tweeted that the deal with Microsoft is a “time exclusive” for the Xbox One. Later, Elite: Dangerous is also to be released for other platforms, such as the PlayStation 4. A port for the Mac is already a given.

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Destiny: The Xur Prediction – What will he sell tomorrow?

In Destiny, there are now predictions about what Xur, the Agent of the Nine, will sell on Friday. The last times, the prophets were right.

Tomorrow on 6th March, Xur, the Agent of the Nine, will appear again in the Tower. That much is certain. In the last months, that was all that was known about his visit in advance, but that has changed in Destiny over the past few weeks. Users have repeatedly surfaced in the reddit forum and were able to announce in advance what Xur would have in his inventory. Twice out of two times, they were right.

Also, predictions are being made for the third time. However, this time, it is not the Japanese user Megaman, who has withdrawn and so far has only revealed part of the inventory and given hints. The current information comes from another user named maimonguy. He accurately predicted the last inventory of Xur and reveals the complete, purported offer for tomorrow.

Destiny-Xur

About packet sniffing, tired prophets, and Xur doppelgängers

The method being used boils down to a relatively complicated and elaborate packet sniffing. One cannot see too far into the future, and there is a philosophical danger, as one knows from science fiction films: “Can the future itself be changed by viewing the future?” At least the Japanese user Megaman respects this, although in reality it is not that philosophical or abstract but quite banal.

For Megaman believes: Bungie could replace the “normal” Xur, whose inventory can be predicted, with “the other Xur” if too many know about the loot in advance. The “other Xur” has an inventory that Bungie manually selected. Therefore, Megaman refrains from making further predictions.

His colleague does not see it quite so tightly and announces the following inventory:

What will Xur have on 6th March? What predictions are there?

Xur is supposed to sell the sniper rifle Icebreaker for 17 strange coins tomorrow.

Destiny-Eisbrecher

For Titans, he supposedly has the Helm of Saint-14 (106/114).

Destiny-Helm-of-Saint

For Hunters, he offers the gloves “Ahamkara’s Spine” (91/98).

Destiny-Ahamkaras-Rückgrat512

For Warlocks, he sells for the first time the “Skull of Dire Ahamkara” (94/101). This helmet is the only piece of armor that Xur has never sold before. The weapons still missing are Thunderlord and Hard Light.

Destiny-Ahamakara

According to the prediction, there will also be a chest engram and heavy ammo synthesis.

Of course, this data is unconfirmed. No Bungie employee has come and admitted shaking their head, “Damn, you caught us again!” If you definitely want to know what Xur is selling tomorrow, you can find out tomorrow from 10:00 AM, for example, in our almost ritualized Xur article.

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Source(s):
  1. Megamans Erklärung

Funcom: Legos are not a hit, Anarchy Online, Age of Conan, The Secret World aging

Funcom faced drastic revenue losses in 2014 compared to the previous year. The reason is the aging MMOs and thus dwindling revenue from titles such as Age of Conan, The Secret World, and Anarchy Online. The Secret World is reportedly holding up the best. The hopeful candidate Lego Minifigures Online seems to be falling short of expectations.

Funcom has been in crisis for years. The last major game released was the dark fantasy MMO The Secret World. It was launched in July 2012 precisely between Diablo 3 (May 2012) and Guild Wars 2 (August 2012). Since then, they seek to transition to smaller titles across multiple platforms and, above all, save, save, save. However, this has not yet shown a significant effect.

The other live titles in Funcom’s stable, “Anarchy Online” (2001) and “Age of Conan” (2008), have long seen their best days. The age is also blamed for the lower income compared to 2013: The live games are aging, as they say. And the trend will continue, as we all know from our own experience: One simply does not get younger.

However, December 2014 is said to have been good – there were some events in the games, so they exceeded expectations in the fourth quarter and shrank relatively little compared to the third.

Age of Conan

Anarchy Online and Age of Conan still make money … but who knows for how long?

There is no guarantee that these aging games will entertain for much longer. It is expected that their income will continue to decline. However, the financial report assures that they will be maintained as long as they contribute positively to the company’s overall balance.

Even though things went well in December 2014 for the MMOs, the whole year looks bleak. In 2013, revenue was still $21.4 million, but it fell to $12.6 million in 2014.

Funcom-Investor-Report_t

Lego Minifigures Online not the hit expected

The hopeful candidate Lego Minifigures Online seems to have led to greater expectations than what has come out so far. It is said that the initially set goals will not be achieved soon in 2015, requiring more time. An attempt to transition from microtransactions to a type of subscription (Unlimited Membership) has been well received by children and parents, which gives hope. They continue to work on the game and aim to bring it to new platforms in the first half of 2015.

Meanwhile, they continue to restructure the company, separating from the “Work for Hire” sector and believing they can reap the fruits in 2015.

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Final Fantasy XIV: More details about Heavensward will be revealed this weekend

In Final Fantasy XIV, mastermind Naoki Yoshida will share more details about the first expansion “Heavensward” this weekend.

Naoki Yoshida - Producer of Final Fantasy XIV
The producer of FF XIV: Naoki Yoshida, we met him at Gamescom.

If there is a guiding light among the heads of MMORPGs, it is probably Naoki Yoshida. He is the one who pulls all the strings of Final Fantasy XIV together. He takes on the big presentations as well as the small ones, has the ideas, is dedicated, lives and breathes his game. While in other games the “big shots” often appear rarely and operate more in the background, it is different with Yoshida; everything relevant to FF XIV essentially goes through him.

For Saturday evening our time, a one-hour panel on Final Fantasy XIV has now been announced for GDC in San Francisco. It will be interesting to see what fresh details there are about the first expansion of FF XIV. What we know so far, we have summarized in this article.

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Destiny: Over 1.1 billion hours played – expectations far exceeded

Bungie’s MMO shooter Destiny has been played for over 1.1 billion hours. The average player spends over 3 hours a day, far exceeding expectations.

At the GDC conference in San Francisco, Bungie announced the current figures for its colossus. This was taken over by John Hopson, who is responsible for user research at Bungie, telling the developers what players really want.

Destiny-ATS8
Man, if you keep playing so much Destiny, all your eyes are going to be square!

Numbers are gigantic

They currently have over 17 million registered players, 200 billion aliens had to face the consequences, and gamers spent 1.1 billion hours in the world of Destiny.

What is particularly impressive is the figure of “3 hours”; this is how much playtime the average Destiny player spends daily on the game. According to Hopson, they did not expect this number at all. They had estimated only 39 minutes a day at Bungie.

The average player has played Destiny for 77 hours and completed 200 activities.

The hours are distributed relatively evenly across the various activities. Only the Loot Cave messed things up.

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  1. gamespot

Elite: Dangerous is coming to Xbox One – should not be “dumbed down”

As announced at the GDC fair, the space MMO Elite: Dangerous is set to be released for the Xbox One console this summer.

At the GDC fair taking place these days in San Francisco, developers mostly keep to themselves. Some technical innovations were presented to each other – this also interested the media; otherwise, they give talks on how to deal with the new social media, how to maintain a community, and of course a lot of techno-speak. A lot of new things happen there, but little is really reported. A highly anticipated presentation of The Division did take place, but much to the fans’ dismay, it remained completely under wraps.

However, there are exceptions, and they are all the more delightful: Elite: Dangerous, the space MMO, is expected to come to the Xbox One later this year, in the summer. As the head of Elite, Dave Braben, states, it will provide the “complete authentic Elite experience” on the Xbox. It will not be “dumbed down.” Braben promises that the port will not slow down the development of the PC version. It was released in December.

Here is the trailer:

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Armored Warfare introduces its progression system in a video

The military MMO Armored Warfare does not hold back and presents its “deeper” gameplay systems in a nearly half-hour video. This focuses primarily on the progress a player can achieve if they remain loyal to Armored Warfare over a longer period.

Armored Warfare Progress

The US studio Obsidian has earned its merits with RPGs like Fallout: New Vegas, Neverwinter Nights 2, or South Park: The Stick of Truth. When they received the commission from my.com to create something that resembles World of Tanks, but not quite so, they probably decided to focus especially on the “Progression” system. This regulates how the gameplay is “worth it” for the player in video games, in Armored Warfare, it means how he gets stronger tanks, better weapons, and assembles a capable crew.

All about this progression system, with which Armored Warfare wants to score points against World of Tanks, is now available in this 27-minute video.

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Overwatch: New hero could be a cowboy who writes about himself

With the upcoming arena shooter from Blizzard, Overwatch, hints of another hero have surfaced, who is likely to appear at PAX East in Boston.

It would be much more exciting if Overwatch had already been released and we were all playing it like crazy, but even so, there are indications that Blizzard is filling the roster of playable characters. Tomorrow PAX East in Boston is approaching, where they aim to provide information on HotS, Hearthstone and also Overwatch – and likely introduce two new heroes for the new shooter. The first seems to be a Russian weightlifter (because… why not?), the second could be a cowboy who writes about his secret identity as a vigilante in his normal identity.

This is at least evident from this tweet, which shows a newspaper article. Here, the fictional columnist “Joel Morricone” writes about a strangely anachronistic cowboy who, in a “post-Overwatch” world (where the heroes are gone), takes the law into his own hands. As reported by 2p.com, Blizzard once introduced a “Joel” cowboy character. Well, if that doesn’t awaken the inner Sherlock.

More about Blizzard’s latest project can be found in this preview-like Overwatch article.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

Destiny: In the beginning, everything was good, then came the Loot Cave

An insider’s view provides insights into the early days of the MMO shooter Destiny. At the GDC conference, Bungie employee John Hopson explained the story of the loot cave. It was closed due to user complaints.

The loot cave, the treasure cave, is a contentious topic. When it was closed back then, players got the impression: “Bungie wants us to play Destiny the way they want, not the way we want!” From Bungie’s perspective, they were just responding to the will of the players.

Destiny-Three-Guardians

Loot cave was a distraction and a bone of contention

John Hopson is responsible for user research at Bungie. This means he analyzes the data and tells the developers how the game is being used. And it was being used as planned in the early phase after launch.

Players engaged in a variety of activities, everything was fine. But then they started blasting away in a cave for hours! And that’s when the trouble began. Players reported each other for “cheating” because they were using the so-called loot cave.

Some were so annoyed by this behavior that they stood in the cave to block the spawn. That player was then reported by others who wanted to use the loot cave. It was a mess. Reports reached peak levels at Bungie. The cave had to be closed.

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The loot cave simply didn’t make mathematical sense, but players are not mathematicians

Bungie was aware of the loot cave before the release. They calculated it and concluded that the loot cave simply wasn’t worth it, as there were fewer drops compared to pursuing other activities in the game. But the players didn’t calculate that.

To them, the loot cave seemed like a big “distraction” that pulled them away from other activities.

Destiny-Trio-Guardians

Metal detectors and random drops

Hopson shares a few more anecdotes from the early days of Destiny:

  • Before the release, to prevent a leak of Destiny, they set up metal detectors, confiscated phones, and didn’t let anyone play the game alone. In hindsight, that was probably excessive.
  • At Bungie, they thought that random loot and engrams would play a minor role. They believed players would simply buy better gear after a while and that the random rewards would be perceived only as a bonus. However, after launch, it was quite the opposite, the random loot system took center stage, and that changed the perception of the game.
  • The most challenging missions for players turned out to be situations like in “The Chamber of Night”. There, players are enclosed in a room and must defeat waves of enemies. This is a skill check because there is no save point between the waves that the Guardians must overcome, and they can’t retreat: “Either you are good enough to survive, or not.”
Destiny-Gjallarhorn

During the Bungie presentation, audience members ask about loot

  • One person in the crowd stood up to complain to Hopson that after 700 hours he still hadn’t gotten a Gjallarhorn. Hopson replied that one just had to have bad luck.
  • Another audience member complained that Xur always sold “No Land Beyond.” That was beyond his influence, Hopson’s response.

Well, what would a conversation about Destiny be without someone complaining about loot or Xur.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

The Lord of the Rings Online: Alleged insider reveals spicy Turbine internal information from 2.5 years

A supposed employee of Turbine is now revealing internal information about his work on the MMO The Lord of the Rings Online in a forum.

This is likely the dream of many players: to be a fly on the wall and hear what is really going on behind the scenes in their favorite MMO, what is happening in the hallowed halls. Normally, you never find out. It’s rare for someone like Marc Jacobs to speak plainly after the end of Warhammer Online.

In the story regarding The Lord of the Rings Online, there is currently no evidence that everything played out as a forum user named “Aylwen” describes. However, what he says is credible and he posts numerous images from a former life as a QA employee at Turbine, where he was responsible for quality assurance.

The Lord of the Rings Online

Deal with Warner Brothers was a pact with the devil

The key statements Aylwen makes revolve around the deal with Warner Brothers, which sent LOTRO down the free-to-play path. The team did not like this at all. It was described as a “pact with the devil.” However, it was desperately needed as The Lord of the Rings Online, although it seemed outwardly successful, was struggling significantly as a subscription MMO. They reportedly had dropped to 85,000 subscribers in the USA by March 2010 before switching models.

LOTRO was certainly ailing when they made the call to go f2p. We all assumed it would happen eventually but not so soon. In March or thereabouts in ’10 an email went out from Crowley stating that LOTRO’s US subs were down to around 85k (the only time specific sub numbers were ever mentioned even in-house while I was there) and could we maybe ask our friends to try the game? But nobody wanted the f2p thing. It basically said, yeah our game sucks so bad we won’t even ask you to pay for it. We knew our community was the best thing we had going for us and knew we were going to substantially lose that when the f2p floodgates were thrown open.

After that, Turbine cut costs wherever possible, resulting in the loss of many talents. Later, Turbine got sidetracked: they attempted to develop a Harry Potter MMO that they wanted to make appealing to WB (who holds the rights) and briefly developed LOTRO for consoles. Neither worked out and it cost manpower and millions.

Turbine’s biggest asset was its crazy bold ambition: we had less than 200 people in reconverted warehouse space behind a car dealership putting out 3 MMOs when ZOS, where I worked for a year, could barely put out one with far more money and resources. But it was also its biggest downfall. We tried to do too much with too little, attempting the LOTRO console game, building a proprietary downloader (Propel), mock ups of a Harry Potter MMO to woo WB…all of which soaked up bodies and millions and came to nothing.

Gandalf in The Lord of the Rings Online

Later, “Infinite Crisis” then, the attempt to enter the MOBA market, caused further high costs and dealt what Aylwen sees as the death blow to Turbine, because it was insanely expensive to develop and the MOBA market was already saturated. Additionally, they relied on a campaign on Twitch, which also went nowhere. Aylwen claims to have heard this from a colleague; he himself was no longer working at Turbine:

So, infinite crisis was costing 4mil a month to make. And they dumped all their marketing budget into a ‘twitch’ campaign….which is a new sorta web thing where you can watch people play games…..and unless you are Korean and playing starcraft, no one gives two fucks about. It resulted in Infinite Crisis peak concurrency being….less than 1,000 people. Hell most people had no inkling the thing even came out.

In a series of forum posts, Aylwen also airs dirty laundry. He is especially unhappy with the “management” and the “content designers,” while he praises some of his colleagues. Aylwen’s pet project was, by the way, the Ettenmoors, the special PvP of The Lord of the Rings Online. However, even at its peak, it only interested at most 7% of the players, making it difficult to justify allocating further resources for it. He also provides a reason as to why no new PvE content like raids is coming now, stating that this has nothing to do with player will, but simply that there are not enough resources left to manage it.

Then there’s the old (to use the Aussie expression) baffle with bullshit strategy: rather than just admit, ‘we simply don’t have the resources to make new raids/revamp pvmp/etc’, they hold up metrics data and say, ‘well nobody raids anyway, so it isn’t a priority…we’re just reacting to player trends!’

The Lord of the Rings Online

Blizzard as a terror of the MMO scene

According to the insider, some at Turbine also believed that Blizzard had a bit of a grudge against them. The major WoW patches coincided with updates for LOTRO, and internally, they suspected a mole.

Something not widely recognized about Blizzard outside the industry is their ferociously competitive nature. No competitor is too seemingly small to be ignored. We ourselves found that constantly WoW would schedule their periodic updates to coincide with our own. This occurred with such regularity that it was absolutely believed within the company that we had a leak passing along information. One might dismiss this as being rather akin to self-flattery on our parts but Blizzard’s crush all comers philosophy was generally accepted fact in my experience.

And he also has something to say about The Elder Scrolls Online

In the meantime, Aylwen shares that he also worked for Zenimax on ESO. This was initially planned for spring 2012. But at that time, they didn’t even have anything remotely resembling it.

This is what happens when half the team thinks they are working on a single-player game and the other believes they are making the next WoW, as he says.

My MMO thinks: The statements appear plausible, the photos support credibility. However, even if he is who he claims to be, this is of course a single opinion and does not necessarily correspond to the thin concept we call “truth”. So please take these statements with caution.


More about The Lord of the Rings Online can be found on our topic page, in our list of the top 10 free-to-play MMORPGs LOTRO has also made it.

This is an AI-powered translation. Some inaccuracies might exist.