Lost Ark Special: Diablo 3 in beautiful and better?

Lost Ark – the Hack&Slash MMORPG that looks like a dressed-up version of Diablo 3. Admittedly, when I first delved into the action RPG from South Korea, I initially thought it was just another boring Asia hack’n’slay.

But in this article, I want to show you that there is more to Lost Ark than meets the eye.

When Dragons Emerge from the Ground…

Sentrys, Whirlwind, or Hydras – yes, the Diablo 3 skills can quickly become boring. In contrast, the skills you can see in the first Lost Ark videos are something else. Suddenly, a giant dragon’s head emerges from the ground and lunges at the enemy, or fire chains launch everything in the vicinity into the air. Even the “normal” attacks, for example, the simple strike with the giant sword, are packed with effects.

Other scenes from the trailer are also impressive: A giant mech suit? No problem! Riding a dragon like in Skyrim? Sure … and the enemies are roasted. The diverse skills that come with the 18 classes (oh yes, more on that shortly) are not merely bland fillers during the monster slaughter but impress with slightly exaggerated animations.

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Can My PC Handle It?

I hinted at it before: The effects look very good! Lost Ark owes its stunning graphics to the famous Unreal Engine 3. Of course, the western eye finds many typical Asia MMO nuances here, but they are kept within limits. Explosions, burning ground, ice landscapes, oversized weapons, and boss opponents – everything looks epic. Let’s hope it holds up to the final version without unpleasant surprises.

Lost Ark Dungeon

By the way, in Lost Ark, the environment plays an important role not just for the eye but also in gameplay. Enemies destroy the ice we walk on and make the battle more challenging.

Replay Value times 18

The mention of 18 classes was no typo. Not all hero types have been released yet, but with such a sheer number, other games can only surrender. The rumor that the classes are supposed to be gender-locked is of little concern. Fortunately, the classes introduced so far differ significantly in their gameplay. In the style of the LoL champ Twisted Fate, for example, Arcana throws playing cards at enemies, which then trigger a random effect. Meanwhile, the Warlord foregoes magic and brings out a lance armed with a rocket launcher.

Lost Ark Berserker

As if 18 classes weren’t enough, the developer Smilegate also gives players the Tripod skill system. It works like the Diablo 3 rune system but with an additional layer. This increases the combination options. You can decide, for example, whether a skill should explode in several small bursts or one large explosion. The gameplay can thus be individually tailored to the opponents.

Big World, Big Bosses

Unlike typical action RPGs, the world is supposed to be structured differently. Jumping from bounty to bounty is no longer viable. Instead, you should be able to explore the world and experience adventures. You travel through the open world, for example, on a ship at sea. You should also be able to meet other players along the way. Despite all the anticipation: Smilegate has yet to reveal how big the world and the individual regions ultimately are.

Lost Ark Crafting

Moreover, Lost Ark is not just a simple RPG, thanks to its crafting system. In the trailer, the warrior suddenly stands with a huge saw at a tree and collects wood. This system resembles more WoW than D3. What can also be seen in the trailer are the massive bosses that we will face in epic battles. Another unique feature is the use of siege weapons. One of the enemies has to be harpooned first, so he doesn’t jump around like a crazed chicken. Pure action RPG? Not at all!

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Speaking of MMORPG

Lost Ark Minigames
Minigames such as drinking or card games will also be available. Thanks to taverns.

The group play of Lost Ark is supposed to go far beyond the previous action RPG experience. From the interviews, it becomes clear that Smilegate places great importance on interactions between players, which should even be interdependent. The open world is just one point that transforms mindless slaughter into an exciting journey. Raids or dynamic events modeled after Guild Wars 2 should also be possible in Lost Ark. However, how many people can participate in such a raid remains to be seen. Sounds good, doesn’t it? Aside from the fact that, for example, 10 classes with different skills are hammering on a boss, causing an effect overflow, the idea is solid.

If the raids are implemented, Lost Ark will distinguish itself not only from the crafting system but also from the genre leader Diablo 3 and bring a new aspect to the ARPG scene with the expanded group gameplay.

Lost Ark MMORPG

One Should Look Forward to It

Am I the only one who is really excited about Lost Ark? Even though the gameplay, skill and class possibilities, graphics, and open world sound like a really great title, one thing could still dampen the mood: the game studio Smilegate. They are, as some may know, responsible for the free-to-play shooter Crossfire. Sorry, when I say free-to-play, in this context I mean pay-to-win. If you want the good weapons in Crossfire, you have to dig deep into your pockets. Let’s hope that Smilegate won’t apply this model at least to the western market. Initially, Lost Ark is set to be released in South Korea before making its way to Europe and the U.S.

Lost Ark – Will It Be Great?

Enthusiastically, I would say: Yes, the Hack&Slash MMORPG will be great! As long as the promises made in the trailer are kept and the depicted scenes aren’t complete fakes. My only concern is Smilegate, who have shown no scruples in charging horrendous amounts for their pay-to-win model in Crossfire. If Smilegate holds back, Diablo 3, Path of Exile, and others could soon face serious competition that elevates the action RPG genre to a new level.

This is an AI-powered translation. Some inaccuracies might exist.

Working for Activision Blizzard on WoW is great; working for Riot on LoL is even better

Fortune magazine has created a list of the 100 best companies to work for. Activision Blizzard and Riot Games, the companies behind World of Warcraft and League of Legends, made the list. Both companies are fully invested in gaming, even in the workplace.

Forbes magazine is known for its list of the richest people in the world; this year, Valve icon Gabe Newell and Minecraft guru Markus “Notch” Persson made it into that list. The competing Fortune magazine releases a list of the “Best Companies to work for,” the preferred workplaces. This refers to surveys conducted by “Great Rated” with the companies, and when looking at how high the scores are at Riot and Blizzard, one can imagine how high the bar is that must be cleared to be included in this top 100. These are all dream jobs at dream companies.

Great-Rated-Lol-WoW

Typically, software companies have a hard time: because after a project is completed, a lot of firings happen. Employees do not stay long. The sword of Damocles of layoffs hangs over their heads. When a project ends, only a skeleton crew is needed to lay the groundwork for the next big game. The now “redundant” employees were fired in the business between projects for years, and this practice continues today. Not a great atmosphere to feel comfortable.

Therefore, two software studios made the list, whose business is not necessarily the development of games but rather their continued development and constant maintenance.

Blizzard_Pic

Activision Blizzard: Gaming is part of the company culture

Blizzard

Activision Blizzard is the company behind Hearthstone, Diablo, and World of Warcraft. As a publisher, they also release works from other studios like Destiny, Skylanders, or Call of Duty.
Over 11,000 people work for the industry giant. So it’s certainly more than just the “development studio Blizzard,” as they also have a unique company culture with swords and shields and such. More than 1000 employees filled out a questionnaire to rate the company. They made it to 93rd place in the top 100.
Employees particularly enjoy that they are given a lot of responsibility and get to work on video games for which they are passionate.

In daily life, one doesn’t forget that they make games. There are “gaming zones,” it’s okay to dress a bit more casually, and one can even bring their dog to work. The atmosphere is relaxed, although everyone works seriously and hard on their respective projects.

The majority of employees have been with Activision for a relatively long time. 38% between 2 and 5 years, 28% between 6 and 10. For a gaming company, this is unusual. 50% of the surveyed employees are between 26 and 34. 55% are older, with very few seniors. It likely helps the statistics that it’s not just a “software studio” but also a publisher.

League of Legends Header

Riot Games: Gaming is the company culture

Riot Games is not as much of an industry giant as Activision. They have 1400 employees and only one topic: “League of Legends.” Everyone there plays it, works on it, breathes and thinks about it, according to the more than 500 survey responses that were analyzed.

The ranking reflects how great it must be to work at Riot. They achieved 13th place. That is truly an absolute top place, even before Twitter (24) and the world leaders of Goldman Sachs (50). For those wondering who is in first place: Google.

League of Legends

At Riot, there is an incredible identification with the company and with the MOBA League of Legends. Players are truly seen as players and not as customers, as it is said. And since the employees at Riot consider themselves players, they feel connected.

The corporate culture is open: employees can also approach their supervisors directly with personal problems and adjust their schedules. In the event of a death in the family, employees are given as much time as they need. Overall, it seems to be easy at Riot to take a few days off if they feel they need them.

Riot is significantly younger compared to Activision. 73% of employees are younger than 34 years. 60% of the 500 surveyed have only been there for two years. 40% are between two and five years. Clearly: Riot is also a much younger company compared to Activision.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Dark Knight would have almost become a Samurai, but … Ninjas!

In Final Fantasy XIV, Producer and Director Naoki Yoshida opens up about his ideas during the development of the new jobs.

Final Fantasy is part of one of the most popular franchises in video game history. The Roman numeral for 14 is a subtle hint at that. Therefore, the MMO can be sure that fans have a clear opinion on which new classes should be added to the game and how they should aesthetically relate to their predecessors. And they have no hesitation in enthusiastically expressing that opinion.

Final-Fantasy-XIV-Drachenkampf
Heavensward-Astrologe

In an interview with Game Informer, Naoki Yoshida discusses how the three new jobs in the FF XIV expansion “Heavensward” came to be. The absolute fan favorite, the Samurai, was long considered. Calls for him simply would not stop. However, the “Samurai” would not have fit well into the class structure of FF XIV. It was simply too similar to the newly introduced Ninja job.
Therefore, they decided on the Dark Knight, who is intended to find a niche as a magic-based tank alongside the Warrior (AE tanking) and the Paladin (single-target tank). Furthermore, the Dark Knight, with its magic orientation, fits better into the high-fantasy setting that they maintain with Heavensward.

And why did the Machinist make it into the game? Yoshida’s answer to that is significantly shorter: Fans wanted firearms. So they gave them firearms. One of the most important features of any new class is indeed the class-specific individual weapon.

With the last of the new classes, the Astrologian, they struggled for a long time; tried various card tricks and ideas until they finally decided on the Space Orb.


This article contains everything about the FF-14 expansion Heavensward.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Game Informer

Skyforge: Berserker is the hero in the “Temple of Thais” stream

In Skyforge , the “Berserker” class is in the spotlight this time, as the designers dive into the instance “Temple of Thais”.

The Free2Play hope Skyforge is entering the hot phase, a Closed Beta is announced, and with live streams, they aim to introduce the godly slaughter to the many players in the West who still have no idea what the game is about.

This week’s live stream focused on the class “Berserker“. It is a tanky melee DPS that plays very clearly, dishing out punishment to the bad guys. Compared to a ranged class like the Gunner , the Berserker has many combos on the left and right mouse buttons.

In the stream, they enter the Temple of Thais. It was originally constructed for a goddess of love. However, a rival water god has taken up residence with his creatures. Yes, things like that happen in the world of gods.

Those who want more information about Skyforge should check out our preview.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny Prediction: Will this be the Dawnstrike on 10.3.?

For the Nightfall strike in Destiny on March 10th, there is a prediction from Megaman. He has been right so far.

In the MMO shooter Destiny, there is a new “ID” every Tuesday at 10:00 AM our time, meaning the week in Destiny starts anew and a new strike of the lucrative “Nightfall” and the “Heroic Strike” for that week is available.

For a while now, two or three players in Destiny have been able to predict which strike with which modifiers it will be. So far, they have been correct. How they do this exactly is not really known. In the beginning, they kept it a big secret so Bungie wouldn’t cut off their information supply. Recently, however, there are more signs that packet sniffing is being used for this.

Destiny-Nightfall-083

Nightfall on March 10th is expected to be colorful again

Destiny-Askor

Also for next Tuesday, the “Forecaster Number One” Megaman has made a prediction: It will be against Aksor, the Archon Priest on Venus – that is the strike “Winter’s Run.” A triple burn is expected. This means all three damage types will be significantly increased: Arc damage, Void damage, and Solar damage, essentially a “Rainbow Strike.” The “Heroic Weekly” will run with the modifier Void Burn.

This strike combination was last seen in early February. In our article about it, you can also find tips and tricks on how it was solved back then. It is essentially a guide for Winter’s Run with Triple Burn.

Usually, players treat it like a Solar Strike and bring out the big Solar weapons like the Gjallarhorn or the Icebreaker and go on a rampage.

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How much longer will Bungie put up with this?

Whether the Nightfall is really correct will only be known on Tuesday at 10:00 AM when the new rotation goes live, and we will know for sure. However, the forecasters have been correct the last few times and they were also right with their assessments of Xur. The question is whether Bungie will react and change anything by Tuesday. They probably cannot be really satisfied with the situation either. Some players have also been complaining lately that the predictions take away their excitement on those days.

A small note: On Friday evening, we presented the “80s-inspired” pseudo-movie posters, where we slightly overlooked Aksor and refashioned it for the title image, as in the original it already revealed the predicted strike:

Destiny-Aksor

Here you can find the predictions for Xur from Megaman and according to him this is supposed to happen in Destiny in March.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Trion Worlds presents the new level 55 abilities, names current top classes

The sandpark MMO ArcheAge increases the level cap to 55 on March 10 and gives players new abilities.

You don’t need as much EXP as in Korea

On March 10, it will be live in ArcheAge with the next content update. This raises the maximum level to 55. As has now been revealed, they want to take it a bit easier in North America and Europe and not make the jump as drastic as in North Korea. Therefore, players will require less EXP to reach the new maximum level.

Nevertheless, it is still supposed to be an endeavor that keeps players entertained for a while.

ArcheAge Cat Lady

These classes are supposed to get stronger with the 5 new skill points in ArcheAge

There are 5 new skill points to earn, which are supposed to make the hybrid classes even stronger, according to Trion Worlds. They promise enhancements for:

  • Paladin
  • Skeleton Knight
  • Trickster
  • Phantom Shape
  • Archon
  • Druid
  • Hierophant
  • Monk
  • Crusader
  • and Spell Singer

ArcheAge Waiting Lines

According to Trion Worlds, these are the best classes in ArcheAge

And the current top classes are supposed to be challenged. According to Trion, they are:

  • Forecasters
  • Shadow Runner
  • Tormentor
  • and Templar.

ArcheAge Library

These are the new 55 skills

The new abilities that are available at level 55 in a skill line are also introduced by Trion Worlds in their own words:

Fury of the Fight: In Enemy Lines
This targeted area-of-effect ability for medium distances catapults you into the fray, trapping your unsuspecting enemies and dealing damage. Due to its swiftness, the skill “In Enemy Lines” can be used alongside other skills like Charge, Overwhelm, or Shadow Step to bridge the distance between you and your opponent in no time (almost like teleportation). Common application: Start of combat, escaping, and of course riding on a hammer.

Defense: Fortress
With this battle-changing control ability, your enemies are pushed away while your allies are drawn in (regardless of current status effects). Allies drawn to the caster also receive a short-term damage reduction bonus. Common application: Preventing tunnel vision in allies, freeing from enemies, and interrupting combos.

ArcheAge Giant

Occultism: Death’s Vengeance
This (delightfully) grim buff inflicts devastating magic damage upon your death, affecting all enemies within 15 meters. Death’s Vengeance can be activated with a cast time and remains in the background until the skill is triggered by your death or removed by an enemy player. Common application: Revenge, YOLO encounters, fun.

Magic: Whip of the Gods
This ability lashes enemies within a 6-meter radius with a surge of devastating energy. The skill “Whip of the Gods” can be used 5 times rapidly in succession without causing a cooldown, and all affected foes suffer the Shock effect. Common application: Cleanup, PvP against multiple opponents, and causing instant panic among enemy plate wearers.

Bardic Art: [Performing] Cadence of Sorrow
This enchanting ballad reduces the duration of negative status effects on your allies while extending negative status effects on enchanted foes. Common application: Reducing stun duration, compulsive performance frenzy, and playing great music.

ArcheAge Pirates - Photo by HadesR

Witchcraft: Devil’s Bell
This hellish ability summons a Wailing Corpse that attacks aggressive targets nearby. Your new companion (which acts in addition to your normal combat companion) will attack enemies at its discretion for the duration of the spell. Common application: Increasing damage dealt and having a temporary friendship.

Auramancy: Mirror Distortion
This 5-second buff creates a small new shortcut bar, allowing the caster to instantly teleport to the right or left. (Your new teleportation skills remain active until you teleport or the buff expires.) Common application: Evading impending annihilation, taking a better position, and confusing melee opponents.

ArcheAge RangeDD

Archery: Sharpshooter Attack
This powerful shot for long distances pierces opponents and deals significant damage to anyone caught in its path. Turn instantly to change direction while casting. Common application: Group PvP, naval battles, and forcing enemies to fear not only missile rain.

Shadow Play: Throwing Dagger
Target a single enemy with this area-of-effect ability for short distances and watch the pain spread among nearby foes! All enemies hit by the dagger suffer physical damage, reduced movement and attack speed, as well as increased cast time (while you gain 2 accumulations of Bloodthirst per victim). Common application: Mitigating explosive damage, quickly stacking Bloodthirst for Shadow Strike, and making enemies weep.

Vitalism: Blessing of the Whirlwind
This targeted spell enhances the attack and movement speed of allies while dissolving buffs from enemies within 30m. The Blessing of the Whirlwind is a powerful tool that can increase your group’s damage in PvE fights and turn the tide in PvP battles. Common application: Battlefield control, coordinated explosive damage, and magical effects that are a true feast for the eyes.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds

World of Warcraft: First-Kill video by Method on Blackhand teaches all the beautiful WoW raid things

In World of Warcraft, the guild Method has defeated the current final boss Blackhand (Blackfist) on the mythic difficulty as the first in the world. The obligatory kill video shows us what raiding looks like right now.

WoW - Schwarzfelsgießerei
Easily Broken.

Method narrowly won the race for the world-first in the Blackrock Foundry against Paragon (they were leading in Highmaul). The kill video shows us what raiding looks like right now.

  • Veterans can recognize the boss mechanics required for each fight by the movement patterns (the popular: “Oh my God, you are a bomb! Get out of the group!” mechanic seems to be Blizzard’s favorite, which does not do justice to the clockwork precision of Method).
  • It is clear that Blizzard now connects phase changes with a change of the battlefield (you always go down a level).
  • WoW-Method-Blackhand
    We recognize that every raider is required to cover at least 10% of their screen with a damage meter.
  • The setup of the raid reveals the current WoW power rankings of the classes: There are 3 Rogues, 3 Hunters, and 4 Damage Druids among 20 players, 2 Mages and 2 Warlocks complete the damage department. A Warrior and a Monk serve as tanks. Healing is done by 2 Paladins, a Priest, and a Shaman.
  • And fortunately, the last few percent of the fight are still chaotic, everyone dies, and screams like crazy.
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The Division: Fans and press are ready to go, but there are only false starts

For Ubisoft’s MMO shooter “The Division“, a community has already formed, waiting together with the media for information about the blockbuster title. However, there isn’t much information available yet about the game, which is supposedly set to release very soon.

For the upcoming MMO shooter “The Division”, it’s a bit like the start of a 100-meter sprint. Everyone is anxiously sitting in the starting blocks. The slightest sound sends everyone racing off like crazy.

The-Division-Neujahr

This has happened two or three times in recent weeks: each time, the supposed starting signal turned out to be a false start, and people returned to the starting line with their heads hanging down.

Thus, the site known for clickbaiting, “Kdramastars”, continuously invents “release dates” that turn out to be nonsense, but for someone who is not familiar with the site, it briefly raises their pulse to 180. Recently, a different site jumped in for a change and simply fabricated system requirements out of thin air. Again, there was a stir in the media and in the starting blocks. Some sprinted off, only to have to deny it quickly afterwards. They indignantly accused already discredited sources of being completely unreliable. Then a fragment of homepage code caused some excitement: Some considered a soon-to-come alpha to be “as good as confirmed.” Well.

The-Division-Flammenwerfer

These days again there’s tension in the blocks: fans expected news from the GDC conference in San Francisco; two sessions with panels were scheduled here: but no starting signal was heard. Only a simultaneous leak caused some excitement, otherwise it’s quiet. The game was supposed to be released in 2014. No one knows if a release is really “just around the corner” or if one would rather wait until December; the game seems to play itself anyway.

Does Ubisoft deserve this pre-release praise?

Those who follow “The Division” can really get excited about the game: New York after a bioweapons attack during winter. Next-generation MMO shooter. Survivors embroiled in a life-and-death struggle. The graphics of the Snowdrop engine look stunning. All of the information received about the game sounds outstanding. The first trailers are promising.

However: Ubisoft has had a shaky reputation in recent years. And such highly hyped games, of which not much has been seen, historically do not have the best chances of meeting the enormous expectations. One will have to wait and perhaps stay a bit calmer in the starting blocks. One can only hope that the sprinters are not still lingering when the first snow falls.

This is an AI-powered translation. Some inaccuracies might exist.

Rift hits us with amusing and trivial statistics, unfortunately only in English

The Free2Play-MMO Rift is celebrating its fourth birthday and seems to be into numbers. In a massive infographic, you can find out pretty much everything: Who played the most? Which pet is the rarest? Which race is the most popular? Which class does nobody like?

It has been running for 4 years now, and the hardest Rift fan has spent almost 700 days in the game. Statistics and numbers are something special. Especially when presented in the form of a huge infographic.

We would have loved to show you this infographic in German, but the press release is “only available in English.” Support for the German community has been scaled back in recent months; shortly before Christmas, they mentioned in the German forum, that one should expect that it will be closed soon. They could no longer guarantee support.

Well, this is the same for many other MMOs, which don’t even start with a German forum at all – but when you first give players something and then take it away due to cost reasons, it doesn’t really build trust that they will celebrate the 8th birthday. On the other hand, it is also understandable: 4 years is a long time in the MMORPG business, and especially for games from the second tier, they count like dog years… or even a bit worse.

But well, that is not what we want to talk about today. Here is the infographic (in English):

Rift-Infographic
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Rift

Final Fantasy XIV: The expansion Heavensward has a release date

The first expansion for the fantasy MMORPG Final Fantasy XIV has received a release date. It is set for June 23.

On June 23, players of Final Fantasy XIV will get the first expansion “Heavensward”. The release date was announced at PAX East in Boston.

What the expansion will bring, is already known in rough outlines:

  • The level cap will increase to 60.
  • A new race will be introduced to the game, the reptilian Au Ra.
Final Fantasy XIV - Au Ra
  • In Final Fantasy XIV, the ability to fly will be introduced. By the way, FF XIV mastermind Naoki Yoshida is most looking forward to this. Apparently, in order to fly properly on the new flying mounts, some pretty “airy” zones are being designed. The old zones will probably not be adjusted for flying mounts. This means, it will be the anti-WoW: flying in the new world, no flying in the old.
  • The expansion delves deeper into the region of Coerthas, into the conflict between Ishgard and Dravania. There is a lot for heroes to do here.
  • Genre-typical, a bunch of new gear will come. However, it should not be so strong that players will switch out their old endgame gear at level 51. The reward system will align with the base game.
  • There will also be 20 new Triple Triad cards.
  • Three new jobs will be introduced to the game: the Astrologian, a healer who relies on cards; the Dark Knight, a two-handed tank, a kind of anti-paladin; and the Machinist, a ranged DPS class. In the future, it is said that they prefer to design “jobs” instead of focusing on the base classes. Details on how to play the three new jobs are not yet available. They will probably start at level 30.

With three new jobs, space in Final Fantasy XIV will be even tighter

As Yoshida mentioned in an interview with Massivelyop, they know that players want more space in their inventory. This is not so easy for database reasons. With the expansion, more retainers will definitely be made available – these serve as a kind of bank in FF XIV along with several other purposes. At the moment, they are still investigating whether they can create more space in the armor chests.

The inventory system in FF XIV differs significantly from the conventional MMORPG inventory: players in FF XIV have a 100-slot inventory as well as special equipment tabs in which they can carry a ton of items. They essentially carry the gear for all twinks. This is due to the multi-classing system of the game.

The trailer gives you a taste of what to expect atmospherically in Heavensward:

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These versions of Heavensward are available and what’s in the Collector’s Edition

The details on how the versions of the new expansion will work are now also known: Pre-orders start on March 13. There will be Heavensward in three versions: a standard edition, the collector’s edition, and an “all-in-one” edition, which includes the base game.

The collector’s edition is set to include a dragon figurine, an “art book,” and a disc with trailers and videos. In terms of in-game items, there will be a Griffin mount, a helmet inspired by the Dark Knight Cecil from Final Fantasy IV, and a “Kain” minion.

FF-XIV-Versionen-Heavensward

The early access for pre-orders begins on June 19, the official release on June 23. The expansion will be available for PC, PlayStation 3, and PlayStation 4 – and with the expansion, FF XIV will finally also arrive on Mac. Rumors about an Xbox version for Final Fantasy have gained some momentum in recent months, but there is no definitive information available here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop

Dragon’s Prophet: 20 starter packages to win for the Dragon MMO

We are giving away 20 starter packages in collaboration with the German publisher Infernum for Dragon’s Prophet, which should make the first hours as a dragon collector much more relaxed!

Last week we talked about “second chances” in the MMO sector and whether one can regain interest in games once the hype has subsided. It was similar with Dragon’s Prophet: At first it was considered a hidden gem, but quickly interest waned, and the publisher Infernum even went into insolvency. They have now overcome these severe setbacks, are solvent again, and are trying their utmost to attract new players. And what could make entering a free-to-play game easier than a few free items and bonuses to get quickly accustomed to the events of Auratia?

What does the package contain?

  • Egg of Lightshimmer – Your first Legendary Dragon!
  • Dragon Stable Expansion – Increases the number of your maximum dragons you can take with you
  • Dragon Nest Expansion – Increases the number of dragons you can own and train in total
  • Beginner Experience Potion – Gain additional experience for 24 hours!
  • Server Megaphone – Sends a message to the whole server!
  • 1000 Diamonds to explore the in-game shop!

[intense_blockquote color=”#e0e0e0″]If you want to win one of the 20 starter packages, simply leave a comment under this post and make sure to log in with a valid email address, as we cannot contact you in case of winning otherwise. Multiple entries are of course not permitted and will result in immediate disqualification from the giveaway. Participation is possible until March 12, 2015, at 8 PM. Good luck! [/intense_blockquote]

Terms of participation and privacy policy can be found here.

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You have no idea what Dragon’s Prophet is?

Then you should take a look at the Dragon’s Prophet Review from the boss himself! However, keep in mind that the review is already 1.5 years old and some things have improved significantly since the release. Especially for newcomers, the experience feels more “rounded”, but there are also new areas and more opportunities for character development in the endgame.

Here is a brief summary of what has happened recently in the MMO from the makers of Runes of Magic:

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World of Warcraft: New cinematic in the legendary quest series

Those who have been diligently playing World of Warcraft in recent weeks and have also had a fair amount of luck are slowly approaching the end of the current part of the legendary questline surrounding Khadgar, Gul’dan, and Garona.

In addition to the half-orc/half-draenei Garona as a follower for your garrison and the upgrade of the ring to item level 710, there is another reward that will especially keep lore fans entertained. To conclude the series, Blizzard is again offering a cinematic that seamlessly fits in with the quality of the other cutscenes from the expansion.

Gul’dan has a plan

The Iron Horde is failing. Instead of being conquerors of Azeroth, they are being pushed back on all fronts, and the leaders of the major clans are being eliminated one by one. Slowly but surely, doubt is creeping in among the orcs, and the warlock Gul’dan approaches Grommash once again to offer him the “gift” of demon blood. However, even the death of his son, Garrosh, seems unable to break the iron will of the war chief – but his allies are wavering. Who among Grom’s former allies will be the first to take a healthy gulp of green demon juice is revealed in this video.

https://www.youtube.com/watch?v=cRIMz9NM24E
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Source(s):
  1. mmo-champion.com

Destiny: Guardians prefer coop, not PvP

At a trade fair, Bungie presented how players in the MMO shooter Destiny pass the time. However, a part of the game is not perceived as it seems.

John Hopson is responsible for “User Research” at Bungie, meaning he investigates how players actually play Destiny. For this purpose, there was a pie chart at the GDC trade fair that was supposed to show that all activities in Destiny are pursued more or less evenly, right? At least that is the impression the image creates.

Image: Kotaku
Image: Kotaku

The pie is a lie!

At first glance, everything looks nice and even: 6 slices of pie, one a bit larger, the other a bit smaller. A family can feast on that. The father gets the largest slice (Story!) and the youngest daughter settles for the raid slice – she doesn’t eat much anyway: Mom, I’m not hungry.

However, Bungie has cheated with the pie. Because story, patrol, raid, strike are not necessarily different things in the minds of the players. Instead, they could be summarized under the aspect of “PvE”: the game against computer-controlled monsters. Raid and strike might be group PvE, while patrol and story would be solo PvE. And tower represents the peaceful social moments in the game.

In contrast, there is “PvP,” the combat between players, which is a relatively small part that has not been further broken down in the diagram. However, there are some of those: control, skirmish, iron banner, various weekly events – the slices of pie would have become so small that not even one of Heidi Klum’s supermodels would have been satisfied with it.

Destiny-Sparrow

Players are right with their demand for more PvE

When you look at the pie chart from this perspective, it confirms what many players criticize Bungie about loudly: PvP is getting relatively too much attention.

Currently, the only monthly event that brings variety is the PvP event, the Iron Banner. Weekly variety only comes in the form of special PvP modes like double skirmish or now the Inferno mode.

Moreover, relatively many new PvP maps come with expansions. Bungie also aligns the balancing of weapons with the results from the Crucible. Fans of automatic rifles and hand cannons can currently sing a song about that .

Destiny-Team

It therefore seems to players as if a lot of time is being invested in PvP, even though the majority of gamers can’t do much with it. It’s no wonder that there is unrest arising here, especially since there are still many issues in PvE.

And indeed: If you take another look at the pie chart, the time Bungie invests would probably be better spent on new strikes, raids, or missions. After all, most players spend their time in Destiny doing that.

Destiny Monster Action

PvE is the most delicious part of Destiny

This also makes sense: there are plenty of PvP shooters out there. In Destiny, it’s mainly the co-op mode, the cooperative play against monsters, that shines as the “Unique Selling Point,” the aspect that distinguishes Destiny from competitors.

Much indicates that Bungie did not foresee this development. At least not in this form. Especially the raids were viewed skeptically before release, with questions about whether shooter players would accept the mode at all.

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Six months later, we know the answer: Yes, players are accepting the PvE part of the game, especially the co-op mode, and are wanting more.

Can Bungie lure players into the crucible with better bait?

In the near future, Bungie will continue to invest in PvP. Destiny’s developers have already announced plans to make the PvP mode more attractive and varied with better loot, a larger selection of maps, and more modes. The next big event, the upcoming monthly event “Trials of Osiris” is also intended for PvP players. Here, the currently rarest weapon in Destiny, the scout rifle “Fate of all Fools” will be available. The question is whether they can succeed in attracting more players to the crucible with it. But if not with loot, then what?

Although players wouldn’t mind if more PvP content came, as long as there’s something going on in the aspects of the game where they hang out. Since early December, not much has happened here. The shooter trend of playing together and not blowing each other up needs new fuel.

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League of Legends: Riot increases prices – no reason to panic!

The community of League of Legends does not have the best reputation, to say the least. The task of Managing Director Errigal is therefore not any easier: In the future, you will receive less RP for your hard-earned (pocket) money!

Less RP for real money

Errigal has officially confirmed that starting from March 20, you will receive 10 percent less RP for your money. The reason for this is supposed economic adjustments to other countries. In a FAQ, the Riot employee answers all relevant questions. This is the first indirect price increase from Riot since the launch of League of Legends. One would be foolish to think that the community would understand economic contexts – no – in the comments section, you read sentences like “Never buy RP again.”

This form of price increase is even customer-friendly. Players who purchase RP before March 20 are not at risk of losing value. Unlike if the prices of skins and champions had been raised.

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Source(s):
  1. leagueoflegends.com

Destiny continues on the path of success: New prices, new millions

Bungie’s MMO shooter Destiny continues to be on a success path. In January, the game sold digitally like hotcakes and there were awards again.

In January, according to a statistic from Super Data Research, Destiny was the US title that sold third most digitally on consoles worldwide. Ahead of Destiny are two established franchises in their nth installment, Grand Theft Auto and Call of Duty. That is quite an achievement for a game in continued age that still has to establish a franchise. Although it seems to be working quite well.

Destiny-Digital-Verkauf-Januar

Seems like fresh players are still coming to Destiny even after Christmas, there are awards again, at the developer conference GDC, industry colleagues awarded the Destiny team with the award for best technology, while the game of the year award went once again to Shadow of Mordor. Hearthstone was honored for best design, and Elite: Dangerous took home the audience award.

These are good news that continue and confirm the previous trend. Additionally, the impressive user numbers Bungie revealed at GDC.

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Crowfall: Kickstarter campaign breaks the 1 million dollar mark

Within a week, ArtCraft Entertainment exceeded the 1 million US dollars mark with their Kickstarter campaign for the fantasy MMO Crowfall. Due to the overfunding, the first stretch goals were achieved and further ones were quickly set.

The small development studio ArtCraft Entertainment needed an additional 800,000 US dollars for the realization of their MMO project Crowfall. The founders J. Todd Coleman and Gordon Walton relied on a Kickstarter campaign to remain independent and develop specifically for the target audience. In “record time” of two and a half days, the crowdfunding goal was reached.

Crowfall Kickstarter 1 Million

Today, about a week after the kickstart, the magical 1 million US dollars mark has been surpassed and the first stretch goal set by the developers has been achieved. This allows the centaurs to have female companions, and with the help of another FX artist, the particle effects will be improved. As the campaign runs for another 19 days, the developers have set the next stretch goals.

At a sum of 1.3 million US dollars, special mounts and caravans will find their way into the game. Depending on the backer level, the mount comes in different versions:

  • With the backer status you will receive the magical Quarterhorse.
  • As a bronze patron, you will receive the Warhorse in addition to the Quarterhorse.
  • From the silver patron level, in addition to the previous two horses, you will also receive the magical Nightmarehorse.
Crowfall Kickstarter Stretchgoals

Furthermore, all backers receive the statue of the Allfather for their own kingdom, provided that 12,000 supporters gather by the end of the campaign.

If the listed stretch goals are reached before the end of the campaign on March 26, the developers of Crowfall already have more in store.


If you want to learn more about the AAA MMO, check out our presentation of Crowfall.

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Destiny: This is what 80s movie posters for 5 nasty strike bosses looked like

A player has now designed posters in the style of 80s action movies to pay tribute to the meanest strike bosses from the MMO shooter Destiny.

Destiny sometimes has a bit of a “direct-to-video” sci-fi movie vibe, fans probably have to admit that too. In the 80s, space was still stylish and the second home on Mars was just a few years away. So, dark space rulers were thought up who, just like us, practically lived around the corner and were waiting to cause trouble. And they had an army of sidekicks, space monsters, and other villains on their side: so to speak, the “monster of the week.” And this “monster of the week” concept has been adopted by Destiny for its Nightfall strikes. Now the circle is complete.

User ginoguy on reddit has essentially transported the strike bosses from Destiny into this era, pretended that the “monsters” are in an 80s movie, and has created a creative tribute to the strike bosses Phogoth, Aksor, Sepiks Prime, Omnigul, and Sekrion – with plenty of hidden references to movies from that time.

My MMO thinks: Alongside Samuel L. Jackson as Ghost and Minecraft-Crota’s End one of the hottest ideas in recent weeks.

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Guild Wars 2: “Heart of Thorns” beta is set to start soon; here’s how to increase your chances of getting in

In Guild Wars 2, the next expansion “Heart of Thorns” is expected to receive a beta relatively soon. The special thing is: There will be no confidentiality agreement for testers.

In Boston, the Pax East fair is currently taking place. There are playable demos of the GW2 expansion “Heart of Thorns”, which helps us very little here, a few thousand kilometers away from New England.

Guild-Wars-2-Wyvern

But: A beta is expected to start shortly after PAX East. From then on, we will probably constantly receive new information about the expansion. ArenaNet is abandoning the confidentiality agreement, the NDA. Therefore, many streams, videos, and reports about the beta are anticipated.

How do you sign up for the Heart of Thorns beta?

If you want to not just read about Heart of Thorns or watch videos about it but prefer to get involved: You do not sign up for the HoT beta, but are selected. ArenaNet prefers active players and those who have subscribed to the newsletter for the selection of testers. So, this could still be worthwhile. The test will start small. With each successful round, new players will be added.

To sign up for the newsletter, which increases your chances, click here.

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Source(s):
  1. GW2

Hearthstone coming to iPhone – mobile development is progressing

As Blizzard announces at PAX East in Boston, the development of “Hearthstone Mobile” is progressing well. The online card game could soon run on additional mobile systems such as iPhones.

This has been one of Blizzard’s main topics for a while: They want to bring the successful game Hearthstone to as many mobile platforms as possible. They originally thought Blizzard would manage to accomplish this last year, but that did not succeed. In late December, they at least achieved a partial success: The Android tablets were in place. Now they announced at PAX East in Boston that the “Hearthstone Mobile” version is in alpha testing. In the next few months, it is expected to be released.

As is known, the crux is the significantly smaller display. Blizzard is working to ensure that nothing is lost in terms of user comfort and clarity, which in the past ensured that Hearthstone became a hit.

That’s not all from Boston, a new adventure is already announced for April.

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Hearthstone: Next expansion announced – goes to the Black Rock

And the cat is out of the bag. The next adventure for Hearthstone takes us to Blackrock, better known to veterans as “Blackrock Mountain”.

The adventure is structured similarly to Naxxramas: New wings will be unlocked weekly. There will be a total of 5 wings with 17 bosses, all based on known WoW challenges. The first three fights take place in the “Blackrock Depths,” where you must face the Dark Iron Dwarves. In the following weeks, you will confront other enemies – as besides the Dark Iron Dwarves, the Fire Lord Ragnaros and the black dragon Nefarian also reside at the mountaintop.

Hearthstone Blackrock game board

Dragon decks!

While the first expansion focused on “Deathrattle,” this time you’ll be dealing with “Dragons.” Many cards interact with the winged beings, and of course, there will be plenty of new Dragonlings to add to your army. In total, the adventure will introduce 31 new cards, including some exclusive class cards.

Prices and pre-order bonus set, release date not yet

Hearthstone Blackrock card back

Starting March 20, you can pre-order the new expansion “Blackrock Mountain.” Those who do will secure an exclusive card back and timely access to all 5 wings.

How much will the Hearthstone expansion “Blackrock Mountain” cost? The wings of Blackrock can be purchased with real money or in-game gold. Single wings can be purchased for 700 gold or €5.99. The entire package costs €21.99.

What is certain so far is that “Blackrock Mountain” will be released in April.

To wrap up, here’s the new trailer, beautifully dubbed in German. Enjoy!

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