The long-drifting Military MMO World of Warships is entering a Closed Beta.
World of Warships is the nautical sister game to World of Tanks and World of Warplanes. While the competitor “War Thunder” combines everything into one game, Wargaming focuses on three separate games. World of Warships is the youngest of the trio and has so far still been in an Alpha phase. Now, they are taking the plunge and will begin a Closed Beta on March 12.
The developers will provide ambitious captains with 5 maps and 50 warships. The ships will mainly focus on Japanese and American cruisers, battleships, and destroyers.
Sign-ups for the Beta are set to start on March 12 and will follow a “first come, first served” principle. They will start and stop the sign-ups when they are overwhelmed.
You will get an opportunity to access the Closed Beta play testing by applying through an open form, which is going to be published on the very day of the Closed Beta launch. After reaching a certain number of applications, we will disable the form to stop the flood of requests.
From March 12 onwards, we should hear significantly more about World of Warplanes. With the start of the Closed Beta, they will lift the NDA, the non-disclosure agreements. Players will then be able to post screenshots and videos.
With the fixes, a reset of the “leaderboards” could also occur. At least that’s the discussion in the Turtle Rock office, as an employee shared in the Evolve forum. A reset would help new players get involved and would punish the “cheaters.”
Additionally, the staff at Evolve is currently working alongside the patch primarily on putting an end to cheaters and exploiters.
This is an AI-powered translation. Some inaccuracies might exist.
Fan creations are often something beautiful. Often they are just small quest lines that one spins together. However, some particularly dedicated fans take their love for their games to a whole different level. A prime example is the user “Golden Yak”, who has devised a complete addon for World of Warcraft! The thoughts are not that far away, because with “Azshara” it could actually be the next WoW expansion.
Because his creativity far exceeds the average, we want to introduce you to his creation here…
I want to emphasize again that this is a fan creation and not official Blizzard plans!
The Reign of Azshara
One of the still untouched threats from Azeroth is undoubtedly the former Empress of the Night Elves and current ruler over the Naga: Azshara. She is considered one of the greatest sorceresses even by current standards of lore and since Neptulon was enslaved, she is probably the undisputed ruler of the seas. With her newly gained power, she raises the ancient kingdom “Zin-Ashari”, the former magic stronghold of the Elves, from the sea to strike over the lands of the peoples. Because “Golden Yak” does not do things by halves, he has directly created a map that Blizzard could probably adopt without edits.
The World in Brief Overview
With the new land masses, the race between Horde and Alliance begins anew. The Alliance secures Kul’Tiras, and through Lady Jaina Proudmoore, there are still good contacts with the seafaring people. The Horde, in turn, takes control of “Plunder Isle”, a former pirate stronghold. Then it goes directly to the new leveling areas, all of which have a specific theme. “Delassar Reef” is a coral forest that now lies above the sea surface. The former underwater creatures are now fighting a desperate battle for survival.
Is it going back to Kezan?
In “Sailgrave”, thousands of ships that have found their doom near the Maelstrom for centuries lie. The crews have never left this place, which is why they now pollute the area as undead.
“Kezan” is a well-known location, as the Goblins flew from there in Cataclysm. Now, all sorts of peoples are returning to secure the island and the treasures buried there, including the two opposing factions.
Finally, there is the small island Tel Abim, which serves as a new PvP area. Alliance and Horde are fighting over perhaps the most important resource of the Mediterranean: The Tel’Abim bananas (and whatever else rests there)!
Warships instead of Garrison
Because good things must be preserved, the garrison will be adapted into the addon, albeit in a slightly different form: Instead of a stationary base, this time you will own a proud warship that you can place in various locations at sea. Of course, there will again be numerous followers, various bonuses, and customization options to adapt the floating home to the needs of the modern Blood Elf. A large campaign revolves around the conquest of the seas, and daily randomly generated islands are to keep the thirst for exploration high and also provide incentive to regularly stay on the ship even after weeks.
4. Specialization for all classes!
To bring a bit of fresh air to the talent system, every class will receive a fourth specialization. Warlocks will fully embrace their demonic side and now possess melee abilities, making them tanks. Mages receive the new specialization “Blood Magic” and can henceforth harass enemies as ranged tanks. Shamans will finally abandon all the “Harmony and Balance” talk and receive a “Chaos” specialization that makes use of the destructive power of the elements without restraint. All new specializations are very well thought out, and a few abilities are even mentioned each time. Only the druid comes away empty-handed – as he already has 4 specializations.
Features, Features, Features!
In the mind of “Golden Yak” there is much more. He has described detailed instances, already planned future patches, and the development of the storyline, and even thought up entirely new races that have lived in the depths of the sea so far. Here are a few concept drawings:
In the MMO shooter Destiny , the weekly Nightfall strike occurs on March 10th against the Archon Priest in the Winter Storm strike. In our article, we provide you with tips, advice, and introduce the strike with videos and guides.
In the week from March 10th to March 17th, the Nightfall, the weekly strike, will take place on Venus, facing Aksor, the Archon Priest. All three damage bonuses are active this week.
To confuse you for no reason, here’s some information: In the USA, Daylight Saving Time has already started, and the ID change occurs on the West Coast there at 2 AM instead of the usual 1 AM. However, this does not affect us; we switch to Daylight Saving Time at the end of March. Then the ID change (and also Xur) will shift from 10:00 AM to 11:00 AM. Not yet, though.
Back to the Nightfall: It will take place on Venus this week as announced by mysterious prophets. All three burns are active. It is a “rainbow” strike. A successful completion of the Nightfall gives a nice effect around your head, so everyone can see you’ve accomplished it, and a bonus of 24.5% on all experience and reputation earned this week.
These are the modifiers for the Nightfall on March 10th.
Nightfall – If the devil (that is, Xur in his second job) wants all guardians to die, it goes back to orbit and the strike restarts
Epic – makes the strike significantly harder than it should be
Solar Burn – all solar damage is increased
Void Burn – void damage is significantly increased, both yours and that of the enemies
Arc Damage – and arc damage is more dangerous than usual
The heroic Weekly has the modifier Void Burn active.
What arsenal is recommended for the Nightfall against the Archon Priest?
The modifiers for the strike have been known for a while thanks to constant leaks. Therefore, we already have some recommendations from our readers on which weapons to prefer.
Primary Weapon: Reaching for the hand cannon Crota’s Word could turn out to be a good idea. The new arc scout Ir Yûts Fang can also prove useful here with the many long-range spots.
Special Weapons: One of the strong sniper rifles is in demand. Perhaps Icebreaker or the Black Hammer or a variation of Efrideet’s Spear. Winter Storm has many elevated sniper positions. The sniper heart rejoices.
Heavy Weapons: Gjallarhorn is the dream. Ideal if the rocket launcher is complemented as a Titan with Ruin Wings.
Tips, guides, safe spots for the Nightfall against Askor this week?
Winter Storm is mainly a strike for long-range fighters. There are often positions from which you can shoot at enemies fighting each other below. Caution is advised if you go in alone. With a full team, it can be accelerated. You should especially make sure to fight the enemy captains with arc damage. And keep an eye on the Hobgoblin snipers.
Throughout the day, we will compile videos of successful runs. In the meantime, you can inform yourself in this article. It revolves around the last time Aksor, the Archon Priest, had three burns active. Here, you can already find videos, tips, and also indications of a safe spot for Aksor, the Archon Priest himself.
Directly into the fray with the German-speaking YouTubers from Nexxos Gaming. Equipment is Fatebringer, Black Hammer, Gjallarhorn. And it’s easy to go through as a trio. Tips include: Void weapons against the Praetorians, solar damage against the Floaters, and arc damage against the captains. Towards the end, there is a cheese spot against Askor.
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A safe spot for advanced players can be admired here. It’s not easy, there are many things to watch out for from the zone boundary to the drop-ship, but if it works out with Black Hammer like this, it looks fantastic.
http://youtu.be/RkpXWMFelm8
Here’s a solo run as a Hunter without commentary: Ir Yûts Fang, Black Hammer, Gjallarhorn and solo through. A tight performance. You can especially see how strong Ir Yûts Fang and the enemy Hobgoblins are.
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The SF-MMO Star Trek Online is launching an initiative to attract newcomers. For 7 weeks, players will receive bonuses.
The “Delta Recruitment” is a seven-week event in Star Trek Online. Characters created during this time are “Delta recruits.” They enjoy luxurious benefits that veterans would do anything for (number of fingers may vary by species).
Delta recruits play a parallel story of their faction, receive their own tutorial, and along their journey, they are rewarded with Dilithium ore (the premium currency), experience bonuses, special treasures, and numerous other bonuses. There will also be items that benefit the entire account.
“Veterans” who have filled all character slots do not have to stare at an inactive holodeck. When the event begins, they will also receive a free character slot to create a Delta recruit.
In the game, it is explained that all factions will be recruiting like crazy for 7 weeks to prepare for the conflict with the Iconians.
Outside the game, it is clear that this event is planned to offer returning players and newcomers an incentive to advance into the endgame and to present them with the new expansion Delta Rising – and to provide regular players with some variety. With a similar tactic, Star Wars: The Old Republic had great success last year.
The “Delta Offensive” will take place from April 2 to May 21.
This is an AI-powered translation. Some inaccuracies might exist.
At the moment, it is relatively quiet around WildStar. The Protospiele Initiative is running, and the future is still uncertain. In order to fulfill our reporting duty on the topic of WildStar once again (as long as it’s not Destiny, right?), we will take a little look at the American server “Entity” today.
“The Villa” opens its doors
Anyone who has the opportunity to stop by the American server should do so primarily on a Tuesday or Friday between 21:00 and 24:00, because at this time the dance club “The Villa” is open. In addition to plenty of good vibes, a music livestream, roleplay staff, and between 2 and 200 almost nude Aurin, guests can expect a quite nicely decorated house. The operators of “The Villa” rightly call themselves “The hottest Exile’s Danceclub,” which is definitely worth checking out for non-roleplayers as well, to get inspiration for their own housing project or simply to experience a bit of roleplay atmosphere. But what good are nice words when this video can show what is meant much better:
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In Destiny, players impose increasingly absurd handicaps on themselves; one has now defeated the raid Crota’s End without firing a shot.
There is an old McDonald’s commercial: Larry Bird and Michael Jordan are playing for a Big Mac, challenging each other to increasingly bizarre shots at a basketball hoop. Since both are such legendary basketball players, they would normally make “simple” shots anyway, and there would never be a winner, the shots become more and more absurd. In the end, they throw the ball from outside the hall through a skylight and over hundreds of meters with “all net” into the hoop.
Now, a player in normal mode has taken it even further and has tackled Crota’s End solo and unarmed. By the way, this was not achieved, as one might think, as a Titan, but as a Warlock using as many special abilities as possible. Every bit of discipline and every grenade was necessary here.
Next, there will probably be handicaps in the real world, maybe blind or only with one hand or something. Or everything on hardcore. The actual crazy peak achievement, defeating Crota in hard mode alone, has already been done by someone and secured the king title for this expansion. That was probably the last “serious, real” challenge that remained. Now, such handicap runs are in vogue. But of course, they also require a tremendous amount of effort and timing until everything works out as it looks in the finished videos.
Here is the raid in (let’s also do a handicap) reverse order – Ha!, you didn’t see that coming:
http://youtu.be/CfUsQYUL55o
http://youtu.be/z2HTOV1hmeA
http://youtu.be/QQnjlKQBbQs
http://youtu.be/NpUmrYXy3PE
This is an AI-powered translation. Some inaccuracies might exist.
With The Secret World, Game Director Joel Bylos is stepping down, but Update 11 is still on the way. The beginner-friendliness is also set to improve.
The Game Director of The Secret World, Joe Bylos, is moving to a different position within the Norwegian software studio Funcom. He does not specify what this role is, only that The Secret World is better than ever before.
However, there is no timeline for the next major changes yet, despite these bold words. With the next major patch, TSW will become easier and more beginner-friendly. Shortly after this patch, the next content expansion, Update 11, is set to arrive. This will be the farewell to Tokyo, as players tackle the Orochi Tower.
For 2015, more releases in new locations, a long-awaited scenario update, dungeons, and a little bit of PvP are planned.
In Destiny, a press release is causing a stir. Allegedly, the new mobile vault sometimes eats items. Usually, however, the Guardians just misplace them.
These are headlines that editors love and readers fear: “The mobile vault eats items!” But there isn’t much to it.
What happened? Recently, with the “Companion App” for Destiny, there is now the option to access the vault on mobile. Guardians store their treasures, coveted armor, weapons, and supplies there. This mobile app is said to make things disappear. Primarily the really strong exotic weapons like Gjallarhorn or Thunderlord.
Guardians report lost items
In the last Weekly Update for Destiny on Thursday evening, there was news from Bungie that there were complaints. Players reported difficulties with the Companion App. They allegedly lost items during transfer. Bungie promised to look into it. And in the meantime advised to check more closely whether they really lost the items or just misplaced them. They warned against transferring items while maps are loading or when missions are expiring. This was a topic and a warning that was not exactly prominently placed but rather hidden away in the Weekly Update. Today, you read on German gaming sites: “Errors in Companion App lead to loss of items.” Below are comments from horrified Destiny players: Oh my God! My Gjallarhorn is in danger.
Briefly: So far, the “bug” has not been officially confirmed. There are only complaints from players that they are losing items, an investigation by Bungie, and a warning not to use the app in typical “something could go wrong” moments.
We took a look at it: Most of the threads we found on the topic went something like this: “Oh my God. A weapon is missing! Has anyone else lost weapons in the Companion App?” To which the reaction was about: “Um… no.”
Twenty minutes later, it was stated: Oh,… I found it. The app just got messed up. I forgot which character it’s on – or something similar.
In other threads, it is noted that the Companion App seems to have trouble displaying the current inventory. In the game, in the vault itself, the items were still there.
It was just in my vault… and now it’s gone… can I get it back?
“The Gjallarhorn is gone and I want a replacement? How Grimoire card proves that I never had it?”
There is an official large thread in the Destiny forum. Bungie is asking players if they have ever lost items through the Companion App. Here, some are indeed reporting, although that is still a small number compared to the massive player base, that plays Destiny. However, there are also cases where players suddenly lost a Gjallarhorn they never owned. This should be taken with caution, similar to when people claim they were wrongfully banned.
Conclusion: Caution is always better than regret, but there isn’t much to it
It is, of course, possible that there are isolated issues and that items may be lost in the mobile vault. But it could also be that the ceiling above you collapses or that you get struck by lightning. It seems to be the case that players are still having trouble adapting to the mobile vault and… well, occasionally misplacing an item. Or that the app is having difficulties, but that doesn’t affect the game at all, even though it can give players a huge scare.
In any case, it seems not to be a widespread problem. Maybe Bungie will provide reassurance soon. Until then, everyone cautious can view the app with skepticism and forgo the convenience it offers. However, there is no reason for real alarm, at least according to our research.
This is an AI-powered translation. Some inaccuracies might exist.
When I think of successful crowdfunding campaigns, the first project that comes to mind is: Star Citizen. The Wing Commander creator Chris Roberts has managed to polarize fans long before the release of Star Citizen. Now, there is some movement again in the development.
New, Realistic Damage Model
Star Citizen is fundamentally similar to the genre leader EVE Online. However, one thing Star Citizen wants to have over the CCP game is a comprehensive damage model. The team around Chris Roberts has presented the upcoming Damage System in a blog post. The different stages of destruction are clearly distinguishable and reflect the current state of the ship. It will be particularly tragic for the player when the hard-earned ship is suddenly shot apart piece by piece. The damage system with the different degrees of destruction can be admired in the official video.
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At PAX Australia last November, the Star Citizen developers announced another FPS release for spring 2015. Now, nearly 5 months later at PAX East, the launch of the FPS module is imminent. In the near future, the module should finally reach the live servers. The FPS module sends players to space stations. There, opponents can shoot it out in a destructible environment. Several game modes, as well as battles in zero gravity, promise a lot of action. By the way, a first alpha version of the solo campaign Squadron 42 was also announced for this spring at Pax Australia. However, it seems that the campaign will only be playable in the fall. Therefore, we are cautious regarding a first alpha of the complete game by the end of the year – it’s about time!
In Destiny, the last patch has made a previously overlooked weapon type suddenly popular. Especially in PvP, after the nerfs to other weapons, pulse rifles with relatively high penetration like Red Death, three little words, or the “Stranger’s Rifle” are now in vogue.
The patch 1.1.1 has significantly adjusted the balance. Previously, it was often said “Either you take the Suros in PvP or you’re doing it wrong.” But automatic rifles were nerfed. Even the popular hand cannons like the stylish “The Last Word” or the efficient Hawkmoon have suffered slight losses after balance changes, while still being deadly in the hands of skilled players.
This gallery showcases the former stars of PvP:
Another weapon type benefited enormously from the last patch: The pulse rifles. The damage was simply increased by 9.7%. And the previously almost overlooked weapons (only 2% used them in PvP at all) are now performing at their best. Especially pulse rifles, which already have relatively high penetration, are shining. One could say: If shotguns are the big winners in PvE, then pulse rifles are the new stars in the Crucible. And in mixed use, both weapons work great together – just like bacon and eggs.
Pulse rifles are supposed to shine as mid-range weapons and especially be ready to use quickly without requiring much aiming. For everything that comes into close range, you prefer a shotgun; for anything that is too far away, a sniper rifle is better. However, the pulse rifle also works at longer ranges. Many players therefore run with a combination of pulse rifle and shotgun.
The best pulse rifles in the Crucible and how to get them
Red Death: With Healing Effect
Leading the pack is “Red Death,” an exotic pulse rifle that was already in demand before the patch due to its healing effect. Players sought it for the hard mode of Crota. It counts in that sense, even though it has low penetration (26), it is considered one of the powerful pulse rifles since the “impact” value for that weapon type is naturally so low.
The weapon was already decent before, with 9.7% more damage, it kills with two shots in the Crucible, if aimed well.
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As an exotic weapon, you need a bit of luck to get it, Xur hasn’t had it available for ages. In the fourth week, it was available. Here it helps to open chests in the raids, diligently complete the Nightfall, and… well, engaging in very strange rituals certainly doesn’t hurt.
Three Little Words: I Kill You
The “three little words” (normally this means in English: I love you) is a pulse rifle that is much easier to obtain than Red Death. The three little words can be found at the Crucible Quartermaster for 150 Crucible tokens and one Crucible commendation.
The three little words were already considered an underrated Crucible weapon. Before the patch, you needed three bursts to clear opponents from the way. This has further reduced with 1.1.1., and the “time to kill” is now very low.
http://youtu.be/25wBO0kfCAQ
One could say: You really don’t want to hear these three little words.
The Stranger’s Rifle: Basic Equipment
It is even easier to obtain the “Stranger’s Rifle.” This is a quest reward that everyone should eventually receive; it’s just a matter of whether they kept it. The Stranger’s Rifle is a pulse rifle and has a penetration of 30. As the “pure stats” don’t matter in the Crucible and get normalized, this thing hits like a horse. And it is currently considered a real hidden gem.
http://youtu.be/pf4ueMtGCQw No one expected that such a seemingly standard weapon could have such an impact. And those who discovered it first can feel like pioneers and pat themselves on the back for keeping it for so long.
And what other pulse rifles are in Destiny?
Also useful is the “Oversoul’s Lament,” but like other raid weapons, it shines more in PvE. In PvP, some of its attributes are useless. Useful, but somewhat outside the theme of “high penetration” is the exotic “Bad Juju.” It requires more bursts for kills, but it also charges up the super faster. The weapon requires and encourages a different playstyle.
One could say that Bungie succeeded with 1.1.1 in transforming the unloved Cinderella pulse rifle into a little princess. Players have already started training this very special weapon type again. And even if it may not really be dominant and some lament their automatic rifle or hand cannon, the patch did bring some movement into the somewhat stagnant Destiny, and that’s a good thing.
What is your favorite pulse rifle in PvP?
This is an AI-powered translation. Some inaccuracies might exist.
At Pax East in Boston, the team from ArcheAge now presented the latest patch, which will be implemented on the servers on Tuesday, March 10th.
The people from mmorpg.com had the opportunity to talk with the new producer of ArcheAge “Khorlan” and the community manager “Scapes” at Pax East in Boston. The discussion mainly focused on the new patch, coming tomorrow, and the bear mount’s rear, which continuously fascinated everyone in a relaxed atmosphere.
In a video, the two Trion Worlds employees showcase the new housing area on the Diamond Coast and take a look inside the library, the new dungeon in ArcheAge. By the way, this is not instanced: multiple groups can have their adventures here at the same time. There are supposed to be around 200 rooms full of mobs here.
Only half as much EXP needed to reach 55 as in Korea
Compared to Korea, the “G-word” (the grind) has been significantly reduced. You will need only half as much experience to reach the new maximum level as in Korea. In the dungeon, the Library, PvP is disabled, but it is enabled in the Diamond Coast zone. However, there will be no battle for zone control. In the Diamond Coast, everything revolves around the new dungeon and the opportunity to reach level 55 and to grab new powerful gear.
In the eyes of the ArcheAge employees, the content expansion is now the ideal time to jump back into the game, especially for players who have missed PvE content.
When is the patch coming and why will the ArcheAge servers be down on Tuesday, March 10th?
The patch is supposed to come to Europe tomorrow, on Tuesday, March 10th. The servers are set to shut down at 12:00 PM and will not be up again before 4:00 PM.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Black Desert is really into cats. Three of the sometimes napping, four-legged loot collectors should be able to be held as pets by players simultaneously.
According to mmosite, players in the Korea MMORPG Black Desert can have three cats “out” at the same time, meaning actively carrying them around. This makes the game not only, as we once wrote, the “MMORPG for all cat lovers“, but even for cat hoarders, like the crazy cat lady from The Simpsons, who might throw her cats at annoying teenagers.
Well, they aren’t suitable as projectile weapons in Black Desert, but the sometimes lazy cat bunch is quite useful. They can collect loot from foes and just look fluffy. At the moment, there are three different cats that are distinctly different from each other.
They level up when fed. And occasionally they take a nap when they’re not busy fishing around in the pockets of slain foes.
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Final Fantasy XIV made a big appearance at Pax East in Boston and introduced the new expansion Heavensward. A video summarizes the highlights from the presentation.
Here you can also see that “Flying” will really be the big theme of the expansion. Just like in WoW, the new zones are supposed to be fully “flyable”. This will be the next big thing in FF XIV.
Our favorite moments were the reactions from the audience to the individual sequences. Right at the beginning, when it comes to the flying mounts, the reaction from the audience was enthusiastic. The images of the individual classes in their new outfits then drew applause. The highlight, in our eyes, was the solitary cheer from the blacksmith: “Yeeeeah! Blacksmith!” The most laughs were garnered by the eccentric angler outfit.
By the way, the last minute of the video shows a new benchmark that is supposed to come in April. It already looks extremely impressive.
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In Destiny , Pete Parsons, the Chief Operating Officer, explains the philosophy behind the Destiny universe in a nearly half-hour interview.
It’s a bit like if the otherwise pastoral Peter Hahne were to interview a game developer in his Sunday show, ignoring the whole thing about “And 16-year-olds are shooting each other with automatic rifles and aliens?” and just focusing on the positives of shooters. In fact, it’s not just a bit, but precisely that.
Instead of a serious host on television only talking about how shooter games are the original sin and a breeding ground for future rampage killers who can’t cope with life, here they chat casually about the positive sides of gaming.
Destiny reflects the personality of the players. Communication and collaboration are at the forefront. Even lone wolves are converted to team play. The story is hopeful and positive. There are deep philosophical references and insights everywhere. Everything is somehow good and okay.
Destiny = Bungie; Darkness = Microsoft
In a 26-minute television interview, one of Bungie’s key figures, COO Pete Parsons, speaks with a philosophically interested host about the foundations of the world. The words “hope” and “light” come up repeatedly. And it’s an interesting thought: What if you take these words literally when you look at Destiny not just as a game mechanic? What if you believe the “light” is not just another word for “level”? What if you hear more in the cutscenes than just “This is the next content.”
For Bungie itself, it seems to be more than that. Destiny reflects Bungie’s own journey. Back in 2010, they were a studio with a glorious past (Halo) and an uncertain future, longing for independence after splitting from Microsoft, while the Guardians began rebuilding a world in ruins. In this context, the past glitters far more brightly than the uncertain present.
And that’s exactly what’s so important for Bungie, that moving from darkness to light means that tomorrow’s world is a little more beautiful and hopeful than today’s world. That’s where, according to Parsons, they draw their motivation. Time and again during the game’s development, they paused and looked forward to the fantastic world they were creating for players.
It sounds like Destiny is planned to be brighter rather than darker in the already planned future installments, while darkness has generally gone in the opposite direction with the claustrophobic Crota’s End.
“While my son blows things up, I think about things”
The host’s son is apparently an avid gamer, and the father watched him with interest: “While he was blowing things up, I thought about the philosophical foundations behind the game.” Parsons is sometimes visibly surprised by the ideas his conversation partner comes up with. For instance, he seems pleased about individual lines in the Grimoire cards.
The weapon text of the Fate of all Fools is one of Parsons’ favorites: The wise man knows his fate, the fool merely finds it.
And well: If you watch the half-hour interview, the story told in cutscenes, which has been criticized as incoherent and inadequate, forms quite a coherent concept. Maybe Destiny is less a story and more of a feeling, a concept? And you can also understand the host when he calls the Grimoire not as a manual but as a kind of “handbook like for a footballer.” Or maybe it’s also because the cutscenes are cut into the interview at will and then feel “appropriate”?
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As announced recently at PAX East, starting March 20th, the new Hearthstone adventure “Blackrock Mountain” will be available for pre-order. Those who decide to make such a purchase will get access to all wings early, as well as an exclusive card back.
However, it has now been revealed that the pre-order cannot be made with Gold. This means that the card back will only be exclusively available to players who reach for real money instead of virtual currency for the latest addon. Many players have been saving up numerous Gold coins since the “Goblins vs. Gnomes” expansion to unlock the wings for free with Gold. This lightly kicks those loyal frequent players in the shin, as who would want to spend €22 just for a card back when the actual content can already be paid for with in-game currency?
“Purchases with Gold not possible.”
All further news and information about Blizzard’s card game can be found on our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
More and more is being revealed about the third expansion and thus the second adventure “Blackrock Mountain” for Blizzard’s card game Hearthstone. Some people have now been able to play a preview version, where they got to take on the first boss, Coren Direbrew, in both normal and heroic mode.
In normal mode: Easy to counter
Since Coren is the first boss of the expansion, they didn’t want to make him too difficult. This is reflected in his hero power, which triggers at the beginning of each of his turns: Both players summon a random minion from their decks into play. The solution to this is, of course, relatively simple: You fill your deck exclusively with expensive minions. In particular, Ragnaros, the various giants, and various other cards with mana costs between 7 and 10 should lead to a quick victory. Most likely, you won’t even have to change the current decks – after all, it is supposed to be just an easy introduction fight.
In heroic mode: Difficult and challenging
As soon as you want to face the dark iron dwarf and his bar in heroic mode, you will be confronted with a real problem. Coren’s hero power now summons two random minions from his deck and only one from your own. Even relatively strong cards could quickly be overwhelmed by the sheer number of opponents. As if that weren’t bad enough, the boss also has 15 additional armor points, which will probably stifle any quick “rush down” attempt. There will surely be numerous strategies to overcome this challenge – in my mind, a mage deck is already forming, aimed at the simple “fatigue” of the boss. Because anyone who plays two random minions each turn and draws another card should have no cards left in their deck after about 9 turns.
If Blizzard adheres to the relatively young tradition of the Naxxramas bosses, we will probably have a lot of fun with the heroic bosses, and even Hearthstone experts will be pushed to their limits. At least until one searches for a functional deck from the internet.
This is an AI-powered translation. Some inaccuracies might exist.
In the zombie MMO H1Z1, there is currently only one player model available in Early Access that everyone has to make do with. That is set to change drastically in the coming months.
Clone warrior Ivan.
There is a mediocre science fiction movie where humans send their consciousness into a robot body to travel long distances. The cheapest model looks like one of the Baldwin brothers, and many in the film look like the actor. What we are getting at is understood by everyone who has played H1Z1. Essentially, there is only one model, and players differ only minimally through weapons, helmets, or shirts.
This was also announced for resource reasons. At the time, it was said by gunsmith Whisenhunt that a new player model would cost the same resources as dozens of weapons. And “a standard model for everyone” was considered acceptable as a stopgap for Early Access. The first months were spent on other things; they initially updated the base model. But now they are focusing on “Customization”. And this is what the blog post from the H1Z1 creators at DGC is about.
How can characters in H1Z1 differ from each other?
Players in H1Z1 initially differ from each other through their equipment: there should be at least six different slots for “wearable items”. In design, they want to orient themselves on outfits that survivors might find in a store and might think: It would be a good idea to have some fabric between my skin and zombie teeth! This includes BMX protective gear, football padding, and even crazier outfits.
Additionally, they are currently working on making equipped weapons recognizable on the character. That will soon find its way into the game.
Customization options in other MMOs as well
And then players should also differ (as in the character creation of other MMOs) through the following:
Hair
Head shape
Facial features (like beard or scars)
Skin color/tone
In the future perhaps different body shapes
and maybe also tattoos
At the beginning, you will be able to choose from various pre-made options.
New models are coming to H1Z1: Second man, first woman
In the coming weeks, there will also be a second male model in addition to the base model “Ivan” (the guy with the angular chin that everyone walks around with). This one looks significantly dreamier.
In March/April, the grill party comes to an end: female characters will be added to H1Z1. And at DGC, they believe in emancipation: so that they do not provide an advantage for power gamers (women are smaller and much harder to hit, that’s why I only play them!), they will simply be the same size as their male counterparts.
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In Final Fantasy XIV clothes make the man. Each class and profession has its own set. With the Heavensward expansion, everyone gets their new job outfit.
Final Fantasy XIV is loved for its depth of play , but it also has a flair for aesthetics. It may not appeal to everyone, as is common with Asian games, but those who like it, really like it.
The complicated multiclass system of FF XIV (the crafting professions also count as classes) makes it necessary to create a separate outfit for each “skill tree”. They were seen at PAX East. We have compiled them into a gallery for you. They will come along with many other features with the Heavensward expansion.
The tough guys of FF XIV: Warrior, Paladin
In the front lines and having fun: Dragoon, Monk, Ninja
These FF-XIV heroes prefer to stay in the second row: Scholar, Summoner, Bard, White Mage, Black Mage
The metal boys in their new outfits: Armorer, Goldsmith, Blacksmith
The craftsmen of FF XIV: Carpenter, Tanner, Weaver
Here it cooks and sizzles: Alchemist and Gourmet
The gathering professions: The 60s outfits of miners, gardeners, and fishermen
This is an AI-powered translation. Some inaccuracies might exist.
Destiny should become a game for the whole world and not just feel like a second home for the English and Americans. Bungie explained how they wanted to achieve this at GDC.
The Tower Building at Bungie
When Bungie was still exclusively developing for the Xbox, they were little concerned about things like “the world”. The Xbox is particularly significant in North America. At that time, they did not have a “localization” team. This changed with the move to Activision and a huge franchise like Destiny: It should, of course, work worldwide.
What used to be called “translation” is now referred to as “localization”, because it has been recognized that there is more to it than simply translating everything “English” into the local language, cultural differences must be taken into account. This becomes more challenging the more languages there are to consider.
Destiny, for example, is available in:
German
English
French
Italian
Spanish
Japanese
and the Brazilian version of Portuguese
The Problem: Textures and Languages Don’t Really Like Each Other
And Bungie’s goal was for all these different cultural groups to feel like Destiny and especially the “Tower”, the central place of the game, felt like a “home” and not like a trip to an English-speaking, foreign country. The future is foreign enough.
Initially, they had signs and indicators in the Tower only in English. Everything in the game was covered in English text. They wanted to remodel and translate that for the international versions. But it didn’t work out.
It didn’t look good. What is just a few characters in English was significantly more in other languages. Much more than could fit on the simple sign in the Tower or on the body of an automatic rifle or a handgun.
The one on the left is Japanese, the one in the middle is American and the Warlock is Brazilian. Or something like that?
The Solution: Multi-Culti, Everyone Just Doesn’t Understand Something
Therefore, they changed the strategy: Instead of focusing on words in one language, they relied on symbols and universally understandable indicators. For weapons or industrial goods, for example, they used “Techno-Speak” as inscriptions: letters and designations that were hoped to be understood or equally misunderstood everywhere. Only with the logo of the “Future War Cults” did they overlook this: It’s a stylized “F”, which somehow seems illogical in German because they call it “Kriegskult der Zukunft” – so one would need a “Z”.
In the Tower, they introduced multiple languages, so in addition to English, there are now Japanese signs and those from Brazilian Portuguese. And a lot of Latin. As Tom Slattery, who was responsible for localization, said: “Looks cool, nobody understands anyway.”
Do you speak German, Noodlegesicht? I need ze Gjallarhorn! Hoast mi?
They actually wanted to translate the intro with the astronauts on the moon into 7 languages, but that would simply overwhelm the storage space on the discs. So they left the intro international: “Maybe one of the astronauts is Japanese, the other Brazilian, the third American?” Slattery said.
Actually a nice idea.
This is an AI-powered translation. Some inaccuracies might exist.