Destiny: The perfect Crota kill in the video, 1 player with only 1 sword

A player has now achieved the perfect Crota kill in normal mode in Destiny. He only needed one sword phase for the final boss: the crucial part of the fight was over in less than 45 seconds.

Destiny Statue of Liberty

One can see in the video at the beginning how many unsuccessful attempts preceded it. He is a bit annoyed, highly concentrated during the fight, and at the end of the video, the joy is even greater when Crota is finally down.

The method to defeat Crota with just one sword and alone requires, as you can see, perfect timing and quite a bit of courage to manage it all so that Crota goes down on his knees at just the right moment. Great job.

The predominant reaction to the video from many is: Man … and we sometimes wipe there even with six people.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: This is how the new Champion System in TESO works

This week in The Elder Scrolls Online (TESO), Update 6 and the new Champion System are coming. Details can be found in a video.

Just a few more sleeps, and the biggest update in the not-so-quiet history of The Elder Scrolls Online is upon us. The goal has been set to finally get the MMORPG to where the fans deserve and want it after a rather mixed start 11 months ago.

Endgame has been the weak point of TESO from the beginning, but it will now be improved

From the start, the endgame has been a thorn in the side of the developers and players: Not only did the strange “Oh, you are done and the great hero? Then play through the story of the other two factions as well!” turn out to be a weak point, but also the character’s progression beyond level 50 caused … what is the opposite of excitement? Ah yes, disappointment.

Hardly a review of TESO did not criticize the serious weaknesses in the endgame, which mutated into a barren grindfest after level 50, where the character hardly became any stronger and nothing exciting happened.

TESO-Thief

In the summer, a large meeting was organized, the Guild Summit. As was later reported, a large hall was filled with developers and the most dedicated fans of TESO from North America and Europe. Creative Director Paul Sagte asked the question: “Who among you is satisfied with the endgame system?” And two people raised their hands … both developers. The rest of the people in the hall, die-hard, passionate fans of the game, kept their hands down. That was a clear sign.

Good things take time

Clearly, improvements were needed, but as is usual in MMO development, this took a long time. The first time one heard of a “Champion System” was 7 months ago in July 2014, and it is only going live this week.

With Update 6, the endgame progression is finally set to be revised. The whole situation is complicated by the fact that while the new Champion System is coming, remnants of the old Veteran System will still remain. This will likely be the status quo for a while: Time is short, and now the transition to Buy2Play is coming, the consoles will then take the bulk of the attention.

This hybrid system has some special rules. The allocation of points in the individual areas is not that simple. We have prepared this in writing before, and now our friends at ProNDC have a video straight from the test server, which hopefully makes it clearer:

http://youtu.be/J6QZnFtY3Jg
This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: March card backs will be fiery!

As every month, there is a new card back to earn in Hearthstone, and March is naturally no exception. As already extracted from the game files a few days ago, it is a really hot thing…

THE FIRE WILL PURIFY YOU

As can be easily seen, the latest card back is inspired by Ragnaros. The edges and corners around the center “Hearthstone” symbol come from the weapon “Sulfuras” – perhaps already a hint at a potentially new card from the upcoming expansion? Since it is expected that there will be an announcement of the next adventure at PAX this weekend, this back fits excellently with the players’ hopes. Anyone who wants to play with this hot card design in the future just needs to log into Hearthstone within March and reach at least rank 20.

Hearthstone card back
This is an AI-powered translation. Some inaccuracies might exist.

WoW: Most annoying bug fixed after nearly 8 years!

Undoubtedly, the latest WoW Patch 6.1 hasn’t brought the biggest innovations. While there are a few bits of content here and there for bored afternoons or screenshot enthusiasts, there is no real enrichment for long-term motivation. Quietly and secretly, however, one of the oldest bugs has been fixed, which has driven players mad since Classic!

The camera in World of Warcraft finally works!

The minor error, while not game-breaking, has caused excitement and frustration among a number of players – including me. In rare cases, clicking too quickly would reset the cursor to its default position in the middle of the screen. This caused the camera to align in a very unfavorable position, or the mouse cursor would suddenly hover over one’s character. The healing intended for the tank has thus disappeared a few times into the body of my perfectly healthy priest. The cheers in the forums and on Reddit are, of course, loud now.

It only took about eight years to fix this error, but better late than never. It’s just a shame that Blizzard never officially acknowledged it as a “game bug.” It would truly be a shame if countless people and a demon had bought a new mouse over the years just to get rid of this bug…

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Source(s):
  1. reddit.co
  2. kotaku.com

This is how H1Z1 wants to provide players with new, stylish action hero animations

Now at H1Z1 they are providing insights into the motion capture process intended to refine the animations.

At the end of last year, there was news from what was then SOE (now: DGC) that they had spent two days in Sony’s huge motion capture studio, where many blockbuster titles are recorded, and had captured all the “new” animations there. Previously, they had used different methods. In this XXL setup, data for movement sequences can be collected incredibly quickly; they gathered the necessary sequences for 600 actions in those two days. This action can now be admired in a video.

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Stuntman Christopher Robbins is a former college football player who didn’t quite make the jump to the pros, as he describes. To make a living, he chose a career as a motion capture stuntman and is successful and in demand there. He has recorded animations for The Last of Us, numerous other top titles, and returned to his football roots for the Madden franchise.

H1z1 Screenshot 6
For this, real people have to be choked, but don’t worry: They are paid for it.

In the dev talk, the stuntman performs various stunts and movements in a strange outfit full of sensors. Every movement is precisely measured here and later serves as a template for the final animations in the game. If an animator had to fabricate all this from memory, it would be significantly more labor-intensive.

But the motion capture method is also time-consuming and strenuous; the worst, says Robbins, are the movements in a squat. If you do that for a day, moving the next day doesn’t go too well. The elaborate combat and falling scenes are also exhausting but incredibly fun.

In his experience, the gaming industry has moved away from specialists in recent years and oriented more towards athletic “normies” who are not highly trained, and whose movements are decent, but not as refined and elegant as, for instance, a martial arts professional. A typical action-hero style with more power than finesse. That’s also the look that the developers of H1Z1 want.

The motion capture animations are set to gradually replace the current, somewhat clunky placeholder animations. This is likely to ensure that H1Z1 visually upgrades in such a way that it no longer offers too much attack surface on the front. At the start of early access, there was quite a bit of criticism to be heard.

This is an AI-powered translation. Some inaccuracies might exist.

Lazy Magic: Harry Potter MMO Caught Up by Muggle Reality – Kickstarter Closed for Now

The Harry Potter MMORPG “Wizarding World Online” has finished its Kickstarter campaign.

Harry-Potter-Online

Almost two weeks ago, we introduced you to the Kickstarter campaign for the Harry Potter MMORPG “Wizarding World Online”: A small studio wanted to raise $100,000 through crowdfunding to create the prototype of an MMORPG and then contact Warner Brothers, the rights holders of Harry Potter. They thought: If they first see what we can do, they will give us the license and a bunch of money, and then we can really take off.

As a “non-profit” project, they wanted to avoid legal difficulties until then. That was probably a bit too optimistic, one could also say naively. The Kickstarter campaign has now closed – due to copyright disputes, as can be read on the Kickstarter page.

The developers themselves present it a bit differently: The reaction of the community was probably not as enthusiastic as hoped. That’s why they ended the campaign. They do not want to watch the project being torn apart, as can be read in a statement.

We apologize for the inconvenience, but rather than sit here and watch as the game be torn apart along with the community we will be closing it down and choosing a different route.

At least outwardly, they remain optimistic: The project is not dead, it says in the forum of the Harry Potter MMO. They will not be financing it through Kickstarter, but will negotiate with Warner Brothers. Well.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Error Messages – Users Find Fix for Error Code “Marionberry”

The MMO shooter Destiny is plagued by some errors that prevent players from accessing the servers. While Bungie is working on it, players have already found a fix.

Today, complaints are increasing that players on Playstation and Xbox cannot access Destiny’s servers. Error codes like “Marionberry” or the musical “Drum” and “Banjo” are frustrating.

On reddit, players have now found a fix for “Marionberry.” They change the DNS setting.

Changed the DNS setting to OPENDNS 208.67.222.222 208.67.220.220 left all other PS4 settings at default = signed in

It seems to work. For more tips: In this reddit thread, users discuss it.

The value can be changed via “Settings -> Network -> Advanced settings -> DNS settings“. This should work for both the Playstation 4 and the Xbox One (and also for the Playstation 3 and Xbox 360, as we now know). However, if you have no idea how to do this or feel uncomfortable, it’s probably best to stay away. We certainly take no responsibility for anything and wash our hands of it as always.

Already last week, user complaints were increasing about suffering from the Weasel error. Just before Christmas, there was already a phase where users of a very specific European internet service had connection difficulties.

Meanwhile, Bungie is also working to officially fix the problems. However, it’s currently still the middle of the night, so it may take a little longer.


Update: According to Bungie, they have now managed the problems:

This is an AI-powered translation. Some inaccuracies might exist.

What is Skyforge? – the Free2Play hope in Mein MMO XXL preview

The Free2Play MMO Skyforge is considered one of the most promising MMORPGs of the coming years. Time for an extensive preview.

There was a large-scale one-hour live stream of Skyforge, in which the developers presented the game. We at mein-mmo have been following Skyforge for a year now and have reported on it repeatedly. Now, with the start of the closed beta in a few weeks, we want to provide you with a comprehensive overview of the game and its many design ideas. Some of these are relatively ambitious and demonstrate that the game is taking its own path.

The Basics

Skyforge is a Free2Play MMO being developed for PC. It is being created by the Russian team Allods in collaboration with Obsidian Entertainment. Obsidian is responsible for ensuring that it works in the “Western market.” The publisher is my.com.

The production effort is extremely high. Many people are working on the game; at one point, it was said to be over 500, and this has been the case for a long time. Therefore, Skyforge can be considered an AAA game.

The game will run on mega-servers, similar to The Elder Scrolls Online.

Skyforge God

The Backstory: Vacancy in Olympus

Skyforge takes place on the world “Aelion.” Like other worlds in this cosmos, it was protected by an “Elder God.” However, he disappeared some time ago. Since then, other deities with their servants, followers, and believers have been trying to seize control of the world. Those are the villains.

Skyforge Graphics

The player takes on the role of an “Immortal” to prevent this and has the long-term goal of perhaps becoming such an “Elder God” who then watches over Aelion.

The Aesthetics: Somewhere between an optimistic Blade Runner and a truly depressing Lord of the Rings

The Free2Play MMO will not be purely fantasy or purely science fiction, but a mix of both. There are already different areas with various themes to admire in the individual zones. It is a colorful mix: from the green hell of a bio-nightmare to technologically advanced sterile science-fiction worlds or quite intense “We hit Ratmen on the pumpkin” steampunk-fantasy regions.

Items will not be visible on the characters; the hero or heroine can be customized freely, and “costumes” can be equipped as desired.

The character creation is solid and varied, as seen in early videos.

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Instanced and Lobby-based

Skyforge is being developed for PC, but it incorporates some gameplay ideas that are more commonly known from console games. There is a large globe that can be rotated, serving as a kind of world map. Here, players can directly jump to individual adventures and then end up on instanced maps. The offerings on the globe will change every 40 minutes.

The adventures can be repeated and will adapt to the player’s strength and also scale with the group size.

So far, few “larger, more open” areas have been sighted in the first builds. The Allods team wants to provide players with a wide selection of “content.” They should be able to choose what suits them: PvP, Large-Scale PvP, Quests, Group Content.

Skyforge: Class Cryomancer

The Progression System: No Levels, but Prestige

The player’s power increase in Skyforge does not occur through levels or tiers, but through “prestige,” which increases with every possible form of activity in the game.

The “Ascension Atlas” is a kind of extended skill tree. It can be reduced to the individual “branches” of the respective classes. There are various nodes that are interconnected. To become stronger in a class, the player must invest one of three resources. These correspond to what are skill points in other games. They can earn these through activities.

Depending on the nature of the ability to be unlocked, they require “destructive” (red), “creative” (green), or “balanced” (blue) essences. Additionally, players need “evolution points” in the respective class they want to upgrade. They earn these by playing that class. This prevents leveling a class that a player is not actively playing.

With the nodes in the atlas, players can unlock either new skills or passive bonuses to various stats. Some of the bonuses apply not only to the class currently being played but also across other classes.

At the beginning, the class “skill trees” are linear; later, the paths split, and it becomes significantly more complex.

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The Class System

Skyforge features a multi-class system like Final Fantasy XIV. This means: A character can switch through different classes at the push of a button; no twinks are necessary.
At the beginning, the player can choose between Tank (Paladin), Support (Lightbinder) and DPS (Cryomancer).

To unlock more classes, the Immortal must first make progress in the base classes to then take a path in the Ascension Atlas that unlocks the “advanced” classes. This is supposed to take some time.

Skyforge has already mentioned plans to introduce more “prestige” classes. Playable classes include the Berserker and the Gunner, who plays an important role in the live stream.

In initial tests, the Cromancer emerged as the most popular class in PvP, while the Lightbinder was less sought after.

Skyforge Paladin

The Gameplay – Combat System

We have already written a huge special about the combat system in Skyforge once before. It is essentially designed to feel like an “action” game without exhausting players. They should be able to chain abilities together using mouse buttons. There will be combos that require the right button to be pressed at the right moment to trigger bonus effects. However, it’s not just about the mouse button: Certain skills are activated via hotkeys.

Ranged classes are expected to primarily use chargeable skills. The classes will feature different “resource” systems to add more complexity; for instance, the Gunner is supposed to build up heat when his weapon overheats during continuous fire, which can then be reduced through other abilities.

It’s not a purely “free combat system” but rather a hybrid. It still features tab-targeting. Players can log in targets for their abilities, so to speak.

While there will be a tank, there will not be a “pure” healer. This role will be taken by the supporter, essentially a “healer with offensive qualities.” When enemies take damage, they have a chance to drop a “Healing Orb.” Players can collect these orbs to replenish lost health.

Overall, they aim to achieve a fluid, fast-paced arcade gameplay without major downtime.

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From Giant Rat to Ultimate Villain: The Enemies in Skyforge

The enemies feature icons that symbolize their role. There will also be supporters, tanks, or DPS among the enemy packs that players have to respond to accordingly.

Enemy abilities are indicated by the “telegraph” system: before an area becomes “dangerous,” there is a red area above it that warns the player in advance. This principle is already known from numerous games.

Skyforge will present both the typical “large, rather weaker mobs at once” groups so that players can feel really powerful, as well as individual strong boss mobs that can challenge groups. For the selection and variety of the boss mobs and their abilities, they have already received positive feedback from initial testers.

Skyforge MMO

Boss fights should be varied and interesting, even in the low-level area

In the live stream, you can observe a fight against a kind of “Rubik’s cube” that has an incredible amount of HP. One player must always enter a turret and shoot the boss, while the others must prevent trash mobs from taking him out. After a short time, the player in the turret then attracts the boss’s aggro and another must take over the turret.

The bosses, by the way, as far as we could see, do not have a massive health bar (essentially a uni-bar) that decreases extremely slowly as it goes along, but several “HP layers” that the under-immortals need to blast through. So it’s about making that “x12” health bar go down to “x11” first.

Skyforge PvP Screenshot 2

Equip and Stats

How stats work in Skyforge, we have already introduced extensively in this article. The equipment is relatively sparse. The classes get a primary weapon and a “secondary item” (e.g., the Paladin receives a shield). These are class-specific. Additionally, there are four rings that can have various stats. There is no armor in the traditional sense.

A God Needs Followers! – The Browser-like Mini-Game

Removed from the actual combat gameplay, there is a kind of mini-game within Skyforge – somewhat like the minions in Rift or the garrison in World of Warcraft. Here, players can gather followers, send them out, recruit new ones, make them work, and even let them pray.

The system has been previously introduced here.

Guild System: Because it would be lonely at the top

There is also an extensive guild system. This is called “Pantheon” in Skyforge. The guilds can grow, wage wars, and expand their influence here. This is one of the newer systems; it was introduced only a few weeks ago.

However, it appears that they are taking an interesting approach that draws on established MMOs without merely copying from a single source, thereby creating something new.

Godlike – The Ultimate Goal in Skyforge: Divinity

At the end of the Ascension Atlas, there is a very special reward called “Divine Status” for immortals. This is a kind of “ultimate ability” that is supposed to be significantly more powerful. Players can temporarily enter a “Godlike” mode (suits it).

The special thing is: When friends are around, they can summon you in this “God form,” and then you can help for a short time.

As endgame events invasions, server-wide event chains, are planned.

Skyforge Invasions

What comes next? Will Skyforge also be available for consoles Playstation 4 and Xbox One?

The first closed beta will start in a few days. Players can purchase founder packages here. There is no exact schedule for what happens next.
However, the game is definitely set to be released in 2015.

A port to next-gen consoles Xbox One and Playstation 4 is considered an interesting idea. However, there are no further details at this time as they want to wait for the PC launch.


Skyforge is considered one of the most promising MMORPGs of the coming years. We will, of course, continue to keep you updated (and also try to give out some beta keys). If you want to stay informed about the game, check back with us often. On the Skyforge theme page, you will find everything important and unimportant, all news and updates.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: 4th Horseman accidentally nerfed, PvP rewards might soon improve

In Destiny, the last patch accidentally nerfed the PlayStation-exclusive shotgun “4th Horseman” and improved rewards in the Crucible are promised.

Last Friday, a Q&A session took place in the Destiny forum. Readers could directly ask for information from the responsible experts of the MMO shooter. Ridiculously little new information came out, most of it was actually clear. Bungie is keeping all options open; should they see a need for action, they will act, but no drastic improvements have been announced.

Typical responses were given regarding special modes in the Crucible, which are rare so they remain something special. Regarding “No Land Beyond,” whether it would become stronger soon, a similar vague response was given.

Destiny-Kein-Land-Ausserhalb-231

No Land Beyond difficult to balance

“Yes,” was the response, it is already a bit weak. But if they make it better now, good players could run amok in the Crucible with it and deliver headshots continuously.

They created a niche weapon that is not for everyone, and it is difficult to balance it now. That’s how they see it with almost all exotics; changes could come, they are watching everything carefully, but promise nothing.

Destiny-Necrochasm-neu

4th Horseman nerfed, Necrochasm not buffed

There were issues with the last patch, as you know, with the Vex Mythoclast. They included the new bug right in the patch notes. The PS-exclusive shotgun “4th Horseman” is also plagued by bugs. They have tested the “correct values” there, but they were incorrectly integrated into the game. They are working to restore it to its former strength as soon as possible.

The Necrochasm has not been buffed, even if some players feel that way. They would probably be getting better with the weapon.

Destiny-Doppel-Schmelztiegel

Crucible rewards too weak, could be improved soon

That the PvP rewards are rather on the weak side is also known at Bungie. They plan to change this in a future update.

The rewards are, by the way, random, even though many believe otherwise. Neither the weakest of a round nor the strongest are favored, so that not only the “winners” benefit from it.

In this article, you can see the currently too weak Crucible drops.

This is an AI-powered translation. Some inaccuracies might exist.

Items away! – This is how The Division wants to spice up PvP

In The Division, the PvP areas, the Dark Zones, will receive a special flavor through a unique game mechanic.

No, no panic, the old PK times are not returning when players dropped all their gear after being taken down by an opponent. Just like it’s currently happening in the short-lived zombie MMO H1Z1 . That would probably be a fatal design decision for “The Division,” a game that clearly aims to target the same audience as the current MMO shooter Destiny and thus relies on long-term motivation.

Otherwise, it would be like poker without a stake

But there should be an appeal in PvP, as the developers revealed during a podcast. Otherwise, it’s a bit like playing poker without stakes. Players can find valuable items in the PvP zones, but they are initially fleeting. The survivors of “The Division” must first extract them from the zone and then undergo a specific process: “The Extraction.” Only then are they securely in their possession.

As long as that hasn’t happened, the items are lost when players fall in the PvP zone. The items are designed to represent something you wouldn’t want to lose, but at the same time not something whose loss you couldn’t get over.

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The Division will make PvP acceptable

In “The Division,” there is a clear intention to focus on PvP and emphasize this aspect. It is known that many gamers declined PvP because it can be a bit toxic. Therefore, efforts are being made to implement mechanics that never truly punish players but rather motivate them for PvP.

The thrill of being attacked by opponents at any time in the zones should provide excitement – especially when one has just found a coveted item, the “found it, lost it” mechanic presented here will surely provide an adrenaline rush.

That’s just how it is in the post-apocalypse: as soon as you’ve found something great, others want to take it from you.


Tom Clancy’s The Division is set to be released in 2015 for PC, Xbox One, and Playstation 4. And every week there are new false reports from various clickbait sites about it because it’s a really big blockbuster that many are looking forward to: Recently, there were supposedly system requirements circulated by a small US site that also German gaming sites reported on. “Bullshit,” as Ubisoft told a fan page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

ArcheAge: The date for Lvl55 and the Diamond Coast is pretty much set

In ArcheAge, a date has now been found for the next update. March 10 is the date.

A few days ago, there was an extensive live stream about ArcheAge. They have been doing this more frequently lately to improve the strained relationship with the community and to fulfill the promise of open communication.

ArcheAge-Geheimnisse

During the live stream, a date was also mentioned for the next content expansion. On March 10 it is to happen: Then the Diamond Coast will open, the library, a new dungeon, and the level cap will rise to 55, each skill line will receive a new skill at the new maximum level:

  • Battlerage: Behind Enemy Lines
  • Witchcraft: Fiend’s Knell
  • Defense: Fortress
  • Auramancy: Mirror Warp
  • Occultism: Death’s Vengeance
  • Archery: Snipe
  • Sorcery: God’s Whip
  • Shadowplay: Throw Dagger
  • Songcraft: [Perform] Grief’s Cadence
  • Vitalism: Whirlwind’s Blessing
ArcheAge-Idee

The March 10 date is not set in stone yet; it could still change, but it looks like they will stick to the date.

Trion Worlds is satisfied with the results on the test server. There have been up to 70 groups simultaneously in the library. For the future, they aim to catch up further and reduce the lead that Korea still has. So patch 1.07 is expected to arrive two months after the current patch. The “catching up” is going quite well so far; they are bringing content here faster than XLGames in Korea can deliver, despite the extensive localization work for three languages.

This is what the entrance to Ayanad looks like in the Korean version:

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Destiny, WoW, WildStar: We play MMOs to show off our achievements

MMOs must be designed so that players can brag about their achievements in them. We will explore this steep thesis using three examples: Destiny, World of Warcraft, and WildStar.

In our special feature, we address three questions that resonate in the MMO scene:

  • Why did WildStar fail?
  • Why do major US magazines write about seemingly trivial player achievements in Destiny?
  • And what on earth is Blizzard thinking with the tweeting in World of Warcraft?
David Georgeson

The drama surrounding Everquest Next has its silver lining: The head of the entire EQ franchise, David Georgeson, the guy with the ponytail from the Landmark video, found himself suddenly without a job. By itself, that’s nothing great, okay. But Georgeson used his free time to write a series of articles for the US site mmorpg.com about how an MMO must be structured to succeed. And it’s not just anyone writing, but an industry veteran who really knows how things work.

MMOs must be designed so that players can brag

The most interesting among many theses: An MMO must be structured so that players can brag about their achievements. That they tell their friends about their performance in the game and gain respect for it. And for that, it is essential that those they tell about their successes know the game.

With “I was the first to solo kill the big Pumuckl on our server”, only someone who has been thoroughly beaten by the big Pumuckl before will be able to relate and understand what a dangerous bastard the big Pumuckl is and what a feat it is to defeat him. Okay, Georgeson wasn’t talking about the Pumuckl, that’s my addition, but the idea hopefully is clear!

Now, “players play to brag” is one of those theses that players understandably first reject: Much like Porsche drivers reject the idea that they must compensate for something.

No, one plays for the community, for the story, for the great design ideas, the social components, one isn’t easily manipulated by a little trinket, the ego is fully under control – and they drive the Porsche because it’s a really good car. At most, one might say: “Yeah, there’s some truth to that idea, but that applies to others, not to me.”

Let’s take a look at this thesis using three games. How is it with “successful” games, where everyone knows the big Pumuckl, how does it work with not-so-successful games, and how is it with WoW. And one might have to agree, perhaps gritting their teeth, that there is something to the idea and that it even explains why some games are so successful and others are not.

The current Pumuckl: Crota in Destiny

Destiny Crota

Destiny is currently a game that is so big and played on so many levels that the biggest triumphs are duly recognized. When, for example, the US site Polygon, which would much rather talk about sexism in video games, the indie boom, and Amiibos, now reports that a player solo completed the final boss Crota, readers may ask: “What’s up with that? Isn’t anything happening in other games? Aren’t there any extraordinary achievements?”

And the honest answer is: Sure, but it’s just less interesting.

Almost every player faces Crota in Destiny. In the 6-member group in normal mode, then later on “hard”. Even the “normal” player is aware of the difficulties that Crota presents. And therefore, they can assess the achievement of doing it alone on “Hard” when they themselves are struggling nicely in the significantly easier “Normal” mode in the 6-member group.

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Here, the pursuit of glory works wonderfully. There is a massive player base that can accurately assess what lies behind an achievement. And the idea of being that one who is at the center of such a story once motivates and drives players. And it’s not just for the glory that there is acknowledgment. Anyone who takes Crota down in a particularly creative or funny way can expect a global pat on the back.

This holds true on a smaller scale as well: Those who share a really good Crucible round in Teamspeak or how they carried their team in the Nightfall earn respect. That feels good. MMOs do not take place in a vacuum, but in a social structure and for that, other players are needed.

The nostalgia Pumuckl: In World of Warcraft, EVERYONE tells you what they have achieved

World of Warcraft achievements

I’ve often encountered the phenomenon in World of Warcraft myself. There, it almost always had a nostalgic component. Most players don’t tell you what they’ve done recently or even in the last two years in WoW, but they talk about what they achieved in the golden days.

Six years ago, one told me about what he had achieved four years earlier in Classic WoW, at a time when you had to pull a wagon through Azshara and practically kite a skyscraper-like end boss to death over hours with a cotton ball to complete such a legendary, epic quest that Blizzard, after thousands of players lost their minds over it, graciously decided to nerf or better yet, remove from the game.

Otherwise, it’s common in WoW to argue about how long one has been there and how long one has played a class to project authority.

This likely stems from the fact that very few in WoW can actually show something and most of it comes down to how patient and persevering one has been. Many achievements in WoW result not from skill, but from patience.

World of Warcraft character

Blizzard has established and ritualized the “showing off” to such an extent that it’s no longer fun, and one has to go to great lengths to still be something special: Everyone has their pets, mounts, titles, was there for some special kill, has seemingly achieved something.

The problem lies in the fact that many “important titles” and “mounts” are still easily obtainable years later. Cross-realm play has dissolved the classic structures that forced players into the confines of a server and a community. In the past, you knew who was at the top on your server, but not anymore.

“Glory” and “achievement” still play a role in World of Warcraft: even if a “World First Kill” in WoW today doesn’t receive the same recognition as it did when it was the Lich King. Back then, the names of those involved in the top guilds were known, and they enjoyed a sort of “celebrity” status. We seem to have moved away from that today. Streamers now take on that function, not necessarily the best players anymore.

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Maybe WoW is a good example of what happens when developers try too hard to force bragging in a game so that everyone feels they have achieved something. The success, however, undoubtedly vindicates Blizzard.

The no-name Pumuckl in WildStar: When a boss falls that no one knows, is the MMO dead?

WildStar Raid Boss

The glory system was likely the downfall of the MMO WildStar. Many pondered (including us for hours) why the game had so little success and indeed, Georgeson’s thesis could be responsible for that.

WildStar wanted hardcore players. More than anything else, they want their achievements to be recognized. What good is achieving a World First if no one cares?
On the fan site readycheck, there was an open chat during WildStar’s early days where you could eavesdrop on the conversations of players. For months, two raiders who had switched from WoW to WildStar enthusiastically discussed the hardcore approach, then increasingly disillusioned about WildStar’s raid scene. And the death sentence could be read in one of the last chats.

They wanted to go back to WoW and were looking for a strong raid guild. But the raid achievements in WildStar over the past months were of no interest there.

A blow to the ego. Being one of the few hundreds who were tough enough to take down a boss in the sci-fi MMO means nothing when no one cares, even though it was incredibly hard.

If you look at the subreddit for WildStar today, you find plenty of kill videos of bosses. Here, not just the first “special” kill counts, but players simply post a neat achievement of their guild.

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It’s understandable to crave recognition: While the World First video by Paragon in the last raid tier reached 770,000 clicks on YouTube, the World First of Ohmna, the final boss in WildStar, was viewed by merely 24,000 souls.

So we are ego monsters… what’s the big deal?

It’s undeniable: There’s more truth to Georgeson’s thesis than any of us would like to admit. But it’s not so bad. Humans are driven by a desire for recognition.

And if MMOs are a mirror of our society: Why should it be any different here?

Perhaps, critics have alleged for years, they make it too easy for us to gain recognition, reward us generously for minimal effort, and shower us with the successes and gratifications we so often seek in the real world but fail to achieve.

And perhaps, one might say, there’s a danger in that: That the constant bombardment with small successes and triumphs, as WoW practices, feels so good, appeals to us so much. But it indeed feels good to us and we like it so much – who could resist this lure in a world where a “well done” is so rare?

Blizzard, at any rate, seems to believe in its successful model: With 6.1, every player can now tweet their achievements.

Destiny is orienting itself to the WoW success model: Why not introduce player titles for special achievements alongside the Grimoire cards? The path from “natural bragging with rare achievements” to the sense of accomplishment for everyone seems to be laid out. Although even now, the constant rewards with special items or the prospect of them explains the extreme addictiveness of the game.

And WildStar? It’s currently undergoing a transformation and wants to reward players much more often and frequently. When WildStar was being developed, the developers listened to the players. They demanded brutally tough performance checks, and only the toughest should have a reason to brag about their accomplishments. If they had been honest with themselves, they might have said: Give us something to brag about, but… don’t make it so hard.

This is an AI-powered translation. Some inaccuracies might exist.

RIFT: Big Carnival Party to Celebrate the 4th Birthday

Exactly four years ago, Trion Worlds opened the portal to the fantasy MMORPG Rift. To celebrate the 4th anniversary, the chosen ones from Terlara are throwing a carnival party with new masks, companions, treasures, and much more.

Anyone who still can’t get enough of the carnival can now participate in the festive celebrations of the chosen ones until March 18. Whether in Sanctum or Meridian, there are numerous festive activities for a joyful atmosphere during the anniversary.

Here are the features at a glance:

A ton of vouchers

  • Fill your stock of carnival vouchers through daily instant adventures and impress the crowds in Sanctum and Meridian with tales of your heroic deeds.
  • Discover new carnival piñatas in instant adventures in Goboro Rift. Each one is packed with loot including special piñata prize bags!
  • Need more vouchers? John Titan is always looking for exotic materials from the Plane of Water for his trade in Telara. Collect Translucent Garments, Legendary Furs, Thalasite Crystals, and more to earn vouchers for them.
  • Additionally, a new mount, the Twisted Carousel Sheep, is available in limited edition in special treasure chests!

New festive loot for the 4th birthday

  • 4 masks and a Sea Leviathan balloon
  • Companions: Wind-up Horse Valmera Whelp and Party Duck
  • Cape for the 4th birthday and carnival weapons!
RIFT Mount Carnival

Alaf!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. riftgame.com

Final Fantasy XIV: How to get to the Gold Saucer?

In Final Fantasy XIV the new area “Manderville Gold Saucer” was opened with patch 2.51, but how do you get there?

Right now with the free week for veterans, many players are surely logging back into Final Fantasy XIV after a long time and want to visit the “entertainment island” Gold Saucer to try Chocobo races or take a chance atTriple Triad. But at first glance, it is not so easy to find your way there, and many are asking: “Where is Triple Triad? How do I get to the Chocobo race, where is the fun island?”

With these three steps, you should have no problem finding it:

  • Portal to the desert capital Ul’Dah in Nald’s crossroads.
  • Near the portstone, there is a level 15 quest giver “Wealthy Young Man” who gives you the quest “On to the Fun”.
Final-Fantasy-XIV-Golden-Saucer-Way
  • Now you can simply take the lift up to the airship, redeem the quest, and you’ll be in Manderville.
Final-Fantasy-XIV-Liftboy

For this to work, you need to be level 15 and have completed one of the three main scenario quests. By the way, the free week for veterans in Final Fantasy XIV lasts until March 9.

This is an AI-powered translation. Some inaccuracies might exist.

Aura Kingdom: Colorful graphics meet extensive gameplay; with starter package

At first glance, Aura Kingdom appears to be a colorful anime-style game. However, it has more to offer than one initially perceives. Thanks to impressive landscapes and diverse stories, this MMORPG can appeal not only to anime fans but also to MMO lovers.

We managed to convince Aura Kingdom expert Alice to introduce us to the free-to-play MMO in the following guest post.

Those who follow the story of the non-player characters (NPCs) and read the dialogues will quickly realize that the developers of X-Legend have placed great emphasis on loving design. Quirky as well as striking characters, including the Black Knight Reinhardt or Lady Scuddy from Skandia, are just an example of the complete localization by the official publisher Aeria Games.

The variety of classes in Aura Kingdom offers everyone the opportunity to explore the game world of Azuria in a very individual way. As in many other titles, choosing the first class is a tricky matter; however, players can choose a second class for their character starting at level 40. Apparently opposing combinations like Paladin and Bard are not uncommon. Who wouldn’t want to be the tank of the group while having self-healing abilities?

The selection between 12 different classes, each with characteristics like melee and ranged combat, healers and mages, or summoners and swordsmen, proceeds smoothly during character creation thanks to additional videos and descriptions.

The player is never alone

Another feature is the number of different companions that players can constantly have with them. These include pets, available in both animal and human form. They either increase the healing rate or complete the player’s little family. Some classes can also summon additional helpers. The Necromancer, the newest class in the game, can use his scythe to permanently deploy three of his six companions in battle. The Bard, on the other hand, can summon a powerful fire elemental to assist him in combat.

Aura Kingom Monster

The powerful Eidolons also accompany the player and represent the flagship in Aura Kingdom. They assist adventurers in battle and grant them very useful bonus stats starting at a certain level. There are 40 different Eidolons, many of which can be permanently obtained, for example, through a guild, instances, or by means of “Archaeology”. Over half of the available Eidolons can be earned solely through achievements in Aura Kingdom.

The diverse regions of Azuria

During the leveling phase, players traverse 15 different and equally interesting areas. Thanks to the NPCs on-site, one learns many background information about the respective zones and what tasks await there. In each area, there is at least one instance with 4 difficulty levels, primarily used for leveling. In addition to the ever-present search for advancement opportunities, players in Aura Kingdom also have the option of learning to fish or digging up the areas as an archaeologist to collect valuable archaeological coins with some luck. Refining new equipment and brewing potions is also available to players during the leveling phase.

http://youtu.be/625UkMQMPSM

Those now on the way to the endgame and towards the current highest level 80 can let loose in four additional instances, invest their achievements in improved stats, or conquer the challenging but popular Sky Pillar with friends! There, 20 floors need to be climbed within 2 hours to unveil secret treasures. As the floors are continuously expanded throughout the game, the Sky Pillar has already earned the reputation of the “100-floor high pillar”.

Aura Kingdom therefore offers significantly more than its anime aesthetics and invites every role-playing enthusiast to take the plunge into the game at no necessary cost.

  • Curious players can receive a starter package worth €30 under this link, which makes starting in the world of Azuria much more pleasant and equips the player with numerous valuable items.

Many thanks to Aeria Games for providing us with this package.

Manique Aura Kingdom

By Alice “Manique” Schonert, Level 72 Dervish/Nayar

To improve Manique’s talents and strength, all my stamina is required, as information on the best equipment is not that easy to find. Now, I can take down several enemies at once with a single blow. Her skills and my sense of justice help defend the villagers of Azuria!

This is an AI-powered translation. Some inaccuracies might exist.

Destiny in Shotgun Fever – the best shotguns and what to do with them

In the MMO shooter Destiny, a change in weapon balance means that the previously unloved shotguns are now fully in vogue.

Orange is the new black and shotguns are the latest craze in Destiny. They deal 100% more damage in PvE. Against anything that is not another Guardian, as Bungie puts it. It was known that the change would come for almost a month. How much it would change the gameplay, was only known since Wednesday evening. Guardians everywhere are rummaging through their vaults, pulling out their shotguns, blowing off the Mars dust, and joining the shotgun hype train.

Destiny-Felwinters-Luege

Universal Remote, Felwinter’s Lie and Swordbreaker

This was further intensified by the fact that on Friday Xur had the “Universal Remote” on offer, a shotgun that fits in the primary slot, while all other shotguns occupy the special slot. This means: Players can roam around with two shotguns.

In fact, it had already been a good month for shotguns in Destiny before the buff. In the Iron Banner, “Felwinter’s Lie” was available to earn and it already came from the vendor with such intense traits and perks that experts were raving about it. The raid shotgun “Swordbreaker” is now also quite popular after the buff.

The Vanguard weapons “The Comedian” and “Secret Handshake” are also regarded as alternatives worth a look.

Destiny-Schwertbrecher

Now it gets personal in Destiny

The special thing about the new playstyle is how close you get to the enemies. Previously, most Guardians in Destiny preferred a long-range style with Icebreaker, Black Hammer and other strong sniper rifles. With the new shotgun craze, everything is done up close and personal. This creates a new gaming experience.

It will be exciting to see if the Guardians will also give in to the craze during the Nightfall next week, as Arc damage Sepiks Prime is expected to be active starting Tuesday, if the rumors are to be believed.

We have three examples for you of what Guardians are currently up to in Destiny. There is a “shotgun run” through the old raid Vault of Glass:

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Glimmer farming is currently in fashion, here we have particularly spectacular Warlock run. It’s not just in the shotgun, but also in the Obsidian fever. How the farm spot works, we explain in this article.

http://youtu.be/TWWXBOL_D6w

With the shotguns, as before, PvP can still be excellently played. Here is the Felwinter in action:

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The Elder Scrolls Online: Take a screenshot of your character, 1.6 brings skill reset

In the fantasy MMORPG The Elder Scrolls Online, the massive Update 6 is set to arrive early next week. The developers recommend taking screenshots of the current talent distributions, as there will be a reset.

Update 6 will leave little stone unturned in The Elder Scrolls Online. The talents will be revamped, the balance turned upside down, and with the Champion System entirely new skill trees will grow in Tamriel (or better said: new star constellations will emerge).

Take another good look at your heroes in TESO

TESO

Therefore, with Update 6, as it has been revealed, there will be an automatic skill reset, so players can and must redistribute their points. In the forum, a Zenimax employee recommends taking screenshots of the current build since the reset will occur upon login.

Once Update 6 goes live, we will automatically reset all skills and attributes due to all the gameplay adjustments being made. Taking a quick screenshot of your current build is definitely encouraged since this reset will occur upon login.

Especially for a rarely played twink or if one hasn’t been active for a while and does not remember the details, this is likely recommended. With Update 6 changing so much, it would benefit everyone to revisit the nuances of their class.

At the moment, Zenimax still expects that Update 6 will arrive at the beginning of the first week of March.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TESO Forum

Black Desert receives an elegant melee fighter with Korean flair called the Blader

The sandbox MMORPG Black Desert has received its sixth class, the Blader.

The Blader is the sixth of eight planned classes that Black Desert was supposed to launch with. The two remaining classes are the Wizard, a sorcerer, and the Valkyrie, a female tank character with support abilities. Currently, Black Desert Online is still in an extensive Open Beta, which is essentially a soft launch.

The Blader (also sometimes referred to as Samurai) represents an interface between the martial arts traditions of Japan, China, and Korea. The developer particularly emphasized the Korean martial arts roots in interviews. The Blader can choose between bow or sword, allowing him to become either a ranged or melee fighter. In summary, he could be described as a type of “light melee class,” a role typically filled by rogue classes in Western MMORPGs.

In this trailer, you can get a taste of him:

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Black Desert is regarded by us and many others as one of the great hopes for MMORPGs. We present the game and four others in our article on the most promising MMORPGs of the next two years.

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Source(s):
  1. mmoculture

Star Trek Online pays tribute to Leonard Nimoy

The MMO Star Trek Online will erect a virtual monument to the late actor Leonard Nimoy on March 5.

Last night, over 1000 players mourned Leonard Nimoy simultaneously in Star Trek Online, who achieved worldwide fame as “Mister Spock”. The memorial service took place on Vulcan. Through the instancing system, the players paid their respects in small groups to the man who has accompanied many of them since childhood. We reported on this.

Now, Steve Ricossa, the Executive Producer of Star Trek Online, has spoken out in a post on the STO forum, expressing his condolences to the Nimoy family. At Cryptic, they will not forget either the man or the character he portrayed. Ricossa announced that they will erect a monument to Leonard Nimoy in the game. This will happen during maintenance on March 5.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. STO-Forum
  2. Polygon

Cortyn’s Top 5 WoW Machinimas

As nostalgia has been hitting me hard lately, I started digging through all my old external hard drives.

On them, alongside a significant load of nonsense that is better left unseen on the internet, there are also a lot of machinimas related to World of Warcraft. Most of them are quite old and I believe the “younger” generation may not know them.

So what could be more fitting than my personal top 5 WoW machinimas? Please keep in mind that most of the videos are quite a few years old – the machinima scene was still in its early stages back then, so some effects are naturally not as impressive as they would be today.

If anyone wonders what machinimas are: They are films created based on game scenes. Enjoy the videos!

Rank 5: Best kept Secret of the Horde

Once a year, all the great warriors of the Horde gather in Orgrimmar. They take on every path and face every danger. Why do they take these risks? See for yourself…

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