World of Warcraft: How many characters do you have at level 100?

The guys and gals at MMO-Champion have once again been analyzing some data. This time, the question was asked of how many characters individual players have reached level 100, or in other words: How much is twinked in World of Warcraft? To better understand the numbers, they checked whether a character had reached the maximum level for game versions 5.4, 6.0, and 6.1.

As expected: Number of twinks is rising

It’s no great surprise that the number of twinks per player increases over time. Nearly half of all players (52%) have only one character at maximum level. One in four (24.4%) has exactly 2 characters and nearly one in nine (11.7%) exactly 3. Higher than expected are the 0.7% of players who have leveled 9 or more characters to level 100.

Especially compared to 6.0, the number of players who have tortured more than one character through Draenor is increasing. The new heirloom system, along with the lack of “fresh” content, are certainly two important reasons.

Of course, these numbers are still far from the end state of “Mists of Pandaria,” where 5% of all players had leveled more than 9 characters to level 90. So far, Warlords of Draenor is still quite young and has not yet had a drought period like back in the “Siege of Orgrimmar.” Anyone who wants to see all the numbers in detail should take a look at our sources.

And the endurance award goes to…

One particularly eager player has now brought over 195 different characters to level 100. This means not only that he could probably complete every single quest in his sleep, but also that he has registered at least 4 games concurrently on his account. On a single WoW account, you can only create a maximum of 50 characters.

So I’ll directly ask in the round: How many characters have you brought to level 100 so far? I’m currently at 3 – how much are you twinking?

This is an AI-powered translation. Some inaccuracies might exist.

TERA: Spectacular! All-Star selection in the new tower dungeon

In TERA, the Free2Play graphical sensation from Korea, a 20-story tower named “The Pinnacle of Fear” is coming soon. The developers at Bluehole have come up with something special: The heroes of Arborea encounter familiar faces – it’s a showdown against a selection of killer bosses that players thought they had defeated and really didn’t want to see so soon again.

This all feels like an All-Star match or a superhero movie, where the best come together and launch a celebrity firework.

This is how the Pinnacle of Fear works

In a group of 5 players, up to 20 challenges await, and each higher level means: It gets tougher and it’s not for small Popori. In most rooms, you will encounter bosses, but there are also some creative time events and BAM orgies (Big-Ass-Monsters) that you must master. This is designed to provide variety.

TERA Dungeon - The Pinnacle of Fear

Those who make it to the end will face a queen who has returned stronger than ever. Hardcore players and those who strive to be know immediately who we’re talking about. No wonder: here, it takes more than just 7 cat lives, some Elin will think. Of course, the loot gets better the more you dare and accomplish. Treasures await such as unique skins, mounts, upgrade items, and of course, armor.

The first 15 challenges: Let’s go to Kelsaik

In the first 15 rooms, you’ll initially fight against ugly Kumas or the dino-like basilisk BAMs. That should serve as a warm-up. Relatively early, you will also face Akasha, a fallen goddess who sits on a spider and controls it against you. You had to defeat this boss during the leveling phase back then.

TERA Thulsa

As you progress, you will also encounter Thulsa or Killian, the final bosses from the “Ebony Tower” and “Labyrinth of Terror”. They were only recently used for farming. Will they regain their former strength?

The highlight is undoubtedly Kelsaik, who is returning for the second time and wants to measure himself against the players again. Before Kelsaik had to be defeated in a 20-player raid, he was a true, true tough endgame challenge in a 5-man dungeon. This scenario could become a reality again here. The alternating ice and fire debuff phases will likely drive some groups to despair. Those who don’t defeat him will at least get to see something, because Kelsaik is truly a feast for the eyes.

TERA Kelsaik

Details for phases 1-15:

  • 5-player instance of level 65
  • Entrance: Storm Level of Westonia
  • Normal to very high difficulty
  • 15 challenges with 3 treasure chests
  • 1 entry per character | 2 for TERA club members
  • If all group members are dead, the challenge is considered lost.

The next levels up to 20 – Shandra Manaya, the b*tch is back

Addressing the Argon Queen, who would also look good as an alien in the movie “Species”, with such a bad word might sound a bit harsh. But it doesn’t come from nowhere. Who doesn’t fondly remember the regularly appearing 3 death rings, the power phase starting at 50%, and her complete meltdown at 6%? For weeks, groups struggled with her and earned this infamous nickname in numerous Teamspeak sessions. Interestingly, the Argon Queen’s attacks in the tower are said to be even faster, nastier, and deadlier.

However, before the final battle takes place, you must first defeat bosses like Meldita. You know, that laser show with the multiplying peni…, eh worms, that reproduce!

TERA Shandra Manaya
For those who don’t know her: Shandra is considered the toughest boss TERA ever had in specialist circles. It’s a kind of love-hate relationship. While she caused countless wipes, nowhere else did a clear feel so good; and even after several victories, she remained a challenge. The dynamic action combat system of TERA reaches its peak here and thrives with the elaborate mechanics of the final boss.

Details for challenges 16-20:

  • 5-player instance of level 65
  • Entrance: Storm Level of Westonia
  • Extreme difficulty
  • 5 challenges with each choice between loot or the next level
  • Entry only with access cards from the depths/storm fleet/pinnacle of fear 15
  • If all group members are dead, the challenge is considered lost

When will the “Pinnacle of Fear” be released? In the US version, the “Dreadspire” is being launched today, and a post was made yesterday on tera.enmasse.com. The EU version from Gameforge will follow in the coming days. Anyone interested in further details about the individual levels should check the official blog post on tera.gameforge.com.

Update 03/26/2015: The patch has been live since 11 AM German time for the European version of Gameforge.


Anyone who wants to check out the free-to-play action MMO can sign up here on the official website, download the client and get started. More information can be found on our theme page for TERA.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: This move takes 43 hours

In Hearthstone , a player has now conjured a combination on the board that is supposed to last for 43 hours.

Hearthstone-Velens-Buff

It’s obviously a set-up: A player played Priest against Mage against himself and ensured that the board ended up looking like it would result in a move lasting 43 hours.

Hearthstone

It involves 9 spells of arcane missiles, which are enhanced to the point where not just 3 missiles come out, but 26,752. Because for every point of increased spell damage, another missile comes out of the spell (each with its own animation, one after the other).

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Spell damage can be increased indefinitely with certain buff cards (Velen’s Chosen). And when Prophet Velen is also on the board, doubling the spell damage, you get a ridiculous move like this one. Constructing a game situation like this is made possible by certain auxiliary cards and has often led to such extreme examples. However, with this number, it should be a while before someone beats it:

Yeah, somehow… also an achievement. As they say: For one, it is the longest turn in the world, for the other, just an Arcane Missile spam.

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Source(s):
  1. PC Gamer

Evolve: Crow, the new trapper, has Kazakh roots, unique killer instinct

In the asymmetric coop shooter Evolve a new trapper named Crow joins the fight. He has his roots in Kazakh culture and a unique tactical capability.

The first thing that stands out about the new trapper Crow is his bat “Gobi”, which is a Batray, an extraterrestrial bat species. Crow can send Gobi in a straight line, keeping an area revealed for two seconds as it passes and also showing hidden monsters. This makes Crow a very active hunter in Evolve, constantly sending Gobi out.

Another feature is provided by his rifle, which allows him to shoot past the monster’s armor directly into its health when fully charged. Developer Chris Ashton recounts a test round where a Behemoth with very low health but full armor sought to fight against the hunters. The team would have had no chance in this fight as the hunters were already affected by strikes. Yet, four fully charged shots from Crow brought down the beast despite its massive armor.

I played in a match today, Stage 3 Behemoth with low health, he got away and armored up. Hunters were all weak on strikes. When the fight came, we just protected Crow. Behemoth killed Slim, we didn’t care because we knew Crow was the key. Four charged long rifle shots later and Behemoth fell with at least 1400 armor points remaining. The whole team went crazy. The Crow player was sweating bullets.

As a template for Crow and his exceptional way of hunting, they drew inspiration from Falconry. And here are the so-called “Mongolian Eagle Hunters”, who have been the subject of spectacular photo and video documentaries in the past. Kazakh falconers settled in Mongolia while fleeing from communism and practice their tradition here. They hunt foxes and wolves primarily with shotguns and eagles.

We link to a short BBC documentary … but be careful, the documentary shows footage from the daily hunting life between eagle, fox, and hunter that might not be easy to digest for animal lovers:

http://youtu.be/-Y3Dl0BGFfw

Crow will appear alongside three other hunters on March 31.

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Destiny: Weekly Nightfall Strike on March 24 is against Phogoth

In Destiny, Phogoth, the Ogre, is an enemy in the weekly Nightfall strike starting from the week of March 24th. It takes place in the Summoning Pits.

Destiny-Phogoth

Phogoth is an Ogre in the Summoning Pits. His strike is generally considered quite nice, although dangerous, and the “cheese” spot for taking down Phogoth is likely among the most well-known secrets in Destiny. Most Guardians are now familiar with the Summoning Pits like the back of their hand. Arc Burn is active. So, it will be a “normal” week without Triple Burn or No Burn shenanigans.

Many start their week with the Nightfall in Destiny because it grants a 24.5% bonus on experience and EXP. And the sooner you have it active, the better.

This week there is a special note for statisticians: This will be the last time for the next few months that it starts at 10:00 AM. Starting next week, the weekly ID reset will occur at 11:00 AM. Then we will switch to daylight saving time here.

Still, remember before you jump in: It’s better to log out again, otherwise, you might find yourself empty-handed at the end of the Nightfall because Destiny still counts you with the old ID.

Destiny-Weekly-203

The modifiers in the Nightfall for the week of March 24th in Destiny

These modifiers are active:

  • Nightfall – Should the unfortunate outcome occur that all Guardians are incapacitated, it goes back to orbit, and the strike starts over
  • Epic – the enemies are tougher than on Heroic
  • Lightswitch – the minions of Darkness hit in melee like a truck
  • Angry – enemies cannot be stopped even by damage hits
  • Arc Burn – Arc damage is tripled, applies to both sides

In the Heroic Weekly, Arc Burn is also active.

Destiny-Song-of-Ir-Yût

Which arsenal is recommended?

This week in Destiny is focused on Arc damage, leading to the following loadout.

  • Primary weapon: Arc primary weapons include the pulse rifle Shade of the Traveler, the scout rifle Ir Yût’s Fang, or the Faithbringer.
  • Special weapon: Good sniper rifles in the Arc variant like Efrideet’s Spear, LDR 5001, or Patience and Time are recommended. For a change, one could also use a shotgun or go in with Murmer.
  • Heavy weapons: Arc is especially suited for machine guns like Thunderlord or Ir Yût’s Song.

Destiny-ThunderLord

Tips, tricks, guides or cheese spots for the Nightfall on March 24th?

We will recommend videos throughout the day on how to best take down Phogoth.

The dangerous part is the witches with Arc damage and the thralls with lightswitch. This is quite a tough strike for solo players. But that’s pretty much the case with every Nightfall now. Those who really still try it solo must play ultra-carefully and take no risks.

For those in a hurry, here is a previous appearance of Phogoth Arc in January, where there are already videos and recommendations.

NexxosGaming brings a rich arsenal into the Nightfall, including the custom Arc machine gun Jolder’s Hammer, which we presented just yesterday. Quick run with the necessary explanations in German – at the end, a safe spot will be introduced for Phogoth, the Untamed.

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For those looking for companions for the Nightfall, we recommend our post on finding groups in Destiny for raids, strikes or the Nightfall.

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World of Warcraft: The “Playing for Gold” coin is coming, but not to us for now

World of Warcraft is introducing the WoW Coin soon, allowing players to pay for game time with gold. Until now, they could only pay with real money.

A lot has already been reported about the WoW Coin. This is a concept from other games like EVE Online, which Blizzard has now adopted. With this coin, players can indirectly exchange real money for gold or, from the other perspective, gold for game time.

World of Warcraft Pirates

The coin will be activated in North America, South America, and Oceania in just a few days. It is expected to arrive soon after today’s update on March 24. The update includes patch 6.12, which primarily introduces this coin. The patch will also be deployed tomorrow for us, making us theoretically ready for golden times in Europe.

The America/Oceania region serves as a test. If everything goes smoothly here, it will also be available in other markets (Europe, China, Korea, Taiwan). Each of these World of Warcraft markets will have its own “coin,” so to speak.


If you want to read more, this article discusses the details of real-money gaming in WoW and here Cortyn gives tips on how to hoard a bit more gold.

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Source(s):
  1. Eu Battle net

H1Z1: Over a million sold – the story of the surprise hit

The survival MMO H1Z1 has sold over a million copies. We take a look at the surprise hit from 2015.

John Smedley, the president of Daybreak Game Company, formerly SOE, tweeted this:

One million copies of the new game H1Z1 have been sold during Early Access for around 20 euros/dollars on Steam. Certainly a huge success for an underdog game that was initially only intended as a pastime for the developers. A success that few would have expected. We tell the story behind this Steam hit.

This is the story of H1Z1

H1z1 Screenshot 8

The story of H1Z1 is unusual. It was only at the end of 2013 that the idea to develop something like this came up. A small team at SOE was actually working on a World War FPS-MOBA, but had dead time to fill while waiting for new software.

The team had many fans of DayZ, the “Dawn-of-the-Dead” movies, and The Walking Dead, so the idea for a survival MMO with a strong zombie influence emerged. They took the engine from their own game “Planetside 2” as a template; many from the team came from PS2, and they knew the engine inside and out. Rapidly, “H1Z1” took shape. President Smedley was enthusiastic about the game. They decided to develop this instead of the MOBA. Smedley introduced the game to fans early on, wanting to develop H1Z1 with constant feedback; Reddit would serve as both forum and homepage, and Smedley even announced an Early Access release within a few months. The first date was set for May 2014.

H1Z1

The announcement then backfired as the team internally decided not to release the game so early and to continue its development to not jeopardize the studio’s name. They also noticed that not only their own employees were fully caught up in the zombie hype, but also a large part of the player base. In 2014, to promote H1Z1, they mainly focused on streams and collaborated with established streamers within the genre.

At the beginning of 2015, H1Z1 finally went into Early Access and faced a lot of criticism, especially from German gaming magazines, about how a “big studio” like SOE could release a game in this state via Early Access. Internationally, fan criticism was primarily directed at a game element perceived as pay-to-win. However, this was quickly adjusted.

https://images.mein-mmo.de/magazin/medien/2015/01/H1z1-Screenshot-9.jpg

On Steam, despite the criticism, H1Z1 took off like a bomb and even competed with DayZ for a while. They charged nearly 20 euros/dollars for Early Access.

Meanwhile, SOE is no longer a large studio; they have left Sony, parted ways with employees, and money seems tight. A surprise hit like H1Z1 is more than welcome.

H1Z1 is currently being actively developed; a further server wipe will come in the next weeks, Australian servers were recently launched, new player models are expected to be introduced in-game in April. Once the game is stable on PC, it will switch to a free-to-play model and later also be released for Playstation 4.


For those wondering: What distinguishes H1Z1 from DayZ? We heartily recommend our article, which MMO elements characterize H1Z1.

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Destiny: Someone carved “No Land Beyond”

In the MMO shooter Destiny, exotic weapons have a cult status, and fans want to bring the pixelated versions from the future to Earth and our present.

At first, the exotic weapons came from 3D printers, some were even brought into our world by a clever YouTuber using Lego bricks, but this is something new: A talented Reddit user has carved the “No Land Beyond”, the retro sniper rifle, from a good piece of wood.

To do this, he printed the template, found a suitable piece of wood, and then got to work. The artist took two weeks to complete it. The result looks outstanding and weighs under 2.5 kilos. He wasn’t completely inexperienced with the “No Land Beyond”; he already had experience with replicas of weapons from Legends of Zelda and Skyrim.

Destiny-No-Land-Beyond-231

And for those wondering why there is no trigger on the “No Land Beyond”: It’s better to leave it out in the USA if you don’t want to run into legal issues. He has heard horror stories from conventions, he says.

The response to the carving is very positive. Unfortunately, the same cannot be said for the exotic sniper rifle “No Land Beyond” in Destiny. It performed disastrously in polls and is considered one of the worst weapons in the game. In fact, it is so bad that it inspires some to achieve remarkable feats, either in PvE (one player soloed the Crota’s End raid with it) or in the Crucible:

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So there were also some remarks made. “Why are you building that? I just saw a 1:1 copy of the weapon on my way to work. Made from a single piece of metal!”, said another user and posted the picture of a full trash can.

The “No Land Beyond” in Destiny is itself a replica and is modeled after the rifle of the Russian sniper Vasily Zaitsev. He became famous during World War II and especially in the Battle of Stalingrad. The name of the sniper rifle derives from his quote “There is no land for us beyond the Volga.” This sentence is also on Zaitsev’s grave. The film “Duel – Enemy at the Gates” tells his fictionalized story.

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Here is a gallery about the creation process of the wooden weapon.

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Source(s):
  1. reddit

Final Fantasy XIV: Mark the 11th of April, there’s something to see

On Final Fantasy XIV , the CGI trailer for the expansion “Heavensward” will be released on April 11.

The next “Producer Letter” for FF XIV is scheduled for April 11. The Producer and Game Director of FF XIV is Naoki Yoshida, and he is slowly becoming quite a cult figure. It is said in the announcement translation that the letter will be recorded “live in his room.” Many female Final Fantasy fans may experience shortness of breath. From our perspective, the event will take place around noon.

Well: Regardless of sex appeal and cult of personality, the actual highlight in the next Producer Letter will be, for most of us, the opening cinematic for “Heavensward.” Here, there are big shoes to fill; the cinematic for the re-release is considered fantastic.

Oh: It is also warned that the cinematic will contain story spoilers that come with the next patch. Anyone who wants to fully enjoy the cinematic has to hurry. The next content patch for Final Fantasy XIV will be released on March 31.

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League of Legends: Urgot’s Golden Hour

In League of Legends, the unloved champion Urgot had his moment of glory last weekend.

Urgot is currently considered the weakest champion in the efficiency-focused “League of Legends.” The crab-like undead with a hint of robot has such an unconventional playstyle that very few can handle him. He swaps his position with the opponent, simply doesn’t have the necessary range as a ranged AD carry, and somehow fits into no conventional role.

LoL-Urgot

Urgot is unconventional, but somehow lovable, if undead crab-robots can be lovable

He is a so-called “troll pick,” for which you get looked at sideways when you select him in the lobby, and there are some memes and running gags that refer to Urgot.

Urgot-Mini

Last weekend, an “LCS” match took place between one of the most well-known LoL teams “Team Solo Mid” and “Gravity.” During the champion selection, the unbelievable happened: Gravity’s mid-laner chose Urgot (who was picked last and then swapped for him).

It was clear to the absolute pros that if anyone would use Urgot, it would be Keane, the player from Gravity. In his private streams, Keane had played Urgot in Solo Queue several times. His followers often teased him that he should play it when it really mattered. But that he would actually do it was something hardly anyone expected.

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The commentators couldn’t believe it at that moment either: “I will open the Wiki page of Urgot!” said one. “I can’t believe they actually allowed him to do it.”

Oh my God: Urgot is trending!

In the match, the selection of Urgot caused severe irritation among the opponents of Team Solo Mid. They had no plan for this unconventional attack.

LoL-Bjergsen-Urgot

Especially the opposing midlaner Bjergsen, one of the most popular League players, had a tough time with his Zed and was already down 20 creeps by the seventh minute. Just before the 12-minute mark, however, Keane became so “greedy,” as he later said in an interview, that he wanted to take down the star player Bjergsen and went a bit overboard, dying at the tower. But that did not change the outcome of the match. In a teamfight against TSM’s AD-heavy group, Gravity won decisively, Urgot achieved 3 kills here, and from then on, the match was virtually decided.

Urgots moment of glory caused such a hype on social media that “Urgot” even took up one of the trending spots on Twitter.

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Source(s):
  1. Kotaku
  2. Dailydot

The Elder Scrolls Online in danger of Pay2Win? 50% EXP booster found – What does ZOS say?

In the fantasy MMORPG The Elder Scrolls Online data miners have now unearthed an EXP booster in the cash shop that would provide 50% more experience points for two hours.

At the end of last week, a player posted in the official The Elder Scrolls Online forum an image of an EXP booster, presumably from the cash shop. The booster promised 50% more EXP for two hours.

The Elder Scrolls Online 50 EXP Boost

The image sparked a “Pay2Win” discussion as expected. What is still okay? What is already crossing the line? Elder Scrolls Online just switched to Buy2Play last week and during such a transition, many eyes critically observe what kind of items are being offered. Currently, a subscription comes with a 10% bonus. Zenimax had assured that The Elder Scrolls Online would not take the “wrong” path of free-to-play games, in which players can buy crucial advantages for money.

A Zenimax Online Studios employee then commented: The image comes from data miners, which is also okay (data miners can also look at the database for things that are not yet live in the game). However, just because something is in the database does not mean that the item will necessarily make it into the game. In principle, however, it fits into Zenimax’s philosophy to offer items in the cash shop that bring time savings.

The Elder Scrolls Online Mount

What does Pay2Win actually mean?

Mein MMO says: Pay2Win is an open term. It is not black or white, but always to be viewed in relation, it depends on the perspective. For some, even the smallest purchasable conveniences are already “Pay2Win” and only completely cosmetic items are okay. Others take a more extreme view and even reject those if they cannot also be obtained in some way in the game.

The other extreme is formed by people who say that you can also buy significant advantages for real money as long as non-buyers have at least a small chance of winning or as long as the best purchasable items are only “somehow” achievable in the game, even with a tiny chance. After all, it is called “Pay2Win” and large sums of money do not guarantee victory, they just increase the chances of it.

In general, such “convenience” items like EXP boosters, which only bring a time saving, are considered unproblematic. Even if they provide such a high bonus as in the example image. The switch of a payment model and the introduction of a cash shop always marks a delicate time: One can assume that The Elder Scrolls Online will be closely monitored by fans in the coming months.

http://youtu.be/0l5PRwRG3Ys
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Source(s):
  1. TESO Forum

Diablo 3: Release date of patch 2.2 known

The next Diablo 3 patch is coming, as many expected, only after the end of Season 2 and before the start of Season 3. This was at least shared by Wyatt Cheng from Blizzard on Twitter.

Patch 2.2 brings balance

Above all, the new patch is supposed to eliminate some balance issues, so that in Season 3, not only the Barbarians and Demon Hunters compete for the top spots on the leaderboard. The cooldowns of some set bonuses will also be changed, which will likely lead to additional damage. However, how exactly the changes from Patch 2.2 will work will probably only become clear a few days after the start of Season 3. According to Cheng, the patch is scheduled to be released on April 7. You can find all patch notes in German on battle.net.

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Anyone who wants to accelerate in Season 2 should hurry. Because due to the Reaper of Souls anniversary, big bonuses for all players are active.

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Destiny: Reforging – how to turn Jolder’s Hammer or Efrideet’s Spear into monster weapons

In Destiny, the Iron Banner is approaching the finish line. We take a look at the “rerolling” that makes the Iron Banner weapons something very special.

The Iron Banner is a monthly recurring PvP event in Destiny. Each month, there are two weapons available for purchase. The two weapons from the previous Iron Banner can also be obtained as random rewards at the end of matches when a corresponding rank is reached.

The two purchasable weapons (in March a machine gun and an auto rifle) already come equipped with “fixed” values. The special thing, however, is that they can be “rerolled”. This is called “re-forging.”

Destiny-Radegast-Wut

Legendary weapons are becoming increasingly important in Destiny

Destiny-Ritter-Schar

Through re-forging, legendary weapons can have such good traits that they rival exotic weapons. In some cases, they can even surpass them.

Many players are focusing on collecting especially strong legendary weapons that do not exist in this combination and fill a gap in the endgame.

While exotic weapons, the so-called “Raid Legendaries,” and the directly purchasable legendary weapons from Vanguard and Crucible vendors are always the same, this does not apply to randomly found legendary weapons (e.g., from Strikes, engrams, Crucible matches).

This is usually not something that can be planned, as there is no way to consistently find specific legendary weapons in different variations. Farming is not possible in this way.

Destiny-Felwinters-Luege

Iron Banner weapons can be “planned” to be found again

An exception are the Iron Banner weapons. Once they have been purchased or found, they can be re-forged. This changes the properties and perks of the weapon, making it as if the item had been “found a second time.”

Tip: Some players get two versions of a weapon and reforge the weaker one until it becomes better than the stronger version, then they continue reforging the other version.

Reforging legendary weapons costs two Light Shards. Depending on the weapon type, different “properties” are possible, including particularly strong perks like “Field Scout” (increases ammunition) or Firefly (explosion effect on precision kills). However, not every weapon can take on every property.

Destiny-Efrideets-Speer

This is how handcrafted elemental damage weapons are possible

Primary weapons in the Iron Banner cannot deal elemental damage. This is only reserved for special and heavy weapons. Therefore, “Raid primary weapons” in Destiny like the Fate Bringer or Erlass der Überseele are highly sought after: They can deal elemental damage as legendary weapons.

Destiny-Zielen

Elemental damage is particularly important for the weekly Nightfall strike. Here, modifiers are usually active that significantly favor a specific damage type.

In an Iron Banner week like this, where the machine gun Jolder’s Hammer is available, players can also forge weapons in a way that fits into their setup, ensuring they can find a machine gun with the right specialization for each elemental damage type (Solar, Arc, Void).

The YouTuber Nexxos Gaming shows how he created three weapons from this week’s machine gun “Jolder’s Hammer” for every Nightfall burn.

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Extremely sought-after weapons for such a re-forging spree are also the sniper rifle “Efrideet’s Spear,” the shotgun Felwinter’s Lie, or the rocket launcher “Radegast’s Wrath.”

This “forging of legendary weapons” is one of the few ways players can stand out from others in the current Destiny.

This is an AI-powered translation. Some inaccuracies might exist.

Blade and Soul is now rated 15, but don’t worry: Still generous

The infamous Asia MMO Blade and Soul is now recommended for ages 15 in Korea, but nothing changes about its explicit content.

As reported by 2p.com, NCSoft has successfully sought a lower rating from the Korean “Game Rating and Administration Committee” (GRAC), which is essentially the Korean USK, for Blade&Soul. It was previously rated 18, now it has been lowered to 15. NCSoft seems to want to make a push in eSports with Blade&Soul and organize tournaments: Games rated 15 are significantly easier to market in Korea and are better received by players.

NCSoft assures that hardly any changes had to be made to the version. Only a minor adjustment was made to the blood animation of Blade & Soul.

In the West, we probably won’t get much of the game’s explicit content; if the port happens, we will most likely receive the toned-down Chinese version when the Western port finally gets underway. There has been silence on that front since 2015.

BladeandSoul-Pics

For those wondering about the customs in Korea, where they have less of a problem with sex than with blood and violence; something similar recently happened with The Elder Scrolls Online: Here, TESO was given a rating of 18 by PEGI, mainly due to concerns about the new justice system. However, TESO has reduced naked skin on its own, with no impact on the age recommendation.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

Diablo 3: Big bonuses are currently active

In Blizzard’s Hack’n Loot hit Diablo 3  there are big bonuses on experience points and gold finding active for the first anniversary of Reaper of Souls.

100% on everything – except demon food, one might say. As Blizzard announced this morning, heroes logging into Diablo III on any platform this week will receive a 100% bonus on earned experience and gold finding.

This birthday bonus can be further increased through gameplay bonuses in Diablo 3, such as shrines, item bonuses, wells of reflection, or Paragon points.

For PC players, the bonus has been active since midnight and lasts until March 30 at 23:59. For console players, it has been active since 8:00 this morning and lasts until March 31 at 8:59.
Instead of reading this, you could already be playing D3!

Oh, Blizzard adds:  Please note that the buff spell is only available for the PC version and the Ultimate Evil Edition.

 
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Battle-net

Hearthstone: Blackrock arrives in early April, says Chinese publisher

Chinese media representatives had the opportunity to test Blizzard’s online card game Hearthstone. It was said that the expansion “Blackrock Mountain” could arrive as early as the beginning of April.

According to 2p.com, representatives of the Chinese media were guests at NetEase to preview the expansion “Blackrock Mountain”. NetEase is the Chinese publisher of Hearthstone. An important piece of information from the event was that, according to NetEase, the adventure is supposed to begin at the beginning of April. Therefore, 2p.com speculates on April 8.

Hearthstone-Duskbrew

The Blackrock Mountain will open over 5 weeks. This could be the schedule if based on the icons with which the wings were outfitted:

  • In the first week, there will be the Blackrock Depths.
  • In the second week “Molten Core.”
  • In the third week Blackrock Spire.
  • In the fourth week Blackwing Lair.
  • And in the fifth week, the two bosses Nefarian and Ragnaros.

The “Blackrock Mountain” adventure is said to include 17 bosses. Only the first “Corin Darkbrew” is currently definitely known, with hints of more bosses in Blackrock Mountain.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

Destiny: Is House of Wolves really Destiny’s last chance?

The MMO shooter Destiny is supposed to establish a franchise that lasts for ten years. But before the release of the next installment, doubts arise. Will the future of the game be decided by the DLC “House of Wolves”?

The franchise “Destiny” is supposed to endure for ten years. “But how, actually?”, one wonders at the moment. Because Destiny suffers from having simply too little to do. An ailment it shares with other MMOs, of course. At the beginning of December, the last DLC for Destiny was released, and it was thin. Very thin, in fact.

Darkness Lurks is generally perceived as disappointing

“Darkness Lurks” only brought one strike for everyone. The second strike “The Immortal Spirit” was exclusive to Playstation. And they are hardly envied: Because according to statistics, it is the least popular strike ever.

Destiny-Eris-Morn-Voice
One of the best things about Darkness Lurks: Eris Morn (here with her human voice).

There were three new story missions, which already seemed too few the first time and offered even less new content. They were essentially just existing missions in reverse. The only new aspect, how the missions were assigned, seemed like an interesting addition to the existing concept: With the tragic fate of Eris Morn, there was something like a red thread in Destiny.

Additionally, there was the raid “Crota’s End”, which performed rather poorly compared to its predecessor “The Glass Chamber” and fell short for many under the high expectations.

The truly motivating element that was newly added was the item reset: Players had to, under much grumbling, exchange their old legendary armors and weapons for newer ones. This time, it also partially applied to exotic weapons and armors. However, they intend to forgo this next time.

Destiny-Atheon
Atheon: The better Crota?

The main problem with “Darkness Lurks” was that players had to pay €20 for it, and for this price, they had expected so much more from Destiny. Because as good as the game is and no matter how much time players spend with it, it is evident, how much better the game can and must be at numerous points. The DLC “Darkness Lurks” did not evolve the game or (when looked at kindly) only very little, but merely delivered “more of the same.”

The second problem is that Darkness Lurks has been the only new content players have received for 4 months. Since mid-January, when the Hard Mode of “Crota’s End” opened with a 6-week delay, players have been waiting for new tasks. And “House of Wolves” apparently seems far away. It is supposed to be released between April and June 2015. With each week, expectations rise.  It seems unlikely that House of Wolves will come in April; otherwise, first promo campaigns would have already started.

Destiny-Landen

What can be expected from House of Wolves?

House of Wolves, which many have already paid for in advance thanks to the season pass, is unlikely to differ significantly from “Darkness Lurks”. At least first leaks pointed to this, painting exactly the same picture for the new DLC as for the old: few missions, one strike, one raid.

However, this leak had already emerged before the release of Destiny. Bungie had several months to react to player feedback and incorporate it.

Destiny-Haus-der-Woelfe
Outdated leak?

On one hand, there was the clear announcement that they would not conduct another “reset” for exotic weapons. On the other hand, hints appeared that a kind of “second tower” might be introduced to the game.

Otherwise, there is currently silence about what Bungie really has in store for the DLC. Everything we think we know about the DLC (and that’s a lot) is months old and likely outdated. Bungie’s policy seems to be to let us look a maximum of a few weeks into the future. At the moment, they are gradually presenting patch 1.1.2 for Destiny.

Destiny-Speaker

Why is House of Wolves so important for Destiny?

The next DLC “House of Wolves” is so important for Destiny because many players have already purchased it through the season pass and will definitely check out the DLC, even if they are currently bored and/or disappointed.

Looking at it from a different perspective, “House of Wolves” is now the first point at which we can see whether Bungie has truly accepted and understood player feedback. From the release in September to the first DLC in December, there was too little time to really react to player feedback. With one exception: Eris Morn was introduced and made the central focus of the story, after hearing that players missed a story.

Now, before House of Wolves, they had a few more months to respond to feedback: However, one will likely not achieve miracles. An MMO is too complex for that. Bungie seemingly still has difficulties making changes to Destiny. This is evident from the lengthy issues, such as the missing fixes for exotic weapons or the bug with heavy ammunition.

Destiny-Turret

… but it is not the last chance for Destiny

However, one cannot, like many fans do, now say: “This is Destiny’s last chance!” This is an understandable reaction borne out of frustration, disappointed hopes, and a feeling of powerlessness: a counter-reaction born from the feeling that developers do not take one seriously. Players want to gain power with this statement and exert pressure.

However: If you look at the disastrous state The Elder Scrolls Online was in after its release. If you remember how bad the mood was there for a long time and how TESO now sparkles and shines, you can see that players forget. Especially in light of an advertising campaign, boredom, palpable potential and if the game has great gameplay.

Experience has shown that players quickly become angry and swear never to touch a game again. But they are terribly inconsistent in sticking to those decisions.

house-of-wolves-reef-social

Even if “House of Wolves” were to disappoint across the board, Activision and Bungie would certainly have the means to rally enough for the next, larger expansion “Comet” that players would give the game another chance.

However, Bungie and Destiny would be in a much better position if they could get the DLC right so that it appeases current players and meets their expectations. But what exactly are those? What do players expect from the DLC?

Destiny-Team

What does Destiny need to do differently with House of Wolves?

At this point, we would like to hear your opinion. We will compile “known demands” into a list. You have the opportunity to choose the most important point from below. And of course, you can express your opinion in the comments.

Which statement do you agree with the most?

  • More story and atmosphere: Destiny should urgently begin to tap its potential and tell a more exciting story – with cutscenes and … revolutionary idea: a kind of tension arc and plot. The great side characters should be highlighted more, the many blank spots in the story map deserve to be filled. And if someone could ensure that Ghost does more than just open doors for 3 minutes while we have to defend his robot butt, we’d be very grateful!
  • A better raid and more interesting enemies: It would be desirable that Bungie continues where they left off with “The Glass Chamber” and relies on more interesting boss mechanics and perhaps also brings some new enemy models. It’s no fun when every boss in the game is just an existing enemy that has eaten too much Chappi and grown five times larger.
  • Higher replayability of old raids and strikes and generally more choices: One of the biggest shortcomings of Darkness Lurks was that the old raid “The Glass Chamber” was devalued by not bringing the items there up to the latest level. Also, the strikes lose a lot of their appeal on their tenth visit. Here, Bungie should come up with random modifiers or other gimmicks.
  • More exotic quests, treasure maps, events, and adventures: Even outside the rigid procession, Bungie should introduce special features for solo players, very specific missions that end with a reward in Destiny that not everyone has, and for which the trouble is worth it. What about treasure maps or what about more PvE events?

Which of the four statements would you agree with the most? Or are you for point 5 “Something else …”? Then write it in the comments.
[yop_poll id=”2″]

And you are welcome to comment on the question in the header:

[yop_poll id=”3″]

This is an AI-powered translation. Some inaccuracies might exist.

Evolve: Everything you never wanted to know about Trapper

To make the almost absurdly long wait for the big balance patch of Evolve a bit more bearable, detailed infographics and videos about the various classes and monsters are now being released.

As is customary with Evolve, the diagrams primarily provide answers to questions that probably no one would have ever asked, giving them a rather entertaining value.

If you have ever wondered why a bear trap is completely useless and stands no chance against a harpoon trap, or how strong a crocodile’s jaw is compared to the mouth of the Goliath, you should take a look at the pictures.

If you don’t know anything about the individual classes and monsters yet, you can also inform yourself about them in the new videos – they are quite similar to the tutorial videos, but still worth watching. For an even deeper insight, we can also recommend our Hunter Beginner Guide and Goliath Guide.

https://www.youtube.com/watch?v=RmYDLhDgRF4
https://www.youtube.com/watch?v=SyBsKOWqHpM
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. evolvegame.com

The Elder Scrolls Online: Pre-order action for PS4 and Xbox One started on Amazon

Many console players are probably eagerly awaiting the adaptation of TESO for PlayStation 4 and Xbox One. After Zenimax announced that the console version would be released this year, fans have been able to pre-order The Elder Scrolls Online: Tamriel Unlimited for some time now. Amazon is enticing with a special edition.

When will TESO be available for consoles?

First it was half a year, then indefinitely, and then finally it turned out that Zenimax had to postpone the console launch by a full year. Since Skyrim was primarily played on consoles, the postponed release date was a disaster for many console players. Some comforted themselves with the “immoral offer“, that they could transfer their character from the PC to the console version, as long as the game was purchased before 30.06.2014. On June 9, it will finally be time for console players to enter Tamriel.

Benefits of pre-ordering Tamriel Unlimited

ESO Pre-order Steelbox

Not only will the PS4 and Xbox One version, which will be released on June 9, be revised and therefore (mostly) bug-free. Console players will also be exclusively rewarded on Amazon for their wait with a pre-order promotion. You can secure a steelbook until the release, which costs the same as the normal version (the price is around 70 Euro).

Basically, all pre-orders on the official site and also with this Amazon promotion will receive the Explorer Pack for free. In addition to a pet, the free choice of races for alliances, and exclusive in-game treasure maps, the so-called Imperial Edition, which includes additional digital goods, also offers something for the display case. The Imperial Edition includes a 30 cm tall Molag Bal statue and fan materials, such as a printed premium map of Tamriel.

The late release date of TESO on consoles has certainly disappointed many. However, the renovations were necessary to present the game to its very important target audience, The Elder Scrolls Online, in a significantly more polished state. It will be exciting to see how ESO 2.0 will be received. Will you purchase the version for PlayStation 4 or Xbox One?

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This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Cats now ride cats in TESO

In the fantasy MMORPG The Elder Scrolls Online (TESO), the loyalty bonuses have now been distributed. The community has lovingly dubbed the coveted 300-day reward the “Loyalty Tiger”.

For a few days now, the “Senche Tigers” have finally been found in Tamriel. They were intended as a loyalty gift for players who spent 300 days, nearly the entire lifespan of the paid TESO, in the game. However, since that was hardly feasible, it was decided that it was enough to have paid for 300 days. Players didn’t have to consume the days yet. Therefore, the loyalty gift was theoretically available to everyone. This was apparently so well received that the decision was made to extend the cat rule to the other loyalty reward gifts.

TESO-cat-riding-cats

Apparently, some players in TESO have taken advantage of the offer to receive the “Loyalty Tiger.” This now leads to successful screenshots when members of the feline-like race “Khajiit” ride on the Senche Tigers, a sort of cousin, while also being accompanied by a cat as a pet. It has a bit of a Lord Bearington or “Catception” vibe, as a reddit user mentioned.
TESO will discontinue the loyalty gifts in the future, offers like the tiger will henceforth be found in the shop. It can be assumed that eventually another cat mount may be found there, but with a different fur color.

http://youtu.be/Ul2HtgK5ubE

And the new Guar mounts are also actively used for RP events, as can be seen in this impressive screenshot (click link to enlarge):

Reptiles-riding-Reptile
This is an AI-powered translation. Some inaccuracies might exist.