Final Fantasy XIV shows love for Chocobo, Magitek armors, and nostalgia

In Final Fantasy XIV, the next patch will also deal with small details: The Gold Saucer is set to become more lucrative and the Magitek armors more nostalgic.

On March 31, “Before the Fall (Part 2)” will be the last patch for Final Fantasy XIV before heading into the Heavensward expansion. Secrets regarding the plot have not yet been revealed, but small changes will be. The “Gold Saucer”, the mini-game island will be made more lucrative, and MGP earnings will even be doubled for mini-games. Chocobos will also gain significantly more EXP.

However, the real highlight is said to be the interior soundsystem of the Magitek armors, as the Terra Theme from Final Fantasy VI, which many in the community have wished for, now plays nostalgically.

According to our research, it should look and sound something like this:

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As you know from previous interviews, at Final Fantasy, there is a strong connection to their own franchise and they want to always make references whenever possible. They are also proud of other Square Enix franchises and will refer to them and allude to them today and in the future.

Here is the theme from FF VI again in an orchestra version.

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ArcheAge returns to Steam after half a year, acts as if nothing happened

The sand park MMO ArcheAge is back on Steam after half a year. No words are mentioned about the reasons for its absence.

Before the official release of ArcheAge, the title already made waves on Steam. The large Founder package sold so strongly at the beginning of August that it made it to a place in the top 5. The package for 135 euros granted access to the alpha, which was always open at that time; the beta, however, was only restricted to certain dates. However, it was already being discussed at that time that players from the alpha were being banned, as hackers had apparently gained access with “illegally obtained codes” and were already testing methods in the alpha that should later fill their coffers after launch.

On August 27, ArcheAge disappeared from Steam’s offerings. This did not seem entirely voluntary. In the official forum, community manager Scapes mentioned that they were in talks with Steam to list the packages again. Later, they spoke of “technical problems” with the integration.

ArcheAge-Geisterkapitaenin

This was the last official communication from Trion Worlds regarding the topic of “Steam.” Shortly thereafter, it became evident in the game that ArcheAge was under attack by hackers and fraudsters who bought access with fake credit cards. In the following months, Trion Worlds also did not always seem technically capable of meeting the demands that the game brought: they had significant difficulties assigning the benefits associated with the founder’s package to the buyers. The integration of the payment system of the Korean ArcheAge with their own software seemed to take a long time to succeed.

It therefore seems likely that the title’s exclusion from Steam was related to such technical problems that they simply could not get a grip on. But that is speculation; there is no official statement, and as they now pretend that nothing happened, one likely should not expect anything more on this.

Now ArcheAge is listed on Steam again in March 2015. And it has, as is typical for ArcheAge, a special package on offer, just for Steam users.

ArcheAge_Sojourner_Pack

This includes for 22.99€:

CONTENT:

 

  • 10 days of veteran status
  • 1 Worker Wage Potion
  • 2 Scrolls of Expansion for the inventory
  • Herald’s Spirit Boost
  • Mount Mirage Elk
  • Mount Saddle of the Breeze
  • Companion Leg Armor of the Breeze
  • Companion Helm of the Breeze

The mystery surrounding the disappearance at that time will likely remain unsolved.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone modded: Pokemon music and streamers as servants

Blizzard’s popular online card game Hearthstone has now been modded.

For the opponent, nothing changes, but the player gets a different experience. A “modder” has managed to give Hearthstone a new look. Popular streamers like Amaz or Kripparrian become standard mobs that also get their own voice lines. Poor Kripp finds himself as Sludge Belcher, mumbling his “Hey guys, how you’re doing, Kripparian here” into the mouths of greedy enemy minions. Even the super-enthusiastic developer Ben Brode is not spared from becoming a minion.

While he was at it, the modder also replaced the “heal sound” with Pokémon sounds and changed some text, hiding quite a few small and not so small jabs at Hearthstone’s prominence.

But no matter what is displayed, it has no impact on game mechanics; it creates no advantage, rather a disadvantage if one doesn’t even know what is currently in hand and being played. What do you think about this?

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Source(s):
  1. reddit

My MMO asks: What are you currently waiting for?

One reads it under various reports about a new MMO: “That all sounds nice“, writes someone with a sour face: “But!” And that “But” is huge.

Then he lists a chain of problems with exactly this game: It has gender lock, it has no open world, no trading system, the characters are unappealing, the races are somehow disliked, one has been bitterly disappointed by the publisher before, tab-targeting system is the worst, the graphics look straight out of the 80s or it lacks inspiration.

And then after this list comes a sentence: “Then I might as well wait for the next game.

And of course, we feel the same way. We all have the MMO in mind that we know we want to play, but no one is actually doing it! Dawid is waiting for a Tera with a dynamic world, I am waiting for someone to manage a PvP like in Dark Age of Camelot with consequences, and who knows what Cortyn is waiting for, but she is definitely waiting for something.

And what are you waiting for? Do you want a sequel to an old favorite game? Do you believe that one of the 5 top MMORPGs we recently introduced will happen? Are you longing for an Indie title from Antares’ list? Do you have any insider tips for us? Do you think that a new expansion or a patch from a current game will bring back what you are yearning for?

Dear Mein-MMO community, what are you actually waiting for? Let us know in the comments.

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Destiny: Xur, Agent of the Nine, Offer and Location on March 27th.

In Destiny, Xur, the Agent of the Nine, appears in the Tower on Friday, March 27. His arrival is eagerly awaited. What exotic weapons and armor will he bring this time?

Xur has soon brought everything that people want, and since people want everything, he has also soon brought everything. Just not in sufficient quantities. There was only one item that he had not brought yet: the exotic machine gun Thunderlord. Otherwise, the Nine (or Bungie) have expertly crossed off every other item that was still missing from a checklist that does not exist.

One could speculate, whether the protests have had an effect. In December, January, and also in February, it was “pickle season” with Xur. Or as they say in Destiny “No Land Beyond” time. The inventory was disappointing. With March and the emergence of “Omens”, that has changed. Now items like Black Spindle, Hard Light, the Mask of the Third Man, Apotheosis Veil, or the Heart of Praxic Fire are suddenly available in his offering. And heavy ammo is no longer a concern in Destiny.

Besides Thunderlord, there is only one other thing that Guardians are more eagerly wanting from Xur. But the name of the weapon is better left unspoken, especially since one cannot even pronounce it.

Destiny-Xur

Everything about Xur, the Agent of the Nine, on March 27, 28, and 29 in Destiny

When does Xur come and when does he leave again?

Xur comes on Friday, March 27 at 10:00 AM in the Tower, and he leaves again after 48 hours. This time, due to the daylight saving time change, it will be on Sunday, March 29, at 11:00 AM.

Where can I find Xur in the Tower?

Xur is with the Crucible vendors. Our friends from ProNDC will show you the way.

https://www.youtube.com/watch?v=P4F3lbKu5m8

What is the significance of the numbers on the armor pieces?

They indicate the values that this part can reach. More about this in our article on strength, discipline, and intelligence for exotic weapons.

What does Xur have for Warlocks, Titans, and Hunters in Destiny? What weapon does he sell?

This week, Xur has the scout rifle MIDA Multi-Tool for 23 strange coins, matching the prediction.

Destiny-MIDAMultiwerkzeug

Titans can buy the DLC gloves Ruin Wings for 13 strange coins (91/98).

Destiny-Ruinenflügel-273

Xur has the helm Achlyophage Symbiote (87/94) for Hunters this time, he wants 13 strange coins for it.

Destiny-AchylophagenSymbiont273

Warlocks can look forward to the helm Obsidian Mind (66/71 Int; 61/66 Str; that’s a strong 137 – the maximum for split helmets is 146). It is considered an absolute killer item for Voidwalkers. It costs 13 strange coins.

Destiny-Obsidian-Wille-273

He also has glove engrams. Heavy ammo synths as well.

Which weapons and armor can Xur upgrade this week?

Xur can upgrade 6 armors and 6 or 7 weapons each week (all except the Vex Mythoclast). Read about how it works in this article.

Destiny-Wappen-von-Alpha-Lupi132-Jäger
Available this time with maximum value!

These armors can Xur upgrade this week

  • For Warlocks the helm Apotheosis Veil (very strong 116/125)
  • and the helm Skull of Dire Ahamkara (93/99)
  • For Titans the gloves No Backup Plans (93/100)
  • and the chest armor Heart of Inmost Light (decent 156/160)
  • For Hunters the chest armor Chest of Alpha Lupi (perfect 158/170!)
  • and the helm Achlyophage Symbiote (97/104)
Destiny-Das-letzte-Wort-0901

These weapons can Xur upgrade this week

  • The pulse rifle Bad Karma
  • The hand cannon The Last Word
  • The hand cannon Thorn
  • The shotgun Chaperone
  • The fusion rifle Infinity
  • The machine gun Thunderlord

More about the MMO shooter with many small stories and specifics can be found on our Destiny theme page.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2: The New Path to Legendary

The endgame of Guild Wars 2 involved many players hoping that the next mob would drop their precursor. However, this will soon be history, as ArenaNet announces. With Heart of Thorns, you will get the weapon that leads to the Legendary in a completely new way.

Gain Experience for the Mastery Path

Guild Wars 2 Legendary Collection

With the experience you gain at level 80, you can unlock the way to a precursor in the new Mastery Path. Once you have unlocked Rank 1, you choose one of the different weapons and start your journey. In a blog post, ArenaNet shows how this can look using the beer quests: You must complete various tasks and ultimately receive the precursor for the Legendary.

Upgrading the Precursor

But that’s not all. The next focus is then on converting the precursor to Legendary. Again, you need to complete tasks and prove your crafting skills. This way, you upgrade your precursor by one level. It goes even further with Rank 3. Here, the same game: complete tasks and upgrade the weapon. By the way, each weapon has its own story, making it worthwhile to unlock other precursors. The weapon differs in appearance from Rank 1-3.

Obtaining Materials in a New Way

To craft the Rank 3 precursor into the Legendary, you still need a significant amount of materials, such as Ancient Bones or Powerful Poison Sacs. In Heart of Thorns, you obtain these materials through the new map bonuses. If you complete events, mini-dungeons, or jumping puzzles on a map, you receive some crafting materials. Which ones? It varies, as the rewards are intended to rotate. Mindless farming of specific monsters may be a thing of the past.

ArenaNet has also hinted that there will soon be news about the new Legendary weapons in Heart of Thorns – we are excited!

This is an AI-powered translation. Some inaccuracies might exist.

Evolve: Trailer presents gameplay of the new DLC characters

In a few days, the first wave of paid content DLCs will arrive in the 4v1 hunting game “Evolve“. The hunters’ arsenal will increase by 4, meaning one new fearless per class. Monster players can look forward to the rolling threat, as the “Behemoth” joins his colleagues and is set to destroy the planet Shear.

To match this, some gameplay scenes have been accompanied by speakers to convey an impression of all the new characters. Besides small nuclear explosions, flying healing drones, and armor-piercing weapons, a lot of fireballs are also flying around. Placing a gigantic wall seems particularly useful, as it allows the monster to separate players from their team. But what good are all my words when this video can show it all much better:

The hunters will each cost €7.50, while the Behemoth will be a proud €15. Whether the new hunters and monsters are worth this investment, I will find out for myself in the coming days. In the worst case, you will read about it in Mecker Wednesday.


More details about the new hunters and Behemoth can be found here:

Evolve-Behemoth
This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Release date for Blackrock officially announced

HearthstoneBlackrock

In Hearthstone, the third expansion Blackrock is on the way. The release date is now officially known.

The rumors from Korea are true. In the next week, on April 3, Hearthstone will enter the next phase: The Blackrock will open its gates.
There will be 31 new cards, including two class cards for each of the 9 classes. On April 3, it starts here in Europe on PC, Mac, iPad, and Android tablets. As with the last adventure Naxxramas, the five wings will open gradually. Each week, another one will be available. Unlike Naxxramas, however, there will be no “free wing” this time; each will come at a cost.

You will get a first overview of the cards here with four cards and here you will find two more. Speculations from China about the first bosses are circulating, but so far only Corin Darkbrew with his drunken army is confirmed. In this post you will find out whether the new legendaries from Blackrock are worth it.

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And while they are at it, Blizzard has also introduced three new cards from Blackrock, including Nefarian himself.

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Source(s):
  1. Battle.Net

Destiny: Finally Space! Bungie Introduces the New Vault

In Destiny , the details of how much larger the new vault will be with the patch in April have now been revealed.

This morning, we presented the issue with the vault in an article, which plagues many players in Destiny: It’s simply too full. For patch 1.1.2, Destiny has set out to change that. The Weekly Update was released today and explained the details.

Destiny Plans

Here’s what changes with patch 1.1.2 in the vault:

  • Instead of 20, you will be able to store 24 armor pieces.
  • Instead of 20, you will be able to store 36 weapons.
  • And instead of 20 general items, it will have space for 24.

The expansion of the vault is now necessary as many players are “hitting the limits.” 21% of all players who are level 30 or higher have only 4 open slots in their vault, says Bungie. The main problem was the weapons, so Destiny is adding the most new slots for that. They want to ensure that all exotic weapons from launch up to House of Wolves find a place in the vault. They promise to do more for armor pieces and the other items in the future.

Bungie states that the time until the patch is now measured only in weeks. It is supposed to be released in April. Among other things, new settings for sound and graphics are expected to support colorblind players. Additionally, the last update before House of Wolves should also balance the strikes and fix bugs in the raids.

Destiny New Vault
At Bungie, some trolls are already working, right? They can’t pronounce the weapon correctly, but fill the vault with it.

Item comparison will no longer be possible with the patch on Xbox 360 and PS3

The larger vault comes at a price: The “older console generation” Xbox 360 and Playstation 3 will hit their storage limits after the expansion. Therefore, there will be limitations with the patch. Item comparison within the vault will no longer be possible on Playstation 3 and Xbox 360.

Bungie rounds off the Weekly Update with a description of the animation from the first-person perspective. This refers to an earlier talk by a Bungie employee. We summarized that a few weeks ago. We are indeed a little ahead of our time sometimes.

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Tomorrow, Friday the 27th, Xur will appear for the last time for many months at 10:00 AM in the Tower. Don’t worry, it’s just the time change. In the coming weeks, he will be there at 11:00 AM. Here’s the latest prediction. It hasn’t been very precise in the last two weeks. We will report on what he actually has in this article tomorrow morning.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie.net

H1Z1 might be a bit too proud of the fight against hackers and cheaters

The creators of H1Z1 have now pointed out their successes against hackers in a post and have made advertising for a hacker site.

John Smedley SOE
John Smedley

Studio head John Smedley addressed the players of H1Z1. This is usually done via reddit. Smedley apparently identified a problem: They work hard against hackers and cheaters, 5000 have already been banned, almost everyone gets caught, they are close to perfection. But an honest player who is then killed by a cheater in H1Z1 doesn’t even notice and screams about how infested with cheaters H1Z1 is.

Smedley promises to communicate their successes more clearly in the future. Anyone who submits a ticket should also receive a confirmation that this “loser” has been banned, he writes. But that takes time. And then he recommends that people check out the hacker site soundso to see how much the cheaters complain about H1Z1, and they should compare it with the subforums of other games.

On the hacker forum soundso, they naturally enjoy such attention. They have opened a “Smedley is a fan of us” thread and wonder what they did to deserve such PR. Cynics even speculate that Smedley wants to give them new customers who will start cheating, get caught, and have to buy the game again.

In the meantime, the name of the hacker site has incidentally disappeared from Smedley’s post.

Mein MMO says: As refreshing as Smedley often is in his public presentation and as amusing as the somewhat informal style stands out from a sea of PR talk by other CEOs… linking directly to a hacker forum was not exactly a shining moment. They should have stuck with this video.

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  1. reddit

Skyforge: The 13 classes overview

The god MMORPG Skyforge is set to launch with 13 classes. We present you the different roles your Immortal can take on.

Skyforge has a somewhat complex class system. At the start, players begin with 3 base classes (Paladin, Lightkeeper, and Cryomancer). As progress grows, additional classes can be unlocked. Today, the 13 release classes were officially introduced, including 4 that were not known until now and about which relatively little is known.

  • These are the Knight, a new tank class equipped with a spear and shield.
  • Then there’s the Warlock new. He relies on dark magic, on curses, even “fearsome creatures of the night,” as it is said. And he even has a broom. He is a range DPS.
  • The Monk is a melee class armed with a combat staff and can also make it swirl to deal damage to multiple opponents.
  • The Alchemist is a supporter who carries both corrosive tinctures and reviving potions. He carries a mobile alchemy lab on his back.

[g-slider gid=”34147″ width=”100%” height=”55%” autoplay=”0″]

There is an individual article on our site mein-mmo.de for each of the already introduced classes. Currently, the classes in Skyforge include:

The next 4 classes have not yet received a class special, but they can already be tried in the game if players reach that point. We have linked images of gameplay from the training room in Skyforge. All of these are damage dealers that operate from a safe distance.

    • Kineticist
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  • Shadow Master
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  • Necromancer
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  • Archer
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After the launch, more classes are expected to be added. In Skyforge, it is not necessary to start a new character for each new class. Players can start playing a new class as soon as it has been unlocked in the Progress Atlas.

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Source(s):
  1. Skyforge

Neverwinter: Free2Play-MMO is now available for download on the XBox One

For the action MMORPG Neverwinter the download has begun on Xbox One.

The free-to-play MMO Neverwinter will be available on March 31 on the Xbox One console. An MMORPG always weighs several gigabytes (10.5 GB in this case); even after the strictest diet of pig skins and data chips, you just can’t get the bytes down. Therefore, there is already the possibility to start the download in the Xbox Store.

Then, on Tuesday, March 31, you can get started right away. Neverwinter is free, only an Xbox Live membership is needed. It will start on the console with 7 classes. Expansions that are already live on PC are planned to come to Xbox One gradually. They advertise with “Neverwinter on the couch.” It sounds somewhat like an action MMO visiting a psychiatrist, but well, maybe Neverwinter will help with the late-night binge eating!

Update March 31, 2015, for more information on the server launch, the time, and release bonuses, you can find in this article: Neverwinter starts today on Xbox One.

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Skyforge: There is a bad word in the forum and that is “Pay2Win”

In Skyforge , the term “Pay2Win” is not welcome in the forums. Those who violate this rule may be removed from the beta.

In the English-speaking forum of Skyforge, there is a comment from the community manager “Maeron” that attracts attention. He explains that it is part of a Free2Play title’s responsibilities to clarify its model to the community. Often, there are reservations regarding this model. However, when speaking with the community, these reservations can be alleviated and potential misunderstandings resolved.

Skyforge Paladin

However, when people start talking about “Pay2Win”, that is no longer acceptable. Especially when the term appears pretty much everywhere, it is damaging, as it tarnishes the image of the game even before it has been released.

Therefore, they are happy to explain the payment model but do not tolerate an oversimplified representation of the payment model, nor the term “Pay2Win.”

For these reasons, we will strive to provide answers to our members in need of details regarding our monetization – but in turn, we won’t tolerate the word P2W as of today, nor tolerate oversimplification of monetization in topics.

When the open beta begins, everyone will have the opportunity to form their own opinion about the business model.

Those who repeatedly violate these rules may lose their forum rights and beta access.

The original text of the post has been linked in the sources.

Update 21:20: The community manager apologized after several international sites picked up the story. That was not the intention, he did not wish to censor anyone and seems to have overstepped.

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Source(s):
  1. Skyforge
  2. MO

Spellweaver TCG – An Alternative to Hearthstone?

Spellweaver has been in development for four years and in closed beta for a few months. But on April 24th, it’s happening: the open beta starts. The developer Dream Reactor LLC has kindly provided beta keys to give us a more detailed insight into the game.

Spellweaver Logo

I must admit, the launch was not the best for me. As soon as I created the account, the tutorial started automatically. After that, I got disconnected, and after logging in again, I was in the main menu. Was that it for the introduction? Fortunately not; you can repeat it at any time. After completion, you can choose one of six starter decks. Additional cards can be purchased or earned.

But how does the Spellweaver TCG play? One thing is for sure: It has some similarities to Magic but also brings a lot of new elements.

The Resources: Mana and Level

Spellweaver Resources

To use a card, you need two different resources: Level and Mana. The level can be divided into six different aspects: Order, Wisdom, Nature, Corruption, Dominion, and Rage. These also represent the different themes or play styles of the decks. You can assemble your deck from multiple aspects. The six starter decks are each assigned to one theme.

To gain a level, shrines must be played. Each of the six factions has its own shrines. If you want to get these faster, you can put a card back into your deck once per round. You will then see the top four cards of your deck. If any of them are shrines, you can take one into your hand. The remaining three cards are shuffled back into the deck.

Spellweaver Card Bloodwitch Harpy

These levels are only prerequisites, however. Cards are not paid for with them. This is done with Mana. To get this, shrines are also used. When playing the shrine, you have the choice to either increase the level or gain a mana point and additionally draw a card. You can only play one shrine per round, so you always have to assess what is more important at that moment.

In addition to playing cards, hero abilities can also be used, which also require mana and a specific aspect. Similar to Hearthstone, each hero has different abilities. Some can draw cards, while others can summon minions. Each hero can have up to three abilities but starts with only one. The other two are unlocked with special shrines. Each hero ability has its own cooldown, so they cannot be used permanently.

The Combat System

Spellweaver TGC

The combat system has similarities to Magic. There are three resources: in addition to attack and life points, there is also one for speed: Speed. This value is relevant for both attacking and blocking. The lowest value is 0, which is usually achieved through spells, and the affected minion cannot attack at all. The highest value is 5.

To attack another creature, the attacker needs an equal or higher speed. Otherwise, the creature can only attack the opposing hero. The same applies to the defender if he wants to block.

In addition, there is a support line, essentially a back row. Creatures on this line can neither attack nor block. In contrast, they cannot be attacked themselves but can still be targeted by spells. This support line is suitable for creatures with low attack and health points, but with special abilities. Minions can switch between the front line and support line but cannot attack in the same round. Flying creatures have the advantage of being able to attack and block even in the back row while still being protected from attacks.

Spellweaver Combat System

Once the opponent has declared their attack, the defender must react. He can now choose which creature(s) block which attacks. Additionally, he can play specific spells. If minions are injured after an attack and not destroyed, their life points are restored at the end of the round. Only units that have not attacked themselves can block, by the way.

To keep the games from taking too long, both players have 20 minutes to complete their turns. If that time runs out, you lose. Currently, this can still be exploited. It has already been complained in the forum that there are players who intentionally wait out the remaining time right before their defeat. A solution to this problem is already in progress.

To win the game, there are three different methods:

  • if the opponent has no life points left,
  • if the opponent can no longer draw cards or
  • if you have 40 life points (you start with 20).

This way, all possible deck types are allowed. Especially the last victory condition allows for entirely new decks compared to other games.

Crowdfunding

Crowdfundin Spellweaver

Until the release of the open beta on April 24, 2015, the game can also be financially supported. There are several tiers, ranging from $10 to $125. All share the fact that they include a closed beta key. Depending on the tier, there are also some additional extras. If you don’t want to spend any money or wait for the open beta, you can also register for the closed beta. Keys are sent out every few days.

There are something similar to stretch goals. When donating, you can choose which feature the money is intended for. Currently, the following features are available for selection:

  • Guild System: The guilds have their own chat, a ranking and tournament system, allowing them to duel with each other.
  • Draft Mode: Players open boosters and must assemble the most efficient deck from them.
  • League System: Instead of the current ranking list, there are different leagues: Bronze, Silver, Gold, Platinum, and Diamond. Reaching the top of your current league will promote you to the next one.
  • PvE Boss Battles: Extremely powerful bosses that must be defeated together with other players.
  • Android Version
  • Faction System: Players join a faction and can fight for control on the world map in real-time. Different areas can be conquered, providing various bonuses.

In addition, there are secret goals, which are only unlocked once others have been achieved. If the money for a feature is collected by the open beta, it will be developed. The draft mode has already been fully funded. Features that did not receive the necessary funding will still be implemented, but with lower priority.

Spellweaver Beta

With the end of the closed beta, there will be a reset of the accounts. It is therefore the perfect time to start the game. Those who have invested money will not have to mourn their loss. They will receive back 1.5 times the amount they purchased after the reset.

The Six Factions

As mentioned at the beginning, there are six different factions, each with a unique play style and backstory. After creating the account, you can choose the starter deck of a faction. Here’s a brief introduction to these six:

Order: This faction specializes in strengthening its own minions and restoring life. Furthermore, it has numerous defensive spells.

Wisdom: Due to an additional resource system, Wisdom plays somewhat more complex. Many of the minions have an energy value. The abilities of the creatures require energy instead of mana. For example, they can protect other minions from attacks or summon new ones. Energy is generated by other creatures or spells.

Nature: A balanced deck with some surprises. It has swift creatures (the counterpart to the charge ability from Hearthstone, played creatures can attack immediately) or the ability to destroy spells or artifacts. Artifacts are cards on the field that are neither minions nor spells and usually require mana to generate additional effects.

Corruption: Encompasses slow but strong creatures. Specializes in life steal, debuffs, and discarding (destroying the opponent’s deck or hand).

Dominion: The focus is on fast mana generation and destroying opposing minions. Dominion relies on spells and can also buff its few creatures with them. However, these buffs often come with drawbacks.

Rage: Rage relies on many fast and cheap creatures. Some direct damage spells are also available. Thus, Rage is suitable for the typical rush deck.

Player Feedback

There is, of course, feedback from the previous closed beta participants in the forums. The developers have responded to it and created an FAQ, summarizing some of the information:

  • Spellweaver TGC
    Shortly after the open beta, the crafting system will be released so that unnecessary cards can find a use.
  • Contrary to the marketing as a trading card game, there is no trading system for players among themselves. However, this could change in the future.
  • Mac support is in progress and will come after the open beta, in a few months.
  • A replay feature is possible.
  • An expansion is already in progress.

By the way, one should not forget their password. Currently, there is no reset function. It is still in progress.

Free to Play or Pay to Win?

Cards can be purchased or earned. A box consisting of 120 cards (12 boosters with 10 cards each) costs 1,000 crystals, the premium currency. That’s about €20.

Additionally, boosters can also be purchased for gold: 1,250 gold for a normal one and 500 for a smaller one.

  • A win against the AI yields 25 gold, a loss 0 gold
  • A win in the unranked mode brings 60 gold, a loss 30 gold
  • A win in the ranked mode brings 80 gold, a loss 20 gold
Spellweaver Card Despina

Up to 21 quests are available daily. You start with fewer and unlock more over the course of the game. However, not all quests can be accepted at the same time. The quests are assigned to each faction, and you can accept one quest per faction each day. Additionally, there is also a neutral quest, meaning you can have a total of 7 daily quests. Here are some examples:

  • Play 3 unranked or ranked games with a Dominion hero: 350 gold
  • Play 5 unranked or ranked games: 500 gold
  • Win 2 games in a row: 1 epic card
  • Play 3 unranked or ranked games: 2 common cards
  • Win 3 games in a row with a Wisdom hero: 350 money
  • Win 2 ranked or unranked games: 3 common cards

Interestingly, the reward for the last quest seems quite low. Please note that all quests that do not require unranked/ranked mode can also be completed through games against the AI. Not every quest necessarily requires you to win.

There is, however, one issue: Currently, the quests cannot be exchanged like in Hearthstone. So, if you cannot win several games in a row, you will eventually have all 21 possible quest slots blocked with that type. The developers are currently considering the possibility of implementing a change of daily quests.

Conclusion

Are these new features enough for Spellweaver to sufficiently distinguish itself from the competition? In my opinion, yes.

Spellweaver Card of Fire

The combat system visually resembles Magic, but the gameplay is entirely different. The speed value leads to a completely new tactical component. One or two strong but slow creatures can be a threat. However, if the opponent attacks directly with their fast creatures and you cannot block, this leads to a problem. Since minions with a high speed value are usually weaker than slower ones, you also need to consider how you prioritize when building your deck.

Those who wish to attack must make the same decisions. Should I attack with my fastest creature against the opposing minion or hero? If he has attacked, he cannot block in the opponent’s turn. Thanks to his high speed, he would be well suited for that.

There is only one phase in which the opponent can intervene in your turn: the combat phase. Some may see it as a critique; I find it quite sensible. It is a good compromise between a complex game and a pleasant, fluid gameplay. Compared to Magic’s online spin-off, the Duels of the Planeswalker series, it plays better.

Spellweaver trading card game

The many other small things, such as the ability to exchange a card for the chance of a shrine or the diverse daily quests, also contribute to a positive player experience.

Of course, there are also some negative aspects. The aforementioned daily quests that cannot currently be exchanged or the unstable servers. The developers are aware of this and are already trying to find solutions. During my test of the game, there were several updates, sometimes more than once a day.

Those who got to know the genre through Hearthstone will have to get used to the complexity of Spellweaver. The same goes for the interruption during the combat phase. As a result, the game doesn’t feel as fast and dynamic compared to Blizzard’s product. However, once you’ve gotten used to it, Spellweaver offers a good alternative or parallel card game to Hearthstone.

Lastly, a teaser for the game:

http://youtu.be/rh7FvoxqARk

If you would like to try the game, be sure to check back with us in the next 1-2 days. We will be giving away some nice beta keys that will allow you to earn booster packs for the open beta.

Official website: http://spellweaver-tcg.com/

Update: Here is our contest, where you can get closed beta keys and booster packs for Spellweaver TGC.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Exclusivity costs – Special shader on eBay for $160

In Destiny, the special shader “Blacksmith” fetches triple-digit sums. Some merchants make quite a profit from it.

Destiny-Blacksmith-Shader

Recently, we reported that clever users are reselling the “free shaders” on eBay to players who have no idea that they can also obtain them for free. However, we also mentioned that the shader “Blacksmith” is indeed traded on eBay, and is considered valuable in the eyes of collectors.

The shader is a rarity; the code was exclusively included in the preorder boxes of a “Call of Duty” title and was also used as a purchase incentive for special bundles.

A player reports on reddit that he recently checked eBay for “Blacksmith” and found it already priced over 40 US dollars. Way too high for him. The item then sold for 160 US dollars (and for those not closely following the press: currently, the Euro-Dollar exchange rate is practically 1:1). There is currently another auction listed that is already at just under 60 dollars.

Note: This is not about a game, but merely a code for this rare shader.

The special shader “Blacksmith” was included with preorder versions of Call of Duty: Advanced Warfare, a game distributed by Activision, just like Destiny. This was expected to create a cross-promotion effect. However, the shader was not included in every edition; it appears that special deals were arranged with retail distributors. It also appears to have been included in certain bundles – such as the White PlayStation+Destiny package.

Destiny-Armor-Smith

There is no way to obtain this shader in the game, and it is probably the only “special item” of its kind in Destiny so far – and in a game played by so many, some desire to stand out from the crowd. This exclusivity seems to come at a cost for some.

Hopefully they won’t get any silly ideas about Destiny…

The reddit user and we ponder how Destiny would look with a cash shop or if there were more such “offers”. If players are willing to pay 160 dollars for such a collector’s item: How easy would it then be for Activision to extract even more money from the game through such purchasable items? They can surely find inspiration for this everywhere, even in their own house. Blizzard has long been selling special pets and mounts for its World of Warcraft exclusively for real money.

http://youtu.be/LMBkTJ-UWf4

And what else can we learn from this story? Apparently, trading with such goods is lucrative. It seems that some who saw this coming stocked up on codes for Call of Duty and are now selling the shaders separately. The Blacksmith shader on eBay is, for example, sold by a dealer who seems to specialize in such items. However, from Germany, it is even more expensive, as customs and shipping fees are charged for sending the code – and that’s not cheap…


For more on the MMO shooter, check out our Destiny theme page

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Evolve: The new monster Behemoth is a rock star

Evolve-Sunny-Support

With Evolve , a new monster called Behemoth will be released on March 31 for the co-op shooter Evolve.

On March 31, not only four new hunters will be introduced, but also a new monster, Behemoth. PcGamesN had the opportunity to preview the new characters, and while they were not so impressed with the new hunters (only the support character Sunny received praise), Behemoth managed to impress the colleagues. It may be because the new Rockstar of Evolve lost only two games that afternoon.

He can roll up and charge forward, like a giant “Sonic The Hedgehog,” it is said, and he is even a good deal larger than the Goliath. As an earthquake-causing, lava-spewing, stone-wall creating force of nature, he has some tactical options: He can isolate individual opponents with his stone wall. Furthermore, he captures enemies with his massive tongue.

If he wants to make a quick escape, the “rock ball” move, his “Sprint” ability helps. This can also be used offensively, but leaves a trail of fire. He is therefore easy to track. There is always a delay of a few seconds before his skills are ready. But it is apparently clear who the new star of Evolve will be: And he is not in the Drop Ship.

Behemoth and the four hunters will be available on March 31 for Xbox, PlayStation 4, and PC. They were already part of the complicated pre-order and special edition politics around Evolve – some have already purchased him. A standalone purchase of Behemoth is said to cost around 15 euros.

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Pcgamesn

Diablo 3: “Skelettina! Please put something on…” – This is what D3 looks like in China

Blizzard’s Hack’n Loot hit Diablo 3 has recently launched in China. Here, one must address various peculiarities: What does D3 look like there?

Many WoW players know this: In China, they do not show “bones”; the undead from World of Warcraft look quite different there compared to Europe and North America.

Blizzard again shows sensitivity with Diablo 3 and takes into account the peculiarities of Chinese culture (and by that, we do not only mean plagiarism). But well: What does sensitivity mean? And it’s not really about culture either, but more about the complicated political situation in the country. Because without the changes, there might have been difficulties.

Western games must be approved by the government in China, and their processes are, to put it mildly, sometimes unfathomable. Chinese publishers, in this case, NetEase, censor the games themselves before submitting them for review to avoid any difficulties that could delay or jeopardize approval.

The Asia specialists from mmo-culture summarize the changes in our and the Chinese version in images. For instance, some scars and open wounds have been removed, the skeletons are now significantly less skeletal, but have a few rags on, and the “Warden” has been completely redesigned.

Diablo3-Zombie2
Diablo3-Zombie1
Diablo3-Guillotine
Diablo3-Warden
This is an AI-powered translation. Some inaccuracies might exist.

Planetside 2: How the MMO Shooter is Expected to be a Hit on the Playstation 4

The MMO shooter Planetside 2 is coming from PC to the PlayStation 4. In an interview, a developer explains what special emphasis is being placed on.

The PlayStation 4 beta for Planetside 2 has also started here in Europe, while it has been running in the USA for two months. The US site mmorpg.com had the opportunity for an interview with the lead designer of Planetside 2, Luke Sigmund. The focus was on what adjustments have been and will be made for the console port:

  • First of all, the user interface had to be adjusted so that players can easily navigate through the menus with the controller.
  • With Koltyr, a new zone has been created that functions as a kind of “tutorial.” It can also be played while the full game is still downloading, thanks to the PS4 PlayGo system.
Planetside 2 Ego-Shooter
  • Instead of focusing on text, the emphasis is fully on voice chat when it comes to player communication. This makes it more important to bring players together first. This works through a default active “auto-squadding.” Currently, efforts are being made to find efficient methods to organize and structure the voice channels so that there is no chaos when up to 48 people are in one channel.
  • Furthermore, work is being done to make the game more accessible. At first glance, Planetside 2 can seem intimidating with its many options. This is something they want to avoid.
  • The player store, through which players can earn money with their own cosmetic creations, is set to work even better on the PS4 and showcase player creations.
  • In the first weeks and months after the release, they want to fully focus on fixing bugs and the feedback from the PlayStation 4 community.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Hearthstone: A rumor from Korea says that Blackrock Mountain will start as early as next week

In Blizzard’s online card game Hearthstone, the release of the expansion “Blackrock Mountain” might be coming as soon as next week.

Translate-Hearthstone

A Korean user reports that there was already a hint about the release date of the expansion “Blackrock Mountain” on the “Refund” page in the Korean Battle.net for Hearthstone. But it was only for a short time, then it got deleted.

It was noted here that Blackrock Mountain would open on Friday, April 3, at around 6 AM Korean time, which would be Thursday evening, April 2, for us in Europe, and Thursday afternoon for friends in the USA.

The release date seems to be moving forward, at least as far as the rumor mill is concerned. In the last news, Chinese media talked to the publisher of Hearthstone-China, where they also mentioned early April, but the journalists thought more about the second week of April.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

Destiny: And that is why we need a larger vault

In Destiny, players’ vaults are bursting at the seams. An announcement of relief could come this evening.

For months, players have been demanding a “larger vault” from Bungie, a bigger bank. This is their repository where they store their treasures. Even before “The Darkness Rises,” these demands surfaced. Back then, Bungie calmed the fans in light of the impending DLC: They knew about it, a larger vault, a higher Glimmer cap, it was something they were considering, which would probably come.

Destiny-Full-Vault

What do you mean by: “You have too many weapons?” Am I commenting on your shoes!

That was four months ago, and not much has changed. It’s all the more annoying because Destiny’s game design assigns such high value to items, and yet there are so many differences between the various items in small variations. Weapons like Jolder’s Hammer can be forged by players in multiple variations, and each of them is worth keeping in their eyes. Even if the advantage is minor: Grinding for this minimal advantage and having the perfect specialty weapon for every absurd scenario is the motivation in Destiny.

Moreover, there are the exotic weapons and armor, which have a strong “Gotta Catch ‘Em All” factor in Destiny. Even if they are useless and unloved, the mantra here is: Having is better than needing.

Many Guardians aim to check off all items one by one, like a checklist. They also need the current raid gear, which goes up to light level 36 and is sufficient for the maximum level. And then they want the special legendary weapons from the raid – and four more were added just this January.

Destiny-Full-Vault-4

No, I can’t possibly throw that away. Who knows when it might come in handy!

But that’s not enough, as there’s also the “Nostalgia” factor: Here, players simply want to stash former treasures, like the raid weapons and armor from the old raid “The Vault of Glass,” where items like the Fatebringer are still in demand. And they also want to have switching armor from the Iron Banner, to look more stylish or to get closer to the perfect values in Intelligence, Discipline, and Strength.

And then there’s the case where after a patch, an old weapon like “The Stranger’s Rifle” becomes incredibly strong in the Crucible, where no direct stats count. Those who didn’t dismantle it were happy; the rest regretted discarding the quest weapon.

Destiny-Full-Vault3

With House of Wolves, more stuff for Destiny that needs to be collected is coming

And it’s going to get worse: The vault has remained the same size since release. What will happen when more legendaries and exotic weapons come with “House of Wolves”? And it’s as certain as the next disappointment brought by Xur.

Destiny thrives on the collection instinct. The weapons and armor are the loot of the players. They want to drag them into their repository and stare at them forever while murmuring “my treasure” and gently stroking them. The problem is: The repository is bursting at the seams. For every new item, an old one must make way.

Destiny-Full-Vault2

Is redemption already coming this evening?

This evening in the Weekly Update, a larger vault will likely be announced, which should go live with patch 1.1.2. With a bit of luck, we might get a glimpse of it tonight.

The images we’ve posted here come from a reddit thread where players with several hundred hours of playtime proudly showcase their loot. Using the Chrome extension, they summarized it so that all their available storage slots can be seen.

This is an AI-powered translation. Some inaccuracies might exist.