Meanwhile, a year has passed since the increasingly popular MOBA SMITE was officially released. To celebrate the past year with the players, there are some bonuses available this week that you should take advantage of.
Shop Discounts
Temporarily, all prices in SMITE are reduced. If you want to secure all gods, you can do so now for €16 instead of the usual €24. Buying gems could also be worthwhile because currently, there are up to 30% additional gems, depending on how many you purchase. Many of the popular skins have also been discounted: every skin that existed before the game’s release is now available for half the gem price. But beware! This offer is only valid until March 27, so a quick decision is required.
Test All Gods and Free Gems
But even for players who do not want to reach into their wallets, the creators have come up with a few nice things. This coming weekend, all 63 gods will be available to play for free – and that in every mode! As an additional incentive, free gems are offered for all “first victories of the day”. If you want to increase the mastery level of your favorite goddess, you should also complete some matches: the number of conquered worshippers will be doubled for the two days.
The current events and offers also provide newcomers a good incentive to dive into the F2P MOBA. There probably won’t be a better time than now!
If you want to learn more about the free-to-play action MOBA in third-person perspective, we recommend our review of SMITE. And if you’re interested in getting started right away, you can register on the official website to become a god. Currently, we also have an SMITE giveaway running where you can win skins.
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The well-known shooter franchise “Halo” now has an online spin-off on PC.
343 Industries, who continued the “Halo” series after Bungie, have now announced the new project Halo Online in a FAQ. It is currently in Closed Beta in Russia and is a free-to-play multiplayer title. The game is based on the modified engine that was also used for “Halo 3”. Halo Online is PC-exclusive and designed to run on lower-end systems. There are no plans to bring the game to Xbox. It is tailored for the PC and the Russian market.
At the moment, they are trying to learn as much as possible from the Closed Beta. The aim of the game is to attract as many Russian players to the Halo franchise as possible. If they were to theoretically bring the game to other markets at some point, it would have to be adjusted accordingly.
The game is being developed by Saber Active, who worked on the HD-remastered version of Halo: Combat Evolved and Halo: The Master Chief Collection. It is being published by a Moscow-based publisher.
The game does not have a campaign mode and also no official release date: Spring 2015 is mentioned.
Borderlands will also soon have an online version
Mein MMO says: The PC market has developed completely differently in Asia than here. While the former “arcades” closed down here, they have developed into internet cafes in Asia, serving as a kind of “club” or even “substitute siblings” for youths. Most people at home do not have or only have very weak PCs. This is reflected in the gaming market, among other things: On the one hand, western blockbuster titles cannot appear there as they would simply overwhelm the PCs. On the other hand, multiplayer games, and especially MMOs, are in much higher demand than here. This also leads to some strange phenomena; for example, extremely old MMO games like Lineage are incredibly popular in Korea. In Russia, military MMOs or shooters like World of Tanks are particularly popular.
However, as experience shows, these are rarely the types of titles we would expect; instead, they are usually highly instanced games that have little to do with the big franchise names. In Asia, there is also a shooter version of Call of Duty, an MMO version of Borderlands is also in development. It could be that Halo Online fits into this pattern.
This is an AI-powered translation. Some inaccuracies might exist.
At the moment, however, it has fallen behind, as the Champion system was prioritized first to fix the endgame in TESO. Then the attention shifted to the Justice system to open the game for “Skyrim” fans. Next came the Buy2Play transition, and then the focus will be on consoles, and then probably content for DLCs will be needed: Maybe the Imperial City will be part of that.
What is the Imperial City and why is it so important?
The Imperial City is meant to bring dynamism to Cyrodiil. When one of the 3 factions is dominant there and occupies more castles than the others, it gains access to the Imperial City, a fantastic place for PvE, where there are numerous advantages: special crafting styles, skyshards, quests, items, and more. This is the most important aspect of the concept: the Imperial City is kind of an “El Dorado,” a city of gold (only with many monsters), where players need to spend as much time as possible.
The concept stipulates that the dominant faction goes there, resulting in fewer players in Cyrodiil, making them no longer “dominant” here. As long as players are in the Imperial City, they fill their pockets until another faction becomes “dominant,” gains access to the Imperial City, and evicts the previously dominant faction.
This would create a constant cycle in Cyrodiil: One faction would be in the Imperial City, another would be trying to get in, and the third could be working to become the next “dominant” faction.
This design element has already been tested in the PvP classic “Dark Age of Camelot,” from which TESO has borrowed quite a bit. Here, “Darkness Falls” was the element of chaos, revitalizing static conditions in the borderlands.
When will there be new information about the Imperial City?
Officially maybe on Friday. Brian Wheeler, the PvP lead of The Elder Scrolls Online, will be a guest on the internal show ESO Live. However, it’s hard to expect anything solid to come out right now, as too much is happening beforehand.
However, there is a very resourceful data miner on reddit dominoid73, who has already compiled various screens and facts about the Imperial City. These are all data that are not yet accessible in the game but were hidden in some of the massive patches that were downloaded at some point. It mainly concerns gameplay. The rough details are known. Players are supposed to gain access to the Imperial City through “the sewers” and engage in a kind of city battle against demons and servants of evil to fight for the “great treasures”.
The data miner has also gathered further details (as mentioned: None of this has to actually go live):
There are supposed to be two new 4-player dungeons
Three different crafting sets
A PvE arena
more than 30 quests
9 skyshards
Additionally, 6 Mundus stones-like buffs that function in an area around the player who activated them. Among other things, they increase bow skills, two-handed weapon combat skills, grant increased stamina regeneration while using a shield, make it easier to escape CC effects when using two-handed weapons, increase healing abilities, or the range of destruction staff spells.
There are supposed to be 6 districts that can be occupied by a faction, which would then bring benefits for the players.
The most exciting thing that the data miner has uncovered is this gallery of screenshots from two weeks ago, which mainly focuses on the Imperial City:
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You can find additional information from last July, when Zenimax presented all these new concepts – our partner Darion also made a video about it. Since then, little new information has been heard about the Imperial City. Maybe there will be more on Friday; until then, the screens and info will have to suffice. And… probably for quite a while longer. The wait for the Imperial City, which seemed so close in the summer of 2014, will keep players of The Elder Scrolls Online occupied for at least another six months, in our opinion. But maybe it will actually come sooner. The concept seems to be in place.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming WildStar patch “INVASION: Nexus“, the focus will primarily be on customizing the gaming experience, alongside the new quest system. To this end, the costume adjustment system will be fundamentally overhauled and finally a variety of small companions will be introduced!
Holo-Wardrobe: Costumes 2.0
The good Protostar representative, who was previously employed as an appearance designer, will likely lose his job. In the future, costumes can be comfortably and universally customized without having to travel to Thayd or Illium first.
Unlocked armor parts can be dyed as usual and can now also be used in different sets with various colors simultaneously. Gone are the days when you had to buy the same shoes three times just to use them as the basis for every outfit! The different looks can even be saved account-wide.
If your Spellslinger has earned a cool look, you could also apply it to your Esper or vice versa. Additionally, there will be account-bound outfits that will be awarded during seasonal events – though no details are available yet and that sounds a bit like wishful thinking.
Pet Collecting Madness!
Just a companion system, like the ones World of Warcraft or Guild Wars 2 have had for ages, has often been requested by players. Although these little followers serve no gameplay purpose, they are a cosmetic feature that is hardly absent in today’s MMO generation.
And that’s precisely why WildStar is now introducing 54 of these companions into the game, which can be acquired all over Nexus: defeating dungeon bosses, browsing merchant wares, and also while doing everyday quests, some cute little animals can be found. And who wouldn’t want their own vegetable-like creature following them around? Or how about a little Lopp that ensures justice, order, and sharp spears?
The next content drop will likely be delayed for several weeks. However, at the end, it has already been mildly spoiled that there will also be significant changes in the housing area. Perhaps the long-discussed “settlements” will finally come? Here is the official blog post on wildstar-online.com. We will keep you updated!
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, Crucible videos often focus on showcasing the best personal plays, but not here. The player is rather on the other side of gamers who show what they can do. No question: Murphy’s Law is at work here. And that states: Anything that can go wrong will go wrong.
After that, we often receive reactions like: Pah, that’s nothing! He just got lucky, anyone can do it when it’s edited like that. I can do better! Report about me!
Today, we have a different Crucible video for you. A player captured everything that went really wrong in the last Iron Banner. And as Murphy’s Law goes, anything that can go wrong will go wrong. Enjoy this somewhat different Iron Banner video.
So, who wants to follow in his footsteps?
This is an AI-powered translation. Some inaccuracies might exist.
Hello. Once again. What is Cortyn actually doing, if not writing a news or a book and no one is present to enslave? Right, complaining. Hello, Evolve. It’s been a while. A bit too long, don’t you think?
A patch to enslave them, to find them all…
Faithful fans have had to wait almost 6 weeks for the first patch of Evolve. 6 weeks in which the Spirit ran rampant, game modes like “Nest” and “Rescue” completely lost their fun, and the theoretical long-term motivation disappeared faster than the hit points of a Stage 1 Kraken.
No question, I welcome the patch. Any kind of progress is fundamentally something positive, and the developers must have given it thorough thought. At least that’s what I hoped. So forgive me if I approach the great patch notes a little bit irritated.
… to drive into the dome and bind forever.
I still clearly remember the outcry in the forum. Just Buckets’ small cannons, which can deal with a monster egg all by themselves, were too strong. So what is the right consequence? We buff his rocket launcher!
Another example is the Trapper Maggie. She is mainly chosen because her companion “Daisy” can track the monster anywhere and everywhere, no matter where it is. This makes her one of the most popular characters. So what is the logical consequence to change this behavior? They weaken her harpoon traps by increasing their activation time. You know it from other games: If a certain ability is too strong, you simply worsen another one. Oh, is that not done?
Word choice that reminds one of politicians
If the people at TurtleRock can do one thing, it is definitely to find beautiful words for their changes. My personal favorite is the sentence “Making Supernova less lethal while still allowing it to be just as powerful.” Roughly translated, that means: “We make the Supernova less deadly, but ensure that it is still just as powerful.”
We make the Supernova less deadly, but ensure that it is still just as powerful.
To quote Atze: Yes, that’s clear. We worsen an ability without making it worse! It takes a while to come up with this solution. Nobody can really complain about it. Even funnier is the fact that they mercilessly reduce the duration of the Supernova by 50%. That’s at least still “just as powerful” as before, isn’t it?
Of course, the patch also has some positive aspects. Most changes to the Wraith/Spirit were absolutely necessary, even if they were phrased as if they didn’t want to take anything away from anyone. Furthermore, I read nothing more about the once planned changes that monsters can no longer hear the “dome noises.” That would have been a nerf in the wrong direction. At least I can now confidently start Evolve again – whether it is now also more balanced in all modes, I still doubt.
This is an AI-powered translation. Some inaccuracies might exist.
Today at 3:00 PM, the god MMO Skyforge will start its second closed beta phase.
And once again, the god aspirants are on the lookout. At 3:00 PM, Skyforge is set to enter the second closed beta phase. The last time, the start was slightly delayed. Let’s see if the Allods team can make it on time today.
An 88.5 MB client update is already available for download – so you can get your client ready to go. Until April 8, in two weeks, this time the god party is set to last. Compared to the first closed beta, one more “open” zone, two individual and one team mission are added, along with the introduction of four new classes.
For Blizzard’s card game Hearthstone, an adventure called “Blackrock” has been confirmed as an expansion. Now, two more cards are known.
Little by little, Blizzard is giving a glimpse of the new cards of the Blackrock adventure. If it goes like last time, it will trickle out first, before all barriers give way and half of all available cards are revealed in one day. At the moment, it is still trickling. Blackrock will bring two cards per class and some neutral cards. This time, there is one neutral and one mage class card.
The neutral minion “Blackwing Corruptor” has 5/4 stats for 5 mana (so it would be an expensive Yeti). If you hold a dragon in your hand when you play it, it triggers 3 damage with its battle cry. This fits Blizzard’s design idea that the usually powerful dragons, which cost a lot of mana and come in late in the game, already influence the match even if they haven’t been played yet.
The mage spell “Dragon’s Breath” is a 5-mana spell that deals 4 damage and becomes one point cheaper for each minion that died this round. So it could be really useful for combos.
Among the classes in the deity MMO Skyforge, the Lightbinder stands out as a support class. He can determine victory and defeat in team fights and ventures.
When the first PvP tests launched in Russia, one in three wanted to be a Cryomancer: The ice mage has range and CC advantages in PvP, while the Lightbinder turned out to be the least desired class. Yet even back then, the Allods team advocated for the supporter: “He increases a team’s chances of victory! Give him a try!”
The Lightbinder is the closest thing to a healer in Skyforge. However, the classic healer was removed from the classes, as he did not fit into the action concept of the game. Players heal themselves now by collecting orbs.
Nevertheless, the Lightbinder can influence the ebb and flow of a battle with a variety of protective and strengthening spells. Many of his spells are also useful in solo play, dealing damage to opponents here. In team fights, they can be applied to allies to provide buffs.
Even those who are not fans of such classes will be tempted by Skyforge’s mission design to give them a try. There are missions that grant double rewards if played with a specific class. This way, even the toughest mage girls can slip into the role of a Lightbinder.
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At PAX East, new content for Heroes of the Storm was already announced, and this week Sylvanas Windrunner, a new map, and other changes are also going live in Europe.
Sylvanas Windrunner as a new hero
The new hero Sylvanas is likely familiar to Warcraft fans. The undead night elf is the Queen of the Forsaken, and her gameplay resembles that of the Demon Hunter. Draw the bow and fire!
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With the Tomb of the Spider Queen, you can also brawl on another map. The map is very compact, which means surprise attacks will become routine. By collecting and delivering magical jewels, you summon the Spider Queen’s webweavers, who will fight for you on three fronts. By increasing the hero level from 10 to 20, you also receive gold for your endurance at levels 15 and 20. You also receive 2000 gold every 5 levels from level 20. Once you reach the maximum level of 40, you can finally compete in the Team League against other groups.
http://youtu.be/gXdLXomv_Jg
Beta progresses
Heroes of the Storm becomes more extensive with each patch and is equipped with new features. Especially the Team League now shifts the focus even more towards eSports. What do you think of Sylvanas and the new map? Which hero from the Blizzard worlds do you still miss?
This is an AI-powered translation. Some inaccuracies might exist.
The first expansion for Guild Wars 2, Heart of Thorns, was announced some time ago, but questions about the features still arise. For this reason, Darion has created a video overview that summarizes the most important points.
Most of the time, you will probably spend in the new area, the Heart of Maguuma. There in the heart of the Maguuma Jungle, you will face the hordes of Mordremoth, as well as many other insidious dangers. In essence, the area offers the familiar experiences from Vanilla Guild Wars 2 (someone should really find a better term for that): Dynamic Events, Vistas, Jumping Puzzles, and above all, a lot to discover.
Together with the new area, a “new endgame” comes as well. Guild Wars 2 does not follow the typical path of level cap increase, but instead freezes the level. Once you have a character at max level, in this case level 80, they will never experience a level up again. Instead, ArenaNet moves towards horizontal progression.
In addition to the abilities that you can unlock through the Mastery system, there are further innovations regarding the existing classes. With Heart of Thorns, you will have the opportunity to further customize your character. New traits, skills, and unique mechanics will be available to you, as well as new weapons.
Additionally, a new class (the Revenant), a new PvP mode (Stronghold), new Borderlands, guild halls, and much more will be introduced!
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, players were able to accurately predict what Xur would bring on Friday for a month. Is there such a prediction for March 27?
For weeks, Megaman’s predictions hit the mark: He could accurately predict what Xur would have on Friday in Destiny. Two weeks ago, Bungie completely swapped Xur, according to Megaman. At that point, it seemed like all predictions for all time were over.
Was predicted for last Friday, also arrived as such,
Megaman himself then spoke up: Attempts to predict Xur for the next week failed. He could only see which “upgrades” he brings. The actual “selling” items from March 27 were, however, the same as on March 20.
Now it’s getting a bit complicated: The “upgrade” items Megaman predicted for March 27 are exactly the same ones he predicted at the beginning of March for March 27.
So: Yes, there is a prediction for Xur on March 27 from Megaman. However, after the last two weeks, it is unlikely that it will turn out the same. And it could be that it will soon be completely over with this. This would surely please some, as they repeatedly emphasize using numerous, partly racist insults.
These are the approximate items from Megaman’s prediction for Xur
Of course, no month goes by without HiRez providing us with fresh skin material for the action MOBA SMITE. And we want to bring these to the people again this time!
We have the three newest skins available for you, each three times in total. Don’t have the corresponding characters yet? No problem! The codes also unlock the base version of the corresponding god!
How about the brand new “Valkyrie Freya“? A few visual upgrades, cool sunglasses, and a pretty hefty sword characterize the new version of the Norse goddess.
Or would you rather stuff yourself with Bakasura? The little glutton has also been blessed with a visual adjustment and has received spikes on his arms in his “Ravenous” form. Because things can never have too many sharp edges, right?
Or are you more into poisons, gears, and snappy sayings? Then try your luck and grab the new “Madame Blade” skin for Serqet, fresh out of the steampunk universe of your choice!
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To win one of the 9 keys, simply leave a comment under this post and tell us which god you would like. Multiple entries are, of course, prohibited. The raffle runs until 28.03.2015 at 4 p.m., good luck!
[doptoggle title=”Terms and Conditions”]By participating in the free raffle (New SMITE skins for Freya, Bakasura, and Serqet), you accept the rules of this raffle. Mein MMO has the right to exclude participants who violate the rules, manipulate the raffle, or attempt to do so. Each person may only participate once. We will contact the winners via email (therefore, please provide the correct email addresses in the comments). The data will not be stored but used only for sending the code. Legal recourse is excluded.[/doptoggle]
The changes in the patch have been announced for some time now.
Primarily the monster “Wraith” is hit hard by the balance changes, while for the hunters it goes up for some and down for others. You can find the complete list of changes here:
All Monsters – Minor maintenance and improvements
All monsters can see recent damage on their health bar to help make burst damage visible.
Kraken – Fixing some flight edge cases that were causing inconsistencies, making him too powerful or too weak depending on the situation.
Vortex
Cooldown increased by one second.
Reduced knockback magnitude.
Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
Wraith – Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
Warp speed reduced 25%
Supernova duration decreased by 50%
Decoy
Wraith becomes visible for half a second when shot while cloaked.
Increased cooldown time by 2 seconds.
Warp Blast
Speed reduced by 40%
Range no longer levels up.
Radius levels up now.
Max travel distance set to 30 meters for all levels.
Damage increased by 10%.
Markov
Arc Mine
Damage reduced by 20%
Fixed a bug where damage extended past the trigger radius.
Health reduced by 75%
Arm time increased by one second.
Hyde – Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
Toxic Grenade
DPS increased by 50%
Added proximity detonation (works vs airborne Kraken now)
Reduced fire rate
Reduced lifetime by 15%
Minigun
Accuracy increased by 25%
Damage increased by 20%
Parnell
Multifire Rocket launcher has better accuracy while jumping and jetpacking
Maggie
Harpoon Traps – Arm time increased by one second.
Griffin
Sound Spike
Now detect stealthing monsters within a 15 meter radius
Radius increased from 50 to 60 meters.
Bucket
Guided Missile Launcher damage increased 11%
Cabot
Rail Cannon
Damage reduced by 30%
Reload time increased by 25%
Val – Increasing her overall effectiveness.
Medgun
Heals 20% faster
Consumes ammo 2.5x faster.
Tranq duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
Caira
Acceleration Field – Cooldown increased by 15 seconds.
The Dark Fantasy MMORPG The Secret World made such a good offer to beginners last week that even veterans wanted to take advantage of it. However, they couldn’t – until now.
The base game and the expansions, 5 to 8 for 20 euros, that was and still is the offer The Secret World made to beginners until March 31. Players who already own the base game would have liked to enjoy it, but that wasn’t possible. Until now. Players with the base game (and the included expansions 1-4) can now get expansions 5-8 for 20 euros. This offer is also valid only until March 31.
The expansions 5-8 are:
The Disappearance of Tyler Freeborn from December 2012
In the MMO shooter Tom Clancy’s The Division, an alpha leak is now creating a true flood of information. The alleged alpha tester is raving about the game: It is fantastic, not a second Watchdogs. The destructible and dynamic environment exceeds all expectations.
A relatively large “The Division” specialist on YouTube, MarcoStyleNL, claims to have talked with an alpha tester from “The Division”. He apparently interrogated him to see if there was any truth to what he was saying. And: He seems to trust him. In a nearly 13-minute video, the YouTuber presents what he heard from the alpha.
Take this with caution; of course, none of this is confirmed. The alpha tester is breaking his non-disclosure agreement (NDA).
Update 11:50 PM: The YouTuber removed the video after a few hours. He claims he was misled and that the information is largely untrue.
This is the original article:
Here are some of his statements:
Weapons come in 4 tiers: common, rare, epic, and legendary, which are the quality levels.
Weapons can be upgraded in various ways: You can increase damage, range, accuracy, and decrease recoil. Depending on how you upgrade a weapon, it takes on a different “item color” in the interface.
Melee weapons are in the game. Sniper rifles are also available, but they come without scopes, which must be attached; then the weapons will have a first-person zoom.
The Division currently has no crafting, but it may come later.
The environment is said to be dynamic and incredibly destructible. This exceeds everyone’s expectations.
So far, there is only one Dark Zone in The Division, a large decontamination tent. It is extremely dark and difficult there. Other players and Cleaners are roaming around. The alpha tester recommends going in only if you have good gear.
Currently, there is no currency in the game. Items are traded for other items.
Talents are passive abilities received when leveling up that grant bonuses. The alpha tester could not activate more than 3 at the same time. There is little to say about the skills, the other abilities.
In the home base, wounds can be healed that cannot be cured outside of it. If you are heavily injured, you cannot go above 50% health without this medical treatment. Additionally, the home base in The Division also serves as a place to refill ammunition, change weapons, and store equipment. The home base can be further developed and therefore level up, a lengthy process.
There are contaminated zones that can only be entered with a gas mask. Here is also the “special loot.” When civilians enter these zones, they flee as soon as they realize they are contaminated. However, they carry the plague with them and are hunted by the Cleaners. This is one way the virus spreads. Players have the option to shoot these carriers or let them go about their way. This further contributes to the dynamic gameplay.
The tester is enthusiastic about the PC version of “The Division.” It is not a second Watch-Dogs, but a great game that will endure.
http://youtu.be/vIeTCo91_rI
Mein MMO thinks: It is always hard to say what to make of this. It is arranged in such a way that no one can be held responsible if it all turns out to be nonsense. Then the YouTuber says: I guess the anonymous source trolled me. And the anonymous source is someone we don’t know anyway. However, the YouTuber has already made a name for himself in The Division scene and risks his reputation here. He would likely be someone an alpha tester would really reach out to. The source is therefore clearly more credible than with one of the click-bait sites that usually come up with such things.
If it is really fake, then at least someone put in a lot of effort.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny there is now a closer look at the legendary weapons and armors that could come with “House of Wolves.”
Several months ago, the then-unknown user Megaman drew attention with a major leak: he published galleries of all legendary vendor weapons and armors from the upcoming DLC “House of Wolves.” By now, Megaman has become quite a different legend due to his Xur leaks than perhaps intended by the Destiny creators.
At that time, Bungie stated that the images were interesting and that everyone should appreciate leaks. But these armors and weapons are months old placeholders. There is no guarantee that they will actually come into the game. However, the design of the weapons and armors could already be seen, as well as the approximate values – and why would Bungie throw away something that seems to still be good?
Now another player, the YouTuber toffeesandwich, has managed to gain access to the legendary weapons and armors assigned to the Crucible and Vanguard vendors for “House of Wolves,” the next DLC for Destiny. Mind you: These items are currently assigned. A simple patch could change them to completely different items.
The special thing: This time it is in English, and there is a video showing the individual perks of the weapons and armors. Another YouTuber, Mesa Sean, took the footage and analyzed it in detail.
As mentioned:It is not guaranteed that all of this will happen. The light values and armor/damage values are also apparently still placeholders. But a look at new gear is always worthwhile and is for Destiny players a bit like browsing through the catalog of the next year.
Keep in mind: It is likely that you will need new legendary weapons and armors with the next DLC – in the sense of “I just continue with Ir Yûts song, that’s always a thing.” Although Bungie has stated that the vendor weapons and armors should not be stronger than the raid items from the previous raid, here Crota’s End. However, the details of how they want to implement this are not known. When it goes live, the weapons would need to reach a maximum damage of 365, and the light value of the armors is likely to rise to 42. There is no guarantee that the weapons and armors shown here will rise that far.
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In the fantasy MMORPG Guild Wars 2, an unfortunate wording in the invitation to the stress test has caused trouble.
Alexander the Great was once on his deathbed. His loyal followers were gathered around him. Who should be the successor and inherit the empire? Alexander murmured “The strongest of you” and passed away. Everyone within earshot naturally thought that only he could mean himself. Disputes broke out among the successors. Alexander’s empire fell apart. One might jokingly say that Southeastern Europe has yet to recover from this.
Among the Greeks themselves, there was something similar once with a golden apple and the phrase “For the fairest” and… let’s sum it up: This is how the war over Troy began.
Anyway. “What does this have to do with Guild Wars 2?” you might rightly ask. Tonight, the stress test for “Heart of Thorns” starts, only a few can be invited, and those who received the invitation were pleased with the phrase “As one of our most loyal players” – well, when this became known, the rest wondered: “Why him and not me! I’m much more loyal than he is! If anyone deserves it, it should be me. Thanks for nothing, ArenaNet!”
Fortunately, only forums are burning today and no cities. We have come a bit further then. But not much.
This is an AI-powered translation. Some inaccuracies might exist.
The alpha of EVE Valkyrie will develop such a gigantic hardware hunger in the alpha that only people with a powerful PC should apply.
As the gaming site PcGamesN learned in a conversation with CCP, the alpha of the space shooter EVE Valkyrie will only be for those whose PCs work part-time at NASA or are planning to eliminate Sarah Connor.
It’s simply because CCP is not yet far along with the optimization. It took a lot of work to get the trailer to run properly. Exact requirements for the components are not mentioned, but one should be quite safe with a graphics card from the Nvidia 900 series or from the AMD 200 series (but one of the new ones). In the comments under the news from PcGamesN, two readers also note that an Occulus Rift set is required. So this would only be for true enthusiasts.
Images of the upcoming patch 2.55, “Before the Fall” for the fantasy MMORPG Final Fantasy XIV have surfaced.
Patch 2.55, the next FFXIV patch, will mark the end of an era and the beginning of a new one. Much is already known about the last patch in Final Fantasy XIV before Heavensward. Now there are first screenshots that show the direction in which the story will develop. Apparently, players will get a strong taste of the action in the expansion of Final Fantasy XIV.