Neverwinter: New map for guild strongholds is said to be huge, also allows guild battles

In Neverwinter , work is being done on a huge map for the “Strongholds”, the fortresses of individual guilds. To enable a battle between two guilds, it was necessary to mirror the area on a map. This made the map enormous.

The developers at Neverwinter provide an insight into their work. This time, it was about why the new map for the guild strongholds is so vast (apparently 4 times larger than the second largest map) and what experiences are to be had there.

Neverwinter-largest-map

The new map will be so massive in order to allow space for all the activities that players are supposed to engage in there. They need enough space to build their fortress, the monsters to defeat must be somewhere, and space has also been left for “future locations”. There will be further enemies lurking there, which must be unlocked first.

Furthermore, the map should also be suitable for PvP between two guilds. A way had to be found for a guild to practically “move to another map” with its entire fortress for the duration of such a PvP match. Therefore, a map was mirrored and duplicated.

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Currently, the guild strongholds are only planned for the PC version of the game.

Mein MMO says: Hopefully, all of this effort will be worthwhile and players will also participate in the activity. A similar mix of base building and PvP was attempted by WildStar and failed.

However, Neverwinter relies more on the connection of the guilds and the desire of fantasy role-players to own their own castle. That could work out. Certainly an interesting and large-scale feature, with which Neverwinter wants to further distinguish itself from the Free2Play uniformity and perhaps can.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dev Blog

Lineage Eternal: Action-MMO is on schedule, starts first test

The Korean action MMO Lineage Eternal launches today in Korea its focus group test.

According to MMOCulture, a first, still very small focus group test starts today for Lineage Eternal. It is set to last until June 26.

Participants in the test are mainly students from the university in Seoul. However, some “non-Korean” students are also expected to take part in the test. After all, the intention is to release the game not only in South Korea but also outside of it.

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According to NCSoft, the development of Lineage Eternal is “on schedule.”


The Lineage MMORPGs are incredibly popular in Korea. The first one, despite its biblical age of 17 years for an MMO, still brings in plenty of money for NCSoft. However, with Lineage Eternal, they aim to go in a somewhat different direction, as initial images and ideas resemble Diablo III. Korean analysts strongly associate the fate of the publisher, known here in the West for Guild Wars 2, with the fortunes of Lineage Eternal.

We have already introduced Lineage Eternal in this special: Lineage Eternal: The NextGen Action MMO from NCSoft

 
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Source(s):
  1. MMO Culture

World of Warcraft: How to farm reputation in 6.2. – Factions of the Tanaan Jungle and their rewards

With the upcoming patch 6.2 for World of Warcraft, there will be a handful of new factions. Since reputation is needed this time to enable the long-awaited Flying in Draenor, we provide you with a small overview so you can effectively plan the upcoming weeks.

World of Warcraft: Triple Respect in 6.2.

Deathtusk Felboar
New mounts and other toys are also available from the factions.

To unlock flying in an upcoming mini patch, you need – in addition to other requirements – a respectful reputation with the factions of the Tanaan Jungle. All factions have some small quests, but simple grinding or hunting rare mobs can also lead to success.

  • For the Order of the Awakened, a new Arrakoa grouping, there will be a daily task requiring you to kill 10 rare mobs and collect corrupted Apexis fragments from them. The quest grants 1500 reputation each time, meaning that with consistent play, you’ll need about two weeks to reach the “respectful” reputation level. Those reminded of the timeless isle might just be right…
  • With The Saberstalkers, the goal can be reached relatively quickly. Overall, they have two quests, one of which is daily (1500 reputation) and the other weekly (3500 reputation). For both tasks, you are required to kill a fair number of elite enemies. Since killing these enemies also grants reputation points, this faction can be completed relatively quickly if you team up with a few like-minded individuals.
  • The third reputation bar depends on your faction. Horde players collect for Vol’jin’s Headhunters and Alliance players gain favor with the Hand of the Prophet. In terms of content, they are identical: Every day, 4 random daily tasks await completion by you. Although theoretically, there is more to do than with the other factions, the reputation gain here is the slowest. Each day, you earn 1250 reputation, which totals about 19 days to become respectful.

As rewards, a ton of mounts, pets, followers, tabards, and vanity items or useful items await you. With the Order of the Awakened, there is also the possibility to teleport directly to a rare enemy. The bounty hunters or Hands of the Prophet provide the materials necessary for upgrading the shipyard.

In accordance with that: Here are the blueprints for perfect ships – a small shipyard guide.

How to gain reputation with the factions of the Tanaan Jungle the fastest

Tanaan jungle map wow
Four factions have settled in the Tanaan Jungle, with which you need to get on well.

If you want to speed up the entire process a bit, you should make use of the numerous enhancement methods. The most promising is the Trading Post, which you should upgrade to level 3 before the patch arrives. This will increase reputation gain with all WoD factions by 20%. Also, guild standards can be helpful at least when killing enemies, as they grant all guild members in the vicinity 5-15% extra points, depending on the quality of the standard. Other events also provide reputation bonuses, such as the Darkmoon Faire. For tokens, you can buy a Darkmoon Hat, which also provides 10% for an hour when used. However, since the fair won’t appear again until July 5, this could be too late for many farming players.

Lastly, the Medallion of the Legion should be mentioned, which can be obtained from certain rare enemies in the Tanaan Jungle. When used, it increases the player’s reputation with all WoD factions by a whopping 1,000 points. A nightly search for the coveted enemies could therefore significantly accelerate the process.

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Source(s):
  1. blizzardwatch.com

Star Wars Battlefront: Playstation 4 is the lead platform, but AMD seems to have plans

In the multiplayer shooter Star Wars Battlefront, DICE chose the PlayStation 4 as the lead platform. However, there are rumors that graphics giant AMD and thus the PC want to utilize the traction of Star Wars.

In an interview with PS4daily, a representative from Electronic Arts discussed why Battlefront was primarily showcased on the PlayStation at E3. The reason: The PlayStation 4 is currently the “lead platform” for Star Wars Battlefront. All developer builds are currently on the PS4.

However, the game is also being developed for Xbox One and PC and is scheduled to launch on all three platforms simultaneously on November 17.

Could AMD be planning a bundle

Furthermore, there are speculations that hardware giant AMD wants to use Star Wars Battlefront to sell a new generation of graphics cards, the Radeon X Fury generation. A US site speculates that AMD could sell the new graphics cards in a bundle with the Star Wars game.

But there is no confirmation for this yet.

Star Wars is predicted to have enormous box office appeal as a massive brand: “It will sell anyway, because Grandma doesn’t know Halo”

AMD had a 30-second presentation of Battlefront on PC during E3. However, this video was extracted from a stream and therefore has rather poor quality:

http://youtu.be/3WMsH7UWYNw

You can find more about the multiplayer shooter on our Star Wars Battlefront topic page.

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Column: How retro can an MMORPG be?

MMORPG fans often demand as much realism as possible in a game, and some “retro” elements are also on their wish list. However, when games offer this, they are rather rarely successful.

For the Masses or Rather a Niche?

Ultima Online is an MMORPG that is repeatedly cited as an example of how brilliant the genre used to be. Developers are supposed to orient themselves towards Ultima Online, and then they would create the ultimate MMO that becomes a huge success! However, looking at Kickstarter campaigns for MMORPGs like Das Tal, Trials of Ascension, or the first campaign of Shards Online, it is noticeable: All of these crowdfunding campaigns have failed.

Are “retro” elements like open PvP or full loot really not as popular as is often claimed? Such features cater to a relatively small audience. On one hand, you need a high tolerance for frustration if you are playing in a game with open PvP and full loot. This already limits the player base.

Ultima Online PvP
The PvP in Ultima Online: Only beautiful memories?

Then you should bring a lot of time because you have to constantly replace the equipment that is taken from you after a lost duel. This also reduces the number of players. Furthermore, players should be familiar with and have loved the venerable games to find enjoyment in a more modern representative with these features. And suddenly, part of the potential players is gone…

As harsh as it sounds, and even if many do not want to admit it: MMORPGs with open PvP and full loot are aimed only at a niche of gamers. This may change again, but at the moment, the preferences of the majority of gamers seem to lie elsewhere. When you read statements like: “If the game were just like Ultima Online, the developers would have raised millions of dollars through crowdfunding!”, you can only smile about that.

From Frustration to Fun?

And yet, many gamers are also keen on realism in existing or future MMORPGs. Let’s take the example of Shroud of the Avatar. Nights should be pitch black, there are no quest markers for NPCs, and you hardly know where to go. If you want to see something at night in the wilderness, you need a torch or a light spell, and even then, you can hardly see anything. If you want to find NPCs or specific locations, you have to ask around – and that through text input!

The fans of SotA think this is great and do not want anything to change. However, one forgets that the game should also be successful. Who likes sitting in front of a black screen because the nights in the game are so pitch black? Who wants to ask hundreds of NPCs before finding the one where they can turn in the quest?

Shroud of the Avatar PvP 1
Shroud of the Avatar mainly targets MMO veterans.

This appeals to hardcore gamers who are into such realism and “retro” elements. However, it will probably not reach the masses. Statements like: “Players will recognize the value of this realism while playing,” are rather far-fetched. If a game generates frustration, you are unlikely to persist through it in the hope of finding fun in that frustration.

Retro and realism are two goals that can work in MMORPGs, but only under certain conditions: On one hand, the fun of the game should never suffer. On the other hand, developers should not use retro and realism just for the sake of it, but only when it makes sense.

If game elements have developed sensibly, setbacks for the sake of setbacks are counterproductive.

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1: Next week, next wipe; this week: incendiary arrows

In the survival MMO H1Z1 there will be a server wipe next week. This week there are fire arrows.

There are changes to the plans for June in H1Z1. Tomorrow players in H1Z1 can play like Robin Hood. Modified arrows for survivors will come in the quiver. There might even be “explosive arrows” crafted. That would be Rambo-style.

The “4 military bases” have been postponed to next week, which are to be newly added to the map. And these bases require a map wipe; everything built will then disappear. It was initially thought that it could be done without a wipe, but in practice, that was not possible.

h1z1skins

Therefore, the current incarnation of the H1Z1 world will soon meet its end. The developers are not happy about this and hope that the next world will last longer.

The team version of the Battle Royale has also been postponed to May 30.

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Source(s):
  1. reddit H1Z1

Destiny: Server tonight, June 22, offline for 6 hours – maintenance work

Tonight, on Monday, June 22, there will be several hours of maintenance for the MMO shooter Destiny . There is no talk of a patch or update so far.

The E3 is over, “The Taken King” is still a long way off, “House of Wolves” has been released – and Bungie has decided to take the servers offline for maintenance, expected to last about 6 hours. This was communicated via Twitter.

Destiny is offline tonight, June 22

As far as we know, a patch is actually not pending. There is no major feature prepared that would take so much time. Nothing has been announced. What will happen tonight is a mystery.

The tweet regarding the 6-hour downtime only contains the note “Future Plans.”

Destiny-Greyskull

Will there be a patch or update tonight? And what will it bring?

The servers are scheduled for maintenance from around 5:00 PM our time until about 11:00 PM. The 6 hours are likely the maximum assumed. This likely means: No Destiny for many tonight.

Fans are speculating about what could take so much time. Whether they are resolving some technical issue, the “Weasel” error code. Some very optimistic individuals (probably hyperactive Hunters) even talk about “dedicated servers” to solve the lag problem in PvP. Mockers, on the other hand, refer to “more balls in the Tower” or similar jokes that have established themselves in the history of Destiny.

Destiny-Oryx

But all of that is speculation at the moment. Most likely, “Future Plans” could refer to some patch that will activate much later, perhaps even containing gameplay content for “The Taken King.” Should something be deployed that includes further gameplay content for the future, data miners are surely ready to dig for hints about the distant future of Destiny.

We now know the immediate future: No Destiny tonight. Adjust your plans accordingly.

Update 16:00: Bungie has temporarily disabled the Trials of Osiris. They are supposed to be reactivated after the patch.

Update 16:40: The patch today, June 22, will not change anything at all, but will simply lay the “foundation” for further updates in Destiny, Bungie just tweeted. That sounds suspiciously like a “preload patch like before the last expansions.”

Update 22:10: About 50 minutes before the end of the downtime, the maintenance is officially over. Destiny is back online. There are no patch notes, nothing is changing as far as we know. According to Bungie, it was an update “behind the scenes.”


While you wait, we recommend our special on “Light Levels”: From 50 to 0 to ? – The Light Level of the Expansion

Or this article on the great expansion: Boom, Bang, Sizzle – New Expansion Introduced in an 8-Minute Video

Or check out new weapons here: Take a look at 6 new weapons and hear Bungie’s plans

This is an AI-powered translation. Some inaccuracies might exist.

Smite: Xbox One Open Beta has a date!

After the closed beta phase of SMITE on Xbox One has been running for several months, it is slowly approaching its end: Next month, the game will be accessible to all owners of Microsoft’s current console, the Xbox One!

Smite Xbox One

Only an Xbox Live Gold account is needed for SMITE

If you haven’t engaged with SMITE, the MOBA from HiRez, you may want to reconsider your decision: Starting from July 8, all Xbox owners with an Xbox Live Gold account will be able to play the action MOBA Smite and engage in exciting battles with various deities.

If you have already participated in the closed beta, you don’t need to worry about game progress: Everything will be transferred to the open beta and eventually to the release version.

All players who have tried SMITE on PC can transfer their progress, skins, and other purchased items to the Xbox version once and don’t have to miss out on anything. A transition will thus be particularly easy.

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  1. mmobomb.com

HearthStone: The Poor Sheep – Funny, New Commercials

On the official YouTube channel of HearthStone, a few new commercials have been released. What this has to do with a philosophical ogre and a very unhappy sheep, you can find out here.

A big heart is not as important as a big foot!

In this American HearthStone commercial, we find out what happens when the popular Master Inventor Oberfunks uses his invention on a regular sheep to withstand the forces of an ogre.

In the second spot, there is a small press conference featuring both protagonists of the first video being interviewed after the last match. As expected from Blizzard, the whole thing is overflowing with humor and corresponds exactly to what one would expect from these characters in the card game. But take a look at the two short clips yourself.

https://www.youtube.com/watch?v=Dteg3cm1IBU
https://www.youtube.com/watch?v=UrmC54OuZqI
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. hearthpwn.com

Final Fantasy XIV: Heavensward – Details and a Rush; Issues and a Trailer

The fantasy MMORPG Final Fantasy XIV will receive a massive expansion titled “Heavensward” next week on PC, Playstation 3, and 4. What does Patch 3.0 bring? How did the early access go? How is the expansion being advertised in Japan?

Early access of Heavensward puts servers under strain

On Friday morning, early access began for pre-order customers. Since then, Eorzea has been in chaos: long queues, overcrowded areas, and the login server only accessible sporadically. These are the issues many players have been complaining about since Friday.

Over the weekend, efforts were made to resolve the problems, and several nasty server errors have been addressed. It was said on Saturday evening that the number of possible connections to the data centers is being constantly increased. Nevertheless, problems may still occur: the demand is simply too high.

The server errors that have now been resolved occurred on the servers Balmung, Phoenix, Cerberus, Gilgamesh, and Ragnarok.

Final Fantasy XIV Boss Heavensward

Expansion Heavensward is “story-locked”

Similar problems as at the launch of the last WoW expansion “Warlords of Draenor.”

Those who manage to get onto the servers and are not “hardcore players” will notice: Oh dear! I still have a lot to do before I can access anything new. The patches in recent months added more gameplay content to the main story. And the story must be completed before the actual expansion begins. Those logging in now thinking: It starts with the new content, will first have to fight through the old “new” content.

How can I become a Dark Knight?

Final-Fantasy-Dark-Knight2

While most MMORPG expansions are “level-locked”, Heavensward is story-locked. Before the Dark Knight, which everyone asks about in chat, the powers that be (in this case Square Enix under Final Fantasy mastermind Naoki Yoshida) have provided a lot of content.

Square Enix has now released the details for Patch 3.0. Officially, it starts on Tuesday, June 23rd. Even though we introduced the individual steps of Heavensward over several months: Everything that Heavensward brings, packed into one article – that is already an incredible amount of details, screenshots, and features. Just like you would imagine a “real” MMORPG expansion. Check out the details for Patch 3.0 on the homepage yourself.

Japanese trailers for Heavensward radiate Final Fantasy charm

We found these two trailers: One shows the TV commercial for Heavensward in Japan and the second … no idea what that represents: Kind of a fashion show or something. But it is definitely Final Fantasy, and that is evident at first glance. At least the expansion does not change that.

http://youtu.be/P9isrXOAUVc
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  1. 2p

Destiny Column: From 50 to 0 to ? – the Light Level of the Expansion

In the MMO shooter Destiny the rumor mill is once again going wild. This time the topic: The Light Level system in Destiny. It was said that the level would rise to 50, but recently it has completely disappeared. What does our editor Schuhmann have to say about this?

Most of you are as eager for Destiny news as fat cats are for lasagna. So you will know that this week the expansion “King of the Taken” was presented in Los Angeles at E3.

Well, “presented” is better put in quotes. Because that’s exactly Bungie’s problem. While they want to get people hyped for the expansion, it won’t come until September. So they have neither the “finished” game nor do they want to reveal all the information. Hence, there are many “No comment”, many “We’ll tell you later”, videos and screenshots.

Destiny-Poltergeist

Eureka! I found it

Even these first images and trailers were dissected by YouTubers and checked for the last hidden information until something was found that could be shouted into the world: Eureka! I found it!

And yes, something was found: In the Crucible scenes of the developer documentation for “The Taken King” light levels could be recognized for nanoseconds: Thanks to the pause button, they were noticeable. Lvl42, it suddenly said or even Level-49. Oh – My – God! Destiny fan sites and Destiny YouTube were already buzzing on Tuesday.

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“New Light Level 50!” “Light Level 50 discovered!”

Cheerfully tweeted the incredibly popular ProfessorBroman under Destiny fans since his appearance at the Prison of Elders stream “Light Level 50 confirmed!” Hooray. Until the community manager put a stop to it: No, not at all! This is a pre-built. Don’t take that seriously.

The excitement faded. The blazing rumor mill was silenced hissing by Bungie’s fire extinguisher. This was all still on Tuesday.

And then the journalists got to play Destiny

On Wednesday, two reporters from the US gaming/pop culture site Kotaku – like many others – finally got their hands on Destiny and noticed: “Oh God! No light level anymore!

But the developers nearby said: Guys, don’t take this seriously, this is an early version, we’re still working on it, we only finished it for presentation purposes for E3. We shouldn’t even show you this.

And so it was also stated in the Kotaku article: We noticed something. There is no light level anymore, but there are also some really weird new perks, the weapons only deal 34 damage and the developers say: “Guys, this is still in development.” So well – let’s not hang this up too high.

The video shows the build that the Kotaku people presumably played:

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Few other US sites and hardly anyone from the Destiny community jumped on the “No Light Level” bandwagon. The focus was on the new subclasses and the stuff that Bungie really presented. That was quite a lot.

And then the Germans came

A German console gaming site discovered the Kotaku article, smelled something and brought it up on Thursday as a headline: At Kotaku they played it and there was no light level. Maybe they’re getting rid of it. The developers who originally waved it off in the article, all the warning signs “Well, it’s a test build” have suddenly disappeared from the article.

The article was now seen by a German MMO site from the large competing company. And nobody wants to miss anything. So on Friday we read a second article about it, mentioning Kotaku as well, also saying that the light level might disappear soon and philosophizing about how good it would be if the light levels in Destiny ceased to exist.

Strike-Playstation

Another German MMO site then referred to this article, and since Saturday you can read: “Are the light levels disappearing in Destiny?”

From light level 50, which we had briefly on Tuesday, it went back down to zero on Wednesday, and by Saturday we had already read it three times in Germany. Quite a drastic diet, huh? A Destiny fan might get a bit dizzy.

And what does the build really say?

Let’s take a look at two images from the early version of the Destiny expansion, which were likely available for playtesting at E3. We cut the images from the video of YouTuber Dychronic who was at E3. The video is embedded above as well.

Fair is fair: The 3 German gaming sites that wrote about the E3 build probably do not know these images, but only had the Kotaku article (without images) as a template.

Here we see one of the new weapons, which inflicts 34 Solar damage …

Eirene-Licht
Well, maybe it could have been noticed that the build … isn’t really finished.

Now to the meat of the matter: Here we see the character and an armor piece. The armor piece indeed has no “light” anymore, but the equipment itself has “+34” something, the values in Strength and Intellect have been decreased to 23 and 24, and in the top right corner it also says “+34” light. The only thing suggesting that “the light level” is being removed is that “light” is missing under “Intellect” and “Strength” … otherwise everything speaks against it.

Destiny-Licht-34

Instead of 0 or 50 … the answer is more likely 30

By the way, what’s much more interesting about the screenshot is a little lock in the bottom right. Behind it, visible for a short moment in the video, is the message that “from level 30” the “Artifact” slot is unlocked. And that is then “actually” new and probably not an oversight, but a design decision that is in there.

Whether this is definite or not, we don’t know of course. Just as little as we know if the “class items” really have values – as seen in the build – or if this will change again before September.

Destiny-Artifact

If you want to extract any information about the light level from this “early build” at E3, then certainly not that the “light level” is being removed. It is much more likely that the base level is rising from 20 to 30 – as predicted in a leak from October 2014 that became known in early 2015.

But: Again, this is an early build. Here, things are to be taken with utmost caution.

We also do not know what will really happen in September. We can only look at the information available and to conclude from the current info that Bungie will turn off the “light level” is … adventurous.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

World of Warcraft: Save Your Ancient Character Names by Wednesday!

As in the past, many character names in World of Warcraft will be freed up. Those who have been inactive for several years could lose their favorite names and should take appropriate countermeasures.

There is still time until June 23 to log in old WoW heroes

Character names WoW Server List
For many characters, you should take a good hour.

Blizzard has decided to offer new players a greater variety of names again. For this reason, all names of characters that have not logged into the game since December 7, 2010 will be released. This does not necessarily mean that those who have not played since then will lose their names. However, everyone can now secure the old names and use them for their own character.

If you want to keep your old character names despite nearly 6 years of inactivity, you must log in with all affected characters before the release of Patch 6.2 (June 23). If you are unsure and still have an active WoW subscription, you should also log in with all characters to be safe.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net

WildStar: Eccentric posters with sci-fi motifs prepare China for the Nexus.

One of the leading MMO developers from China, Giant Interactive, has now made it pretty clear with a new website: WildStar will soon be available on the Chinese market.

Better copied well than …

WildStar China Poster E.T.
Without a shopping cart, but with a hoverboard.

For us, it is an accepted given that games from the Far East arrive late in our markets, as many adjustments have to be made for the European market. The same applies in the opposite direction: For this reason, WildStar will not launch in China for several months.

To this end, Giant Interactive has now created a teaser website that showcases various WildStar characters on movie posters, all originating from different sci-fi universes. From E.T.’s “phone home” to the famous Star Wars quote “I am your father” (or in this case not the father), there are some funny ideas included.

On June 25, Giant Interactive will hold a press conference where WildStar will be officially announced for the Chinese market.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

ARK: So the Dodos went extinct …

That artificial intelligence in many early access games, especially survival games, is sometimes not great is known to everyone. In ARK: Survival Evolved, a player used this AI to let history repeat itself: No wonder the Dodos left our world so early.

Shooting Sparrows at Elephants

In ARK, players have the ability to tame almost all wild animals and impose their will on them. If one wants, they can use their dinosaurs as loyal hunting companions to take down more dangerous prey. Player Jessa from NerdHunk created an army of a very special kind: Killer Dodos. With a little help from the animal tamer, the feathered squad manages to achieve early successes and sustainably damage the dinosaur population. What happens next, you should see for yourself:

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  1. kotaku.com

Free2Play MMO Rift announces Nightmare Saga for July

The dark fantasy MMO Rift is gearing players up for next month. With patch 3.3, the Nightmare saga is set to begin.

News from Rift. A short teaser appeared last week on the game’s homepage. The patch 3.3, “The Wandering Nightmares,” is announced for July. It will introduce a new saga quest, the “Nightmare Saga.” A key role will likely be played by this gentleman here:

Lord of Nightmares, Arrak

This is the Lord of Nightmares, Arrak. Those who stand against him and confront their own nightmares will soon be able to earn powerful nightmare weapons.

Rift has one more tip: Complete nightmare rifts now and gain the trust of the Ghar. Apparently, they will still be useful with Rift’s patch 3.3, “The Wandering Nightmares.”

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Source(s):
  1. Rift

Destiny: Trials of Osiris – PvP expert explains the map Thieves’ Build

In the MMO shooter Destiny the PvP event Trials of Osiris is active this weekend. It focuses on the new map “Thieves’ Den.” How does it work?

Every week the event “Trials of Osiris” takes place on a different map. This week it’s Thieves’ Den: This is one of the new maps that comes with “House of Wolves”. Therefore, not many players know it as well as some of the classic Control maps.

This map is from redditor awaxnova.
This map is from redditor awaxnova.

In the Trials of Osiris, it’s either about winning as many matches as possible before losing three times, or (for many the ultimate goal) winning nine times without losing a single match, because then you go to Mercury where special rewards await.

To make this work, not only is a team needed that understands each other blindly and works as a unit (we can’t help you with that), but also knowledge of the new map and certain strategies (we can’t help you with that either, but we know someone who can).

How does the map Thieves’ Den work?

The German-speaking YouTuber Nexxoss is known for his guides and tutorial videos on Destiny. We have already let him speak in the past few weeks about the special features of the individual maps.

Here he explains “Thieves’ Den”:

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So it’s a clear close-combat map. Treacherous in such cases: grenades and shotguns. Nexxoss recommends stealth tactics to surprise opponents from a dead angle or even from behind. Teamwork is difficult on such maps. If you stand too close together, grenades can have devastating effects. Therefore, such a fight can sometimes break down into individual duels. So if you act together, you should still make sure to maintain a safe distance.

http://youtu.be/vy09wyMBR54

As always, reviving is extremely important.

Do you have any tips and tricks for the map? Or would you like to complain that these are all terrible maps that are simply unsuitable for Trials of Osiris? Write it in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: New game content will become rarer than during the subscription phase

The fantasy MMORPG The Elder Scrolls Online will not deliver content as quickly after the console launch as it did in 2014.

Before the release of TESO, it was said that they planned to deliver new game content with a patch every 4-6 weeks. In 2014, this worked quite well. Very little has happened in 2015 so far. The reason, as it was thought, was the console release which took many resources away.

This was also announced: At the turn of the year, a statement from TESO head Matt Firor was released, who said: They would let The Elder Scrolls Online breathe for a while, as they had worked so much on it in 2014, that phase is over for now. Now they would focus on bringing new adventures instead of system changes. The console launch has top priority.

Now that is out of the way: The Elder Scrolls Online has been released on Playstation 4 and Xbox One. Can we therefore expect that The Elder Scrolls Online will return to a 4-6 week rhythm? No.

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TESO-Drink-Gelb

As the German community manager Kai Schober said in the forum, they consider around 3 major DLCs per year to be a realistic estimate. However, Schober explicitly leaves it open whether these DLCs will be paid or not. Three DLCs per year – that would mean a “4-month” rhythm. The 4-6 weeks from before only applied to the subscription phase, as Schober says. Meanwhile, The Elder Scrolls Online is a Buy2Play game.

For 2015, as revealed at E3, the DLCs “Imperial City” and “Orsinium” are still planned. However, this does not rule out that smaller patches might bring something – like this week’s craftable EXP potions, but mostly such patches would only correct or change existing game content.

However: The information drought will soon come to an end. When the Imperial City is released, they will start talking about Orsinium and so on.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Zenimax Forum

Trove: “More players than ever before”, Trion Worlds increases server capacity before launch

The voxel MMO Trove has more players than ever before. Before the official launch, Trion Worlds is therefore increasing the server capacity.

A queue when logging in: For fans of large MMORPGs, it is a nuisance that is particularly lamented during the launch of expansions, as is the case now with Final Fantasy XIV; fans of small niche MMORPGs, on the other hand, are pleased about it, as it means their game is doing well.

As a Trion Worlds employee said in the Trove forum, more people than ever are playing the quirky voxel MMO, and they are also spending more time in the game than before.

This led to the formation of queues in the last week. Optimizations have been made to make room for more players on the servers.

http://youtu.be/sK14aZeW3IU

Trove will be officially released on July 9th, but it has already been in an open beta for half a year and has apparently caught the interest of some.

If you are interested in Trove, we highly recommend our extensive interview with the developers: Mein-MMO-Interview Trove: Why the sandbox MMO is different from Minecraft and Co.

 
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Forum Trove
  2. MO

Neverwinter: Birthday Week brings gifts and events on PC and Xbox One

In the action MMO Neverwinter , console players can also enjoy the “Birthday Week.”

Two years ago, Neverwinter launched on PC. Therefore, a anniversary event is active, which is also called: anniversary event. Yes, well, the game is also named “Dungeons and Dragons” and it involves dungeons and dragons.

Anyway: Connected to the Birthday Week are events as game content; Gifts available upon logging in (The Week of Gifts – as stated on the Neverwinter homepage); discount purchases from the cash shop and bonus items when you buy significantly – for example, there’s a riding scorpion.

Riding Scorpion

The highlight is probably the possibility to earn a special currency from the events and use it, for example, to acquire a jester as a companion or to take a seat on the “Throne of Boo” and rule over a personal guard of golden hamsters, which resembles a bit of a drug fantasy from The Big Bang Theory.

The special feature: The event is also active on Xbox One, where players may not look back on two years of Neverwinter, but … what the heck? The event runs until Thursday, June 25, at 7:00 PM our time. In the sources, we have the pages of Neverwinter with the corresponding details for you.

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Destiny: Are there new trophies and achievements with the expansion?

In the MMO shooter Destiny there is now a statement regarding the trophy question on Playstation and Xbox.

For many console players, it’s more than just a nice addition: The trophies (Playstation) and achievements (Xbox) of individual games. They want to conquer and check them off. In Destiny, the “Flawless Raider” is especially sought after. Some trophy hunters don’t find it funny at all when new loot is missing with expansions: “Why should one even play then!”

We’ve also heard the statement: “If no new achievements come, I won’t buy the expansion!”

Destiny-Goliath

With the last two DLCs, “The Darkness Awaits” and “House of Wolves”, no new trophies were introduced, as is well known. What about “The Taken King”?

Short and sweet: Yes, there will be new ones. Raid lead designer Luke Smith reportedly said this on Thursday at E3 during a live stream with the comedy channel “Rooster Teeth”. We haven’t found a recording of the live stream. However, several US sites report this, which are generally trustworthy.

At the moment, to our knowledge, there are no further details on the topic, other than that Luke Smith indeed said “Yes”.

This is an AI-powered translation. Some inaccuracies might exist.