For the upcoming Free2Play MMO Blade and Soul, there is a new trailer with a strong Asian influence.
After a long, long hiatus, it has been known for a few weeks now: The Korean MMORPG Blade and Soul is finally supposed to come to Europe. In a trailer, you can see what players can expect. Some of the classes are briefly outlined. The free “Wuxia” movement system is showcased, with characters jumping through the air. They are particularly proud of this.
And you can also recognize one of the cornerstones of these battle epics: The heroes are not “inherently good”, but these are stories of revenge. The heroes have been wronged, and someone must pay for it. The trailer also shows the “fantastic” elements that set Wuxia apart from the martial arts genre.
The hack-and-slash epic Diablo 3 is getting a major content patch from Blizzard. Update 2.3.0. is coming soon to the test server and is intended to breathe new life into the game.
There are some “This is currently the main problem with Diablo 3” postings in the forums. Some malicious tongues even claimed that Blizzard had pulled the entire D3 team to work on Overwatch or Heroes of the Storm. But that is not true, as Blizzard assures. And they are proving this now with a major content patch.
These 8 things are supposed to change in Patch 2.3.0. for Diablo III
They are aiming to tackle 8 major topics in Diablo 3:
A new zone called “Ruins of Sescheron” is planned. Here, new enemies are waiting for players as well as a new artifact.
This artifact is “Kano’s Cube”. The similarity to the Horadrim Cube from Diablo 2 allows players to destroy legendary items and equip their properties as passive bonuses. The passive bonuses refer to the cube itself: it can store an unlimited number, but only a few can be active at the same time: one weapon, one armor, and one jewelry effect. Additionally, it allows the transformation of crafting materials.
Speaking of crafting materials – they are getting a cleanse with Diablo 3 2.3.0. It should be the same materials available during leveling as in the endgame at level 70.
In adventure mode, “the Realm of Trials” is being removed. Furthermore, Blizzard wants to make it more attractive for players to take bounties in different acts.
In the user interface “Season Journey“, milestones will be displayed that players can aim for during Season IV to provide better orientation
4 new difficulty levels are being added, it will go up to Torment X
They are tweaking legendary items, introducing new items, new properties, and addressing balance – while leaving the items owned by players untouched, the changes do not apply retroactively
And they will rework the Nephalem Rifts, where enemies that take little time will also yield little EXP; while tough enemies grant more
In the MOBA League of Legends, the latest champion has been revealed: It is Tahm Kench, the River King.
With a teaser, Riot had already announced him: The Riverking. Now he has been introduced, and the new champ in League of Legends is indeed a big fish. Riot describes his abilities as follows:
The Abilities of Tahm Kench
http://youtu.be/_KEXx1qO_x8
Passive Ability: Epicurean Taste
Tahm Kench applies an enhancement of Epicurean Taste to all enemy champions he damages with basic attacks or abilities. After three enhancements, he can … treat them differently.
Q: Tongue Lash
Tahm Kench briefly pauses before launching his tongue in a targeted manner. “Tongue Lash” ends when a target is hit, slowing and damaging everything he strikes.
If an enemy champion has three enhancements of “Epicurean Taste,” they are stunned instead by “Tongue Lash.”
W: Devour
Tahm Kench briefly swallows a nearby enemy unit. Opponents lose a portion of their maximum health as magic damage. Additionally:
Minions and Monsters: When Tahm Kench devours enemy minions or monsters, he can reactivate the ability to spit them out in a targeted manner. All those who are hit take damage.
Allied Champions: When Tahm Kench devours an allied champion, they become immune to damage and gain increased movement speed when heading towards enemy champions. Both Tahm Kench and his edible ally can decide when the latter jumps out.
Enemy Champions: Tahm Kench can only devour enemy champions if he has already collected three enhancements of “Epicurean Taste” on them. His movement speed is drastically reduced while enemy champions are in his belly. Their vision is greatly restricted, and they can only see what is immediately near the River King’s location.
E: Thick Skin
Passive: Any damage done to Tahm Kench results in a grayed-out health bar. Once he leaves combat, the health bar is no longer grayed out, and he is healed for a portion of the gray health.
Active: Tahm Kench converts his gray health into a shield that lasts only briefly.
R: Abyssal Journey
Passive: Tahm Kench’s damage scales with his maximum health.
Active: Tahm Kench opens his maw and offers an ally a place in his belly. Once someone has jumped in or he has decided to dive alone, he conjures a whirlpool beneath him, leaping into it to surface at the desired location a few seconds later. “Abyssal Journey” has an immense range, but the activation of this ability takes quite a while.
According to Riot, the new champ in League of Legends is suitable as a solo laner or support. As a support, he can eat allied champs to bring them to safety. As a solo laner, he is robust and can either zone the enemy with the W within the range of his own tower or prepare a gank for the jungler. If he wants to gank himself, his mobility through the R helps him create a numbers advantage from ambush on lanes, especially when bringing his jungler along.
In team fights, it is crucial whom he intends to devour: an opponent or rather his own carry.
Sounds like an interesting guy. If being fat, as the stereotype suggests, is comfortable, that probably does not apply to fat fish.
This is an AI-powered translation. Some inaccuracies might exist.
With the upcoming addon “Knights of the Fallen Empire” (KotFE), much is set to change in Star Wars: The Old Republic. It is promised that the expansion will follow in the footsteps of the legendary “Knights of the Old Republic” series (KOTOR) – with all the positive aspects that fans love to reminisce about.
The decisions of our story so far …
So far, we have been able to make some decisions during the 8 different class stories. Only very few of them had significant, long-term consequences; often a single letter was the result of our actions. “Thank you for helping me, take all my credits!” or “I hate you for what you did to me! I hope you fall into a Sarlacc pit!” summarize, perhaps somewhat exaggeratedly, the results of many decisions well.
The ultimate outcome of the main storyline changed very little, no matter what we did. The game was even very good at giving us the illusion of choice – but anyone who plays the same story more than once will notice that different decisions rarely lead to different situations.
… and the future
In the expansion Knights of the Fallen Empire (KotFE), this is set to change fundamentally. Many decisions will have far-reaching, interwoven consequences. While certain characters are friendly towards my Sith, different choices can lead to friendly players killing my beloved vassals in their own storyline.
For this reason, it will also not be possible to shape the main story of KotFE with multiple players. While friends can accompany, help, and watch their decisions, they cannot influence. So, anyone wanting to experience the story as a “group” will have to take turns completing the tasks and may experience some passages very often.
Decisions are supposed to influence the fate of the galaxy. This time, really.
However, a dream comes true for solo players, as multiple playthroughs with different characters will remain exciting each time new choices are made – a draw that has already characterized the KOTOR series and continues through all BioWare titles.
Just the beginning?
KotFE has now been referred to as “Season 1”, which logically means: There is more to come. Even if all chapters of the current story are completed, work is already being done behind the scenes on sequels to provide more content with even more story. It seems that the MMO elements are being somewhat neglected in the process.
This is an AI-powered translation. Some inaccuracies might exist.
A statement from Ultima creator Richard “Lord British” Garriott has stirred the community of the upcoming (MMO)RPG Shroud of the Avatar. Only about half of the players are said to be interested in playing online.
The designer’s statement, “About half of all players (of Shroud of the Avatar) are only interested in the story and not in the online mode,” was made during an interview with examiner.com at the E3 gaming convention. Many fans in the official forum could hardly believe it.
The spiritual successor to Ultima Online consists of a player base, half of which prefers to play the game offline to follow the story? Many are now wondering not only why this is the case but also what they can expect from Shroud of the Avatar when such a focus is placed on a single-player component.
No MMO-RPG
The surprise over Richard Garriott’s statement likely comes from the fact that the community has grown significantly since the Kickstarter campaign with many new members who believe that SotA is some kind of Ultima Online 2. However, if you look at the Kickstarter campaign website, it describes that their main goal is to tell a story that is even more exciting than those of the Ultima games 4 to 7 and that they want to create a virtual world that offers even greater interaction than that of Ultima 7.
Furthermore, they aim to design deep multiplayer features that go beyond combat like Ultima Online and that will be offered in a “Selective Multiplayer Mode.” In this statement, not once is the word MMORPG mentioned. To be precise, this word can only be found in the FAQ on the Kickstarter page. There it states: “Will this game be an MMO?” The answer is: “Although Shroud of the Avatar is not a Massively Multiplayer Online Roleplaying Game, it is a multiplayer game.”
What is SotA?
During the Kickstarter campaign, several videos were also posted in which Richard Garriott discusses the game with former colleagues. In these videos, the designer repeatedly explains that SotA is a story-driven single-player game that offers the option to play in various online modes. These are expected to range from a co-op mode for a few friends to an MMO-like mode where many other players are in the zones and can also engage in PvP with each other.
In one of these earlier videos, Garriott even explains that the fans consist of two camps: One half would want a single-player RPG like Ultima 7, while the other wants an MMORPG like Ultima Online. So it was clear from the very beginning what SotA would be and what it would not be.
However, this seems to have been overlooked over time, and because the pre-alpha versions focus on the MMO aspects, as these lay the foundation for the systems in the game, a false impression was likely created – especially among fans who were not with the project during the Kickstarter campaign and joined later. They are now surprised to learn that the single-player part of Shroud of the Avatar plays a very important role and that about half of all players are only onboard for that reason.
In the upcoming World of Warcraft Patch 6.2, a total of 26 new pets await dedicated collectors. While some of the little companions are very easy to obtain, most require perseverance or a large dose of luck. In this guide, we will reveal the locations of the WoW pets.
The tamable creatures
The following 4 pets all come from the Tanaan Jungle and can be tamed normally in pet battles there. They also appear as secondary enemies in pet battles, so attacking another creature can lead to success as well.
The Cerulean Moths can be found both at the Temple of Sha’naar and north of Fang’rila.
Fen Crabs can be found on the beaches of the zone, primarily south of Fang’rila.
The Violet Fireflies await in the eastern part of the hunting grounds of the bleeding eye.
Two more pets, the Crimsonwing Moth in Talador and the Sapphire Firefly in the Peaks of Arak, also await patient hunters. Only one single specimen at a time is available for both pets and can appear anywhere in the entire area. As a trade-off, both respawn immediately when the active specimen is caught or killed.
Fights against legendary pets
Must-have for any spooky collection: The Nightmare Bell.
In the fel-infested Tanaan Jungle, a total of 15 legendary pets await well-prepared pet trainers. The battles can be quite challenging and often require planning or very specific pet combinations to be reliably mastered. Each legendary creature can be conquered once per day. As a reward, a bag awaits after each victory, containing pet luck charms and one of four companions:
Of course, the new patch will also drain your hard-earned resources. Particularly, the supply of pet luck charms will be depleted, as some vendors in Draenor offer their new wares – including loyal companions and numerous toys.
Depending on your faction, at the Pet Menagerie, Tiffy Trapspring or Giada Goldenleash await you, each carrying several pets:
In the garrison, new vendors are waiting, offering pets among other things.
Another vendor can be discovered in the main hall of your garrison. Horde players find Darakk and Alliance players seek Araanda. For a small price of 1,000 gold pieces, they sell you Crusher, the realized dream of a little boy who wishes to work for Blizzard.
Blazing Firehawk for 2000 Apex crystals at your jungle outpost (requires revered with the “Order of the Awakened”)
The little Savage Cub can be purchased for 1500 Blackfang Claws, a currency of the Saberstalkers, from that faction. Only a respectful reputation is needed.
Anglers can spend a lot of time at the Darkmoon Faire again to acquire this creature.
The Darkmoon Faire will once again be expanded with some content, including new activities for anglers. At the beaches of the Faire’s island, Darkmoon Daggermaw can now be fished, which serves as a currency. Galissa Sundew awaits at the docks for all those who want to sell their caught fish.
Followers and Ship Missions in World of Warcraft with 6.2.
Your numerous followers and the private fleet can also be helpful in the search for new pets. For both types, there is a rare mission that is not very easy to complete.
To obtain the Cinder Pup, you will need many followers with an item level of 675, as there are various mechanics to counter. You may not succeed in completing the mission on the first attempt.
Some pets are only available from missions that require a functioning shipyard.
The classic drops
Of course, a handful of companions also await those who defeat strong enemies.
The Corrupted Nest Guardian is dropped by Shadow-Lord Iskarr in Hellfire Citadel on all difficulty levels.
For the little Fel Pup, you must defeat the rare enemy Ceraxus in the Tanaan Jungle, at the Temple of Sha’naar. After he is defeated, you can accept a quest on-site that grants you the little pup.
The Shard of Cyrukh can only be acquired after the Garrison campaign has unlocked the corresponding area in Tanaan for you. Since the missions appear in random order, it may take several weeks before you can loot the treasure.
For saving, lifelong loyalty awaits.
A light in Dalaran
For a flying candlestick, you need to return to Dalaran. At a random location in the city, “Nethaera’s Light” flies around (a macro can help with the search). Target the candle and use /cheer a few times, and the floating light bearer will be added to your collection.
The achievement pet
One last pet can be obtained through a special achievement. For this, you need to go back to the Darkmoon Faire and score 45 points in a single round of “Whack-a-Gnoll”. If you succeed, you will receive the Hogger mini Hogs.
In the coming days, the remaining English names of the pets will be replaced with the German ones.
Good luck on your hunt and in collecting the pets!
This is an AI-powered translation. Some inaccuracies might exist.
The next and last closed beta phase of the god MMO Skyforge starts this hour.
At the beginning, the betas were coming thick and fast. Now the characters from the first three closed beta phases have been wiped and a probably last week-long closed beta phase is coming for the players.
The game has changed significantly since the third closed beta. The client is supposed to be better, there are more equipment slots, and 2 new classes are supposed to be playable from the start; character progression and balance have been adjusted, a group finder has been incorporated, and players can now choose the difficulty level themselves.
There is a lot to discover. Let’s see if the 7 days will even be enough. The patch for the CBT 4 is, as we tried earlier, just over 7 gigabytes.
In the MMO shooter Destiny , with the Weekly Reset, a new bounty is added. This time, Guardians are looking for the Repeaters on Venus.
On Tuesdays with the Weekly Reset, new bounties have been added since “House of Wolves”. These include the Queen’s events, where you need to wait for a public event and then open Ether chests. Although strange things can happen when opening these chests:
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On the other hand, there is an unseen Wanted bounty available from Petra Venj. It concerns the “Repeaters” on Venus.
Repeaters in Destiny and on Venus
In this video, you will see the path you need to take. Repeaters can be found on Venus in the N/Gen intersection area. This is how you find them, this is how you get there.
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In preparation for tomorrow’s patch for World of Warcraft, a short video was published on the official YouTube channel to highlight the biggest changes and latest features.
Ships, Hellfire, and Plenty of Rings
The legendary quest line will continue in 6.2.
In addition to the frequently discussed Garrison, the Hellfire Citadel, and the new questing area Jungle of Tanaan, patch 6.2 will feature several other highlights. There will be weekly events that encourage players to try out certain content they have previously avoided, such as PvP or Pet Battles.
Regarding dungeons, there are several news items: All WoD dungeons will receive the new “mythic” difficulty with corresponding rewards, to present a challenge even for well-equipped raid groups. For those who prefer the classic approach, there is Timewalking, where old “Burning Crusade” and “Wrath of the Lich King” dungeons will be available at certain times—adjusted so that they remain exciting even for level 100 characters.
You should definitely take a look at the video:
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In addition to Fairytale Distillery (The Valley), another German company is working on a sandbox MMORPG: Sandbox Interactive is further along with Albion Online, with an Alpha starting this summer that could pave the way for an upcoming Beta.
What stands out first in Albion Online is the colorful graphics, featuring a cartoonish style that is nonetheless captivating. From an isometric perspective, you explore a fantasy world in a classic manner. However, it has much to offer.
After you have created your hero, you find yourself in the world. What you do there is up to you, as the MMORPG uses an open system where your hero is defined not by classes but by their equipment. If you wear sword and armor, you are a fighter. If you switch to a robe with a wand, you become a mage, and if you run around in underwear with a pickaxe, you are a mining worker.
This is how you envision a sandbox
https://youtu.be/PtFSKlq70lA
Albion Online is a sandbox, so there are no quests to guide you through a story. You decide how your hero and the world develop. Since there is open PvP, you are almost never safe. At any time, a hostile player could appear wanting to beat you up. Therefore, you should quickly team up with like-minded players into guilds to help each other.
In the guild, you now assign tasks and set out to establish your own town. As the world continues to turn even when you are not online, you should properly protect the borders of your realm; otherwise, you might return from a vacation to Albion only to find that your kingdom has been reduced to rubble and ashes. Guild wars are also possible.
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Crafting and housing also play an important role, as the best items can only be created by players. In addition to a town, you will also build your own house, which you can furnish and expand according to your ideas. Albion Online thus incorporates the full range of sandbox features.
The economy of the game world is also determined by players. You gather resources, create items from them, and transport them to various locations. These trader caravans should also be protected – you know, open PvP and all… Additionally, there are also monsters, demons, undead, and followers of the dark sorceress Morgana lurking in the game world. So there is plenty to do for the heroes of Albion Online.
The summer alpha starts soon
Those who want to get a picture of the online game will have the opportunity starting June 29, as the summer alpha will begin, bringing several new features. However, for access, you will have to hope for key giveaways or purchase one of the founding packages available on the official website albiononline.com.
Albion Online is designed as a cross-platform game. This means you can play not only on PC but also on tablet or smartphone in the same world. However, the also announced browser version of the MMORPG has recently been canceled because it became too large for a browser game and there were some technical issues. Moreover, very few players were interested in the browser version at all.
Andreas says: Albion Online looks really good. The colorful graphics somehow appeal to me. The sandbox elements, the open PvP, the opportunity to manage a whole kingdom, and the unusual character system where you change classes by switching equipment could bring fresh wind into the genre. How Albion Online plays and whether it can motivate in the long term will be seen with the soon starting summer alpha. If you want to see what Albion Online looks like now and get an impression of what to expect, then check out the latest trailer of the game.
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For more information: We previously introduced Albion Online a few months ago. However, since a lot has happened and we have gained many new readers, we thought – fitting to the summer alpha news – to provide you again with some details about the game.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny a new week begins on Tuesdays. What does the ID reset on Tuesday, June 23 bring? Where does the weekly Nightfall Strike go? What awaits in the Prison of Elders? What does Variks have in store?
The weekly Nightfall Strike on June 23 is against Valus Ta’aurc
He’s back! He was once feared because he only appeared without a Burn; combat was always tough. Now Valus Ta’aurc (also known as Rockets McDickface) has powerful Burns available: Solar Burn, Arc Burn and melee damage from Guardians is also increased. It should go faster, but it will also be more dangerous.
The first 5 waves remain unchanged, only Skolas himself in the 6th wave receives two new modifiers, none of which is a “Burn”.
What does Variks have this week?
Variks is selling a chest piece and a shotgun this week.
The chest piece has 159 Intellect for Hunters; 159 Discipline for Warlocks, and 173 Intellect for Titans.
Tips, Tricks, and Guides?
Throughout the day, we will post videos of successful runs through the various challenges in Destiny that are scheduled for this week. They can serve as guides, tips, inspirations, or simply entertainment.
Starting with Nexxos’s run on Cerberus Vae III, the Nightfall. As has been customary, a calm, well-explained run dealing with the subtleties of this new “Strike” type. All the while, Cerberus Vae III was a “No-Burn” Nightfall, which has now changed with the various damage modifiers.
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Valus himself, the final boss in the Strike, is currently a bit silly. His HP was lowered when it was still a “No-Burn” Strike. Now with the numerous damage bonuses, he is extremely easy and quick to take down.
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The survival game “Rust” has recently caused quite a stir. They decided that players could not choose their skin color themselves, but it was assigned to them. As a result, some played as Black and experienced racism from a different perspective – first person, so to speak.
The argument was clear: In real life, you cannot choose your skin color either; you play the hand that life deals you.
Once measured, you can’t escape your virtual penis
With penis size, it’s similar; no matter what nice people want to tell us in the spam filters of our email accounts. As the lead designer of Rust, Garry Newman, explains, Rust takes the Steam ID and bases a number of factors for the appearance of the player avatar on it, including penis length. Then he assigns the “results” of this Steam ID so that the user does not experience anything different the next time. So, you cannot escape your “fate”.
The thing with the penis wasn’t actually planned. It was just that it has its own “bone” in the game structure; there were censorship reasons behind it, and therefore the genitalia was also altered.
Gender will also soon be rolled for Rust
What about women, will their gender characteristics also be randomly determined? Yes, they will, when they are finished. The team is currently working on the female models, it is said. Here, too, the design will be left to chance.
Moreover: Players will not be able to choose whether they wander through the world of Rust as a male or a female. That is also determined by the Steam ID. Or should one better say: The Steam DNA?
The British censored image we used as a title comes from Pc Gamer.
This is an AI-powered translation. Some inaccuracies might exist.
The child-friendly MMO Lego Minifigures Online celebrates its launch on June 29. Previously, the game was in a “Open Beta” as a Free2Play title, but is now shifting to a Buy2Play model. In recent months, numerous changes have been made to present a more exciting world for children and customers than before.
Lego Minifigures Online: A Colorful World for Kids
The MMO by FunCom is undoubtedly aimed at a very young target audience. The typical Lego figures are set in a medieval fantasy world and must protect the good king from the creatures of the evil wizard. While some may roll their eyes at the cliché collection, children could very well enjoy it. And thus, also MMO parents who want to share their hobby with their offspring.
The game will be released simultaneously for PC, Mac, and Linux, but also for iOS and Android devices. All players are in the same world, regardless of which device they use. For example, the older brother could play from his tablet while the little sister sits at the father’s PC.
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The European price is not yet known, but it is likely to be based on the American pricing (30$ for the PC version, 5$ for individual “worlds” of the mobile version). The game will also be available on Steam.
Why, in a Lego MMO, one cannot build as freely as one could in Minecraft, despite it being a suitable option, will be explained in this article: Costs for penis patrol prevent large LEGO MMO.
This is an AI-powered translation. Some inaccuracies might exist.
After loud complaints about the pre-purchase of Guild Wars 2: Heart of Thorns in recent days, there has been a reversal. Almost all comments from the outraged fans have been taken into account and some missteps have been corrected.
All’s well that ends well?
“Long-time players are not appreciated!” and “We thought you had to buy the base game first!” were just two of the wild accusations that ArenaNet and NCSoft have endured in recent days. The reason for the anger: Players felt betrayed and neglected, seeing “latecomers” who only found Guild Wars 2 with the expansion being favored – after all, they would receive the base game for “free” with the expansion, while loyal players would miss out.
Now it has been announced on the official page: Your complaints have been heard, and we are addressing your wishes as best as we can!
Bonus character slot for veterans, refund of the base game for recent purchasers
With the new character slot, veterans can also create a Revenant .
Veterans of Tyria who registered the base game before January 23, 2015, will receive a bonus character slot if they purchase a pre-order version of “Heart of Thorns” and register it to their account. There may be delays in delivering the character slot due to the significant effort involved in this very spontaneous decision.
Those who purchased the base game of Guild Wars 2 and now feel cheated because it is included in the expansion will also receive compensation. If they bought the standard version between January 23 and July 31 of this year and now purchase “Heart of Thorns” in the pre-sale on the official website, they will receive the price of the base game as a refund.
If someone purchased the game between January 23 and June 16 and no longer wants to play it, they will also receive a full refund. Logically, the corresponding account will be closed.
And I always tell you: Sometimes complaining does help.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , fans are upset about the costs of the expansion “The Taken King” and the content of the individual editions. An interview with Bungie’s Game Director has made things significantly worse.
Fans upset about three things with “The Taken King”
Fans of Destiny were frustrated last week when the prices and editions for “The Taken King” were announced, mainly over three things:
The price for the “The Taken King” expansion at $40 is only $20 cheaper than the price for the Legendary Edition. That includes “The Taken King”, the base game Destiny, and the first two DLCs. Many fans feel that “newcomers” are favored while “existing customers” are neglected. After all, veterans will have spent around $140, while newcomers pay only $60, and both groups are at the same level.
Additionally, many players are upset that Bungie is selling a “Collector’s Edition” again with special items, including digital ones: The Collector’s Edition contains some emotes, shaders, and exotic class items that grant additional experience. Veterans are frustrated that they would have to pay $80 for things, although they already own the original Destiny and the two DLCs, just to get the additional emotes.
80 dollars … and veterans have already spent so much on it.
Unfortunate interview stirs emotions
Last night, a interview on Eurogamer was published featuring Game Director Luke Smith. He is the former journalist who designed the raids with a team and now takes on a larger role in public relations for “The Taken King” for the first time.
The tough questions about Destiny
Most of the interviews conducted by Bungie staff last week during E3 were what are called “soft-ball” interviews. Friendly questions and prompts so that the interviewee can present their product and its many advantages. Most interviews at E3 were about the new subclasses and how damn cool they are.
The interviewer from Eurogamer played “hard-ball” instead, putting the “tough questions” on the table and didn’t back down:
Do you get the emotes if you don’t buy the Collector’s Edition?
Will there be a chance to purchase the items and emotes in the Collector’s Edition separately at some point?
Why does the expansion now cost $40, when it offers so much less gameplay content compared to the base game? You’re buying only one zone for the same price instead of four, way fewer missions, and so on.
Community Manager DeeJ at a “very soft” interview at E3 – no nasty questions asked, everything is nice and friendly … the interview this article discusses, goes quite differently:
http://youtu.be/TUFCzX8FSGs
“When you see the emotes, you’ll throw money at the monitor”
The Game Director responded in a way that is driving fans crazy on Reddit.
He stated that nothing in Destiny is offered “separately”, as that goes against company policy. If someone wants the emotes, they must buy the Collector’s Edition. D The issue is that they haven’t shown everything the players would get for their money yet. If Smith were to show a video of the emotes right now, the interviewer would throw money at the monitor.
Smith did not address the fact that the British version of Destiny would cost 40 pounds (around 63 dollars), stating that this currency is “foreign” to him, implying that there is a sea of the world between them.
“The value is right”
Smith repeatedly defended the price of the expansion by saying that the “value” is correct. Currently, players do not know what awaits them with “The Taken King”. There will be 2 PvP modes, 4 new PvP maps, and a lot more that will be discussed later. Bungie is very confident that they will provide players with something that justifies the “value”.
Smith also explained the discount for newcomers by referencing value. It is about the value at that particular time. Those who join Destiny late have missed out on the first year’s experiences and cannot repeat them. The time of “Crota’s End” is over and will not return.
How much is the memory of it worth to you?
They are currently working on embedding these “memories” of what Guardians have achieved in the first year directly into Destiny. Additionally, several exclusive goodies will be included in the pure $40 expansion for veterans, such as a Sparrow, an emblem, and a shader.
The conversation creates the impression of growing tension between the two speakers. The interviewer repeatedly probes, questioning the proportionality of the prices, and asking why he can’t buy the emotes from the Collector’s Edition for a few pounds.
Smith insists that the content justifies the price. Bungie is confident in that. He cannot say more.
The fact that veterans can only obtain these three digital items if they purchase the $80 Collector’s Edition leads to serious disappointment.
Reaction to the interview is disastrous
As expected, a wildfire ignited in the comments section directly under the Eurogamer article. Generally, there is not much love for the MMO shooter. However, the reaction to the interview is extremely negative even in the usually Destiny-friendly subreddit /r/DestinyTheGame. A post on the topic has already garnered 1800 comments within 3 hours.
The tension had been high due to the naked prices and the facts already last week. While Bungie staff typically appear diplomatic and placating, fans now perceive the Game Director as brash and rude. Smith is repeatedly described negatively, which in German could be summed up as “slippery, arrogant jerk”.
Especially the “$80” Collector’s Edition, which veteran players are expected to purchase at full price even though they already own most of the software, is particularly frowned upon.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , there is a Video of the Week from Bungie every week, and sometimes one that we choose. This time, Bungie didn’t have one, but we found a reader-video that does well in the Trials of Osiris.
This week, Bungie left us hanging; there was no Video of the Week because there was also no Weekly Update: E3 got in the way.
Anyway, you could say the Videos of the Week were the Destiny trailers from E3. They showed new footage of “The Taken King” and drew the most attention. Additionally, a heartfelt yet spectacular farewell video from a Destiny clan to a deceased player garnered worldwide attention. Many of you sent it to us or pointed it out. Unfortunately, it is not available in Germany for legal reasons.
The Video of the Week we ultimately chose comes from a reader who edited it using Sharefactory. It is a classic “Look how I can go off” montage from the Crucible, specifically from the Trials of Osiris. This “The Last Word” … you just can’t get enough of it.
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If you have strong videos that we should check out: You can reach us via the contact form, located bottom right on the website. Have fun and be careful out there, Guardians.
This is an AI-powered translation. Some inaccuracies might exist.
During the period between our test and the open beta, the developers have continued to work. Previous assurances, such as a crafting system, have thus been met. Below is a summary of the patch notes:
The daily quest system has been revised. Among other things, these can now be canceled. Furthermore, there is no longer a “Win X Games in a Row” quest.
The deck creation has been revised. Previously, decks were tied to heroes, meaning each hero represented a deck, so multiple or even duplicate heroes were needed for more decks. Currently, there is no limit on the decks that can be created.
There is a level system. With a level up, you receive titles or gold, for example. The required experience points (Fame) are earned through games and quests.
Spellweaver Trial: It corresponds to the Arena of Hearthstone. This means you create your deck (30 cards) from a selection of one card from each of three randomly provided options. Shrines are automatically added to the deck.
Crafting: Individual cards can be transformed into shrines and shrines into cards.
As well as numerous bug fixes and balancing. Among other things, the issue of regular server crashes has been resolved.
While at the time of the test only the draft mode was funded, now 5 more goals have been reached. Later, there will be guilds, six additional heroes, a league system, PvE boss battles, and an Android version.
Furthermore, there are now forums for various languages. A small community has already formed for the German subforum.
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The Dark Fantasy MMORPG The Secret World aims to maintain its course and continue to focus on strong stories. And to get things moving.
The Lead Designer of The Secret World, Romain Amiel, was a guest at Massively Overpowered and presented the plans for the game there. Rumors were circulating about the next location of the storyline: Congo, Antarctica, or even the Moon. Which of the three would it be, he was asked?
None of the three would come next to The Secret World, said Amiel. First, a different location is planned before looking closer at Congo, Antarctica, or the Moon.
After Tokyo, the speed of The Secret World should pick up
For the future, the Game Director promised to deliver future game content more quickly. With “Kaidan”, the Tokyo storyline, one felt bound by earlier, complicated templates. A million-city like Tokyo requires a lot of effort to do it justice: it needs a lot of space, many details. That all took a long time. Now they believe they can deliver faster.
For the future, players should expect exciting new stories, fully voiced, with the immersive gameplay that The Secret World is so proud of and that fans expect. Some updates are also planned for the current year.
The Secret World lives on the story. That is one reason why they do not plan features like housing. Players would probably not forgive a long pause while working on a feature like “Apartments”. They have some other RP features in mind that require less work, which they could bring alongside new stories.
This is an AI-powered translation. Some inaccuracies might exist.
In the sandbox MMO Landmark, there are slight issues with the respawn. It works as intended, but players don’t perceive it that way.
“If a tree falls in the forest and no one is there to hear it – does it make a sound?” This is a topic often debated by bar philosophers after a few drinks. In the sandbox MMO Landmark (and essentially in its parent project Everquest Next), there’s a similar problem: The more trees are cut down in an area or the more mobs die in a specific region, the less frequently they appear. “It makes some sense,” you might think. But not for MMO players. There, we have the “respawn,” the reappearance of enemies and resources.
And that doesn’t seem to be working as expected in Landmark.
Landmark has a respawn problem: The forestry is tipping
On Friday, a developer spoke out and explained the issue: When a tree is cut down, a new tree is supposed to grow somewhere else. However, Landmark aimed not to have a “nebulous, magical tree replaces magical tree in the same spot” mechanic, but rather the tree can reappear somewhere else on this island in a “biome,” a suitable climate zone.
But if, for example, lumberjacks are active on the east coast while there are none on the west coast, there’s an imbalance that is tipping more and more: More and more trees remain uncut in the west, while fewer are standing in the east, and those are being cut down faster.
The respawn mechanic was intended as such and works as planned, but it’s understood that players have an issue with this concept, and something will be devised. Until then, they simply restart the servers at night every now and then.
http://youtu.be/wR_BiyGvLIo
This is an AI-powered translation. Some inaccuracies might exist.