Echo of Soul Guide: How to skill the 6 classes for PvE and PvP?

The Asia MMORPG Echo of Soul has been playable in Germany for a few weeks now. What do skill guides for the 5 classes look like? How do you best distribute the talents for Warrior, Huntress, Guardian, Sorceress, and Rogue, both in PvP and PvE.

Echo of Soul is still relatively new and unknown. Therefore, frequently asked questions include:

  • How do I skill the individual classes?
  • How can I play this or that subclass in PvP or PvE?
  • How do I distribute my first points as a beginner for class X?

The Chinese website for “Echo of Soul” has provided skill suggestions for the 10 individual subclasses – both for PvE (the game against computer monsters) as well as for PvP (the game against other players).

However, they are not available for “every” single class and specialization, but for the vast majority. We summarize the talent suggestions for the 5 individual classes in Echo of Soul on the upcoming pages.

Update 29.10.15.: In the meantime, Echo of Soul has received the 6th class, the Occultist. You will also find skill suggestions for him in our extended article.

This is an AI-powered translation. Some inaccuracies might exist.

Arrr, hoist the sails in the newly announced pirate MMORPG Sea of Thieves!

An interesting surprise was presented by Microsoft at the E3 press conference: Together with the developer studio Rare, they showcased a gameplay trailer of the pirate MMORPG Sea of Thieves.

Not much has been revealed about the game yet, but the video already suggests a lot. The trailer shows how you wake up on a tropical island next to a camp as a pirate and make your way to the beach after hearing cannon fire. There lies a huge ship at anchor, which you approach with some other players.

Join a pirate crew

Apparently, you need a well-coordinated crew to navigate ships across the seas. Each player seems to have to perform different tasks: one takes the helm, another looks after the rigging, yet another mans the lookout, while a few players prepare the cannons. Teamwork seems to be important. In the trailer, you can also see the crew encountering another ship and a fierce sea battle ensues. Apparently, PvP is also possible.

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As a pirate, however, there is much more to do than just sail the seas and engage in naval battles with other ships. Islands want to be explored, where treasures are hidden. Together with the crew, you explore these islands and even have to take on the undead. It seems that you will control your character from a first-person perspective, which creates a very good atmosphere in the trailer. This is supported by the comic-like but very detailed graphics.

Sea of Thieves

Sea of Thieves will be released for both Windows 10 PCs and Xbox One. It is not yet known if there will be a crossplay feature. It is also not yet clear when the MMORPG will be released. Microsoft and Rare will likely publish more information about Sea of Thieves in the coming months. More might also be seen at Gamescom, which takes place from August 5 to 9 in Cologne.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Oryx’s Spaceship – New Zone or New Raid?

In the MMO shooter Destiny the location of the new 6-man raid is now known.

There are still many questions about the new expansion “The Taken King” in the MMO shooter Destiny. One has now been clarified.

In the trailers there was a “new zone” to admire: The “Dreadnought”, the massive ship of Oryx, the Archvillain of this expansion. It looked a bit like a mix of the strangely ancient combat area from “Alien vs. Predator”, the death temple from Indiana Jones and the pyramid from “The Mummy.” Only in space.

It was said to be a “floating fortress.” An “ancient mausoleum full of treasures.” And it was clear early on that it would be a new “destination”, practically a new zone that you can select and travel to directly. Instead of a “new planet” that many wished for, this ship would be coming.

Destiny-Taken

Oryx’s Sky Fortress Tomb will be the central location of the story

The question remained open: “So where is the new 6-man raid?” In an interview with Bungie developer Luke Timmins on the sidelines of E3, it became clear: Also up there.

The converted Hive ship will serve as both the place for the “new” campaign and provide shelter for the raid. This ship will be the central location of the expansion “The Taken King.”

Destiny-Fireteam

Bungie is surprised and happy about how much fans love the raids

The raid was developed by the same team that also made “The Glass Chamber” and “Crota’s End”. But that doesn’t mean it will be a copy of either raid. The team tries to do something different every time. So this time as well.

At Bungie, they never dreamed of how enthusiastic players would be about the raids. In the beginning, before the Glass Chambers, Timmins thought: That could work or raid designer Luke Smith develops something for himself and 5 friends. That so many Guardians would play and enjoy the raid was unimaginable.

By now they know how important and popular the raids are. And they want to deliver.

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The story of the new Destiny expansion starts on Phobos

However, the story of the new expansion itself does not begin there in the ship, but must first be discovered. The story will start on the Martian moon Phobos with the mission “The Coming War”. Here, players will investigate a Cabal base and will first encounter the “Taken”.

Destiny-Leuchte

The first three enemy types will behave like this

Timmins outlined the first three enemy types of the “Taken”, which were also seen in the trailer. These are the new enemies that Oryx has abducted from the normal dimension, “transformed”, and then sent back. They will be these:

  • Taken Psions – they have the ability to split
  • The Taken Knights – can teleport and create a wall of flame
  • And the Taken Phalanx – have a shield that can push the player in one direction, thus Guardians must keep an eye on their surroundings

Each of these enemies requires a new “approach.” While the first Phalanxes were for “learning”: “They come in and you shoot them”, the players are now ready for a brand new “combat cycle”.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Star Wars Battlefront shows Solo/Duo missions: Alone against the Empire

The upcoming multiplayer shooter Star Wars Battlefront has showcased its “co-op” or solo missions. In a kind of “horde mode”, players must defeat 15 waves. Alone or with a friend.

The multiplayer shooter Star Wars: Battlefront will also be playable solo or in co-op mode with a friend. DICE provided a glimpse of how the “Survival” mode works during E3 in Los Angeles. They presented the new mode. The presentation of the previous gameplay at the Electronic Arts press conference already caused “Aaahs” and “Ooohs.”

This is how the “Survival” mode works in Star Wars: Battlefront

Players can either face 15 waves of the Empire solo. Or they can do it together with a partner on the consoles PlayStation 4 and Xbox One on the couch via split-screen. Or, option number three, they can find a friend online on the consoles and PC to fight side by side against the Empire. The PC will not offer split-screen.

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The backgrounds are maps on all 4 planets that were specifically designed for this mode.

DICE promises that the mode will present even the toughest players with challenging obstacles while still remaining attractive for casual rebels. “Survival” is intended to be a tactical game mode with quick decisions. Power-ups or even extra lives can be found, and the different enemy types make the 15 rounds an experience.


The multiplayer shooter Star Wars Battlefront is a “reboot” of the same-named series from the last decade. It is set to be released on PC, Xbox One, and PlayStation 4. The release date is November 17. For pre-orders of Star Wars: Battlefront and the bonuses that aspiring rebels or imperials will receive, click here.

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Source(s):
  1. Star Wars

Overwatch: Winston – Astronaut, Scientist, Gorilla

Last night, Blizzard released another gameplay preview of Overwatch. This time we accompany Winston as he dominates the battlefield with primal force and technological superiority.

Traded by his peers

Overwatch Winston
Astronaut, glasses-wearer, adventurer, scientist, vegan, and beloved superhero

Winston comes from a large program of genetically enhanced gorillas and adopted the name of his human mentor. Thanks to his exceptionally high intelligence, he worked as a scientist for Overwatch (after fleeing from the moon because other gorillas took over – better not ask).

As a weapon, he prefers his Tesla Cannon, which deals damage in a conical close-range radius. His abilities also help the tank gain control of the battlefield.

  • The Jump Drive works similarly to a jetpack, but it pushes opponents back at the target location and deals heavy damage. Hit enemies are briefly stunned and thus easy prey.
  • With the Shield Projector, Winston protects a small area from fire. From inside, he can shoot at enemies outside. The shield projector can also be attached to moving objects – like a moving mission target.
  • His ultimate ability Jungle Fury brings out Winston’s primal protective instincts, making quick work of his enemies. During these 10 seconds, he has significantly more hit points, can use the Jump Drive more often, and deal devastating close-range damage. However, he has to forgo weapon and shield during the rampage.

See for yourself how the space gorilla keeps the opposing team busy almost single-handedly and sends plenty of enemies back to respawn with the Tesla Cannon:

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Our friend on YouTube, Darion, has also dealt with Winston.

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Source(s):
  1. eu.battle.net

The Future of SWTOR: Does the Expansion Bring a New Beginning?

With the new CGI trailer at E3, BioWare has sparked a large discussion about Star Wars: The Old Republic. What can players expect in the new expansion Knights of the Fallen Empire? What will happen to the Republic and the Empire? How will the game evolve from now on?

The Story: What We Know So Far

Twi'lek SWTOR
While we sleep peacefully in carbonite, the Emperor is cleaning house. – Yes, this Twi’lek will also be taken apart.

Especially around the storyline, there is a lot of excitement. We try to summarize the facts: Shortly after the Shadow of Revan story, the player characters are frozen in carbonite. Several years pass during which the events of the trailer take place. A new, third faction led by Emperor Valkorion emerges.

The “immortal Emperor” sends out his two sons and destroys both the Republic and the Empire along with their greatest leaders in a large-scale war.

Sith and Jedi are defeated, the temples on Korriban and Tython lie (once again) in ruins. After all this has happened, our player character awakens from carbonite sleep – as a remnant of an old war and the last hope for the galaxy.

The Companions: Scattered to the Winds

Even though the companions have been waiting loyally on our ships for years, the many years of our absence will ensure that they scatter in all directions. Vette, Khem’Val, Scorpio, and all the others are gone and must be found again, as they have moved on with their lives.

What is narratively very cool and finally gives the companions more scope for their own stories also leaves some gameplay questions unanswered: What will happen to the crafting professions? Will we be unable to use them as long as all companions are away? I personally would find that consistent and great, but I can already see the outcry in the forums.

Typical BioWare Quest: Gather Troops and Select!

Mass Effect War Assets
Will there be a “War Assets” bar like in Mass Effect 3? It’s possible.

From then on, we are promised a typical BioWare adventure. Whether it’s Mass Effect or Dragon Age, at some point you always have to gather as many allies as possible to defeat a big enemy, now also in SWTOR. We will renew old alliances (such as with Lana Beniko, the probably most lovable Sith in the game – no discussion tolerated) or we can betray old allies to impress other factions. Those who wish to get in good with the Hutt Cartel may not have much reputation with the enslaved Twi’lek women.

It is promised that these decisions will have massive impacts and significantly influence our story. Let’s hope that in the end, it will be more than just an epilogue in different colors.

Jump Straight to Level 60

SWTOR Valkorion Sons

Knights of the Fallen Empire is designed for level 60 characters. To give both new and old players the chance to jump directly into the expansion, there will be the option to create characters directly at level 60. Anyone who owns the expansion (subscribers get it for free) will be able to create a character directly at level 60. Existing characters cannot be “boosted”, only newly created ones. Those who want more than one level 60 can purchase additional upgrades for cartel coins at any time.

It is still unclear whether it will make a difference in the storyline if we are a fresh level 60 bounty hunter or an inquisitor veteran who had a seat on the Sith council, created lords, conquered planets, and slept with Lana Beniko. It would be a shame if previous events had no impact on the future at all.

What Happens to Fortresses, Ships, and the Fleet?

SWTOR Housing
What will happen to the fortresses and the ships? Will we “find” them again or are they stuck in time?

Many questions remain unanswered. I can hardly imagine that in the years of carbonite sleep, no one sold my Sith’s ship. Unless my Azshara watched over it all these years. I also doubt that my fortress on Dromund Kaas has withstood the end of the war unscathed.

Still, I do not believe that BioWare will “take away” such features from the players. Maybe SWTOR will solve these problems as before: different timelines. The actions of the planets take place at different times. Thus, several years elapse between training on Korriban (levels 1-10) and the battles on Corellia – after all, no young Sith becomes Darth in just two weeks.

A definitive answer to many questions was left unanswered by E3. Nevertheless, Knights of the Fallen Empire promises to revitalize the game and lead it in a new direction and into a new future – a future where the story takes center stage and the rather unpopular “MMO aspects” lose significance.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: Preview – how Leoric, the Skeleton King (probably) will be

As part of the Eternal Conflict of Heroes of the Storm, some heroes from the Diablo universe are being added to the game. One of them is the Skeletal King Leoric, who will soon bring death and destruction to the battlefields of the Nexus as a warrior. Let’s take a first look at the new hero.

Immortal and annoyingly persistent

As befits a true undead, death can only do little harm to the skeletal king. When Leoric falls in battle, his spirit remains in place and can still be controlled. In this spectral form, Leoric can still deal minor damage and slow enemies. Successful attacks reduce the time until his resurrection, which doesn’t occur in his own base, but where the spirit is located.

Preview of his abilities

Although the details of his other abilities are not yet known, their effects can be clearly seen from this preview video.

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  • Skeletal Swing deals damage in a cone-shaped melee area.
  • Drain Hope siphons life from a targeted enemy and heals Leoric; the radius one must exit to avoid this ability early seems to be quite large.
  • With Wraith Walk, Leoric leaves his body and travels as a spirit through obstacles (like enemy heroes) to then resurrect at the spirit’s position.
  • The first heroic ability Entomb traps an enemy in a small area, creating an arena for Leoric and the victim.
  • The second heroic ability March of the Black King allows the warrior to move forward in a straight line, inflicting devastating area damage.

In summary, Leoric seems like an incredibly fun addition to the hero roster of Heroes of the Storm. It remains to be seen whether the skeletal king plays as entertainingly as the preview video suggests.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. heroesnexus.com

World of Warcraft: Patch 6.2 has a release date and a trailer

In World of Warcraft the next patch 6.2 finally has a date. It is set to be released here in Europe on June 24.

We suspected this yesterday, when we presented the schedule for Hellfire Citadel, the new raid: On June 24 it will be time, the story of the Warlords of Draenor continues.

Central components of 6.2 include the new zone, the Tanaan Jungle. Here, daily quests, reputation factions, achievements, and much more will await players.

The real action will take place in the raid “Hellfire Citadel”. Here the story of the heavily diminished Warlords will be continued:

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Furthermore, Blizzard is making some efforts to eliminate wrong paths, that were taken in the past. Dailies and dungeons should be rewarding again. And the ability to fly will also be implemented a few weeks later, provided players have completed their homework.

6.2. seems to be the big content patch in the middle of the expansion that WoW is known for and has been desired.

Especially since patch 6.1 was rather sparse and since the launch of Warlords of Draenor in November, not much has happened in World of Warcraft.

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Destiny: PlayStation exclusivity ends and begins on September 15th

In the MMO shooter Destiny , the PlayStation exclusivity of maps, weapons, and strikes is lifted, and a new exclusivity phase is added.

PlayStation exclusivity ends in Destiny – Hawkmoon for everyone!

Destiny-The-4th-Horseman

As confirmed by Community Manager DeeJ to IGN, players on Xbox One and Xbox 360 will receive items, Crucible maps, and strikes on September 15th with the expansion “The Taken King,” which were previously only available to players on PlayStation 3 and PlayStation 4.

This presumably also applies to items introduced with “Darkness Awaits” and “House of Wolves.” This isn’t 100% clear at the moment, but it can likely be assumed.

Most Xbox players will likely be interested in the “Hawkmoon,” which was voted one of the best PvP weapons in a survey earlier this year.

What Xbox players now get “new”

On September 15th, Xbox players will get “new” items including the hand cannon Hawkmoon, the auto rifle Monte Carlo, and the shotgun The Fourth Horseman. These should also be available from Xur.

Furthermore, there are two strikes (Dust Palace and Undying Mind) and the Crucible maps (Exodus Blue, Timekeeper), which will make it into the “normal rotation.”

Destiny-The-Undying-Mind-Zick

And the PlayStation exclusivity begins in Destiny

Does this end the inequality so that all players are equal now? No.

There will be a “new set” of PlayStation-exclusive items that will be “withheld” from players on Xbox 360 and Xbox One, likely for another year, until September 2016.

Strike-Playstation

These items are new with “The Taken King,” but only for PlayStation 3 and 4

With The Taken King (The Taken King), the following items are exclusively added for PlayStation players in Destiny:

  • The strike “The Echo Chamber,” where PlayStation Guardians will have to deal with the Vex, who once again want to manipulate the clock somehow.
  • The Crucible map “Sector 618,” set in the ruins of an old Earth colony where two teams compete on a “medium-sized” map. There are small chambers connected by two unprotected bridges to a large main area.
  • Additionally, the scout rifle “The Jade Rabbit” (Der Jadehase) is newly added, which has 13 shots.
Destiny-Jade-Rabbit
  • Furthermore, just like in Year 1, three exclusive armor sets for the different classes are included: Hesperos (Titan), Azoth Bend (Warlock), and Neuroghast (Hunter). Bungie only mentions regarding the level of the gear sets that Guardians should look out for these complete sets when they are “above Level 20.”

Oh, by the way… no comment, but you can skip cutscenes

Also still in the IGN interview:

  • There is no statement yet about possible “trophies.”
  • No statement on whether the vault will be expanded or not.
  • And no statement on whether the existing weapons will be upgraded or not.
  • The raid is intended for 6 people and is supposed to be the hardest challenge awaiting players with “The Taken King.”
  • Cutscenes can be skipped with the expansion.
This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: 10 weeks until everyone can see Archimonde

As with the previous raids, not everything will be available immediately upon the release of Patch 6.2 for World of Warcraft at the Hellfire Citadel. While the “classic” raiders can dive into the fray quite early, those who prefer the LFR variant will have to wait longer.

When does what open in World of Warcraft 6.2?

With the release of the patch (Week 1), likely on June 24, the Hellfire Citadel will fully open on normal and heroic difficulty. Only in the second week will the mythic difficulty become accessible and the first wing of the LFR raid will also open.

World of Warcraft Archimonde-BC
It will take quite some time before LFR players get to see Archimonde.

From then on, a new wing for the LFR variant will be unlocked every two weeks, with 5 wings in total, meaning that only in the 10th week Archimonde can be defeated in the group finder raid.

If current estimates are correct, the raid will thus be fully accessible in LFR glory for all players only from August 26.

If the patch does not release on June 24, this schedule will be pushed further back.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

HearthStone: Card Chaos brings Nefarian against Ragnaros

The new game mode “Card Chaos” from HearthStone is live just a few minutes ago! As an introduction, there is a really “hot” duel. Play as Nefarian or Ragnaros and show each other who is the lord of Blackrock!

One more powerful than the other

HearthStone Card Chaos
Nefarian can do it all. Just not lose well.

Each participating player receives control of a pre-built deck for either Ragnaros or Nefarian randomly. And as you can guess: The decks are overpowered. 6/6-Scouts for 2 mana and plenty of crazy legendaries are at hand in this duel of the superpowers. The two “heroes” even have unique emotes and bring a touch of humor to the proceedings.

While Nefarian starts with 4 mana and can draw a random class spell through his hero ability, which he can cast for free, Ragnaros first has to deal with the 2/6 weapon Sulfuras before he receives his feared “Someone takes 8 damage burned” hero ability. In most matches, Nefarian takes an early lead, while Ragnaros has to play defensively and survive the dragon.

If you have a hero over level 20, you can now play this mode for free – for the first win per week, a classic card pack awaits!

With Card Chaos, Blizzard continues to realize the vision of matches “that people will talk about for a long time.” This has succeeded in every form here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net

The Division: Robbers and Gendarmes in the Dark Zone

The upcoming MMO shooter The Division showcased gameplay from the “Dark Zones”, the PvP areas of the game, at E3. It features an adrenaline-pumping “Cops and Robbers” mechanic. It’s all about the precious loot.

The “Dark Zones” in The Division were the locations in New York where the virus first struck: Ground Zero, so to speak. Here, the military was still deployed. They withdrew from the areas when it became clear that they could do nothing. And … the story goes: They left their valuable military equipment in the contaminated zones. So the stuff that would be a +8 super sword of the nasty Orc death in a fantasy MMORPG. In The Division, this includes weapons of military quality.

Division-Ruecken

I’m a looter! I want out of here

For the surviving agents in “The Division”, this means: There is really something to be gained here! But one mechanic complicates things: The “treasures” there are contaminated. You can take the equipment (like a great light machine gun), but it is stored in a “specially marked protective bag.” This is, of course, clearly recognizable from the outside.

Now it’s time to call a helicopter to take the “loot” to safety, so to speak. The catch: The heli is called in with a signal flare that other teams in the area can also see, and they have 90 excruciatingly long seconds to check who fired into the air and signaled “I’m a looter! I want out of here!”

And only when the helicopter has fished the equipment out of the danger zone with a hook is it truly the player’s property and not just borrowed.

Division-Deckung

90 seconds can feel like a damn long time

And those 90 seconds can feel damn long. Because in the “Dark Zone” there are not only AI-controlled “enemies”, but also other teams. And the agents can play as “Rogue”, as “renegade agents”, as “lawbreakers”, so to speak.

They become these lawbreakers by shooting at other players who are not in their team. As seen in the spectacular gameplay trailer, they can even leave the group and then shoot at their former comrades. Since it is visible which players have “loot” and which do not, it quickly becomes clear who is worth targeting and who isn’t.

But beware: Whoever shoots at “innocent agents” becomes a “Rogue Agent” and a target for others. He can then in turn be attacked and killed by other players who remain “innocent” and even receive a bonus, a bounty, for the kill.

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Downgrade rumors and no loading screens in The Division

That sounds like an interesting concept.

Also exciting: In the gameplay, one of the developers reveals why they marked the transition into the Dark Zone so clearly: There are no loading zones in the game, everything is an open world, so you need this clear distinction.

By the way, Ubisoft is aware of the “downgrade” fears and faces them with calm. They are incredibly proud of how the game currently looks. It has weather effects, everything is dynamic.

Division-Weihnachten

Drone out, power creep in

Bad news, however: The “drone app”, which allowed a player to control a flying drone through their smartphone, has now been scrapped. This drone was still seen in earlier demos of the game. They tried for a long time but just couldn’t get it “balanced”.

And for fans of MMOs, certainly encouraging: The goal of The Division is ultimately for players to get stronger and stronger.


In December, a beta for The Division will start on Xbox One, for PC and Playstation 4 players probably later. The release is scheduled for March 8.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: More Experience and Gold

For the last week of the opening event of Heroes of the Storm, players will once again enjoy a special bonus. But in the future, there will also be a new opportunity to earn more gold from the matches!

100% more experience for one week

Hots Xp Boost

Between June 16 and 24, all players in all game modes will receive 100% additional experience points. This primarily helps to increase one’s account level, which in turn allows for quicker access to hero and team league. If possible, players should also play as many heroes as possible at level 5, to collect 500 gold as a reward each. Once the bonus has expired, the “celebrations” of the release month officially end.

Treasure Goblins enhance the loot

Treasure Goblin Hots
Quick reactions will be required to snag the gold bonus.

With the upcoming expansion “Eternal Conflict“, the treasure goblins known from Diablo 3 will also find their way into the Nexus. They appear at the start of a round, just before the gates open. If the team manages to kill the goblin before it can escape, a higher gold reward awaits at the end of the match. This should put an end to the times when players stood afk in the base because they wanted to quickly cook something…

It will likely still take a few weeks before the gold bearers are in the game. We will inform you as soon as there is a definite date for that.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. heroesnexus.com

The Crew expands the fleet – Racing MMO from Ubisoft gets the expansion “Wild Run”

The racing MMO “The Crew” will receive the expansion “Wild Run” featuring motorcycles, monster trucks, a graphical overhaul, and a new main feature “The Summit.”

Dragster-The-Crew

It might just be barely an MMO and usually doesn’t take up much space on our page: “The Crew.” But for the announcement of a new add-on, one can certainly take a drive by and take a quick look out the window.

At E3, Ubisoft presented the expansion. It brings:

  • Drift equipment, for quick skidding in between
  • Monster trucks, because everything is better with monster trucks
  • Dragsters, those are cars that look a bit like a normal car and a rocket had an intimate and wild night together, and the little one accelerates like crazy
  • In addition, Ubisoft promises a graphical overhaul of the game
  • and motorcycles.

The new main feature offers the driver meetup “The Summit” with layered competitions.

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It is set to be released in autumn, on November 17. The Crew is available on PC, Playstation 4, Xbox 360, and Xbox One.

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Source(s):
  1. The Crew

Huge Guild “Halls” announced for Guild Wars 2, pre-order starts

A guild needs a home, especially in an MMORPG called Guild Wars 2. At the E3 gaming convention, ArenaNet announced the guild housing feature, which goes far beyond what is known from other guild halls.

Guild halls in Guild Wars 2 are not actually halls, but huge play areas with canyons, rivers, settlements, and cave systems. A guild is therefore able to own and manage an important and large part of the game world.

Guild Wars 2 Guild Halls

Initially, two different zones are available, Guilded Hollow and Lost Precipice, which only differ in appearance. Guilded Hollow is a massive cave connected to an outpost. Lost Precipice is a canyon with a river and an abandoned settlement.

Huge Zones Just for Guilds

Guild Wars 2 Guild Hall Crystal Chamber

However, a guild must first join the new Guild Initiative, which aims to protect the world from the dark dragons. If you complete quests for this organization, you will be rewarded with one of the guild “halls”. You then decide whether your guild should live in Guilded Hollow or Lost Precipice in the future. This decision is not final, as you can switch to the other zone at any time. It is possible to reach six buildings in your guild “hall”, including a workshop where you can craft decoration items, an arena to compete against each other, and a tavern where you can pick up buffs.

The buildings can also be expanded over time. You use decoration items to beautify your zone with wells, lamps, or seating areas. For arena battles, even turrets and traps can be created. Owning such a guild “hall” in Guild Wars 2 is therefore a great honor for any guild. The feature is introduced in the upcoming expansion Heart of Thorns.

Heart of Thorns Pre-Orders Started

Guild Wars 2 Heart of Thorns

Additionally, ArenaNet announced that this expansion can now be pre-ordered in three versions on the official Guild Wars 2 website. For €44.99, you receive the expansion Guild Wars 2: Heart of Thorns. If you pay €74.99, you will also get an additional character slot in the Deluxe Edition, the mini revenant Rytlock, the revenant death blow, the guild hall decoration Mordremoth’s Curse, and the “Heart of Thorns” glider skin. For €99.99 in the Ultimate Edition, you additionally receive 4,000 gems (€50 value). You can find more about the expansion and Guild Wars 2 on our GW2 theme page.

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Destiny: Boom, Bang, Whoosh – New expansion introduced in an 8-minute video

In the MMO shooter Destiny , the new expansion “King of the Taken” will be released in mid-September. In an eight-minute video, the developers are now showcasing the content.

In a casual video, various developers from Bungie discuss what they have secretly crafted: The expansion “King of the Taken.” This is supposed to usher in Year Two in Destiny.

It is a relaxed atmosphere. One of the developers, Dave Samuel, vividly and gesticulating describes the various Supers and why it’s all so great: “Boom, Bang, Sizzle!” The man is responsible for the sound effects in Destiny.

The most important:

The enemies are to appear even more threatening, even more alien than before

  • A base of the Cabal on the moon Phobos appears to represent the beginning of the story missions – the Last City and the Vanguard send Guardians to see what’s going on, and what the space turtles are up to. It quickly becomes clear: The Cabal are not planning an attack… they are fleeing.
  • Oryx, the reason for their flight, will send his “Taken” troops into the areas of Destiny. And to present the Guardians with new challenges while they are dealing with “regular enemies” and transitioning to the Taken, they will have to employ new tactics. The “Taken” appear as if they are consumed by a flame from within, look tormented, and have a twitch in their movements.
  • The goal of the design is to make the aliens even more alien, even more threatening. A mix of science fiction and horror.
Destiny-Light

Oryx has a sky fortress full of loot

  • The atmosphere of the expansion is intended to feel “threatening”. Oryx will be a relentless hunter after the Guardians. To convey the feeling: He wants to get us.
  • A new place to explore: Oryx’s Sky Fortress. It is like a gigantic tomb filled with puzzles, treasures, summoning chambers, and it is ancient, very ancient.
Destiny-Oryx

The new subclasses of the Guardians – the hunt for the lost subclass

  • The Vanguard and Last City decide to send the Guardians on a quest for “lost” abilities, as they do not see any chances against the Taken otherwise. It seems that each of the three classes has its own quest to unlock the new subclass and thus the new Super.
  • The Nightsinger of the Hunter is said to become a sort of “support class”, focusing more on crowd control abilities to manage the combat and enemy hordes.
  • The Warlock will become a Stormcaller, a kind of “electric, flying god”.
  • The Sunbreaker of the Titan is designed in such a way that anyone who sees him thinks: “Oh God, just get out of here!”
Destiny-Warlock-Arkus

New Crucible modes: Crazy and insane

  • In the new Crucible mode Mayhem, the ability cooldowns and Super cooldowns are extremely reduced; it’s like a team deathmatch but extremely exaggerated.
  • In the other new Crucible mode “Rift”, there will be a type of “Capture the Flag” mechanics. Players must capture the “Spark” and bring it back to the enemy team’s base. The Spark can be “dunked” like in basketball, or “backwards dunked”, for which there are style bonus points.
Destiny-Mayhem

A big leap for Destiny in Year Two … but the details are not discussed yet

  • They plan to do “amazing things” with the weapons, which they will not talk about yet.
  • There will be “a whole lot” of new Strikes.
  • New patrol missions have been developed, completely new Exotics, the expansion represents a “big leap” for Destiny.
  • In boss encounters, they will evolve further. Including the rooms.
  • They are listening closely to feedback, be it on reddit, neogaf, tracking what the Guardians wanted.
  • They have developed the “next big” raid.
  • At Bungie, the developers enjoy when rumors and stories arise around Destiny. Like the sixth chest in the Glass Chamber … they will never tell players if it exists.
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Light level still not confirmed

Note: In the video, when you pause individual frames and take screenshots, light levels up to 50 can be seen. Before someone watches 80 Youtube videos about it and writes it in the comments: Bungie has already denied it. This is just for the E3 build. There is currently no information on an increase in light levels or base levels – like some other burning questions.

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Bitching Wednesday: SWTOR – Is it all for nothing?

On Wednesday of E3, I could find endless things to complain about. Of course, I’m excited about a new Mass Effect, because we all miss the Asari, right? And of course the cinematic for the new expansion of Star Wars: The Old Republic looked amazing. But somehow I have the feeling that in the end, I won’t be satisfied with the latter…

Attention: I am subjective and unreferenced!

I know, I know. I shouldn’t really complain about something in advance that isn’t set in stone yet. But since I can be a bit unreasonable at times, I take this liberty. And be warned: I mix the known facts and spoilers with unconfirmed leaks and my own theories. So it’s possible that in the end, a wild mix will emerge that will deviate significantly from reality. You have been warned!

“Personal Story” – The same for everyone?

SWTOR SkyTrooper KOTFE
The new story sounds good – but is it perhaps just standardized for everyone?

There is no doubt that the new expansion will focus heavily on the story. For this reason, there will be a quick end to everything that was previously important. The Empire and the Republic will be destroyed, and our character will be put on ice (or rather, carbonite). Only after several years will he or she awaken as “The Outlander” – a remnant from a bygone time. Our companions are gone, our past actions meaningless. Whether you fought for a seat in the Sith Council or mastered “the Great Hunt” – everything is gone. Of course, there will be bits of dialogue that allude to previous actions, but for the most part, the story of “Knights of the Fallen Empire” will likely be the same for all players – apart from decisions made during the storyline. And that bothers me immensely. My Sith Inquisitor has experienced completely different things than my Jedi, and yet she will be treated almost the same way if I’m right.

New story chapters every month! – But why?

SWTOR
Some companions disappear. And some come back. Partly with completely different classes. What will happen to the relationships?

Another detail bothers me as well. At launch on October 27, only 11 of the 16 chapters will be available. A new one is supposed to come out every month, thus providing “constantly new story content.” To me, this sounds like a different way of saying, “We won’t finish everything on time, and before we release nothing, we prefer to release the first 11 chapters, otherwise the big Star Wars year will be over.”

Maybe I’m being unfair right now. Maybe “Knights of the Fallen Empire” will be the best thing that could happen to SWTOR. But I’m damn skeptical. Since many of the old planets will also have to be visited for the new story, a complete overhaul should be in order – or they’re just building small, new instanced areas.

I think I’m getting old. I’m afraid of the worst with the change. But it’s BioWare. Somehow it will be alright. … Please.

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Heroes of the Storm: E3 trailer shows 3 fresh heroes from Diablo, new battleground

A new trailer has been released for Blizzard’s MOBA Heroes of the Storm, showcasing three new heroes.

There will be Diablo weeks in Heroes of the Storm, which has already been announced. The first new hero “Butcher” has already been introduced with his abilities. King Leoric was first seen on a promotional poster. And the third new hero is likely the “Monk” from Diablo III. He can now be admired in the trailer.

Additionally, the new battleground “Eternal Conflict” can be seen in its basic form. Enjoy the trailer.

Hots Diablo Poster Leoric
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Final Fantasy XIV: Here is the German launch trailer for Heavensward – And this is how the start will be

The fantasy MMORPG Final Fantasy XIV will receive its new and first add-on “Heavensward” this week. A launch trailer has now been released.

Final-Fantasy-XIV-Heavensward

This is also happening this week! Especially in E3 week, where things are already shaking in the gaming world, “Heavensward”, the first expansion for Final Fantasy XIV, a strong competitor to World of Warcraft for the crown in the MMORPG genre, is being released. Admittedly, it is not quite “this week”. Access is only granted to pre-orders who can enter the early access. But in practice, that will be quite a few.

No Final Fantasy XIV on Thursday, June 18th, but more on June 19th

Tomorrow, on June 18th, the servers will be taken down at 10:00 AM our time. They will reopen on Friday, June 19th, around 10:00 AM. Then the early access for pre-orderers begins.

“Heavensward” will bring 3 new “jobs”, basically classes. There is a new race; new, large zones; features like flying will be included, and each activity in the game will essentially get another level on top. If you look up “MMORPG expansion” in the dictionary, there should be a picture of Heavensward if everything goes right. This expansion meets the definition perfectly. Even the level cap is raised.

But now, enjoy the launch trailer.


If you want more information about Final Fantasy XIV, check out our themed page about the game.

More information on how to access early access can be found here from Square Enix.

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Destiny: “There is a raid and it will be the biggest yet” – First details on Taken King

In Destiny, the new expansion “The Taken King” has been introduced. In an interview, more details were revealed. Important for fans: there will be a raid.

After the presentation of Destiny at the Sony press conference with the new trailer for “The Taken King”, Destiny developers had a direct interview last night. We summarize the most important information for you:

  • The new expansion is said to be “big” and have “a lot of substance”. There will be plenty to explore and it will open a new chapter in Destiny, beginning “Year Two”. Players who have already played a lot of Destiny will have plenty of reasons to return.
  • There will probably also be “crazy” new PvP modes. In Mayhem, for example, supers will always be active. In another mode, there will be specific “tasks” to complete. Whether this will actually happen or is just for demonstration purposes will be seen. The Mayhem mode actually sounds too crazy to be true. But maybe that is exactly the plan.
Destiny-Runner
  • In the story, it picks up where “Darkness Awaits” left off, the victory over Crota has triggered mechanisms and now summoned “Oryx”, the new major villain.
  • They promise a story with a clear focus. They continue to build on “personalities” that have been developed. They have been successful with Eris Morn, Variks, and Petra Venj. It seems players are embracing this. They want to continue on this path.
  • Players are particularly excited about the new supers. They put effort into making them as cool as possible. Even Bungie is quite excited about them.
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  • With the Dreadnought, Oryx’s ship, comes a new “goal” for Destiny. The developers describe it as a “fortress filled with treasures” that players want to conquer in a campaign.
  • The new enemies, the Taken, will have different abilities than their original counterparts. They will also haunt the “old” areas of Destiny.
  • There will be a new raid, and it is said to be the largest that has ever been developed.
  • The relatively inexpensive “60 bucks for everything” offer is made to keep players together. So players will not be excluded from content, but have a common foundation.

In the interview, you can see not only the interview but also new gameplay footage

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First Reactions: Supers are well received, pricing policy is not

Mein MMO thinks: It is not clear from the interview whether the “new goal” is the raid. It sounded more like it was a “new zone” where players would complete story missions.

There are indications that this time there will also be “recycled” content. Many of the Taken will likely be variations of already known enemies. Even if they say that they need to be “approached anew”, it leaves a certain aftertaste. This is one of the main criticisms of Destiny so far: there is not enough new content, we only receive variants of “already known.” This criticism seems likely to persist.

One thing has already worked out, the new “supers” are really well received. On Reddit, the topic of the day was “I absolutely need another Titan before the expansion” – that was the topic and the discussion about the new Collector’s Edition, which is aimed at new customers, not “existing fans.” This pricing discussion dominated not only the comment section under our article on the topic but also that of the large Destiny subreddit.

Destiny-Titan-Solar

The Most Important Questions about the New Expansion in Destiny

We will probably receive more details about “The Taken King” as soon as tomorrow. Many questions are still open:

  • What is the new max level?
  • Will we be able to reuse items from the “first year”?
  • How many new quests, strikes, and PvP maps will there be?
  • Will there really be a new zone, perhaps a new planet?
  • And how much will really be “new” this time?

But there is still time until September 15 to clarify all the details. As we know Bungie, they won’t leave out everything.

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