On Friday, July 10th, the Trials of Osiris started in Destiny. It takes place on the Widow’s Court. Two German streamers are offering to guide solo players to their dream destination.
“Widow’s Court” is probably the most beautiful Crucible map, resembling a World War shooter, featuring long sightlines and a picturesque, somewhat bombed landscape. The PvP event Trials of Osiris leads there this week. If you need tips on how to play on the Widow’s Court, check out this article.
As always, the typical Trials of Osiris tricks apply this week: Reviving before anything else. Teamplay and communication are paramount. And well… the weaponry isn’t bad either, but we won’t give you tips on that, as it often spirals into a kind of holy war, since the most popular and effective weapons (the Thorn and strong shotguns like the Matador 64) have a pretty bad reputation in other games.
German streamers bring random players to Mercury (Xbox One)
Four German-speaking streamers reached out to us recently and asked to promote their special event this weekend. From today at 7:00 PM until tomorrow at 7:00 PM, they want to host a 24-hour event. They will wait in two streaming channels with two teams of two for a third player, an audience member, and want to carry them flawlessly to Mercury.
So, if you’ve always wanted to go to the Lighthouse in Destiny: Here are the streams. You just need to type your Gamertag in the chat and wait for a spot to open. The event takes place on Xbox One. A cool initiative by the four. Guaranteeing success is of course difficult, it ultimately depends on the opponents.
If you want to participate, you should have three buffs from Brother Vance and a headset.
But for some, this might be the only chance to see Mercury:
The voxel MMO Trove was officially released by Trion Worlds yesterday and is now also available on Steam. On this occasion, we had the opportunity to interview Executive Producer Andrew Krausnick.
But what is Trove? Essentially, it is a huge sandbox – worlds grow organically, are procedurally generated – in short: there is no lack of freedom. The many MMO and RPG elements are the unique selling point with which the developers try to distinguish themselves from competitors like Minecraft. There are raids, companions, crafting, a class system, and generally many adventures that you can embark on together with others.
A lot has happened in the colorful world of Trove, which can be built and destroyed by players since the beta. Meanwhile, there are 9 different, partly extravagant classes to choose from, with the developers aiming to appeal to a wide range of player types. For example, you can play as a boomeranger, pirate captain, or candy barbarian. Also worth mentioning are the trendy means of transportation, which come in every conceivable variation – be it in the clouds, on water, or on land – with dragons, mounts, vehicles, hoverboards, ships, or wings you explore diverse areas.
Interview with Executive Producer Andrew Krausnick
Trove has grown significantly since our last interview at the start of the open beta. What do you think is the reason behind the voxel MMO becoming so popular that server capacities needed to be increased?
It’s an entertaining game that continues to evolve. People come back to look for new content and thus keep playing. There is now an incredible amount to do. You can collect over 100 mounts, run more than 150 dungeons, or you level and gear up the classes – from Dracolyte to Gunslinger. Additionally, we have enriched the game with several activities – from flying over the sky realms to gardening and fishing.
The next milestone, which will certainly bring more players, is not far off: on July 9, Trove not only celebrated its official release but also its debut on Steam. Could you imagine expanding it into a multi-platform title? The game would work well on PS4 and Xbox One, right?
[pullquote]We definitely find the idea of bringing Trove to consoles interesting[/pullquote]
We definitely find the idea of bringing Trove to consoles interesting. We are also working hard on a Mac version of the game. We plan to release this in the near future.
By the way: Are you planning to localize Trove into German as well?
The first step will be to provide the game’s text content to fans for translation. That gives us the maximum reach. Apart from that, we will always follow where the fans are, if it is not outside our capabilities.
The free-to-play model of Trove is exemplary. There are no Pay2Win accusations. Can the game remain profitable like this?
Thank you very much. It is definitely profitable. Players show great interest in the shop’s content and we will soon add more – especially those that are at the top of the wishlist – such as inventory expansions.
You can surely tell us about the best-selling items in the item shop, right?
The Chaos Chests are by far the most popular shop item. After that come the pinatas.
How did Trove actually come about, what story lies behind it?
We had great fun playing other voxel games, but as MMO players and developers, we missed the persistent online elements. So we decided to take it into our own hands!
Trove differs from its “builder game” competitors mainly because it was designed with many classic MMO elements in mind. Which features are particularly well received?
The dragons are incredibly popular. Generally, it seems to apply: the more dragons, the better. Otherwise, people love playing multiple classes and improving their characters. The cornerstones are also a popular feature, where players can realize their own home. Players can thus showcase their own style and personality in the open world. (Editor’s note: Dragons are not only flying mounts, but also companions that can be upgraded and equipped).
How fitting is the description “World of Warcraft meets Minecraft”?
I was told not to name other games, but since you’ve already done it… the [description] isn’t bad.
Last year during our conversation, you said that PvP wouldn’t fit the Trove at that time, which is why you would focus on PvE. However, recently you announced that you are starting to experiment with PvP. There has been some controversial discussions about this in the forum. What caused the change of heart?
We received a lot of feedback from players who are interested in it. When we reached the point in development where the core game was established, we had a bit of time to experiment. We will only release it when it is really ready for that. However, we are talking about a “Trove-like” time frame. What is important is that it’s fun and doesn’t come off too hardcore.
You kept your word: The contact with the community remains very intense. Hardly a question in the forum or other social networks goes unanswered. Has there been increased feedback on a particular topic that has significantly influenced further work on Trove?
We received an extremely high number of bug reports that we had to fix before the launch. We worked very hard to eliminate them. Additionally, we received plenty of feedback on the “challenges” that we are currently evaluating and improving.
Speaking of the future: What does the crystal ball say?
The future looks bright! We will continue to work on the game just as we have before. New features, content, and experiences will follow. Personally, I am particularly interested in the “Shadow Tower,” a feature we have started working on (Editor’s note: It could be a progressive raid that is opened with keys and contains unpredictable surprises and portals in the shadow dimension).
Last time, you were able to show us great creations from the community. Do you have another example of what user-generated content is possible in Trove?
The last costume set was completely designed by players and looks really fantastic. The same goes for our latest “Batch of Badge Wings,” which look great.
One more thing: What would you like to convey to those who stopped during an early beta or were unsure: What could motivate them to start anew and what has changed in recent months?
We now have so much more to do and things for you to collect. There will most likely be a class that is ideal for you and at least one activity that you will enjoy. In the end, it’s just a small download and free, so give it a try – I bet you will have fun
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The games from the MMO specialist Daybreak Game Company have been affected by DDoS attacks in recent hours. Apparently, this is a retaliatory action by “hackers.”
Yesterday we reported that the CEO of the MMO studio DGC (H1Z1, Planetside 2, Everquest Next) John Smedley announced to a cybercriminal that he would sue his parents. The 17-year-old “hacker” had played dirty with Smedley last year and had only been sentenced to 2 years probation by a Finnish court. However, other criminal proceedings are still ongoing.
As a “reaction” to these tweets, the “group” of the cybercriminal apparently ensured that from yesterday until recently, the games, sites, and login systems of DGC were subjected to a severe DDoS attack. It was only in the last few hours that the situation could be managed.
Update:After signaling all clear via Twitter around 3:10 PM, problems were reported again at 5:02 PM.
As is often the case, it is unclear who is truly responsible. In these situations, there are often “copycats” who claim such things for themselves. Hacker groups, whether they deserve the name or not, rarely have official communication channels for obvious reasons.
Smedley appeared again on reddit yesterday and told fans what exactly made him so angry: He said he was swatted multiple times . Photos of his father’s grave had been sent to him with ugly things written on them. His entire banking history was publicly posted online and much more.
Smedley wrote, for example: I want the gang to go to jail. No one should be able to do such things without facing consequences. […] You can think what you want about it. It’s my life. This shit that has happened to me and my family is real, and I have no intention of backing down.
This is an AI-powered translation. Some inaccuracies might exist.
The old instances will receive a story mode. Group searches are a thing of the past!
Many of the flashpoints in SWTOR are more or less directly intertwined with the main storyline. Not all are strictly required, but often you get a better view of “the big picture” of the story. For this reason, with KotFE, most flashpoints will receive a new game mode that players already experienced in the “Shadow of Revan” instances: the story mode.
Here, any player can experience the story alone (or with a companion) without relying on a full group. At the same time, the level requirements for these areas will also be significantly relaxed. If your hero is too strong for a story flashpoint due to quests, then their stats will be downscaled to continue experiencing challenging content.
Operations for Level 65
The old operations will be designed for level 65.
The old operations are also getting an upgrade. All 10 previous operations will be designed for level 65 and offer new, improved rewards to continue providing players an incentive to visit them. Additionally, a random operation in story mode will be available in the group finder every day. This way, all players will eventually get to experience the raids for themselves.
This is an AI-powered translation. Some inaccuracies might exist.
MMOs require our full attention. Especially when we’re out with friends, it’s hard to sneak away. But what are you willing to do when the “real life” comes knocking?
When the raid healer goes afk …
The last boss in the raid is lurking. 19 other players are armed to the teeth, ready. Then the phone rings for the third raid healer. The dreaded Lothar van Holdenbruck writes briefly: “Afk.” And a world away, Tobi Müller answers the phone and realizes: It’s Grandma, who wants to talk to her grandson.
How does one react now? “Granny! I’m in a raid!” shout and hang up? “Aha, aha, aha” murmur and make it clear that one doesn’t feel like talking right now? Enjoying a conversation while replying to the other 19 with a one-handed typed “Sry, takes a bit“? How does one escape the situation? And what if it’s not Grandma calling, but the hot colleague from the neighboring office, who just broke up with her boyfriend and urgently “needs someone to talk to?”
Blizzcrank urgently needs afk right now!
When the MOBA player can’t find the pause button …
Not only MMORPGs and raids are familiar with the problem. The popular MOBA “League of Legends” sometimes demands full attention from all participants for up to 45 minutes. Not even 15 seconds can you tear yourself away if you want a chance at victory.
What to do when the chair collapses beneath you, the cat catches fire, or worse: Your mother calls you for dinner? No, there is no pause button!
But not only external influences can be disturbing; your own body can become the enemy of concentrated gaming. Recently, the Korean LoL pro gamer Seon Ho-san found this out, who vanished for a bio break to the bathroom during a crucial phase of a game and faced quite a bit of criticism from his team and fans. Riot Korea even issued him a warning for it, for reasons unknown.
Some fans commented: Diapers4thewin.
Did the 23-year-old see his girlfriend like this at that moment?
When the girlfriend causes trouble …
But no matter what you do to deal with annoying interruptions: Hopefully, the reaction doesn’t turn out like that of a 23-year-old. He had invited his buddies over for gaming. His girlfriend came home annoyed after 10 hours of work and complained that she couldn’t find a quiet minute anywhere. The 23-year-old then stirred four or five drops of a sleeping aid into her tea and turned back to gaming, having tamed the dragon.
Great solution, right? Unfortunately, only in sitcoms; reality turns out differently.
The girlfriend woke up the next afternoon groggy, had experienced fatigue episodes on the way to work in her car, and wasn’t fully awake even in the evening. She confronted the guilty party. The boyfriend admitted having drugged her. They are no longer a couple but only see each other in court.
What do you do then?
But apart from that: What do you do when you’re engaged with online friends and real life catches up with you, and it just doesn’t fit into your plans?
This is an AI-powered translation. Some inaccuracies might exist.
This weekend, there is a specific challenge in Evolve again. If the goal is achieved, a free skin awaits all participants who contributed to the victory.
The Dynamic Duo
Who hasn’t always wanted a Trapjaw in camouflage colors?
The goal for this weekend sounds relatively easy to achieve: 15,000 victories must be accumulated with Maggie. It doesn’t matter if you play as Maggie and her trusty snapjaw Daisy yourself, as long as she is present in your match and the victory goes to the hunters. You can even contribute to the victory if you play a round in offline mode against bots – just make sure you are connected to the internet, because only then can the victory be registered.
As usual, the challenge lasts from this Friday until Sunday night at midnight. If the victory conditions are met, all participants will receive the “Predator” skin for Maggie (and Daisy) free of charge by Thursday at the latest.
So dive into the hunt and give the monster no rest!
Have you never played Evolve? Then check out the test or one of our guides (hunters, Goliath)!
This is an AI-powered translation. Some inaccuracies might exist.
With the upcoming addon Heart of Thorns, the world of Guild Wars 2 will become significantly larger. One of the most important features for many players will be the guild halls. New information on their usability has now been revealed.
Small guilds will not be left out
As the name of the game suggests, guilds are a crucial aspect of Guild Wars 2. With the upcoming expansion Heart of Thorns , the popular guild halls are making a return to the game. They were already present in the first part. Concerns have been raised in the forums that small guilds might have to hold back to take advantage of the new features.
Small groups will also benefit from the guild halls.
ArenaNet has now denied this and clarified that guild halls (and the overall progress of a guild) are a feature for all players. Even if you are not in a guild, you will be able to visit the halls of friendly players. At the same time, you can assist players who are in a completely different guild by helping them complete guild quests.
While it may take a bit longer for small guilds to unlock the various bonuses, the system is being revamped so that even small player groups can achieve successes relatively quickly: They just need a bit more time than large groups.
The developers want to ensure that the new features are a benefit for all players, regardless of whether they are in a small, a huge, or not in any guild at all.
This is an AI-powered translation. Some inaccuracies might exist.
Star Marine, the FPS module, is set to be released in a few weeks.
Initially, Lesnik explained that the shooter module Star Marine has not been postponed indefinitely. This wording has been circulating the internet, but it is not correct.
During testing of the module, the team encountered some issues. They want to address these before releasing Star Marine. Among the problems are some “boring” elements that they are now spicing up, as well as animations that they want to revise. The delay is only a matter of weeks and not months or years. However, there is currently no set date.
Star Marine is not “Call of Duty in space”
Additionally, Star Marine is not “Call of Duty in space”. While both titles are first-person shooters, the similarities end there. Star Marine has been designed as an important part of Star Citizen and is part of the overall game. The module cannot simply be omitted as it serves as a link between space battles, ground combat, and boarding missions.
Too much polish, too many features?
Another accusation was that too much time is wasted on polishing the game. However, this is not the case. Polishing only begins at the end of the development cycle. Currently, they are focused on the actual development of the game, fixing bugs, and addressing issues. Of course, they also make some improvements to existing modules here and there, but that is simply part of the development process.
Moreover, the accusation that too many features are being crammed into the game is unfounded. They have not announced any new features in a long time. They are implementing those that have been on the to-do list for some time. This leads to the vision for the game: a Privateer-like online component and a Wing Commander-like single-player component – paired with first-person elements such as boarding missions.
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Moreover, they are not throwing away money on concept art. Concept art is necessary to get a feel for how certain elements of the game will look and come across. Concept art is also necessary for the modelers to know how the models should look.
Another accusation was that they are selling ships that cannot be used. Lesnik responded: They will make the ships that currently cannot be flown functional as soon as possible.
However, they are proceeding according to a priority list. The ships that can be flown in the single-player component Squadron 42 take precedence. Simply because Squadron 42 will be released before Star Citizen. Next, they will implement new ships for the Arena Commander module. For some – especially very large ships – it currently makes no sense to equip them with functionality just yet.
The team is not worried
That sales have declined is also not dramatic. A similar trend was already observed last year. Afterwards, the numbers picked up again. The team is therefore not worried. However, Lesnik understands the accusation that they are currently lagging behind with the promised web features. They are still working on the star map, but they have encountered some problems that they must resolve before they can further address these features.
Lesnik cannot understand the accusation that Chris Roberts spends all his time directing the motion capture scenes. On the one hand, it has been communicated from the beginning that Chris Roberts would take on this work due to his experience as a director, and on the other hand, Roberts remains involved in all processes of the game. Even when a new ship is being developed, Roberts is involved.
About staff who have left
As for the departure of some team members, it is unfortunate but simply a process that occurs in every company. They will miss the team members, but it is not right to speculate wildly about why they left the team. That is solely their business. And while they miss them greatly, their work will be taken over by others.
No need to worry: The positions will be filled again with new hires.
Since it primarily involved the positions of producers, this does not affect the vision of the game. A producer has nothing to do with design but would manage the organization.
In response to the accusation that Star Citizen is not an open development, Lesnik stated that open development does not mean that backers receive every single build of the game. There is not even a definition of what open development is. They are working on many things that they will show to the backers at a time when it makes sense. Nevertheless, feedback from testers is always very important.
Communication is being improved
Communication between the developers and the community has also been criticized. Lesnik explains that they will probably never find common ground here. Because there are always people whom they cannot please. Nevertheless, they will continue to work on improving communication. They would naturally tell much more about the game than they can show. Because every video they create takes time. Time that a developer has to carve out somewhere.
For the most part, the detailed letter from Community Manager Ben Lesnik received positive feedback from the community. However, some remain skeptical. Star Citizen is a vast game, as has never been attempted before in this way. Perhaps a little skepticism is warranted, but so is trust. You can read the complete forum post on robertsspaceindustries.com.
This is an AI-powered translation. Some inaccuracies might exist.
Friday is the day when Xur comes to the Tower or the Reef in Destiny . The black market dealer serves the mysterious Nine and can sell some of the best armor and weapons in Destiny.
What does Xur want? Who does he serve? – Who is Xur?
There are some fan theories circulating about what Xur is really doing and why he is doing it. Some of Xur’s statements suggest that he is not the all-powerful puppet master in the background that some believe him to be, but merely a facade for the “Nine.” However, no one knows who the Nine are. Delegates from all the dark alien races? A conglomerate of the Warminds?
Some of the most popular fan theories suggest that Xur is collecting the strange coins to ultimately turn against the Guardians.
According to this theory, the Guardians would be complicit in their own downfall, supplying the enemy with “materials” in their greed for better weapons, so that he can take them down. This might also explain why Xur has to hide so secretly in the Tower or the Reef.
This theory is almost overflowing with poetic justice, as the item craze that haunts most players while playing Destiny can hardly be associated with a heroic story, but rather resembles the sin of “greed” than a heroic virtue.
For Warlocks, he has the new DLC-2 chest piece Cleansed Robe (85 Dis, 79 Str). Like all armor pieces, it costs 13 strange coins. The Cleansed Robe is meant for the Sunsinger. It blinds nearby enemies upon resurrection.
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In recent days, there have been frequent issues with cheaters in Heroes of the Storm. Now the developers have taken action and banned a multitude of accounts.
Perfect Map Awareness – who needs skill?
Recently, a Maphack gained a lot of negative notoriety. It allowed cheating players to permanently view the entire map and thus knew at all times where the enemies were located. In a tactical team game like HotS, this knowledge obviously provides an unfair advantage, as skilled positioning and setting traps for the enemies was no longer possible. However, some users of this hack were not particularly clever, using it too obviously, as this video shows:
http://www.youtube.com/watch?v=4qq6Zg2Rm8U
Blizzard has now taken action against the reported accounts and banned them. According to their statements, “a stable and secure online gaming experience is of utmost priority.” It is to be hoped that such violations will continue to be addressed in the future.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO H1Z1 is promoting a new box with a trailer in the style of a slasher film.
Everyone has somehow seen the movie: dancing teens, a wild party, and then an uninvited guest arrives at the party bringing their weapon of choice.
In H1Z1, this has a rather unique charm. Since there are only 2 player models and few different emotes, the potential victims look a bit like: two pairs of twins who attended the same dance class.
But the killer has dressed up as “Pig with the Mask” and brings the mood. This equipment is from the new crate “The Vigilante Crate.” It was introduced with the last patch and replaces the previous crate in battle royale mode.
This is an AI-powered translation. Some inaccuracies might exist.
Just a few hours ago, a new image was released on Twitter for HearthStone. The suspicion about the content of the upcoming addon is slowly intensifying – or are they misleading the players?
Every Champion Needs a Horse
Die Ähnlichkeit der beiden Pferde …
… lässt sich nur schwer leugnen!
With the more or less cryptic message “The path of a champion always begins with a faithful steed,” a new image for the upcoming HearthStone addon was posted on Twitter today. Our first theory was already that the upcoming expansion thematically revolves around the Argent Tournament, and this suspicion now seems to be confirmed. If you closely observe the image, you can see that the horse is a Unicorn – and these are not found very often in WoW. Strictly speaking, I only know them from one single place: In Northrend at the tournament.
The only righteous Murloc in the world. For the Light!
The new blog post from the innkeeper also suggests this, as it speaks of “guests in knightly attire,” even if they usually “rely on magic.” It even mentions “Murlocs in armor.” Could that not refer to the little Murkalot?
This is an AI-powered translation. Some inaccuracies might exist.
BioWare naturally wants to keep fans hooked until the launch of the story expansion KotFE and has therefore released a plan that includes several rewards. Those who remain loyal subscribers from early August until the release of the addon in October can look forward to some extras that will be available at launch as a bonus. Anyone who only wants to grab specific items just needs to have an active subscription during the respective dates.
Paying players on August 1st will receive the new companion Nico Okarr (see below), who will accompany the player in KotFE through the new areas.
If you are also there on September 1st, you will get the Nico Okarr Blaster Set, which you can either give to your companion or use yourself.
A month later, on October 1st, the long coat (“Duster Coat”) from Okarr awaits all loyal fans.
Finally, players can expect a Swoop Bike on October 20th, which visually draws heavily on the old “Knights of the Old Republic” games.
The most loyal SWTOR fans, who maintain an active subscription from August 1st to October 20th, will even receive early access to the new expansion!
Nico Okarr – Smuggler and Scoundrel
Now we’ve seen the name Nico Okarr several times – but who is this guy actually? The good man is a smuggler and was already featured in one of the launch trailers of SWTOR. Free according to the motto “Cool guys don’t look at explosions,” he blasts his way through the Empire’s droids. To learn a bit more about the daredevil, BioWare also published part of the background story of Nico Okarr on swtor.com.
https://www.youtube.com/watch?v=o05-p6gSKf4
KotFE aims to make SWTOR more appealing again for story lovers and target players who long for a traditional BioWare experience.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play MMO Skyforge launched today at 3:00 PM on PC. Founders have access.
Since 3:00 PM, the Russian Free2Play spectacle Skyforge is live. There will be no more “wipes”. Everything that the aspiring gods earn will be retained. Access to the “officially still Open beta” is currently available to all players who have acquired a founder’s pack with early access. The rest will have to wait until July 16.
Those who have already installed the client will now need an update. If you need to download it anew, you can find the link to do so in our source.
As almost to be expected, there are slight issues. At 5:15 PM our time, the European server of Skyforge was shut down for maintenance work. There seem to be some problems.
Via Twitter, it is shared that they believe they can get the difficulties under control within an hour. Then the server would be back up at 6:15 PM our time.
We have identified the issue affecting the EU server and are working to implement a fix. ETA is 1 hour.
The fan art competition announced by Blizzard with the release of Heroes of the Storm is coming to an end. As expected, the images of the semifinalists are simply stunning.
Envy, the German Way of Acknowledgment
Who wouldn’t feel a little envious of the countless artists you encounter on Deviantart when searching for images of your favorite characters? Especially in Blizzard’s competitions, the particularly talented artists seem to gather to create images that you would want to hang directly in your living room. The HotS fan art competition has now reached the semifinals, and the 25 best images have been announced. We’ve put together a small selection for you:
Two hot ladies in close combat. But all of this is quite harmless, as Nova misses even at two meters and Sylvanas has no string in her bow – lucky!
A bar brawl in a different way! Personal bonus points for Jaina’s facial expression. Do we really want to know why Diablo is holding Sonya’s plate bikini in his hands…?
The MOBA League of Legends presents its latest champion Tahm Kench in detail. The Great Fish is a treat for strategists.
The champion spotlights of League of Legends, exemplary synchronized in German, always introduce a champion in the most fantastic way possible, so that even the casual player Christian Casual thinks to himself: I can do that too! With him, I will finally be overpowered and then they will flame me only half as often.
The new champion in LoL, Tahm Kench, looks like a strategic jack-of-all-trades in the video, saving everyone and everything with perfect team play, preparing nasty ganks, being the X-factor in every group fight, and simply never going down.
In practice, however, it often looks different: A poorly played Tahm Kench could trigger a flood of “I’m Tahm Kench – I’m helping!” memes, because with all those abilities, it’s also easy to troll.
The I’m-helping meme is traditionally associated with Jarvan, who is great for accidentally trapping his own buddy with his “Arena” skill while the enemy escapes happily. This spot in LoL might soon get strong and loud competition.
The upcoming MMO shooter The Division and Ubisoft’s distribution platform Uplay will have a shared story. They promise “exclusive bonuses.”
Uplay is essentially Ubisoft’s preferred distribution platform, akin to “Steam” or “Origin.” To get players to actually play the games there, rewards are offered. There will also be rewards for “The Division.”
A trailer has outlined this.
http://youtu.be/vMUF7q-cF2E
As can be seen from the trailer, those who play The Division via Uplay will receive:
An exclusive outfit
And an EXP boost
The details are still not known at the moment.
Also interesting:Those who play Rainbow Six Siege will receive a corresponding outfit in The Division and vice versa.
This is an AI-powered translation. Some inaccuracies might exist.
After long months, it is finally here: The celebrated MOBA from HiRez, SMITE, opens its doors for all Xbox players and thus enters the open beta phase. The only requirement is an active Xbox One Gold subscription.
The Battle of the Gods – Now Open to All Mortals!
From now on, it will also be shown on Xbox which god pantheon is the strongest.
Since yesterday afternoon, all interested Xbox One owners with an active Gold subscription can download SMITE for free and play on the Microsoft console. The Xbox version may lag slightly behind the PC variant regarding the current patch, but otherwise offers all the features you can experience on the computer. Particularly typical MOBA opponents might find this game appealing, as unlike many competitors in this genre, SMITE is played from a third-person perspective, providing a completely different gaming experience.
Even though the game will officially celebrate its real launch later in the summer, an open beta without resetting progress is practically equivalent to a release.
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Have you played SMITE on PC so far and want to switch? Then you can transfer all your progress for free to an Xbox account, including all skins, voice packs, and other unlocks. The link to download in the Xbox One Store can be found in the sources.
If you have never taken a look at the game, you might want to skim through our SMITE test to get a better impression.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the servers are down for maintenance today, July 9th, at noon. It is unknown whether an update or a patch is coming.
Perhaps the numerous protests of the past have made a difference. Fans from Europe have long been complaining: “Hey, Bungie, when you patch, why do you always do it during our prime time, exactly when we want to play?” And this time, Bungie is indeed doing it 5 hours earlier.
Instead of starting at 6:00 PM our time (9 AM in Seattle), it begins today at 1:00 PM (4 AM on the Pacific Coast). It is unknown how long the maintenance will last.
No one currently knows exactly what is happening. Bungie only states: Players will be unable to log into Destiny. “Planned maintenance work” is taking place. It is not known at this time whether a new update or patch is coming and what they will do. Many would likely wish for a solution to the lag problem or a change in weapon balance, especially for the Crucible.
Players will be unable to sign into Destiny for planned maintenance at 4am PDT on Thursday, July 9th.
Update 12:55: Wow, bad news. The maintenance is scheduled for EIGHT hours. This means it is expected that the servers will not be back until 9:00 PM our time. In the meantime, players will see the error code Loganberry.
There is still no information on what the patch actually does, if one comes.
Update 20:25:It is now known what the patch currently changes in Destiny: nothing at all. It is a “behind-the-scenes” patch, so there will be no patch notes. The Destiny servers should be back online soon.
Update 20:45: According to Bungie, the servers are back online. Have fun, Guardians.
In the world of law, things can get quite curious. Blizzard has filed a lawsuit against Snail Games, which in turn is now suing another development studio in response. Interestingly, this is not the first time this has happened.
The Chinese development studio Snail Games distributes a mobile game titled Taichi Panda. This does not sit well with Blizzard at all, as the pandas from the game strikingly resemble the Pandaren from the MMORPG World of Warcraft. So, Blizzard sued Snail Games. However, the response is not what one might expect. Snail Games filed a lawsuit against another Chinese development studio, as their game The Journey Of Flower is very similar to its own game Taichi Panda.
It gets even more curious
But this is just the beginning of the curiosities. Because a nearly identical situation occurred recently. In March, Blizzard filed a lawsuit against the Chinese developer Lilith Games, as their online game Soul Clash apparently infringes on Blizzard’s copyrights.
Soul Cash – too similar panda?
The response from Lilith Games was to abruptly sue the competing company uCool, as their online game Heroes Charge is almost identical to Soul Clash.
In China, copyright laws are not taken as seriously. There, one can essentially buy “clones” of all products. In the USA, however, this is not taken lightly, but as long as the cloned products are only sold in China, this is likely to be grudgingly tolerated. However, when it comes to online games crossing borders, the fun ends.
Whether the Chinese companies were inspired by Blizzard to file lawsuits for copyright violations or filed a lawsuit against their competition to have enough money available in case of Blizzard’s victory is unknown. This story is certainly curious, especially because it has happened twice in a row.
Soul Cash vs Heroes Charge – the differences are hard to find.