Again, two ads for Blizzard’s card game HearthStone have been released. This time, the little, incredibly annoying Annoy-O-Tron is the focus of the campaign and keeps its opponents in check.
Hello! Hello! Hello!
Every HearthStone player is likely familiar with the little robot for 2 mana cost. Meager stats of 1/2, but has Divine Shield and Taunt. No matter how strong your own minions are, this annoying monstrosity of a junk pile must first be dealt with. As if that alone weren’t annoying enough, it taunts its enemies with its mechanical voice, constantly calling “Hello! Hello! Hello!”.
This dreadful tin can has now been treated by Blizzard to two new ads that seamlessly connect to the previous videos. Why ogres can sometimes lose their temper, and what the Champion of Stormwind thinks about the whole thing, you can find out here:
In the MMO shooter Destiny, the developers at Bungie have announced a number of changes, without being too precise. However, there is some new information about the expansion “The Taken King” and the future of the game.
On the night from Thursday to Friday, the Weekly Update will be released by Bungie, a sort of letter to the community. This time, the letter heralded a new phase. The update that was promised last week has now been served. Bungie became more specific and addressed the future.
It will now be about “The Taken King” every Thursday
In the coming months, it is said that the Weekly Update will focus on “The Taken King”, the new expansion, and on changes to some game systems.
The expansion “The Taken King” is not to be understood as a DLC, but as a game.
It includes for every platform:
new story missions and side quests. They should tell how the Guardians defend the solar system against Oryx and his hordes
All this will be released on September 15 with “The Taken King” and there will be discussions for the coming months about it and also about game systems like:
an improvement of the in-game economy (likely referring to the resource structure)
a reworking of the quest system
an improvement of the bounties
the affiliation with certain factions
and endgame content
At Bungie, a lot has been learned in the last 10 months – not only about the game but also about the players.
Mein MMO says: After the meager Weekly Updates from last week, this was again a hit. Although not much new was learned, much concrete information was already known from E3. What was not mentioned there has now been roughly outlined. However, many things remain unclear:
Will completely new exotic weapons and armors be coming? Or just a handful again?
What will happen to the old ones? Will they be upgradeable again?
How much content is there in “The Taken King?”
Can the raid convince?
How will weapon leveling and upgrading work in the future?
These are definitely the exciting questions.
But it is now clear that some things can be expected from “The Taken King.” The announcement that it is a “game”, not an “expansion” is hopeful. At least, Bungie is putting pressure on themselves with this.
In Guild Wars 2, fans have to do without one of their favorite events for a while. The popular Super Adventure Box (SAB) is being retired. At least until the developers have enough time to refurbish it.
Not enough resources, focus on the expansion
For some a nightmare, for others the best of GW2: Pixelated adventures in the Asura box.
The reason for the absence of the SAB primarily lies in the developers’ limited resources. The “game within a game” would need to be completely overhauled before players could have fun with it again. With the recent changes to Guild Wars 2 also coming with some major changes to the physics system and the way of movement, the SAB would have to be completely redesigned – new or adjusted rewards would also have to be thought of by the developers.
Currently, all teams are working hard on the expansion Heart of Thorns – and only when that is fully completed will they focus on the return of the SAB. So it could still take a while.
This is an AI-powered translation. Some inaccuracies might exist.
The first question to answer is: Why are people looking for a new shotgun? The legendary Felwinter Lie is still in the game. It exists, although not always, sometimes in Iron Banner.
Yes, but it is no longer the “ultimate shotgun.” This is because Bungie has made several changes behind the scenes.
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Because shotguns can no longer get all the traits they could roll in “Darkness Rising” since House of Wolves. This means the “ultimate shotgun” Felwinter Lie, if it has a “II” above its name, does not have the same traits as when it bears a “I” above the name. No matter how energetically you re-roll.
By the way, this follows: Yes, there are still “exotic weapons” in Destiny that you should cherish. The game just doesn’t want to tell you that.
The Felwinter Lie “I” with the now removed perks “Hammerforged” and “Field Scout” is still the ultimate weapon. If you have it, you can be happy about it. But it is no longer available “new”, only the Felwinter Lie II is available, and it is indeed slightly inferior to another shotgun.
Not with the perks, as the “modern shotguns” can be re-rolled almost all of them and have access to the same set of perks, but in terms of stats, it is slightly worse.
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The new best “pump” in the Felwinter style with relatively high range and power is probably the “Matador 64”, the gun drops randomly as a reward in the Crucible. It is similar in design to the Felwinter Lie but has slightly better stats, albeit one less shot in the magazine.
This is an advantage with a certain “re-roll type”, as you reduce the magazine with “Smallbore” and then increase the chance that a shot in the magazine does increased damage with “Lucky Round.” And by having a smaller magazine, you increase your chance of hitting this shot.
If you can’t roll Lucky Round, you settle for “Last Round.” Aggressive Ballistics is a must. With “Sardine Can” and “Targeting Adjuster” opinions diverge; some swear by Sardine Can while others prefer the increased range of Targeting Adjuster. It probably depends on the distance you want to approach your opponent in Destiny and thus on the playstyle of the pump enthusiast.
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Whoever wants to dive deeper into the matter of shotguns and discuss why the Matador 64 in the close-range version is just one of many killers in Destiny, we recommend this reader contribution on our site: All about shotguns in House of Wolves
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming multiplayer shooter Star Wars Battlefront aims to capture the soul of Star Wars. The developers sense the skepticism and huge expectations of the fans.
One would not want to be in the shoes of the developers of the multiplayer shooter. This impression keeps resurfacing in recent months.
Everyone expects something different, but all want it to be great
In an interview with the Guardian, they now talk about the situation and the difficult expectations of the fans: Some think it’s too much Battlefield, others think it’s too little. And the Star Wars fans don’t care; they want Star Wars, not Battlefield.
A lot of skepticism is directed towards the developers. They have had to accept that fans are dissatisfied with the game and the developers. Only when the fans play it will the skepticism ease. They will see what they are developing, see that DICE has remained true to their vision, and the version of Star Wars Battlefront that was previously harshly criticized pleases the players – as happened at E3, says the General Manager of DICE to the Guardian.
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The single-player campaign that so many wished for is not available. Such campaigns are met with skepticism at DICE. They last 6-10 hours, and then the players go through once and never return. In the missions, the single-player content they plan for Star Wars Battlefront, they want to place great value on replayability. Overall, they focus on long-term enjoyment.
They focus on the movies Episode 4-6 and do not go back further to Episodes 1-3 to avoid a time-and-logic mishmash, they say. And yes, they have planned some things for DLCs after the release, but they have packed the coolest ideas and moments into the base game.
Above all else, says Bach, is capturing the soul of Star Wars, the essence. Many have failed at creating a Star Wars game because they tried to replicate the effect of the franchise. DICE, on the other hand, tries to understand the core of the fascination and create a game from that perspective.
At DICE, they don’t want to say, “Trust us, we know what we’re doing,” but… well, in a way, they do say it. They know how much they are under scrutiny, how high the expectations of the fans are, but they will take all the experience of the last years and create a Star Wars game that captures the soul of the beloved franchise.
As said: One would not want to be in the shoes of the developers.
This is an AI-powered translation. Some inaccuracies might exist.
The god MMO Skyforge is starting its open beta for founders next week. This will essentially be the release.
“Open Beta” – good and well. If what is played there is permanently available to players, then the title is more or less already out and released. And for most, it is probably “more” than “less.” Because those who join later for the “official release” will wonder why the others have such a big lead. For many MMORPG players, the fun lies precisely in being able to compete at the front.
Skyforge also opts, like many Free2Play, for this tactic to carry out a kind of soft release with the “Open Beta”. The progress made from the start of the open beta will be permanently retained by the god aspirants.
For players who have purchased a founder package, there will be an early start to the open beta on July 9 (it’s called early access … well.)
For the rest of the festivities, it starts on July 16.
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World of Warships, a naval military MMO, starts today into an open beta and invites all landlubbers to come aboard.
If you want to accuse an MMO developer of seeking world domination, it’s… well, it’s probably Blizzard. But Wargaming is close behind. With World of Tanks, they have long since taken control of the land. With World of Warplanes, they have already taken to the skies. Now, with World of Warships, a spinoff from Wargaming aims to represent in the seven seas.
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Today, World of Warships enters open beta. The game has already received some early accolades, particularly praising the atmospheric graphics. The historical authenticity also gets a special mention in early previews. They are – even compared to a tank – massive behemoths that the player controls.
Anyone can participate in the open beta; like the other games from Wargaming, it is a free-to-play title. You start with 10 maps and authentic 90 warships.
ARK: Survival Evolved is a true paradise for trolls who want to ruin the fun for others. Some players have brought justice to a troll now – or at least what the self-proclaimed lawmen understand by it.
Stunned and force-fed in the labor camp
Put on display and imprisoned – Just or not, definitely effective.
That you can seriously ruin other people’s day in ARK is no secret, but one of the great appeals of survival games. Experience shows that this always attracts a lot of trolls: Where other players can have their day spoiled, friends of Schadenfreude are nearby. The tribe of player “Barbaric Seagull” has taken on a particularly stubborn spoilsport and simply locked up the troll “Ricky”.
And that is where the (rather gruesome) fun begins: Of course, Ricky tried to free himself, which is why he hammered his fists against the walls of his prison. This slowly reduced his hitpoints and would eventually lead to death.
In ARK, there is little that remains. Trolls like to destroy huts or steal belongings – all part of the game mechanics.
This could not be allowed, so Seagull stunned the player just before his demise and forced him to drink blood to regain strength. This game continued for a remarkable 10 hours. During this time, Ricky was also sentenced to craft items that were then distributed to new players.
Mixed reactions to solitary confinement in the wooden jail of the dino MMO Ark
The reactions to this “justice by initiative” are mixed. While some players praise Seagull and his tribe for this approach, others feel the behavior is unreasonably exaggerated and draw comparisons to real life, where such torture would violate every right – so there could be no talk of true “justice”.
Meanwhile, Ricky is back on the streets – and in the same tribe as Seagull. They hang out together in TS and have become friends. Does the Stockholm syndrome also work virtually?
This is an AI-powered translation. Some inaccuracies might exist.
Bless Online, a Korean MMORPG, sends a new signal of life: A third closed beta phase is set to begin soon.
In Asia, they have a different development concept than we do. In the West, a game is developed for a long time before being presented to testers in beta phases. Therefore, we already think about the release when it comes to beta phases.
In Asia, however, they go into closed beta phases early, then take a six-month break, continue developing, and go back into another phase. This leads to games from the Far East, which we thought would be out soon, disappearing from the radar for a long time.
So it went for Bless Online, a surprisingly Western MMO from Korea: There they were in the second closed beta phase in December, then there was six months of silence, and now they are back.
The third closed beta phase is set to start “soon” and will offer two new classes, the Sorcerer and the Assassin. Additionally, they have significantly revised the combat system, as it’s said.
Bless Online will be an MMORPG with strong PvP elements. It revolves around the battle of two warring alliances: the North and the South. As a setting, a fantasy world has been chosen, which resembles the European Middle Ages.
So far, the game, which is being developed under AAA conditions, has mainly made a name for itself with impressive graphics. 150 employees have been working on it for 5 years, as has been repeatedly mentioned.
http://youtu.be/8HKTHn7EWrA
This is an AI-powered translation. Some inaccuracies might exist.
In more or less regular intervals, the major events of Star Wars: The Old Republic return. Now it’s the Rakghul event’s turn, causing numerous infected on Tatooine again.
zombies in space
The Rakghuls are back on Tatooine – stock up on enough vaccines!
Besides the bounty hunter contract week and the Gree invasion of Nar Shaddaa, the Rakghul event is one of the recurring events of BioWare’s MMO. This time, the plague has not broken out on Alderaan, as before, but has returned to its place of origin Tatooine.
This is the perfect opportunity for all veterans to finally increase their reputation to the maximum, or for newcomers to start collecting the precious points. As usual, participation begins at your faction’s fleet; just interact with one of the news terminals – alternatively, you can also head directly to Tatooine and accept the quests on-site. The event lasts until July 7th, so there’s plenty of time to grab some of the stylish rewards.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , the Elder’s Monogram is the key to the three new exotic weapons that came with House of Wolves. We offer a step-by-step guide to the new fun bringers.
Admittedly, for some of you, this is old news, but we still receive requests: Can you do a guide on the bounty in the Prison of Elders, where to get the new exotic weapons.
So here comes our step-by-step guide. With this bounty, you get the three new “House of Wolves” Exotics: Lord of Wolves, Queenbreaker’s and Promise of the Exiled. They all share the same bounty. Once you have completed it, you can choose one of the three weapons. If you want a second one, you need to do the bounty again.
Step 1: First, get the quest
The bounty drops from bosses in the Prison of Elders at levels 34 (which changes weekly) and 35 – it is always Skolas.
You get the bounty directly from the boss, not from the chest.
How to farm the bounty?
It’s useless to kill him but not finish the “round”, kill yourself, and kill him again with the same character. However, what you can do is: Kill the boss, not finish the round, kill yourself, log on to another character, and kill him again. This means: You can have a maximum of 6 attempts per week to receive the bounty.
The Elder’s Monogram does not drop with every kill of the boss, but has only a certain probability.
To be on the safe side, you should have a bounty slot free. It’s probably not really necessary anymore, but … it can’t hurt.
Step 2: Variks has a non-binding sales talk
With the thing, you go to Variks, who tells you to choose one of the three weapons.
But that’s a trick. No matter which one you choose, it doesn’t matter at all.
Step 3: Back to the prison
Next, you really need to get the Elder’s Monogram. You get it from the “large chests” in the Prison of Elders at levels 32, 34, and 35. It doesn’t matter which chest you open. You need a treasure key for that.
Step 4: Back to Variks
Now it’s back to Variks, and comes the step of the Exo bounty, which is incredibly difficult for most Guardians in Destiny, especially when they are totally hyped on Red Bull because they want to win an exp code: Wait until Variks is done.
This can take between one and five days and is really random. So it means: Be patient and take your time.
Step 5: Charging the Monogram
Now it’s time to “charge” the Monogram. You need to take down bosses in the Prison of Elders. The stronger such a boss is, the more points he gives. You can take down the 28-level boss 14 times or 2 times Skolas. Each to his own.
An idea on how to do that the fastest comes from our friend Nexxos.
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There is no clear favorite among the weapons that says: Definitely take the gun, the others are worthless. There are differing opinions on which of the 3 is the best.
As one Destiny developer said recently: The choice of weapon says a lot about a player’s personality. Shotgun players are just terrible people, and fusion rifle users are good!
But don’t let that influence you, just as you shouldn’t let the picture here influence you.
Do you have any comments on the guide? Tips and tricks? How long did you wait for Variks? What do you think is the best choice at the end?
This is an AI-powered translation. Some inaccuracies might exist.
In Tera , the summer patch “The Next” in Korea introduces a new class. This was only presented in a trailer.
This is Vi from the MOBA LoL – there’s a certain resemblance.
While the last new class, the Arcane Engineer, had “big guns,” the new heroine, who remains unnamed, apparently has “big fists.” The teaser trailer shows not much, only a relatively scantily clad woman with two cybernetic killer fists, each as large as the rest of her body. And off she goes.
Parallels to the LoL heroine Vi (right) are striking.
At the moment, it is still unknown whether the new class will also be “gender-locked” like the two previous ones. Those were additionally “race-locked.” Only women of certain races could become the new class. This wasn’t received very well by the fans. “Resources” were cited by the developers as a reason. It would have taken too much work to offer more variations, and apparently, most players play with female characters anyway.
The MMO shooter “Tom Clancy’s The Division” is also supposed to offer challenges for solo players. We summarize this and information about the weapons and classes in this article.
In an interview with the Playstation blog, further details about “The Division” were unveiled. Those who have seen the E3 demo featuring the PvE/PvP area “Darkzone” might get the impression that it is only suitable for full teams. However, that will not be the case: Those who enter alone will find NPCs that are significantly weaker and can also be defeated by them alone.
In “The Division,” the enemies will “scale” with the group size, it’s said.
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There will not be “classes” in that sense. However, players can specialize by choosing a specific path or invest points into everything and switch between abilities.
This way, it will be possible to pursue the preferred playstyle, so one could be a sniper, a medic, or just someone who deals a lot of damage. While the game is seen as “classless,” it is also considered a “evolution of the traditional role-playing game.”
In Weapons, One Seeks Compromise
In a recent podcast, the topic of weapons was also discussed, and the fan site mydivision summarized:
Players will receive a primary and a secondary weapon. In addition, everyone gets a pistol.
Ammunition will be available – but not in abundance. However, it should not be particularly rare, as that creates emotional stress.
There will be no wear and tear on the weapons, but the engine allows for some effects: When the weapon is fired frequently, the barrel will glow, for example.
On Facebook, The Division posted this fictional cover page of a New York daily newspaper from December 4th. Here, players who are proficient in English can read what happened on the day of the first attacks. In December, the beta for Xbox One will also launch.
This is an AI-powered translation. Some inaccuracies might exist.
Since the gold income in World of Warcraft has dropped with Patch 6.2, players have been looking for new sources of income – now they have found one that remains lucrative for the moment.
The Medallion of the Legion – New Gold Farming Idea in World of Warcraft
In the jungle of Tanaan, there is a specific item to be obtained that can sell for between 15,000 and 45,000 gold in the auction house depending on the server. The “Medallion of the Legion” increases reputation with all Draenor inhabitants by a whopping 1000 points. If you have not farmed any reputation so far, you will gain reputation with eight factions with just one click. No wonder this item is currently fetching high prices. In total, 4 enemies in Tanaan can drop the Medallion, but you only have a ~30% chance per rare mob per day. The YouTuber Asmongold has created a short guide that reveals the positions of the enemies and also provides some additional tips.
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In the MMO shooter Destiny the Iron Banner is active since Tuesday. Is it worth it in July? What tips are there, what items? What do you need to know?
The Iron Banner is a PvP event where Guardians play against each other to earn reputation with Lord Saladin. Level advantages count. Players should enter the Iron Banner with weapons that are as fully upgraded as possible. The light level of the gear is of lesser importance, as long as you are not hovering around the mid-20s.
Those who climb the reputation ranks can soon purchase special gear.
Here are the rewards in Destiny’s Iron Banner in July:
At Reputation Rank 1: The emblem “Seal of the Iron Lord”
At Reputation Rank 2: The shader “Millions Millions”
At Reputation Rank 3: The emblem “Scar of Radagast” and Gloves with Light-36 for the three classes. There are two versions to choose from for Titans, Hunters, and Warlocks. The first version has 56 Int and 50 Disc with perks designed for auto rifles. The second version has 50 Int and 54 Disc and perks for scout rifles. Additionally, an Etheric Light can be purchased.
At Reputation Rank 4: The class item and then there is Light-36 chest armor, two for each class. The first version has 82 Int and 81 Str, perks for auto rifles. The second has 75 Int and 81 Disc, this version is suitable for scout rifles. Furthermore, at reputation rank 4, the first weapon is the machine gun Jolder’s Hammer.
At Reputation Rank 5: The pulse rifle Skorris’ Revenge, the shader “Gold Spiral” and a second Etheric Light. The pulse rifle has never been available before.
Guardians can purchase “Etheric Light” for 5000 Glimmer at reputation ranks 3 and 5 each. Nothing more. Players can use “Etheric Light” to upgrade legendary items. If anyone has Glimmer issues, they can farm here.
Is there anything else?
At the end of a match, three Iron Banner weapons may drop, as it appears currently. Previously there were only two.
Currently, the confirmed Iron Banner drops are:
The rocket launcher Radegast’s Fury
The fusion rifle Perun’s Fire
The scout rifle Gheleon’s Demise
The weapons come with randomly rolled perks.
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The Iron Banner started on Tuesday, July 30, at 7:00 PM. It ends on Tuesday, July 7, at 11:00.
Is the Iron Banner worth it in July?
Actually, not for most. Since Etheric Light is significantly easier to obtain for many and the demand for it has already been largely satisfied, the first incentive is gone.
The armors are not very attractive: auto rifles are currently at a historical low. They don’t look particularly great compared to earlier versions either – and reaching “Light Level 34” is no longer the problem it was in earlier versions of Destiny for most.
The machine gun Jolder’s Hammer is a blast, but since many weapons can now be forged however you want, the big hype is over. The pulse rifle Skorris’ Revenge is a disappointment for most.
Thumbs down for this Iron Banner. Or what do you think?
Guardians should participate this month more for fun than out of a misguided collector’s frenzy. Unfortunately, the Iron Banner is not enjoyable for many this time: Currently, lags and general frustration is affecting the mood. Where discussions about the best forging options were once common, now complaints are justified. Due to the regular Trials of Osiris, many see the Iron Banner as greatly devalued.
At the moment, it must be said, it is the weakest Iron Banner in a long, long time. Well, players who are playing solo have the chance to get two “Etheric Light” here if they invest enough time. This could be attractive for them. Otherwise, you can only get it through activities that require preset groups.
How does reputation work?
In best television chef tradition, we have prepared something:
The most important thing is to buy the “Hardened” bonus for a light particle. It lasts for 12 hours and can then be “renewed”.
Then be sure to wear the emblems, shaders, class items that you can acquire during the Iron Banner. Each piece increases the reputation gain by 10%, and these bonuses count even when they are active on top of each other. They significantly boost the reputation growth.
In addition, complete bounties, play the Iron Banner vigorously, and do not lose too many times in a row – and everything should be fine.
If you have more than one character, you can pull the others up with the bonus, which means bringing one character to rank 3, then the others get double reputation until they also reach reputation rank 3. And that’s how you can get 3 Etheric Light “relatively” easily.
The closer it gets to Tuesday, the stronger the buff becomes.
This graphic comes from ProNDC:
This is an AI-powered translation. Some inaccuracies might exist.
Since this afternoon, the new patch for Heroes of the Storm is available, bringing not only the new hero Butcher but also numerous balancing changes. As an additional bonus, higher gold rewards are available for players.
The Butcher – Assassin and Gourmet
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The highlight of the latest update is probably the Butcher, who is now available for 15,000 gold coins or €9.99. The burly assassin has some new mechanics and takes quick care of his enemies if he can first obtain enough fresh meat from his foes. We previously took a closer look at the new hero.
The Battlefield of Eternity
The new Battlefield of Eternity will appear particularly often in the first week.
The latest battlefield sees influences from the Diablo universe flowing into the Nexus. The forces of Heaven and Hell face off against each other in a never-ending conflict for victory. Both sides have an Immortal that faces its opponent in the center of the map. Heroes can intervene to help one of the two creatures achieve victory. The victor is fully healed and then marches towards the enemy fort – controlling your own Immortal is thus the key element in this map.
To inaugurate the new battlefield, the rotation for the maps has been changed. In all game modes except “custom games”, battles will only take place on the following maps until July 7:
Battlefield of Eternity
Temple of Heaven
Tomb of the Spider Queen
Cursed Hollow
More Gold – Treasure Goblin and Level 9 Reward
At level 9, gold is rewarded; less is given at levels 15 and 20.
During the eternal conflict, there is a new daily quest. This quest is outside the normal quest log and is available even if the player already has three tasks or has not yet unlocked daily missions. The goal is to kill a Treasure Goblin that appears near the player’s citadel before the game opens. If successful, an additional 100 gold coins per day are up for grabs!
But even more gold awaits players: All heroes grant 750 gold coins as soon as their hero reaches level 9. The gold will also be refunded retroactively if your heroes have already reached a higher level. At the same time, rewards for reaching levels 15 and 20 have been reduced (to 1000 and 2000 gold). Of course, no one loses gold who has already reached these levels.
Numerous Balancing Changes and Bug Fixes
Especially Illidan faces significant changes. His Metamorphosis has been severely weakened.
The list of adjustments to various heroes is far too long to address all of them in detail here. The biggest revisions are with Brightwing, Rhaegar, Malfurion, and the Lost Vikings. Many of their talents have been revised, replaced, or removed without compensation. The Banshee Queen Sylvanas can look forward to an improvement of her heroic ability “Domination” which now has multiple charges and allows her to take control of entire waves of enemies simultaneously. For Illidan, the penetration of “Metamorphosis” has been significantly limited, which should cost him his position as an “unstoppable assassin”.
Characters with strong summons through heroic abilities (Jaina’s Water Elemental, Kerrigan’s Ultralisk, Raynor’s Banshees, etc.) can now still control these creatures after their death.
Anyone wishing to read all the improvements, buffs, nerfs, and graphical adjustments in detail should take a look at the full patch notes.
This is an AI-powered translation. Some inaccuracies might exist.
Since 5 PM on Wednesday, July 1st, a new variant of the “Card Chaos” mode is available in HearthStone. This time, all class decks have been invaded by little critters – numerous web spinners are stuck in your game cards!
Awaken the beast within you!
Yes, at first glance, it looks a bit monotonous.
As every Wednesday, a new edition of “Card Chaos” has also been launched today. While the last week with the bananas seemed a bit monotonous, the new variant appears to provide a lot of fun again: You can freely choose your hero and then receive a pre-made deck. However, approximately 2/3 of all cards in the deck have been replaced by web spinners! This adds a huge element of randomness to this mode, as no one knows which animals will emerge from the dead web spinners. Interesting encounters and fun stories are again guaranteed.
But what do victories even bring? The first victory in Card Chaos will also be rewarded with a classic card pack again this week! One or two games could therefore pay off!
This is an AI-powered translation. Some inaccuracies might exist.
The Sandpark MMO ArcheAge had a tumultuous start in September 2014. Now, almost a year later, the CEO of publisher Trion Worlds, Scott Hartsman, admits mistakes.
Last year, hardly anyone wanted to know about this. In interviews, it was long said that things were going fantastic with ArcheAge. In December, as serious problems became apparent and could no longer be denied, the CEO of Trion Worlds, Scott Hartsman, spread good cheer – but already made it clear, that a little more development time would have benefited the Western version of the Korean game.
Now, however, the phase of downplaying the problems with ArcheAge is over; priorities have shifted.
Now Trion Worlds wants to bring a new game from Korea to the Western market, the action MMORPG Devilian: But a lot of porcelain has been shattered, a lot of trust has been destroyed, including at the US site MMO-Bomb. They were extremely disappointed with how things went with ArcheAge. They stated that the developers destroyed all the “credit” they had built up with Rift.
These two mistakes are acknowledged by CEO Scott Hartsman at the launch of ArcheAge
In the interview, Hartsman also admits two mistakes from back then that they will not repeat:
They integrated the shop and other systems too late in development. This should have happened in Alpha and Beta in front of a “live audience”. It was the first time they worked with a partner from Korea, and they learned from it: In the future, the Beta should be more like the “finished product”.
And secondly, they brought all “hardware” live at that time, to cope with the influx. This meant that there was no test server for 6 weeks. This should not happen again. The new game will have a dedicated test server.
Questions remain
Mein MMO means: It’s a shame that Hartsman does not address why they deemed it necessary to bring the Auroria patch at the beginning of November despite a lack of test servers. Auroria was the goal that many had worked towards. Here it was necessary to capture fortifications in a short sprint. Everything had to go smoothly to ensure fair conditions. But on the critical day, there were major technical problems where half of the players in the USA could not log in. And this gave the MMORPG a serious setback, from which it seems it has hardly recovered to this day.
At the time, there was the impression that Trion Worlds wanted to deliver game content despite all the problems to financially exploit the “hot phase”. Possibly a “tightly secured” schedule with the Korean partners was the reason. This could also explain the enormously accelerated start phase. They rushed from Closed Beta to Open Beta to a head start without a break for their team. They occupied a favorable time window between WildStar and the then-new WoW expansion, but also paid for it with a multitude of technical difficulties that turned November and December into a nightmare, almost making ArcheAge a “running gag”.
If you listen to Hartsman, everything suggested that the Beta phase should have been significantly extended and that the Auroria patch should not have been brought in November and virtually “blindly”, without a test server. A decision that turned out to be disastrous in hindsight.
However, it is unclear whether this timeline arose from overly tight expectations from the Korean partners. Or whether Trion Worlds simply overextended themselves in the rush to launch the “hot title” and then continue to refine it.
Either way: Trion Worlds says they have learned from it.
This is an AI-powered translation. Some inaccuracies might exist.
Since yesterday, the latest patch “Combo Breaker” for SMITE is available and has brought along not only a new god but also numerous gameplay changes. Furthermore, fresh skins are once again waiting for new owners …
Ravana, the Demon King of Lanka
Ravana is immune to gods and demons – fortunately only in the lore.
The Demon King of Lanka was not always strong. He had to sacrifice his own head to the goddess Shiva ten times until she finally heard his prayers. Ravana desired immortality; instead, he received invulnerability against all those he saw as threats: gods and demons. He subdued a large part of the world because no one could challenge his power. It was Vishnu who found his weakness: He allowed himself to be reborn in the form of the simple man Rama – because divine invulnerability does not help against humans.
In SMITE, Ravana is quite an offensive warrior, but he has no escape mechanisms:
His passive ability Chain of Blows generates stacks with successfully executed basic attacks, which enhance his ability “Prana Onslaught” by 7.5% each. The maximum is 8 stacks (60%) and they are consumed when used.
Prana Onslaught deals damage in a small cone area and slows affected enemies.
The Overhead Kick shoots an energy wave straight ahead, piercing enemies and dealing damage. During the casting, Prana is immune to any damage for 0.75 seconds.
His 10-Hand Shadow Fist deals damage in a straight line, pierces minions, and ends at the first enemy god hit. Enemy gods are briefly rooted, and Ravana is healed by a small amount for each enemy hit.
His ultimate ability Mystic Rush makes him charge at a targeted enemy, dealing damage. Subsequently, Ravana is bound to the target for a few seconds. All non-bonded enemies deal only 60% damage to Ravana.
Thus, Ravana offers an interesting mix of tank and offensive abilities and can successfully fulfill both roles.
New Skins: Dragon King Ao Kuang and Iron Crow Hou Yi
Ao Kuang gets his first Tier 2 skin, the “Dragon King“, with this patch. As usual, this is just an extension of his original appearance; the Dragon Lord receives horns and jade crystals, giving him a more imposing look.
Players of Hou Yi can look forward to the “Iron Crow” skin, which has quite hefty requirements. To obtain it, the player must accumulate over 7000 fantasy points by January 2016. Each victory while equipped with the “Season Ticket 2015” yields 15 points. Additional points can be earned through a betting game where players can bet on the winners of the championship. If one wants to obtain this skin solely through personal victories, one must have over 460 wins.
By the way, the display card for Neith’s “Diagnosis” skin has been redesigned. Who wouldn’t want to be treated by her?
Win Ravana or Dragon King Ao Kuang!
This is an AI-powered translation. Some inaccuracies might exist.