The Elder Scrolls Online: Zenimax releases employees for the third time

In the fantasy MMORPG The Elder Scrolls Online, customer service employees have been let go again.

This has happened multiple times: Zenimax has laid off employees from The Elder Scrolls Online. Each time, this has received media attention. The first time, two months after the launch, customer service representatives were let go mainly in Galway, Ireland. A local newspaper pointed this out.

The second time, around a year ago, designers were also affected, and the layoffs spread across all areas. On the microblogging service Twitter, lists and attempts were made to quickly place the laid-off employees.

TESO-Nedier

Now it has happened again: First it was just rumors, then they were confirmed. Bethesda has also commented on this and said about the layoffs: “After the successful launch of The Elder Scrolls Online on PC and consoles, we have adjusted our customer service to the needs of the players.”

It seems, then, that this time they have “only” parted ways with customer service employees and not with designers – unlike the first time. After a launch, when everything runs reasonably well, fewer tickets come in and less staff is needed to handle them.

Of course, this is still an unpleasant situation for those affected. The number of employees affected by the layoffs this time is not known.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MO

My MMO asks: Which MMO was better than expected?

Today we ask ourselves and you the question: What game did you have no expectations for and were then blown away?

The Cucumbers of the Internet

The only family-friendly picture of Scarlet Blade in the world. Really.
The only family-friendly picture of Scarlet Blade in the world. Really.

If we take a moment to reflect soberly: The virtual world is full of cucumbers. There are games where you can hardly do anything else but walk from A to B. Every 10 minutes you get stuck with your character somewhere and can’t move anymore. Other games focus only on one aspect, which is often not particularly realistic wobbling animations of secondary sexual characteristics (Scarlet Blade, anyone?). But hidden among all the garbage, in all the bad productions, there are also a few really good games that you wouldn’t expect at first glance – and this is where we ask: Which MMO was better than you expected at the beginning?

Cortyn says: I have seen some really, really bad games in my life. This, in turn, has led me to not give many games a chance anymore if the screenshots or trailers don’t get me excited at first glance. Nevertheless, there are some examples where I had absolutely no expectations. One of those games is definitely TERA. Even today, I can’t rationally explain why I even bought TERA (but what can I rationally explain anymore?). I just felt like playing a new game and it got into the shopping cart faster than I could think about it.

Cortyn Castanic Tera
Tera turned out to be much better than expected.

Although my first thought when creating the character was already “Oh dear!” at the sight of the character models of both genders, the whole thing quickly transformed into a coherent overall picture. The world had a coherent design, and the combat system was incredibly fun at the time. For a “new” universe, the background story in the game was well thought out and even relatively dark, which I liked immediately. The multitude of role players surprised me so much that my initial doubts due to the revealing clothing of most outfits were quickly dispelled – now the Castanic even count among my favorite races.

But now back to you! Which game did you perhaps expect nothing from and only started because a friend recommended it or because a strange mood overtook you? Which game turned out to be significantly better than your first impression suggested? Share it with us and discuss in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur, Agent of the Nine, Offer and Location on 21.8.

On August 21st, Xur, the Agent of the Nine, arrives at the MMO shooter Destiny. He brings a variety of exotic armor and weapons, which will be included in a strange blue-print collection in a few weeks.

No one knows yet what will happen with Xur and the strange coins in “The Taken King,” the much-discussed expansion of Destiny. He is supposed to receive a new item that increases the chances of obtaining an exotic item from a boss enemy. However, it is not known if all the collected coins will still play a role with “The Taken King.”

It’s also unclear how many new exotic items he will get. At the moment, it seems that Bungie is more inclined to distribute new exotic weapons through long quests rather than simply placing them in the inventory of the tentacled guy.

Destiny-Xur

In the last live stream, it was shown that one of the methods to gain reputation is to turn in heavy ammo synths. Here it might be worth stocking up – but that is pure speculation at the moment.

Everything about Xur, the Agent of the Nine, on August 21st, 22nd, and 23rd in Destiny

When does Xur come and when does he leave again?

Xur arrives on Friday, August 21st, at 11:00 AM in the Tower or the Reef. He stays for 48 hours. Thus, he leaves the world of Destiny on Sunday, August 23rd, also at 11:00 AM.

Where is Xur?

Xur is located in the Hall of Guardians, by the Vanguard.

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What is the deal with the numbers in parentheses next to the armor?

The numbers in parentheses indicate the current value of that specific version of an exotic armor piece. This can vary within certain parameters. You can read about how high these parameters for Strength, Intellect, and Discipline are depending on the armor slot in this article.

What does Xur have with him this week in Destiny?

Donnerlord-Destiny-218

Xur is selling this week the exotic machine gun Donnerlord for 17 strange coins. This means that Xur has offered the rarest exotic weapons in two consecutive weeks. Both the Gjallarhorn and Donnerlord were previously available only once until last Friday. Now both weapons available for the second time.

For Titans, there is the DLC-2 helmet Eternal Warrior (mediocre 72 INT, 57 DIS)

Destiny-Ewiger-Krieger-218

For Hunters, the Mask of the Third Man (weak 97/102).

Destiny-Maske-des-dritten-Mannes-218

For Warlocks, the chest armor Starfire Protocol (weak 123/130).

Destiny-Sternenfeuerprotokoll-218

As an engram, he has a chest armor. From the DLC-2 items, the Warlock chest Purifier Robe can come out.

This is an AI-powered translation. Some inaccuracies might exist.

Vainglory: New mobile MOBA is eager for eSports

At this year’s gamescom, I encountered a particularly special game: Vainglory. A MOBA title specifically for tablets and smartphones from Super Evil Megacorp. Immediately afterwards, I had the exclusive opportunity to have a little chat with Bo Daly, the co-founder and CEO of Super Evil.

Vainglory was brought to the tablets and smartphones of Apple enthusiasts by the American publisher Super Evil Megacorp last year. Recently, the release on Android followed. As in any other MOBA, the goal is to work as a team to destroy the enemy base. Also involved are various heroes, skins, towers, monsters, and items. However, unlike its 1000 MOBA colleagues, Vainglory was developed solely for the mobile market.

Intuitive controls allow barrier-free gameplay

Initially, I was really skeptical about whether a MOBA could be played on a tablet, let alone a smartphone. But anyone who thinks the same has not played Vainglory. The controls are simple, precise, and intuitive, ensuring that the gaming experience is not hindered by cumbersome controls. The development team really put a lot of thought into usability. Thanks to the touchscreen-optimized one-click controls, we command our heroes with simple clicks on the screen, aim at opponents with a click, and then attack automatically. To keep the gameplay manageable, the size of the team is limited to 3 players. Another plus is the graphics. The game runs very smoothly and looks appealing on the latest devices from Apple and Android.

You can see how it all looks in practice in this fun trailer

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Only the tough come to Vainglory

Bo Daly, co-founder and CEO of Super Evil, explained to me that the goal with Vainglory is primarily to appeal to hardcore gamers. Developing a casual MOBA for mobile platforms is impossible. In the past, one could observe at several major titles the negative effects that “casual-ization” brings. However, this does not mean that Vainglory is not accessible to potential players.

Vainglory Gameplay

Bo compared it to ice hockey and football. In hockey, you need expensive equipment, hockey sticks, skates, and an ice rink. Moreover, not everyone has a hockey team nearby to train with. In football, it is much easier. All you need to play is a ball that everyone can afford – and it is the same with Vainglory. You only need a tablet/smartphone and an internet connection, and you can game anywhere in the world.

The community is the most important thing ever”

Vainglory places great importance on the community. With regular updates containing new content, they aim to continuously develop and improve the game. They try to work as closely as possible with the community. They want to respond to the wishes and suggestions of the players. After all, a satisfied community is important for any game, as only then is long-term success guaranteed.

On the rise to Mobile eSports

Vainglory Esport

With Vainglory, they want to be the first mobile game to enter the hallowed grounds of eSports – which is already looking good. In collaboration with OGN, Super Evil held the Vainglory World Invitationals Tournament in Korea in July. Last Sunday, the Vainglory International Premier League (IPL) started. This is an elite competition with the best teams from around the world competing for a prize pool of $70,000.

At Vainglory, they believe in a change in eSports. Even if it’s hard to imagine nowadays that pro gamers play mobile games in tournaments, a transformation is expected to take place in the next five years.

Bo Daly believes in the success of Vainglory in eSports. And with 1.5 million active players, around 270,000 viewers on Twitch, and more than 13 million minutes of playtime on Twitch, there’s no need to be ashamed as a “new” mobile MOBA.

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Hearthstone: Is the Coop Mode still coming?

A persistent rumor about Hearthstone is being fueled again – some game files indicate a possible 2-player mode!

2 Players Against a Boss?

Since the beta version of Hearthstone, players have speculated that there might eventually be a co-op mode where players can team up against specific bosses. A very similar system was also present in the original Warcraft TCG, where multiple players could face raid bosses like Onyxia or Illidan.

Hearthstone-Naxxramas-Bretter
The interface would need to be adapted for a co-op mode – how that will be done on smartphones?
The Gearmaster is currently in the Borean Tundra - but only in WoW.
The Gearmaster is currently in the Borean Tundra – but only in WoW.

In the new patch 3.0, which already contains the 132 cards for The Grand Tournament, data miners have now found some data sets that may reignite the discussion. Accordingly, there are already commands in the game for voice lines that hint at a multiplayer mode:

“Well done. You have defeated the boss together. Both players win!” and “Defeat Gearmaster Mechazod together to win!”

Even though there are no concrete statements from Blizzard about this, it strongly suggests a multiplayer mode. An adventure that can be played together with multiple players seems plausible – it could also be well presented in the form of a card chaos to gather initial feedback and opinions.

Whether there is any truth to the rumor will likely only be revealed in the coming months, after the excitement around The Grand Tournament has settled and Blizzard speaks about future plans for Hearthstone – the BlizzCon would be an excellent date for that.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamespot.com

Shroud of the Avatar: Heated discussion about planned feature

In the official forum of the upcoming (MMO)RPG Shroud of the Avatar, a heated discussion has erupted over a feature many believed would definitely make its way into the game – the ability to drop any items anywhere in the world.

To understand why this causes such an uproar: In the earlier Ultima games, it was possible to move and drop items from the inventory. For example, a cup on a table could be moved, picked up, or placed elsewhere in Ultima 7. This allowed players to find additional objects hidden under other items. Or it was possible to discover hidden secret doors.

This interaction with all objects in the world was one of the features that always set Ultima apart from other role-playing games and made the world feel more alive and interactive, unlike the static worlds of other games where objects seem to be glued everywhere.

Should items be able to be placed freely in the game world?

Shroud of the Avatar - Phoenix

A feature like this was also planned for Shroud of the Avatar. Players should have the option to simply drop the items they were carrying on the ground or a table, and other players could pick these objects up. Additionally, barrels and chairs in the game world should be movable.

However, there were still some problems to overcome. On one hand, performance would significantly drop if every player could place objects anywhere and everywhere. These objects need to be calculated, which could cause the game to experience severe lag. Another issue is that players could, for example, trap doors or NPCs as well as other players by surrounding them with cabinets or barrels. This could lead to unfair behavior. One idea was that objects placed freely in the game world would disappear after a certain time to minimize lag.

Is the feature coming or not?

SotA Screenshot

Rumors have now surfaced that this feature has been completely scrapped, leading to the mentioned discussions. Starr Long, Executive Producer of the game, spoke up and explained that while they would still like to integrate this feature, they first need to solve the problems. However, many interpreted this as an indication that the feature would likely not make it into the game.

Another suggestion was that free placement and movement of objects in the game world should at least be possible in the offline part of Shroud of the Avatar. This part, which is intended to be played like a regular single-player RPG, is eagerly awaited by about half of the entire community, and some unique features for this mode have already been announced – including NPC companions that will accompany players on their journey.

SotA Screenshot Release 20

If so many are interested in the single-player offline part and there are issues with implementing the desired feature in the online part, then at least it should be made available offline. The developers have not yet commented on this. The discussion has since been interrupted as it led to heated tempers, and the thread needs to be moderated first.

Therefore, it is still uncertain whether players will be able to freely place and move items in the game world of Shroud of the Avatar, and if so, whether this will apply only to the offline or also to the online modes.

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Destiny: Fate of the Gjallarhorn, Rewards for Year 1 Players Announced

In the MMO shooter Destiny , Bungie has now announced new rewards for Year 1 and clarified the fate of the Gjallarhorn.

On the night from Thursday to Friday, Bungie’s latest Weekly Update was released. There, they addressed questions from the community. This time, they clarified a lot of information needs, even if they did not want or could answer all questions.

Is there a Year 2 version of Gjallarhorn?

These are the new facts:

  • Despite the reduced numbers for Year 1 weapons (exotic weapons had an attack value of only 160 instead of 365 during the stream), they are still supposed to perform as well in Year 1 activities, even if you disregard the balance changes in 2.0
  • Gjallarhorn will not receive a Year 2 version, what this means exactly and how powerful fully upgraded Year 1 exotic weapons and armor will be in Year 2 is also not mentioned this time
A Year 2 version will be given for the SUROS Regime, not for the Gjallarhorn.
A Year 2 version will be given for the SUROS Regime, not for the Gjallarhorn.
  • However, the Titan gloves “No Plan B” will receive a Year 2 version. Also confirmed during the live stream on Wednesday night were the SUROS Regime and the Warlock helm Light Behind Nemesis. They will receive enhanced Year 2 versions
  • You can access the Year 2 versions of Year 1 exotics by owning the Year 1 version of the exotic item. Then you can print the Year 2 version from your “Blueprint” collection – this will likely cost legendary marks
  • Legendary marks will be account-wide like Glimmer and the exotic blueprints
  • Players will earn legendary marks through the weekly heroic strike, daily story chapters, and daily PvP bounties – and when they dismantle legendary Year 2 items
  • There will be an exchange of Year 1 Crucible and Vanguard marks, players will receive a “Fame Item” for every 50 of them they exchange
  • The Glimmer cap remains the same as in Year 1, there is supposed to be a lot in Year 2 that guardians can spend Glimmer on.

The Year 1 rewards are now known

After a long back and forth, the “rewards for Year 1 players” are now known. These will be received by “VIP” players who have either reached light level 30 or own both DLCs. The deadline to meet one of the two conditions is August 31, 2015.

The rewards are:

  • The Ghost shell “Brave Ghost Shell”
Ghost-Shell-Destiny
  • The “Be Brave” emblem
Destiny-Be-Brave-Emblem
  • The “Old Guard” shader
Destiny-Old-guard-Shader
  • And the “S-34 Ravensteel” Sparrow
Ravensteel-Sparrow-Destiny

You can check out the rewards in this trailer:

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We will take a look at Xur’s inventory on Friday, August 21, at 11:00 AM. He will either appear in the Tower or in the Reef, assuming he even comes back after the Gjallarhorn story last Friday. Here is our report on Xur and his inventory on August 21.

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Source(s):
  1. Bungie

League of Legends: New Patch 5.16 shakes up the meta

In the MOBA League of Legends, the new Patch 5.16 has significantly shaken up the balance of champions.

This happens relatively rarely: Not that League of Legends gets patched, that happens all the time, but rarely does a patch change so much about the game mechanics, balance, and the meta as the current 5.16 patch.

This changes the four “Juggernaut” champs Darius, Mordekaiser, Garen, and Skarner both radically and creatively. These are “off-tanks” that ended up playing quite similarly in practice, struggling to fulfill their role. Riot no longer wants to leave it like that. We have already presented the changes.

LoL-Mordekaiser-Aktualisierung

Darius, Garen, Mordekaiser, Skarner get a new identity

Here, Riot is not only tweaking the value distributions but also giving each of the champs a “new” twist that should impact the matches they participate in:

  • Darius becomes significantly more defensive but deals heavy damage when a frenzy builds up within him
  • Garen aims to eliminate the most dangerous enemy in the opposing team
  • Mordekaiser builds a special relationship with the dragon
  • And when Skarner is in the game, crystal spikes erupt from the ground at key points on the map

This is part of Riot’s new idea that should clearly indicate whether this off-tank is in the opposing team or if another one is running around. Additionally, they will buff and nerf various champs across the roster once more and take a look at the items as well.

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Three new items inspired by Marvel

Three new items are freshly coming into play that are a bit inspired by Marvel superheroes:

  • Titanic Hydra allows the bearer to gain speed, rolling them into a juggernaut
  • Rage turns the bearer into the Hulk when they really need to take hits
  • And the Plate of the Dead Man (okay, this is not a Marvel hero) provides an interesting area damage effect

In addition to all these “actually noticeable” changes, fresh skins like Arcade Riven or Battle Boss Blitzcrank, who looks like he’s from Toy Story, are also coming.

Arcade-Riven-LoL
Battle Boss Blitzcrank LoL

The next wave of fresh skins is currently being announced with a cryptic Project action.

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Destiny: The 3 new subclasses in focus – Warlock would have almost become a necromancer

In the MMO shooter Destiny, the 3 new subclasses are presented, and glimpses into the maps are given.

When Destiny launched in September 2014 with the 6 subclasses that every player knows so well now, another team was already working on three more. The 3, Nightstalker, Stormcaller, and Sunbreaker, will be introduced to Destiny players with the “Taken King” expansion.

Destiny-Arc

By the way: Originally, there were plans to start with 4 character classes, designing a fourth base class in addition to Titan, Hunter, and Warlock, but that didn’t work out. After all, the character classes were intended to be distinct from each other and not exhibit too many overlapping abilities. So the decision was made to go with 3 base classes, and everything fit together.

Warlock was meant to be a Necromancer, became a Stormcaller

During the design process for the Taken King, new ideas for subclasses kept emerging, while old ones were discarded.

Originally, there was a plan to turn the Warlock into a “Necromancer” with the Taken King. He would have been able to resurrect defeated enemies and make them fight for him, but nothing came of that idea; instead, they opted for the “Stormcaller”.

It’s clear that the Emperor Palpatine from Star Wars inspired this class. “He is not very subtle, flies around, and distributes electrical shocks,” Bungie reveals. Enemies would learn to hate his melee attack. Because it has an enormous range when fully charged. As a Warlock, one should get used to working with the melee attack early on. Stormcallers would have high chances of winning in a melee duel.

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In the talent tree, several builds for the Stormcaller will be possible. Stormcaller Warlocks can either deal increased damage to single enemies or be designed to control and harass a larger group of enemies. Another build focuses on mobility and has a Blink, a short teleport.

Destiny-Bow

Hunter is subtle this time, but not too subtle as Nightstalker

For the Hunter, the initial design was thought to orient more around a classic “Tracker” version: a hunter who reads tracks and can see through walls. While thematically fitting for the Hunter, this version simply never played well.

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Eventually, they settled on the Nightstalker. He will be rather challenging to play. His super is designed as a “counter ability” that can pin enemies to walls or the ground. He can evade attacks through a combat roll and uses smoke grenades.

A “Voidwall Grenade” also creates a barrier.

Destiny-Titan-Solar

Star of the expansion could be the Titan: Billiards with burning enemies

In the first images and videos, incredibly popular: the Titan as Sunbreaker. The initial trailers elicited reactions like: “Oh God, I need a Titan, I want a flaming hammer.”
Many of the Titan’s actions ignite the enemy.

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Bungie advises that rather than killing enemies immediately, it’s better to ignite them and knock them into their friends to create a chain reaction.

Caution: The videos in this article originate from the fan site PlanetDestiny. They are two months old and based on the E3 presentation, an earlier version. Therefore, everything can still change or may have changed by now. The text of the article, however, refers to new information from Bungie.


Read more about Destiny and the Taken King expansion on our Destiny theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Game Informer

WildStar: Cosmic Points Reward Loyal Players!

In the SciFi MMO WildStar, the new loyalty system has now been introduced, which will reward subscribers and cash shop users in the future.

More real money = more points

Current cosmos points can be viewed in the game - as well as the next rewards.
Current cosmos points can be viewed in the game – as well as the next rewards.

As known from some other Free2Play MMOs, WildStar also introduces several reward systems with the switch to a free-to-play game model. One of them is the cosmos points system. In short, it grants buyers of premium services (like subscription costs, NCoin, Gametime-Cards) a new reward, the cosmos points. The more purchases a player makes (and the more expensive they are), the more points are credited to the corresponding account and the better rewards await.

What do the cosmos points bring?

New colors are also among the rewards.
New colors are also among the rewards.

The rewards vary greatly. At the first level (1,000 points), there is only a special helmet of a costume. At 2,000 points, it becomes more interesting, as players then gain unrestricted access to circle functions, guilds, and war troops – a free pass for most social systems in WildStar. At higher ranks, there are also some gameplay-related advantages, such as at 12,000 points an extra 10% chance to receive additional materials when gathering resources, and at 24,000 points even an exclusive mount.

The war pig awaits at 24,000 points.
The war pig awaits at 24,000 points.

Retroactive awarding of points

And now for the good news for all loyal fans: Those who have already purchased items in the past will be rewarded retroactively! All real money purchases will be compiled and credited to the account in the form of cosmos points. This includes both the purchase of the base game (12,000), the deluxe upgrade (3,000), as well as purchases like CREDD for real money (4,000). Particularly generous: even those who have previously paid for a character rename or server transfer will receive a large chunk of points credited.

An exclusive house is also available - how many points are needed is not yet known.
An exclusive house is also available – how many points are needed is not yet known.

Cosmos points without spending money?

For Free2Play players who do not want to spend money, it is a bit more difficult to obtain cosmos points and the associated rewards – however, it is not impossible. If one purchases CREDD in the game (for platinum) and then redeems it, the corresponding account receives 1,000 cosmos points. This ensures that everyone can eventually enjoy the bonuses after a certain time, although this naturally involves some farming work or auction house magic.

So far, not all rewards have been presented, but as many loyal players should already have over 30,000 points with the switch to the F2P model, the developers are surely still cooking up something.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wildstar-online.com

WoW: Patch 6.2.2 – Flying has a release date!

The next patch for World of Warcraft, which brings, among other things, flying, finally has a fixed date.

Flying allowed starting September 2

The World of Warcraft patch number 6.2.2 will be released on September 2. While this is not a major content patch, it brings some features that have been eagerly awaited by the community. Those who have made the effort and completed the corresponding meta-achievement will finally be able to fly in Draenor.

Anyone who wants can soon fight as a mercenary in the battlegrounds and fight for the enemy.
Anyone who wants can soon fight as a mercenary in the battlegrounds and fight for the enemy.

Furthermore, the patch also brings the Mercenary Mode, which allows players from the numerically superior faction to temporarily join the enemy to facilitate more PvP matches. The legendary quest line will also be simplified, at least in the initial steps, to give newcomers a chance to complete the ring.

Tauren receive a bit of love: their racial ability gets stronger.
Tauren receive a bit of love: their racial ability gets stronger.

Lastly, it is quite obvious that they are trying to make the Horde a little more attractive for PvP players, as the racial abilities of all Horde races will be improved. The ability of the Blood Elves will now silence all enemies for 3 seconds (previously 2), and the stun duration of the Tauren ability is increased while the cooldowns are reduced.

Later impacts of the patch will affect the upcoming events, such as The Headless Horseman and The Feast of Winter Veil – but it will still be several months before we feel the effects.

If you haven’t completed the achievement for flight permission yet, don’t worry! There is still plenty of time to complete the necessary achievements.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmo-champion.com

Final Fantasy XIV opens new market, TERA and Devilian temporarily lose regions

Something is happening in the MMORPG market in Asia. While Final Fantasy XIV is exploring a new market, Tera and Devilian are losing connections to local publishers, resulting in server closures in certain regions.

Final Fantasy 14 comes to South Korea

Final Fantasy XIV has now launched in South Korea. South Korea is as much a “Free2Play” country as Germany is a beer-drinking nation. Final Fantasy XIV takes this into account to some extent; although a subscription model is offered, the game can also be paid for “by the hour”: a 30-day subscription costs about 17 US dollars, while 30 hours cost 11 US dollars.

According to MMO Culture, FF 14 is well received in Korea, ranking third among the most popular MMORPGs after Lineage 1 and Blade and Soul. We’ll see if this will be maintained after the initial rush subsides.

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Devilian leaves South Korea

On the other hand, for Devilian, which is being prepared by Trion Worlds for the western market, there is rather bad news from South Korea. They have lost the local publisher, the servers are closing, and they are now looking for a new partner.

This is said to be because the South Korean publisher wants to focus on the mobile market. They are confident to find a new partner.

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Tera servers temporarily closing in Hong Kong and Taiwan

TERA has similar problems in the Hong Kong, Taiwan, Macau region. The local publisher seems unable to agree with Bluehole Studios to continue the partnership. The servers will close on November 18. A new publisher is expected to be found, who will take over the data and continue to operate the servers.

This is an AI-powered translation. Some inaccuracies might exist.

Gigantic: Is the MOBA Shooter coming early in 2016? Do Xbox players have a controller disadvantage?

The MOBA shooter Gigantic will be released for Xbox One and PC, but how do you balance mouse and controller? And what do we know about the release date?

“How does one even come up with the idea of developing a MOBA?”, Creative Director James Phinney is asked in an interview with Gamingbolt. And he responds: “Actually not at all”. You can certainly call Gigantic a MOBA; it has elements from it, but one sees it as a MOBA shooter.

Imani-Gigantic

Primarily, they wanted to create a “competitive game” that is a lot of fun. They included elements from console action games like fighting a large boss monster, but also packed in some MOBA ideas in Gigantic.

They speculate a bit on eSports, but whether a game will succeed there is decided by the eSports players. That is not something the developers can control, it is stated further.

16 playable characters with very different traits

The big thing that they want to talk about in Gigantic right now are the 16 different fighters, each with their own design; there are brawler/tank types like The Margrave. He has no ranged combat options, but a huge demon fist.

Tycho-Gigantic

“Tyto the Swift” has the potential to become the mascot with his owl mask and red cape.

“Imani”, on the other hand, is a typical shooter character where you shoot with the left mouse button, and with the right, the player zooms in on their target. Imani also has a selection of special ammunition as an RPG element, but Imani is clearly a shooter character.

… but the stars are the creatures

Naja-Wächter

But the player characters are not everything. The game is supposed to revolve around the “Guardians”, the giants after whom the game is named.

They fight alongside the players, giving the gameplay concept of Gigantic its own twist.

Control advantages in crossplay

Gigantic aims for crossplay, but how is that supposed to work with Xbox and Windows? Don’t PC players have an advantage with mouse and keyboard? “Yes,” replies the Creative Director. They don’t delude themselves. With some characters, PC players have significant advantages due to the controls, but not with others like “The Margrave”.

Still, it will be a pure “can” situation. Any console player can only compete against other controller players.

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Release thoughts for Gigantic

They aim for 1080p resolution on the Xbox One and try for 60fps. However, they cannot guarantee that yet, but are aware of how important that is for action games.

A closed beta is coming in August. If they are satisfied with the quality, an open beta will follow. A release relatively early in 2016 is considered a possibility.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamingbolt

Aion announces Patch 5.0 with trailer – Asmodians lose claws and tails

The Free2Play MMORPG Aion has now announced its next big patch 5.0 with a trailer.

On November 11, it is supposed to happen in South Korea: Aion will receive patch 5.0. Gameforge here in Germany has received the trailer and some information about it. Gameforge distributes Aion in Europe.

It is said: This trailer shows the evolution of the Asmodians, who lose their tail and claws.

When the patch will be released here in Europe is not known at the moment. The European version of Aion is lagging behind the South Korean and US versions by several months.


If you want to take a look at Aion, you can register here on the official site de.aion.gameforge.com.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: Kharazim live – brings Moorhen with

Since yesterday, the latest patch for Heroes of the Storm is online. It not only brings Kharazim as a new playable hero but also many other changes.

Kharazim Enters the Battlefield

The newest addition in Heroes of the Storm comes once again from the Diablo universe. Anyone who wants can now purchase the new character Kharazim for 15,000 gold (or €10) and dive into the battles. Kharazim is a support character who can heal and accelerate allies, but can also deal damage effectively and zip across the battlefield in no time.

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Rewards for Diablo Players

hots diablo promo hero and mount

At the same time, the previously announced rewards for Diablo 3 players are now active. If you have registered Diablo on your Battle.net account, you should hurry and launch Heroes of the Storm soon. Because for just a few weeks, Diablo is available as a free character, and if you bring a season character to level 70 during Season 4, you will also receive Malthael’s mount as an extra! At the same time, there are also some rewards to be earned in Sanctuary. If your Account level in HotS is 12 or higher, you will receive a special frame and a flag in Diablo 3 to showcase your achievements in the Nexus.

A Lot of Balancing Changes

Kael'thas has received some talent refinements.
Kael’thas has received some talent refinements.

There have also been a lot of changes to game balance! The biggest changes affect Kerrigan and Kael’thas. While the Queen of Blades receives a general improvement to her talents, the Blood Elf prince has to expect some cuts. His overall strength is supposed to remain about the same; the developers hope to create more varied talent choices, which have been quite rigid so far. Further improvements exist in the area of permanently summoned creatures, such as Abathur’s monstrosity. This now levels up with its owner and becomes stronger throughout a game if it survives. This avoids gameplay situations where players would kill their own creatures to summon a new one.

The list of changes is seemingly endless, and everyone should take a quick look at the talents of their favorite hero to check if anything has changed.

New Skins, Mounts, and Profile Pictures

Those with too much gold can finally spend it.
Those with too much gold can finally spend it.

Lastly, of course, there are numerous new skins for players with deep pockets. Especially the Prisoner Tychus and the new Treasure Goblin mount are worth a look; the latter can even be purchased solely with gold – although 20,000 coins is quite a hefty sum for the average player.

Collecting enthusiasts can delight in the new display images that are available to unlock. Thematically linked heroes have their own avatars – for example, the Zerg logo when reaching level 10 with Abathur and Zagara.

A Little Mini-Game

As in almost every patch, this time an Easter egg has sneaked into the game’s home screen. If you click on the small, wiggling branch in one of the trees, a swiftly flying duck appears, which you have to shoot down – clicking wildly will not help, as only a limited number of shots are available. Overall, there are three difficulty levels. However, this whole thing doesn’t serve much of a purpose.

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Source(s):
  1. heroesnexus.com

Destiny: Leveling Weapons with Light Particles; the Sword Hype Continues – and the Forgotten Artifacts

Yesterday, a live stream took place for Destiny as a reveal event for “The Taken King.” Two pieces of information were forgotten and provided later.

The live stream lasted 55 minutes yesterday, where Bungie developers talked about Year Two in Destiny (we reported). Apparently, in the excitement, they forgot two pieces of information, which Game Director Luke Smith later provided via Twitter.

  • For one, they did not show the “artifacts,” although they actually intended to. Artifacts are a new type of gear. You will only be able to wear them at level 40, the maximum level. The artifacts are supposed to be shown in the next stream.
  • On the other hand, Smith revealed that Light particles can be used to level up weapons. So probably to upgrade them, unlocking individual upgrade nodes.
Destiny Taken King Legendary Engram
The Cryptarch will sell legendary engrams.

Further information from Smith that he wanted to clarify:

  • There is no cap on the new currency, the legendary marks. No restriction on how many of them you can earn in a week. At the same time, you can only “hold” 200, then you have to spend them.
  • Players can simultaneously earn Crucible/Strikes reputation AND reputation for one of the three factions (Dead Orbit, New Monarchy, Future War Cult).
  • Only legendary weapons and armor from Year 2 can be dismantled into legendary marks; legendary items from Year 1 in Destiny yield the same materials as now when dismantled.

Among Destiny fans, the big discussions, 15 hours after the end of the stream, still revolve around the exotic weapons and armor. Which ones will make it from Year 1 to Year 2 and what will happen to the rest? How high will they be able to upgrade, will they still be useful?

And the images of swords that were seen in the stream, which were not addressed, continue to create a small sword hype. There is already discussion about whether this will be a “real new weapon category” or like with pistols, one with only very few items. Whether this will be a heavy weapon, as it works in the game with ammunition and much more … Officially, nothing is known yet. Bungie has not yet mentioned the word “sword.”

Sword-Destiny
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Trove celebrates more than a million active users!

Trove is increasingly becoming a lucky find for Trion Worlds, as the company has now announced that over one million players per month are actively playing the MMO!

One million active players per month is quite a number. The voxel MMORPG has only been out of the beta phase for about a month, but the mix of adventure and building is well received by players. The game demonstrates that the phenomenon of Minecraft does not seem to be limited to a single game. In Trove, you also create your own worlds and change them. This building aspect is very appealing to many, as you can creatively shape the game and then showcase your creations to other players. Additionally, the role-playing elements play a significant role, as exploring different worlds, fighting monsters, and improving your own hero are all integral parts of the game.

One reason for the success: Since its launch Trove has been the surprise hit on Steam. It is currently still among the top 15 most popular games there.

Trove is continually being developed

Trove Wings

The success can now be demonstrated by the over one million active players. No wonder the developers are already working on updates with which they want to expand Trove. Currently, they plan to release a major patch every two months. This will include the PvP mode that has been planned for some time, allowing players to fight each other. There is also work being done on the guild system, and players can look forward to offline invitations, banning players, and self-made portals that connect the various areas of the guild worlds. Moreover, work is diligently ongoing on the Mac client of the MMO.

The success of Trove does not mean that Trion Worlds wants to focus solely on this “smaller” type of game in the future. In fact, a team is currently working on another AAA game, about which they cannot reveal anything at the moment.

Do you want to learn more about Trove ? Then take a look at our extensive Trove interview about the launch.

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Neverwinter nerfs itself, will be significantly easier on PC and Xbox One

The action MMORPG Neverwinter significantly reduces the difficulty level, lowers the hit points of enemies, and increases the experience gain for players. This aims to further improve the botched module Elemental Evil.

Neverwinter Elemental Evil Module 6 4
Elemental Evil continues to be a headache for Neverwinter.

Last week, there was a dev blog at Neverwinter, where they launched the major Strongholds add-on live and are now addressing the ongoing challenge: to rectify the damages that Elemental Evil caused in April.

Players find the endgame too difficult since Elemental Evil, the previous module, went live. Since then, a new lead designer has taken the helm, apologized for the low quality, and promised changes.

As another problem area, the difficulty level has been identified, therefore:

  • monsters between levels 61 and 70 lose their 50% hit point bonus
  • the damage from monsters above level 61 decreases
  • more experience points are available in the zones of Elemental Evil
  • collecting tasks now only require half as many quests as before

The changes are expected to go live on Xbox One with the next update (which brings Elemental Evil and other modules), while for PC they are to take effect “soon”.

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SWTOR – Players frustrated, Community Manager promises: New information about the expansion coming soon!

Fans are not particularly thrilled about the current information policy from SWTOR: KotFE. The Community Manager promises: Fresh info is coming soon.

Live stream will bring new information

In a forum post, The Community Manager of Star Wars: The Old Republic, Eric Musco, addressed the players regarding their concerns that currently too little is known about the upcoming expansion Knights of the Fallen Empire. “I know that there is currently a high level of frustration,” he posted in the official forum. “We are currently gathering many details about the questions you have asked, and we will publish them soon.”

Companions and crafts will be the focus next week - what will happen to Ashara?
Companions and crafts will be the focus next week – what will happen to Ashara?

Even though he does not provide any specific details yet, there will be new details about companions and crafting professions in SWTOR next week – Musco wrote this in a forum post that was shortly deleted afterwards. Obviously, they do not want to release any information too early.

Star Wars fans can certainly look forward to the coming weeks, as there is surely a lot to discuss about the changes that will occur in the universe of Jedi and Sith with KotFE.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop.com

Guild Wars 2: The warrior’s elite specialization awakens your inner berserker!

The elite specialization of the warrior in Guild Wars 2, which appears with the expansion Heart of Thorns, is now known. And it is quite furious.

The fire of wrath burns strong

With the upcoming expansion Heart of Thorns, all classes will receive a so-called elite specialization. Now, the specialization of the warrior has finally been introduced on the zam.com page, and it is full of bloodlust and raw, brutal violence: The Berserker enters the battlefield!

The playstyle of the Berserker

Warriors can switch to Berserker mode once their adrenaline bar is completely filled. Once activated, the Berserker mode remains active until its duration expires – premature deactivation is not possible, once in the bloodlust, our warrior slaughters until nothing stands or time runs out.

Once ignited, there is no turning back.
Once ignited, there is no turning back.

On one hand, the Berserker mode changes the warrior’s adrenaline gauge – from a maximum of 30 adrenaline, it is reduced to only 10. This means, conversely, that the Berserker reaches his maximum adrenaline much faster and can burn through it more frequently.

The second innovation is the “Primal Burst Skills” – essentially variations of the original burst abilities (which are on the F1 key), but they have a significantly lower cooldown, as the Berserker’s adrenaline logically fills up faster.

A small example: The Skull Grinder

Berserkers with a mace gain the Primal Burst skill “Skull Grinder” – a variation of the original “Skull Crack”. Both skills interrupt the opponent in their action, but the new variant also inflicts several negative conditions on the enemy.

All Primal Burst skills count as level 3 abilities, so traits do not experience a debuff just because the warrior builds up 10 instead of 30 adrenaline in Berserker mode.

New weapons and Rage Skills: The brutal strength of the Berserker

Guild Wars 2 Berserker Torch

Berserkers will have the ability to carry a torch into battle – this weapon typically provides useful skills for curing conditions or enabling faster movement, but not for the Berserker. He ignites the battlefield (and himself) in flames, leaves a burning trail behind him, and simply cauterizes his own negative conditions away.

Enemies can be hurled back as projectiles.
Enemies can be hurled back as projectiles.

Besides that, the warrior gains access to new Rage Skills. Although there is currently just one example of this, it sounds promising: Wild Blow hurls an enemy back and uses them as a projectile – if the enemy hits other opponents, they also suffer high damage!

On Friday, the developers plan to reveal more details about the elite specialization – it will definitely be brutal and wild.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. zam.com