In Diablo, Patch 2.3 is coming. On Wednesday morning, August 26th, it will finally happen.
In recent months, Blizzard has extensively showcased Patch 2.3. Now it is finally here: Tomorrow morning Patch 2.3 will arrive. Already tonight, the patch goes live in the USA.
Players then have almost 60 hours to familiarize themselves with the new features such as
The non-violent MMO Wander has had a very rocky start. Especially the Playstation 4 players are upset and even call the game the worst PS4 game of all time!
But why? Well, Wander is a niche title. There are no fights, no quests, no NPCs and it targets a specific group of players who want to explore a world and its secrets together with others, but do not want to engage in fights. But that alone cannot make the game the “worst Playstation 4 game of all time”.
Emma S. was the community manager of the game and experienced the shitstorm at launch. She recounts on the gaming website kotaku.com.au about her experiences and how dealing with a hateful community has shaped her. Within just half an hour, her inbox and the game forum were flooded with hate messages. Wander turned out to be very buggy on the Playstation 4. It was not even possible to log into the game. Emma S. worked through every message and endured all the insults and abuse directed at her. With angelic patience, she replied to all emails and helped users in the forum as best as she could. Although the negativity of the users was actually directed at the game, it felt personal for Emma S., as she had also been passionately involved in the development of the MMO.
Meanwhile, the team is working hard to improve Wander. While bugs were being fixed, Emma S. held live Q&A sessions on Twitch to show customer closeness. In doing so, she always had to find a balance between loyalty to Sony, which also financially supported the game, and honesty and understanding towards the customers who simply could not understand how such a buggy game could survive the quality assurance phase and be released.
Even today, the team is still working hard to tackle the long list of errors, crashes, and other problems, releasing patch after patch. Emma S. has drawn her conclusions from the disaster. She explains that she has learned a lot about the development and marketing of computer games and has ultimately decided to seek her future in another field. She is turning her back on Wander and wants to focus on her family for a while.
How the future of the MMO looks is uncertain. For the damage has been done, and even if the game should run smoothly in a few weeks, gamers will not forget this situation anytime soon…
https://youtu.be/4aRUfmKMgSk
This is an AI-powered translation. Some inaccuracies might exist.
This week, there will be maintenance for the fantasy MMORPG The Elder Scrolls Online. We will tell you when you can put down the sword on Playstation 4 and Xbox One.
On August 31, the Imperial City arrives on PC, this is Update 7. Fans of The Elder Scrolls Online on PS4 and Xbox One will have to wait a little longer: for them, the Imperial City will not arrive until mid-September.
Patience is doubly necessary this week. Not only will there be the regular maintenance of The Elder Scrolls Online on Playstation 4 and Xbox One, but there will also be maintenance of the login system. Here, logged-in players will probably still be able to swing the mace or wand, but logging in may not be possible:
For the Xbox One, server maintenance will take place on Tuesday, August 25, starting at 12:00 PM
For the Playstation 4, the mega servers will be down on Wednesday, August 26, starting at 12:00 PM
The login systems, ESO Store, and account system will be maintained on Wednesday, August 26, starting at 4:00 PM
How long the respective maintenance works will last and how long gaming will not be possible on those days is not known in advance.
Update: On Friday, August 28, the servers are also down. This is not planned, but is likely due to technical problems in the USA that arose during the night from Thursday to Friday. Finally, Zenimax reported that they “have a pulse” and the servers are gradually coming back. This apparently affected the servers of all platforms.
This is an AI-powered translation. Some inaccuracies might exist.
This week, the specialization of the Thief class from Guild Wars 2 will be revealed, and an initial image is fueling speculation.
The Melee Staff Ninja
With the upcoming expansion Heart of Thorns, all classes in Guild Wars 2 are receiving what is called an Elite Specialization. While in recent weeks the Warrior with its specialization in the form of the Berserker has been revealed, a message on Twitter now suggests that this week it will be about the Thief. As usual, there is also an initial graphic that we, of course, do not want to withhold from you:
Cool or uncreative? The community is divided.
Unlike previous images, the community here is rather divided, and the reactions are mixed. Many players believe that a staff does not fit the Thief and that ArenaNet is almost arbitrarily giving new weapons to all classes. On the other hand, it is defended that a combat staff has something very traditional about it and would be a cool addition to the existing selection. How interesting the Elite Specialization really is, we will probably only be able to assess with the full announcement.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny starts the new week on Tuesday, August 25th, with a fresh rotation of the weekly challenges.
A few more weeks of “House of Wolves” and Year 1, then it will be “Out with the old, in with the new.” Bungie is currently rotating to get players as excited as possible for the new expansion, the PR machinery is running, new articles appear daily, fresh news and exciting topics, both positive and negative, line up like people in queues.
Vex/Airborne – Guardians deal more damage when they are in the air
Hive/Grounded – Guardians take more damage when they are in the air
Vex – Voidburn
Hive/Angry – Enemies cannot be stopped by impact hits
Hive/Exposure – Guardians’ shields are reinforced, but do not regenerate
Cabal Make a Grand Entrance
In the 34 Prison of Elders, the hordes of Cabal wait for the players, these are essentially militarized high-tech turtles. Well, actually not. Their leader is Valus Trau’ug. And here are the waves:
Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were defeated
Hive/Switch – Enemies deal increased damage in close combat
Fallen/Catapult – Grenade cooldown is reduced
Hive/Brawler – Guardians take a hard right hook, dealing increased melee damage
Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were taken down
In the 35 Prison, the Folsom Prison, once again singing wonder Skolas Cash, the Kell of Kells, performs his hit “Prison of Elders Blues.” Photos and videos of the performance are prohibited. This week, the following modifiers are active: Brawler and Juggler.
The five waves to him remain the same.
Hive – Exposure/Brawler – Guardians’ shields are stronger, but they do not recover/Melee damage of the Guardians is increased
Vex – Ground/Airborne – Guardians deal more damage in the air, but also take much more damage there
Cabal – Catapult/Ark burn – the cooldown of grenades is reduced, Arc damage is significantly increased, which also applies to the enemies
Fallen – Specialist/Juggler – Special weapons deal double damage, enemies do not drop ammunition for the weapon with which they were defeated
Fallen – Trickles/Sidearms – Abilities have an increased cooldown, damage with primary weapons is increased
What does Variks have this week?
Variks has the shotgun Wolfborn Oath this week (with Solar damage and a bonus damage against Fallen), plus helmets.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This time they are aimed at the Vex in the Prison of Elders.
Are there guides, videos, and tips?
Admittedly, this section has declined a bit in recent weeks. Currently, we are presenting a video of someone killing the Nightfall. It used to be significantly more. However, no YouTubers in the USA are currently uploading runs with much enthusiasm (it’s the middle of the night there). One can probably assume that with “King of the Awoken” many things will pick up again. Surely we will still find a few videos for today.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the MMO shooter Destiny new exotic items are set to be unveiled today on August 25.
Via the “Here is a photo of what I ate for lunch” platform Instagram, everyone’s favorite tentacle-faced Xur is back, Guardians have recently been quite fond of him. Xur says: “My will is not my own! The Nine have commanded me to show you exotic treasures that you can claim in the future!”
Bungie confirms: Xur will present some exotic items on Instagram tomorrow. In this case, tomorrow is today, it can also be late at night.
Xûr has traveled far to show off new Exotics coming to Destiny in The Taken King. Stay tuned to Instagram tomorrow. https://t.co/kB56AlO6As
The story of Warlords of Draenor is already quite colorful moving forward – but when you turn it around, it becomes almost plausible …
When Thrall resurrected Garrosh …
Anyone who is somewhat familiar with the lore of Warlords of Draenor will surely be surprised by some twists within the game. Why does everyone accept Grommash as a friend? Why is Yrel so happy? YouTuber SlightyImpressive, who has already released a number of WoW parodies on his channel, simply turns the tables: He rolls out the story of the current WoW expansion from the back and amusingly puts it in a new context. But best check out for yourselves what has become of the three friends Khadgar, Yrel, and Grommash and why Draenor should actually be called Orcaenor. Experience a story full of friendship, love … and that one guy with the carpet on his head.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
On the YouTube channel, you will find plenty of other parodies, especially the eternal “Classic and Addon X was much better” screamers could lose a chuckle or two there.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie has once again selected the videos of the week, and they are quite something.
Since Cozmo, the new community manager who came from Reddit, has been handling the video selection in the Weekly Update, the videos have indeed been getting better, which surely has to do with the competition behind the scenes. In any case, this week features excellent videos from Destiny.
A YouTuber spent 36 hours on this impressive montage:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
And in this video, you can see how close Oryx and Crota once stood… a rather humorous take on the two enemies that explains why Oryx wants to take us down with the expansion.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Did you spot any other videos of the week? Let us know in the comments. Or would you like your video to appear here? Then send us a link via the contact form, and we would be happy to take a look at the video.
This is an AI-powered translation. Some inaccuracies might exist.
At Blizzard, they are of course aware of the problems, stating: There is a huge influx. We are working to resolve issues like login difficulties and in-game latency. It seems like patience is required until you can unpack the packages and start playing.
Happy #TGT day! Servers are getting hit pretty hard, so we’re looking into login issues and in-game latency.
Since the last major patch, Evolve has a new ranking system. While this has advantages, it also has some serious disadvantages.
A Brief Introduction to the New Ranking System
Since the major Content Patch 5.0, which brought not only a lot of balancing but also a new hunter, Evolve features a new ranking system. This no longer judges players by their level, but by their rating. After 10 placement matches, players are assigned to different categories and from there on, they collect points, or lose them in case of defeats. This resembles common systems from most MOBAs and is very well thought out in theory. But does it work in practice?
The Advantages of the System
After 10 matches, the rank should be appropriately assessed – at least in theory.
The numerous advantages are clear, as many demands from the community have been met. Those who only want to play monsters can now set this preference. Those who want to be hunters can also determine this. If they are then dissatisfied with their class, they can still leave the game without penalty – as the hunters agree on their classes before the search for an opponent begins.
If you abandon your team, you not only receive a defeat but also a penalty time.
At the same time, there are hardly any opportunities for cheating. Anyone who leaves a started game (for whatever reason) will receive a defeat and cannot join another game for several minutes – if they desert repeatedly, they may be unable to join for several hours.
Lastly, players are increasingly matched with others of the same skill level and are no longer solely measured by their account level – as everyone eventually reaches level 40, whether they are a pro or a casual hunter.
The Disadvantages of the System
What sounds very good in theory has some critical disadvantages in practice. Although phrases like “The game is dead” appear under almost every news article, this has never been really confirmed in the game. You were always able to find a group in a short time – sometimes a team of beginners, sometimes a professional clan that could take you down in a minute. That was okay.
Coordinated teams turn their enemies into scrap – and despite their ruthless superiority, this costs them many points.
With the new ranking system, this lack of players is noticeably evident, at least in the PC version. Although you can still find a match in a flash – the ranking system punishes more than it rewards. The loss of points is disproportionate to the gain! To give a few illustrative examples: If I win against a team whose average rank is just below mine, I gain 1 point. Just one point. If I lose to such a team, I can lose up to 50 points. This ultimately means that despite having a win rate of 75% after nearly 60 matches, my rank continues to deteriorate. This is neither fair nor particularly motivating, and it is currently one of the most controversial topics on the Turtle Rock forum.
Despite victory, your rank decreases – a frustrating system.
Especially disheartening is the following experience: You win a match and receive the message “Congratulations, you receive 1 point!” … only to watch your rank decrease despite the victory, as other players have overtaken you in the meantime. Getting worse despite wins feels wrong. Very wrong.
Overall, the new system puts me in a rather paradoxical situation. Even though I enjoy the changes and the games themselves are incredibly fun, my motivation decreases after every game session. Winning 8 out of 10 games and still having to watch my rank drop steadily causes frustration. A frustration that Turtle Rock hopefully will address soon.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Final Fantasy XIV, a census has been conducted, revealing numerous statistics.
For the two-year anniversary, Square Enix introduced Patch 3.1 (which we reported on yesterday) and released a plethora of more or less relevant statistics.
According to the English translation, Final Fantasy players have spent 11 million years in the game, or 96,809,761,442 hours, at least that’s what we are led to believe.
However, this number is quite puzzling. If it is accurate and one assumes 5 million accounts, each player would have had to spend an insane amount of time in the game to arrive at such a number. It seems more like there was a mix-up with commas in the translation, somewhere lost in translation.
Fortunately, there are charts and pie charts for the rest! The gender distribution among characters is 50:50 in Japan. In North America, players prefer male characters at 62%. In Europe, it’s the opposite: 64% play female characters.
Clear trend towards the “Human” races, Lalafell only popular in Japan
Surprisingly, there is a strong consensus across countries regarding race selection, with clear favorites. The human-like Hyur are on top (one in three is one of them), followed by the cat-like Miqo’te, who are actually even more popular than the Hyur in Europe at 36%, and are also quite liked in Japan and North America.
Such behavior is often observed in MMORPGs: Generally, the majority of players are drawn to “attractive,” human-like races. Most MMORPGs with multiple factions strive to provide attractive race options on “both sides,” so that no one realm dominates in numbers.
What does the role distribution look like?
The average character in FF 14 is 28, which is 2 levels higher than in 2014 – back then it was 26.
Interestingly, the role distribution of characters between levels 31 and 60 shows that 62% are damage dealers, while 19% are healers and tanks each. However, this should be taken with caution due to FF 14’s multiclass system.
Regarding the job distribution, Final Fantasy XIV is evidently doing a pretty good job. There are hardly any “unpopular classes,” at least among those that have been in the game longer. They range between 7 and 11%. The 4 relatively new jobs are between 3 and 5%. The most popular classes are the Black Mage and White Mage. Bard and Monk lag behind the “established” jobs with 7%.
In the MMO shooter Destiny , Bungie has revealed its plans on how to revise the Crucible in the second year with The Taken King.
In an interview with Game Informer, design lead Lars Bakken unveiled the plans for the Crucible. Two of the three new PvP modes are presented: Rift and Mayhem. Some plans are also laid out for what else is set to change. We have already introduced you to the 8 new Crucible maps.
Rift – not just any Capture-The-Flag, but a Destiny version of it
Rift will not be a standard “Capture the Flag” mode but the 6v6 Destiny version of it
It’s more of a “bomb” scenario where there is a “neutral object” that must be delivered to the enemy base
The normal “Capture the Flag” is too binary; you either manage to deliver the flag or you don’t – in the Rift mode, proximity is also rewarded; the closer you get to the goal with the Spark, the more points are awarded
Furthermore, they don’t want anyone to hide with the Spark; that’s why a time limit has been introduced: After 75 seconds, the Spark explodes, killing the carrier if they haven’t disposed of it
The video also shows a player handing off the Spark “backwards” for bonus points
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Mayhem, the supers and special abilities like grenades or melee attacks will be almost always available
This originated as a spontaneous idea, they just tried it out and realized: It’s fun!
It’s more of a party game to blow off steam: You have 6 or 7 Nova Bombs in one round – nobody is really thinking; if you die, it’s not a big deal – just a fun mode
And what else is happening?
The game mode Elimination will be permanently available, active during times when there are no Trials of Osiris; Elimination has, in principle, the same rules as Trials of Osiris but without the special rewards
For the “Vehicle Mode” Combined Arms there are plans, and they frequently discuss it internally, but currently have nothing to show
Shaxx will start a quest line for the Crucible to draw in beginners – at Bungie, they want everyone to at least try the Crucible
There will be a series of easy bounty tracks and then there will be “more challenging bounty” lines to complete, at the end of which there are rewards at Nightfall level
Iron Banner and the Trials of Osiris will return, maybe something new will also be introduced
Due to the changes to the weapons , the Crucible will be additionally shaken up; Thorn is now much weaker, and the short-range teleport “Blink” will no longer be as effective
Not mentioned in the video but already known: In a third new mode, there will be no points for kills, only for holding and capturing specific locations on the map
It’s positive that there has been positive feedback regarding the new PvP mode from the events so far. This may also be due to the fact that new supers are being played, providing a new experience.
Two hours of gameplay footage from the new mode
By the way: Yesterday, a large “Red Bull” PvP event took place – they broadcast one and a half hours of PvP action with some top players like TripleWreck or Flamesword (that’s the guy on the cans):
http://youtu.be/X4OEWaE1_hQ
This is an AI-powered translation. Some inaccuracies might exist.
Even though it doesn’t look as graphically opulent as AAA MMORPGs, Project: Gorgon has captured the interest of so many players that the Kickstarter campaign was successfully completed.
The developers aimed to raise $20,000 through crowdfunding for the further financing and completion of their MMO. However, the concept and playable alpha were received so well by gamers that at the end of the campaign on August 24, nearly $75,000 had been raised. As a result, the team also achieved some of the stretch goals. For example, dwarves will be introduced as a new player race, along with musical instruments, expanded guild features, and vampirism. The developers are thrilled with the support they have received from the community.
Do what you want
Project Gorgon lets players enter a vast fantasy world where they can shape their own path. The world is populated by NPCs who go about their own daily routines and pursue their own goals. This, combined with the freedoms players enjoy, is supposed to lead to unique adventures experienced together with others. Story elements will come into the game through live events, but those who are not interested in adventure can simply open their own shop and provide other players with items. Housing also plays an important role. There are currently still some open questions regarding PvP, as the developers have not yet discussed how this should look.
Project Gorgon can currently be played in an alpha state. During the last hours of the Kickstarter campaign, a massive party took place in the game. The MMO is expected to launch as a Buy2Play game with an optional VIP subscription in December 2016.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Our reader “krieglich” already sees Project Gorgon as his new home. Do you want to learn more about what makes this MMORPG so special? Then take a look at this article: What is Project Gorgon?
This is an AI-powered translation. Some inaccuracies might exist.
The trading of items for real money among players is prohibited in most games. That could change soon if the German Stock Exchange succeeds …
The gray area of trading
In almost every MMO today, items can be traded. For profit-oriented players and dubious companies, this has long become a source of income. Instead of selling their goods for gold or another in-game currency, they often demand real money. Even in Diablo 2, players farmed certain weapons for days to sell them on eBay.
Many of these trades come with risks: The game developers have no control over the transactions; buyers must accept certain risks. This can range from simple fraud and non-receipt of the virtual goods to the loss of one’s game access. Such trading contradicts the agreements that we all agree to and which we never really read in full.
Legal, safe, Swapster?
Swapster promises safety, legality, and control.
The German Stock Exchange has now established a subsidiary called “Swapster” and aims to provide a secure platform for traders and buyers of virtual gaming goods. Currently, they are in talks with over 140 game developers and publishers and have already received initial commitments. The special thing about Swapster is that you will not only use the know-how of the German Stock Exchange but also their infrastructure.
If the project succeeds, the dangers of fraud would be reduced, and a secure platform for virtual trading would be created. Developers would also likely have an interest in such a platform: They have not been involved in the money made with their virtual items until now. With Swapster keeping a share of the transactions, that could change.
Since this semi-legal trading already exists, there seems to be a demand for a legal platform. In other cultures, such as South Korea, the trading of virtual items is already part of the gaming everyday life.
What do you think of Swapster? An enrichment for the world of gaming or rather a step towards “milking players as much as possible”?
This is an AI-powered translation. Some inaccuracies might exist.
In Skyforge , the developers warn about the danger from outer space and advise the immortals to prepare for the invasions.
The endgame content in Skyforge will kick off properly with the “invasions.” In a blog post, the developers now point out how young gods can prepare for the invasions.
It comes down to a guild membership in a pantheon, where the academy must be upgraded to level 3, unlocking the ether projector, and 1000 energy is required to use the basic functions.
With invasion talents, players can arm themselves and strengthen their resistance. Coordination is necessary during the actual action, otherwise failure is inevitable.
Housing is an integral part of many MMORPGs. If an MMO does not offer housing at launch, this is one of the first features that players demand. But how important is this element at all?
Let’s take Shroud of the Avatar as an example for this discussion. Currently, there is a heated discussion in the official forum about whether players can drop all the items they are carrying anywhere in the game world. Clearly, this feature would make the world more interactive and vibrant, but one problem is that these objects must be calculated, which negatively affects game performance. Therefore, not all players are in favor of introducing this game element, and there is a specific reason for that.
A feature like item drops anywhere takes about 2-3 programmers multiple weeks (if not months) to get working properly without killing performance.
– Starr Long, Sota Producer
Does having a home have greater significance for MMORPG players than the world outside?
Those who are against “item dropping” belong to the faction of players who place tremendous value on housing. They consider it more important to be able to place more decorative items in their home and on their property than to be able to drop items anywhere in the game world. A suggestion that the decoration of a house should only be displayed and calculated when someone enters the property was not well received. Showing how one has set up their house and property is clearly more important for some than increased interaction with the game world.
This refers to the game world outside of the properties. Moving barrels in a city, stacking firewood to hide a chest behind it, moving a crate to uncover a trapdoor, or laying a “breadcrumb trail” of items to lure other players into a trap in a forest. One might also want to place a handwritten note near a ruin to lure other players to a specific location. This would be possible with freely placeable and movable items in the open game world – outside of properties and houses.
For many players, however, it seems more important that others see what they have done with their house. Therefore, it is essential for these players that the houses are located in areas that can be accessed by any player. Instanced housing in special housing zones would not be an option. Players want to encounter houses built by other players during their adventures and be able to admire them.
For others, this focus on housing is hardly understandable. Being able to move, shift, and place objects freely makes the world livelier and distinguishes the game from other MMOs with rather static game worlds. One can see that there is a conflict between players, and housing is a feature that is enormously important for many. So important that they would even forego other game elements – even if these would enrich the game and the game world.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the zombie survival MMO H1Z1 the next months will bring a series of new features. These have been presented in a trailer, also to reassure fans who are complaining about a lack of new content.
Currently, a lot is revolving around H1Z1’s “Invitational”, a battle royale event that aims to make H1Z1 even more popular on Twitch and serve as a marketing action. At the moment, the prize pool is at $86,000. This will be contested in a 50-player battle royale at the Twitch Con. To participate in the lucrative battle, an invitation is required.
In addition to 4 “regular fans” who can qualify through especially good videos or other material, a lot of Twitch celebrities have been invited. Among them are some who have a connection to H1Z1 like CohhCarnage, Ellohime, or rhinoCrunch; but also numerous others like Reynad or Legendary Lea, who simply have a lot of reach. It is hoped that they will practice H1Z1 on their channels, their fans will see it, and their interest in the game will be piqued.
This advertising strategy of fully relying on Twitch has been evident at DGC for some time: The former president of DGC, John Smedley, has repeatedly emphasized how important he considers Twitch for the future. There, players can be reached directly and without detours. This is the new television.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
However, all the work on this event and the battle royale mode raises the feeling among fans of the “survival” mode, among regular players: You’re currently doing little for us and putting all resources into the battle royale promo event. And this, while H1Z1 is still in early access and needs substantial further development.
DGC wants to counter this impression, stating that while they are currently primarily working on the battle royale mode to resolve some issues, the work on it, particularly regarding server stability, also benefits survival fans. Additionally, it has been said that they want to stabilize the game first.
The Twitch event is very important for the team, and the invitational is gaining momentum, which could elevate “H1Z1” to the next level. Attracting many new players.
New game content for H1Z1 is expected in October and November
The Twitch Con event takes place at the end of September. For October and November, some plans have been presented. These are said to be important months:
A hospital is coming as a new “point of interest”
New zombie types are coming
A guild/clan system
Professions
And improvements in building
A video shows some assets that are supposed to come to H1Z1:
http://youtu.be/t6jO-gnOO6I
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a lot changes with the expansion “The Taken King.” Will players still be able to obtain the Year 1 versions of the exotic weapons and armor?
Bungie has now given a clear answer: Yes, they will. There will still be “Year 1 exotics” in the “Year 1 activities.” This was tweeted by Producer Mark Noseworthy over the weekend.
For the collectors out there: In 2.0/TTK players can still find Year 1 exotics from Year 1 activities with exotic drops.
This should also answer the question of whether Bungie is doing something with the “old raids.” It doesn’t look like it. They will probably stay as they currently are and also provide the same rewards. Unless there is really another announcement. But that would be very surprising by now.
This is an AI-powered translation. Some inaccuracies might exist.
Players should not expect any gifts at the start of the Grand Tournament, by the way. Unlike some previous launches, nothing is planned this time, according to Blizzard. The expansion basically works by introducing a new type of “card pack” into the game, which contains 5 of the 132 new cards.
A “special offer” from Blizzard to purchase 50 card packs for €45 has already caused some excitement. That is quite a price tag that many find too high for “just a card game,” especially since there are no “smaller offers” available, just the jumbo pack.
In Allods Online, the Patch 6.0.2. Thunder of Victory is set to arrive in the near future. It will open five Allods, five zones.
In Allods Online, Patch 6.0.2 has been introduced with the Russian trailer, after all, in Mother Russia, the patch has been out for nearly half a year:
Particularly interesting sounds Dreierfeld, where (if that is the right word) werewolves and vampires live. There should be enough activities for a hero to find. In Quag Atoll, another new zone, things are rather idyllic, at least it looks like a beach vacation.
As the developer states, 6.0.2 will be released “soon”, and they plan to introduce more features of the patch in the coming weeks.
This is an AI-powered translation. Some inaccuracies might exist.