Although World of Warcraft is graphically a bit dusty after over 10 years, there are at least some places for me that still give me goosebumps.
This may be partly because I had beautiful role play in these places and therefore they have stayed in my memory. Other places are simply historically interesting because they hold great significance for the lore of Warcraft. Lastly, there are the places where the whole atmosphere just fits together: be it the soundtrack, the quiet sounds of the surroundings, or the design of the world itself. I will show you a small selection of my “most beautiful places” in World of Warcraft – perhaps you know some of them and want to share them with us.
Zul’Gurub
Although as an elf fan I consider troll architecture relatively unappealing, the old Zul’Gurub is still a place I cherish. Even during Classic, I occasionally sneaked into the area that players usually had no access to (let’s remember, dear children: back then there were no flying mounts!). The whole residential area with all its cult sites is built around a temple of Hakkar – I found that impressive. Zul’Gurub is probably the largest city in the game in terms of surface area.
The individual cult sites of the various Loa were exciting almost a decade ago.
This is an AI-powered translation. Some inaccuracies might exist.
It shows intense action on the chilly planet Hoth. The “Walker Assault” mode is likely being showcased. For those who want to try it out themselves: A beta is starting soon for everyone who registers. There, players will be able to try the new mode Drop Zone featuring survival missions against imperial waves of attacks – and also what we can see here, the thing with the walkers.
https://youtu.be/oVbE3Rr8N_o
This is an AI-powered translation. Some inaccuracies might exist.
In just a few years from tube monitors to curved displays. Enough reason to take a closer look.
In 2015, the first curved screen from the brand Philips will be released. 34 inches (86.4 cm) with a resolution of 3440 x 1440 pixels are supposed to provide an intense viewing experience, with a suggested retail price of €1149. This naturally raises the question of how useful this technology is. What advantages does it offer? And what disadvantages?
Reasons to buy
The most obvious reason is the curvature. This is supposed to ensure that the distances from the image at the edge are identical to that in the center. This means the curve follows the eye, which does not have to constantly re-focus, relieving strain. This can be very helpful, especially for image editing when working for long periods. Another effect is the improvement of plasticity.
The curved display brings the image edges and pixels closer to the user, making viewing more comfortable. Users sit closer to a computer screen than a television, thus the curvature of the screen can enable a far more intense work experience with minimal distraction. – Artem Khomenko, Product Manager
Furthermore, the monitors usually have the 21:9 format for a better movie experience. Additionally, an ultra-HD resolution or even higher is possible.
Reasons against buying
In addition to the high prices, there are also several other reasons against it. For a time, earlier monitors did not support all color spaces, making the devices unsuitable for graphic designers. Moreover, one must sit directly in front of the screen. Looking at the display from the side results in a distorted image. With a curved TV, you won’t be able to watch movies together with family. They are also difficult to mount on the wall. And when mounted, the protruding edges do not look very nice.
Conclusion
The technology has not advanced very far yet. This makes manufacturing and pricing significantly more expensive, and the devices are currently a pure luxury product. Similar to SSDs.
The same applies to the UHD format. As a user, you gain little when such resolutions, although technically possible, are hardly available in films that support them. Of course, one could argue that it will be possible later, thus it is just a matter of time. That may very well be true, but then you do not need to buy a monitor now when they will be both more sophisticated and cheaper later on.
This is an AI-powered translation. Some inaccuracies might exist.
At the MMO shooter Destiny maintenance will take place on 9/14, which is this evening. Probably the servers will go down. Additionally, there is a new event from Bungie.
Tonight from 7:00 PM our time, maintenance will take place in Destiny.
No further information is available at the moment. We do not know whether a patch or an update will be deployed, nor do we know if the servers will go down and if so, for how long.
Pardon our Dust. Server maintenance will be conducted on 9/14 at 10AM PDT. You may be asked to login again upon returning to orbit.
It seems logical that (if an update comes) the patch today prepares the launch of “The Taken King” tomorrow at 11:00 AM our time. However, this should only be a relatively small download size. The real chunk was last week.
Update 18.15: Good news: Bungie has tweeted again and labeled the maintenance tonight as “short”.
Tomorrow at 11:00 AM it starts.
Your Legend in Destiny in Video
In the meantime, you can check out Bungie’s latest idea “Check Out Your Legend.” Go to this page. There you can enter your PSN or XBOX ID. Then it takes a little while and a video that is somewhat customized for you will appear.
Your own legend, so to speak. Nice idea. It highlights the favorite exotic weapon, some achievements made by the Guardian, and in English, the legends are also assigned special titles.
And stay away from the Taken until then
By the way: There are increasing reports that the first patrol missions from “The Taken King” are already available. This will likely be a glitch. Encounters of Year 1 Guardians with Year 2 enemies … don’t exactly align with the Light, if you know what we mean.
At the moment, this video is circulating … it shows 220 Light opponents in action. There is simply nothing to be done:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Currently, a Combat Pre-Alpha of the MMORPG Crowfall is underway, and the developers are showcasing character creation and the three classes implemented so far.
Crowfall aims to bring back the days of exciting PvP battles of Shadowbane. The game is specifically aimed at players who enjoy PvP and do not want to experience long narratives in an MMO. This MMORPG is divided into campaigns that you can participate in. These campaigns lead you to different worlds that you explore to build your own kingdom, which you must then defend against others. Each campaign lasts for a certain period during which players must band together and achieve as much as possible.
How to create a hero
https://youtu.be/-XtiXtY6Htc
In the ongoing Pre-Alpha, the focus is on combat mechanics. First, you create a character. So far, only the three classes Confessor, Knight, and Legionnaire are available, which you can only customize to a limited degree. Later, there will be more classes and customization options. Each class is introduced through an in-game detailed video.
https://youtu.be/J8IdNe-KsoE
With your created heroes, you dive into PvP battles. You will be instructed on the controls and you can chat with other players while waiting for the match to start. Then, you should quickly search the area for weapons and armor. From the edges of the map, the so-called “Hunger” gradually encroaches deeper into the map. Anyone caught in the “Hunger” dies. Therefore, you should always head towards the center of the map, which is marked by a pillar of light. At campfires, you can heal yourself. At the end of the match, only one team will survive.
These are the current classes
In addition, the developers briefly introduce the three previously mentioned classes Confessor, Knight, and Legionnaire. The female Confessor is a mage who attacks enemies with fire spells from a distance, dealing significant damage and can quickly ensure her safety. Her abilities are fueled by mana. The Knight is a defensive melee fighter, a tank. He always fights on the front lines to absorb as much damage as possible. Additionally, he can block, execute many attacks, and knock down enemies. However, all of this costs mana. The Legionnaire appears to be the hothead of the characters, as he must be enraged to utilize his abilities. He charges forward to eliminate his opponents.
The launch on Sunday went relatively well for Europe, while there were bigger problems in the USA: Servers were brought up and down individually, checked, had queues, races were locked for balance reasons, the full program.
Year 2 is already experiencing a typical “ArcheAge shitstorm,” as can be seen on reddit and the ArcheAge forums. Apparently, on the “Fresh Start” servers, where a complete fresh start was supposed to happen, players could build “Ruby Solarium.” These are 28×28 “instant houses,” allowing players to secure a building spot immediately. While players were supposed to follow a plan to acquire the scarecrow and then other items, they were able to just place the item down and already have a spot secured.
The spicy part: These items were only available at the Pax event in Seattle. There, Trion Worlds handed them out as gifts to players. Some interpreted this as a “cash gift.” And so these items were heavily traded on eBay. They reached up to 200 US dollars there.
They probably should have disabled Ruby Solarium on the “Fresh Start” servers. As often, some had seen the problem coming, like this YouTuber here – and that’s exactly how it happened:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
It is hard to say how extensive the problem is. It is unclear how many houses were exactly built on the Fresh Start worlds. However, it seems to have been a moral blow for some to rush and then find these “eBay-to-win” houses on their desired building spot.
It seems to be a “typical ArcheAge” problem. In the past, harmless things in the complex system of ArcheAge have caused major waves due to small mistakes.
This is an AI-powered translation. Some inaccuracies might exist.
Three days ago, there was a livestream with the developers of Blade & Soul. They talked about the differences between the Asian and the Western market …
Koreans want to be the best, Europeans always want to experience something new
In a livestream, American and European fans of Blade & Soul had the opportunity to get to know some chief developers behind the MMORPG better and ask them questions about the game. As the three developers speak hardly any English, they employed the services of a translator. In any case, this is a strong signal to the players that they are also making an effort for them here at home. We have summarized the most interesting statements for you:
Since there are no classic roles in Blade & Soul in the sense of “tank, healer, and DPS,” the developers had to come up with something different for dungeons and raids: Players take on responsibility for specific tasks within a boss fight. So it may be that someone has to take care of a lever and activate it at the right time, while another player only hunts specific enemies and pulls them away from the group.
The difficulty of the content should fundamentally have nothing to do with the number of player groups. Although the raid for 24 people is currently the hardest thing Blade & Soul (in Korea) has to offer, they want to adapt the game content to the needs of the players. So if smaller groups of 2-6 players want to experience challenging dungeons, they will create those.
The cowboy costume and the difference between Korea and the West
Most outfits are Asian-inspired. In the future, there will be more variety.
The cowboy costume currently available in the founders packs was specifically developed for an American audience to appeal to players there. Future costumes will no longer only draw inspiration from the Asian region but will also gain influences from Europe and America to provide something exciting for all players.
There are significant differences between Asian and Western players. While Korean players like to grind and simply want to be “the best” at what they do (and are therefore significantly more competitive), Western fans prefer variety and always want something new to do – there must always be change and it should never become monotonous.
You can see the complete interview with all questions here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The developers are facing tough times ahead and they need to prove that they can bridge the gap between Western and Asian players – something that many MMORPGs have already failed at.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the developers explained what they learned from the first year and how they want to improve it with “The Taken King”.
The developers of Destiny, Bungie, made themselves available to Game Informer last month for exclusive stories. In a lengthy video segment, they explained what they learned from the first year and what should run better with The Taken King in year 2 of Destiny.
The Level 20 Cliff was Brutal
Before the release, Bungie knew what they were developing. However, it was difficult to explain to the media and players. They had no idea how they would react. Destiny was like a boat, and you can only find out if it is seaworthy by putting it in the water.
When the game was finally out, they were surprised by how intensely and for how many hours Destiny was played. For the developers themselves, Destiny meant a shift. Normally, after a game, they would move on to the next one and take a breath. But with Destiny, the patching started immediately. For some of the developers like Luke Smith, their entire life in the last year revolved around Destiny.
When they analyzed the data from the first year, the design flaws in Destiny also became apparent. Especially a steep cliff at level 20 stood out. Many players would have dropped off there because Destiny had changed the rules without clarifying them to the players. Up to level 20, there was a linear game as players were used to. Suddenly, players were expected to play the same strike list repeatedly to earn better gear to progress.
And those who got past this cliff could later still crash on the “Forever at 29” riff if they lacked an item from the raid “The Glassed Chamber” due to pure bad luck, preventing them from accessing the max level.
The general feedback on Destiny was: I love Destiny, but I hate that it isn’t better.
Our Old Tricks Didn’t Work Anymore
Not only in game design did the makers of Destiny have to rethink. Also in their external communication and conversations with fans. In the past, they say, during Halo times they got away with some vague, mysterious hints and had excited the players.
But with Destiny, fans wanted to know exactly what the developers were doing. The attitude was rather: You shut up right now and tell me exactly what I want to know!
Community Manager DeeJ explains in the video that fans told him: “Listen, if you want to write a novel, do it in your free time. You could have summed all this stuff up in 4 bullet points.”
In this sometimes brusque tone, one sees the strong attachment of the core fans to the game.
And they learned. While they used to come off as narrow-minded, actions like the closure of the loot cave came across as: “You play the game the way we want you to play it”. Today, they are different. If something like that like the loot cave happened today, they would handle it differently. Not close the cave, but make the rest of the game more attractive and rewarding.
And sometimes you just get lucky: From the positive reaction to exotic quests that came late into the vanilla game and how well they were received, they developed the quest system for year 2 and later basically the whole game: The quest for Thorn was the progenitor of this development. And that quest only just snuck into the game at the last moment.
After the Add-On is Before the Add-On
A look into the future beyond “The Taken King” seems to be something Bungie is still hesitant about. But for the developers, it is clear that just as they learned from the mistakes of year 1, they will learn from the mistakes they are currently making in the later development of Destiny.
After The Taken King, they will be saying, “Oh God, we need to fix these exploits!”, get to work on it, then maybe take a short vacation and then ask themselves again: Okay, what are we going to do next? Where is the next mountain we need to climb?
This is an AI-powered translation. Some inaccuracies might exist.
Once again, a player has managed to defeat a raid boss solo in World of Warcraft – this time, however, it was not a death knight, but a monk.
Defeated by the Cute Panda
In World of Warcraft, it is common for raid bosses from previous expansions to be quickly defeated by solo players. However, it is rarer for players to take down major villains from the current addon on their own. The player Wannoob has made it his mission to defeat as many enemies as possible before the release of Legion.
With his monk Powanny, he has now succeeded in defeating the second last boss from Highmaul, the magic-immune ogre Ko’ragh. He has now released the kill video on his Youtube channel, which we certainly do not want to withhold from you. Bonus points go for the interface with the anime graphics – even though the benefit is not immediately clear to me.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Todd Harris, the Chief Operating Officer (a kind of manager) behind SMITE spoke in an interview with gamesindustry about eSports and the role players take there.
Making Money with Players – and for Them.
According to Harris, one must never lose sight of the fact that the players themselves bring the excitement and the content that make up such a championship. Without the talented and dedicated players, the individual games would be just a hollow shell. They might be fun, but they are not suitable for large events. If one wants to capitalize on this enthusiasm, then players must be involved – because most professionals do not play for fun, but to make a living out of it.
Those who want to support their team directly can do so in Smite with specific chests.
SMITE has taken a pioneering role here. There are thematic skins for some gods in the game that feature the logo of their favorite team. When players choose to purchase such a skin, the teams receive a certain percentage of the profit.
Stories Behind the Players
Harris is confident that many are interested in the stories behind the players. Because people are more than just avatars hiding behind a pseudonym. He draws comparisons to the Olympic Games and mentions that he often only watches because he is interested in the athletes’ pasts.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
For the near future, he sees an increase in console eSports. Until now, there has only been Call of Duty, but the number of different genres is increasing. “Both console manufacturers (Sony and Microsoft) have become significantly more flexible when it comes to developers wanting to provide regular updates for their games.”
Whether Harris is correct with this prediction will be revealed in the future.
This is an AI-powered translation. Some inaccuracies might exist.
It was unclear what to make of it and what exactly kind of quest it would be. Expectations were low. Now it turns out: it is a full-fledged quest series that presents players with various challenges.
The Red Bull Quest is divided into four parts, providing a Sparrow and Ghost
Red Bull has now presented details of this quest – without a video, just in text. Not all details are perfectly clear. We summarize the most important points, but note that the final outcome may differ from the somewhat PR-heavy descriptions:
The quest starts at Amanda Holiday in the Tower, players must complete an “Energy Spark” quest in the Dreadnought with 100%, which is likely some kind of “obstacle course” where players need to achieve speed boosts to get faster – that seems quite challenging.
Next, the new “King of the Taken” Strike S.A.B.E.R. must be completed at level 40 within a time limit, where players must accomplish special tasks and ultimately defeat a gigantic hovering boss (yes, we know what you are all thinking).
Once that’s done, a Sparrow is rewarded.
Next comes the Crucible – players must win three Rift matches and dunk the “Spark” themselves, meaning they have to hand over the “flag”. In the second part of the quest, they must win Rift matches as a team, with one of the energy-drinking questers having to achieve the highest score in the match.
After completing these PvP quest steps, this Ghost shell is rewarded:
The final step involves another PvE segment. Players must complete a special version of the “Sunless Cell” Strike within a time limit, which is the one with the final battle in darkness.
The last step involves a 40-level version of the “Shield Brothers” Strike. This is already supposed to be significantly more difficult than what was seen in the Destiny stream.
If that is completed, you can upgrade the first Sparrow to this one (the first looks almost the same):
It can perform tricks and is incredibly fast: a Tumbler.
The Red Bull Quest sounds better than expected, but still has a “taste”.
Sounds like the quest resembles a seafood buffet, having a bit of everything, varied, interesting, and quite challenging. Although some may curse that they have to deal with the disliked PvP.
In Red Bull’s presentation, even top players had some difficulty with the tasks. How it looks in practice and whether these are “special strikes” or just the “normal” 40-level strikes, which will surely become routine for some in 2-3 weeks, remains to be seen. However, it definitely sounds significantly more interesting than what one generally imagines under “commercially motivated, cross-sponsor” quests.
The whole operation surely had a taste from the start (and not a refreshing one). This does not change. The reactions from fans to such cross-promo things are divided. Competitors also have their fun with it.
This is an AI-powered translation. Some inaccuracies might exist.
Currently, there is a crisis at Method, the reigning, most successful raid guild of World of Warcraft. Many members are leaving the guild and want to build something new…
From Conflict to Serenity
Guilds are formed and disbanded every day in World of Warcraft. This is basically nothing particularly exciting. However, when suddenly 7 members disappear from Method, the most successful guild in the world, it causes quite a stir in the raid scene. What in the first moments might have been seen as a joke has now become reality: Many former members of Method have founded the new guild Serenity (which means “serenity”). Now, those responsible have spoken about their reasons for the fresh start.
Sco, one of the remaining members of Method, spoke up and mentioned that there is currently a significant restructuring happening within the guild. The reasons for this are “so numerous that a psychologist could probably write a whole book about it.“ Nevertheless, Sco tries to break it down into a few points, and the essence is: Different motivations within the guild, distrust in the leaders’ motivational capabilities, and the general decline of interest in hardcore raiding in World of Warcraft.
Statement from Serenity
In the meantime, Serenity has also spoken up and briefly addressed the reasons that led to the guild’s re-establishment: Lack of leadership and differing opinions on the direction Method should take. With Serenity, these problems are supposed to be a thing of the past: They want to be even more “hardcore” and invest everything to become the best raid guild in the world while maintaining a friendly guild atmosphere – something that was no longer the case at Method towards the end.
The future of Serenity? Promising.
Additionally, Serenity is benefiting from members of several raid guilds. Also, Slootbag, the main tank of the guild Midwinter, has left his former companions and joined Serenity. For him, it was especially important to join a guild that invests all resources into the race for a First Kill, which he did not see given in his previous guild.
How Serenity develops is still uncertain. However, it already seems certain that with the launch of the expansion Legion, there will be a new major player in the race for First Kills. That there are also sponsorship funds involved is also no secret for a raid guild at this level – at least Sco hinted at this.
This is an AI-powered translation. Some inaccuracies might exist.
In the military MMO “Armored Warfare”, players head to the deserted island even in Early Access.
While World of Tanks is set in the past, Armored Warfare covers a time period that is closer to our present. The latest map is even set in a “near” future. In the year 2030, conflicts have intensified and shifted: An unnamed Pacific island serves as the backdrop for a conflict between military companies. This island has become a key strategic point due to the rising sea levels, being the only patch of contiguous land for miles.
Certainly an unusual setting to see heavy war machinery in action. Here is the trailer.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Nexon, the publisher of Tree of Savior in Japan and Korea, has released this new trailer, which shows gameplay of the 4 starting classes: Archer, Cleric, Swordsman, and Wizard. A total of 80 classes are expected to emerge from these 4.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The first closed beta will begin in Japan at the beginning of October (don’t worry, Korea is already much further along). The number of participants has been increased from the original 1000 to 2000.
Fans were angrily demanding a rollback. That is when you say: “We restore the servers to the state they were in before everything went wrong.” But Trion Worlds could not manage this back then. Since those days in November, the massive hype around ArcheAge has faded. Its reputation has taken a hit.
Yesterday, a very similar situation arose. But this time, Trion Worlds executed the rollback. From the perspective of the ArcheAge servers, nothing happened yesterday.
Only 10% of players could log in
That players cannot all log in during a massive rush is usually a significant annoyance in MMORPGs, but it has no lasting effects. Even with the launch of a World of Warcraft add-on, not everyone can play in the first few days: they just reach max level later. But ArcheAge is front-loaded, as building plots are distributed in the first hours, and they are limited. Those who arrive late cannot secure a good plot cheaply but have to buy it from other players at a high price.
According to Trion Worlds, only 10% of players could log in yesterday in ArcheAge. These few lucky players secured a significant number of building plots on the new servers. Thus, they gained an advantage in just a few hours, from which they could have benefitted for months – not to mention that some could also sell the plots for real money.
Therefore, Trion Worlds has decided to go for a rollback this time.
“Everything is fine with ArcheAge … this time it was our launcher Glyph”
Trion Worlds says that the issues were not due to ArcheAge itself. Everything is running stable there. They identified Trion Worlds’ launcher “Glyph” as the Achilles’ heel. The launcher could not handle so many players trying to log in simultaneously. And once again (as it was nearly a year ago), the endless intro bug occurred.
The problem seems to have been exacerbated by starting everything “at the same time,” EU and US servers, all new worlds going online simultaneously.
If you now think: Did they learn nothing from the past catastrophes, from Auroria? Yes, they did.
http://youtu.be/fT2Vld8wbEU
Rollback and new restart
What happens now? There will be a rollback. Everything that happened last night doesn’t matter anymore. They will start over with 2.0. They apologize to the players, return everything that was spent during that time, and promise “compensation packages.”
Additionally, they have set a new date for Patch 2.0 and the restart. This time, the restart will take place in “stages.”
In Europe, it will start today, September 13, at 3:00 PM. First, the “normal servers” will open, half an hour later the new merged servers, and another half an hour later the restart servers.
In the USA, this should also happen at 10:00 PM if everything goes according to plan.
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm impressive gameplay moments frequently occur. But occasionally there are true comedy gems among them …
About Team Blockades and Little Pandas with Sweets
Undoubtedly, Heroes of the Storm belongs – like all MOBAs – to the games that can quickly create enormous frustration potential. However, some missteps of teammates turn out to be quite entertaining in retrospect. On the YouTube channel Heroes of the Storm Highlights , not only are the most exciting plays captured, but also regularly the funniest clips that players will likely remember for a long time. The current issue features some truly fantastic moments, especially Leoric stealing the enemy’s map boss in a creative way, I will definitely remember that.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the hack’n slash Diablo 3 there’s an exploit that allows some players to progress through tougher Rifts. Blizzard is closing it now.
It circulated in recent days among Diablo fans: the so-called “Snapshot” exploit or Hellfire Amulet exploit. The exact mechanics are not that important at this point. It was hardly discovered by chance and it made characters noticeably stronger: the exploiters could activate all passive abilities of their class simultaneously.
The exploit was discussed in the relevant forums. Blizzard has now announced that it will close it as soon as possible with a hotfix.
Blizzard further states that they will investigate incidents and punish those who exploited the bug (they say they will act accordingly). They urge all players to play fair. Exploiting such bugs can not only lead to penalties but also affects the enjoyment of everyone.
The sandbox MMO ArcheAge starts its second year tonight with a trailer
Tonight at 10:00 PM, if all goes according to plan, the fresh Patch 2.0 for ArcheAge will be released. It brings a new hero system, changes for the guilds, and new upgrade options for houses. The zone Diamond Coast is being revamped, with goodies and gifts for both returning players and loyal veterans.
Additionally, there will be a server merge, and “restart” servers will be launched. Therefore, the hunt for building plots on virgin servers will start again tonight around 10:00 PM.
All in all, Trion Worlds wants to evoke the feeling: It’s starting again! It’s a fresh start! Be part of it.
This atmosphere is also what the trailer aims to create:
http://youtu.be/fT2Vld8wbEU
The patch can already be downloaded via the Glyph platform.
With Knights of the Fallen Empire, there will be some class changes in Star Wars: The Old Republic. In a developer blog, detailed discussions were held about the changes to the Agent and Smuggler …
Hiding and Seeking – Both Improved!
With the upcoming expansion Knights of the Fallen Empire, the developers of SWTOR are taking another close look at the classes in the game and want to improve the overall gameplay experience. In the latest developer blog, changes to the Imperial Agent and the Smuggler were discussed. The overall goal is clearly defined: They should be harder to catch and be able to pursue their enemies even better than before.
New Abilities – Teleporting and Resetting
Saboteurs and Scoundrels can look forward to the new ability Holo-Traverse (or Trick Movement). This teleports the player to a friendly or hostile target nearby and increases movement speed by 70% for 3 seconds. With a cooldown of 45 seconds, this will prove very useful in PvP and could cost some fleeing enemies their lives.
Sharpshooters (and Gunslingers) will also receive a new ability, Imperial Preparation (Trick Box). This resets a large portion of the active cooldowns of abilities. The list is quite long: Escape, Security Measures, Shield Probe, Impulse Coverage, Fortify, Covered Escape, and their Republic counterparts are affected. The cooldown is 3 minutes – a rogue who thinks of “Preparation” from World of Warcraft might be amused.
New Features and Changed Progression
As with the lightsaber wielders, there are additional changes to the progression of the individual classes. The level delineations will be slightly altered at which various abilities are unlocked. Basically, everything shifts a little further back, but players at level 60 will not experience any noteworthy adjustments.
However, there are also some new features that provide serious alternatives to the previous ones. For example, you can give the Fragmentation Bomb/Acid Grenade a 10% chance to explode twice. If you prefer to restrain your enemies, choose the Choking Shots, with which Overload Shot and Quick Shot slow the hit target down by a proud 40% for 6 seconds.
A complete (but only preliminary) list of the planned changes can be found on the official SWTOR page.
Learn more about Knights of the Fallen Empire on our SWTOR theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In Japan, Dragons Dogma Online, a new multiplayer online game from Capcom, currently hits like a belly-flopping dragon in the outdoor pool. In just 10 days, it has been downloaded over 1,000,000 times …
370,000 Heroes in 10 Days
With over 1 million downloads in just 10 days, Dragon’s Dogma Online definitely ranks among the surprise hits of the year in Japan. In the same period, 370,000 characters were created, who are now bustling around in the new world (which conversely means that over two-thirds of the players who downloaded it have not yet created a character … Japan indeed).
To celebrate the great success, Capcom is currently offering all players 72 hours of premium membership to fully test all the benefits of the additional subscription. Capcom emphasizes that Dragon’s Dogma is on track to become one of the “most important titles in the online business.”
http://youtu.be/iNxmg4w7azQ
The game was released simultaneously for PC, PS3, and PS4. If you want to try Dragon’s Dogma Online here, you are out of luck. The game has an IP block and only runs in Japan. Whether a localization for the western market is planned is still unknown.