I wish you all, as often, a nice Wednesday afternoon or whenever you happen to drop by this column. You know, I have always been someone who had a lot of fun in beta tests. It was a nice privilege to be able to test future game content beforehand. Unfortunately, that has changed massively in recent years – because what could be closer than selling a free-to-play game for three times the price of an ordinary game?
150 bucks – basically free
Yeah, I know. Nobody is forced to buy so-called founder packages. Still, I find the prices they charge for it an outrageous sham in today’s times. By giving a game, like Devilian, a vote of confidence and paying for it even though the game will ultimately be F2P, you’re of course playing into the hands of the publishers. I find a founder package particularly disturbing in cases where the game is actually already launched – as in the case of Blade&Soul. The game has been running in Korea for years, so there can hardly be talk of a “founder package” for “players of the first hour” – unless, of course, one wants to squeeze a little more money out of the players. Long live capitalism!
Almost a gift – or is it?
Beta access – a privilege for fat wallets?
Beta access – once an honor, now a rip-off.
To quote Jochen Malmsheimer: Nothing was better in the past. It was just a lot earlier. Still, I think it’s a shame for the gaming industry when beta versions are sold as if they were a premium game in a gold version with 30 expansions and collector’s value that is also limited to 10 copies, all signed by the developers and hand-burned. But no, basically you get access to an unfinished game for exorbitant sums, serve as a tester (who is paid to be a tester – do you notice that?) and can then look forward to two titles and a pink sword in the live version, when you presumably no longer feel like the game. Yeha, if that wasn’t well-invested 150€, then I don’t know what is!
Sure, not all founder packages are bad or pure rip-offs, but I can’t think of a single example from the last few months where I thought “That sounds like a really fair offer”. What do you think? Have you jumped at founder packages in the last few months? If so, why? If not – same question!
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, the first major expansion “The Taken King” for Destiny went live. What are the reactions?
Destiny has become a familiar place for many players on Xbox and Playstation after a year. Most long-time Destiny players have spent hundreds of hours in the game.
Almost everyone is struggling with the game. They feel comfortable, but see weaknesses at every corner, thinking about how it could have been done better by Bungie. The story, in particular, has been identified as a major weak point from the very beginning.
This cutscene is seen as a symbol of Destiny’s problems.
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The scene hangs in the air, suggests a lot, finishes nothing, and somehow just stands in the game. The sentence “I don’t even have time to explain why I don’t have time for explanations” is considered by many as proof that there wasn’t even close to a story in the first year. As a flimsy excuse so that the developers don’t have to explain anything.
Destiny has established itself in the minds of many as a game with a notoriously weak story.
Why not do it this way from the start?
When several million are then unleashed on a new “version”, in the truest sense Destiny 2.0, it is exciting to observe the reactions.
And they are currently mostly positive. Whether in streams or in the Destiny subreddit, cheerful, happy tones dominate. The reaction of many is: “Why not do it this way from the start? That’s how Destiny should have been a year ago.”
More story in the first half hour than in the last year
It is noticeable how much players are enjoying the “new” story and its successful presentation. The ground had been parched. It feels like players would have applauded each story, but this one seems to be well-received on its own.
Especially the cutscenes have impressed many players. The otherwise stiff characters from the Tower suddenly come to life. They discuss, whisper, argue, have cool moments, and even seem to be enjoying the events.
On reddit, “Cayde-6” is particularly praised, voiced in the original by Nathan Fillion, who mostly just stood around in the first year of Destiny.
He suddenly gets a personality, becoming the focal point of events. He has a relaxed appearance in the early cutscenes and counterbalances the otherwise serious Destiny atmosphere with some highlights that make you smile. A genuine “bad-ass.” His conversations with the dark Cassandra of the Destiny universe, with Eris Morn, are especially well received.
Warning Spoiler Video: This is the second cutscene in the game
http://youtu.be/qal5HgLhPhg
The “more personal, also more humorous” approach that Bungie has chosen for The Taken King seems to be working. The forums are full of praise for the first hours.
But wait until the everyday life sets in…
However, in MMOs, the “everyday life” becomes crucial later on. The story is eventually played out and done; then the reward mechanics, the economy of the game, and the progression paths become more important. How long the shooter Destiny can keep players engaged this time and if The Taken King can also shine in everyday life – all of that can only be clarified in a few days and weeks.
The story phase of a game resembles filler weeks. Only when it’s over does normal, virtual life begin.
The next highlight will surely come to us on Friday at 7:00 PM. Then the new raid “King’s Fall” will open its doors. When the story and excitement make way for the “everyday life” again, that will depend on the game pace of each individual.
How do you like the first hours of “The Taken King” so far?
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends, the champion Kindred has been introduced as a new champ. It is a jungler with a wild mix of abilities.
After cryptic hints Riot surprisingly revealed the new champ early: Kindred.
Most junglers in League of Legends are tough, resilient guys with burst potential, who spend a long time on their hunting trips in the jungle, then appear in a lane and strike hard.
The new hero “Kindred” is different in many ways. Kindred is a kind of “archer-lamb” accompanied by a (possibly psychopathic) wolf spirit that constantly flies around it. Kindred is equipped with a wild mix of abilities.
Will the lamb kill me? Or is it just bluffing?
It can mark champs “as Passive” across the entire map and sacrifice them to death. However, the marking only becomes active after a while, creating an announcement effect: I’m coming to get you. If it then actually kills the marked champ, there is a permanent bonus on auto-hits.
How will its opponents react when the mark appears over their heads? Or is Kindred just bluffing? Additionally, certain jungle camps may be marked as prey by the hungry wolf. Everyone can see on the map which camp would now grant bonus power to Kindred. That’s an interesting situation.
Arrows, wolf spirits, “No one dies on my watch” zone
The Q, W, E abilities are of mixed nature, allowing him both ganks and ensuring that he can handle stationary camps in the jungle.
The Q allows Kindred to hop forward and shoot three arrows.
The Passive of W grants, when Kindred is in motion for a longer period, the ability to siphon life from its next attack. An active W creates an AE zone, where the wolf attacks enemies, and the lamb can use Q more quickly.
E is a typical “gank ability”: the target is slowed. If Kindred hits it three times, it receives increased damage.
The ultimate ability “R” creates a zone where all units, including enemy champs, cannot drop below a certain health value. When the effect ends, all champs still in the zone are healed for a certain amount.
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Riot has clearly designated Kindred as a jungler with the “Passive Jungle” mechanic, who stays in the backline during team fights. Especially against tough counter-junglers like Lee Sin, it is supposed to be vulnerable while needing a stable frontline to shine in team fights.
This is an AI-powered translation. Some inaccuracies might exist.
In Blade & Soul, they now talk a bit more in detail about the various options for talent distribution …
Adjustments for Each Ability
As an MMORPG with an action-packed combat system, Blade & Soul cannot do without customization options such as talent trees. Each class has multiple tiers and can improve each ability individually, often choosing between different variants. The distributed points, of which there is one per level-up, often change the basic effect of an ability. For example, one can enhance a sword strike so that it simultaneously restores a small portion of the player’s hit points or always lands a critical hit when another ability has been used beforehand.
Variable Skill Distributions – Anytime!
To save time, it is possible to rearrange the distributed ability points at any time in Blade & Soul. Thus, one can try out an entirely new build even for individual fights and switch back if not satisfied. Several sets of skill distributions can also be saved so that everything does not have to be individually recompiled each time. This is especially helpful for players who often tackle different types of content and want to be as efficient as possible in instances as well as solo content.
Recommended Talents for Beginners
If you don’t want to think too long, you can simply choose a fixed preset.
If you do not want to deal with all the details of the talent system, you can relax: Beginners or anyone who does not want to engage with the talents can choose between three different presets. A point distribution for solo play, group quests, and dungeons can be selected. The templates provide players with the most important builds that offer at least a good alternative in every combat situation – ideal if you do not want to spend time googling for a current build.
More information about the game and the upcoming Western release can be found on our topic page for Blade & Soul.
This is an AI-powered translation. Some inaccuracies might exist.
From the outset, BioWare promised players of SWTOR a new companion if they maintain their subscription – but when will it finally arrive?
When will the promised companion be available?
BioWare has worked diligently to remind players that at a certain point (around GamesCom) they would need to present an in-game subscription to be able to recruit the new companion Nico Okarr into their team. Since then, it has gone quiet around the companion with the cool cape and the double pistol. However, players are slowly becoming restless and want to know: When will Nico Okarr join the group? When can they roam around with him and blast enemies into the far reaches of the galaxy?
Pew Pew – Only with KotFE.
The Community Manager Eric Musco has now spoken up in the forum and issued a statement in a few sentences: Okarr will only appear later in the storyline of Knights of the Fallen Empire. He will play a relevant role in the story and will then, once the conditions are met, join the group. This also confirms that the companion will not appear before the expansion. This also means it will be absolutely necessary to play through the storyline of KotFE to obtain Okarr – but since this is likely the greatest appeal for players, it shouldn’t be a major issue.
This is an AI-powered translation. Some inaccuracies might exist.
In the Free2Play MMO Skyforge , the new patch “Aelion’s Call” will be released tomorrow on 16.9. We will tell you what to expect.
A 4.5 GB patch is set to arrive tomorrow in Skyforge. Maintenance will start at 10:00 AM on 16.9. and is expected to be completed by 4:00 PM. Then Skyforge will be operational again.
And many changes to the reward structure and progress atlas are coming. Now, Aether cores drop everywhere and the core upgrade system has been changed; players will receive back their invested expenses . This should affect this story here.
It was about $250,000 at the ATLC, the largest Hearthstone tournament to date. Exciting games and RNG frustration went hand in hand …
More viewers than at BlizzCon
Last weekend, the final rounds of the Archon Team League Championships took place, a Hearthstone tournament with a total of $250,000 at stake. Last Sunday, over 120,000 fans watched the streams, making the ATLC the most-watched Hearthstone tournament ever – even ahead of the finals at the last BlizzCon. Although the last matches were somewhat monotonous, there were still a number of exciting games that were decided by individual mistakes or the great improbability of chance. If you want to see all the games, just watch the following videos in full, otherwise, we’ve taken some highlight matches from pcgamer and fast-forwarded them.
If the Patron Warrior runs out of steam …
One of the most exciting matches was definitely the duel between StrifeCro (Cloud 9) and Dog (Value Town). Every player has developed a personal hatred against Patron Warrior, but this game shows how such a matchup can become a nail-biter:
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With The Grand Tournament, some new decks appeared, such as the Secret Paladin. It is already quite annoying on its own, but in a duel against a Druid, it can get pretty exciting. The encounter between Hyped (Tempo Storm) and RDU (Nihilum) is spiced up by a Young Dragonhawk Cho, who pulls a lot of spells. But see for yourself how the game takes an amusing turn when the panda pops out of the shredder:
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Overall, the ATLC games were very entertaining and created many moments that Blizzard had hoped for: Crazy plays with a lot of randomness that players will remember for a long time.
This is an AI-powered translation. Some inaccuracies might exist.
Today, the new expansion “The Taken King” was released for the MMO shooter Destiny. Players are wondering: Where is the Suros package?
That’s a bit disappointing.
Bungie introduced the “Suros” package two months ago as a pre-order bonus. Weapons from the SUROS manufacturer were presented and described: Assault rifle, scout rifle, pulse rifle were to be included. Additionally, a shader and an emblem. Although nothing was said about the quality of the weapons, it drew attention. Players were excited about their pre-order bonus.
Anyone who logged in today for The Taken King found the emblem and the shader in the post office. But they wondered: Where are my SUROS weapons? Why are they not in the post office? Is there a bug?
No, it’s not a bug, but it’s a disappointment.
As seen in this video, the SUROS weapons and also the Häkke guns are indeed there. They can be found with Roni-55-30, the vendor of the Vanguard. However, they are just regular “green” weapons with 160 Attack, likely intended for beginners who reach level 30 without having played the previous content.
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To help cosplayers create their costumes more easily in the future, Blizzard has now released several image series to better showcase the heroes.
Much Work, Much Research
The daily life of cosplayers is not always easy. Either at the last moment that one important armor piece breaks or they are treated by convention visitors as mobile decoration, not even receiving a small “thank you” for posing and taking pictures.
To make it a bit easier for the gentlemen and ladies with a great love for Blizzard characters during the work on their costumes, the game developer has now released plenty of character kits in the form of PDF documents. Here, all interested parties can view their favorite heroes from multiple angles, making it significantly easier to access the necessary design information to bring the costumes to life.
Tyrande in the changing room – if only Malfurion knew!
So far, the selection is still small and limited to heroes from Heroes of the Storm. However, the individual documents are worth a look, as they show how many details are necessary to make a character in the game appear alive. Interesting also how much underwear gets designed that you will never see in the game…
A new image teases the specialization of the engineer that players of Guild Wars 2 can look forward to in Heart of Thorns.
A furnace in the face
After the major fiasco of the Mordrem invasion last weekend, there is an attempt to quickly redirect the attention of Guild Wars 2 players back to other matters. Step by step, the remaining elite specializations will be announced and the next class is clearly the engineer. As with the previous classes, there is only a single image this time, leaving plenty of room for speculation and theories.
Fiery in the face – and flying turrets in the background.
Unlike before, the community seems unable to identify a clear candidate for what the specialization is about. If everything goes as usual, the developers will write a detailed blog about it in a few days – until then, only speculation remains. What do you think, what could the new specialization be about?
More about Guild Wars 2, Heart of Thorns and the brand new elite specializations can be found on our GW2 theme page.
This is an AI-powered translation. Some inaccuracies might exist.
Now the publisher Hangames in South Korea announces that the servers will be shut down in October. They state as the official reason that they do not see themselves able to provide players with “satisfactory game content.” Apparently, fans are dissatisfied with the game updates.
What impact this will have on the western version of Echo of Soul, and whether the development studio Nvius will continue to develop Echo of Soul for another publisher, we will surely find out in the coming days.
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Many gamers had been waiting for a new elite game, and their wish was fulfilled with Elite: Dangerous. However, now some players are experiencing boredom.
Elite: Dangerous disappointed especially single-player fans right from the start. The originally planned offline mode was scrapped just before launch, and the story in the game fails to truly convince, feeling tacked on and unexciting. However, apart from the story, there is actually a lot to do. Players can trade between different star systems, engage with other factions, participate in wars, smuggle, or be a pirate. All of this happens in a persistent online universe, where you interact with many other players.
The space, endless… boredom
But now, not quite a year after the release in December 2014, some players are feeling bored. Take Andrew Jennings, for example. He set a big goal for the “MMO”: He wanted to own every single ship, which required him to become a multi-billionaire in the game. So he started flying trade missions, gradually filling his bank account. In between, he made some credits exploring unknown star systems and participating in battles. One thing led to another, and even in games, the motto holds true: Those who have a lot want even more.
But what do you do with all that money when you already have so much that you don’t know what to do with it? Here again, you can refer to the real world: You spend it on highly pointless things. Andrew Jennings and his colleagues, for example, bought the largest ships in the game for outrageous sums and let them collide with each other. Eventually, boredom set in, partly due to the fact that the MMO creates instances of star systems when too many players are present. There are not enough players in one place to interact with. So only the usual activities remain, which become boring once everything in the game has been achieved.
New content is needed!
Even exploring would become unenjoyable over time, as the galaxy is empty. So players consider other things, such as crashing their ship into a black hole. However, since you wake up again on a station afterwards, there are no risks to take. Nothing has consequences. Therefore, Jennings gave up and turned his back on Elite: Dangerous.
If the developers were to introduce purchasable space stations or storage facilities, he would consider returning. The upcoming “Close-Quarter-Combat” update might also be of interest to him, as new game modes like Free-For-All, 6v6 Team Deathmatch, and Capture the Flag will be introduced. As an MMO (or multiplayer) with long-term motivation, Elite: Dangerous does not seem to function properly…
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In League of Legends there are currently teasers for a new “dual” champion. However, it shouldn’t really be split.
Yesterday we introduced you to the “tale” of the lamb and lion. There is pretty much consensus: This is likely a teaser for a new champ in League of Legends. Even on the test server, a little joke was allowed, showing one of two masks above the player’s corpse every time a champion died. Much indicates that the new champ, besides having an affinity for death, consists of “two halves”.
The new concept is very similar to a fan proposal for a dual Two-in-One champion “Dha and Ma”, a kind of Ying-Yang concept (we used the concept art as a cover image). Fans find many parallels from the fan art back then to what we now know about the new champ.
However, the new champ will likely not be a “multi” champion as in the fan proposal or like the Lost Vikings in “Heroes of the Storm”. There, players can control all three champions simultaneously like in an RTS.
This concept has recently been virtually ruled out by a champ designer for LoL, as League of Legends is designed so that you always select your own champion. Changing that would require a lot of work on the interface and the input. And such a champion would hardly have interesting abilities, except for splitting. While one should never say “never,” the designer considers it a bad idea and virtually ruled it out.
Even if the new champ looks like a “2-in-1” champion, Riot will have thought of something different.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the new expansion “The Taken King” launches today at 11:00 AM. Watch it in a live stream on Twitch.
Now the time has come, the hour of truth approaches. As soon as he starts, we will embed our friend Nexxoss-Gaming with his Twitch stream here for all Guardians who are not already at the console. Until he starts, let’s embed another German stream:
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The Hour of Truth is Here: The Taken King Releases
For exactly three months, since E3 in mid-June, Destiny players have been waiting for this moment: The new expansion “The Taken King” releases. After two smaller DLCs that were largely ready at launch, this is now the first real opportunity for Bungie to adjust and show what they have learned from the criticism and praise from fans about Destiny.
So much is already known about the expansion; Bungie has been feeding fans with information for months. But there are many things you just want to experience firsthand, and much is still not clear in detail.
Because when you later tackle the quest “A Veteran’s Tour”, it gets stuck at a point with Eva Levante. If you did it, that’s also not a problem. Here, you have to delete the items temporarily until the quest proceeds.
This is an AI-powered translation. Some inaccuracies might exist.
In the Sandpark MMORPG ArcheAge , the year 1 is once again reviewed. The numbers are impressive and quite quirky.
In MMOs, everything is logged, Big Brother is watching, and the data is noted. Trion Worlds enjoys creating long infographics with all this data, filled with trivia information. This has also happened with Rift.
But they are certainly worth a look each time. Especially in ArcheAge, where it’s not only about chopping off the heads of others, but so much more.
You can see:
Hardly anyone is a pirate
Regarding the skill lines, “Songcraft” is far behind, while the stealth line “Shadowplay” enjoys great popularity
World of Warcraft gained attention last year with a humorous advertising campaign – which has now been quite blatantly copied.
The Axe in the Car Saves the … TÜV?
That in the MMORPG sector everyone steals a little from each other is probably no big secret. How boring would MMORPGs be if fun ideas like pets, group finders, or raids did not exist? Everyone picks up a bit from the others. In Taiwan, they have now taken it a step further and even copied an entire advertising idea.
To promote the new mobile game First Blade, the publishers set up a taxi that has been pierced by a large sword. Who doesn’t feel subtly reminded of Gorehowl, the axe of Grom Hellscream, which sliced a taxi in America a year ago?
So, who recognizes similarities?
What do you think: Cheap copy or clear case of “Good things should be copied”?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the new expansion “The Taken King” starts tomorrow, the fresh add-on. We have summarized the most important questions.
It kicks off at 11:00 AM. The Taken King starts. We have extensively reported on it over the past weeks and months. But surely there are readers who are only now really interested in what’s going on. For them, we want to summarize the important information.
To do this, we use the popular fake interview format. We act as if someone is asking us questions who probably stopped playing Destiny after about 3 months because they just never got the raid boots from “The Vault of Glass”.
I haven’t played Destiny in a while. What is the most important thing I should know when I start tomorrow?
No, probably not. Everyone will receive the level they could achieve with the gear they have according to the old system as their light level tomorrow. And everyone can promote a hero to level 25 via an item they have in their mailbox. So you start at level 29.
Aaah, don’t remind me of that.
Sorry.
So light doesn’t matter anymore?
Yes, light is now calculated from the average of the defense value and the armor value of the gear. This results in the new light level. It still serves as a measure of how strong your Guardian is. And it also directly influences what enemies you can deal damage to and how much damage you take.
Slow down. I really haven’t played in a long time.
With a low light level, you simply won’t deal damage to strong enemies. Class items, artifacts, and ghost shells come in as new items that also have values. You should always grab the item with the higher main values to gradually increase your light level.
Sounds complicated! I’ll have to check that out more closely tomorrow.
Not that important. You’ll see everything tomorrow. By the way, there’s now a “smart loot system” that figures out what you need. And you should get that more often – like boots if you don’t have any.
…
Sorry. Oh, and the vault is much larger than before.
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That’s one of the three new subclasses. The flame hammer guy belongs to the Titan. The Warlock gets a kind of floating lightning god, and the Hunter gets a bow.
And I can just do that starting tomorrow?
No, you will unlock the respective subclasses through a quest. But that should be possible fairly early on.
Quest?
Yes, everything has now become a quest. It’s a new idea they have. Even things that were already in the game are now restructured into quests. The vendors who used to just stand around in the Tower are now supposed to have personalities, assign tasks, and interact more with the player. They now always want to tell the player what they can do next to become stronger.
And who is this Oryx?
The new Crota. Actually, Crota’s father.
And who is Crota?
War – Who was Crota? The final boss in the second raid.
So someone like Atheon?
Exactly. Oryx is coming now and wants to kill the Guardian who killed his son. That’s you, by the way. And to do that, he changes the aliens in Destiny and transforms them into slightly different aliens with new abilities, different colors, and makes everything a bit scarier.
Is there a new raid for 6 players? I always liked that the most … except for the thing with the boots.
Now you started it. The new raid is supposed to be called King’s Fall and to be pretty good. It starts on Friday evening. By the way, we know very little about it. A new public event has been extensively showcased “Court of Oryx”, but nothing has been said about the raid yet.
The armors – yes. For the weapons, only a few; most will be obtained through quests. Similar to how it was with the Thorn before. Everything you get from Xur can then also be found randomly in Taken King activities.
So does Xur still play a role?
Yes, of course. We don’t know the new processes super precisely yet. But it seems like almost everything with Don Calamari remains the same. He continues to sell exotic weapons and armors. Oh, and he now sells a new item that can increase your chances of drops from bosses.
Are there still Strikes?
Yes, new ones are coming. Not much is changing. It should be a bit more varied, and the bosses should be able to do more than just have a long HP bar, but otherwise not much happens. The Nightfall is supposed to be a little different than before. There’s no reputation bonus anymore, but you also don’t have to start from scratch if you die. And the latest news is that an item has been found in the database that will allow you to do the Nightfall Strike twice a week, but whether that actually happens… we don’t know yet.
And what about PvP? Is it worth it now?
It’s been worth it for a while now. They have significantly increased the rewards. In the meantime, a new 3v3 event called Trials of Osiris has come out, which was well received. Iron Banner continues as well. But both of these will be paused for a while and then come back later. With the Taken King itself, there are now three fresh modes: These have already been tested for a week and were well received. More like fun modes, a bit of variety.
Is it still lagging as badly as before?
I’m afraid so.
What about the Gjallarhorn?
Yes… no. You have to be very strong now.
I never got it anyway.
Okay, then that’s not a problem. The exotics from the first year… you can still use them all. However, there aren’t “Year 2” versions of all of them. And the “Year 1” versions will be about half as strong as the Year 2 versions.
How do I obtain the Year 2 versions?
You can extract them from the collection if you have the Year 1 version. You’ll see tomorrow.
But raid armor to become level 40… I don’t need that anymore?
No, there will probably be raid armor again, but it doesn’t have anything to do with the experience level anymore.
What about the “Fate of All Fools?” Is it available now? I remember there was something with that sick guy?
Interestingly no, and it probably will never exist. It seems that the stats have been merged into the new PlayStation-exclusive weapon “Jade Rabbit”. And its look will sport a new pulse rifle called “No Time to Explain”.
Speaking of “No Time to Explain” – is there a storyline this time?
At least that’s what they promise. It’s also gotten better in the last DLCs; the stories were clearer and more logical than before but very short. Now there’s supposed to be some real substance.
What else do I need to know?
The weapon balance has completely changed since last week. The new hot currency is “Legendary Marks”, which you need for everything. And you can now simply go to one of the faction types and say, “I fight for you,” without needing to carry a specific item anymore.
In the fantasy MMORPG The Elder Scrolls Online, there will be maintenance for Xbox One and Playstation 4 on September 15th and 16th. Players should leave their consoles on, as it could be a major patch: The Imperial City is coming.
On Tuesday and Wednesday, the Imperial City will finally be available on consoles. Update 7 will be deployed: The Imperial City includes two instances, an underground public dungeon, a large quest area, and there are new armor sets, the level cap will be raised. There’s a lot to do.
We have extensively covered Update 7 and the Imperials in recent months. Make sure to check out our dedicated The Elder Scrolls Online page, where you’ll find everything you need to know.
Warning: The Update 7 on PC was approximately 10 gigabytes. You should therefore configure your consoles to start the download even if you are not at home.
Maintenance with server downtimes will occur:
On Tuesday, September 15th, starting at 12 PM for Xbox One.
On Wednesday, September 16th, starting at 12 PM for Playstation 4.
There will also be maintenance for PC on September 15th, as a mini-patch will be deployed to resolve initial issues with the Imperial City.
No one knows how long the updates will take and when The Elder Scrolls Online will be available to players on Xbox One and PS4.
This is an AI-powered translation. Some inaccuracies might exist.
The Mordrem invasion in Guild Wars 2 has failed – from more than one perspective. What went wrong with the event, you will find out here.
A sentence with X, that didn’t work out.
In theory, everything looked so good: Guild Wars 2 wanted to host an in-game event as a small teaser for the upcoming expansion Heart of Thorns that thematically highlights the threats of the new game content. The whole last weekend, the Mordrem attacked and besieged various areas of Tyria – but unfortunately only rarely provided the fun that fans had hoped for. This was not only due to the bugs on the first day, where players received no rewards for their efforts, but also to questionable communication that did not meet expectations.
The Mordrem attacked – and frustrated new players and veterans alike.
According to the event announcement, it was supposed to be exciting and interesting for lower-level players as well, primarily to attract new players to the game. However, new players had absolutely no chance to deal enough damage to the enemies to participate in the rewards. At the same time, participating in the events did not grant any experience points, gold, or karma – so it was a pure waste of time for many.
The players are angry – so somehow the dragon has succeeded.
But the frustration didn’t stop there: Because the various events are spread across the whole map, players had to either teleport back and forth between the waypoints (which is quite expensive) or walk each time – here too, newcomers were left out, who either didn’t have the waypoints yet or couldn’t manage long walks in time.
In summary, the Mordrem invasion will probably go down in history as one of the worst events in Guild Wars 2. If the dragon Mordremoth’s plan was to discourage and demotivate players – congratulations, that worked.
The event has been discontinued. There are no plans to expand or repair it. And it is unlikely to be offered again.
This is an AI-powered translation. Some inaccuracies might exist.