Destiny: The 18 new exotic armor pieces with ‘King of the Possessed’

In the MMO shooter Destiny 18 new exotic armor pieces are coming with the “Taken King” expansion. They are already in the official database. We present them.

Patch 2.0 already included the exotic items, even if they do not exist yet, they are already in Bungie’s official database. So it is not “datamined” what we present to you here, but official.

Destiny-Jetzt-gehts-rund

Last Wednesday, we already introduced you to 13 new exotic weapons. However, we know that this is not all. Some are hidden by Bungie. The situation is different with the armors. 18 pieces, 6 for each class, were promised in advance. There are 18 pieces, 6 for each class, in the database. So they should all be there.

All 18 items are available as “drops” in The Taken King. They are not tied to any special quests. Xur can sell them. And all can be “remade.” The armors are therefore configurable and changeable within certain parameters, except for the namesake perk – that stays as it is.

Have fun on the following pages with the 18 new armor pieces.

This is an AI-powered translation. Some inaccuracies might exist.

The Lord of the Rings Online: Server transfers begin

In the fantasy MMORPG The Lord of the Rings Online, server transfers will begin on Monday, September 14.

The two servers Estel (EU) and Elendilmir (US) will start things off and will be the first to open their gates. These will also be the two servers that will be closed first.

Starting Monday, September 14, a button will appear in the launcher that will allow players to transfer characters from these worlds to one of the five worlds in their regions that will remain active. All other servers will reportedly be closed. The US server Brandywine will initially be locked for transfers and will only be opened as a destination at the end.

However, there is no rush: Until 2016, everyone can continue to play on their old, doomed worlds.

Lord-of-the-Rings-Online-Rider

Turbine advises that kinship leaders, i.e., guild leaders, should take the lead and transfer first to ensure that there are no issues here.

In the background, work is vigorously underway on the new data center and hardware, so that The Lord of the Rings Online can provide players in the remaining worlds with a great gaming experience.

If everything works out with the first worlds, they plan to gradually release more worlds. For the EU servers, the following order has been established for the release of transfers:

  1. Estel
  2. Gilrain
  3. Eldar
  4. Anduin
  5. Morthund
  6. Maiar
  7. Vanyar
  8. Withywindle
  9. Snowbourn
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. LOTRO

Star Trek Online lures with triple bonus for the new episode “Midnight”

The SF-MMO Star Trek Online has announced a triple bonus weekend. The new episode “Midnight” also promises rewards.

In Star Trek Online, a patch cycle ends a story: The Iconian War concludes with the current episode “Midnight.” We have already discussed this special episode of Star Trek Online in this article.

If you want to check out “Midnight,” this weekend is a great time. There are a variety of bonuses active: A triple bonus doubles all experience gained, all Dilithium, and every mark earned over the weekend.

STO-Mitternacht2

Completing “Midnight” is also worthwhile. Special rewards await for each week you finish the episode once. The reward for the first week is a Sol Defense Deflector Shield, which is part of the three-piece set “Desperate Defense.”

Players who complete “Midnight” for the first time also receive the title “Peacemaker” and an outfit, which remains valid beyond the week.

This is an AI-powered translation. Some inaccuracies might exist.

DC Universe Online: September episode is here, check out the trailer

In the superhero/villain MMO DC Universe Online Episode 16 has been released. This brings a 4-player alert and content for solo players.

DC Universe Online has shifted from quarterly patches to a monthly episode, focusing on a smaller monthly content patch. The current one has been available for subscribers since the beginning of September, while others can only play it since this week if they purchase the content. It costs around $4.

The episode is, although smaller compared to earlier ones, again split into two parts. The 4-player alert “Desecrated Cathedral” deals with the story of Raven.

In the solo content “Oa under Siege” the story about Green Lantern continues. You must fend off Black Lanterns.

The major topic in the community regarding the patch so far: The loot drop rate for elite items is too low.

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Source(s):
  1. DCUO
  2. Fan-Feedback

League of Legends: How to Get Rich by Playing Badly…

In South Korea, players of League of Legends can currently become quite rich – they just have to play extremely badly.

The Twist of Perpetrators and Victims

In recent months, a dubious trend has emerged in South Korea, where players of League of Legends are lured into expensive traps and seemingly bad gamers earn their livelihood: Complaints of online insults. In South Korea, there is a law against online insults with quite severe penalties. Those who become abusive towards their peers can face fines of up to $20,000 – or alternatively three years in prison.

Going feed a little - it could make someone rich.
Going feed a little – it could make someone rich.

Now, trolls of a special kind are taking advantage of this law: They join a game of League of Legends, introduce themselves to the entire team (so that everyone knows the name and it can be clearly assigned). Once the round starts, they primarily convince with poor gaming performance, die continuously, and feed the opposing team. If a teammate loses control and becomes abusive, the trap snaps shut. Screenshots of the chat are taken and sent directly to the police. If the alleged flamers then learn of their legal violation, the perpetrator intervenes again and offers an out-of-court solution – usually in the range of $300 to $2000.

While I personally welcome a law that punishes insults on the internet more severely, the system there is questionable and easily exploitable. It should deter trolls but has instead turned into a job.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: That is why Rexxar deserves all the loot!

The latest hero in Heroes of the Storm, Rexxar, has quite a few amusing quotes on the lips of the ogres, if one gives him the time to let them out…

Enough of the monkey business!

Heroes of the Storm follows Blizzard’s long tradition of equipping each unit with amusing statements. Since there’s hardly any time to listen to all the quotes in peace during the heat of an actual battle, the “Try It Out” mode is perfect for this. At heart, Rexxar seems to be the epitome of a typical WoW hunter, who claims all loot by default – why? He’s a hunter! He can carry it! There’s also reference to his past in the Desolace area or his origins in the shattered world. You should listen to his statements yourself:

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Especially the more than clear reference to Hearthstone is well done, as the hunter is quite disliked there – at least by all his enemies. What do you think of these quotes? Too silly or do they fit perfectly into the game’s atmosphere?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. blizzardwatch.com

Destiny: Collections as a Showcase – this is how the new Tower works

In the MMO shooter Destiny , the last patch has changed a lot in the Tower. Now there are collections and quests – all in a kind of “hanging monitor” or rather, in a display case.

For a long time, players in Destiny were plagued by a major space problem. The vault was simply too small. With patch 2.0, it has been significantly enlarged, but new “kiosks” have also been introduced.

The name is a bit misleading; these are those blue constructions. They are called kiosks or collections, look like oversized iPads, but function like display cases. Well, like futuristic display cases, because what you take out doesn’t really go away. You always just grab a copy.

This was a solution, that has been looming for almost three months – at least we sniffed that out early. That it would come in this capacity was only known since Tuesday.

Shader Collection

Display case for shaders, emblems, ships, and sparrows

Filling such a display case is relatively easy: Items once obtained fill a compartment in a display case. Copies of this item can be “taken out.” Each compartment in this display case also has a label. It indicates what you need to do to obtain the respective item. This can be as simple as buying from a vendor, or it may require complicated quest lines or special heroic deeds.

There are collections for:

  • Shaders
  • Emblems
  • Ships
  • Sparrows
  • and gestures
Exotic Armor Pieces

Having is better than needing

This means you no longer have to keep sparrows, emblems, shaders, or ships in your inventory, but can take a copy of a specific item out of the display case when you need it. Use it as long as you want. Then just destroy it. There are plenty of new copies available.

This caters to the collecting frenzy of players in Destiny, who like to keep “lasting symbols” for every little achievement they’ve ever made, even if they will never use them.

The average Destiny player follows the ancient MMO wisdom: “Having is better than needing.”

Ship Collection

Designs for armor and weapons

A special category is the “blueprint collections” (or designs) for exotic weapons and armor. The principle works the same, but a special feature makes it a bit more complicated: Here, “Year 2 versions” of existing exotic weapons or armor can also be drawn out. These “new old” items can achieve higher stats than their Year 1 counterparts.

To draw these, you need legendary marks (available starting September 15) and you must own the Year 1 version to fill and unlock the corresponding display case. However, this does not work with every “old” exotic: Only selected Year 1 items have received a “Year 2 version.” Not all of them have. However, it is said that Year 2 versions of other well-known exotics will gradually come.

Exotic Weapon Designs

Compared to display cases, the designs have two disadvantages: one, it costs something to draw items.

Secondly, items drawn from exotic designs start “naked.” Bungie has already stated: The space for an upgraded exotic is in the guardian’s inventory or vault. So they should not be disassembled.

The blueprints seem rather designed for players to draw Year 1 exotics that do not yet have a Year 2 version by September 15, or to part with items they have no use for but still “have.”

The rule is: Having > needing.

The quests are now also arranged differently

And as a third innovation in the Tower: There is a new quest interface, which is also part of such a collection, but works a bit differently. This allows quests to be restarted. For example, players who have dismantled “The Stranger’s Rifle” can now regain access to a version of the weapon.

Escape Kosmodrome 119

How all of this works live and in color, where the individual collections are and what it looks like, our friend Nexxoss shows you in this video.

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WoW: This Easter egg was found only after 3 years

World of Warcraft is full of Easter eggs, and some of these secrets are unveiled only after many years. In this case, paladins can rejoice …

Throw Ghostcrawler Against the Wall!

In a gigantic game like World of Warcraft, the developers constantly make little references. These can be either tributes to former employees or little jokes that they indulge in the form of Easter eggs to commemorate themselves or a certain incident in the game. Normally, these secrets are uncovered by the community quite quickly, but in this special case, it took nearly 3 years!

ghostcrawler-flip-table
Table, sneak away – and Ghostcrawler along with it!

The toy “Rotating Table” was introduced in Mists of Pandaria and allows the player to create a table that is knocked over after a short delay. The previously hidden feature: When a paladin uses the table, there is a small chance that a blue crab appears on the table – the avatar of Ghostcrawler, a former designer of WoW.

Righteous Fury – Late Revenge

The origin of this joke lies in the past, specifically at the release of Wrath of the Lich King. At the start of the expansion, retribution paladins were overpowered and could handle any challenge in PvP and PvE on their own. After that, Ghostcrawler announced that he would nerf paladins “TO THE GROUND” (which also happened shortly thereafter). In the following years, he repeatedly joked about how much fun it was for him to continually weaken paladins.

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The rotating table obviously alludes to exactly these incidents – now paladins can still show the former developer what they think of his balancing plans.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. blizzardwatch.com

Marvel Heroes lays off key employees: “Reality can sometimes be brutal”

Further details about the layoffs at Marvel Heroes have come to light.

Employees were laid off at the Diablo-like Marvel Heroes last week. As the visibly affected head of the game, David Brevik, hinted during a stream, it was a terrible, a really hard week. “The reality of running a business is sometimes just brutal.”

The question in the stream that elicited this reaction specifically revolved around Game Director Jeff “Doomsaw” Donais and Item Designer “Amthua.” Two key figures who are now leaving Gazillion.

Marvel-HEroes-Hulk

Departing Game Director Speaks Out

Game Director Donais then addressed the fans in a letter. His departure from Gazillion had been planned for some time.

Donais has been working, as he recounts, for many exhausting years in the gaming industry. Whenever he wanted to catch his breath, a new ambitious project came up with 100-hour weeks. He first worked at Wizard of the Coast on Magic, later at Blizzard, at Riot, and now on Marvel Heroes.

Therefore, he had long been preparing for his exit, eyeing a retirement that he could fortunately afford, identifying and preparing a capable successor. Donais will likely later support the team in an advisory role. For now, he wants to focus on his wife, who deserves more attention (unless she is a disguised Skrull).

Carnage-Marvel-Heroes

Employees Praise Gazillion

As Donais says, the recent layoffs had nothing to do with the performance of the employees, but were purely motivated by costs. Donais believes that the game is still in good hands.

Amthua also describes his time at Gazillion as fulfilling and praises the studio and colleagues in the highest terms. Brevik is not only a visionary CEO but also a down-to-earth, great person. Gazillion is more than just a company; it is more like a family.

The Marvel license attracts many idealists, as reports indicate. People for whom a dream comes true by working on a superhero Marvel game.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2: The Situation is Serious – Mordrem Attack

In Guild Wars 2 players are already feeling the first effects of the upcoming expansion Heart of Thorns – the Mordrem are attacking!

New Problems Every Hour

The situation in Guild Wars 2 is getting serious. As previously announced, the Mordrem, servants of the dragon Mordremoth, regularly invade Tyria. The target of the attack is the Brisban Wildlands, the Kessex Hills, and the Dssea Plateau, which are attacked by the enemies every hour (on the half hour). Those who join the fight will be rewarded with Mordrem blooms, which can be exchanged for some unique costumes and miniatures. The number of blooms you get per attack depends on your performance, which can always be monitored in the form of a buff.

Guild Wars 2 Mordrem Invasion

The event is only active this weekend, until September 13 – so defeat as many Mordrem as possible. The associated traders will remain in Tyria for a few days longer.

Trust No Wallflower with Two Legs

In a new blog post, the developers talked about a new faction in Heart of Thorns: the Mordrem Watch. These are Sylvari who have bent to their original purpose and now serve the dragon Mordremoth. They disdain the pale tree and the Wylden Hunts, which have held them back from their true purpose for too long.

Pew Pew - Sylvari Snipers of the Mordrem Watch.
Pew Pew – Sylvari Snipers of the Mordrem Watch.

In the jungle of Maguuma, there will be several commanders of the Sylvari to defeat, who are waiting with powerful spells for their enemies – amusingly, the respawn mechanics have even been integrated into the story: If a member of the Mordrem Watch falls, he is promptly recreated by the dragon, with the same name and task.

The storyline of the expansion definitely promises some exciting twists and intrigues, as not all Sylvari have followed the call of their creator. However, nobody knows how many still secretly live among their former allies and are waiting for a favorable moment for betrayal…

This is an AI-powered translation. Some inaccuracies might exist.

RIFT: Primalist – new class introduced, requires finesse

In RIFT the Primalist is on the horizon, the first real new “class” since the launch. A small preview is now supposed to show what this new vocation has in store …

Maintain the Balance – or Break It!

With Patch 3.4, there is a new addition in Rift. We have already reported on the Primalist, but now new details have emerged in a preview page that should also appeal to the skeptics regarding the new vocation.

Rift Primalist 1

The Primalist has a completely new resource and somewhat resembles the Balance Druid from World of Warcraft. He constantly has to maintain the balance between Wrath and Cunning, as when the bar swings too far to one side, his abilities change drastically. Thus, the Volcanist – one of the 6 specializations – can benefit from a full Wrath bar, as a spell that would originally last 6 seconds becomes instantaneous. At the same time, swinging too far to one side of the bar prevents and complicates the casting of other spells. Therefore, planning, finesse, and foresight are required to play the Primalist effectively.

6 Talent Trees and 6 Masks

Overall, the Primalist will have 6 different souls (talent trees). 4 of them are focused on different types of damage dealing (Volcanist, Berserker, Dervish, and Typhoon), one functions as a tank (Titan), and the last as a healer (Preserver). Although the Primalist wears leather armor and usually wields heavy two-handed weapons, they mainly serve as a totemic focus to channel the unbridled forces of the elements in the right direction.

The Avatar forms make the Primalist temporarily particularly effective.
The Avatar forms make the Primalist temporarily particularly effective.

Great care has been taken to ensure that a talent tree is now utilized to the end, as the last talent is a powerful Avatar form of the respective soul that grants a temporary but tremendous buff.

The Primalist will appear with Patch 3.4: “Into the Wilds” later this fall.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Good news for PvP players, bad news for content creators

The fantasy MMORPG The Elder Scrolls Online is discontinuing its two fan publications. The size of the PvP campaigns is being increased.

Today, two small news items about The Elder Scrolls Online that we will summarize in one article.

First, the probably more relevant news for many: To cope with the influx to Cyrodiil caused by the Imperial City, the campaign size has been “lightly” increased. This is done to alleviate the pressure from the queues.

The number of campaigns will remain for now, says PvP head Brian Wheeler in the forum. This applies to the PC and Mac version. For PlayStation 4 and Xbox One, the Imperial City will launch only next week.

Elder Scrolls Cover

The Elder Scrolls Online is discontinuing the program that presented fan creations

Important for fan sites, hobby artists, and YouTubers: The two publications “Tamriel Rundschau” and “Tamriel-Rufer” will be discontinued. The Tamriel-Rufer aggregated articles from fan sites and informative YouTube videos and presented them. In the Tamriel Rundschau, there was fan art to admire, events were presented – everything that was more artistic in nature had a home here.

ESO: Tamriel Unlimited

By the way: In the early days of our site, we at Mein MMO were also featured in the German edition of Rundschau with articles about The Elder Scrolls Online. In recent months, articles from the fan sites “ESO Schatzsucher” and “TESO-Online” were predominantly found there. Other “fan sites” that were part of networks like Gameplorer or Gamona and were previously featured in the Rufer have seemingly ceased operations.

The Tamriel Rundschau reached 91 issues, while the “Tamriel Ausrufer” launched at the end of 2014 has reached 19. Before the Ausrufer existed, articles from fan sites and videos were also included in the Rundschau.

In The Elder Scrolls Online, it is said that the publications had a great run, and they thank the fans for their work. In the future, they aim to showcase fan works on their own social channels or in the streaming show ESO Live. Fans are asked to label their works with #ESOTU.

This is an AI-powered translation. Some inaccuracies might exist.

Could an MMORPG work without a UI?

MMORPGs aim to captivate players in virtual worlds. In sandbox games, one is supposed to lead a kind of second life. But do floating numbers and names, health bars, many windows, or outlines around items and monsters not interfere with that?

When looking at how some gamers play World of Warcraft with countless UI mods, one wonders whether the game world even plays a role anymore or if only the game mechanics are relevant. The Elder Scrolls Online aimed to take a different approach and presents a minimalist user interface with few windows and elements. However, the game was heavily criticized by MMO fans for this.

Is a user interface really necessary?

Hellblade_E3_UI
Hellblade aims to do without a UI. Blessing or curse?

In contrast, for example, the upcoming single-player game Hellblade wants to do completely without a UI (User Interface). When taking damage in battles, one recognizes this by the heroine’s posture – if she is almost dead, she collapses. The same happens with enemies. They begin to bleed or limp, sway, and fall over.

No numbers indicate the damage inflicted, and there is no health bar either. Additionally, you do not target enemies that are surrounded by bright outlines. It feels natural and dangerous to fight a monster because you can never know when you have defeated it. Would this also work in an MMORPG? It would definitely create a more natural gameplay experience.

Can a UI be replaced by visual effects?

Imagine the following: When hitting a monster, one does not know how dangerous it is. You fight for your life, as you have no idea when the enemy will go down. This would bring a completely new feeling to the game. Panic, fear… will you survive the fight? But how would one recognize one’s own condition? How would healers know when to intervene? One would have to be more observant.

If a player starts to limp, their sword arm hangs limp to the side or one sees severe wounds on their body, then one should better take action. For a mage, low mana could be represented by blurred vision or a change from color to black and white.

Certain UI elements remain necessary

ESO Ui
In The Elder Scrolls Online, the UI is kept minimalistic. Most elements are also hidden outside of combat.

However, it would probably not work without any UI, unless you replace chat with headset conversations (as can be seen in the case of The Elder Scrolls Online, which does not always work well). Skills would need to be represented somehow, as well as an inventory with items. Attributes could look different again.

What if one could feel the hero’s strength value instead of seeing it? One would deal more damage, carry more, and perhaps one would also see slightly more muscle mass on the hero… The more skilled one becomes, the better one dodges and the more elegantly one jumps.

The equipment window could also be replaced by simply making the camera rotate around the hero or having the hero turn quickly, allowing a direct view of the equipment and making changes directly on the hero. Buffs and debuffs could even be visually represented by effects on the character. Regarding quests, one would have to talk to many people instead of simply looking who has an exclamation mark above their head.

Minimaps? One pulls out a map from the inventory and depending on one’s map reading skill determines one’s position on it or not. A compass could function similarly. And quests would be recorded in a book that one would also need to open. It would be more challenging but not impossible when it comes to crafting. Forging a sword would not happen via a special interface but directly at the anvil. Brewing a potion could really involve using a mortar and pestle.

World of Warcraft UI
The other extreme: In World of Warcraft, the UI can be extensively expanded. There is no shortage of information to play more effectively. However, this compromises immersion.

Andreas says: An MMO without a UI could work, but it would require a lot of rethinking. Many MMO players value playing as effectively as possible. The floating numbers are added up to see if there is still something to optimize. Quest givers also need to be immediately recognizable to avoid wasting time. Perhaps developers should consider designing a game such that one actually does not need a UI and can fully focus on the atmosphere and immerse oneself in the experience. Optional UI elements and floating numbers, health bars, etc. could then be activated. However, that makes it difficult to maintain balancing, as those who can see health points on an opponent – especially in PvP – have a significant advantage. Despite the challenges, the idea of a game without a UI intrigues me.

This is an AI-powered translation. Some inaccuracies might exist.

My MMO asks: Have you ever played an MMO while being really exhausted?

In our today’s question to the community, we want to know if you have ever played while you were really down.

While casuals see gaming as pure entertainment, most core players take “gaming” much more seriously. This is especially true for fans of MMOs and MMORPGs. For many of our readers, MMOs and MMORPGs are not just a pastime, but a serious hobby. What do graphics card manufacturers call us again when they want to make some serious money? Oh yes, gaming enthusiasts!

The three enemies of the gamer: fatigue, one’s own body, funny substances

After all, MMOs and MMORPGs are not single-player titles where you can come and go as you please, but the hobby is maintained in the community. And this brings commitments: raid times; people waiting for you; or an activity that still needs to be done before a certain time passes to meet your goals. Commitments that must be kept even if you are completely out of it and should rather go to bed.

Not always is that logical. Admittedly, upon reflection, it may seem quite absurd, but … you can also turn off the light.

WiLD-Sleeping-King
Quickly do one more raid! I’m in top form! – Image from WiLD

Maybe you prioritize much-needed sleep for later and dive back into the fray?

But there are also other situations. When you are sick at home and the ceiling feels like it’s closing in on you, you don’t want to go outside, and you have no desire to watch TV. Already soaked from lying in bed and burning up, you peel yourself away from the mattress grave, sit down in front of the console or turn on the PC?

WildStar Warplot
A bit of aim juice before the PvP night with friends in WildStar!

Or … um … in other situations, when you may come home from a party where consciousness-altering substances like … dangerous “Cola-beer” or funny cigarettes were circulating and then you get the idea to indulge in your hobby anyway. With the motto: Why are there 3 here? Wasn’t there always just one mob!

Our question today therefore: Have you ever played an MMO while you were really out of it? Were you either sick or completely exhausted or in a … euphoric state? Have you ever been out of your mind while controlling your avatar? Or do you then obediently go to bed and recover properly? Tell us your stories.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur, Agent of the Nine, Offer and Position on 11.9.

In the MMO shooter Destiny , Xur, the Agent of the Nine, comes to the Tower or the Reef one last time on September 11 in Year 1. What exotic items does he have with him?

We don’t really know what to expect from Xur today, as the major Patch 2.0 is already online. Maybe Xur has also changed and it was “accidentally” left out in the patch notes. But normally, he should still have the Year 1 inventory. Unless Bungie is planning a surprise.

The new Xur at a glance

By now, relatively much is known about how Xur will function in Year 2 of Destiny.

He will continue to sell exotic weapons and armors, with a focus likely shifting significantly towards the armors. Since most exotic weapons in Year 2 of Destiny will be tied to quests, Xur will not offer them. On Wednesday, we presented you the 13 known “new” exotic weapons in Destiny and also mentioned which three of them Xur will sell.

However, these may not be all the weapons: Surely he also has the Year 2 versions of the selected Year 1 exotic weapons available that receive this special treatment. However, these may not be very attractive for players if Xur offers them since they can also be obtained from the Blue Print Collection.

Furthermore, there are hidden weapons in the database. Bungie still has a trick or two up its sleeve.

Destiny-Taken-King

In the coming days, we are actually planning a detailed introduction to the new exotic armors that come with the Taken King. Xur will offer significantly more of these.

It is also known that Xur will receive a new game mechanic where players can acquire a consumable item to increase their chances of an exotic drop from the next boss. A “Legacy” Engram, from which Year 1 Exotics can drop, has also been confirmed.

However, it is not known whether the helmet/chest/glove engrams will still be available in Year 2 as they currently are.

Destiny-Xur

Xur on September 11, 12, and 13 in Destiny

When does Xur come and when does he leave?

Xur arrives on Friday, September 11, at 11:00 AM. He leaves on Sunday, September 13, at 11:00 AM.

Where is Xur?

Xur is among the vendors of the Crucible.

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What do the numbers in parentheses mean?

Those are the values in parentheses. They should now be much lower than in the previous weeks. This shouldn’t change the potential of these armors in the game; they merely compressed the numbers throughout Destiny.

What is Xur selling this week?

Destiny-Kein-Land-Außerhalb-119

Xur sells the sniper rifle “No Land Beyond.”  It has been buffed with Patch 2.0. The handling has improved, and the master perk now deals higher base damage. For the weapon, he wants 23 strange coins.

For Titans, he has the Helm of Inmost Light (32/34). As for all armors, Xur wants 13 strange coins.- cash on the line.

Destiny-Helm-des-Innersten-Lichts-119

For Hunters, he has the Hallowed Night Hawk (25), a DLC-2 helmet.

Himmlischer-Nachtfalke-Destiny-119

For Warlocks, there is the Apotheosis Veil (30/32), also a helmet.

Apoptheose-Schleier-119

A chest engram rounds off his offer.

Change: For 1 strange coin, there used to be 5 heavy ammo synths. Now there are “only” three.

This is an AI-powered translation. Some inaccuracies might exist.

TERA: A Glimpse into the Future – Brawlers and Costumes

At TERA, the producer from the American publisher En Masse takes a brief look into the future and discusses what fans can expect in the coming months.

More Gold for Everyone?

Patrick Sun, also known as Treeshark, talks in an open letter about the future of TERA. While these plans should be taken with caution, as to whether and when they will arrive in the European version is still uncertain – usually with several months of delay. Nevertheless, several points can already be hinted at where the developers want to improve the gaming experience.

TERA-Brawler
Brawler is the next class – and is exclusively for female humans.

The amount of gold dropped by enemies has been reduced. This will be increased again in the future. Originally, the change was intended to combat bots, but it has now become an obstacle for many players. There are also plans to adjust the rewards from dungeons, but there are no concrete plans yet.

Quick-witted Women and Noble Costumes

Along with the new starting zone, there will be some new costumes in the game. The original designs this time are not from the developers, but were crafted by fans. The costumes are supposed to be available in time for Halloween – unfortunately not in Europe, where players will have to wait. The designs are quite appealing and quite modest for TERA.

Finally, there was a brief discussion about the new class, the Brawler. Or better: The Brawlers. Only female humans will be able to swing the big fists. The melee class starts at level 1 and can thus directly enjoy the story of the new starting area. However, the patch will include other things: There will soon be a unified set from PvE and PvP armor that will unleash its full potential in both game areas and no longer require switching between different clothing items.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Developer speaks about power creep allegations

Ben Brode, one of the developers of Hearthstone, talks in his video blog about the issues of Power Creep in Blizzard’s card game.

The balance between newcomers and veterans

Since the last expansion of Hearthstone, the Grand Tournament, some voices have emerged again: Blizzard is said to be operating what is known as “Power Creep” in its card game – that is, continuously strengthening newer cards so that the older ones gradually become useless. This has been particularly evident in examples like the Devious Manipulator or the Icepick, which highlight this issue.

Ben Brode has now created a short video to engage with the community and discuss this topic. According to him, this is primarily related to a second criticism in the community: New players find it difficult to start playing Hearthstone now, as it is almost impossible to acquire useful cards and decks without investing a lot of money. But take a look for yourself at what Brode has to say about it:

https://www.youtube.com/watch?v=EGc6hAr8r6c

To keep the game fresh and exciting, it is necessary to introduce strong, new cards without completely devaluing the old ones. This is a very narrow path for the developers, and they have not yet found a perfect solution. However, Ben Brode wants to keep all players informed with videos in the future and involve them in the development process.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamespot.com

Destiny: Answers to the pressing questions about the chaos after 2.0

In the MMO shooter Destiny , the developers have answered some of the most pressing questions regarding the massive patch 2.0.

The Weekly Update, the weekly letter to the community, came extremely late at Destiny yesterday. It was only released around 3:00 AM. We summarize the key points.

The Weekly Update opened with a thank you to the players and the live-action trailer:

http://youtu.be/gHYyadoUzdw

Bungie’s Response: Chill and Wait

The main part of the Weekly Update consisted of a list of answers to the questions that players have been plagued with since patch 2.0:

  • Some players already have access to the SUROS package. This is a mistake. It is intended for September 15. Then everyone will have access.
  • The exotic class items that come with the digital collector’s edition of “The Taken King” will be unlocked on September 15.
  • It is known that the legacy playlist and patrols do not give reputation. This will change on September 15. However, players completing missions now will not be rewarded retroactively.
  • Players who reach level 25 or higher with a faction can accept a special quest there. However, the quest cannot currently be completed. That will only be possible with “The Taken King.”
  • There seems to be confusion about new emblems. The new “Taken King” emblems will only be available with “The Taken King.” Additional steps are required that will only be possible with September 15.

In short, if you are currently having issues in the game, Bungie’s response is: Just wait until Tuesday.

Soundtrack and Ghost Plushie

Ghost Plushie

Otherwise, the Weekly Update is used to introduce some merchandise items. Now there are “Ghost plush toys” in the Bungie store.
Over the weekend, the second new Crucible mode, “Mayhem,” will be unlocked. All players can enjoy the madness there as part of the Crucible preview.

A new soundtrack for “The Taken King” is being released, a preview is already available as a wav file, and they promise to bring the soundtrack to the respective download stores.

There is a certain taste to it when you know, that Bungie publicly and messily parted ways with composer Marty O’Donnell, whose music was originally intended for the “whole” Destiny and who is not credited here.

Ghost Soundtrack Destiny

Hopefully, Xur has no taste. He is eagerly awaited on September 11 in the Reef or Tower. We will receive him and report in this article about his inventory.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. bungie.net

ArcheAge is offline for 48 hours, will awaken significantly changed

The Sandpark MMO ArcheAge will be offline for 48 hours starting tonight and will awaken as a significantly changed game on Saturday evening.

Starting tonight at 10:00 PM, the servers for ArcheAge will go down for 48 hours, at least that’s the plan. During this time, Trion Worlds, with the support of a specially arrived team from Korea, will make several changes.

On one hand, there will be the server evolution, merging some of the existing servers into new ones. Additionally, two more restart servers will be opened (one for North America and one for Europe).

The comprehensive Patch 2.0 will also be implemented, which combines several Korean patches. For instance, the Hero system will be introduced and there will be significant changes for guilds, to name just a few examples.

ArcheAge-Held

There’s really a lot to do. Players should be able to download a patch before the restart, which is estimated to be around 1.3 gigabytes. When the servers come back online on Saturday, August 12, around 10:00 PM (assuming everything goes according to plan), a land rush is expected. This is when players of ArcheAge go hunting for land. It resembles scenes from a winter sale or the summer holiday towel rush at hotels for lounge chairs, only that players in ArcheAge can fly around and build structures in the blink of an eye.

Trion Worlds wants to ensure that everything goes smoothly during the land rush this time and that hacks are avoided.

It will be exciting, especially considering ArcheAge’s difficult history with such mammoth tasks.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Here is the live-action trailer in English

Another trailer has been released for the MMO shooter Destiny that prepares for the expansion “King of the Taken”. The special thing this time: It is a live-action trailer.

There have been plenty of trailers for Destiny’s expansion King of the Taken, but you just can’t get enough of them. This time: A live-action trailer, which seamlessly fits into the Destiny tradition and recalls the first live-action trailer.

The story: A Guardian has defeated the villain Crota. Now his “daddy” has come to take revenge. Players should be able to identify with the hero, as they also killed the dark Crota in the first DLC “Darkness Awaits” and not always by fair means.

How the Guardian deals with this somewhat unfortunate situation is shown in this trailer in German directly in the post above. We have included it in English here as well. Then you can compare.

How you deal with the situation yourself … you will find out next week. It starts on September 15.

http://youtu.be/RpDLxs8z08A

If you want to see more than trailers, but all the exotic weapons known so far in King of the Taken, continue here:

Here are 13 new exotic weapons for King of the Taken

 
This is an AI-powered translation. Some inaccuracies might exist.