TERA gifts players with beautiful items for Christmas – even a free character slot is included. But time is running out!
5 Gifts, 5 Minutes of Effort
If you are still not quite sure whether to give TERA a second (or now a third) chance, you will get some good incentives to throw the game back onto your hard drive this holiday.
Every player who enters the code “Winter2015” in the corresponding section on the Gameforge account management page will receive the following three items:
Log in, enter the code, and grab the gifts!
A permanent blue tassel hat
Jelena’s checkered scarf (for 30 days)
2 Valor Potions
The code can be redeemed until Friday, January 8, 2016, after which the opportunity will be lost.
If that seems like too much effort or if you simply have no interest in this toy, you might be enticed by a different campaign.
Until December 27, every player who logs into TERA will receive a free character slot to try out the Stormwing. On top of that, the majestic Snow Tiger will be available as a permanent mount!
More about the game and the new class, the Stormwing, can be found on our TERA theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In partnership with Star Trek Online (PC), we are giving away starships worth 600 Euros for the SF-MMO.
The Valiant Pack normally costs 30 Euros. Valiant is a tactical escort ship of class 6 and belongs to the 3 new class-6 starships that came to Star Trek Online. The Klingons flaunt a new Bird of Prey, the Romulans rejoice over a Warbird, and the Federation receives reinforcements with the Valiant class.
And we are giving away 30 of these packages in collaboration with Star Trek Online.
How to participate in the giveaway and win a Valiant Pack
To enter the draw, you just need to provide a valid email address and confirm it. The deadline for participation is December 24, 2015, at 12:00 PM. Those who win will receive a message with the winner code – just in time for the holiday season.
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The giveaway runs through Godankey, data will not be stored for commercial purposes, but only used for the email dispatch of the keys. Participation is free and the legal process is excluded.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO year had its ups and downs. Today we focus on the downs. What disappointed us the most in 2015?
Creating MMOs and MMORPGs is an extremely difficult business. There are often problems, conflicts with players, something gets delayed or just doesn’t work. Today we look back at the year 2015: What were the major disappointments?
But by the end of the year, cracks started to show. The hype turned out to be a flash in the pan, and it only smoldered after a series of blunders and issues from the Western publisher Trion Worlds. By the end of 2014, the Korea port only earned mockery and schadenfreude. The errors made were too absurd, and the cash shop was too brazen. Without test servers, development was pushed ahead blindly to strike while the iron was hot: The consequences were disastrous.
Overall, ArcheAge has become a dark chapter in the MMO history of the last 2 years due to the many problems with the port, handling the community, and with the cash shop. It’s still a shame because the game itself has so much potential and fans who can overlook all that are still occupied and happy.
It remains a great “What if?” – What if a publisher had patiently and quietly brought “ArcheAge” to market instead of hastily chasing the hype that slipped like sand through their fingers? Currently, people almost only talk about ArcheAge as “We have learned from our mistakes” and as “We don’t want to do it like ArcheAge anymore.” – Also a legacy.
The latest Paladins update has the pro players cheering with joy – eSports is practically underway!
Build Your Own Decks
The latest update of Paladins ensures that the hero shooter from HiRez is unstoppable on its way to eSports. After weeks of only being able to play the “Siege” mode, where primarily the basic functionality was tested, players can now create their own decks. But what does this mean for the game?
Coincidence? Barely Possible!
The Beta Patch 10 of Paladins allows players to create fully independent decks now. Until now, players have always drawn completely random cards during matches as long as they were in their collection. Now every player can set their own deck for each character and thus determine 100% which cards they will receive at any given time in the game. This opens the door for eSports and competitive tournaments, and the community is already actively working on strategies and deck variants in the official forum to make the most of the various characters.
From now on, it gets competitive – free choice of decks!
Since HiRez doesn’t do things by halves, they are also giving the starting signal for the first official tournament. While only founders and other beta players will have access to it – after all, the game is not yet released – there is already $100,000 at stake.
“This is our signal to competitive players: We need you to make Paladins an eSport!” says the official announcement.
The first tournament is set to take place in spring 2016.
This is an AI-powered translation. Some inaccuracies might exist.
On one hand, the quest giver that accompanies me is a black cloud with red eyes, who speaks to me in a Korean sing-song child voice, making my teeth hurt … and on the other hand, there is an “autoplay to the next quest” feature in Black Desert. My previous experience has conditioned me to associate this automatically with “cheap, lousy Asian MMOs”.
However, the graphics and sound in the game seemed high quality and really good from the start. So do I have the best cheap Asian MMO of all time in front of me?
The first half hour of Black Desert was deleted later
Well, with autoplay and my long-standing MMO routine of switching off my brain and slaughtering, I quickly completed the first quests and decimated the typical crap: I worked my way up from a beetle to a weasel, fox, and wolf!
I found the combat system pleasantly intuitive and fast. My first half hour of Black Desert ended with me waiting in a field with 400 other players to finally catch imps I needed for a quest: a typical bottleneck quest that was totally over-farmed.
So I logged out, preferring to serve the fans of a certain MMO shooter the first news of the day … they always shake when they don’t get their shot.
When I logged back in that evening, I was met with a surprise. My giant, my hero, had simply disappeared and could not be found even through intense calling and repeated “looking in the same place”: so I had to start all over again and have since had a little panic attack every time I log out.
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Over the weekend, I logged into Black Desert more often and encountered no problems, instead, the game showed itself from a very interesting side. In contrast to “Blade and Soul”, which you can immediately dive into, Black Desert requires you to play it “slower” and “more attentively” due to some peculiarities in gameplay mechanics. While in “Skyforge” I felt like I was in a place I know and understand after 20 minutes, in Black Desert, after 8 or 9 hours, I still don’t feel that way. It remains a foreign world that can surprise me with new gameplay mechanics and ideas.
It is a game that I currently trust a lot. Interesting experience again – the last time I felt this way was a year and a half ago with ArcheAge .
By “talking” with NPCs through a kind of mini-game, you can unlock new quests. It’s all about “Knowledge” of recipes, locations, enemies, secrets – you accumulate this knowledge by going somewhere, talking to people, or crafting something. The crafting system, which I could only glimpse, seems really interesting. And the fights so far are really “satisfying” as you feel the power of your character.
I particularly appreciate the “login screen” that provides you with information about NPCs you have met. Additionally, it gives a great and clear view of the area you are currently in. Plus, there’s great music – it really has something! And as I said … the combat system, especially against multiple opponents.
http://youtu.be/cq0rkfAHz-I
Overall, Black Desert seems foreign, interesting, and absolutely high-quality to me in the first days. So it’s not a “cheap game”, despite quest autoplay, but feels like a wholesome meal from the Far East. I’m already looking forward to spending significantly more time with the game at launch and exploring the gameplay mechanics.
In MechWarrior Online, people talk about the difficult past and how the future will make everything better. The beginning is a tutorial system.
Two Years Full of Problems
The Free2Play game MechWarrior Online has rarely shone in a good light. Many critics have torn it apart: There were numerous complaints and often the game seemed to go silent, which discouraged even the hardest fans of the series. In an extensive interview with mmorpg.com, the president of Piranha Games, Russ Bullock, recently talked about the problems that they had with the game over the last two years – but he also has high hopes for the future.
If the First Impression Fails
In the conversation, it was first about why MechWarrior Online was perceived so negatively by many. The first impression of the game was poor and only those who really spent a lot of time with the game could gradually get used to it and have fun with it. Bullock emphasizes, above all, that the game has significantly evolved since then. “You could see the trailers over the last two years. And now it is really, at least I think so, a completely different product with depth and many great features.”
Speed is Everything
A while ago, the development of MechWarrior Online was still under the auspices of Infinite Games – and they apparently had a much different vision for the development of the game than is now the case. Russ emphasizes how great it is now to “have a meeting in the middle of the week and already implement initial things by the end of the week. (…) We need this speed nowadays. It’s 2015, game development has changed massively. (…) You have to involve your players and be able to respond quickly to feedback.”
Furthermore, it is said: “We communicated too little with the players. We will do better in the future.”
The Future – Tutorials and Beginner Help
In the near future, they want to release the next big update of the game, as the friendliness for newcomers has so far been the massive problem of the title. It had such a steep learning curve that many players lost all fun after just a few minutes. Along with an extensive tutorial, there will also be the Mech Academy, where players can go through various training programs for many hours.
The makers of Gigantic are writing an open letter and seem to want to secure trust before it disappears.
The roadmap for 2016
Fans of Gigantic, the hero shooter currently being developed by Motiga, have had to endure some disappointments in recent weeks. The studio has laid off a total of 16 employees, which certainly casts a shadow on the development status of a game. At the same time, it has been revealed that a timely release is likely not possible, pushing the date to “sometime” in 2016.
To avoid making this situation seem darker than it already is, a new developer letter has been published to the community, discussing plans and goals for the new year at least somewhat.
In particular, they wanted to highlight the changes to the game that will happen “soon”:
Better matchmaking algorithms to provide a better player experience.
“Major changes” to the power increase of Guardians to create more exciting matches.
At least one new hero, a new map, and a new summonable creature.
The first part of an account progression system to make playing more enjoyable and to unlock various rewards.
Numerous gameplay adjustments to make movement in the game fun again: reduced stamina costs for sprinting, removal of penalties for jumping when out of stamina, and more.
For the time after these changes (which do not yet have a fixed date), they plan to comprehensively polish the game before moving on to the next steps. In the end, they even attempt to possibly regain lost trust: “It’s no longer enough to promise something special or to have fleeting moments where the game meets expectations. It’s time for all parts to come together.”
It remains to be seen whether they can keep their word.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny a bizarre glitch has now led to a duel – in the old-fashioned way.
In Destiny the PvP event Trials of Osiris runs from Friday until Tuesday. A trio of friends was out and found themselves in a very strange situation. Instead of facing three other players, a system error caused the 3 players to now “compete against each other”: Destiny had placed them in different teams.
The players made the best of a bad situation and decided to handle it in the John Wayne style, well, with a touch of British gentleman involved. To Western music, the gentlemen stood back to back … and resolved it like noble gentlemen from a more civilized time. Creative and a way to deal with frustration in games: instead of biting the lemon, you make lemonade out of it.
Real gunslingers indeed.
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Devilian is still young, but it’s already launching its first event: Collect sparkling stars and receive stylish rewards!
Monica Loves Stars
The action MMORPG Devilian was officially released only a few weeks ago, but it is already boasting its first in-game event. Like most games these days, the Free2Play monster-slaying game features a special Christmas event.
Stars have fallen from the sky all over Nala, but they have been quickly snatched up by monsters. So it’s only fitting that the traveler Monica is on the lookout for these stars and wants to exchange them for cosmetic items. In addition to a fluffy Christmas hat, there is also a rather silly snowman helmet, talisman chests, and lots of toys. The necessary stars can be found from the various dungeon bosses throughout the world.
From now until January 6, 2016, players have time to explore the various dungeons and then snag the items of their choice from Monica.
To prepare potential players even better for the game, the creators have now started releasing small introductory videos for the various classes. They begin with the Berserker, who primarily relies on sheer brutality – in Devilian form, only the blood of his enemies keeps him alive.
Gameplay material from the closed alpha of Tom Clancy’s The Division has been leaked: two videos have come to light.
Despite the NDA, footage of titles keeps appearing, even though the publisher does not want that at all. This is also the case with the upcoming MMO shooter The Division. Two videos have been posted in the NeoGaf forum that show gameplay material from the alpha. Be sure to check them out quickly before the videos are taken down.
http://youtu.be/SYuonYJFAzM
http://youtu.be/HgEVzFOBYYw
If the videos are already gone when you see this: We have a link to NeoGaf.
The Xbox One alpha took place last weekend and then again briefly on Friday. In general, it received a lot of positive feedback from fans. The few players who were able to play The Division rave so much about the experience that one might think that The Division has a great chance of becoming one of the titles in 2016.
The Division will be released on March 8 on PC, PS4, and Xbox One.
This is an AI-powered translation. Some inaccuracies might exist.
In the dark fantasy MMORPG The Secret World (PC), the 13th issue “Trail of Shadows” is now live. It offers a mix of lighter and heavier story content, overhauls PvP, and brings Christmas into the game.
Content updates in The Secret World are called “issues.” The thirteenth issue went live this week. For PvE fans, the last adventure in Kaidan, in Tokyo, is offered. The “big story” there ended in the last update, so this is more about an “aftermath.”
According to early reports, the new story quests are once again a mix of initially lighter content with quite amusing moments – but as is often the case with The Secret World, this is merely powdered sugar that lays over the dark, menacing substance of the story and then disappears.
https://www.youtube.com/watch?v=OVoiDH7fNs4
Compared to other content updates, there are relatively few missions available right from the start this time. At Funcom, they stated to US journalists that this is because they wanted to release issue #13 before Christmas. Early in 2016, they plan to add some missions for free.
In 2016, the developers want to first pick up and finish “old story threads” before they start the “big new story of Season 2,” before plunging players into a new adventure.
PvP changes and Christmas events come with issue 13 to The Secret World
In addition to these PvE contents, issue #13 is mainly focused on PvP – although it has not become a purely PvP update, the PvP is being overhauled. We have reported on this several times. For instance, a function has been introduced to solve problems with players who simply go afk.
The new zone Shambala, however, is not expected until early 2016 – just like the changes to the group finder. Shambala will only be accessible via the solo queue and will introduce a “last-man-standing” mode.
Issue 13 also marks the start of the Christmas festivities with previous events. So players can look forward to the visit from Krampus, the Christmas conspiracy from 2014 is also active. However, a new event for 2015 has not been developed.
During the Christmas season, there is also the opportunity to do something nice for fellow players (and Funcom) by purchasing items in the game’s cash shop and giving friends something nice.
This is an AI-powered translation. Some inaccuracies might exist.
With 45 fragments, there was a killer weapon with the “Malevolent Touch”. Since Tuesday, the last fragment was finally obtainable and the reward was… nothing spectacular. Although a quest was indeed “opened” with the 50th fragment, it led back to Eris Morn. But instead of a killer weapon, there was only the “Beltane Shader.”
Parts of the community didn’t take this very well:
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Could this be all there is? Maybe. Maybe not. Because Eris Morn, with whom you complete the quest “The Old Hunger” definitively says: She will recommend the Guardian. At the moment she still needs to think. Similar signals have already been given by other NPCs. For them, it meant: The quest continues, wait for the next day or for a weekly reset.
Some speculate this could mean that a “new quest” related to the fragments will eventually open up, for which you qualify through “The Old Hunger”. And here there could be something like the “hidden exotic” or the ship “Deadly Visions”, which players are desperately searching for in Destiny.
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As is often the case with Destiny, little is known, much is speculated, and hopes are high. Even if there is indeed a quest tied to this, we do not know when Bungie’s “time lock” expires, whether it might happen just before Christmas during the weekly reset or later, when new game content is supposed to be released.
What do you think? Is that it for the fragments? Was this the last quest that began with Year 1 and has now come to an end? Or is there more to come?
This is an AI-powered translation. Some inaccuracies might exist.
In Skyforge , a new open zone for advanced players has been opened with the Usuni Valley. Meanwhile, a Mechanoid invasion is keeping the Immortals on their toes.
Since last week, the world of Aelion has grown a little bigger. However, only for players who have already spent many, many hours in it. Because the Usani Valley can only be explored with 187,000 prestige … that’s a lot. So it should only be the proverbial “top 10,000” who will benefit from this zone first.
Those who have made it this far can face Virds, Deathmowers, and Demons and obtain equipment, an upgrade to the Atlas, and much more.
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Meanwhile, another invasion of Aelion has begun. The Mechanoids want to know what’s going on. While the invasion is happening, adventures like Factory 501 or Archipelago Saiban are more worthwhile than ever.
If you play League of Legends (LoL) yourself, you often encounter players who are “behaviorally problematic” during your gameplay.
Today I will show you the different behaviors of ADC players. Of course, I cannot list “all” of them because, let’s face it, that would simply be too much. Therefore, we will focus on the most common “character traits” of AD carries that you primarily find in solo queue games. Surely some of you will recognize some players here.
1. The Vayne Player – Built-in Delusions of Grandeur
TERA is making a lot of noise about the Storm Fury, the latest class of the Free2Play MMORPG.
If violence doesn’t help, then more violence will
For several days now, the Storm Fury, known in English as Brawler, has been available as a new class in TERA. While we have dedicated some posts to her in the past, En Masse has now released a new, short trailer about her story. Marta, as the fighter with the hard gloves is called, has had a pretty tough childhood and was confronted with some monsters from an early age.
While the story itself is not particularly long or filled with many twists (which would be hard to fit in the limited time), it is at least a small attempt to bring a bit more lore into the introduction of new content.
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In 2016, Guild Wars 2 plans to overhaul WvW PvP significantly. The first planned changes have already been presented to the community.
More Success for Small Groups
Unfortunately, not everything that the developers originally intended made it into the game with the release of Guild Wars 2: Heart of Thorns. Major adjustments in the realm vs. realm battles have been postponed indefinitely after the release.
Now, players are given a first look at the changes that are planned. However, these are not the major overhaul of WvW, but only the first of several small patches intended to address at least the most urgent issues. The changes are as follows:
Objectives will no longer be upgraded after a certain time, but rather dependent on the Dolyaks that reach them. This allows even small groups to effectively prevent upgrades.
The supply costs for catapults are reduced by 10. The new borderland map favors defensive play, which they aim to counter with more accessible catapults.
Points per kill will be activated (and remain active). This will make it clearer what the impact of fighting enemy players is on success.
Only one player can benefit from a kill, instead of up to 5 players. At the same time, dead characters can no longer be revived in combat (but can still be revived if they are downed). This aims to empower even small, skilled groups to achieve more against a numerical advantage.
They want to wait for feedback from the community before these changes come into effect. However, this is planned for “early 2016”, so likely immediately after the winter holidays.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Tanks, players in North America are being given a tank and they already know that they will hate it. So instead, they are giving away a garage slot.
For Christmas, players of World of Tanks in North America are getting the Tier 3 tank 43 M. Toldi III. That wouldn’t be anything special in itself. The kicker is how it’s being sold to the players.
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In a video, a sleepy developer appears. His boss had pulled him away from reddit because he thought he was telegenic and charming, he mumbles monotonously. Then he promises with little enthusiasm to give the players a free garage slot.
His boss enters the frame: No, no! We’re not giving away a garage slot, we’re giving away a tank!
“Yes,” says the dev. “But it’s so bad that they’ll just sell it immediately and keep the garage slot. Just like the last times.”
The boss tries to argue but finally admits: “Okay. The last gift tanks were really all bad. But this time, it’s different!” That doesn’t convince the developer much.
Great video that shows that the developers can be very self-referential. What do you think of the campaign?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the Duskbreaker’s Garrison is a new exotic item that arrived in December 2015. What can the chest armor do for Titans?
The Duskbreaker’s Garrison was, alongside the ATS/8 Tarantella, one of two new exotic items that came out in December. 7 more are still pending. So far, they are only known from the database. When they will arrive is unknown.
The Duskbreaker’s Garrison in Destiny can come from exotic chest armor engrams (easier to obtain if you use Three of Coins), Xur can sell them, or you can randomly loot them from Year 2 activities such as the raid, the Nightfall strike, or in the Crucible.
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What Makes the Duskbreaker’s Garrison in Destiny Special
The Duskbreaker’s Garrison is a very special item because it allows the Titan to ignite jets in mid-air through the “Tactical Air Support” perk and thereby control their movements. It’s somewhat similar to giving the Guardian a small nudge in mid-air and directing it in a self-chosen direction.
In terms of stats, the Duskbreaker’s Garrison is a split armor and can show between 48 and 78 points in intellect, discipline, or strength. Discipline/Strength is probably the preferred distribution.
Conveniently: One can choose between the secondary perks Special Ammo and Heavy Ammo, thus gaining a noticeable advantage.
The idea behind the armor is clear: Additional mobility in the air can surprise opponents or allow one to reach places they otherwise couldn’t get to.
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The Duskbreaker’s Garrison does not bring any mathematical advantage like some other exotic armor pieces. With those, one simply knows: With this I generate more orbs, with this I can withstand a bit more, or with this, I can revive teammates faster. The Duskbreaker’s Garrison is only as good as its wearer.
In PvE, it should mainly be interesting for players who want to “explore”, see how far they can get, where they can glitch. Maybe useful in a jumping puzzle, where one would otherwise struggle, or if they just feel like taking a patrol a bit more casually. That does not mean the armor would be useless in a raid: Anyone who feels they could use a little help in movement-intensive passages can give it a try.
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Definitely stronger is the armor in Destiny’s PvP. There, experienced players who really have an eye on a situation can surprise opponents with “crazy” and jerky movements. Defensively, one can go from a clay pigeon that an experienced shooter happily picks out of the air to a twitching, staggering clay pigeon that curses and misses opponents. Especially as long as the armor is still relatively new and its effects are surprising.
Well, it would be even more unpredictable to want to hit this guy here, as seen in this tutorial:
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An unpredictable trajectory can make the difference between victory and defeat.
As the Duskbreaker’s Garrison can be combined with several other abilities, it might be worth taking the time to experiment with it and get to know the armor. Those who master the so-called “skating” as a Striker can have a lot of fun maintaining the speed boost.
The experts from PlanetDestiny hold the new Titan chest in high regard, seeing in it an ideal complement for a shotgun playstyle in PvP – which certainly embodies the “Run” in the “Hit and Run” tactics.
The Duskbreaker’s Garrison is truly an “exotic item”: it allows attack patterns and ideas that were not possible before. A very interesting item!
What do you think of the armor piece?
This is an AI-powered translation. Some inaccuracies might exist.
How does the graphics of ARK on the Xbox One compare to the PC version? A video provides insight into this …
No great surprise
ARK: Survival Evolved has recently become available on Xbox One as part of the Game Preview program. However, the game already celebrated its Early Access launch on PC more than half a year earlier, where it skyrocketed with amazing sales figures and became the unexpected hit of summer 2015.
But how do the two versions compare graphically side by side? Does the Xbox One version come close to the PC, or does it even surpass it? Candyland released a video on YouTube that places the two games “side by side,” making the graphical differences immediately noticeable.
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For the video, the “Epic” detail setting was used on the PC, and the test build included a PC with 2 980 GTX graphics cards from Nvidia, 8 GB of RAM, and an Intel Core i7 6700K 4.00 GHz processor. The frame rates dropped below 30 FPS at times, and Candyland believes this could be due to the “too small” amount of RAM.
In summary, it can be said at first glance that ARK: Survival Evolved looks significantly better on a suitably powerful PC. On the console, not only is the draw distance noticeably more blurred, but the textures are also muddier – in some cases, objects and details are even missing completely.
The big question is whether this can really diminish the gaming enjoyment, as these details will likely only be noticeable when both games are compared side by side – which most gamers do rather infrequently.
In any case, this probably ignites new fire for PC owners who can once again mock the “Console Peasants.”
Pokemon Go aims to revolutionize the mobile gaming market – the title definitely has the best prerequisites for it.
Monsters Right at Your Doorstep
Who among us hasn’t daydreamed with their two-tone Gameboy or in front of the anime series about Ash Ketchum’s world and thought: “How great would it be if you could catch Pokemon in reality?” Almost 15 years later, this dream is within reach, as “Pokemon Go” is currently being developed, a game where players actually have to move through the world with their smartphones to collect more and more of the little monsters.
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In an interview with VentureBeat, Jahn Hanke, the founder of the development company Niantic, said: “The developers are really excited about this new way of playing because nothing like this has been done before. It’s not just a new part of the handheld series. It’s a brand new Pokemon experience that still goes back to the roots of the franchise. It’s about a child who sets out into the world to collect Pokemon. If you took away all the complexity and the stuff we developed around it, then this is the basic concept behind it.”
The developers have learned a lot from the previous game Ingress, which already operated on a similar principle. Here, too, players were forced to leave their four walls and go outside to capture various control points. The whole world was basically the stage between two factions, secured at different points. Only those who were actually “on-site” at a street corner could claim it for their faction.
Completing the collection – does it require a world tour, as in the series?
Above all, Pokemon Go also allows capturing some previously unexplored markets where Nintendo has failed for various reasons. In India or Brazil, Nintendo hardware is hardly affordable for various reasons. Instead, there is a high density of smartphone users there – making it the perfect breeding ground for the game.
Once again, I’m really glad I don’t own a smartphone – otherwise I would probably sink back into the world of little pocket monsters…
This is an AI-powered translation. Some inaccuracies might exist.