The action MMORPG ELOA receives its first expansion – or at least the first 33% of it.
Spiders and Lava – always in high demand
In time for the Christmas holiday, all players of Elite Lords of Alliance (ELOA) can look forward to the first major expansion of the game. This comes in three parts and “Part 1” has already been online since yesterday, December 22, and is ready to play.
For a “first part” of an expansion, the update is quite impressive. The level cap is raised from 35 to 40 and allows the manga-style heroes to explore new areas, such as the “Crying Land,” which is mostly covered in lava. But new dungeons and bosses are also waiting for the heroes, as the Spider Cave is ready for exploration and awaits with the Spider Queen Ishiba – of course, new equipment is a must. The trailer offers a glimpse of the upcoming changes.
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The two remaining expansions – “Part 2” and “Part 3” – are set to follow in January 2016. So there will be no long content drought in the world of ELOA. At least for now.
This is an AI-powered translation. Some inaccuracies might exist.
Ben Brode talks about the issue of inconsistency with some cards in Hearthstone – primarily affecting the Druid.
Simplicity vs. Consistency
At more or less regular intervals, Ben Brode, one of the lead developers of Hearthstone, sits comfortably in his chair and discusses the team’s design ideas. After previously discussing power creep and “bad cards“, he is now focusing on a new topic: inconsistency with cards. How can it be that some cards are identically structured and have a similar effect, but function differently?
Almost a pure Druid problem
For those who cannot grasp the term inconsistency, they probably will not have a conflict with it in the future either. However, Brode identifies the actual problem with the cards “Claw Druid” and “Ritual of War”. Both cards have very similar text, but function quite differently in detail. When choosing the Claw Druid’s “+2 Health and Taunt”, the minion transforms into a completely new creature – specifically a 4/6 bear. This is different with the Ritual of War. It remains a 5/5 minion in its base stats and only gains the extra health (or extra damage) as a buff.
What sounds unimportant now creates a strange situation for the opponent. Because the increased stats of the Ritual can be shrunk back with “Silence”, while this is not the case with the Claw Druid.
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In the meantime, a slightly different strategy is being pursued. For example, with the “Druid of the Flame,” it explicitly states that the minion transforms into another one.
Brode believes that while consistency is very important, it is still less critical than in a physical card game. “In a physical card game, you only have the card that tells you how it works. This has to be absolutely clear if you don’t want a referee to be present all the time. In Hearthstone, you automatically have that referee with you. At the latest, after you have seen the effect of a card once in the game, everything is clear.”
Furthermore, they want to keep the descriptions of the cards as simple as possible. Perhaps this will change in the future, but for now, they leave the Claw Druid and the Ritual of War as they are.
This is an AI-powered translation. Some inaccuracies might exist.
In an interview with IGN, there was now information about the ending: No, the developers are not planning a typical end screen. No closing image with credits rolling across the screen. However, the story, the narrative, should build up to an ending. But it has already been difficult to tell an exciting story in an open world without a linear structure.
Regarding the “endgame”, what players do after reaching the maximum level, The Division states: The central element is a steadily increasing difficulty in missions and encounters. However, the heart lies in the Dark Zone, where you compete against AI enemies and other players for the best gear.
This is an AI-powered translation. Some inaccuracies might exist.
There’s something happening with the action MMORPG Tera in Korea: A new publisher takes over the game. And they are announcing a new class.
In South Korea, Tera was homeless for a while. The previous publisher there, Hangames, wants to withdraw from the PC business and focus on mobile. However, an attractive title like Tera shouldn’t have to wait long for new applicants to come knocking on the door.
The development team at Bluehole has now announced that the MMO giant “Nexon” will now take the game under its wing.
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Nexon is not very well known here in the West, but it is a giant in Korea, which was recently about to swallow NCSoft. Here in the West, we associate Nexon with titles like MapleStory, Vindictus, or Atlantica Online. As for the “change”, Nexon promises Tera players costumes and mounts from their game “Crazy Kart” and also announces a new class, which will probably once again be reserved for the “Elin”.
In Europe, this is a hot topic of discussion, as the last three classes were all reserved for the fairer sex: Reaper, Engineer, and Stormwing are only playable as women. Those hoping for a rugged male class once again find themselves deceived. The new class will be reserved for the Elin – an exclusively female race. They enjoy great popularity and have, according to reports, already saved Tera once.
Do you remember the announcement of a fan of Monster Hunter Online who wanted to translate the game into English with the help of volunteers? For a few days, there was silence around the project and many players feared that the project would fizzle out and be nothing more than a brief flare-up. But that was a mistake!
Update:The images shown so far are currently only edited images to help players navigate in MHO. These are not images from a possible patch.
Slowly, things are starting to move in that direction. Aslind Samure, who started the fan translation project, has published some images that at least show a rough translation of the various game menus. Accordingly, it seems that at least the most important points will be translated soon to enable general gameplay, namely: main menu, system settings, and character screen.
But the first interaction possibilities, such as the guild and chat menus, have also been gradually translated. While all the images are still “Work in Progress”, they already suggest that the quality is likely to be much better than feared.
At least in the first screenshots, it looks reasonably solid and should help all players who do not associate Asian characters with anything more than the logo of a Chinese restaurant around the corner.
On his Facebook page, Samure states that work is indeed being done on the patch.
“I have often been asked about the English patch in the past few days. Don’t worry! We are working on it! We took a 3-day break when the open beta started, but now we are back at it full force!”
Still a bit fragmented – but progress is being made!
A fan patch was necessary because, despite the considerable interest, there are currently no plans to port Monster Hunter Online to the West. However, the developers have agreed to collaborate with the dedicated fans and provide them with the necessary information so they can tackle the translation themselves.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of the upcoming online shooter Escape from Tarkov spoke about the RPG elements of the game, which will be similar to those in The Elder Scrolls Online.
Looking at the first trailer for Escape from Tarkov, one gets the impression that it is a regular online shooter. However, there is a lot of RPG in the game. The developers even compare the system to that of The Elder Scrolls Online. You have many skills that improve through use.
However, they only want to build on this system and also incorporate something of their own. The higher you train a skill, the more new tactical options open up for the player. Over time, you even unlock elite skills. However, it is necessary to remain fit in the skills you need. If a skill is not used for a while, it deteriorates again.
Trade and Clans
While it should be possible to fight alone through the streets of the city of Tarkov, there will be no offline mode. You will always encounter other players. Whether you interact with them is up to you. Additionally, trading plays an important role. You may trade with both other players and NPCs. Prices dynamically adjust to certain conditions, including changing currency, the condition of the NPC, and more. If you enjoy being in clans, you may also found a clan in Escape from Tarkov and participate in PvP battles and guild wars.
The Korean fantasy MMORPG Bless Online wishes all players a Merry Christmas in an unusual way. There wasn’t much to celebrate even in 2015.
Last year, Bless surprised with an eccentric Christmas card. This time, they showcase a quirky sense of humor – a hot Santa elf performs a magic trick while surrounded by goblins dressed as reindeer. I wonder how that will turn out?
http://youtu.be/4CKwH6EPhsI
Unfortunately, there isn’t much for Bless to celebrate in 2015 in the year-in-review. They completed their closed beta cycle and went through the second and third closed betas, but the testers’ verdict was rather mixed, leading them to decide to go back and revise the game systems before they want to try again.
At the moment, they are conducting small group focus tests away from the public. Bless is designed as an MMORPG that focuses on two factions and a strong PvP system.
This is an AI-powered translation. Some inaccuracies might exist.
Realistic action in ancient China? War Rage offers an exciting concept between RPG and real-time strategy.
When the Shogun Knocks at the Door …
Looking ahead to the next MMO year, there are primarily releases of MOBAs and hero shooters on the horizon, while other genres are left a bit short. However, for those who enjoy large, realistic battles and have a penchant for ancient China, 2016 could hold a real hidden gem.
Great tactician or tough brawler? In War Rage, you have to be both.
War Rage is the game from developer NetEase and lives up to its name. Players take control of a commander and must command large troop formations during the Ming Dynasty in ancient China to achieve victory over their enemies. The game is supposed to be a mix of real-time strategy combined with RPG elements.
In addition to placing and commanding entire troop formations, the general must also be led into battle, fighting on the front lines (and should urgently do so).
In a nearly 15-minute video, one of the developers walks through some gameplay scenes and explains it all – unfortunately in Chinese. However, it is sufficient for a first impression, although one should keep in mind that this is a very early version of the game.
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Several publishers in the West have already expressed interest in bringing the game to our regions. However, the developers want to focus first on the Chinese version and make it as “perfect as possible.” This includes various PvP modes and level systems to give troops and commanders more power. Ultimately, they aim to see the game on consoles as well – but there is still a lot of work ahead.
Mein-MMO states: Numerous cool details, such as the crouching of different rows of archers or the precise swordsmanship, will likely excite many fans of this era. However, whether the game is suitable for the masses remains to be seen, as from the first impression, the action on the screen appears somewhat chaotic and confusing. However, War Rage is also not yet in a public test, so one should probably wait for a later version to get a clearer picture of it.
This is an AI-powered translation. Some inaccuracies might exist.
During the presentation, the presenters repeatedly say that everything is still quite raw. They have full understanding for anyone who wants to check it out later. By then, Paragon will surely be more “polished.”
Polished or not – there are impressions of the gameplay: a travel mode (a kind of sprint), a card system to adjust abilities, and a jungle (They must be crazy!) is also included in the surprise package.
This is an AI-powered translation. Some inaccuracies might exist.
That in the upcoming space MMO Star Citizen you can sink a lot of money, is already evident from the prices for the spaceships. Now there is also access to an exclusive in-game club.
However, it can still get more expensive. Because those who purchased a special backer package for 10,000 US dollars in 2012 gain access to an exclusive club in the game, the Million Mile High Club. This club is located in the persistent universe of the game. Those who did not pay the 10,000 dollars are not allowed in unless invited by a member. For the club, the developers have flexed their graphical muscles and offer visuals that you currently only see in AAA shooters. In the club, you meet like-minded individuals, relax, swap stories, and tell each other jokes. It is a place where you can recover from adventures and just catch your breath.
Whether it is worth it, however, each person must decide for themselves. After all, you do not pay 10,000 dollars just for access to the club. This was merely part of the respective package. However, there might also be other ways to gain access to the Million Mile High Club later. Perhaps Cloud Imperium Games will then sell access separately, although hopefully not for 10,000 dollars. Maybe you can also earn access through some achievements that you work for. It would certainly be a shame if new players never got to see the Million Mile High Club.
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Japanese humor combined with commercials? A holy alliance for World of Warships.
A little fun is a must …
That the publisher Wargaming adapts quite well to the respective country in which it wants to promote its products has been proven several times. Particularly the Japanese clip for World of Tanks caused quite a stir at the time and also brought some chuckles here in the West.
Now Wargaming is also promoting “World of Warships” in Japan with a suitable commercial that of course strikes the same humorous tone.
https://www.youtube.com/watch?v=hjOnAEHqsks
You only understand the little gag at the end if you’ve already seen the other spot – not a silly idea to link various advertisements with a small story.
After some statements on reddit that the challenge was different this week, the first streamers have now confirmed: The challenge is exactly the same as the first time the Warpriest was active. So it can also be completed by players who finished it the first time. And there will be rewards again.
T3 Boss in the Hall of Oryx is Balwur
The Tier-3 boss in the Hall of Oryx this week is the witch Balwur.
Guides, Tips, Tricks, Videos from this week’s challenges
We will present you with videos of successful runs against the enemies waiting for your Guardians throughout the day. You can pick up some tricks – or just enjoy.
You can see how the Nightfall strike of the Undying Mind goes this week in this video.
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Warhammer 40k: Eternal Crusade has been expanded with a new battlefield – a frosty atmosphere reigns.
Directly from the closed Alpha
In the 41st millennium, there is only war. Well, and game development, obviously. But it is quite bloody. A first look at the Alpha of Warhammer 40k: Eternal Crusade has been available in recent weeks, and now there is a brand new trailer. It is not only quite bloody, but also shows a new arctic map where Space Marines and their slightly chaotic opponents battle it out.
The followers of the Emperor are not particularly delicate with each other, as on the Pegasus Station, they often shoot downed enemies in the face. Blood for the Blood God… and so on.
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The final version of the game is expected to include expansive open-world PvP, but currently, the developer Behaviour is still testing the core mechanics of the game on closed maps.
This is an AI-powered translation. Some inaccuracies might exist.
How will the Worgen Grey Mane play in Heroes of the Storm? And how can you access the new spectator interface? We will reveal it to you.
Grey Mane rushes ahead of his howl
The release of Lunara was barely a week ago, but there is already much talk about the next hero of Heroes of the Storm: Grey Mane, the leader of Gilneas and a victim of the Worgen curse. We have already discussed in detail the abilities of the shapeshifting assassin. Now the folks at Curse have decided to create a small preview video for it, which we would like to show you.
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Blizzard is currently working with community member Ahli to fundamentally revise the existing spectator feature and its corresponding interface. A hint of this was already seen during BlizzCon when the matches were presented there.
More info at a glance – or is it too cluttered?
However, anyone who wants to try out the new interface will still have to manually install it quite cumbersome – but this is indeed supported by Blizzard (they advertise it on their site) to gather feedback. You can find a guide on how to install the new features on the official Blizzard homepage.
New Legendary Skin?
Lastly, there is a first look at a new skin for the bony warrior Leoric. Apparently, this is a legendary skin, as not only numerous animations are updated, but also a new voice is used. Additionally, there are unique graphics when using his abilities. In this case, the skin will probably cost a hefty €15 – similar to the infected Tychus. A release date for this is still pending.
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In this week’s Destiny, videos featuring Titans as the main characters were particularly highlighted as the videos of the week. The Titans of Destiny showcase what they’re capable of.
But not only Titans are capable of remarkable moments in the Crucible. “I can’t believe this worked out,” says a Warlock. Something nasty comes from the air – but this time, it’s not a Fist of Chaos. That is our video of the week.
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The next video we want to recommend shows the so-called “boomerang” effect, which occasionally occurs, especially among friends of truth. http://youtu.be/qddoNpMGJp0
And so that PvE fans don’t miss out: Jazzier never died Oryx!
Following the motto “In competitive games, you have to do so much for a piece, but we want such legendary tanks to be played, so we gift one to everyone who logs in from December 18 to January 3.”
It is kindly stated: “The old generation of tank games” … clearly pointed at whom it targets: World of Tanks.
Why can such tanks be given away in Armored Warfare while they can’t in other games? Well, the Type 59 tank is historically rooted in the 1950s. Other military MMOs focus on World War II. Therefore, the Type 59 tank is “at the end of the food chain,” a killer endgame machine.
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In Armored Warfare, you start only at the end of World War II; the Type 59 tank is a premium tier 3 model – in the category of “advanced beginner.” However, it comes with a rank 5 crew, which is the highest level. But of course: It can be given away.
Patch 0.12 turns every tank into a “Premium” tank … for an extra fee
Last week, an update 0.12 was released. The most important change: For an extra fee of gold (the real money currency), players can turn any “normal” tank of tier 3 or higher into a “combat-experienced tank,” which then grants more credit points, reputation, and the crew also gets more exp per match. Normally, such bonuses are reserved for real money tanks.
This is certainly interesting for Armored Warfare, as resources to unlock new tanks do come over time, but credits, the money for new tanks, are often scarce.
Additionally, 3 new PvE missions (Hydra, Sapphire, and Starry Night) have been introduced, and the spawning behavior of the previous ones has been slightly modified. Previously, PvE missions were sometimes a bit like “Memory,” a criticism from our review, now there is chaos: Why isn’t there a tank coming? One always used to come. What 0.12 brought otherwise, you can read here in the patch notes for Armored Warfare.
The end of the year is approaching. This is reason enough for some indie developers to take a look at 2016 and explain what fans of games like World of Darkness, Crowfall, or Shroud of the Avatar can look forward to.
The chances for an MMORPG are slim, but not entirely hopeless. The company is currently considering whether it can use the already developed assets: More information on this will be available at a later date.
Also in the works is a new pen-and-paper RPG with a new backstory for World of Darkness, as well as a trading card game and new novels.
Project Gorgon
The highly anticipated MMORPG Project Gorgon is set to launch as an early access game on Steam next year. The developers need to make some adjustments to the game, primarily to facilitate onboarding. They are wisely utilizing the funds from their Kickstarter campaign; however, they want to visually enhance the game, which can only be achieved if they generate enough revenue during the early access phase. Fans will have to wait a bit longer for Project Gorgon.
The developers of the highly interesting PvP MMORPG Crowfall are currently teasing the community with some hints about a major upcoming reveal. The hint: “Its offer was simple: Eternal life for eternal service.”
There has been speculation that a permadeath system could be introduced, but the developers have since denied this. One can look forward to what this major revelation for the MMORPG Crowfall could be. Additionally, siege wars are expected to be introduced in February.
Shroud of the Avatar
Portalarium, the development studio behind the upcoming selective multiplayer RPG Shroud of the Avatar, provided an outlook on the upcoming pre-alpha phases. Particularly interesting is that by the end of March, the offline mode of the game is expected to launch.
From then on, they will begin implementing features exclusive to this mode, ensuring that SotA also plays like a true single-player RPG upon release. Furthermore, the developers have stated that the alpha phase is not expected to start before the second quarter of 2016.
Darkfall: Unholy Wars
The developers of the MMORPG Darkfall: Unholy Wars are currently contemplating whether to switch the business model of the online game to freemium. The subscription will not be abolished but only offered as optional, as many MMOs do currently. Those who take out a subscription will enjoy some advantages, while those who wish to play for free can do so with some limitations. Whether this will happen is not yet certain. They want to wait for community feedback on this proposal first.
Despite Christmas, we will again check next week what has been happening with the indie MMOs.
This is an AI-powered translation. Some inaccuracies might exist.
In the hack-and-slash Diablo 3, Blizzard has now commented on the consoles Xbox One and Playstation 4. When will they get the new patch 2.4?
Diablo 3 is for many a typical PC title, but the console players on Xbox One and Playstation 4 are also hunting in Sanctuary for loot, albeit without seasons and but with more cheating issues. With all the discussions around the new patch and season 5, they often feel left out. Now there are clear answers from Blizzard via Twitter.
@feuermathdoc Nope! Nearly everything you see (with the notable exception of info on seasons) will be coming to PS4 and Xbox One.
The patch 2.4 will also be released on Playstation 4 and Xbox One and “Basically include everything that the PC patch brings.” Except for the seasons. There will still be no seasons for consoles – even though it was considered at one point.
In Lord of the Rings Online we celebrate the icy season with the Yule Festival – grab unique rewards before it’s too late!
Familiar Fun and New Steed
As in many other games, the holiday season is also celebrated in Lord of the Rings Online with the annual Yule Festival. As in previous years, the joyful event takes place again in Winter-home, where Hobbits and Elves can indulge in typical activities to earn numerous rewards.
Among the various attractions and rewards are:
A Theater Visit, where you can let the actors know what you think of their performance afterwards.
Hot (or rather cold) Snowball Fights in duels against friends and foes.
The Steed of Winter’s Winds awaits those who diligently participate in the Frost-crest events.
There’s also a small quest chain this year that features an alternative ending. Those who helped the rich last year might want to decide differently this time …
If you have little time over the holidays, you don’t need to stress unnecessarily – the Yule Festival will remain active until January 10, 2016, and will end only afterwards.
This is an AI-powered translation. Some inaccuracies might exist.
The sights in Destiny sometimes drive players crazy. Somehow, there are countless different targeting systems, and the exotic weapons have their own. It shouldn’t be that hard: find the crosshair, place the head of the opponent in the center, and then pull the trigger. Right?
In a video, a YouTuber explains: 90% of you are using the MIDA Multi-Tool incorrectly. You think, you need to place the arrow on the opponent’s face to land a critical hit. But that’s wrong! Even though you occasionally land a critical hit that way, the actual trick is: you have to put a little hat on them with the arrow.
For Crits: Just put a hat on the players
This is because the aiming device, the crosshair, of the MIDA Multi-Tool was modeled after a “real sight” from our world, and it works like that – with many arrows and stuff.
The YouTuber said: I read this somewhere. (The tip originally comes from an article on the fan site Planet Destiny.) I didn’t want to believe it at first, but it’s true – it works. Since I learned this, I can reliably score critical hits, making the MIDA a 4 shots-per-kill weapon.
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