The survival MMO Ark Survival Evolved is set to appear in Game Preview soon on Xbox One. The creator is optimistic, especially regarding performance.
Ark Survival Evolved is the summer hit on Steam. The dino MMO made headlines in the wake of Jurassic World. It came almost out of nowhere and impressed players with a survival concept, dinos, and communicative developers.
However: The performance was catastrophic, especially at the beginning of Early Access. Even powerful PCs struggled to run the Unreal Engine 4 game smoothly. How will such a resource-heavy game work on the Xbox One console?
In an interview, Jesse Rapczak now spoke about the port of Ark Survival Evolved to Xbox One. Microsoft approached them, saying “You’re doing well in Early Access on PC, why not join our Game Preview program for Xbox One?” And they wanted to.
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The director of Ark, Jesse Rapczak, is optimistic that they will surprise the players. They were able to optimize the game for Xbox One. It looks great, runs wonderfully and smoothly – servers will handle a maximum of 70 players.
In Early Access on PC, they earned a reputation for not having the best optimization, Rapczak admits. In the beginning, they added so much to Ark that performance suffered. Now, with the port to Xbox, they took their time to optimize the game. They said, “We have a great game, let’s make sure it runs really well.”
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In the interview, there were still some anecdotes. They observed with some concern a survey: What theme should the next Far Cry game have? In the survey, dinosaurs shot to the top. When Ubisoft then announced Far Cry Primal, the Ark creators breathed a sigh of relief: no dinosaurs. Now they look forward to Far Cry Primal and will enjoy the game.
And if people want dinos, they still have to come to Ark.
Ark is set to be playable in Game Preview on Xbox One starting Wednesday, December 16th. The official release, also for PC and PlayStation 4, is scheduled for June 2016.
Thanks to our reader Niklas Diemann for the tip!
This is an AI-powered translation. Some inaccuracies might exist.
Fans have now made a video for the online shooter Star Wars Battlefront that looks like a cinematic.
Rogue – Cinematic Movie, is the 2:50 piece by “The Two Scotsmen.” The clip takes place on the forest planet Endor. In the background, as is often the case in Star Wars Battlefront, a skirmish is raging between the Alliance and the Empire. With great audio, the film indeed looks like a cutscene directly from the game.
The video once again proves that the Empire’s stormtroopers are probably hindered in their vision by the helmet, making it hard for them to hit anything. Even flying seems to be a bit of a challenge because of the helmet…
With Heroes of the Storm, the Winter Veil festival arrives and brings nice gifts – including a 2 week booster for all diligent players.
Skins, Mounts, and a Small Gift
Blizzard is hosting the Winter Veil festival, so it is not surprising that the Nexus of Heroes of the Storm is also completely caught by the spirit of Father Winter. As last year, there are some special skins available for purchase only during the festivities, including two new additions. But even more gifts await the players!
New Skins for Adorable Undead
In addition to the Father Winter Skin for Rehgar, the Winter Veil Jaina Skin is also returning to the shop and is available for a limited time. But the Banshee Queen, Sylvanas, won’t let that slide and also dresses up in a hot winter outfit. As “Sugarplum Sylvanas“, she will soon bribe minions and towers with sweets, no longer shooting at her. Accompanying her is her loyal undead servant “Father Winter’s Little Helper“, who always has an open belly full of gifts – or so it seems.
It is also important to mention that the prices of the Winter Veil skins have been halved – Blizzard had extended the “Black Friday” sale, which lasts until the end of the year. So anyone looking to snag some cheap skins should do so before the New Year.
2 Week Booster – Only for Diligent Gamers
Appropriate to the event, there is also a special quest – or rather, two. Those who play diligently over the holidays will enjoy a booster that provides a substantial bonus to earned experience points and gold.
Gold and EXP await all who complete a Winter Veil quest.
Those who complete 15 games will receive a 4-day booster as a reward.
If you are even more persistent and play 50 games, you will receive another 10 days of booster time extra.
Both tasks can be completed simultaneously – so anyone who completes the first mission will have already achieved 15 of the 50 required games for the second.
A Free Mount for a Limited Time
Sugarplum Sylvanas on her Gift Treasure Goblin.
During the event, there is a special Treasure Goblin mount adorned with all sorts of Christmas decorations and gifts. However, this mount will not be available for purchase, but will be freely available to all players for the duration of the festivities. Anyone who has always wanted to ride into battle on a Treasure Goblin can now fulfill that dream.
Cortyn presents the 7 best cards of the Explorer League from Hearthstone, which will likely be found in many decks for the long term.
The League of Extraordinary Cards
The adventure “The Explorer League” from Hearthstone has reached its conclusion, and since last Thursday, the 4th wing “Hall of Explorers” has been accessible to all players. But which cards are actually useful and which are just for fun decks? Here I present my top 7 of the new cards. You are welcome to have a different opinion and express it in the comments.
Rank 7: Entombed
The Priest card Entombed is essentially a weaker version of Mind Control, as it takes the opponent’s minion and adds it to your deck.
The lower mana cost of 6 allows you to steal an early Dr. Boom while also expanding your own deck with a card – an advantage that often comes into play in long battles.
Every Paladin will quietly weep when you take their Tirion away and it wanders into your deck.
Rank 6: Rafaam’s Curse
Rafaam’s Curse is the first card to transfer the principle of DOTs from Warlocks in World of Warcraft into the card game. For 2 mana, it is played and deals at least the same amount of damage to the opponent on their next turn.
That might not sound particularly strong at first, but it is an absolute nightmare for Ice Block mages! This is because the curse deals damage on the opponent’s turn – and secrets are not triggered then.
Just to defeat Frost mages, this curse can already be worth it.
Rank 5: Arch-Thief Rafaam
Rafaam is an incredibly good card, as the three artifacts drawn from it (+10/+10 to a minion, 10 random damage to enemies, full board with 3/3 Zombies) are all worth their 10 mana.
However, in my view, this is a typical “Win More” card that you play when you already have the upper hand.
This card is not really suitable for turning the game around – but it is still powerful enough to occasionally tip the scales.
Rank 4: Keeper of Uldaman
The Keeper of Uldaman will find a place in almost every Paladin deck. Its versatility makes it an incredibly useful card. It can not only weaken big enemies, like molten giants to a cute 3/3, but also significantly upgrade your own minions (like the Silver Hand recruits). The only downside is when it is the only option and the opponent already has a weak minion on the field. However, this scenario is so rare that it is unlikely to occur.
In the Arena, this card is an absolute must-have. I was able to play a deck with 6 Keepers of Uldaman in recent days – it was my first 12-run in the Arena.
On the next page, you will see ranks 3-1 of the best cards from “The Explorer League”.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is a new chest armor for Hunters called the ATS/8 Tarantella. What can the Spider Armor do?
The Tarantella has been found sporadically since TTK, now it is officially in Destiny. Hunters wonder: What is the purpose of the chest armor? What do the properties of the Tarantella do exactly?
The ATS/8 Tarantella can be obtained like all exotic armor pieces from Year 2 from Xur through exotic engrams or from Year 2 activities such as the raid, the Nightfall strike, and other activities that Hunters engage in the world of Destiny. Using three of the coins will increase your chances.
What makes the ATS/8 Tarantella special in Destiny.
The Tarantella reduces the Arc damage dealt by “Minions of Darkness,” and also causes Arc grenades and the Arc blade to charge faster.
With additional perks, you can either reduce Arc elemental damage or increase armor when using an Arc focus. Both options provide slightly better defense. With other choice perks, either portable ammunition increases or a single stat – these are standard perks.
The armor is suitable for Blade Dancers and should only be considered with this class.
How quickly can I get Super and Grenade back with the Tarantella?
The effects of the perks on the recharge speed of Super and Grenade look like this:
At Tier 5 Intelligence, the time until Super is recharged goes from 3:59 to 3:27
Without Int armor, the time drops from 4:53 to 4:15
For grenades, the time it takes to get a new one at Tier 5 Discipline: 25.8 seconds without the Tarantella; and 22.4 seconds with it
Without DIS, you get the grenade back after 56.2 seconds, with the Tarantella at 48.7 seconds
As you can see: It is “somewhat” faster to use grenades and Super again, but not significantly so.
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The experts from PlanetDestiny say: The problem in PvP is that the reduced Arc damage only works against “Minions of Darkness,” so not in PvP against other Guardians. No one should expect to become a hardcore badass just because they wear the Tarantella. You don’t survive significantly more with it.
In PvE, the Blade Dancer is not necessarily the first choice among Guardian subclasses.
The Tarantella is basically designed to make a Blade Dancer a bit “tougher” and to get their grenades and Super back a bit faster. However, the question is whether you really want to sacrifice the exotic slot for that and be locked into the Blade Dancer subclass.
With the Mask of the Third Man (Crucible) or Mark of Alpha Lupi (in Osiris) there are strong alternatives to the chest armor for every occasion. In the Trials of Osiris, the Tarantella could be quite useful. And as so often, it is true: If you realize you can throw grenades like no other and the Tarantella fits perfectly into your play style: Then it is definitely a great choice.
This is an AI-powered translation. Some inaccuracies might exist.
The Game Director of Overwatch talks about the planned progression system and the ranked game mode.
Finally, Progress is Visible
In an interview with Eurogamer, Jeff Kaplan, the Game Director of Overwatch, answered many questions regarding the game’s beta. The focus was on statements about the time after the “break” – because the game’s beta is offline until the end of January 2016. Kaplan clearly pointed out what the team is currently working on and what players can look forward to – but also what they will likely miss.
Long demanded, now it’s coming: Progress is visible!
Progression System – Pure Cosmetics
If the beta starts again next time (i.e., at the end of January), they intend to have a progression system implemented in the game. The developers were particularly concerned that the system does not restrict players in any way – they should not feel forced into a particular playstyle just to fill a bar faster. For this reason, everything in the progression system will be purely cosmetic, there will definitely be no increase in damage or healing.
Spray logos are a way of customization.
Since fans responded well to the various skins of the origin version, there will be consideration for “further customization options” that will accompany the system. Most likely, these are the spray logos that were extracted from the game data earlier – whether there will be more is still uncertain.
Ranked Games – Important, but Not Mandatory for the Launch
Because many players demanded a ranked mode, they are working hard on it. However, it may well be that this mode will not be finished by launch and will be added later. According to current plans, they want to focus on full 6-person teams, as many other games have already shown that “randoms” do not get along well, and they want to avoid toxic chats at all costs, as this would negatively affect the enjoyment of the game for all involved.
Ranked games will only be available with a fixed team – because friends tend to forgive each other more.
In conclusion, there is good news for everyone who has not yet entered the beta: There will be at least one more wave of invitations – a precise timing for this is not yet available.
This is an AI-powered translation. Some inaccuracies might exist.
Guild Wars 2 joins the winter events – in Divinity’s Reach, there are numerous activities to complete to celebrate the cold season.
Snowball Fights and Gifts for Orphans
This year, the “Wintersday” event returns to Guild Wars 2 – however, Lion’s Arch is spared from the festivities this time. Instead, all players must head to Divinity’s Reach in a festive party mood to participate in various activities and earn plenty of rewards.
Wintersday returns – it’s raining gifts!
Under the decorated trees, players can open daily gifts, rewarding them with small presents, and the daily snowman building mission returns as well.
If you want to earn some karma, think of the orphans by purchasing various weapon skins (like the Princess’s Wand) for about 500 karma, wrapping them in gift wrap, and then handing them over to the orphans.
You’ll be rewarded with nearly 1500 karma, making it a great way to earn a lot of purple points.
Also returning is the 5-player instance “Tixx’s Infinirarium,” the bell ensemble, and the winter wonderland. In the snowball mayhem, revenants now also have a unique ability that allows them to create a devastating snowball aura around them.
You can also refresh your own miniature collection a bit; there are three new Skritt, each carrying a different number of packages.
Lastly, there is also a winter backpack and – for heavy players with a lot of endurance – the possibility to craft a shoulder item that creates a permanent snow effect above the player. However, this effect does not work with costumes.
The patch for Wintersday will be released next Tuesday; it is still unknown whether the festivities will start immediately. The event is accessible to all players, but Free2Play users must have reached at least character level 10 to participate in the various activities.
Now the first ones could finally participate, the problem is: The game is still under an NDA. Nevertheless, a multitude of opinions are emerging, and they are mostly positive.
The immersion, the interface, graphics and sound, the shooting mechanics, especially the “taking cover” feature are almost unanimously praised. “The game has a good foundation,” says a user on reddit, “it will be interesting to see how it looks with more detail.”
Because even in the Alpha, there wasn’t too much content to see. Another user on reddit expresses concerns: “When you engage in an encounter, you finish it.” Hopefully, the map isn’t solved too quickly. And how the game will play out in the endgame and how it intends to keep players engaged once all skills are unlocked is still a question.
The impressions are quite unanimous. The short opinions due to the NDA reflect a cautious enthusiasm. This is the game they have been waiting for. It hits the Clancy tone, immersing you with sound and graphics into this world.
Experience shows that MMOs often start with too little content
My MMO thinks: This is certainly not a comprehensive picture, and you should not overvalue such Alpha impressions. MMO players know that even weak games can have strong zones. But the comments about the “good foundation” are reassuring, especially when one had the negative reports in mind beforehand. An MMO with flawless gameplay must go very wrong to earn a bad reputation.
That “The Division”, like almost every MMO game, will have a rough phase at the beginning with bugs and exploits must still be taken into account. And that the appetite of players is likely greater than what The Division can offer at the beginning is highly probable.
All releases of such games in recent years have shown us time and again: The development of MMOs is a marathon, where the release is just a stage, not the goal.
Additionally, the team at Massive faces the challenge of transitioning from a “developer team” that can work in peace to a “live team” that is under constant pressure and public scrutiny. This, as MMO developers often say, is a tough adjustment that no one can prepare for.
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But we don’t want to paint the apocalypse on the wall: Bugs disappear, content usually comes over time, and studios can adapt to changing conditions – as long as the foundation is solid, the gameplay is really fun, and the game’s DNA is intact – and that is indicated by the reports from testers.
The images in the article are leaked screenshots from the Alpha.
This is an AI-powered translation. Some inaccuracies might exist.
In the new MMORPG Devilian there has been a rough awakening for players on the Seadrift server in the last few hours: Their items were gone.
Devilian is only a few days old: It is the hot phase, players log in, want to advance as quickly as possible, gain a lead, and pull ahead.
Then the shock: You log in after a server reset on Saturday evening and all items are simply missing.
Trion Worlds has tried to respond quickly to the problem. They said last night: “We are receiving some reports that players have lost progress or items after the restart of Seadrift. We are working hard on this, you don’t all need to write tickets, we are taking care of it.”
But it turned out exactly that way. Players took to the barricades, countless tickets are being written. I paid for these items, founders shout, now I can’t use them. Scandal!
Trion Worlds is working on a solution, but it is not that simple. A “big solution” would take time, so they are trying to compensate players with ad-hoc assistance to get them back into the world of Devilian and ready for battle. They are giving them temporary item sets, promising compensations, and an EXP boost.
As of now (it is still early Sunday morning in the USA), they are working to directly replace items for higher-level players – this applies to players who had level 4 or 5 talismans or level 52 blue gear. They also want to replace purchases or founder/starter items at this time.
This is how they want to compensate players in Devilian
These “rewards” are intended for characters who logged in between 11 AM yesterday and 11 PM yesterday (our time) in Devilian.
These rewards apply to all characters who logged in 10AM-10PM UTC on December 12th.
For players under level 50: 100 Archgemstones 5 Enigma Boxes (Green) and 5 Enigma Keys
For players over level 50: 100 Archgemstones 5 Enigma Boxes (blue) and 10 Enigma Keys 5 Aels Tear Supply Crates
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the exotic rocket launcher Dragon’s Breath was significantly altered in Year 2. How does napalm smell in the morning and how is Dragon’s Breath in Year 2?
Some negative surprises came with the patch last Tuesday, we had to deal with it all week. Positive surprises also came: The rocket launcher Dragon’s Breath from Year 1 has been significantly changed in its functionality. One could almost speak of a new weapon.
This is what makes the new variant of Dragon’s Breath special
Dragon’s Breath now essentially works with a remote trigger that can be directly controlled by the player. When the player fires Dragon’s Breath, they hold down the right button on the controller. The moment they release the button, a napalm canister explodes in the rocket and a fiery damage field forms on the ground. Enemies standing in it take continuous damage. The field is significantly larger than that from Year 1.
Tricks are also possible with the new weapon: Players have discovered, as seen in this gif, that the rocket shatters when it hits “hard ground,” allowing them to ignite individual canisters at a different angle.
This is the first time such a mechanism comes to Destiny that players can trigger themselves.
However, this comes at a price: The previous attribute “Tripod” has been removed. The rocket launcher now only has one shot and needs to be constantly reloaded. In return, there are the attributes “The Next One Please” and “Surplus” – players find more heavy ammunition, and when Dragon’s Breath kills an enemy, it reloads faster. Bungie has also increased the ammunition in the inventory.
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To make the new idea of remotely triggered rockets more controllable, Bungie has also reduced the speed of the rockets. Additionally, they have decreased the actual impact radius of the rocket. The damage has also been reduced, which should primarily come from the field, not from the direct impact.
The weapon is now “unique” in the sense that it does not function like classic rocket launchers, but more like a grenade launcher to deliberately place a “damage field.”
Is the new Dragon’s Breath strong?
For PvP, you would have to come up with special tricks and use Dragon’s Breath specifically, trying to block zones, block paths, do something surprising. Normally, in the Crucible, it is such that you also want direct kills with heavy ammunition. Other rocket launchers achieve that more readily, especially The Truth with its tracking.
For PvP, the weapon is therefore not recommended for now.
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In PvE, players are still experimenting with the weapon. At the beginning, there was quite a hype, but now it seems that disillusionment is spreading: a solid fun weapon, with which new things are possible. When it comes to many small enemies, Dragon’s Breath with its wide area of effect certainly has a point and covers a completely different function than The Truth. YouTubers like Datto believe that Dragon’s Breath would be ideal for the tricky initial spot in the Saber Strike.
In the coming weeks, it will show whether the new Dragon’s Breath will find a spot here or, like in Year 1, will mainly collect dust in the vault. At the moment, it looks like Dragon’s Breath fulfills a valuable tactical function in PvE and is an excellent choice in certain situations.
This is an AI-powered translation. Some inaccuracies might exist.
Soon TERA will get new dungeons – many videos circulating online showcase the encounters players can expect there.
Cursed Isles and a Pirate Ship
It will take a few more days, as the new patch for TERA will be released under Gameforge on December 15, but elsewhere in the world, players are already experiencing the content. Aside from the new class, the Storm Fury, which is exclusively available to female humans, the update also brings two new instances.
Those who want to dive right in on Tuesday should familiarize themselves with the dungeons now, as they can be quite challenging. “Kalivan’s Warship” even comes in three different difficulty levels, ensuring there is something for every playstyle.
Newcomers will receive some assistance at the easiest level, while veterans can really test their skills in the hard mode and prove how much skill they possess. We have a video of the last boss of the “Forsaken Isle” for you here, from the perspective of the Lancer.
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You can find the other videos on the Reddit page linked in our sources. For more about the game and past patches, such as the new starting area, visit our TERA topic page.
This is an AI-powered translation. Some inaccuracies might exist.
After listing the things I didn’t like about the upcoming Selective Multiplayer RPG Shroud of the Avatar last time, I want to talk today about what I already like quite a bit.
Shroud of the Avatar is an unusual game, and perhaps because of that, many aren’t quite sure where it’s headed and what to make of it. Is it an MMORPG or a single-player RPG? Is it a sandbox or more of a theme park MMO? Shroud of the Avatar is something new, and new things are always viewed with skepticism.
MMO and Single-Player
Even though it’s not entirely clear how both a single-player experience and an MMORPG will work together, the concept behind it is very interesting. Many have surely imagined experiencing these adventures and exploring the world online with others in a good single-player RPG. In the Elder Scrolls series or in Fallout, you often read that fans wish for this.
However, one still wants to adventure alone and feel like THE hero who just slayed the evil dragon. Shroud of the Avatar could succeed in this balancing act – provided that it can truly combine a real single-player experience with a proper MMO.
In SotA, heated discussions are almost part of the daily routine.
Imagine being alone in an old ruin and defeating the evil undead king. On the way back to the city, you hear about a group of bandits that are robbing traders. You ask some friends from your friends list if they want to help take down the robbers. Together, you save the traders and walk to the city, where a big festival is taking place.
You switch to open online mode and see all the other players, celebrating together with them, before you can again set off alone for the next adventure. The idea behind this concept is simply exciting, new, and very appealing.
The Overworld
The world map is a very controversial topic within the SotA community. I like it – a lot. Yes, the feeling of being in an open game world is limited by it, but traveling on the “world map” offers some advantages. On one hand, it gives you the feeling of being in a very large world. Because everything is zoomed out, the game world has a different depth and size. Furthermore, the developers can add new game areas or change existing ones at any time.
A city is being attacked by an undead army? Then this game area has changed. Houses are destroyed, others are burning… Or a meteorite impact causes a new and interesting area to suddenly appear that can be explored.
Additionally, the developers have some plans for the overworld. You will encounter monsters that you can fight, merchant caravans that meet the players, or interesting NPCs. It should also be possible to find secret places depending on the time of day and year as well as the weather. There is also the nostalgic aspect, as the Ultima games from parts 1 to 5 also featured such a world map.
Usage-Based Skill System
The newly introduced skill system, where the skills improve as you use them, is very interesting. In other systems, for example, you can freely distribute points – but then also on the skills that you don’t actually use. Why should a hero get better at casting fireballs if he only fights with a sword? With a usage-based system, you enhance the skills that you actually employ. This is significantly more realistic and also more tactical, as you sometimes have to think about which skill to use.
The PvP System
I admit, I’m not a fan of forced PvP systems. I don’t want to be forced to fight with other players. Because that often leads to frustration for me. A “non-consensual” PvP system would not work in Shroud of the Avatar. Because if you are in the midst of experiencing a story and completing quests, while constantly being attacked by other players, you eventually lose the fun. And that’s not the point. That you are only forced into PvP in certain areas in SotA, or if you are, for example, smuggling goods, but otherwise have to agree to PvP, is a good compromise in my opinion.
The Community
Shroud of the Avatar has an incredibly dedicated and open community and here I include the developers. They work very openly and together with the fans, listen to concerns, and are not shy about making significant changes when they see that the community is not satisfied with an element. This is very commendable and should be maintained. If you are looking for a truly good community, you are definitely in the right place with Shroud of the Avatar.
As you can see, there are already some things in Shroud of the Avatar that are good and fun, showing the potential of the game. This just needs to be fully utilized now.
The community manager of SWTOR is trying to smooth things over in the forum – PvP players and raiders feel overlooked by KotFE.
Mastering the Forum
The community manager of Star Wars: The Old Republic, Eric Musco, has once again addressed the fans of the MMORPG in a forum post to talk a bit about future plans. The reason for this was a rather extensive thread regarding the lack of PvP content and fresh group activities, which particularly bothers the PvP players and raiders. At least for PvP players, he has some rather pleasant news:
“We know that you want more information about future group content. While I can’t provide any details, I can at least reveal that we are actively working on a new warzone and will begin to share details about it in February.”
However, he must pacify fans of raids and group content:
“Regarding PvE content, we currently have nothing to announce, but we will certainly share something as soon as the time is right.”
Raiders feel a bit overlooked – not entirely unfounded.
At the same time, Musco revealed that with the introduction of the missing 7 story chapters, other content will also be coming to the players, which will be added to the game at monthly intervals. Further, it states:
“It is important for us that all content, including group content, is connected to the storylines of Fallen Empire and your personal story. Story is the major difference of SWTOR [compared to other MMORPGs] and we want to incorporate this story into all aspects of the game.”
Mein-MMO says: Especially raiders felt offended by this statement. Because for them, it sounds like operations are on hold for the foreseeable future. In the forum, there are even talks of a “death blow” for the raiding community if new content is only added in the 4th quarter of 2016 or later. In summary, the entire post sounds more soothing than truly hopeful – all the hungry fans have left is to wait.
This is an AI-powered translation. Some inaccuracies might exist.
Murlocs exist not only in World of Warcraft. They are now even conquering other games – and showing which species is the most dominant.
Grgrgglll!
If there is a race in World of Warcraft that you absolutely hate because you associate traumatic experiences from the Elwynn Forest with them and at the same time find them infinitely cute because the children of this species are simply magnificent, then it is the Murlocs. However, their population is increasing explosively. Where you have attacked one, the rest of the pack is not far behind. It was only a matter of time before the scaly water walkers conquered another game after Hearthstone – namely Spore.
The member Rebecca1208 from the modding community has transferred the little water critters almost perfectly into Spore.
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What is astonishing is that it has not only been possible to keep the appearance “true to nature,” but also to implement a variety of animations in Spore. Anyone who wants to conquer the worlds of Spore with the Murlocs should take a closer look at this modification.
This is an AI-powered translation. Some inaccuracies might exist.
In Civilization Online, a player recorded a video showing how the community collaborates to build a wonder of the world.
Those familiar with the strategy games in the series know how important the wonders of the world are. However, you don’t have much to do with the construction. At the end of a round in Civilization, progress accumulates, and eventually, the building is finished. Sure, you can give it a little push, but as the guiding spirit of an entire civilization, you don’t get your hands dirty.
In the korean online version of the game, which is currently in an open beta, things operate quite differently. You are not the timeless world ruler, but part of the unwashed masses. You belong to the proletariat, the working class, and the population of a civilization and must pitch in personally when such a project is underway.
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As you can see, faction members have brought their carts full of materials, and it takes over 100 players to build the wonder of the world. The Notre Dame Cathedral is being created there. In our world, it stands in Paris.
Will Civilization Online ever make it to the West?
Riot Games, the developers behind League of Legends (LoL), offer game developers the best workplaces. This is shown by surveys and tests.
Who hasn’t dreamed of this? Working for the developer of your favorite game and getting paid to play and improve LoL. Obviously, many people have had this dream, as Riot Games has expanded from the original 40 founding employees to currently 1700.
The selection of current job openings is huge!
In the field of art, there are jobs for champion design, environment design, visual designers, and many more. Sound engineers are also sought after. But there are many job openings in the areas of “Finance” and “Quality Assurance,” as seen on the LoL career page at riotgames.com .
Good Test Results for LoL Company Riot
Those wondering what working at Riot Games is like and not receiving a direct answer from an employee can check tests online.
On “Glassdoor“, Riot currently ranks 18th among the best workplaces. In their top 50 list, they are the only company specializing in game development.
86% of employees would recommend Riot as an employer to a friend. 98% praise the leadership of Brandon Beck. Especially the company’s culture is highlighted, as Riot encourages employees to play a round of LoL multiple times a day to stay close to the game.
Problems mentioned include that Riot is growing so quickly that it is challenging for individuals to keep up with all the changes. The “difficult work-life balance” is also cited as a disadvantage. This seems unavoidable in the extremely stressful industry.
On average, each job posting receives about 100 applicants. What you need to bring is “love” for gaming. There are very high requirements for applicants, and only the best get a job at Riot Games. Specifically, “gamers” are sought for these jobs. You understand your audience better when you are part of it. As a non-gamer, you will have a very tough time at Riot Games.
In the MMO shooter Destiny , players can now get 9 Strange Coins, which they can exchange with Xur.
In Destiny, the Strange Coins are the currency of choice for the tentacle-faced archvillain Xur. He offers exotic items and a few other aids once a week for the sleek coins. This makes the nastiest guy in the entire universe a welcome guest in the Tower.
Bungie is currently distributing 9 Strange Coins to players again. But only to those who have linked their profile on Bungie.net with an email address and confirmed it. Then, they receive mail from an unknown benefactor who sends Strange Coins. This is what your profile should look like (only with your email address, of course).
Until Sunday: Get nine Strange Coins in Destiny by adding or confirming your email on your Bnet profile. pic.twitter.com/DIDllTTkbh
But what about people who have previously benefited from such an action and then quickly deleted their email address out of fear of nasty newsletter spam? No problem, they will receive 9 Strange Coins again, says Bungie. They get this every time there’s an action like this, so players keep their address in the system.
@_Junan_ You get coins every time we do this – an incentive to keep it attached to your profile. — Bungie (@Bungie) December 12, 2015
By Sunday, everyone still has time to sign up and then collect the coins in the game itself. This works through the profile page on Bungie.net; then go into the settings and select options for notifications and emails.
Dustin Browder took the time on Twitter to answer numerous questions about Heroes of the Storm – especially eSports was quite a large topic.
A little time to tweet
When there isn’t a big meeting with the employees of Blizzard, they definitely take some time to answer a few fan questions. Dustin Browder, the game director of the game, focused mainly on questions regarding eSports and future characters. We have summarized some of his statements for you.
First a bad piece of news. When asked about a spectator mode, they denied it, stating it currently has no priority. Even though Browder himself “really wants it,” it “certainly won’t come anytime soon.”
A fan asked what they think about the idea of so-called “spoiler skins.” These are adjustments for the heroes, as they would look after a major story event in their original game (as an example, Xel’Naga-Kerrigan and the mortal Tyrael were mentioned). Generally, the team is not against such skins, but they want to let some time pass first, to – as the name suggests – not reveal any spoilers.
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Those who always behave exemplary, never become abusive and always have friendly advice are often rewarded in other games with a “thumbs up” or a positive evaluation at the end of the game. There are also such plans for Heroes of the Storm, but they will not be implemented in the near future.
Popular – and surely soon a ban target when the system is introduced.
A long-requested feature is the introduction of a ban system, which will allow certain characters to be banned. This system will come for ranked games in the future, but will also be possible in private matches so that eSport tournaments can make use of it.
A good piece of news to end with, for everyone who is already bored with the latest hero Cho’Gall: Lunara is expected to be released this year – there is no exact date for that yet, but the possible Wednesday dates can now be counted on one hand. Fans will not have to wait too long anymore.
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In the mammoth project Star Citizen, important milestones of the game are now being reached. The community is on the verge of reaching the 100 million US dollars mark in funding, and Alpha 2.0 has been released for all backers.
The incredible sum of 100 million US dollars will soon be reached in Star Citizen. As of 4:07 PM on this Saturday, the target was just 70,000 US dollars away. The virtual republic counts over 1 million citizens.
But this is not the kind of milestone that the mastermind behind Star Citizen, Chris Roberts, is after. Rather, it is the release of Alpha 2.0 now for all backers.
This is a “major breakthrough”; for the first time, everyone now has access to what makes Star Citizen: exciting space combat in a vast area, and ships operated by multiple crews, allowing players to traverse the galaxy together with their friends on a ship.
All of this is based on a technology that has never been used before in this dimension and depth in the gaming industry.
In the MMO shooter Destiny , a comic by a talented fan has been released. It tells the story of Cayde-6.
Cayde-6, a daring Exo-Hunter, has been the secret star of Destiny since the expansion. He is originally voiced by Nathan Fillion, who is assured eternal fame since Firefly and now earns his living as Castle. In Destiny, Cayde-6 is a thrill-seeker with rugged charm, who doesn’t take the “world-is-about-to-end-and-we-have-no-chance-against-the-alien-overpower” situation as seriously as others, but rather celebrates the fun of the hardcore Guardian life.
A fan now tells the story of Cayde-6 in a comic, as he finds himself in a nearly hopeless position while fighting against the Hive (there are 3 pages, you can flip through them below on Imgur).
In the story, Cayde flees from the overwhelming Hive, against which he can barely hold his ground. While taking cover, he barely notices that a Fallen is also defending herself against the Hive. Side by side, they unleash magazine after magazine into the attacking hordes, until they finally sit exhausted, wounded, and nearly out of ammo next to each other.
The Fallen throws Cayde a shock pistol as a gift, but as Cayde reaches for the pistol, the Fallen lunges at him with a drawn knife…
Cayde is able to defeat the severely injured alien woman and kills her. Since then, he wonders whether she hated him so much or if she wanted to die by his hand. One thing he knows: he has dispatched several Thralls with her pistol.