In the MMO shooter Destiny , a different matchmaking will be used tomorrow evening to address the lag.
It was the hot topic of last week. Bungie admitted to altering the matchmaking behind the players’ backs, to create “more exciting matches,” meaning games between players of similar skill levels. This had noticeably led to the Crucible struggling more and more with lag over the past few months.
Over the weekend, and especially on Monday, the criticism of the situation exploded. Last night at 4 AM our time, the first results showed up. There was a special announcement from Bungie – something that normally never happens.
The Iron Banner in the Rift mode begins tonight at 7 PM. The new settings will come into effect on Wednesday evening at 7 PM. This gives Bungie a 24-hour window with the old values to compare them against the new ones.
This is an AI-powered translation. Some inaccuracies might exist.
With a trick, you can already download the beta on Xbox One for The Division now. Additionally, the Xbox One will receive time-exclusive DLC.
You know: “Somewhere in the world, it is always late enough to have a beer.” And so, somewhere in the world, it is 48 hours before the Xbox One beta starts (it has a one-day lead over PC and PS4). In Singapore, to be precise, it is now 48 hours before the beta starts: So the download is already available.
How you can adjust your personal clock a bit to download the Xbox One beta now is explained by YouTuber Arekkz in this video.
But remember: at your own risk. And you also need the code. If that feels too scary, you can behave and stay in Germany and wait a few more hours.
Xbox One likely to receive time-exclusive game content
Meanwhile, it is confirmed that Xbox One players will not only have the upper hand in the beta but also in DLCs. A banner was sighted at retailer Gamestop with a headline promising that The Division players on Xbox One will receive new game content before anyone else. The Division aims to deliver game content through paid DLCs alongside free updates.
This has been discussed for a while but has hardly been mentioned lately. The banner can be seen as confirmation that this is how it will be.
This is an AI-powered translation. Some inaccuracies might exist.
RIFT is now 5 years old. Time for a nostalgic look back. What did the game look like before the release.
Many Name Changes Until the Goal
Trionworlds is now celebrating the 5th birthday of the MMORPG RIFT. The site riftgrate has taken this as an opportunity to take a look back at the game’s past, documenting its development history and highlighting some special events. We’ve outlined the most interesting points for you.
The Heroes of Trion
In its infancy, in 2007, at an early stage of development, the game still had the rather uninspired name “Heroes of Trion“. At that time, not much more could be showcased than the “Battle of Castle Bay” – a dynamic event where players had to investigate incidents and then reclaim the namesake city. At that time, there were hardly any abilities – only basic skills and some emotes were available. The sole purpose was to showcase the possibilities of dynamic events.
Castle Bay – an early concept drawing.
Heroes of Telara
Two years later, in 2009 at E3, more of the game was showcased. By now, the name had changed to “Heroes of Telara“. However, there was still no mention of the later important “Rifts”. Instead, the game revolved around dynamic events primarily undertaken by groups of players ranging from 5 to 25 – everything sounded very similar to what would later be seen in Guild Wars 2.
RIFT: Planes of Telara
The game got its “real” name only in 2010 when the principle of the rifts, the “Rifts”, was introduced with “RIFT: Planes of Telara“. They were to be a central element of the storyline and connect players more closely with the world. The principle of “Heroes” from the previous names was partly discarded, as they did not want to force players into the role of an overly powerful character.
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Only with the beta was the long name shortened again, and RIFT became what it is today and is still loved by a loyal player base. You can find the entire article from the fan site on the development in the sources.
In the MMO shooter Destiny , the aim is to eliminate one of the most annoying problems: Which calcified fragments are missing?
Anyone who plays more than one Guardian in Destiny and has gone on the hunt for all 50 calcified fragments knows the problem: It is currently impossible to find out which fragments are specifically missing for a Guardian, as they are counted “account-wide”. And it may be the case that 2 fragments are still missing on the Titan, which were collected with the Hunter. And the calcified fragments are so important, especially for the search for the Malevolent Touch.
As an alternative, the only option so far has been to search through all possible fragment locations.This should come to an end this week, as Bungie will implement changes to bungie.net, the game’s website.
Specifically, they will introduce a function for the calcified fragments that assigns them to characters, so you can see: My Titan is still missing these 4 fragments, my Hunter these 30. Previously, in such a scenario, it was quite possible that the data would just say: What do you want? You have found all 50.
The glass Guardian can now dress up – Privacy settings
In a further step, “Privacy settings” will be introduced. This will allow players to decide whether other players can view their unequipped items and other data or not. This can then be adjusted individually – the function will be expanded and refined later.
No one has to put up with obnoxious Stag Heart bearers with a supposedly weak K/D anymore.
When these features will be available is currently unknown. They are scheduled for this week. This was shared by a web engineer from Bungie, Alex Loret de Mora, via the forum.
Note about the program: Due to this current news, the videos of the week are canceled for today – we will provide them in the next few days.
This is an AI-powered translation. Some inaccuracies might exist.
The selection of weapons is increasing, as hunters can now go on the monster hunt with the Gunlance in MHO – new enemies are also included.
The Gunlance – Half Lance, Half Cannon
Although Monster Hunter Online is exclusively available on the Chinese market, interest in the title is also high here. No wonder, as the previous versions are considered some of the most addictive time-wasters and enjoyed great popularity.
Next week, the number of available weapons will increase to 9, as the Gunlance, known from the earlier Monster Hunter titles, will be added to the arsenal. At first glance, it seems to be just an ordinary melee weapon, but at the push of a button, the lance can be fired several meters. While the range is limited, it provides a necessary advantage in numerous fights to keep from looking at the radishes from below.
Shen Gaoren wants to know – from 12 hunters simultaneously.
At the same time, new monsters are also coming into the game world. The gigantic, crab-like creature Shen Gaoren is making the coasts unsafe and must be taken down by hunters in due time. For this, it is necessary for the first time to team up with up to 11 other players to handle the threat.
However, existing monsters will also be given some boosts. The old dragon Tartaronis is reclaiming the deserts and awaits all those who are brave or foolish enough to complete the quest for its skull.
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The martial arts MMORPG Blade and Soul has already surpassed one million players. NCSoft is celebrating this.
In a press release, NCSoft is patting itself on the back. Just a few days after the launch in North America and Europe on January 19, Blade & Soul has exceeded the one million player mark.
It is exciting to see how much enthusiasm the players have had for Blade and Soul in the West, says Dr. Songyee Yoon, the CEO of NCSoft West. They will do everything to provide players with a great time in the epic game.
Another gentleman in a suit from NCSoft, John Burns, the Senior Vice President of Publishing, adds: “Blade & Soul is one of the most exciting games in the West for 2016.” The sheer enthusiasm of the players, not to mention their numbers, is enormous.
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In Star Wars: The Old Republic, players look to the future and clarify the solo content “Eternal Championship”.
The Emperor’s Latest Hobby
Although the highly anticipated Chapter X of SWTOR: Knights of the Fallen Empire has not yet been released, BioWare has already shared numerous details about the upcoming content. With the release of Chapter XI, the Eternal Championship enters the game – an arena that promises exciting challenges for solo players.
What is the Eternal Championship?
In the spirit of “Bread and Games”, the Eternal Championship is the newest entertainment medium of the elite of the Empire of Zakuul. They eagerly descend from their noble apartments into the slums to watch their minions brutally fight for their lives in bloody arena battles.
How does it work?
Similar to a Flashpoint, the arena can be accessed through a starting quest. One after the other, the player, along with a companion of their choice, will face a total of 10 different challengers. While the first 5 fights are easy and suitable for players who are only interested in the story, encounters 6-10 are a bit more challenging.
The individual fights gradually introduce various (and more) mechanics. While a simple DPS burst might be enough to take down the opponents at the beginning, more tactics will be required later. Enemies must then be killed in a specific order, skills interrupted or area effects avoided.
However, for hardcore raiders, the arena may not be very challenging; they might feel a bit underwhelmed. Nonetheless, there is hope that the fights will be enjoyable and interesting.
What do you get for participating?
There are a total of 3 weekly missions for which you must survive a certain number of rounds. Depending on whether you survive 5, 7, or 10 rounds, different rewards await (via the quests).
With 5 victories, you receive an item of item level 190 (which is above what has been available through story missions).
7 victories reward you with an item of item level 208, which corresponds to the loot from tactical Flashpoints.
For 10 victories, you get the biggest reward, an item that is “equivalent to rewards from challenging Flashpoints and Story-Mode Operations” – thus item level 216.
Besides that, the 7th boss will have a drop chance for a mini pet, the 10th boss can leave behind a fancy vehicle, and finally, there are numerous titles to be earned – details about these are yet to come.
For more information about the game and the upcoming chapters, you can visit our SWTOR topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The YouTube channel Candyland compared the different graphics settings of ARK: Survival Evolved and presented it in a video.
The video showcases the detail levels Low, Medium, High, and Epic in comparison. The differences are clearly noticeable within the first few seconds, especially between Low and Medium. However, even the two higher settings can be distinctly differentiated. Consequently, this is reflected in the FPS numbers. While the lowest setting achieves triple-digit values, the highest has only about 20.
It should be mentioned that the recording was made at 1440p. Anyone using a lower value should also have a faster gaming experience. Nevertheless, for most, High and Epic will remain unattainable, and even older computers will struggle with Medium. Low, on the other hand, looks terrible and is far from modern.
The recording was made with the following system:
Intel Core i7-5820K 6x 3.3 GHz
16GB DDR4 Crucial Dual Channel 2133MHz (2x 8GB)
ZOTAC GeForce GTX 980Ti Amp! Extreme Edition 6GB
500GB SATA III Samsung 840 EVO SSD
2TB SATA III Western Digital Red WD20EFRX
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a crisis is unfolding at the end of January 2016. The past weeks brought little good.
Pessimists would say: Destiny is in a crisis at the end of January. The mood is at an all-time low. Optimists would say: Great, the low has been reached, now it’s time to rise. Also, to risk looking like a grump: Let’s take a look at the situation.
These 3 problems plague Destiny
Currently, there are 3 major problems with Destiny:
The last novelty for PvE came in September, since then only temporary events have been introduced, such as the Festival of the Lost or the Sparrow League, and the challenge modes in December were merely a drop in the bucket. There has been really little to do in PvE for a long time.
Bungie has not made any efforts to inform players about what comes next, when there will be changes in PvE, or when new weapons or challenges will arrive. There is hope for March, but the Guardians have been left in the dark for months. We only hear week to week: Nothing is coming soon. On Friday, anonymous sources reported: Bungie’s schedule is shaky and Destiny 2 has been delayed. Currently, Bungie reassures players week by week with promises of new information after a long pause. The expectations are now so high that even positive news (“We are bringing an event”) can be interpreted negatively (“But we want something substantial”).
Bungie has changed the PvP matchmaking behind the players’ backs, accepting a worsening of lag to solve a problem (one-sided matches) that many players do not even see as an issue.
The lag destroys Plan B
The interplay of these 3 points is currently angering many players, even the enthusiastic fans. The reddit forum for Destiny has temporarily been renamed to “Rahool’s Salt Emporium,” an ironic allusion to the current flood of tears.
Large US sites are publishing articles like “Destiny in Crisis – The Division has its chance to steal players” (Forbes) or “Now is the perfect time to quit Destiny” (The Verge).
Guardians hope for positive signals, receive bad news
Since November, there has been hope that Bungie would send some sign, some signal that clearly outlines how things are progressing. What Guardians can look forward to and prepare for. In recent weeks and months, Bungie has indeed sent signals, but they have rather had the opposite effect. Instead of exuding confidence, they are rather unsettling players.
If the main source of information is any insider leaks that go uncommented but later prove true, it becomes clear: Bungie really needs to outline its vision for Year 2 in Destiny and present it properly.
Players have been promised since November that they are only at the beginning of Year 2, that there are big plans and excitement to talk about. It seems they missed the timing somehow and since then the record has not been changed.
One can be curious about how the MMO shooter will progress. After a fantastic start to Year 2 with the widely acclaimed expansion “Taken King,” Destiny is currently going through a tough phase.
This is an AI-powered translation. Some inaccuracies might exist.
A few days ago, Riot Games launched the new champion selection in League of Legends (LoL). We could get it tomorrow.
In other regions, it started a few days ago. However, the mix of champion selection and queue caused such severe problems on our EU-W server that Riot had to disable the champion selection again. While everything went smoothly on North American servers, some days had to be spent on a software and hardware update for the European servers.
This also postponed the IP bonus event.
After several tests were conducted over the weekend, the dynamic queue for EU-NE has already been reactivated. Riot will observe how stable it runs during “Prime Time” there. If everything works as desired, the dynamic queue will be reactivated for all other regions early Tuesday. Then we will also enjoy the new system in LoL.
Once the queue is activated, there will also be an official statement about when the IP rewards (up to 450% more IP per game) will be available.
Confirm your champion selection – what you should know about the new system
In the new champion selection, it is important that you click on “Lock in” after you have selected your champion. Simply selecting a champion and letting the time run out is no longer sufficient. If you do not confirm your champion with “Lock-In”, you will be kicked out of the queue and receive a time penalty. But don’t worry, as seen in this video, this happens to the “best” as well. (Caution – can be very loud)
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In the upcoming MMO shooter The Division , the story will be told in three threads.
For a video interview, XBox UK sent a fast-paced reporter to Malmö. She first rolled around in the snow and then learned some interesting things.
Julian Gerighty, Associate Creative Director at Massive, revealed that the story of Division consists of 3 narrative threads. Every mission you undertake will advance one of these storylines and provide more pieces of the puzzle.
The first thread revolves around the virus: Who created it? Why did they create it? Is there a cure?
The second storyline deals with the different factions, such as the Rikers or the Cleaners: How did they come into being? How can they be pushed back?
And the third narrative thread deals with the infrastructure: How can it be restored in New York? And this third strand addresses something that cannot be discussed yet.
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With the story, one feels committed to Tom Clancy and reality
Massive chose New York as the setting because the city is considered the “peak” of our civilization. And since they want to show the fall of this civilization, it fits quite well.
As a Tom Clancy game, there is a commitment to reality, relating to an experiment by the US government. The experiment showed that a smallpox outbreak would bring civilization to the brink of collapse in a very short time. This scenario aims to be realistically implemented in The Division.
For the virus transmitter, the developers symbolically chose banknotes
A nice detail: The video shows, for example, what happens to the famous sports and concert venue “Madison Square Garden” during the plague: The Madison Field Hospital. Here, you need to rescue “Dr. Kandel”, a doctor who will take care of the medical wing of the base..
This is an AI-powered translation. Some inaccuracies might exist.
Syrin Studios is soon sending you into a dark age with the survival game The Black Death (PC).
Between the years 1347 and 1352, the plague raged in Europe, claiming many lives. Set during this dark time is the survival game The Black Death, which shares only the name and scenario with the interesting film of the same name featuring lead actor Sean Bean.
Everyone is out for themselves
You create a hero from ten classes and must survive. You attempt to achieve this in various ways. As a knight, you can take everything you need to survive by force, while as a farmer, you cultivate your fields to obtain food. In the Middle Ages, especially when the plague is raging around you, everyone is out for themselves, but that doesn’t mean you can’t team up with other players to try to create a functioning community.
You never know whom you can trust. However, the infected also pose a significant danger, as they spread the plague. The plague victims in the game appear a bit like zombies, similar to from H1Z1 – which seems a bit strange. Nevertheless, you should avoid or fight them without getting infected. It is also possible to buy your own house and land and attempt to lead a relatively peaceful life – something that will certainly be anything but easy.
Survive in a large, open game world
The world in The Black Death is said to be very large and open. You will have much to explore as you look for food, such as in the dark forests to hunt wildlife. The survival game is set to enter an Early Access phase on Steam this March and officially launch later this year.
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With Patch 2.4, the developers of Diablo 3 brought new challenges to the game: including set portals.
You can find these challenges in so-called set portals. You can enter such a portal if you have the 6-piece set bonus of a set active. Any single set of a class can be used to open a portal, but each set opens a different set portal with different tasks. For example, you must complete the main tasks to unlock various achievements.
If you complete all tasks with each set of a class, you will receive a banner as a reward. Since this must be completed individually for each class, you can obtain a total of 6 different banners as rewards. If you manage to master all possible 24 set portals, you will get the popular green wings as an extra reward.
The Path to Set Portals
Finding the portals is not that difficult.
First, you need to equip a complete set or activate the 6-piece bonus of a set (the Ring of Royal Grandeur works here too!). Then, teleport to Act 1 to the waypoint “Courtyard of Leoric’s Estate”.
Upon arrival, enter the estate and take the right staircase to reach an area called “the royal chambers”.
Pretty high up, you will find the library, where you will find the “Tome of Set Portals” on a lectern.
If you click on this tome once, a page called “Tormenting Questions” will fall down. If you click on the tome again, you will get a helpful page that gives you hints about the location of the set portal of the currently active set. If you have been playing Diablo 3 for a while, you can quickly find the place where the portal is located using these hints. However, if you are not very familiar with the world of Diablo 3, just follow these directions.
Witch Doctor – Here are the Set Portals for the Witch Doctor
Set: Spirit of Arachyr
Path: Act 2 – “The Oasis of Dhalgur” – From this waypoint, you need to run southwest to find the set portal at the outer edge of the area.
Set: Helltooth Harness
Path: Act 1 – “The Royal Crypts” – From the waypoint, you walk to the entrance of Leoric’s Tomb – the set portal is located northeast next to the sarcophagus.
Set: Zunimassa
Path: Act 3 – “The Core of Arreat” – Here, you just need to walk towards Azmodan. The portal is located right near the entrance to Azmodan.
Set: Jade Harvest
Path: Act 4 – “Gardens of Hope Level 1” – You will find the portal right near the entrance.
Crusader – Here’s How to Find the Set Portals for the Crusader
Set: Akkhan’s Armor
Path: Act 3 – “Armory of the Bastion” – You can find the armory in the Bastion Citadel.
Set: Roland’s Legacy
Path: Act 2 – “Road to Alcarnus” – Here, simply follow the road west.
Set: Thorns of the Invoker
Path: Act 1 – “New Tristram” – From the town, exit through the east exit and follow the path south, to the start of the campaign.
Set: Seekers of Light
Path: Act 2 “Ancient Waterway” – In the dungeon section “Flooded Passage,” which opens after activating the lever, you will find the portal.
Barbarian – Here are the 4 Set Portals for the Barbarian
Set: Call of the Immortal King
Path: Act 3 – “Ruins of Sescheron” – You will find the set portal on the right side after passing through the first gate.
Set: Wrath of the Wastes
Path: Act 5 – “Fortress of Madness Level 1” – From the teleport point, simply walk back. At the stairs, you will find the portal.
Set: Earthquake
Path: Act 2 – “The City of Caldeum” – Just before the entrance to Belial stands the portal for this set.
Set: The Legacy of Raekor
Path: Act 5 – “Enclave of the Survivors” – From the Enclave, head west to the overgrown ruins. Near the Blood Marsh you will find the portal.
Demon Hunter – Here are the 4 Set Portals for the Demon Hunter
Set: Natalya’s Vengeance
Path: Act 1 – “Cellar of the Chapel of Wortham” – You just need to traverse the cellar and exit. The portal is upstairs.
Set: Gear of the Marauder
Path: Act 3 – “The Bridges of Corsick/Rakkis Crossing” – Essentially, you just need to get to the ballista in the lava lake. Depending on the waypoint, you need to run southwest or northeast.
Set: The Shadow’s Mantle
Path: Act 5 – “Fortress of Madness Level 2” – From the waypoint, head towards Level 3. The portal can be found on the direct way to Malthael.
Set: Unholy Essence
Path: Act 2 – “Howling Plateau” – From this waypoint, simply run south through the canyon.
Wizard – Here are the 4 Set Portals for the Mage
Set: Delseres Opus Magnum
Path: Act 3 – “Citadel of the Bastion” – You leave the citadel through the eastern entrance, turn right at the intersection, and find the mentioned entrance there.
Set: Glory of the Firebird
Path: Act 2 – “The Desolate Sands” – The portal is located right near the entrance to the Archives of Zoltun Kull
Set: Vyr’s Amazing Arcana
Path: Act 3 – “Rakkis Crossing” – You will find the set portal all the way to the west of Rakkis Crossing.
Set: Tal Rasha’s Elements
Path: Act 1 – “The Ancient Ruins” – After teleporting to the waypoint “The Ancient Ruins”, follow the road to Old Tristram and you will come across the portal along the way.
Monk – Here’s How to Get to the Set Portals for the Monk
Set: Inna’s Mantra
Path: Act 2 – “The City of Caldeum” – Use the exit Gates of Caldeum. From there, go into the sewer “Flooded Hall” to find the portal at the end of the hall.
Set: Monkey King’s Garb
Path: Act 4 – “The Silver Tower Level 2” – From the waypoint, you need to enter the portal of the Heavenly Spire. You will find the set portal at the upper left of this room.
Set: Mantle of the Thousand Storms
Path: Act 1 – “The Ancient Ruins” – From the waypoint, run northwest. After a few meters, you will already find the portal there.
Set: Uliana’s Trick
Path: Act 5 – “The Enclave of the Survivors” – You will find the portal in the Zakarum Cathedral, which is just a few steps from the waypoint.
Diablo 3 has changed significantly in recent years. New torment levels, seasons, and sets have been added.
Which set portal in Diablo 3 do you like the most, and which do you find rather difficult? Share your opinions and tips for solving the set portals in the comments here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
The offer caused confusion among fans: Why would anyone want to buy that? Reaching level 25 doesn’t take long and is fun. What’s the point behind it? Although some were upset that the cash shop was being used for such a boost and thus breaking a boundary (they originally only wanted to sell cosmetics), the anger dissipated quickly: the offer was too absurd for hardcore players.
We have learned from an anonymous source who is knowledgeable about such matters …
The site vg247.com now reports, they learned from an anonymous source familiar with the matter, that Bungie plans to introduce “ammo packs” in the cash shop. When that will happen is still unknown.
VG247 is a relatively large and successful gaming news site, and they are not known for making things up.
If this indeed comes to pass, it could trigger a similar reaction as the character boosts: bewilderment over why anyone would actually want to buy such a thing, and mild discomfort over whether Bungie is now planning to somehow limit the easily obtainable ammo syntheses in the game. Ammo was occasionally a tricky subject in Year 1 when players needed heavy ammo to feed a weapon, that had long been forgotten, .
However, in Year 2, ammo was hardly an issue anymore since the vendor Xur sells it relatively cheaply and regularly. In the past, he only brought the syntheses once or twice a month.
Maybe there’s nothing to the rumor after all. It seems even more absurd than the one about the character boosts. What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
FIFA 16: Football can be tough. We know that. In these clips, however, the line of fair play is clearly crossed.
While all of football-Germany has gotten through the start of the second half, today we want to look at the unsightly sides of the popular ball sport. Tackles, fouls… all of this is part of a football player’s daily business – even that of a virtual kicker. As long as it stays within a fair framework, these maneuvers certainly have some aesthetic value. However, there are times when a kicker goes in too hard – whether by accident, out of frustration, or for revenge.
In FIFA 16, we also get to experience thrilling duels. Sometimes the question arises: Is this still football or already wrestling? Let’s take a look:
This is how FIFA 16 sounds with a WWE commentator
In the first video, it seems this YouTuber has also discovered parallels to wrestling.
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Football is, of course, played with feet. However, here the foot definitely does not belong:
https://www.youtube.com/watch?v=bHp4rS4EKKs
Ouch! Fortunately, it’s just a virtual flight
In this video as well, the foot is clearly higher than it should be. Fortunately, it’s just a video game; otherwise, one might have to worry about the poor player.
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As the Ghanaian footballer Anthony “Tony” Yeboah once said: “I wanted to hit the ball, but the ball wasn’t there.” This excuse probably does not hold for some of these fouls.
The space MMORPG Star Trek Online is now celebrating its 6th birthday – this means numerous bonuses for players.
Q wants your particles
Star Trek Online is finally being recognized! – At least, if you go by its age. Time flies, as the SciFi MMORPG invites you to celebrate its already 6th birthday. Time is also a special keyword, as during the celebrations players can experience the new episode “The Wheel of Time,” traveling to the 28th century and witnessing the signing of the Temporal Accord.
Party atmosphere at STO – 6 years under the belt.
Another highlight is the Omega particle game, which returns to the game world for the duration of the festivities. Q demands that you find and stabilize the particles throughout the galaxy in order to exchange them for reward coupons. The coupons can ultimately be redeemed for upgrade kits, episode rewards, or even a completely new Krenim research ship.
Even more gifts await from January 26 to February 1, as during this time the developers will distribute an item from the C-store to all players who log in during the relevant period each day. What the items will be will only be revealed over the course of the event.
The entire celebratory events for the 6th birthday, with the exception of the C-store gifts, will last from January 28 to February 24.
New images from the Warcraft movie show numerous details that will delight fans. But the actors also believe in the film.
A little questing in Stormwind
In just under 4 months, the eagerly awaited “Warcraft” film will also hit theaters here. Director Duncan Jones is taking his time to hype the fans a bit. Together with the tweet “A little fun for the Warcraft fans out there. The streets of Warcraft. Find the quests!” he released the following images:
Once the famous square next to the Stormwind Auction House. Who doesn’t know it, the king’s big bulletin board? If you look closely, you can even discover some quests that need to be completed in the nearby Elwynn Forest…
The second image shows a small shopping street in the same city – well, who wouldn’t want to visit a medieval market in that setting?
Last week, the Chinese gaming site 17173 interviewed Daniel Wu, the actor playing Gul’dan, and drew out some interesting statements from him.
Especially about the director, many good words are said:
“Normally, during Chinese film shoots, the directors always shout instructions across the whole set. With Duncan Jones, that was never the case. He remained calm and in control at all times.”
The dimensions of the film are – at least for Wu – gigantic.
“I have already worked on big film productions in China, but this is by far the biggest film I have ever been involved in. The crew consists of nearly 300 people. That’s crazy!”
Many people still worry that the film will only be something for die-hard Warcraft fans and that one can only follow the plot if they have been around for many years.
“[Duncan] knows what he had to do to convince both the gamers and all those who know nothing about the world.”
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In Germany, Warcraft: The Beginning will hit theaters on May 26 – giving us a little head start over the Americans. Because there the film will start two weeks later, on June 10.
This is an AI-powered translation. Some inaccuracies might exist.
In the martial arts MMORPG Blade and Soul, players have been struggling with technical issues since its launch. After login problems, the cross-server dungeon search is not working now. While groups are being formed, the dungeons do not start.
The first days, when Blade and Soul was still in the head start for pre-order players, were smooth and seamless. However, in the past few days, as everyone can play for free, the issues have increased.
Yesterday, there were continued login issues, ending the gaming night for many quickly. Now one of the most exciting features of Blade and Soul is down: the dungeon search. Normally, players can find companions for instance action via a cross-server lobby at the push of a button within less than a minute. Currently, groups are being searched and formed, but no one can enter a dungeon; the search keeps failing.
Blade and Soul is aware of the problem and is working on a solution. Apparently, the arena is also affected by these issues.
We’re aware cross-server content (dungeon/arena) is not accessible, and we’re working to resolve the issue. Appreciate your patience.
Former employees are speaking out about Carbine and recounting what went wrong at WildStar.
Dark Words from Former Employees
With the countless negative reports about the downward spiral of WildStar, the question arises: has the bottom not been reached yet? The preliminary answer seems to be a clear “No.” A user on reddit has compiled numerous sources documenting what went wrong during the development of WildStar and at Carbine specifically. However, the statements should be taken with caution, as they come from a thread in the gaming forum NeoGAF. Theoretically, anyone can claim to have been a former employee of Carbine.
In a conversation about the leadership of Carbine, a purported ex-developer commented (a bit rudely) “Funny, because I don’t know if you’re talking about Donatelli, Craig, Chauncey, or Jelinek. The whole place is run by idiots.”
The user ScatheZombie, who claims to have worked for the MMO, responded as follows:
“It’s not surprising, considering that most people in the leadership have significantly less experience – not just in their own jobs, but in development as a whole – than almost all of their employees.
I mean, if the Game Director was last a Staff Designer, the Executive Producer was just a Staff Artist, and the Director of Operations came from Quality Assurance… then it’s not completely their fault that they have no clue in those areas.”
The management had been unprofessional. People had roles that completely overwhelmed them. Good people were fired, and bad people were promoted. The teams were in constant competition with each other. It was a nightmare.
Major Issues in Structure and How Patches Were Created
It seems that the conditions during the development of patches and content were particularly bad. While the coded program is normally divided into several branches so that work can proceed on various fronts simultaneously, at WildStar, it allegedly all went directly into the “main branch” and could hardly be changed for three months. Instead, the branch was burdened with a lot of assets and things that would only be needed months later and that caused problems in the meantime.
This made it almost impossible for developers to respond quickly and push hotfixes. Bugs persisted in the game for months, and that would have “killed the community.”
Additional weight was added to the accusations when the former community manager of WildStar, David Bass, also spoke up. “Most experiences align with my own. They killed any desire I had to continue working in the [game] industry.”
Mein-MMO says: Even though some of the allegations mentioned above are a while ago, the big picture clearly unfolds as a disaster. While it occasionally happens that former employees speak poorly of their old company, particularly statements like “It took away my joy in the entire video game industry” paint a very harsh picture of the conditions at Carbine.
Especially tragic is the situation for the employees of the Q&A team, who had already suffered from overwork and understaffing at that time and often bore the brunt of the fans’ anger – because who else is to blame for the bugs being included in the patch? The answer seems simple: the people from “above.”
In summary, Carbine, as its logo so cruelly self-ironically predicts, is probably a wreck.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming MMO shooter The Division is already receiving a lot of praise for its PC version ahead of time. It will also feature a text chat.
Recently, some videos from demo events have been seen, but they all showed the console versions. Now, one of the many embargoes that exist has been lifted, and first YouTubers and gaming magazines can report on the PC version.
On the PC-oriented site Rock Paper Shotgun, they are full of praise for the beta PC version they were allowed to play: They have rarely noticed such a difference between a console and a PC version, they say.
There is excellent control with mouse and keyboard, making inventory management significantly easier than with the controller. The interface can be freely moved, and it supports multiple monitors and graphics cards.
In an interview with RPS, a Massive employee explains how important the PC version is for everyone involved in the project. Both studios, Massive and Red Storm, started on the PC. It is a matter of pride, heritage, and reputation. They would be ashamed to make a weak PC version.
Regarding the judgment “Looks better than on console; might not look as fantastic as in the earlier trailers,” the frequently quoted YouTuber Arekkz comes to The Division. He, too, can only show console material.
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Other PC-oriented sites echo this sentiment. There really isn’t a catch.
PC Version Gets Classic MMO Chat, but Not Everywhere
In this area: This is what PC players expect but rarely receive because ports to PC are not done thoroughly, the news that The Division will feature a “classic MMO chat” system on PC fits as well. PC players will get this in addition to the proximity-based voice chat, which console players will have exclusively.
This chat will only be active in the “Social Hubs,” in public spaces. Here, players should be able to find groups. In other areas, especially in the Dark Zone, there will be no ability to write or “yell at strangers.” Otherwise, there could be some unpleasant cursing, as seen in other games like H1Z1.
Players will be able to see the quality of the PC version themselves by the end of the month in a beta. The Division will be released on March 8 for PC; PS4 and Xbox One. We have also founded a group on Facebook for The Division: If you have questions about the game, you’ll find help there.
This is an AI-powered translation. Some inaccuracies might exist.