The community had to reach 275,000 points by playing LoL
During the aforementioned point collection, there were various milestones that the community could achieve together. For this, there were time-limited skins or also increased chances for Legendary skins. Each player could contribute only one point to the community points pool for a victory. The big goal was 275,000 points so that RiotGames could sink an artificial reef in the shape of the LoL champion Nautilus into the sea. The choice of Nautilus was also decided by the community. The heroes Nami and Fizz were also options.
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A total of over 46,000 LoL player names were immortalized on the statue
Players who contributed a certain number of points to the community pool during this event were immortalized with their summoner name on the Nautilus statue. From concept to completion, there are also many pictures that you can view on the official website of this event. Here is the official Oceanweek website.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie has presented the videos of the week. Once again in focus: the Titan.
For the video of the week, Bungie chose this video that showcases the modeling of a Titan figure in timelapse, accompanied by impressive music and flattering words about Titans. Those who know Titans in Destiny know: They are as sentimental as a bunch of Scots with 1.7 promille while Auld Lang Syne is playing on the radio.
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Our video of the week … is this pretty intense glitch. Luckily, according to our information, not reproducible, otherwise you and we would probably have heard about it much earlier.
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Recently, the State of the Game for this week concluded at The Division. We summarize the information provided in this status report.
The community developers Hamish Bode and Yannick Banchereau spoke about Update 1.1 during today’s maintenance, which has been available since 12 PM. In the “State of the Game” livestream, they briefly touched upon the new content in The Division that you can read about here.
They also revealed new information, which we want to summarize compactly below.
Daily and weekly missions are live, Daily Missions are back
In recent days, agents were unable to complete daily missions due to a bug. This problem is being fixed today, and these missions are available again. Since agents could not earn Phoenix Credits from this source on those days, Yannick Banchereau announced that there would be compensations. This compensation will be in the form of Phoenix Credits. The amount that will be given to the agents has not been specified.
Additionally, the daily and weekly missions are going live immediately:
Every day, three different missions (for combat, crafting, and Dark Zone) are assigned, giving agents 24 hours to complete them. Today, enemies must be eliminated, crafting materials converted, and LMB enemies taken out in the Dark Zone. Rewards include Phoenix Credits, Division Tech, and DZ experience.
The weekly mission consists of four tasks, which you have 7 days to complete. A new weekly mission is released every Tuesday. In the end, you will be rewarded with 30 Phoenix Credits.
During the stream, it was observed in the chat that players find 30 credits somewhat meager for a weekly mission. Yannick Banchereau pointed out that most tasks could be completed alongside.
New problem with “DZ Rank 1” is just a display issue
During the stream, it was mentioned that some agents will have a “problem” during character selection: It will show that they are DZ Rank 1. However, this is just a display issue; in the game, you will regain your previous rank in the Dark Zone. Nothing has been reset, so there is no need to worry.
Further information discussed:
The issue with the backpack bug is hoped to be mostly resolved. However, the team is still working on this complex problem.
In trading, you can only “drop” an item for one hour after picking it up. The patch notes state that this is possible for 2 hours.
New blueprints will only be available from DZ Rank 75 and 90. We have already reported about this here.
The gear sets consist of a total of six pieces. However, you only need four to unlock each unique talent.
The Dark Zone specialty vendor now sells his items for DZ currency instead of Phoenix Credits.
All of this has been available since 12 PM today.
This is an AI-powered translation. Some inaccuracies might exist.
Just a few days ago, Bethesda announced that an open test version of their upcoming shooter will launch on April 15. It starts at 6 AM on that day. The open beta ends on April 18, also at 6 AM.
As it is an open beta, any player can participate. No beta key is required. The supported platforms are PS4, Xbox One, and PC via Steam.
This includes the open beta of Doom
In the open beta, you can dive into multiplayer battles of the hellish action shooter before the official launch. The beta includes:
Maps: Heatwave and Hellish
Game modes: 6v6 Team Deathmatch and Warpath
Demon: Revenant
Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Stasis Cannon, Heavy Assault Rifle, and Lightning Gun
Power Weapons: Gauss Rifle
Equipment: Hand Grenade, Personal Teleporter, Sticky Grenade
Will there be a preload?
Yes, the preload will be available from April 12. The exact size of the download has not been disclosed. Players should be able to download the game for free via the PS Store, Xbox Store, or Steam.
These are the minimum requirements for your PC
To play the open beta of Doom on PC, your PC must meet the following system requirements:
Minimum requirements (720p):
Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Intel Core i5-2400 or better/AMD FX-8320 or better
8 GB RAM
NVIDIA GeForce GTX 670 (2 GB) or better/AMD Radeon HD 7870 (2 GB) or better
Up to 22 GB of free disk space
Steam account
Broadband internet connection is also required.
Attention: The NVIDIA GeForce GTX 750 Ti and mobile GPUs will not be supported for the DOOM Beta.
The player experience in the beta will be completely available in German. Additionally, the languages English, French, Italian, Spanish, Polish, Russian, Latin American Spanish, and Brazilian Portuguese will be available.
The private server Nostalrius of World of Warcraft is history. The farewell was celebrated by the players in their own way.
Deathmarch to Thunderbluff
The players of the private server Nostalrius were hit hard by the news. The illegal World of Warcraft server, which aimed to revive the “Vanilla” experience on Classic, was shut down during the night from April 10 to 11.We have already addressed the exact reasons in this post.
Since the shutdown was announced in advance, players took the opportunity to say goodbye to their characters and organized a virtual “suicide march.” Hundreds of characters set off together from Orgrimmar, traversed Durotar, the Barrens, and Mulgore, to finally ascend Thunderbluff and plunge to their deaths. The entire march is said to have lasted more than an hour.
In the last minutes of the server, there was a large gathering of all players in front of Ironforge, who loudly thanked for the server and the beautiful memories one last time. One last time, magical effects were thrown around, and they danced, laughed, and cried together… before the connection was lost. Probably forever.
https://www.youtube.com/watch?v=nu-JMqNTn-M
The team behind Nostalrius has also started its own petition to ask Blizzard to reconsider Classic servers. So far, the open letter has received support from nearly 80,000 people – perhaps a heart can be softened with this.
According to its own statements, the Nostalrius website had over 800,000 registered accounts, of which 150,000 were actually active players. At its peak, more than 18,000 players were logged in simultaneously.
In The Division, an info graphic was presented that shows statistics about the game. Additionally, the MMO shooter leads the PlayStation Store charts for the month of March.
Ubisoft Massive has released an info graphic containing some statistics gathered in the first month of The Division. Alongside interesting figures, there are also a few pieces of information that fall under the category of “nice to know, but not essential.”
These statistics revealed by Massive about The Division
Below is the info graphic with the stats:
This can be gathered from the graphic:
57.2% of the average playtime, the agents were on their own. The rest of the time, they strolled together in teams through the streets of New York. If you are one of the lone wolves who prefer to cooperate with other players only in exceptional cases, we have presented a solo build for The Division here.
A total of 17,258,683,433 enemies were eliminated. Good job, agents!
The Classic AK-47 was the most frequently used primary weapon in the first month.
250 million needy citizens could count on your help.
The most worn jacket is the “Simple Cargo Jacket,” and the most worn shirt is the Training Hoodie.
Additionally, 150 million jumping jacks were performed. With this gesture, one can express, for example, in the Dark Zone that no shots should be fired. Usually, however, people just clown around with friends or random encounters.
The Division leads the PlayStation Store charts for the month of March
Another statistic from the first month of The Division was released by PlayStation: Ubisoft’s MMO shooter blasted to the top of the PlayStation Store charts in March. Thus, The Division leads this ranking ahead of Rocket League and HITMAN. FIFA 16 landed in fifth place in March.
In the DLCs of the “All Formats” category, The Division is represented three times in the top 6. The Season Pass occupies third place, the Military Specialists Outfit fifth, and the Marine Forces Outfit Pack takes sixth place. In this list, a DLC from Rocket League and the Awakening DLC from Call of Duty: Black Ops III.
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Now that we know the statistics from the first month of The Division, we can dive into the second month fully prepared. This will be ushered in with Update 1.1 “Incursions” for The Division.
This is an AI-powered translation. Some inaccuracies might exist.
There was no information from Bungie beforehand regarding the reset, whether to skip it or start later. So we can’t provide a fact-based recommendation.
Our tip: Hold back with the activities and wait for tonight. What do you really have to lose? Currently, there isn’t much to gain in the “old activities” for most players.
This is the Nightfall Strike on April 12: Fallen S.A.B.E.R.
Changes in item values are also announced for the raid: It will go up to 330. The 335 loot is supposed to come “later” with a hotfix. When exactly that will be and whether it’s worth waiting with the raiding this week is unknown. We just don’t know when the hotfix will come and whether it will be this week.
The Court of Oryx is Kagoor
The boss in the Court of Oryx, Tier 3, is Kagoor. She’s the lady accompanied by Ogres.
For the Court of Oryx, you should definitely wait until tonight. It’s known that they want to drop higher-tier items.
Videos, tips and tricks for the challenges this week?
At this point, we’ll present the challenges that await you this week. Starting with Golgoroth in the Challenge Mode of the raid.
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In Rust, players are now randomly assigned a gender. Not everyone is happy about it.
50% Dissatisfaction – Before and After
In the multiplayer survival game Rust, there was a new update that significantly polished the character models. With this improvement, female characters were introduced, who will now populate the game world. However, there is a small (or maybe big) catch: The game decides based on your Steam ID whether you will play as male or female from now on. So far, there is no way to change this manually.
“We understand that this is a sensitive topic for some people. We understand that you might have to play a gender that you do not identify with in real life. We understand that this may make some of you uncomfortable and could lead to you wanting to stop playing the game. However, from a technical standpoint, nothing has changed, as half of the player base has had to live with these feelings all along. The only difference now is that it is decided based on your Steam ID and not your real gender anymore.”
Overall, the new models look much more detailed than their predecessors – even for the men. Here you get a small impression of the facial features and details.
Mein-MMO thinks: It is definitely a bold decision to impose a gender on players like this. Although Garry Newman, the creator of the new models, is also brutally right with the fact that the half of the player base (although there will probably be somewhat fewer women) was already forced into a gender before. It remains to be seen how the fans will deal with this topic – it is certainly an exciting and interesting decision.
Rust has already made headlines twice with such “The Steam ID decides this” decisions in the summer of 2015. Thus, the skin color of the player and the length of his King-Ding-a-Lings are also determined randomly and cannot be set manually.
This is an AI-powered translation. Some inaccuracies might exist.
More and more cards from the upcoming Hearthstone expansion “Whispers of the Old Gods” are being revealed. In the past few days, 5 new cards have seen the light of the internet. We present the cards to you briefly and pay homage to the old gods. Y’knath k’th’rygg k’yi mrr’ungha gr’mula!
A new, inexpensive minion awaits Warlock. The Possessed Villager is a 1/1 creature for only 1 mana with a deathrattle: Summon a 1/1 Shadow Beast. Effectively, this makes the card a 2/2 minion that can create particularly good synergies with various buff cards, enabling early “good trades” in a match.
Druids get an epic spell, where the developers have once again reached into the box of bad puns. For 7 mana, the player with Wisps of the Old Gods must make a choice: Either summon 7 1/1 Wisps or grant all friendly minions +2/+2. In the forums, the general consensus is that this is one of the worst cards of the expansion, which will hardly ever be actively played in a deck.
Rogues can look forward to a new, interesting card draw. The spell Thistle Tea costs 6 mana and lets the rogue draw a card. Since that alone doesn’t justify the mana cost, you also draw 2 additional copies of the card you received. Who wouldn’t want 3 Ragnaros in hand? Or 3 versions of the old god Yogg-Saron to cause some real chaos? This is also an interesting nod to all WoW veterans, as back in Classic times, the Thistle Tea was a drink that allowed rogues to regenerate their energy.
As a neutral, legendary minion, there is Soggoth the Slitherer. For 9 mana, he has only stats of 5/9, but additionally has taunt and the card text: “Cannot be targeted by spells or hero powers.” Here too, most players fear that the card is far too weak to be truly played. However, it is excellent for drawing out an opponent’s silence effect. Whether that alone justifies the “legendary” status of this card is questionable.
Also neutral but “only” epic is the Twilight Summoner, a 1/1 minion for 4 mana. The true power only comes into play through the deathrattle, as then the summoner goes about his task and summons a 5/5 Faceless Destroyer. Particularly in warrior decks, which can damage their own minions, this card will likely be found often. But other decks can benefit from it as well – to draw out a silence effect, the summoner is definitely suited.
For more news and articles about the new expansion “Whispers of the Old Gods,” you can find them on our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Maintenance is taking place today, April 12, for The Division. The servers are down, and update 1.1 “Incursions” is being deployed.
Update 12 PM: The servers are expected to be live again, and all update content should now be available.
Update 9:30 AM: The patch can already be downloaded on PC, PS4, and Xbox One, with download sizes ranging between 3.5 and 5 GB.
Today, the weekly maintenance is taking place. The servers will be taken down at 9 AM, as usual. However, today is different: the first free update titled “Incursions” will be available for agents afterwards.
As Massive informs via Twitter, the estimated duration of the maintenance is three hours, so the servers should be reachable again around 12 PM. During these three hours, the update will be released for download. As soon as the servers are back up, the new content can be launched.
Update 1.1: servers will go down this Tuesday, 9am CEST | 8am BST | 3am EDT | 12am PDT. Estimated downtime: 3h >> https://t.co/TZpZ1A89p1
Depending on your platform, the download size will range between 4 and 4.7 GB.
What to expect after the maintenance on April 12 in The Division
While last week only background servers were worked on, this week you can expect the first free, fresh activities in The Division.
The highlight of the “Incursions” update will be the Incursion “Falcon Lost”, a challenging endgame activity for four agents. You will be sent to the WarrenGate Water Treatment Plant to stop the LMB. Here you will need strategic approaches, teamwork and skills.
Other features include daily and weekly missions, Dark Zone supply drops, trading and the observer camera. A significant change in the endgame is the introduction of the Gear Score, which will indicate the strength of your equipment and agents starting from max level 30. With new high-end items and the equipment sets additional items will be introduced, which the agents will be able to hunt in the future.
The way loot is distributed will be completely overhauled. It will become more lucrative to expose yourself to danger and challenge notable enemies, as they will leave guaranteed high-end items behind. The crafting system will also be changed, which previously played a dominant role in obtaining the best items in the game: On the one hand, crafting will become more expensive, on the other hand, it will be more difficult to obtain the required materials.
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Additionally, the daily missions in The Division are returning. These could not be played in the last days due to a bug. Massive has announced that the daily missions will be available again starting on April 12.
In Destiny , the size for the patch tomorrow on PS3, PS4, Xbox 360, and Xbox One is known.
The patch will be available tomorrow, Tuesday, April 12, around 7:00 PM. Bungie mentioned in the latest tweet “Between 7 PM and 9 PM.” The patch sizes are now known:
Last chance for some of the best legendary weapons in Destiny
Another important piece of news: The offerings from vendors are changing. While no new weapons are coming, the existing ones will be “re-rolled.” As a result, the so-called perks of the weapons will change.
This is the last chance to acquire weapons like the “Disunity” with the current perks, which are generally considered perfect. Tomorrow the weapon will still be available, but with different properties.
Tomorrow, the April patch for PS3, PS4, Xbox One, and Xbox 360 will be released for Destiny. In a trailer, Bungie summarizes the new features of the update.
In the last few weeks, we have hardly talked about anything else in Destiny than the April update. This is not due to a strange fetish, but because Bungie, after a long silence, could no longer keep quiet and only spoke about the update: In 3 live streams and numerous news articles, Bungie has gradually informed us about what to expect starting tomorrow. And it’s a lot.
Many paths will lead to 335
The Light level rises to 335, the Prison of Elders returns with a challenge mode. A new strike and a “possessed” old strike are waiting for the Guardians. There are new armor styles; methods to modify this armor have also been added. The patch includes emotes, weapons, a significant overhaul of the reputation packages, and aims to increase the rewards overall: Many paths are said to lead to the new light level of 335.
Destiny, as it has been declared, is supposed to become an overall more rewarding, smoother experience.
Finally, the time has come: Tomorrow evening, on April 12th, the Destiny update is expected around 7 PM.
In a trailer with German subtitles, everything that is new to Destiny tomorrow has been briefly presented and promoted. It is a free update – in Year 1, this would probably have been sold as a DLC.
The developers of the MMORPG Chronicles of Elyria have introduced part of their weather system.
In many game worlds, it seems to only snow in areas where there is already snow. However, especially in an MMORPG that you play over several years, it is worthwhile to introduce seasons. When it snows, it should also cover the otherwise green landscape.
Snowflakes, white little ones…
In a new video, the developers of Chronicles of Elyria show that they are incorporating exactly this into their MMO. When it starts to snow in the game, not only do snowflakes fall from the sky. The snow also accumulates on the ground and the roofs of houses. From little, it becomes a lot of snow over time, and eventually, you are walking through a beautiful winter landscape.
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Especially in the MMORPG Chronicles of Elyria, having seasons fits into the game, as the heroes in the game age and will eventually die. How many winters will your character experience? This leads to an even deeper simulation of the game world. Whether snow also affects the MMO in other ways, such as slowing movement in the snow or impacting trade or resource gathering, is still unclear. Also, what happens with other weather conditions, such as rain, storms, or sandstorms, has not yet been discussed by the developers.
This spring, an offline demo of the MMORPG is set to be released, which should give players a first impression of the game. On May 3, a Kickstarter campaign will also launch, through which the developers aim to raise at least 900,000 US dollars to finance further development. The release of the MMO is, however, no longer planned for this year, but it is expected to come to market in 2017 at the earliest.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the patch “Incursions” is coming tomorrow and brings tough activities. We have the trailer.
When will the patch for The Division be released on PC, PS4, and Xbox One and how large will it be?
Tomorrow, on April 12th, between 9 AM and 12 PM, maintenance work will take place for The Division on PC, PS4, and Xbox One. This time, something is also happening in the game: The major patch 1.1. “Incursions” will be deployed. When players log back in, they can download the update and experience new game content and balance changes.
The patch is expected to be between 4 and 4.7 GB in size – this varies by platform.
The highlight of the update is supposed to be “Falcon Lost”, the incursion. The Falcon squad was sent to the WarrenGate water treatment plant, where LMB troops were suspected. But since then, nothing has been heard from the Falcons, and it is known: “Falcon Lost” – “Falcon lost.”
“Incursions”, some incorrectly refer to them as “raids”, are “hard and challenging” missions for 4 players. Here, the best rewards in the game can be found. In addition to new high-end weapons and gear sets, fresh features such as loot trading, daily and weekly missions, and changes to the Dark Zone in The Division are also being introduced.
The way loot is distributed is fundamentally being revamped. While you previously relied on crafting as a world agent, you will now become more of a boss killer. Notable enemies will soon drop guaranteed high-end weapons. Additionally, crafting will become significantly more expensive, while it is simultaneously becoming more difficult to obtain the necessary materials in The Division.
The first teaser trailer for Titanfall 2 has been released. The game will be available for PlayStation 4, Xbox One, and PC.
In a 49-second video, EA shows the first images of Titanfall 2. The game is set to be presented at E3 on June 12. It will be released for PC and Xbox One, but also for PlayStation 4.
Although a release date is not revealed in the teaser trailer, according to information from the US site Gamespot, it should be no later than March 2017. They also know that EA is considering including a single-player campaign. Some players were upset with the developers about the absence of that feature in the first installment.
The development team of Titanfall 2 is said to comprise 30% more people than the team of its predecessor.
This is an AI-powered translation. Some inaccuracies might exist.
In Skyforge , the adventures for the Immortals are becoming more accessible. Newcomers are to recognize more quickly which game content is suitable.
Clear colors for clear conditions in Skyforge
With its numerous difficulty levels and different gradations, Skyforge is not necessarily designed to be accessible for newcomers. This is exactly the problem they aim to change on April 20 with the new update “Reaper’s Revenge.”
Anyone looking for exciting and especially fitting game content can navigate this in the future via a tidied interface. The various content, such as instances, will be displayed in different colors, immediately indicating whether one should risk the challenge. Green marks an easy task, Orange is more challenging, and Red means “Impossible” – but this should rather be an incentive than a deterrent for some players.
Also, the eternal farming of prestige will soon be a thing of the past when one wants to tackle new difficulty levels. Instead, the next level will be unlocked once the previous difficulty has been completed at least once. However, the developers warn that one can quickly advance to areas where their character has little chance of survival.
There are rewards for unlocking new difficulty levels as well: Every time, there are 100 Replicators and 5000 Credits. Those who have already unlocked much shouldn’t worry: All rewards will be refunded retroactively.
For more news and articles about the god MMO, you can find them on our Skyforge theme page.
This is an AI-powered translation. Some inaccuracies might exist.
The 20th beta patch brings Paladins a new heroine reminiscent of the Mesmer from Guild Wars 2, and completely overhauls the card system.
Ying – Mistress of Illusions
There are several changes coming to players with the latest beta patch 20 in Paladins. The card system has been fundamentally revised and a new champion enters the battlefield: Ying, the Mistress of Illusions.
Let’s take a look at Ying’s abilities:
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The Illusory Mirror is her weapon, allowing her to fire a short, channeled laser at a target, which must be recharged after a short time.
Illusion creates (you guessed it) a stationary illusion that fights enemies nearby.
With Dimensional Link, Ying swaps her position with that of the furthest illusion. If no illusion is active, Ying teleports to the location of the last illusion.
Shatter commands all illusions to rush at nearby targets and then explode for high damage.
The Ultimate Illusory Rift creates a prism at the location of each enemy across the map, continuously firing at the respective foe. The shots mark the enemies on the map and confuse them.
In the meantime, players have gotten used to the fact that every major patch shakes the foundation of Paladins’ card system and brings new ideas. HiRez does not hesitate to try different approaches, and this time is no different. All cards are now available in 4 different versions, corresponding to different rarities.
An example:
Barik’s “Bunker” card exists in 4 versions. It increases the barrier’s health by 1000 (Common), 2000 (Rare), 3000 (Epic), or 4000 (Legendary) health points.
This tiering now applies to every single card. Players can freely create their decks from all cards and now have the ability to include multiple legendary cards in a deck – however, there is a point limit of 12 that cannot be exceeded per deck. Common cards cost 1 point, rare 2, epic 3, and legendary 4 points. This gives players more options to customize their decks.
A complete list of all changes can be found in our sources.
For more news and articles about the hero shooter from HiRez, visit our Paladins topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The old god C’thun will not be playable in the Hearthstone Arena. Find out here the reasons for that.
Last March, the authors from Hearthpwn and some other Hearthstone sites had the opportunity to talk with the game’s developers, Ben Brode and Yong Woo, about the upcoming expansion. We have written down and translated the most interesting statements for you.
No C’thun cards in the Arena
Upon the launch of the expansion, all players will receive the old god C’thun as a gift. However, this old god will not appear in the Arena – and neither will all his cultists. The reason for this is that it is quite unlikely to get a specific legendary card in an Arena deck, and C’thun is no exception.
According to the developers, it would feel unsatisfying to draw many cultists in the Arena (and perhaps only be able to choose from them) without ever having the old god in play. To avoid this frustration, C’thun and his associated cultists are completely excluded from this game mode.
Dark gods with a cheerful tavern atmosphere
A special challenge the developers saw was to combine the theme of the old gods with the rather casual environment of Hearthstone. Since the old gods are quite cruel creatures that wanted to destroy, subjugate, and pervert life, it wasn’t easy to blend this dark atmosphere with the cheerful tavern nights. This is precisely why they are quite proud of the cinematic that only scratches the surface of the theme.
“This one somewhat eerie person in the dark corner of the tavern,” referring to the troll fortune teller, bridges the perfect connection between the dark theme and the cheerful “Well, that’s just superstition” atmosphere.
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It has already become clear in the recent releases of cards, but The Whispering of the Old Gods will not introduce any new races (Murloc, Dragon, Beast, etc.) and furthermore will not contain any new keyword (Battlecry, Taunt, etc.).
However, to ensure that it doesn’t get boring, there have already been some very creative forms of Battlecry seen in recent days. The closer one gets to the release, the more precise information they want to provide about what they thought of the individual card effects.
For more news and articles about Blizzard’s card game and the expansion “The Whispering of the Old Gods”, you can find it on our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
How does “The Thieves Guild”, the latest DLC of The Elder Scrolls Online (PC, Xbox One, PS4) play? Is it worth returning for?
Saddle your camel, put on light clothing and bring enough water. Because the new expansion of The Elder Scrolls Online takes you to Hew’s Bane, a new area in the northwestern part of Tamriel. The land was made habitable by Prince Hubalajad. The city, the statues in honor of Zeht (the Yokudan god of agriculture) and the tombs and structures date back to him and his retinue.
Hew’s Bane impresses with its partly barren wasteland, its flourishing nature, and beautiful rocks. Basically, it must be said that while the textures may not always be high resolution upon close inspection, sometimes you want to take a picture of the surroundings and hang it on the wall: Whether outside, at the city gates, from the sea, the blooming plants or from the rooftops of Abah’s Landing.
And Abah’s Landing may not be a very large city, but because you can jump from roof to roof and everything is winding, you really feel like a thief who knows countless sneaky paths through the city to escape his pursuers. The Thieves Guild and the numerous buildings that can be “visited” also look lively. It is this consistency that often tempts you to simply stop and let the happenings sink in.
The Music of the Thieves Guild
It is these moments of calm when the music comes to the forefront. I always listen for the music in video games and also hear a lot of it in my free time. Therefore, a few words about the soundtrack. The slightly oriental-tinged music is convincing both as atmospheric support in open areas and during the numerous heists that you complete as a member of the Guild. However, it feels to me like the “Thieves Guild” could have benefitted from a greater variation.
Because with recurring events, the same music track is played repeatedly. A rather oppressive piece during infiltrations and heists, with Arabic sounds in the city and surroundings. For less attentive listeners, this may not be noticeable, and with the generally good music quality, this is also niggling at a high level.
This is how the 14 hours of the main campaign play out
Now let’s get to the most important point, what you experience in the “Thieves Guild”. At the beginning, you meet Quen, a young thief who asks you to help her with a heist. In the process, you are apprehended by the so-called Iron Wheel, a paramilitary organization whose actions in Hew’s Bane are closely intertwined with the failed theft of the Thieves Guild from Abah’s Landing. A member of the Guild saves you from the Iron Wheel and leads you to Hew’s Bane.
Once there, you learn more about the guild’s failed heist. Now it’s up to you to put the Guild back on the right track. To do this, you recruit former members and clarify the circumstances surrounding the failed theft of the Guild. Some residents of Abah’s Landing and members of the Thieves Guild accompany you on your endeavor. During the approximately 14 hours it takes to complete the main campaign of the “Thieves Guild”, you learn more about your Guild members and their pasts.
Each of the characters grows on you more or less. Be it Velsa, a dark elf with her nasty demeanor, Quen, who is still unsure about what to do with herself and her life, or Sneak-Leise, an Argonian with an impeccable taste for fashion and wonderful remarks. You even get to dress up for a wedding within the main quest. According to the guests, your outfit is right on trend, even if you wear a dress. You only experience such tolerance as a transvestite in Tamriel.
Gameplay and Mission Design
The story, atmosphere, and soundtrack are good, but what about the gameplay and mission design?
As a member of the Thieves Guild, you basically have the option to help Spencer Rye, a man with many connections, who can retrieve lost items of symbolic value. With the four repeating daily quests, it’s less about breaking in somewhere and more about taking everything down and returning the item.
The Thieves Guild also asks you to carry out pickpocketing and similar tasks during their daily repeating assignments.
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Finally, Fa’ren-dar, a ruthless Khajiit, allows you to perform heists, which brings you closer to the core idea behind the “Thieves Guild”. Here, you sneak into heavily guarded areas where you must steal valuable items. If you do this within the given time, you will receive a bonus. Guards who discover you reduce the time you have left.
And here lies one of the problems of the expansion. If you want to advance in the main story, your rank must reach a certain value. And how do you improve your rank? Correct! Through the three daily missions. Thus, it is entirely impossible to play through the “Thieves Guild” in one go. You may find that fine, many may not be bothered, but it also means that more than a maximum of two hours per day are not filled with interesting content. If the main missions are short, it’s even less.
A wonderful example of the humor of the “Thieves Guild”.
At first, breaking into guarded areas can be quite difficult. For example, I was frustrated by the, in my opinion, unfair guards. They attacked me as soon as I came into their line of sight. I couldn’t take them out. Without a soulstone in my possession, which revives you on the spot, I had to run to the mission from the last way point again and again.
Holes in the Stealth Mechanic
I had these problems until I realized how full of holes the concept behind the stealth mechanic actually is. Let’s delve into it further. A new type of guard has been introduced that patrols with lamps. When you crouch, you now have the ability to see the light radius of patrolling guards. As soon as you enter the effective area, the guard sees you and you can no longer crouch.
However, this rarely poses a problem as you need to run only a few meters during heists or burglaries and must hide so that no one sees you. Alternatively, you can simply switch areas through a door or hide in what are called “hiding spots”. These are usually boxes or clay pots that you can jump into. If you know the hay bales from Assassin’s Creed, then you have a rough idea of what I’m talking about.
The problem with this is, however, that the guards are not disturbed if you hop into a so-called hiding spot just 30 cm in front of them. They simply turn around and continue on their way. Unfortunately, there are also no options to lure guards somewhere with items or to stun them for a while. So you have no choice but to wait it out in the hiding places until the guards patrol past you.
“I could have sworn someone was just there.”
How does playing the Thieves Guild feel at a low level?
But the stealth mechanic is not the only weakness of the “Thieves Guild”. Unfortunately, it is also the case that a bounty is quickly placed on you as soon as someone sees you in non-public areas. So if you do not take everything around you and then conceal it, a character of low level can quickly find themselves being offered a sum they cannot pay.
For him, it is nearly impossible to pursue the quests for the Thieves Guild in Abah’s Landing since he often has to pass guards that he cannot get past unnoticed. They immediately apprehend the player and kill him if he cannot pay the bounty.
I really wanted to test how feasible it is to tackle the new expansion with a low-level character, as all characters are raised to Veteran Rank 16. Within the expansion, my mage leveled from level eight to level fourteen. Some enemies can be quite tough, but it is certainly possible to play through the “Thieves Guild”. Especially since you can avoid many fights simply by sneaking past the enemies.
Did I enjoy the newest expansion of The Elder Scrolls Online?
On the one hand, I really enjoyed getting to know my guildmates better, listening to the wonderful music, exploring nature and the amazing and complex city, and sneaking into heavily guarded areas to ultimately escape without being detected. On the other hand, the stealth mechanic is anything but refined. Compared to Assassin’s Creed or similar games, everything feels just a bit unpolished. Moreover, the fact that progress within the Guild is tied to daily missions unnecessarily stretches the story.
In the end, a piece of advice. Bring plenty of lockpicks. Otherwise, you will stand before a quest-relevant door and be unable to open it, while your companion kindly reminds you to bring enough door-openers next time.
Thanks Velsa, you nasty dark elf.
The report from Tamriel comes from our reader Lucas Kaczynski.
This is an AI-powered translation. Some inaccuracies might exist.
The first beta phase of the MMORPG Camelot Unchained is coming soon. However, it is not yet time.
Mark Jacobs, the creative mind behind the MMO, announced that all mechanics related to the various classes in the game are now integrated, although they are not fully functional yet. At this point, this is currently the bottleneck for transitioning into Beta 1. However, progress is being made steadily, even if it is slow.
The game is making progress
This progress includes placeable items in the world, the group system, and visual improvements to the game world. Newly added is the race of the Picts, and work is being done on the sound effects for the world. Additionally, Mark Jacobs spoke about the siege system. Siege machines will be introduced, modeled after those from real-world history. However, the “craziness” expected from a Camelot Unchained MMORPG will not be overlooked.
This should lead to very fun and tactical siege battles.
Exciting siege battles
In the game and during sieges, a system called “no mirrored classes” is employed. This means that there won’t be a corresponding counter class for every class just to maintain balance. This will also affect the siege system. Not every siege weapon will have an equally strong counterpart.
Moreover, siege weapons will function differently from typical MMO combat. Exactly how remains undisclosed by Mark Jacobs. However, don’t expect to just stand at a catapult and repeatedly press 1,2,3,4,5.
When the Beta 1 of the MMORPG Camelot Unchained will start is still not determined.
This is an AI-powered translation. Some inaccuracies might exist.