Since 12:00 PM, the browser MMORPG Naruto Online is live.
A beta lasted for 2 weeks. What you earned there has already been deleted and everyone is starting anew. Now the servers are live. Naruto Online is a browser game that fully relies on the Naruto license.
The most famous characters from the universe such as Naruto, Sasuke, or Kakashi can be recruited as ninjas and then deployed as troops in turn-based battles.
The player creates an avatar and sets the direction.
http://youtu.be/Dj33gCr_4Lw
Naruto is one of the most successful manga universes ever. Since 2006, a television series has been airing in Germany on RTL2. There are 650 episodes.
They are now focusing on the Heart of Thorns content, aiming to make it more “rewarding,” wanting to provide smaller groups more successful experiences, planning to revise WvW, and the Living World will also continue – but that will be in the summer.
A lot to do! So on April 19th, it continues.
This is an AI-powered translation. Some inaccuracies might exist.
A comprehensive mod for ARK: Survival Evolved takes players to the moon. Strange things are happening…
Even on the moon, dinosaurs await
The modding community surrounding the dinosaur game ARK: Survival Evolved is large. However, while many limit themselves to transforming just a few items or creatures, this has now been taken to the next level: literally to the moon. The modification “ARK: Moon Survival” places the player on the surface of the moon. After the astronauts of the first moon mission found something up there that looks like a dinosaur bone, you have now also been sent there to find more evidence.
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Although you start in the mod already in a base, resources are sparingly distributed. As in the base game, you must collect various materials while also keeping an eye on your oxygen supply. There is a completely new ecosystem to discover, vast plains, and numerous secrets hidden on the satellite.
From the various resources, useful tools can be crafted, and those who are particularly diligent can even build their own moon rover to race across the surface.
However, those who venture too far may discover one or two unpleasant surprises, as the moon doesn’t seem to be as deserted as it might appear in the first few minutes of gameplay.
In a recent court case, Rockstar Games and Take-Two Interactive had to disclose some details regarding GTA 5 Online – and they are significant.
In the case between former Rockstar Games president Leslie Benzies and Rockstar Games or Take-Two Interactive, there are now initial insights into the revenues from GTA V online, which had not been publicly available before. Since the launch, the online mode of Grand Theft Auto 5 has generated at least $500,000,000 in revenue – mostly through the sale of in-game currency.
Therefore, no focus on a single-player DLC for GTA V?
The author of the US site Gamepur speculates: Given the success of GTA 5’s multiplayer mode, it is hardly surprising that Rockstar Games is not placing a special focus on the development of a single-player story DLC.
Of course, this is not good news for players who greatly enjoy the story mode. But viewed from another angle, there is a lot of money that could potentially be invested in the development of a new Grand Theft Auto 6…
No Man’s Sky presents 21 minutes of gameplay footage for the upcoming space simulation. We take a look at it.
No Man’s Sky is an ambitious project from the developer studio Hello Games, focusing on exploration and survival in an almost infinite, procedurally generated galaxy. The developers have been making efforts for some time to convey the scope of this game to the fans.
99.9% of all planets are likely to remain undiscovered in No Man’s Sky
Studio head Murray says that approximately 99.9 percent of the planets in the adventure survival space simulation will likely remain undiscovered. In other words: Only 0.1% of the virtual worlds will be visited by players.
According to estimates, there are about 18 trillion planets in No Man’s Sky. That’s an incredible number – with 18 zeros! Each planet features unique flora and fauna for you to discover. Since only a small fraction of this galaxy will ever be explored, you may wonder why the developers opted for such a vast game world. It’s almost a case of waste. Murray says:
That is either quite beautiful or seriously depressing.
According to the developers, it would take about 200 hours to traverse the galaxy. Hello Games estimates that it would take five billion years to visit all the planets. You’d need a strong coffee!
But this is what true exploration is all about: You will be the first to set foot on individual planets. Consequently, there will be no Let’s Plays or online guides available on the internet to answer your questions about specific planets or help you in various situations. You are on your own. Each player will have a different experience.
Although No Man’s Sky is an online game, you will very rarely encounter other players. The galaxy is simply too large for that.
Below is the video from IGN, which shows 21 minutes of fresh gameplay:
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In the video, we initially find ourselves on an icy planet with -163.4 degrees Celsius. We encounter new species, including intelligent life that we can interact with.
Murray states that players will not only discover exciting things – the planets are full of mysteries – but they will also have to engage in battles and trade with other characters.
Additionally, you need to gather various resources on the planets, which you can use to upgrade your weapons, suits, and ships, as well as craft various items. Primarily, exploration is the focus, but there is much more to do. You can even learn a bit of lore about all the cultures that await you in this galaxy.
In No Man’s Sky, it is advisable not to recklessly approach new beings. In this game, you can lose a lot if you die. Every victory and every defeat should have lasting consequences. However, the video shows that there are safe points on some planets where you can save your game.
At the end of the gameplay video, Murray demonstrates a quick travel across the galaxy. He points out that every star you see is a sun with its own solar system. And in every solar system, there are several planets filled with unique creatures, cultures, buildings, and much more. Here, one gets an impressive picture of the complexity of the game.
By the way: As Murray confirms, there will be no loading screens in the game.
No Man’s Sky will be released on June 22, 2016, for Playstation 4 and PC.
In Armored Warfare , the new tier 10 tanks are announced. This is basically already science fiction.
In the Military MMO Armored Warfare there are RPG elements in the form of progression systems. You gradually level up your account, gather resources, invest points in tanks, and can unlock new ones. The further you progress, the more modern the tanks you can drive. The rule is: You have to upgrade the old model fully before you can move on to the successor.
While World of Tanks operates with tanks from World War II, in Armored Warfare, you start later, around the 50s. By tier 5 and 6, you are already driving somewhat “modern” vehicles, of which remnants are still used today or have been further developed over the years. You find yourself in one of the first Leopard tanks, and later you unlock one of the early Abrahams. Until now, tier 9 was the end of the most modern versions of the tanks.
Now the developers have announced that they are bringing tier 10. Problem: it doesn’t even exist in reality yet.
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6 battle tanks with “Cutting Edge Technology”, basically already science fiction, are coming. They are focusing on more advanced versions of the current war machines.
T-14 Armata (battle tank)
PL-01 (light tank)
Leopard 2A7-140 (battle tank)
SPHINX (infantry fighting vehicle)
XM1A3 (battle tank)
Challenger 2B (battle tank)
Alongside the tier 10 tanks, the next update will also introduce two new PvE maps and further balance changes. An exact date for 0.15 has not yet been set; the developers promise more information as 0.15 approaches.
If it is even still on the way, maybe those things will have stealth or something.
This is an AI-powered translation. Some inaccuracies might exist.
In WildStar, players bid farewell to the faction barrier. Additionally, they are considering new race and class combinations.
Playing Together with the Arch-Nemesis
Old hostilities sometimes must simply be buried. Otherwise, it is hard to explain why WildStar is now largely bidding farewell to the faction barrier that separates players of the Exiled and the Dominion.
In the official forum, it was announced that some restrictions on faction choice will soon be lifted.
The faction barrier will be removed in the content finder. With an upcoming patch, players from both factions will be able to dive into adventures and instances together.
The language barrier will also be completely gone. With the corresponding patch, it will be possible to chat and communicate without issues with players from the other faction.
However, there will be no change in the open world: Here, Exiled and Dominion supporters will still be unable to form groups, join the same guilds, or visit each other’s homes. However, it is said that this is “for now” – presumably because such adjustments would require more effort.
Moreover, it seems that Carbine is obviously considering introducing new combinations of classes and races. In a new “DevConnect”, a forum post asking for community feedback, they ask players which class/race combinations they would like to see in the future. Who wouldn’t want to play a Granok rogue?
Mein-MMO thinks: At least the removal of the language barrier seems to be a logical step, as those who formed an “account friendship” with other players could already bypass this obstacle. However, in the other areas, this change fits into the dark picture that WildStar has been painting for months. The reason for merging groups from both factions is obviously the long wait times, as there are simply not enough players on both sides to consistently form a group for instances or adventures. Most players in the forum seem to be pleased about this.
For more news and articles about Carbine’s SciFi MMORPG, you can find them on our WildStar theme page.
This is an AI-powered translation. Some inaccuracies might exist.
DICE and Electronic Arts have announced the release schedule for the upcoming DLCs of the online shooter Star Wars: Battlefront.
Regarding free content, players will see new in-game events like double EXP weekends and community missions, as well as new Hutt contracts where you can find star cards in Star Wars: Battlefront. Additionally, DICE has some surprises in store that aim to make offline play more interesting. However, what that exactly means has not yet been revealed. For May 4th, Star Wars Day, they have some cool activities planned.
Fight in Cloud City – 4 new maps, 2 new heroes
In June, the next paid DLC will finally be released featuring Bespin. This will introduce four new maps set in Cloud City. There, you will also encounter the well-known hero Lando Calrissian, who will be introduced as a playable character for the Rebellion. As a “hero” on the side of the Empire, you can take on the role of the bounty hunter Dengar.
DICE also explains that you will see AT-ATs in Cloud City and soar through the clouds with fighters. Additionally, a visit to the carbonite chamber is on the agenda, where Han Solo was frozen in the movie “The Empire Strikes Back.”
All good things come in fours
A new game mode, new weapons, and additional star cards will also be part of the content that Bespin will introduce. After this DLC, the Death Star is set to be the next addon. However, nothing is known about it yet, just like the fourth DLC, which currently has no name. How it will continue after these four expansions is still uncertain.
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Those who own the Season Pass for Star Wars Battlefront will receive the DLCs for free; all others will have to purchase them separately if they want to access the new content.
This is an AI-powered translation. Some inaccuracies might exist.
The online game Escape from Tarkov may seem like an online shooter, but fundamentally it is an MMORPG.
This means that there will also be skills through which your character can improve. The skills in the game are divided into the five categories Physical, Practical, Mental, Combat and Special. As is customary in other MMOs, the skills improve automatically by using them. So you do not have to allocate skill points yourself or visit a trainer.
Skills improve through use
The more often you perform certain actions in the game, the more the skill improves. Thus, the way you play directly influences the development of your character. This also means that the skills you rarely use will be “forgotten”.
You should therefore think carefully about whether you occasionally use skills that you normally use less. This way, you can avoid “forgetting” these skills. This brings a lot of tactics into the game and makes you feel that you are truly improving your character through what you do in the game.
A wealth of skills for an individual hero
In the categories Physical, Practical, Mental and Combat, you will find skills such as strength, health, pistols, LMGs, sniper rifles, melee weapons, charisma, armor, lockpicking, trading, and more. In the Special category, skills are included that belong to the three factions of the game – BEAR, USEC and Scavs. These are exclusive skills for each respective faction.
The release timeline of the MMO has apparently changed, as fans are still waiting for the start of the alpha, even though the closed beta should already be on the horizon…
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, your high-end gear has talents. We present those that are particularly worthwhile for each piece of equipment.
In cooperation, the YouTubers Arekkz Gaming and Skill Up present what they believe to be the best talents for armor in The Division. They assess the usefulness of each talent and provide recommendations on which are most worthwhile for you. Each high-end piece of armor can have a maximum of one talent.
With the gear sets introduced in update 1.1, new items come into play that possess unique talents and are said to be powerful items. Nevertheless, the high-ends remain interesting because their talents allow for various playstyles and numerous variations.
These are the best armor talents in The Division
Arekkz Gaming and Skill Up go over the individual talents of high-end armors and provide their assessment of them. We present those they consider particularly valuable. You should look out for these while farming and crafting. A complete list of all talents of armors in The Division can be found here.
Talents for the Backpacks
Inventive: When at full health, your skill power is increased by 13%. This is the best talent your backpacks can have, especially for builds that rely on skill power.
Specialized: 13% of your firearms and stamina will be added to skill power. So if you have high firearm and stamina stats, your skill power will benefit from it as well.
Relentless: 3% of the damage you deal with your skills will be returned to you as healing. This talent is primarily valuable if your build focuses on skill power, such as in the sticky bomb build of The Division.
Talents for the Vests
Robust: While you are in cover, you have x% more armor. Since you will often be in cover in The Division, this talent will be very useful.
Reckless: You deal x% more damage but also receive y% more damage. This talent is not worth it for a tank build, but for damage dealers who want to deal damage from the background, it is all the more worthwhile. Note: There are reports that the negative effect of this talent is buggy. Instead of receiving y% more damage, it seems that the damage resistance increases by y%. This is not a translation error; the English original also states that you should receive y% more damage.
Rapid: The cooldown of your healing skills is reduced by x%. Every healing build in The Division will appreciate this talent. If you are the healer in your team, this is a “must-have”.
Vigorous: All your healing skills allow for “overheal”. This talent is also particularly recommended for healers.
Talents for the Masks
Enduring: When you are in the last health segment, health regenerates continuously to fill this segment. In critical situations, this talent can be a lifesaver.
Refreshed: When your health is in the last segment, healing increases by 30%. This talent also helps you escape dangerous moments and save your life.
Rejuvenated: When you use a medkit, all negative status effects are removed. This can be helpful in both PvE and PvP.
Talents for the Gloves
For gloves, all possible talents are useful, depending on your playstyle and build.
Reckless: You deal x% more damage, but also receive y% more damage. This is exactly the same talent as for the vests. However, it occurs less frequently with gloves. The benefits remain the same: This talent is not worth it for a tank build, but for damage dealers who want to deal damage from the background, it is all the more worthwhile. The above note applies here as well.
Savage: Your chance for critical hits increases by 13% when enemies are out of cover. Especially in PvP, this talent is considered “a monster”, but it is also useful in PvE. According to Skill Up, this is potentially the best talent in the game.
Cunning: After reloading, your next shot has a 9.5% higher chance of being a critical hit. This is said to be a great talent, but not as valuable as the following.
Astute: The first three bullets of your magazine have a 9.5% higher chance of landing critical hits. Qualification: Highly recommended.
Decisive: Headshots with your sidearm deal x% more damage. You can rely on this talent if you are playing a tank build with a ballistic shield. Here you will frequently use the sidearm and aim for the enemies’ heads.
Talents for the Knee Pads
Perspective: This increases your “item find” and “gold find” bonuses by 25%. If you also focus on corresponding bonuses with other armor pieces, you can significantly boost the ragpicker value.
Talents for the Holsters
Steadfast: While you are in cover, the speed of health regeneration doubles.
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These are the talents that the YouTubers recommend for the armor pieces. Keep in mind that other talents may also be beneficial for your individual playstyle. The talents presented are intended to serve as guidance and advice.
In the upcoming part of the FIFA series from EA Sports, Thierry Henry will likely return as a legend in Ultimate Team mode.
Some rumors about FIFA 17 are already circulating across the internet, but official statements from EA Sports regarding the next installment of their successful series are still pending. Now, former football professional Thierry Henry has tweeted a hint indicating that he will soon be appearing in the football simulation again.
Will Thierry Henry become a FUT Legend in FIFA 17?
The former Arsenal and Barcelona star, who enjoyed great popularity here, tweeted that he would appear as a playable character in a “video game.” He presented an image showing him during the recordings.
While it is not explicitly stated that this is about FIFA 17, it can be assumed. Since the end of his professional career, which he concluded in 2014 with the New York Red Bulls, many FIFA fans have been wishing for Thierry Henry to return to the football simulation. The French superstar has long been regarded as a strong candidate for another FUT Legend.
With the Legends in Ultimate Team mode, EA Sports honors former football stars. So far, these have only been playable on Xbox consoles. Whether this exclusivity also applies to FIFA 17 remains to be seen. But should Thierry Henry become a FUT Legend, he would join the elite circle of exceptional players, such as Pelé, Beckenbauer, or Figo. So far, EA Sports has not officially announced FIFA 17, and Thierry Henry is not confirmed as a future FUT Legend, but there seems to be quite a bit in favor of it.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the exotic sniper rifle Zen Meteor has been in the game since the April update. Let’s take a look at what Zen Meteor has to offer in Bungie’s MMO shooter.
The exotic sniper rifle Zen Meteor can be found by Guardians since the April update. It is a PlayStation-exclusive weapon, which is why currently only owners of Sony’s console can play with this new weapon. When this time exclusivity will be lifted is not yet known. The earliest date speculated is Fall 2016.
How to obtain Zen Meteor in Destiny
There is no predetermined path for the sniper, at the end of which Zen Meteor is guaranteed to drop as a reward. You also have to rely a bit on luck. As a PlayStation-exclusive weapon, it cannot be dropped by Xur.
You can obtain it in:
Kingsfall Raid: The weapon can be obtained in the Oryx raid, which was upgraded with the April update.
Nightfall Strike: The exotic sniper rifle can also be rewarded in the Nightfall.
Zen Meteor is a sniper with high range and impact. The rate of fire is also increased. Here are the specific stats (note the high aim assist):
The exotic weapon deals Solar damage and comes with interesting perks:
Dynamite: Grants explosive rounds. Quick kills with each round in the magazine charge an additional round, causing higher damage for 5 seconds. You need to eliminate three targets with three shots to receive the Dynamite round.
With a laser beam: The additional Dynamite round causes a massive explosion. You can check how this perk looks in practice in the video at the end of the article.
Under Pressure: This weapon receives a range and handling bonus at low health.
Available selectable perks include:
Injection Molding: Increased stability, faster handling, reduced range
Custom Stock: Increases weapon stability
Field Scout: Increases ammunition capacity
Additionally, you can adjust range, recoil, and impact with Soft Ballistics, Aggressive Ballistics, and Drift Control.
The weapon also has a hidden perk, as you can see in the video at the end of the article. This is explosive rounds, meaning the individual rounds cause a small explosion upon impact. Thus, enemies take damage even if they are within the explosion radius.
What can the weapon do in PvE and PvP?
Our friend Nexxoss Gaming presents this weapon in the video and gives his assessment of how it performs in PvE and PvP.
InPvE, you can efficiently eliminate enemies with this weapon. Weaker enemies, such as thralls, can be killed with one shot, and the explosive rounds deal additional damage. With the Dynamite round, you can take out several at once. However, the weapon also performs well against stronger enemies because it deals a lot of damage. Nevertheless, it is considered more of a “mass destruction weapon” against many smaller enemies.
To quickly eliminate enemies, Nexxoss recommends choosing Injection Molding among the selectable perks to regain sight quickly with increased stability and handling. This can also be useful in PvP.
According to the YouTuber, this weapon is a lot of fun in PvP, and it is entertaining to play with. Headshots come easily. With the Dynamite round, you have the chance of a one-shot kill; however, this option should be rather rare for many Guardians.
Thanks to the high rate of fire, you can try to take down opponents in PvP with two quick body shots. Additionally, the force of the explosive rounds can take out previously counted guardians. It is definitely fun to sweep through the Crucible with this weapon.
Below you can find the video from Nexxoss Gaming:
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Zen Meteor is an explosive weapon that should bring joy to many Guardians. It not only deals good damage, but it also impresses with its design and sound. Bungie describes it with the following words:
Complete awareness, complete focus. A mind sharpened by zeal to a single, deadly point.
According to Blizzard, the class halls in World of Warcraft: Legion are not as bad as many are currently fearing.
Quests in the class halls make up only 3% of WoW: Legion
As the first images of the class halls and the associated quests appeared in the past few days, many players were greatly disappointed. Would these contents in Legion just be a continuation of the garrisons? Would one really have to send followers on missions all day long just so they could do the work for you while you just sit around at the command table?
In the official forum, Blizzard has now responded in a very detailed post and made it clear that they have heard the players’ concerns and have brought some things to light.
“While in Warlords of Draenor the garrisons and followers were a very large part of the content, the missions of the class halls will likely make up about 3%.”
Furthermore, one should not forget that the system in the Alpha of Legion is still in an early phase. Especially since the interface still strongly resembles the garrison, the impression could arise that it was copied 1:1. However, this is definitely not the case.
Nevertheless, there will be some missions that must be completed in the class hall. Certain parts of the class campaign would be “filler missions” where you have to send out your champions to retrieve certain artifacts (or similar). This varies from class to class and is intended to stretch certain quest lines a bit. Thus, you always know when the quest continues and you do not have to – as in WOD – wait until Wednesday.
There will be no lazy sitting around in Legion. Although… 3% sitting around is allowed.
In conclusion, they also have a message for all fans who think that these are just “sweet words” to calm the masses.
“We understand that there is a large amount of cynicism here and there are probably some reading this who think that these are just nice words to cover our sinister plan for the secret rule of the mission tables. But even if we wanted to, we know that we cannot hide anything here. Long before Legion is in the hands of all players, they will experience the system in its entirety in the beta – and judgments will be based on that.”
For more news and articles about the upcoming expansion “Legion”, you can find them on our World of Warcraft topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, some players are experiencing the issue that their agents are missing after Update 1.1. Massive has apparently found a solution and is working on a fix.
After the “Incursions” update, not everything is running smoothly in The Division. The challenge mode mission was missing on April 13th, on the patch day, high-end agents were raining and some agents are even complaining that their agents are missing. While the earlier mentioned issues have been resolved, further investigation was needed for the “missing characters issue”.
Fix for missing agents in The Division is on the way
As the community developer Yannick Banchereau reports in the Ubi forum, the development team has been able to identify this problem and is diligently working on a fix to restore the missing agents.
Apparently, the cause was a server that wasn’t working properly and couldn’t correctly synchronize the character data. This ultimately resulted in the agents of some players not being displayed.
In the meantime, the server has been renewed so that it can fulfill its normal functions again and no further players will be affected by the problem.
Yannick emphasizes that for all those affected by this problem, the characters have not been deleted. They are now working on a fix that will bring the agents back. However, this requires server downtime, and they will notify when this will happen.
However, Ubisoft’s Yannick points out that any progress on the affected accounts, including that of other characters, must be reset to the status before the maintenance on April 12th. Therefore, it is advisable not to invest too much effort into the game until the issues are resolved if your account is affected.
They apologize for the inconvenience and thank for the help in identifying this problem.
Are you looking for info and helpful guides on Ubisoft’s post-apocalyptic MMO shooter? In our collection of The Division guides, which is continuously updated, you will surely find what you need.
This is an AI-powered translation. Some inaccuracies might exist.
Hearthstone cards like to sing songs by Britney Spears. Don’t you believe it? Check it out here …
Around Hearthstone there are plenty of fan projects and often one or another song that deals with the meta or the current, most annoying deck of the game. YouTuber Grün Ling has let their creativity run free and used the various cards of the game and their sound effects to create a very special work. You best listen for yourself to see how the cards perform the song “Baby one more time” by Britney Spears. Almost better than the original, right? Even if he cheats a bit and no card actually says “me” – but that can probably be overlooked. More of such works are planned for the future, which are sure to provide some laughs.
With the April update in The Division, the vendors also undergo changes. We report on how the offer of “Dark Xur” and the specialty gear vendor looks this week.
“April does what it wants.” This saying also applies to the Dark Zone specialty vendor, affectionately called “Dark Xur” in The Division. This vendor no longer demands Phoenix Credits for his goods since the April update; now he (or she) wants Dark Zone currency. Furthermore, his inventory has changed drastically.
However, the specialty vendor has not changed his location in the Dark Zone: You can find him in the safe room in DZ06, right at the north of the Dark Zone:
What the Dark Zone specialty vendor has since the update 1.1
Until now, you could acquire high-end weapons, lots of blueprints, cosmetic items, and much more from “Dark Xur” for Phoenix Credits. However, since the April update, he has drastically reduced his stock. Now, there are only items for the gear sets. To be able to acquire these, you must be DZ rank 30 or 50. Additionally, the Gear Score, which indicates the equipment value of the items, is specified.
Blueprints that “Dark Xur” offered before the update are now located in the inventory of the specialty gear vendor.
What the specialty gear vendor has in stock since the update
The specialty gear vendor in the Tech Wing of the Operations Base also offers new items since the April update. These solely consist of high-ends, gear set parts, and cosmetic items. Since the update, the Gear Score, which indicates the equipment value, is specified.
Weapons:
M44 – Custom (Sniper Rifle) 870 PCs – Value 201
SOCOM SCAR-L (Assault Rifle) 940 PCs – Value 204
Px4 Storm Type F (Pistol) 167 PCs – Value 182
Additionally, this week there are three high-end backpacks and one holster available for purchase.
For 322 PCs each, you can buy the Jacket – Sand color and the Ranger jacket.
Blueprints of the specialty gear vendor:
Since the “Incursions” update, the vendor has blueprints of the gear set parts in stock. All have a value of 214.
“Tactician’s Authority” Knee Pads 333 PCs
“Watchman’s Call” Mask 391 PCs
Assault’s Mask 390 PCs
Assault’s Knee Pads 332 PCs
“Watchman’s Call” Knee Pads 337 PCs
“Tactician’s Authority” Mask 389 PCs
Furthermore, many high-end blueprints are available, all purchasable with a value of 182 or from level 30. Along with numerous mods and armor pieces, blueprints for the following weapons are also available:
A heavy bug forced Blizzard to ban the hero Kael’thas from Heroes of the Storm. We have the details for you.
Kael’thas – Infinite Living Bombs without Mana Cost
The fact that Blood Elves tend to cast one too many spells can be attributed to their mana addiction, but what was possible with Kael’thas in recent days has even the biggest arcane junkie rubbing their eyes in disbelief. The prince obviously was tired of setbacks and took fate into his own hands. Due to a bug, it was possible to cast the spell “Living Bomb” infinitely – and without cooldown or mana cost. This video demonstrates how it looks in the game:
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The bug turned out to be so serious that Blizzard temporarily disabled Kael’thas in all ranked game modes until the issue was fixed – which was addressed with the patch last night.
Balancing Changes: Even More Power for Kael’thas
Last night (April 12, 2016), Blizzard also released a patch that brought some changes to the balance. Despite the aforementioned bug, Kael’thas is definitely on the winning side of these changes, as he gains both an increase in his maximum HP and increased damage from his Flame Strike, which will no longer be enhanced by the deep green spheres. The living bomb also now deals more damage.
Other important changes include:
Abathur’s Monstrosity receives more health points and can generate more stacks through minion kills.
Brightwing’s Emerald Winds now passively increases the healing of Soothing Mist by 8%.
Tyrande’s Lunar Flare deals nearly 40% more damage and has reduced mana cost/cooldown.
A list of all adjustments can be found in our sources.
The MOBA shooter Battleborn is opening its doors to the open beta for Xbox One and PC today. PS4 users have already been able to utilize the testing phase since Friday.
Today, on April 13th at 7 PM, the open beta of the hero shooter Battleborn is available on all platforms. Thus, Xbox One and PC users follow the PS4 players who have already been testing the open beta of the game developed by Gearbox Software since Friday.
The beta includes two story missions, two multiplayer modes, and all 25 characters that will also be available at launch. However, some must be unlocked first.
Players will also get a taste of the extensive progression system in Battleborn. Here, characters, skins, and emotes are unlocked gradually, providing motivation for weeks or even months. No progress from the open beta will be carried over to the full version, but if the player base achieves certain milestones, there will be goodies.
The open beta test runs on all platforms until April 18th.
In The Division, daily and weekly assignments were introduced with the April update. This is the assignment for this week.
Since update 1.1, Division agents can expect a new assignment every Tuesday that needs to be completed. The following video presents the first broadcast of “Operation ISAC” and is meant to prepare agents for the mission:
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This week, you will meet Simon Keyes in the video, a technician who works for the Division and is responsible for the maintenance of an ISAC system node in New York City. Apparently, this nice guy is in great danger. Now you must complete the weekly assignment to eliminate the danger with Simon. At the end of the broadcast, the technician mentions that you are the only ones who can do this. And you need to do it immediately.
In the game, you can view the weekly assignment in the operation overview on the map.
This week, the weekly “strategic assignment” consists of four tasks:
Eliminate 50 Cleaners: You need to take out 50 Cleaners in the Dark Zone. There is evidence that they are advancing into the Dark Zone. You must stop them.
Dismantle 30 standard objects: For this, you need to dismantle 30 items of standard quality (green) or higher.
Eliminate 40 tough enemies: You need to kill the “purple” enemies.
Complete 10 main missions: Complete 10 main missions on “Hard” or “Challenging” difficulty.
As a reward, you will receive 30 Phoenix Credits.In the last livestream of the State of the Game, community developer Yannick Banchereau mentioned that these four tasks can be completed “on the side.” During the stream, it was noted in the chat that the community considers the 30 PCs quite low.
This is an AI-powered translation. Some inaccuracies might exist.
Star Citizen will be huge! This applies not only to space, but also to the planets that can be traversed.
In a new video, it was shown how a character from Star Citizen wanders around one of the planets. The planets will be procedurally generated, not handcrafted. This allows the developers to quickly create the many planets. Special locations, such as stations, will then be added. However, these are intended to be handcrafted.
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In the game, the process will be such that you fly your spaceship to a planet, seamlessly penetrate its atmosphere, and then land somewhere. Finally, you get out of the ship and wander on foot across the landscape.
However, you should not expect to discover detailed landscapes with many NPCs on every planet. The majority will likely remain more or less “empty,” thus providing areas for PvP battles or smuggler hideouts. So, for most planets, players will likely be responsible for the “content.” However, that does not mean that the developers will not also take care of content on the planets as much as possible.
You can already get out on space stations or simply float in space. However, the developers of Star Citizen are still working on making all of this feel more natural and introducing better animations.
Additionally, weightlessness plays a role on the ships themselves. If the generator for artificial gravity is hit during a fight, players will float around the ship, making it harder for them to perform their tasks. Or you can disable gravity on a prison station to free a friend.
When Star Citizen will be released is still uncertain. However, due to all the features, a release is not to be expected before 2017.
This is an AI-powered translation. Some inaccuracies might exist.