After the Alliance crashes a WoW wedding in neutral territory, the Horde retaliates and simply moves the party into enemy land.
Horde takes revenge after failed wedding
Weddings in MMORPGs are not uncommon, especially in role-playing scenarios. However, what has just happened on the English World of Warcraft realm Emerald Dream is not something you see every day.
Initially, some players of the Horde just wanted to hold a wedding, and the desired location was the Chapel of Hope in the Eastern Plaguelands. Unfortunately, some Alliance members also learned about this plan and took it upon themselves to ruin the joyful event – some guilds on the server are known for crashing RP events. However, the Horde of Emerald Dream has a strong sense of unity and does not tolerate such things. Thus, it was decided to humiliate the Alliance a bit and relocate the wedding to right in the Cathedral of Stormwind.
Many dozens of players stormed the capital of the humans, disposed of the guards and pesky Alliance members, so that the two lovers (and guests) could hold their ceremony in peace. Although three of the larger Alliance guilds attempted again to crash the event, the Horde players stood their ground and quickly dealt with each individual troublemaker, even surrounding the Cathedral and ensuring that the Holy Light’s sanctuary was “painted” red for quite some time.
The result was a Cathedral with quite a few skeletons of the Alliance races, a humiliated human city, and a pretty happy virtual couple.
For more news and articles about the game and the upcoming expansion Legion, you can find them on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has now revealed how many players participated in the beta of Overwatch .
It looks like Blizzard has a hit on its hands. 9.7 million players tried Overwatch in the beta, Blizzard reports.
That’s a powerful number even for a free-to-play beta from the makers of the Orcs. This number includes players on PC, PS4, and Xbox One during the open beta.
They played 37,000,000 matches and spent 81 million hours of playtime. The beta ran from May 5 to May 10. For some, it started a bit earlier.
The MMORPG ASTA will receive its first expansion in a few weeks.
The expansion titled “Myth I: Wrath of the Berserkers” will increase the level cap to 55, among other features. With this preparation, you will be able to explore the new region Wado, which is intended only for high-level players. In Wado, you will find the dungeon “Mountain of Trials”, where many challenges await you, including seven bosses. However, you decide how to explore the dungeon. The difficulty level will be adjusted to you. So, you can also venture into the depths alone if you wish.
Many new features
In addition, many new quests and scenarios will be added. The crafting system will be revised, and the player-driven economy in the MMO will be improved with new features. You will learn more about the background story of the world during the new adventures and can also look forward to new PvP challenges. You will face off against other players on new battlefields – also in new guild battles.
The expansion “Myth I: Wrath of the Berserkers” is expected to be released at the end of this month for the MMORPG ASTA. The developers plan to reveal more details by then.
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With issue #15 “The Gallery of the Bloodhound,” everything is a bit different than with previous updates.
This issue includes the 3 previously released side stories “Further Analysis,” “Love & Hate,” and “The Last Pagan,” along with a new investigation mission. Funcom itself says: It is one of our most complex missions to date.
If you have previously purchased one of the 3 side stories, you now receive the entire issue 15 for free.
No detective instincts are needed to recognize: This is clearly an attempt by Funcom to make the content that was introduced through a method that many did not accept more appealing and accessible to more people.
This is an AI-powered translation. Some inaccuracies might exist.
In a livestream, the developers revealed information about the concepts and design ideas behind the world of Destiny.
Bungie intends to showcase livestreams on three Wednesdays in May that will give you a glimpse behind the scenes of Destiny. While the next two weeks will focus on the King’s Fall raid and the Crucible, the Community Manager DeeJ spoke with three developers yesterday about design ideas and early drafts of the Destiny universe.
You can watch a recording of the complete livestream here:
https://www.twitch.tv/bungie/v/65846394
The world of Destiny invites exploration
According to the developers, it was already a major challenge during the early development phase of Destiny to create a world that represents both the post-apocalypse and the decay of the Golden Age while also being inviting and exuding hope.
Many thoughts were put into how to fill the world with a multitude of exciting things that players want to discover. The design concept of the Black Garden is provided as an example. It appears mysterious and enigmatic, aiming to spark the curiosity of the Guardians.
A game world for Destiny was to be created where the Guardians enjoy staying, a place they want to return to after a day’s work. Therefore, they did not aim for a solely dark setting, where the Guardians would only find despair.
The developers also discussed many details, showing early drafts of weapons like the Gjallarhorn, the Thorn, or the Sleeper Simulant, and presented sketches of characters such as Eris or Oryx. In the following image, you can see the design differences between the “standard Oryx” and the Oryx from the raid, who is meant to appear more like a “god”:
For those fans among you who are intensely interested in the art behind Destiny, the video at the beginning of the article is certainly worth watching. For about one and a half hours, sketches, early drafts, and design ideas are showcased.
Guild Wars 2 has an epic PvP mode where entire worlds of players compete against each other in massive battles. However, the scoring system has some flaws. Therefore, Arenanet wants to significantly revamp WvW.
The massive WvW mode (World versus World) is one of the highlights of Guild Wars 2, but for some time now, fans and players in forums have been calling for changes to the scoring system. The fights last a whole week: teams that fall too far behind can spend the rest of the week not being able to score anymore. And then there’s the problem that some players prefer to log in at night and collect a lot of points while a large portion of the enemy players is asleep.
Divide and Conquer
Arenanet has now taken up the matter and posted plans for improving the WvW mode in the official forum:
Instead of fighting continuously for a week, the week will be divided into many segments of two hours each. These so-called “Skirmishes” are the many battles from which a war is won or lost, as each Skirmish ultimately awards points to the participating worlds, contributing to the overall victory.
Additionally, there will be a special multiplier between 1 and 3 for victory points, depending on the number of players on the world and the time of day. So if few players are getting into it at 3 AM, they will earn fewer points for a victory than if hundreds of people do it shortly after work.
There will be a mechanic called “Last-Stand” that will reward multiple points for the last round of a week. This allows an underdog team to give it their all and possibly win.
Kills from other players and NPCs will award more points for the team’s overall progress.
These are the key innovations that Arenanet is planning for WvW in Guild Wars 2. What do you think? Do the plans sound good? Are you playing WvW at all?
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The SF MMORPG Star Trek Online will be released on PS4 and Xbox One in autumn.
This comes as a surprise: Today, on May 12, Cryptic Entertainment and publisher Perfect World announced that they will bring Star Trek Online to consoles. It is expected to happen in autumn 2016.
Star Trek Online will provide content from 6 years of STO at launch, including 130 episodes, 11 seasons, two expansions, 32 species, and much more.
They also promise a “significant update” to the game engine and an improved gaming experience on consoles.
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They say they have already gained experience with console ports of MMOs with Neverwinter, and now want to further develop the controls and adapt them for consoles in STO.
Starting today, exclusive content is available for those agents who have already purchased the Season Pass for The Division.
The Season Pass for The Division is essentially only required if you want to play the three paid DLCs, all of which will be released this year. The first DLC, titled “Underground“, will be released on Xbox One in June.
If you are among the early decision-makers and already possess the Season Pass, Massive rewards you with exclusive monthly content.
The bonus content for May is now available on PlayStation 4, Xbox One, and PC. A graphic about this was recently published via Twitter:
Accordingly, owners of the Season Pass will receive in May:
Weapon Skin: Safari Purple
Weapon Skin: Burst Mountain
5 High-end crafting materials, including Division Tech each.
Tera will soon get a new class, the Ninja. Gameforge has now released a preview video for it.
What abilities the Ninja Elin will have
The class diversity of TERA will soon expand. As a new class specifically for the cute Elin, there is the Ninja, who brings plenty of action to the battlefield with his oversized Shuriken. To prepare players for the content of the new patch, Gameforge has released a trailer showcasing some of the Ninja’s abilities. For newcomers, the most important thing is that Ninjas build up Chi with every attack, which they can later use for particularly effective attacks, such as multiple fiery projectiles or stunning enemies.
https://www.youtube.com/watch?v=Ss3aMkF01X8
In PvP, the Ninja is supposed to be quite challenging, as the class, with its light armor, is easy prey for other melee fighters. To emerge victorious from player battles, quick reactions are required.
In America, the new class will be released on May 17th, while a specific date for Europe is still pending. Fans are speculating on social media about a waiting time of 1-2 weeks before the update reaches the Gameforge servers.
Updates are coming for Destiny , expecting difficulties
Bungie has announced: The “first phase” of the melee update was activated as scheduled on Tuesday evening. Then they cautiously took two steps back, plugged their ears, and waited to see if there would be an explosion: The explosion did not happen. After a 24-hour pause, everything worked as planned.
Now comes the catch: In the first step, they only activated the “safe” updates. Now they are testing the “unsafe, somewhat riskier fixes.”
This was announced last night, stating that things could get a bit weird.
The changes involve melee combat, as they want to change the net code. Have you noticed any changes?
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We want to know from you: Will you buy Overwatch ? Read on and participate in our survey.
Buy Overwatch
After the end of the open beta, all interested parties had enough opportunity to take at least a short look at the upcoming shooter from Blizzard. Opinions about the game vary widely. While many players have been completely converted by Overwatch, others feel that the full price (40€ PC version, 60€ on console) is too high, as the game does not offer a dedicated campaign. We want to know from you – briefly and concisely – whether you will buy Overwatch.
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By the way: If you are still unsure but like to collect skins, you should make a decision soon. If you purchase the game in pre-order, you will secure the exclusive “Noire” skin for the sniper Widowmaker.
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You can find more news and articles about Blizzard’s hero shooter on our Overwatch game page.
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The survival MMO H1Z1 follows an old adage: If you’re out of ideas, bring more zombies.
Screenwriters were once advised: If you hit a plot block and can’t move forward, add a car chase – it always works!
A similar handbook must have been used by the developers of H1Z1: Just Survive, the MMO part of the zombie chase: “When in doubt, more zombies!”
With yesterday’s patch, H1Z1 has increased the cap for wildlife and zombies, and also strengthened their senses for sounds, making them respond better to players.
At the very beginning, H1Z1 had the problem of incredibly many but stupid zombie hordes – the server couldn’t handle so many NPCs and compromised on AI. Since then, they have promised smarter zombies and more and more dangerous ones. Apparently, they are now able to bolster the ranks of zombies in H1Z1 again.
Let’s see how H1Z1 plays now with more zombies.
This is an AI-powered translation. Some inaccuracies might exist.
The elven land of Quel’Thalas in its purified state
With the previous expansion World of Warcraft: Cataclysm, the story of Azeroth has continued. Many areas have changed, numerous places have been ruined, and others renewed. Just recently, in the current alpha version of the latest expansion “Legion,” the Park of Stormwind has been rebuilt. A completely different city, along with surrounding landscapes, has been in ruins for 10 years: Silvermoon, the Ghostlands, and the Immersang Forest, or in short: Quel’Thalas.
The YouTuber Hayven Games has started to free the areas destroyed by the Scourge of the Blood Elves from the corruption of the undead and to bring life back to the tainted areas (especially the Deaths Aisle).
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A complete renewal of Quel’Thalas is certainly in order – since the neighboring Plaguelands have also been cleaned of the Scourge’s corruption, piece by piece.
Cortyn says: Please, please, please. Dear developers at Blizzard, fulfill the Blood Elves’ dream and let Quel’Thalas shine again in new glory. Not only the Night Elves deserve beautiful forests; the Sin’dorei, who have been working for nearly a decade on restoring their forests, should finally be rewarded. An overhaul of the area has long been overdue, as the quests there no longer fit the “new” Blood Elf lore. However, this starting area will probably never be brought up to date – just as the Draenei starting islands will remain in their stagnation forever.
For more news and articles about Blizzard’s MMORPG and the upcoming expansion Legion, visit our World of Warcraft game page.
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In Battlefield 1, a YouTuber recreated the reveal trailer using scenes from the cartoon series “SpongeBob SquarePants”.
The trailer for Battlefield 1 went viral last week and apparently struck a chord with many shooter fans with its “World War I” setting: Within just a few days, it became the most liked trailer on YouTube ever.
The YouTuber Jonathan Kane seems to join nearly 1.4 million others in celebrating the Battlefield trailer, having recreated it in the “Bikini Bottom” setting. He used suitable footage from the well-known SpongeBob series, overlaid it with the original sound from the Battlefield trailer, and shared it online for the enjoyment of many users.
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Over 168,000 people have now watched this video, in which besides SpongeBob and Patrick, Mr. Krabs and eternal antagonist Plankton must not be missing. What do you think about it?
For comparison: This is the original Battlefield 1 trailer:
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In the MMO shooter The Division, there are new details about the update 1.2 “Conflict”.
In today’s State of The Game, the developers talked about the future of The Division: The May update will bring numerous changes, some of which were revealed today. We summarize these changes.
Major weapon balance changes will occur only after the May update
Already last week, it was stated that Massive wants to be more generous regarding loot in the future. Both in quantity and quality. This way, agents will have more opportunities to obtain various weapons in update 1.2. They can then try them out and roam through Manhattan with them.
A problem in the past was that some weapons were too easy to obtain through blueprints, which made them the “best weapons” in the game.
A comprehensive balance change to the weapons will occur only after update 1.2. The aim is not just to nerf individual weapons that currently stand out (like the SMGs or the M1A), but to adjust all weapons. Further necessary data will be collected after update 1.2.
But it’s not just weapons that will be adjusted: Armor pieces, gear sets, and mods are also set to experience changes with the May update. Specifically, “Gear Mods” will be buffed.
New gear sets, new raid and “Toughness” coming in the May update of The Division
Further information that the developers disclosed is summarized as follows:
The update 1.2 will introduce new gear sets. These are specifically tailored to certain weapons and play styles, providing not only certain bonuses.
The gear set Call of the Watch will be nerfed. All data available to Massive show that this set is overpowered.
The “hit points” displayed above the stamina attribute will now be referred to as “Toughness”. This value is intended to reflect health, stamina, and armor equally. Thus, they aim to create more transparency regarding which items allow you to take more damage.
The maximum armor value will be increased from 65% to 75%.
The maximum number of Phoenix Credits will be doubled to 2000.
The MOBA Gigantic is now released by Perfect World after the developers had desperately searched for an investor.
At the beginning of the year, the developer studio Motiga announced, that they had to lay off some employees. They were struggling with financial issues, therefore they could not retain all employees. At that time, they were looking for investors to finish the hero shooter Gigantic. Now they have announced that they have entered into a partnership with Perfect World.
Through the cooperation, the developers are not only able to complete the game, but they can also release it on multiple platforms. They are currently working on a special 64-bit version, which will be released for the 64-bit versions of Windows via Perfect World’s platform Arc. Additionally, the game will also be available through the Windows Store on Windows 10 and for Xbox One. This way, they hope to reach as many potential players as possible.
Moreover, they are working on a range of improvements based on player feedback from the last beta of Gigantic. This includes adjustments to balancing, user-friendliness, service improvements, and the introduction of new content such as three new maps and new heroes. They also express gratitude to the loyal fans who even wanted to start a fundraising campaign to save Gigantic. They will now fully focus on delivering the best possible game, but they still have a lot to learn in the coming weeks.
Perfect World believes in the game
Perfect World is also excited about the partnership and describes Gigantic as a unique gaming experience. They believe in the game and want to make it accessible to as many gamers around the world as possible. In the game, two teams of five players each compete against each other on various maps. Each team has a powerful guardian that must be protected. The team that defeats the enemy guardian first wins. The exact release date of Gigantic is still not determined.
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For Heroes of the Storm, alongside the gnome Chromie, the notorious doom prophet and raven lover Medivh will arrive soon. Since we were able to play the mysterious cloaked figure exclusively, we’ll present all of his skills and talents here.
In mid-June, during the week of June 14th, Medivh, the next hero for Heroes of the Storm, comes. And those who know World of Warcraft know that the dark prophet in raven form is an important and controversial figure from the Warcraft universe. Therefore, he has a special role in Heroes of the Storm and brings unique gameplay mechanics to Blizzard’s MOBA. We were able to play Medivh exclusively and present his abilities.
Medivh? That sounds familiar…
Name
Medivh
Origin
World of Warcraft
Race
Human
Role
Specialist (Ranged)
Special Traits
Can transform into a raven as a mount replacement, becoming invulnerable and allowing him to scout the enemy.
Medivh is one of the oldest characters in the Warcraft world, as he appeared in the very first Warcraft strategy game. The fallen guardian of Tirisfal once opened the dark portal – with the orc warlock Gul’dan – and let the orcs into Azeroth.
None of this was done out of malice, rather the poor guy was cursed before his birth and possessed by the demon lord Sargeras. Only with his death at the end of Warcraft did he find peace, and thanks to a ritual by his mother, he was able to return in Warcraft 3 and unite the Alliance and the Horde against the Burning Legion. Since then, the dark prophet with the raven staff has not been seen again until he finally appeared in the Nexus.
Medivh cheats! – The Abilities of the Doom Prophet
Medivh is a ranged specialist, as his abilities are so diverse and unique that he fits into no other category. And his abilities are really something special, so special that they almost break the gameplay principle of Heroes of the Storm!
Because Medivh cheats! He can transform into a raven instead of riding, becoming invulnerable and flying everywhere(!) on the battlefield, scouting everything he sees.
Alternatively, we can play Medivh as an owl knight.
A huge advantage and particularly nasty in conjunction with his ability to create portals, through which his friends can pass at any time. This allows Medivh to create particularly nasty ambush tactics. Oh, and he can also make his friends completely invulnerable!
In the following paragraphs, we will present all of Medivh’s skills in detail.
Q Ability: Arcane Rift
As a raven, Medivh can safely oversee everything.
Arcane Rift is Medivh’s primary offensive skill. It consists of a magical beam that hits everything in its path and deals moderate damage. However, if we hit a hero, we gain back 30 mana, and the cooldown decreases by 5 seconds. So be sure to hit a hero, otherwise, the skill is far too expensive and inefficient.
Mana: 60 (30)
Cooldown: 7 (2) seconds
Damage: 182
W Ability: Force of Will
Medivh’s staff allows the raven transformation.
As already mentioned, Medivh cheats! Because we can’t explain how he can make his allies invulnerable to damage for 1.5 seconds with this skill. Conditions and effects still count, only pure damage is completely blocked. And since this skill has a short cooldown, we can keep our friends alive for a really long time, but we need good timing for the right use of the skill.
Mana: 50
Cooldown: 5 seconds
E Ability: Portal
The portals are one of Medivh’s strongest abilities.
Walls and fortresses are no problem for Medivh! Because the magician simply creates two portals with this skill, through which all other team members can instantly switch back and forth for 6 seconds. Optimal for bypassing defended fortresses or attacking from behind.
Mana: 75
Cooldown: 20 seconds
R1 Ability: Poly Bomb
Flying sheep are no longer a threat!
An annoying skill! The target transforms into a flying sheep that can only bleat stupidly and flutter around. Neither attacks nor skills are possible. After 2 seconds, the curse ends and hits another nearby enemy hero. The curse bounces as long as there are eligible targets. An accordingly clumsy team can theoretically carry this plague with them forever!
Mana: 75
Cooldown: 40 seconds
R2 Ability: Leyline Seal
Stunned, even Diablo can only look dumb.
A very strong crowd control skill that sends out a beam with a long range. Heroes hit are stunned for 3 seconds. The skill has an activation time of 0.5 seconds. Ideal for hindering large groups of opponents.
Mana: 75
Cooldown: 80 seconds
Medivh’s Talents
Medivh is already troublesome enough with his skills alone, but with the right talents, he becomes a full-blown catastrophe for the enemy team!
Level
Talents
1
· Stable Portal: Portals last 50% longer.
· Raven’s Intellect: Medivh regenerates 100% more mana in raven form.
· Mana Adept: When heroes are hit with Arcane Rift, 100% of the mana cost is refunded.
· Portal Mastery: We can determine the exact location of the second portal. Otherwise, it is simply created in a straight line from the first portal.
4
· Mage Armor: For 5 seconds, all heroes who use the portal receive “Blocking”. They then take only 50% damage from the next 3 hero attacks.
· Bird’s Eye View: The raven’s sight is permanently increased by 25%. Can be activated for 5 seconds to gain 200% increased vision, with a cooldown of 30 seconds.
Dust of Appearance: Active skill that reveals all enemies in the area for 10 seconds. Can also be used in raven form and has a cooldown of 45 seconds.
7
· Arcane Explosion: The first time Force of Will absorbs damage, an explosion dealing 183 damage is triggered in the vicinity.
· Arcane Charge: When a hero is hit, the next Arcane Rift deals 25% more damage.
· The Master’s Touch: If you hit 35 heroes with Arcane Rift without dying in between, the cooldown on hero hits is permanently reduced by another 1 second (to just 1 second total) and the damage increases by 100 (for a total of 282).
· Raven Familiar: When heroes go through a portal, they receive a raven at the exit that attacks the first enemy they hit. The raven deals 114 magic damage.
10
· Poly Bomb: See above.
· Leyline Seal: See above.
13
· Wings of Celerity: The raven form is 100% faster.
· Quickening: Halves the cooldown of Portal.
Astral Projection: The allowed distance between two portals increases by 50%.
16
· Circle of Protection: When you use Force of Will, all allies within the target’s range also receive a shield (without talents).
· Enduring Will: Force of Will lasts 0.5 seconds longer (for a total of 2 seconds).
· Reabsorbtion: When Force of Will ends, the target receives 50% of the absorbed damage as healing.
20
· Glyph of Polymorph: Poly Bomb activates one second earlier and the radius of infection is 29% larger.
· Medivh cheats!: The stun from Leyline Seal lasts 33% longer and Medivh can control the alignment of the line even after it has been activated.
· Arcane Brilliance: An active skill that grants all allies within the area 200 mana and 10% more ability power for 10 seconds. The cooldown is 60 seconds.
· Guardian of Tirisfal: Arcane Rift instantly destroys minions and catapults.
· Invisibility: A skill that costs 40 mana and makes a target invisible for 20 seconds. Damage and self-actions cancel this effect. The cooldown is 10 seconds per charge.
Mein-MMO says:
I am very skeptical about Medivh. As the developers have already announced, the dark raven prophet breaks the existing game mechanics and could become a real problem character, who will generally be banned in ranked play. And he is not easy to play, as his many tactical skills require a player who always keeps track and knows exactly what he is doing.
However, if played well, Medivh will be an extremely powerful character whose abilities can decide the game. We will see if Medivh remains this way for long and how he will be received by the players. But I will probably stick with heavy damage dealers like Chromie, Sonya, or Tracer—tactical heroes are too stressful for me.
Just before the launch of the upcoming shooter Doom, a trailer has been released that showcases the “Doom character” of the game.
In Doom, it’s all about combat: Killing nasty demons with a variety of weapons is the goal, as Executive Producer Marty Stratton and Creative Director Hugo Martin explain in a new video from Bethesda.
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Doom aims to provide players with a unique experience. At the center of this are numerous weapons, each of which is designed to feel different and have their “own style.” According to the developers, you will feel connected to the weapons. For a personal touch, you can further modify them.
Right at the beginning of the single-player experience, you dive into a fast-paced battle against hellish enemies. You survive by advancing through a comprehensive upgrade system and enhancing your character with several customization options. This allows you to influence how the game feels and how your own gaming experience will unfold. For example, you can tailor your style further towards speed.
But you don’t just face the demons with raw firepower. There will be various “Glory Kills” for melee combat, meaning brutal kill animations that will add even more “Doom character” to the game.
Doom will be released worldwide tomorrow, on May 13, for Playstation 4, Xbox One, and PC.
Will you plunge directly into hell?
This is an AI-powered translation. Some inaccuracies might exist.
Mega Bloks is releasing a construction set for the MMO shooter Destiny. We’ll take a look at what these figures and objects from the Destiny universe look like.
This is what the game and collectible figures from Destiny look like
Currently, you can view nine different Destiny sets in the official Mega Bloks shop, which cost between 8 and 70 US dollars. The company advertises that you can build your own visions of the Destiny universe with micro-action figures and other items and bring your legend to reality.
However, this is difficult for Titans, as Mega Bloks (so far) has not released a set for this class. Instead, there are two Hunter sets and one for the Warlock. Guardians who desperately want a Titan on their shelf must get the “Cabal Interceptor” set. Here, a Sunbreaker Titan is included.
According to the description, these figures are full of details. Additionally, you can remove and reassemble the Guardian gear. Sometimes, extra weapons and armor parts are included. The Destiny sets are supposed to be combinable with each other.
These are the Mega-Bloks-Destiny sets:
The “Hunter Cryptid Armory” set includes a Hunter with various weapons, the Nightstalker Bow, armor parts, and a Ghost accessory.
The “Hunter Starwinder Armory” set comes with a Hunter, various weapons, armor parts, and a Ghost accessory.
The “Warlock Samsara Armory” set lets a Voidwalker Warlock jump, whose super apparently has the wrong color. Additionally, there are weapons, armor parts, and a stylish Ghost.
In the “Sparrow S-31V” set, there is a Sparrow, a Warlock, a Fallen Captain, and a Speeder.
The “Sparrow S-10V” set contains a Sparrow, a Hunter, a Fallen Captain, and a Speeder.
The Atheon set contains Atheon, a Warlock, and a Harpy (according to the description):
The “Cabal Interceptor” set is the only source for a Titan. There’s also a Cabal Interceptor:
In the “Arcadia Jumpship” set, a jumpship and a Warlock await you.
The “Fallen Walker” set is the most expensive Destiny set and provides not only a Fallen Walker but also a Hunter, a Fallen Captain, and a Speeder. The Hunter, by the way, is holding a Gjallarhorn.
What do you think of these Destiny collectibles? Would you put these on your shelf?
This is an AI-powered translation. Some inaccuracies might exist.
This was too much for the moderator of the Twitch chat of the Hearthstone Dreamhack event – the chat simply went too far this time!
Anyone who watched the Hearthstone tournament at the Dreamhack on Twitch.tv and did not hide the chat will probably know exactly what this is about. According to a chat moderator of the event, the Twitch chat was full of racism, sexism, and generally derogatory comments. Now the typical Twitch viewer thinks “It’s all the same, what’s the problem?” – This time it was even worse than usual.
“The Twitch chat is rarely mature, but that was too much!”
Carling “Toastthebadger” Filewich has long been a community member of Hearthstone and was asked if he could moderate the chat during the Dreamhack weekend. He says: It was not just about making fun of people because of their descent, weight, or appearance. It was even bad for some people in the chat how someone held their pen – simply everyone who was shown on the stream screen was insulted by people in the chat.
Although the entire Dreamhack tournament was well thought out, Filewich says, not enough thought was put into the Twitch chat. Even Moobot (a chat bot that can automatically ban people when forbidden words are written) was set so that only the Tryhard emote was banned – everything else was okay.
“The Dreamhack did not think enough about chat moderation for the Hearthstone channel, and the moderators (myself included) failed to handle the Dreamhack.” The selection of moderators was already not good. If you logged into the chat at the right time over the weekend, you could even see moderators participating in the racist spam. Those moderators even offered to unban banned users, regardless of how racist they had previously expressed themselves.
Such a thing must not happen again in the future
The organizers of such tournaments should prioritize chat moderation more. While you can’t expect the highest level and intellectual conversations with several thousand viewers, it should never again unfold as it did over the weekend in the chat, says Filewich. However, he does not want to blame the Dreamhack organizers for how inhumane it was in the Twitch chat of the Hearthstone tournament. The users who wrote the messages, which Filewich himself did not want to quote, are solely responsible for that.
There were too few moderators, and those who were there were not the right ones and did not have the necessary tools to control the chat. Filewich says he hopes that in the future more attention will be paid to planning an experienced moderation team for the Twitch chat. Even if it is not the majority of the community, this toxic behavior casts a bad light on the community as a whole. He hopes that readers will agree and decide together “Enough is Enough!“
This is an AI-powered translation. Some inaccuracies might exist.