The Division: 75% Rüstung – Wird das PVP dadurch ruiniert?

In Tom Clancy’s The Division, we are exploring the question of what impact the increase in the armor cap will have on the game.

In the last State of the Game, the developers revealed that with the Update 1.2, a new upper limit for armor value in The Division will be introduced. This will be increased from 65% to 75%.

division-agent

In response to this announcement, one could quickly read misunderstandings from many concerned agents online: “OMG, PvP is dead!”, or “Now it takes forever to kill other agents.” But will these additional 10% really be a game breaker? How will PvP change?

75% armor cap likely won’t bring significant changes

As the YouTuber Skill Up notes in a new video: Armor values above 65% are not so new. Even before the upcoming update, agents are reaching similar levels of damage mitigation.

division-agent-qualitaet

For this, players exploit the faulty armor talent Reckless: This allows you to deal more damage, but you should also receive more damage from enemies. However, the reality is that you take 10% less damage with it. And this 10% damage reduction applies in addition to the previous armor cap of 65%. This talent is expected to function correctly after Update 1.2, as mentioned several times by Massive.

Now, the YouTuber sees the increase in the armor cap as a reaction from the developers to the future lack of damage mitigation through Reckless. This change is not intended to create a new imbalance in the Dark Zone, but to maintain the current balance. However, it should be expressly noted here: These are merely the conclusions of Skill Up and not official statements.

Additionally, it must be noted: The Reckless talent currently increases damage mitigation by 10% and does not increase the armor value. Both values cannot be equated one to one.

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It can still be assumed that PvP will not experience drastic changes from this aspect. How difficult it will be for the agents to even reach the new armor cap is another question altogether.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Speisen wie ein Held – das WoW-Kochbuch

Eat like in Azeroth – there is now an official cookbook for World of Warcraft.

Fiery Dragon’s Breath Chili or Sweet Potato Bread?

WoW Cookbook Beverages

Over the many years and numerous expansions, a lot of food items have accumulated in World of Warcraft that characters consume throughout their leveling journey. Chelsea Monroe-Cassel, who previously wrote the cookbook for the series Game of Thrones, has now turned to a different fantasy world to bring the dishes to life.

WoW Cookbook Dragonbreath

What do smoked desert dumplings taste like? How delicious is a Darnassian kimchi cake? What ingredients are needed for a Redridge goulash? “World of Warcraft: The Official Cookbook” provides answers to these and many other culinary questions. Those who enjoy working in the kitchen and want to lead their beloved “fellow nerds” into the taste of Azeroth could find fulfillment with this book. At least, the dishes look delicious.

The World of Warcraft: The Official Cookbook requires a cooking skill of 600 to be read.


For more news and articles about the upcoming expansion Legion, visit our World of Warcraft game site.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com

Doom: Ultra-Nightmare difficulty cracked – As if “impossible”

In the shooter Doom, a user has managed to complete the campaign on the highest difficulty level “Ultra-Nightmare”.

id Software offers several difficulty levels for the campaign of Doom, so that as many players as possible can enjoy it without becoming frustrated or bored and turning off their gaming console.

doom-daemon-pc

For hardcore fans of the FPS genre, there is the Nightmare mode, in which the hell of Doom is supposed to become a nightmare. With endurance and skill, this difficulty is still manageable for many players. The developers have gone a step further and placed the “Ultra-Nightmare” mode in front of those players who want an almost impossible challenge.

This extreme difficulty level requires you to be extremely cautious: you play the game with Nightmare settings, but you must not die even once. Otherwise, you start all over again. No checkpoints!

This seems to be an impossible task, and the developers claimed that none of their team had successfully completed this challenge so far. However, a demon hunter has now managed it: the speedrunner DraQu_ accomplished this feat and streamed it completely on his Twitch channel.

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Speedrunner masters “Ultra-Nightmare” campaign of Doom

DraQu_ is from Finland and is known in the speedrunning community. Speedrunners strive to complete games in extremely short times and always aim to surpass each other.

DraQu_ has already completed several FPS games in mind-boggling times and can now count the Doom Ultra-Nightmare run among his remarkable achievements. If you want to see a sample of his talent, you can watch the embedded recording above. This impressive feat took just over 5 hours.

What do you think of this achievement?

This is an AI-powered translation. Some inaccuracies might exist.

WildStar verliert weitere Schlüssel-Mitarbeiter

The SF-MMO WildStar has lost two more key employees. They have been laid off.

As it is now known, Mike Donatelli and Chris Behrens have left Carbine and are no longer working on WildStar. Donatelli was at one point the “Product Director,” essentially the head of WildStar, until he resigned in February for health reasons . Behrens was the Design Director.

As Carbine reported to the US site MassivelyOp, both had already been affected by the “March layoffs” (the restructuring), but had wished to stay on longer with WildStar to complete “key projects.”

The SF-MMO WildStar launched in 2014 to good reviews. However, it has been in a prolonged crisis for some time now. The quarterly figures recently recorded another low.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. WildStar

Devilian: Megaserver sind im Anmarsch

Devilian will soon introduce megaservers. But what does that mean for the players?

Megaservers lead to some resets

Several weeks ago, the creators of Devilian announced that the game will soon adopt megaserver technology. These changes are slowly appearing on the horizon, which is why the official forum is already preparing the players for these changes.

In summary, all European and American servers will be transformed into a single megaserver each. To prevent overcrowding in certain areas, there will be several “channels” of the regions – sort of different instances.

Devilian Login Rewards

By the way: Those who have more than 4 characters on different servers in their region can consider themselves lucky. After the transition, all characters will still be accessible, even if no additional character slots have been purchased.

However, there are also a number of things that will be reset during the server transition.

  • All leaderboards will be reset.
  • All login points will be reset – so use them beforehand!
  • Guild-controlled areas, guild war points, and guild leaderboards will be reset.

A concrete date for the transition will be announced at the end of May. Currently, they are aiming for mid-June as the start date for the transition.

Pets can be modified

Furthermore, the patch will also bring the system for customizing companions. Until now, companions were chosen based on the most useful attributes, even if the animals visually did not correspond to what one would like to have. After the introduction of the system, the appearance and abilities of the companions can be mixed freely, so one can always have their favorite with them, who is also useful.

https://www.youtube.com/watch?v=UqXymlMFccY

For more news and articles about the action MMORPG, you can find them on our Devilian game page.

This is an AI-powered translation. Some inaccuracies might exist.

Eternal Crusade: Major performance patch live

The Warhammer shooter Eternal Crusade has received a major update that significantly boosts performance on many machines.

The eternal war is now a bit prettier

On May 12, Warhammer 40,000: Eternal Crusade received Patch 17, which upgrades the Unreal Engine 4 to version 4.11 and brings many optimizations. The result should be better performance on almost all machines.

Eternal Crusade Gameplay

But also apart from performance, there are numerous bug fixes and visual improvements that gradually put the game into a smoother state. At the end of a battle, there is now a clearer end screen that shows how much XP, SP, and badges you could acquire.

Some adjustments have been made to the balancing, especially the melee attacks of many weapons have been revised and adjusted. Grenades can now be thrown further, which is supposed to enable easier targeting with the explosives. Additionally, players now spawn at different locations and not all centrally at one point, so they cannot be easily “farmed”.

Lastly, it is pointed out that the latest version of the game already contains some new Steam achievements, but these cannot yet be collected individually. “We tried to hide the achievements, but it doesn’t work. Just pretend you didn’t see anything.”

A complete list of all changes and adjustments can be found in our sources.


For more news and articles about the shooter MMO from the future, you can find them on our Warhammer 40,000: Eternal Crusade news site.

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Heroes of the Storm: Stuns will be nerfed

Stuns are among the most powerful abilities in Heroes of the Storm. They will be nerfed soon.

Stuns nerfed, other abilities strengthened

Hots Diablo

One of the most successful strategies in Heroes of the Storm is to keep particularly powerful heroes stunned continuously until they can be eliminated without any chance of retaliation. For this, a whole team often combines their stuns and movement-impairing effects – this is certainly an effective and reasonable strategy. However, Blizzard believes that especially at higher skill levels, fights are often decided solely by “stun chaining,” meaning the linking of multiple stuns.

Therefore, there is currently a patch on the test realm that reduces the stun duration of numerous abilities. However, in order not to mercilessly weaken all characters with stuns, most abilities receive a shorter cooldown or reduced mana cost.

The changes in detail

We have listed the most important adjustments for the heroes here for you. A complete list can be found as usual in our sources.

  • Gazlowe’s Xplodium Charge now stuns for only 1.75 seconds (previously 2.00 seconds), but the damage was increased by 10%.
  • Xul’s Bone Prison now roots for only 1.75 seconds (previously 2.00 seconds). This also affects the weakening from the talent “Empowered Damage”.
  • Funkelchen reduces the duration of Transformation from 1.5 seconds to 1.25 seconds. However, the slow increases to 25% (previously 20%), the cooldown decreases to 12 seconds (previously 15 seconds), and the mana cost decreases from 75 to 60. The talent “Skilled Transformation” now only increases the duration of the transformation by 0.75 seconds (previously 1.00 second).
  • Uther’s Hammer of Justice stuns for 0.75 seconds (previously 1.00 second), while the cooldown decreases from 10 to 8 seconds and the mana cost from 50 to 40.
  • The stun from Arthas’ Howling Blast is reduced to 1.25 seconds (from 1.5), while the mana costs decrease from 70 to 60 and the cooldown from 12 to 10 seconds.
  • The ultimate ability of Diablo, Apocalypse, now stuns for only 1.75 seconds (previously 2).
  • Storm Strike from Muradin now stuns for only 1.25 seconds (previously 1.5).
  • Also, the heroic ability Leap Offensive from Sonya now stuns for only 1.25 seconds (previously 1.5), but the damage increases by 10%.

In addition, Arthas, Chen, and Leoric receive a buff, their maximum health points are slightly increased, as well as the associated regeneration.


For more news and articles about Blizzard’s MOBA, you can visit our Heroes of the Storm game page.

Check out the article about the bronze dragon lady Chromie or the last guardian of Tirisfal, Medivh.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: T821 Police Version – What can this submachine gun do?

In the shared-world shooter The Division, we present the high-end submachine gun T821 – police version. How does it compare to the other SMGs?

In Ubisoft’s The Division, there are currently six different variants of submachine guns, with the Vector and AUG SMGs particularly in the spotlight since the launch. This type of weapon shines especially at distances under 20 meters.

division-t821-titel

This week, the specialist equipment dealer at the operations base has the submachine gun T821 – police version on offer, with an equipment value of 204! If you have enough Phoenix credits in your wallet, you can acquire this weapon. Is it worth it for you?

What can the T821 – police version do in The Division?

division-t821

The T821 – police version has the same weapon type as the Midas in The Division, but is overshadowed by the “big” submachine guns Vector and AUG. However, it does not need to hide: in terms of damage, it is similar to the Vector – it just has slightly lower performance.

The T821 stands out mainly due to its optimal range (17m) and the shortest reload time of all submachine guns (2.2s). In addition to a large magazine size, it also offers solid precision and stability compared to the other SMGs. However, it has by far the lowest fire rate of 550.

division-t821stats

These are the specific stats (left) compared to the Vector 45 ACP (right):

If you acquire the T821 – police version from the specialist merchant, you will receive useful, even good talents:

  • Deadly: The damage from critical hits is increased by 27% (firearms: 2063).
  • Skilled: Using a skill improves the weapon handling for 13.5 seconds (firearms: 2579).
  • Malicious: The chance of critical hits is increased by 13.5% while at full health (always active).

Additionally, the submachine gun has a bonus of +21% critical hit chance.

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The YouTuber Skill Up recommends mods that increase headshot damage and stability. You can also rely on mods that compensate for the low fire rate. The T821 – police version also benefits from an extended magazine.

Is it worth buying the T821 – police version?

In principle, submachine guns are currently a must-have in the arsenal of every agent. However, how the fun will look after the upcoming balance changes in The Division remains to be seen. If you haven’t found a submachine gun that suits you yet, you can confidently grab this one. However, you will need 825 Phoenix credits for that.

division-agents

If you already own a strong AUG A3 Para XS in The Division, you will not get a better SMG with the T821 – police version. It’s better to invest your Phoenix credits elsewhere.

What is your opinion on the T821 – police version? Would you recommend a purchase?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TheDivisionWiki

Destiny: Bungie vereinfacht Spielersuche über Companion App

In the MMO shooter Destiny, the Companion App is being enhanced. Guardians will find it easier to locate other players for their fireteam.

Destiny prison_of_elders_taken_vex

In Destiny, there are certain activities that can only be successfully completed with a fireteam, such as the King’s Fall raid or the Challenge of the Elders. However, there is no matchmaking for these: You must form up in teams of 3 or 6. This poses significant problems for those Guardians who do not have a dedicated clan.

The Companion App of Destiny makes finding players easier

In the latest “This Week at Bungie,” a new feature for the Companion App of Destiny was introduced. For some time now, the community has had the Recruitment Forum, where Guardians can organize with each other to play activities without matchmaking. Until now, this wall of group suggestions has been quite chaotically arranged.

destiny-companion-micro

In the future, this service will have filter options: You can search by platforms, specific activities, or even headset availability, so you don’t have to scroll through pages to find suitable groups.

destiny-companion

Even if you create a group, you can set various search options. Afterwards, you will see in real-time how your fireteam fills up with Guardians. However, there is one drawback to these player search options: once you find nice people, you will have to manually contact them on the console and add them to your fireteam in-game. So, one cannot speak of a “perfect matchmaking” function.

These changes are expected to be available starting next week.

How you can find Guardians for your fireteam and maybe even new friends in other ways in Destiny is described here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie
  2. GameSpot

WoW: Legion How do I prepare?

World of Warcraft: Legion will be released in a few months. How can we bridge the waiting time until the new content is released? How do you prepare for Legion?

It’s that time again, a new addon is coming. But that will take a while, so how can you spend the time until the release? Of course with preparation, as it saves a lot of work later. What needs to be done besides submitting the vacation request?

Level 100 – Does my class still suit me?

WoW Character Boost

If you are not just starting with Legion, you probably already have a character at max level. It’s better to have several of them. As with every major patch, changes to the classes will follow. It’s quite possible that your current main character won’t be fun anymore, and you’ll want to switch. Those who prepare here will save a lot of time later.

Accordingly, it can be sensible to inform yourself in advance about any changes. Until the release, nothing is final, which is why you should only orient yourself vaguely. Nevertheless, we don’t want to withhold a rough summary of the planned changes from you:

This is how the classes change with Legion

Hunter: Beast Mastery focuses more on companions, as the name suggests. The Survival variant becomes a melee fighter and is allowed to use traps as the only one. The Marksmanship hunter trades his companion for better handling of the ranged weapon. His mastery no longer forces him to stand still but directly increases critical hit damage and range.

Priest: Holy priests turn away from the shadow and forgo corresponding abilities. Instead, the blessing words are greatly enhanced. Those who choose the Shadow specialization succumb to madness, the future resource. Shadow abilities increase this value, beyond a certain point you temporarily gain Voidform and stronger abilities. The shields of the Discipline path will be weakened. The ability “Penance” makes him a Smiter: he heals through damage dealt.

Healing Support - the Holy Priests continue to heal even when they should be dying.
Healing Support – the Holy Priests continue to heal even when they should be dying.

Mage: Arcane mastery increases the regeneration and maximum amount of mana. The further changes are more of a fine-tuning of the class: Arcane charges are now displayed as a resource instead of a debuff. The same goes for Fire, where abilities will be adjusted to provide a bit more control over the heat-up mechanic. Frost loses its “Frostfire Bolt”; the “Frozen Orb” takes this place as the central spell.

Paladin: The Holy Paladin fights at the front, and his mastery increases the healing of nearby allies, and he uses mana again instead of Holy Power. The same goes for the tank variant. His “Shield of the Righteous” has 3 charges and temporarily reduces incoming physical damage. Timing is thus more important for damage reduction. Otherwise, many abilities remain or are slightly adjusted. The Retribution Paladin loses the range of his ranged abilities; he must focus more on melee again. Furthermore, he is the only one who retains Holy Power. He can generate it with a new ability.

Into Melee - healing in a crisis area.
Into Melee – healing in a crisis area.

Warlock: Affliction focuses on damage over time; the other abilities are fillers. Soul Shards can be generated more easily and are meant to strengthen the DoTs. The Demonology Warlock loses Metamorphosis in favor of increased chaos in boss fights. He has spells that summon a different number of servants. The number depends on the soul shards used. Moreover, they can also be boosted with “Demonic Empowerment”. The mastery determines the strength of the buff. Destruction receives a few adjustments, and he again uses Soul Shards instead of unstable sparks.

Death Knight: The runes are consolidated into one type. The Blood specialization emphasizes rune power generation. “Bone Shield” and “Blood Strike” become more important. Frost remains largely constant, and Unholy focuses on diseases and “Lingering Injury.” This creates 1-3 stacks of the debuff “Lingering Wound,” which can be detonated with “Scourge Strike.”

Plagues and Undead define the Unholy Death Knight.
Plagues and Undead define the Unholy Death Knight.

Shaman: Totems are more flexible, as they can be targeted better and have more hit points. The Elemental variant has remained relatively unchanged but now uses Maelstrom instead of mana. Some abilities generate and others consume it; thus, shocks lose their cooldown. The new resource will also be used by Enhancement Shamans, who are being developed more into melee fighters. Those playing as healers continue to use mana and experience only a few changes. For example, “Chain Heal” is weakened.

Warrior: Fundamental changes to the Arms Warrior do not take place. Fury wants to live up to its name and is based on building rage as quickly as possible and using it for massive damage through “Raging.” “Berserker Rage” is strengthened and additionally increases attack speed. The tank receives some fine-tuning. He primarily generates rage by taking damage. He consumes it with “Suppress Pain,” which reduces the damage taken.

WoW Legion warrior defense
Tanks are still a bit too resilient. Adjustments will be made here.

Monk: The Brewmaster loses his Chi, and absorption and self-healing abilities are no longer in focus. Instead, the brew abilities receive charges. The Mistweaver no longer heals through damage and uses mana like other healers. His spells can generally now be used directly without having to prepare them through other abilities beforehand. The new mastery of the Windwalker increases the damage dealt when the utilized ability differs from the previous one. He uses short cooldowns, energy, and Chi.

Druid: “Heart of the Wild” is replaced with affinity talents. Thus, the Druid can choose a secondary specialization from the remaining three. He gains passive bonuses and several key abilities. The Balance variant loses its cyclical rotation system and exclusively uses Astral Power. “Moonfire” and “Solar Wrath” generate it, while “Starfall” and “Starfire” consume it. Feral remains untouched in its fundamental mechanics. The Guardian no longer relies on dodging but on his robustness. Regeneration, armor, health, and damage reduction are prioritized. Restoration remains largely unchanged; thus, mastery amplifies healing for every active periodic healing spell.

WoW Legion Druid balance
The Druid is also not immune to changes.

Rogue: The Rogue receives extensive changes. Assassination now focuses solely on poisons and bleed effects. Combat has been removed and replaced with Outlaw. Sword fighting is in focus; stealth is no longer used outside of the opening ability. The Subtlety Rogue is the exact opposite. For him, it is possible to re-stealth several times during a fight. Furthermore, he possesses immense mobility.

On the next page, we will address how to quickly get gold or equipment.

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG Tycoon 2: Einmal selbst ein MMO erschaffen

What if you could be the creator of an MMORPG? In MMORPG Tycoon 2, you can try it out.

Build an MMO and Hold Absolute Power

Anyone who has ever played an MMORPG dreams of having their ideas and implementations realized in a game world one day. In the simulation “MMORPG Tycoon 2,” these dreams can now become reality for players. In this single-player game, you take on the role of the creator of an MMORPG and have to take on pretty much everything that a whole company would do.

The game world needs to be created, which means creating quest areas, placing monsters, creating character classes, and much more. Almost everything can be adjusted down to the smallest detail. How strong should the enemies be? How much XP do characters need to level up? What items can you buy in the in-game shop?

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After all these questions have been answered, you can open your MMO for players (controlled by AI). It won’t be long before these players will voice critical opinions about the game, demanding first buffs and nerfs, or finding that “the game has too little to offer.”

MMORPG Tycoon 2 Screen 2

The game makes no secret that you can implement all the terrible practices that annoy us in real MMOs. You can lure players in with a subscription model and promise free expansions, only to later implement DLCs, microtransactions, and pay-to-win purchases. If the criticism from certain players gets too loud? No problem, just silence them with the banhammer and remove them for “cheating” from the game. Currently, the game is in the Steam Greenlight program. So if you want to see it published on the platform, you should give the game your vote.

Mein-MMO says: At least at first glance, MMORPG Tycoon 2 looks like a brief entertainment for a few hours. Especially the fact that all the “bad things,” like DLCs and pay-to-win purchases, that you can incorporate into your own game generates a morbid humor. However, the game could also be worthwhile for anyone looking to create their own game world with simple means and let loose a little. However, the title is purely an offline game, just a simulation.

This is an AI-powered translation. Some inaccuracies might exist.

Battleborn: Kein Spiel für nebenbei, Casuals bleiben auf der Strecke

In the Alpha and Beta, I really grew fond of Battleborn. But in the release version, it was a painfully familiar experience. Read here why.

In some films and books, there are scenes where a character joyfully greets an old friend after a long absence but instead of kind words, they first take a hit to the face. And that’s exactly what happened to me – in a figurative sense – with the release version of Battleborn.
[iframe id=”https://www.youtube.com/embed/dYILRya5Dgg” align=”center” mode=”normal” autoplay=”no”]

Just a quick round of play,…

But first, some background. I wasn’t in the country during the release week of Battleborn, but traveling in America, where I got to visit the Blizzard headquarters and admire the new heroes from Heroes of the Storm. Now, a flight to the States is not exactly a joyride and after over 11 hours in economy class and a time difference of 9 hours, I was quite groggy when I returned to Germany.

Nevertheless, I wanted to play a little and after some successful rounds with Tracer in Heroes of the Storm, I remembered that I hadn’t played Battleborn yet. After all, I still had very positive memories of the game from the last beta, as I explained in my 8 reasons why Battleborn rocks. So I logged in for “just one or two rounds”…

… forget about it!

… and experienced some of the most humbling defeats of my gamer life! Because Battleborn is not a game to play half-heartedly! Rather, it is the hero shooter version of the original WildStar, from a time when the developers still dropped the word “hardcore” in every second sentence.

Battleborn-Screen

I was taken out repeatedly in Battleborn like the last noob, shot down, shredded, and devoured. I only got my first level-up when the opposing team (and some from my group) had already reached level 5. Unlike in more beginner-friendly (*cough* casual *cough*) games like Heroes of the Storm, a bad player here is not just carried by the team. Those who fail are mercilessly left behind!

No pain, no gain!

After my terrible defeats, I eventually gave up and went to bed. And I did this over the next few days, as the jet lag was getting to me and I didn’t want to make a fool of myself again. Instead, I took a break and only started playing again when I was fit and well-rested. Suddenly, my performance was much better and I was at least back in the upper midfield.

BattleBorn-Poser

Because as I said, Battleborn is not a casual game that you play intermittently. Instead, it is – especially in the PvE campaign – difficult and challenging but not unfair. You have to engage with the game, not the other way around. And therefore, it is just right for those who want to dive back into a challenging game and bring the necessary ambition!


What do you think? Is Battleborn a demanding title or am I simply a noob softened by casual games and is it all not that bad? Write it in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

The Division: SASG-12 S black market version – The shotgun with the highest range

We present the high-end shotgun SASG-12 S – Black Market version at The Division. Is it worth buying?

Shotguns are currently not a favorite choice among most agents. Only occasionally do some players resort to the shotgun to pump enemies full of buckshot at close range. However, with the balance changes after the update 1.2 “Conflict”, the role of this weapon type could change drastically.

This week, the Dark Zone weapon dealer has a blueprint for the high-end SASG-12 S – Black Market version available, with a Gear Score of 204! If you are at least DZ rank 75 and have saved up some DZ currency, you can acquire this and happily start crafting. But is this shotgun even worth it?

https://youtu.be/r6gEsOQWKUw

This is what the SASG-12 S – Black Market version is good for in The Division

The SASG-12 S is a semi-automatic shotgun based on a Kalashnikov. It outperforms many other shotguns in several areas: fire rate, precision, and stability are increased. It boasts outstanding values in optimal range (27m!) and reload speed (2.7s).

For comparison: The shotgun Super 90 has a range of 9m and a reload speed of 5s. However, the SASG-12 S – Black Market version has disadvantages in terms of base damage.

division-sasg-stats

These are the exact stats:

In discussions about the best shotgun in the game, the Super 90 (high damage, otherwise solid values) and the SASG-12 S – Black Market version are often mentioned. For the latter, reasons always include the enormous range, reload speed, and fire rate. With this weapon, you can keep your enemies under continuous fire.

division-sasg-schaden

When it comes to mods, a larger magazine is particularly recommended. This allows you to deal extreme amounts of damage in a short time. And even if you run out of ammo in the heat of battle, you can quickly resume fire thanks to the short reload time.

For these reasons, the SASG-12 S – Black Market version is especially recommended for agents who have previously been skeptical of shotguns and have little experience with them. The offensive play style at close range is not for everyone. If you prefer to act from the background, you can easily steer clear of shotguns.

For all agents who are struggling with their current shotgun or want to try out this weapon type: The blueprint of the SASG-12 S – Black Market version can be clearly recommended for purchase. Many agents report that it is a lot of fun to roam with it through post-apocalyptic Manhattan. However, you have to fork out 284020 Dark Zone currency for it.

What do you think of the SASG-12 S – Black Market version? Would you recommend buying it?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Lineage Eternal: Beta der Action-MMORPG-Hoffnung erneut verschoben

NCsoft has postponed the beta of Lineage Eternal.

NCsoft is a Korean MMO giant – with games like Guild Wars 2 or Blade and Soul they are also successful in the West. However, the biggest success in their lineup remains “Lineage,” an MMORPG from 1998. It continues to be incredibly successful for NCsoft.

The current “prestige project” of NCsoft is a successor to Lineage: The game is called “Lineage Eternal” and is set to be released for PC as well as iOS. It was first introduced in 2011 with this trailer.

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Analysts consider this to be the strategically most important title for NCsoft, making it central to the long-term future of the company.

Originally, Lineage Eternal was supposed to be released in 2016. However, the project has already gone through several delays, with the last update suggesting that a closed beta phase would begin “early 2016.” That has now been postponed as well. Currently, NCsoft expects to enter a closed beta phase in the 3rd quarter of 2016.

In this article, we took a closer look at Lineage Eternal and presented what we know about it – there is also more recent footage:

Lineage Eternal: The NextGen Action MMO from NCsoft

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Source(s):
  1. mmoculture

Destiny: These glowing swords are not only real, they also have “Special Effects”!

In the MMO shooter Destiny, a Guardian has recreated the Willbreaker swords. His weapon replicas come with “Special Effects”

Destiny Sword

Who among you remembers the moment when he held a sword for the first time in Destiny? Dozens of enemies around you, yearning for your Light – and you amidst them, alone with your sword in hand. And then it begins: you throw yourself into the fray with the sword and happily strike down opponents. This feeling of holding a sword from Destiny remains limited for most of us to the console experience. However, the cosplayer and prop maker Eric Newgard refuses to be confined by these limits and has taken it upon himself to recreate the Willbreaker swords.

Willbreaker Swords for the Living Room

Newgard now owns the Solar, Void, and Arc swords, which he brings to life in his cosplay. According to his own statements, he has crafted them over the past few months from various materials. You can view the related images by clicking through the imgur image series.

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To make the Willbreaker swords look even more authentic, he has equipped them with “Special Effects”: With the push of a button, the Guardian makes the swords glow. In the following video, you can get an impression of it yourself:

https://www.instagram.com/p/BE61UoBDWxb/

However, these swords are not the only weapons and objects that Newgard has recreated from the Destiny universe. Here we present his incredible replica collection of Destiny items.

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Source(s):
  1. reddit.com

WoW: China bekommt einen zweiten, eigenen Warcraft-Film

China is getting a Warcraft movie. Just very different from the one we actually expect.

Two Warcraft movies are better than one, right?

Also, the Warcraft movie will soon be released in China. However, it is not the one most of you are thinking of. In China, a lot is possible in terms of imitation, and it seems the producers of the film industry have taken that to heart. Because this month, the film “My World of Warcraft” will be hitting theaters, which has clear parallels to Blizzard’s universe.

WoW Movie China 2

However, there are not many details about the plot of this film yet, except that it will involve fantasy, time travel, and of course, the great love. The brief summary of the film reads as follows: “A man is transported to the fantasy world of World of Warcraft, where the seemingly impossible happens…” Well, doesn’t that sound outstanding.

The similarities to the actual World of Warcraft are quite evident. There are apparently actors in paladin costumes and at least one lady looks very suspiciously like the life binder Alexstrasza. The director of the film, Zhang Wei, also provided a brief statement:

“I have poured all my enthusiasm and passion into this film and exhausted myself completely to create a spectacle that is based on a logical storyline while being an inexhaustible wonder for the eyes.”

That sounds almost a bit modest. Chinese fans have voiced plenty of criticism online regarding the film, mainly because Blizzard (presumably) has nothing to do with this production.


For more news and articles about Blizzard’s MMORPG and the expansion Legion, check out our World of Warcraft game page.

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Source(s):
  1. kotaku.com

ArcheAge: Ein bisschen Piraterie schadet nie

The players of ArcheAge are called to piracy. Grab rewards as you deliver trade packs.

Shipping trade packs brings rewards

Since yesterday (May 13th), the trade event “From Distant Shores” is taking place in ArcheAge again, encouraging all players to ship trade packs. Trion is tracking who delivers the most trade packs between Nuia and Haranya until May 16th and exchanges them for charcoal, stone salt, crystal, or dragon essence stabilizers.

For every account that has exchanged at least one pack for stabilizers during the event, there will be 20 achievement medals at the end of the event, which can be picked up in the Glyph shop for 0 credits.

A particularly ambitious player is trying to get into the top 5 of their respective region. Those who exchange the most packs during the event qualify for special rewards.

  • 1st place: Design: Growling Skiff, Sea Storm Bard’s Steering Wheel, 2x Sea Storm Bard’s Masts
  • 2nd place: Design: Growling Skiff
  • 3rd-5th place: 500 Gilda Stars

ArcheAge The Captain
A little piracy never hurts

Trion explicitly mentions that it does not matter who sets sail with the trade packs in a harbor, but only who arrives with the packs at the destination harbor. This invites players and opponents to raid each other to secure large amounts of packs and exchange them for their own glory. Of course, guilds can also work together to give one player all packs and help him to victory – but who would want to give such trust?


For more news and articles about the sandbox MMORPG, check out our ArcheAge game page.

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Overwatch: Hacks and Cheats? – No Mercy from Blizzard

Blizzard is pursuing a relentless policy against cheaters and hackers in Overwatch . They get exactly one chance.

Cheaters have exactly one attempt in Overwatch

Nothing ruins the fun of the game like an opponent who resorts to unfair tricks. Overwatch will not be spared in the long run from users of bots and hacks trying out the game. Blizzard has already made it clear in the forum that there will be zero tolerance for cheaters. After all, the developers uphold the motto “Play nice, play fair” which applies not only as a design philosophy but also to supporting players after the launch.

“What does this mean for Overwatch? If a player is found cheating – or using hacks, bots, or any other software that gives an unfair advantage – that player will be permanently banned, period. Cheating undermines not only the spirit of “fair play” that all our products are based on, but it also diminishes the enjoyment of the game for others.”

overwatch-waffen

Nevertheless, Blizzard is unlikely to make major announcements regarding bans, but that doesn’t mean they won’t take action.

At the community’s request, Blizzard will add a feature to report potential cheaters directly via chat, as is already the case in other games. However, according to the community manager, anyone wishing to report another player for cheating should keep a few things in mind:

  • The camera system in Overwatch does not always show gameplay scenes with the same accuracy as actual gameplay. This means that in the kill cam, the “Play of the Game”, personal highlights, and to a lesser extent also the spectator camera, are not always 100% accurate. As a result, gameplay may appear less smooth and players’ aiming may seem “jerkier” than it actually was.
  • Bugs in the camera system cannot be ruled out either. In the past, there have been some issues with certain hero abilities. Currently, there are no known errors, but that does not mean they do not exist.
  • There are simply very good shooter players. Through years of practice and experience, the movements and reactions of these players may seem unnatural and impossible for those who have never encountered this level of skill before.
    OVerwatch-Beta

Finally, it is pointed out that evidence, such as recorded scenes from the kill cam or “Play of the Game”, can be useful, but a ban decision will never be made solely based on such videos. Additionally, “Play nice, play fair” also applies to players reporting a potential cheater: Use the reporting system and do not accuse them by name in public.


For more news and articles about Blizzard’s hero shooter, visit our Overwatch game page.

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What is Chronicles of Elyria? The MMORPG with aging has made it!

After just 10 days, the Kickstarter campaign for the new sandbox MMORPG Chronicles of Elyria (CoE) has already reached its goal of $900,000. According to the developers from Soulbound Studios, every additional cent will now serve to achieve the stretch goals. The upcoming MMORPG promises to do things differently and sets itself apart not only from theme park but also from many sandbox MMOs of past years.

They will announce a small number of new features – including “Mounted Combat” – which had to be removed to meet the previous funding goal. However, they mainly want to use the additional money to reward the backers by increasing the bonuses of existing tiers. The goal is to avoid the Feature Creep of other games in order to accelerate production and improve quality.

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But what is the latest hope of many sandbox RPG players about?

A World Full of Features – The Most Important Things at a Glance

Chronicles of Elyria aims to be more than just the typical fantasy sandbox of the last 10 years, where it was all about bashing each other’s skulls. Elyria offers the first attempt at a “simulated” sandbox world.

Chronicles of Elyria Alter

This is how CoE is supposed to be the first MMORPG where your character can age and die. But don’t worry, because your character has an immortal soul, which can continue to exist as your own child or grandchild.

Chronicles of Elyria - Geschichte Charakter

You don’t just play a single “hero”, but you play an entire bloodline / family of small and large “heroes”. This can be created at the beginning of the game and then expanded into your own dynasty by increasing their power and wealth. It goes so far that, according to the developers, you will be able to found your own kingdom if you don’t choose the simple life of a craftsman or adventurer. The choice is entirely up to the player.

Chronicles of Elyria - Charaker-Erstellung

The world into which your character is born consists at the start of just one continent.  However, it is said to be so large that it will take 48 hours to travel from one end to the other. Additionally, the world is characterized by its unique dynamics, which includes, among other things, the changing of weather and seasons, as well as the ability for players to discover and map new areas themselves.

It was also relatively clear to the developers early on that they want to integrate the game’s housing into the open game world instead of banishing it to special instances, as known from games like Lotro. This way, the players’ buildings will become part of the game world and allow players to continue interacting with the world, rather than isolating them from it.

Chronicles of Elyria Housing Aufmacher

Moreover, the houses are not only supposed to look beautiful, but also have practical uses, as the game is also supposed to feature “survival aspects” such as hunger, thirst, cold, and fatigue, which can be particularly well satisfied in one’s own house.

Just as dynamic as the world should also be the active combat system according to the developers, where timing, speed, and strategy are key. One must dodge attacks, parry blows, and pay attention to the character’s stamina to avoid meeting an untimely end.

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Overall, in all areas of the game, the focus should be less on equipment and more on the skill and knowledge of the player, which also applies to crafting, where recipes for items must first be discovered by players before they can then be created in a form of mini-game and sold by merchants.

Chronicles of Elyria Crafting Rezepte

This player-driven economic system, the limited availability of resources, and the fact that not only weapons and armor, but the entire world including its buildings is destructible, ensures constant changes in the game world. Local or regional conflicts can arise, in which every player has the chance to influence the course of history.

Chronicles of Elyria Wirtschaft Handel

Story Without Quests?

The heart of the game is supposed to be the quest system, where players are supposed to assign tasks to other players. For the developers attempt to move away from the traditional quest system of classic MMOs in Chronicles of Elyria concerning “story and events”:

“Are you tired of killing 20 rabbits that are destroying a farmer’s harvest while seeing 50 other characters doing the same quest? We are ditching NPC quest hubs by enabling other players to issue tasks.”

An example could be an alchemist who is missing reagents and hires another player to bring him 10 elixirs from a faraway town. Another example could be a baron hiring mercenaries to capture the robbers from the nearby forest. Or an assassin being hired to murder the king. For all this, the game’s own contract system can be used to ensure the completion of the task.

Chronicles of Elyria Verhandlung

Additionally, the developers are also relying on their in-house story engine called Proteus, whose AI is supposed to monitor events in the game and respond accordingly. For example, if players acquire a lot of wealth, kill another player, or discover a new continent, the AI should weave a story around that.

The PvP System – More Sandbox and Less Slaughterhouse!

In the game, two types of fighting and killing must be distinguished – on the one hand, legal killing with “Casus Belli”, such as wars, self-defense, and duels, and on the other hand, the senseless murder of innocents.

Chronicles of Elyria Charakter mit Rucksack

If you do commit a crime such as murder or theft, your face will quickly appear on a wanted poster. This makes visiting cities no longer straightforward and you could end up in prison, which basically means a loss of play and life time and therefore also money. A system that is supposed to prevent players from senselessly attacking each other even though they theoretically could – at least that’s what the developers hope.

If players nevertheless engage in baseless attacks, another mechanism comes into play that aims to significantly reduce griefing. It ensures that victims can only lose life energy once within a two-hour lifetime after their death. Additionally, player killers will ultimately lose more life energy upon their own death than their innocent victims. The more notorious the character, the higher the penalty.

To ensure all this works as planned, the developers want to keep a close eye on the live servers. If too few illegal activities are detected and hardly any players are punished, they plan to adjust. Because the team aims for the number of “criminals” to not exceed 10% to 20% of the total population.

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A Mix of Personal Skills and Abilities

The days are over when you just watched your character perform skills and waited for bars to fill from left to right when crafting. Because in Chronicles of Elyria, your own reflexes and good hand-eye coordination as well as your dexterity will play a significant role in how good your character ultimately is and how quickly you can improve.

Chronicles of Elyria Skillsystem

In fights, especially important is the knowledge of how to swing your sword correctly and timing it right to breach the opponent’s defense. And if you want to craft a more powerful item, you will also need a certain level of dexterity, which does not only depend on the character’s skills. It is rather a combination of the character’s stats and your own skill. A detailed representation can be found in our article about the skill system.

Who Dies More Often Dies Sooner – Facts & Rumors about the Payment System

When we presented the payment system of Chronicles of Elyria in January, where players must pay more after the “permadeath” of their character to continue playing with a new character, there was much discussion in our comments and many misunderstandings arose. We want to clarify those today.

Characters age and die after a maximum of 80 to 120 in-game years (Ø 100) due to old age. This corresponds to an average of one year in real-time. Additionally, characters can also succumb to their ‘wounds.’ Because every ‘real death’ in the game costs the character life energy, which reduces their life – and thus playtime.

chronicles of elyria landscape

However, this is not always final, as characters usually first become unconscious and only die if you deliver the death blow. This is especially important in PvP, as NPCs and mobs usually do not do this.

A new “Sparks of Life”, which allows you to continue playing with your character’s heir, is expected to cost around 30 USD. When broken down to a monthly rate, players pay between 2.50 USD and 10 USD per month, depending on the situation.

In addition to “Sparks of Life”, there should also be “Story Points”. These are awarded to players who play a decisive role in the area of “Story & Events” in the game, that is powerful kings, famous generals, and notorious brigands, who due to their role in the game also die more often. These should be exchangeable for “Sparks of Life” to unlock new playtime.

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The plan is to start the closed alpha at the end of 2016, aiming to enter the early access phase in the first or second quarter of 2017. The official release is expected for the third quarter of 2017.

Interesting: 5 things that Chronicles of Elyria does differently than other MMORPGs

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WoW: Legion – The Artifact Weapons of Hunters

We introduce you to the three artifact weapons that hunters can obtain in World of Warcraft: Legion.

In World of Warcraft: Legion, much revolves around the artifact weapons. These are given to players early on and grow alongside their bearers throughout the expansion. Each talent specialization receives its own weapon, which means hunters have a total of 3 artifacts available. Let’s take a look at each weapon.

Beast Mastery – Titanstrike (Artifact Weapon for Beast Mastery Hunters)
WoW Legion Artifact Hunter Titanstrike

Background: When technology and magic are combined, it is called (drum roll!) technomagic. Such a construct is Titanstrike, designed by Mimiron, one of the watchers of Ulduar. The brilliant inventor fused the technology of a firearm with the spark of thunder, which can tap into the essence of storms, transforming the projectiles into pure energy. This weapon was once intended for Thorim, another titan watcher – but due to various incidents in Ulduar, it was lost.

WoW Legion Artifact Titanstrike

Properties of Titanstrike: The usual properties of the weapon are quite simple, as they mostly increase the damage of the hunter and the pet. However, the self-healing of the hunter is also enhanced, as Kill Command now restores a portion of the damage dealt as health.

  • All start with Hati’s Bond: In addition to your normal companion, Hati now fights by your side (as an additional companion).
  • Master of Beasts improves Hati, allowing him to benefit from additional effects: Hati can now be affected by Beast’s Fury, performs Beast Cleave, and deals damage with the ability Kill Command.
  • The Surge of the Storm God enhances your Multi-Shot, giving each use of the ability a chance to trigger an electric discharge at your companion, causing nature damage in an area around the animal.
  • With Titan’s Thunder, the hunter gains a usable ability. At the press of a button, all your companions become electrically charged and deal additional damage to their current target for 8 seconds.

Marksmanship – Thas’dorah, Legacy of House Windrunner (Artifact Weapon for Marksmanship Hunters)
WoW Legion Artifact Hunter Thasdorah Legady of the Windrunners

Background: When the elven kingdom of Quel’Thalas was founded, the high elves still had many customs from their night elf siblings. Thas’dorah was carved from a branch of the Mother Tree of the Immersang Forest and became a heirloom of the Windrunner family. Over many centuries, the bow was passed down to the eldest member of the current generation of the family, eventually ending up in the hands of Alleria Windrunner, who was the ranger captain of the high elves. However, shortly after the destruction of Draenor, the bow disappeared along with its owner when the shattered world emerged.

WoW Legion Artifact Thasdorah Legacy of the Windrunners

Properties of Thas’dorah, Legacy of House Windrunner: The usual properties of Thas’dorah are relatively mundane but effective. Critical hit chance and damage from critical strikes are increased, and the cooldown of many abilities is reduced.

  • Starting with Windburst. It deals high damage to the target. At the same time, the ability creates a path of wind between the hunter and the target, increasing the movement speed of all allies by 50% for 5 seconds.
  • Legacy of the Windrunners improves the aimed shot. It now has a chance to summon 6 additional wind arrows that also deal damage to the target.
  • Bullseye significantly enhances the hunter in the final stages of a fight. If an ability deals damage to an enemy with less than 20% of their health, the hunter gains 3% critical hit chance for 6 seconds. This is stackable up to 30 times.
  • Call of the Hunter enhances the new ability Marked Shot, providing an additional chance to damage all vulnerable enemies with extra wind arrows.

Survival – Talonclaw, Spear of the Wild Gods (Artifact Weapon for Survival Hunters)
WoW Legion Artifact Hunter Talonclaw

Background: Few weapons on Azeroth are as ancient as Talonclaw, which was crafted by the tauren of Highmountain long before the first invasion of the Burning Legion over 10,000 years ago. The bearers of this weapon have fought side by side with the ancients – protective animal spirits who wanted to safeguard Azeroth and especially the animals of this world. Over the millennia, this weapon has been imbued with countless blessings from these animal spirits, so now a part of that power slumbers within the spear.

WoW Legion Artifact Talonclaw

Properties of Talonclaw: Survival is the new melee specialization of the hunter, hence the usual properties almost always enhance melee abilities. However, interestingly, the cooldown of the new harpoon can be reset each time an enemy is killed.

  • At the start, there is Fury of the Eagle, a channeled melee attack that deals high damage over 4 seconds.
  • Aspect of the Skylord increases all dealt damage by 30% while Aspect of the Eagle is active.
  • Eagle’s Bite enhances the hunter’s new harpoon ability. Each harpoon applies a DoT to the target, dealing damage over 12 seconds and is always renewed by automatic attacks.
  • Talon Strike enhances automatic attacks, as it gives the hunter a chance to trigger two additional attacks with each strike.

A general overview of the artifact weapons can be viewed here. For more news and articles about the upcoming addon Legion, you can find more on our World of Warcraft game site.

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