The Division: Server-Down am 3.6. bringt Hotfixes [Update]

Unscheduled maintenance is taking place today, June 3rd, for The Division. Some bugs are being fixed. The “Clear Sky” Challenge Mode is still on hold.

Update 11:35: According to Massive, the maintenance work has been completed and the servers for The Division are back online.

Once again, there will be server downtime today. After issues with the scheduled patch yesterday, Massive is making another attempt today to fix some bugs in The Division.

At 9 a.m., the servers will be taken offline. They are expected to be down for three hours. By 12 p.m., agents should be able to restore order in Ubisoft’s MMO shooter.

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What changes on June 3rd in The Division

The following changes will be implemented during the work:

  • A bug will be fixed that prevents the daily high-level targets from resetting properly. When participating in a friend’s fireteam, if they take a HVT mission and it is completed together, the mission will be shown as completed when it becomes available again on future days.
  • Additionally, a bug will be fixed that triggers an incorrect cutscene after the incursion. We have already addressed this dubious cutscene in The Division here.
  • Further adjustments have been made to the Mobile Cover, allowing players to glitch through certain walls. This skill has often resulted in strange glitches and serious exploits.
    The Division Clear Sky
  • Furthermore, a bug will be fixed that allows agents to skip parts of the “Clear Sky” incursion.
  • In “Clear Sky,” more “Kill Volumes” will be added around Columbus Circle. Generally, “Kill Volumes” refer to areas that kill the player if they stay there too long. This aims to prevent agents from reaching places that can give them advantages and/or are not intended for the mission.

Additionally, Massive states: The Challenge Mode of “Clear Sky” will not be activated during this maintenance.

There is currently no specific information on when we can expect this new challenge.


What advantages do the new gear sets from the May update actually offer? Here we introduce “Final Measure,” “Lone Star,” “Predator’s Mark,” and “Hunter’s Faith” in The Division.

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Source(s):
  1. forums.ubi.com

Destiny announces reveal stream! The big reveal is coming

In Destiny, it seems they don’t want to wait until E3 and will soon reveal information about the expansions on their own.

We thought we would have to wait until E3 for information about “Rise of Iron” or whatever the next Destiny expansion is called in the fall. At last year’s Sony conference at E3, they presented “The Taken King”. In 2016, however, that doesn’t seem to be the case. Bungie will handle it themselves in a live stream. In any case, everything points to them crowning the new streaming studio with this major event.

Through “This week at Bungie,” they announced: We are planning a “Destiny Reveal Stream.” This will take place on Thursday, June 9, at 7:00 PM our time. We will accompany this with a live ticker on Mein-MMO – unless the sky falls on our heads.

At Bungie, they say it will be about the dangers that the Guardians will encounter next. And they promise an exciting news week, otherwise, they have been keeping quiet lately, as is often the case.

Destiny-Rise-of-Iron

We have compiled the theories about the new expansion “Rise of Iron” for you, based on a “leaked” promotional image (above). Neither Bungie nor Activision have officially confirmed this, but sources close to them have said: Yes, this is authentic.

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SMITE: New God Fafnir Becomes the Dragon

The pantheon of SMITE is gaining new members again, the dragon god Fafnir is joining the fray with the next patch.

Fafnir, the Lord of Shimmering Gold

Currently, the newest god Fafnir is playable on the SMITE test server. The dwarf-like warrior has a special form of ultimate ability, as he can temporarily transform into a powerful dragon and thus assume his true form.

Let’s take a brief look at Fafnir’s abilities:

  • The passive trait Endless Greed grants Fafnir 4 additional gold coins when killing minions, structures, and gods. Depending on the amount of gold he carries, Fafnir’s defensive values increase.
  • With Curse Strength, Fafnir throws his hammer in a straight line forward, damaging all enemies in its path. Upon hitting the first enemy god, the hammer stops, stunning the target for one second, and then creates an aura around the target for 3 seconds that slows nearby enemies. In dragon form, this attack deals more damage and reduces the target’s defenses.
    Smite God Card Fafnir
  • Coerce enhances an ally and massively increases their attack speed for 5 seconds while healing himself. As long as the spell is active, Fafnir deals bonus damage to the target of the allied god whenever he strikes. In dragon form, this spell can enhance multiple allies at once.
  • Fafnir’s jump is Underhanded Tactics. After jumping to a target area (which deals damage), all enemy targets in front of him are disarmed for 2 seconds. In dragon form, Fafnir can jump much further, deals more damage, and stuns the first enemy hero in front of him for 2 seconds.
  • The ultimate ability Draconic Corruption transforms Fafnir into his dragon form. During the animation, Fafnir is unselectable as a target. After the transformation, all nearby enemies are poisoned and take damage. His auto-attack is now a dragon breath that deals more damage but cannot trigger item effects. Fafnir can maintain the dragon form for a while to also benefit from the bonuses of the other abilities.

Skins and Balancing Changes

As usual, a new patch comes with new skins. The biggest highlights this time go to the female characters of SMITE. Aphrodite receives the “Aphra Kadabra” skin, in which she distributes her scandalous love potions as a sexy witch (with a naughty voice pack). Skadi puts aside her war equipment and trades her wolf Kaldir for a St. Bernard, with which she searches the ski slopes of the gods for the unfortunate – in the new “Ski Patrol” skin.

Finally, there are some small balance changes, as Kukulkan can now escape more easily. Ratatoskr and Raijin suffer a bit of damage reduction, and He-Bo can enjoy a reduction in his mana costs.

The patch 3.10 named “Dwarven Corruption” is set to be released on June 7th.


For more news and articles about the gods MOBA, check out our SMITE game page.

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Source(s):
  1. smitegame.com

Overwatch: “Unfindable”, German bot found – ban wave

In Overwatch the first bans are underway

If you currently google “Bossland”, you will read in GameStar as a headline “Bossland boasts of unrecognizable cheat.” That did not last long.

Bossland-Bots

The Zwickau company Bossland released a statement a few days ago: The bot that is circulating is ours. It is no other, they are selling our goods.

The bot is supposed to provide a “Maphack”, among other things.

Bossland has been in the crosshairs of Blizzard for years, specializing in “helper programs” and bots for Blizzard’s games. They also made a big entry into Overwatch. You can be sure of Blizzard’s attention: for 6 years they have been litigating against each other in German courts. Soon the BGH is expected to issue a ruling.

In China, convicted cheaters are even publicly exposed

6 days after the newest “product”, a cheat program for Overwatch, is in circulation, Blizzard has likely discovered it and banned many users. In the forum of the “bot provider”, they speak of a first wave of bans on June 2, which many apparently fell victim to. Although everyone knows the risk, they acknowledge it was a quick ban.

Also in China, where the program is first making the rounds, cheaters have been caught. 1572 people, to be exact. The account names were publicly put on a virtual pillory.

overwatch-cheat

A user notes in the Bossland forum almost comfortingly: It is currently hard for Bossland. Apparently, Blizzard is going hard against the company.

Allegedly, even repurchasing Overwatch does not help – banned is banned

For the caught cheaters, there seems to be no mercy. According to reports, there are neither opportunities for appeal nor anything else. And even the purchase of a new game is said, according to information from pcgamer, not to help; apparently, once caught sinners are banned again – Blizzard must somehow determine this via the hardware ID, it is speculated.

Blizzard had announced that they would show no mercy towards cheaters.

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Chronicles of Elyria uses the latest simulation tech to bring the world to life

With the help of SpatialOS, a new high-tech simulation system, the world of Chronicles of Elyria is to be populated with hundreds of thousands of players, NPCs, and mobs.

Recently, we reported that the team from Soulbound Studios had faced the questions of “Chronicles of Elyria” fans on Reddit, addressing the crucial question of how the small indie team plans to handle such an ambitious project.

In this context, Jeromy Walsh (Soulbound CEO) explained that he has been working on an architecture for years, which he now applies to Chronicles of Elyria. Furthermore, they aim to acquire as much middleware as possible, so they don’t have to develop everything themselves.

And this is where the newly announced partnership with the technology company Improbable and their SpatialOS comes into play.

elyria-stadt
In-game screenshots of an early design of the later player cities

Improbable is the developer of a new high-tech simulation system called SpatialOS, “which enables other developers to create simulations populated by millions of complex objects (such as mobs and NPCs); and at the same time allows game worlds and other simulated environments to run effortlessly on thousands of servers in the cloud.”

elyria-charakter
Thanks to the survival aspect of the game, cities hold special significance

By placing these complicated technical aspects in the hands of specialists and focusing on the creation and support of the “core server features”, the team from Soulbound Studios can now fully concentrate on the essential gameplay mechanics of the sandbox MMORPG. Jeromy Walsh explains with reference to the new tech:

“Many of you have asked how we plan to implement our goal of populating the largest game world ever created in a game with hundreds of thousands of players and NPCs. This is how!”
With the help of SpatialOS, we can achieve our goal faster, and all of this even with a significantly smaller team.”

But this was not the only highlight of this week, as a new tech preview video for Chronicles of Elyria was released, introducing character interactions with the game world, following the last video on weather and snow:

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Matthias says: “A burnt child fears the fire,” and that applies to me as well; I have seen too much in all these years. Somehow, SpatialOS reminds me a lot of Storybricks AI, which promised something similar for EQNext on a smaller scale.

On the other hand, SpatialOS already makes a much better impression, as while Storybricks was more the ambitious idea of a small indie team that previously failed on Kickstarter, SpatialOS is a development already in its final testing phase of a 90-person company that has millions in backing.

And that this is not just pure “PR talk” is also proven by some other ongoing projects, such as Worlds Adrift and Ion, where Improbable’s technology is already being utilized, and whose developers are as enthusiastic as the Soulbound team.

elyria-dämon
New artwork of a demon. These are expected to play an important role in Elyria!

What is Chronicles of Elyria? The MMORPG with the aging process has made it!

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Source(s):
  1. ChroniclesofElyria

Heroes of the Storm: Chromie – Only 30% win rate? A buff was needed

Chromie from Heroes of the Storm has been improved. She had one of the lowest win rates in the game.

More Life and Strength for Chromie

heroes-of-the-storm-chromie-artwork

After the release of a new hero in Heroes of the Storm, they are rarely well-balanced right away. Almost always, adjustments need to be made a few weeks later to ensure the hero does not appear too strong or too weak. The same fate has now befallen Chromie, who experienced her first balance patch on the night of June 2. This was desperately needed, as Chromie had one of the worst starts ever in HotS with a win rate of just under 30%.

And here are the changes in detail:

  • The hit points have been increased from 1128 (+4% per level) to 1160 (+4% per level), with health regeneration adjusted accordingly.
  • The damage of Sand Blast has been increased by 3%, and the cooldown has been reduced from 3 seconds to 2.5 seconds.
  • The damage of Dragon Breath has been increased by nearly 8%, and the cooldown has been reduced from 14 seconds to 12 seconds.

Along with these changes, the talents have also been adjusted.

  • Möbius Loop (Level 6) now reduces the cooldown of Dragon Breath by only 40% instead of 50%. Therefore, the cooldown is still lower than before the patch (6 seconds instead of 7).
  • Anachronism (Level 6) now slows the enemy by 50%, instead of the previous 40%.
  • Sandstorms (Level 15) increases the damage after hitting with Sand Blast by 8% (previously 10%) and now stacks only up to 40% (previously 50%).
  • Wandering Dune (Level 15) reduces the cooldown of Sand Blast by only 0.75 seconds (previously 1 second). Together with the change mentioned above, it is still an improvement.
  • Quantum Acceleration (Level 15) now only increases ability damage by 20% instead of 25%.
    Hots Chromie Dancing

In summary, the changes seem to balance each other out. Whether this truly brings Chromie closer to a 50% win rate remains to be seen. Generally, it is normal for a “complicated” character like Chromie to have a lower win rate, as she has a fairly high “skill cap” and tends to reach her full potential with experienced players.


For more news, articles, and guides about Blizzard’s MOBA, you can find it on our Heroes of the Storm game page.

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Source(s):
  1. heroesnexus.com

League of Legends: Patch 6.11 – The main changes in LoL at a glance

A buff for Illaoi, changes to Trinity Force and new skins in Patch 6.11 at League of Legends.

In Patch 6.11, many changes are being made in League of Legends (LoL). Not only champions are being changed, but also items. For example, the popular Trinity Force is being modified to no longer provide critical strike chance, but offers more attack speed and cooldown reduction. Additionally, there will again be a special shop for your accounts, featuring exclusive skin offers!

If you are just starting with League of Legends, our LoL beginner’s guide is just what you need!

Changes to Champions in Patch 6.11 for LoL

Azir – NERF!

In recent patches, Azir has always been one of the best champions for the mid lane. His abilities have now been adjusted to match the new mages in the middle.

W – Rise Up: Can no longer be used to deal direct damage to towers.

R – Imperial Phalanx: Duration reduced from 5/6/7 seconds to a constant 3 seconds.

Allies also no longer gain additional movement speed when passing through the wall.

Ekko – NERF!

With these changes, the AP scaling of the individual abilities is improved and the base damage is reduced. As a result, tank Ekko’s deal less damage, while AP Ekko can showcase his potential. Furthermore, he is meant to be “more vulnerable” so he feels more like a mage than a tank or bruiser.

Passive – Z-Drive Resonance: Cooldown on the same target increased from 3 seconds to 5 seconds.

Q – Timewinder: AP scaling when thrown increased from 0.1 to 0.2.

Damage when returning reduced from 60/85/110/135/160 to 40/65/90/115/140.

W – Parallel Convergence: Stun duration reduced from 2.25 seconds to 1.75 seconds.

R – Chronobreak: Damage reduced from 200/350/500 to 150/300/450.

AP scaling increased from 1.3 to 1.5.

Illaoi-LoL

Illaoi – BUFF!

Currently, playing as Illaoi can be quite challenging. Sure, if you hit 5 people with your ultimate, usually no one leaves the battlefield alive, but it can be tough if you fall behind. With these changes, while you still need to be cautious about Illaoi’s positioning in fights, you can now benefit more from defensive items.

Q – Tentacle Smash: The scaling of tentacle damage with bonus attack damage (0/0.1/0.2/0.3/0.4) has been removed. The ability now increases tentacle damage by 10/15/20/25/30%.

W – Harsh Lesson: This ability no longer deals 15/35/55/75/95 damage  + 1.1 attack damage but now scales with the target’s maximum health. The attack now deals 1.0 attack damage + 3/3.5/4/4.5/5% of the target’s maximum health (+ an additional 2% per 100 attack damage).

E – Soul Check: Slow duration reduced from 2 seconds to 1.5 seconds. The slow no longer decreases over time but remains constant.

Lucian – NERF!

The marksman, often referred to as the “I’m gonna punch you in the face” champion of LoL, is losing range and damage. Developers are unhappy that he can deal such high damage from a distance without putting himself at risk.

Q – Piercing Light: Beam range reduced from 1100 to 900.

Scaling with bonus attack damage reduced from 0.6/0.75/0.9/1.05/1.2 to 0.6/0.7/0.8/0.9/1.0.

W – Flame Chompers: Range reduced from 1000 to 900.

LoL Zed Wallpaper

Zed – NERF!

In the last patches, being an opponent of Zed has not been particularly easy. Ideally, he should be a melee assassin, but he dealt too much damage from a long range. If you do not hit multiple shurikens now, you will deal less damage to opponents.

Q – Razor Shuriken: Damage reduced from 75/115/155/195/235 to 70/105/140/175/210.

Scaling with attack damage reduced from 1.0 to 0.9.

Damage per additional shuriken increased from 50% to 75%.

Item Changes and Skins in Patch 6.11 for League of Legends

For a long time, Trinity Force has been considered the item for the so-called “tons of damage” – but with these changes, will there only be “kilos of damage”? Upon closer inspection, the developers at RiotGames agreed that TriForce should be modified.

Items to Combine: The TriForce will no longer be built from Zeal, Sheen, and Phage, but from Stinger, Sheen, and Phage.

Total Cost: With the new building cost and the reduced cost of Stinger, the TriForce now costs 3733 gold instead of 3800 gold.

Attack Speed: More daggers lead to more speed – instead of 15% now 40%.

Cooldown Reduction: Instead of 10%, there is now 20% cooldown reduction for the holder of the TriForce.

Critical Strike Chance: Without Zeal, there is no critical strike chance anymore: from 20% to 0%.

LoL Mundo Volibär Gnar

New skins are also set to be released in Patch 6.11 – although they will not be available immediately at the start of the patch, they will be activated during the patch and be available in the shop. In the image you see: El Leon Gnar, El Macho Mundo and El Rayo Volibear.

You can view the complete patch notes with all changes to champions and items on the official League of Legends website.

Patch 6.11 notes on the official League of Legends website.

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Overwatch: Kann D.Vas Mech wirklich Spieler zerquetschen? Overwatch-Mythen auf dem Prüfstand

In Overwatch there are some unresolved questions. A series of “Mythbuster” videos now provide clarity and deliver exciting results.

Do 2 Lucios heal more than one? Can Torbjörn’s turrets consume medkits?

At first glance, most mechanics in Overwatch seem completely clear and understandable. However, if you think a little longer about certain abilities and effects, and how they might interact with each other in combination, then there are some interesting thought experiments. To spare players from constantly questioning whether a newly requested mech from D.Va can crush another player, the YouTube channel “DefendTheHouse” has taken on various myths surrounding Overwatch and rigorously tested them.

In the first episode, several intriguing questions are posed:

  • Can Tracer “time travel” through a destroyed teleporter?
  • Do 2 Lucios heal more than one?
  • Do 2 Mercys heal more than one?
  • Can Reinhardt move an exploding mech from D.Va?
  • Can Torbjörn’s turrets pick up medkits?

You can find the answers to these and more questions in the video.

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The secret powers of D.Va

In the meantime, a second video has also been released, which also offers some exciting insights and shows a few tricks for advanced players. For example, D.Va is capable of simply blocking the arrow from Hanzo’s ultimate ability “Dragons”. Also amusing is D.Va’s ability to call in a new mech – if timed correctly, the arrival of the new mech can even damage and kill an enemy player. These and other mysteries are revealed in the second video.

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Did you learn anything new from these two clips? What secrets and “myths” of Overwatch do you know or have you heard?


For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.

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Source(s):
  1. gamespot.com

WoW: Legion: Ehrung von Jainas toter Schülerin in Dalaran

Blizzard weaves World of Warcraft with the novels and brings a nice detail to the Dalaran of Legion.

Kinndy Sparkshine lives on – in the lanterns of Dalaran

In the Warcraft novel “Tides of War” by Christie Golden, part of the backstory of “Mists of Pandaria” is told. The story mainly revolves around the significant plot that drives Garrosh Hellscream to drop a mana bomb on the human city of Theramore, to wipe out many leaders of the Alliance at once. Jaina Proudmoore, the ruler of the city, barely survives this attack. Since then, she has developed a burning hatred for the Horde. Numerous members of the Alliance perished in this attack, and the city was completely ruined.

One of these victims is the gnome Kinndy Sparkshine, who was Jaina’s student and was prophesied to have a great future due to her magical talent.

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In the book, Kinndy’s death is dramatic – the power of the mana bomb ruins her body so much that it crumbles to a pile of purple sand when Jaina touches it – this moment is considered the point where Jaina came a good deal closer to “madness.”

Kinndy was the daughter of Windle Sparkshine, who is responsible for the lighting of the mage city Dalaran. In Legion, Windle Sparkshine can still be found in the city, and every evening at dusk, he goes from lantern to lantern to light the lamps of the city. A special detail has now caught the players’ eye, as the shimmering figure of a cheerful, dancing gnome – Kinndy Sparkshine – momentarily appears above the lanterns when lighting them. Her father honors his fallen daughter this way and continues to let her smile be “The Light of the City.”

Cortyn says: For exactly such details, I greatly appreciate the world of World of Warcraft. I wish that even more details from the novels would find their way into Azeroth; it’s always wonderful when the different works intertwine.


For more news and articles about Blizzard’s MMORPG and the upcoming expansion Legion, you can find them on our World of Warcraft game page.

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Source(s):
  1. wowhead.com

FIFA 17 is rumored to run on Battlefield engine

According to several sources, the upcoming football simulation FIFA 17 will run on the Frostbite engine. This engine is already used in several EA games, such as Battlefield, Star Wars: Battlefront, or Need For Speed.

As Game Informer reports, EA’s sports games are gradually being transitioned to the Frostbite engine. This graphics engine was originally developed by DICE and provides stunning visuals in Battlefield, among other games. The information was allegedly provided to Game Informer by several anonymous sources.

FIFA-16-Man-City

This engine switch is expected to take place with FIFA 17, which will subsequently ensure the visual representation of virtual football events. Gradually, we can also expect transitions in the NFL, NHL, and NBA series, according to the sources.

So far, these games – including FIFA 16 – run on the Ignite engine, which was announced in 2013. If the sources are to be believed, FIFA 17 will not be the first game that EA Sports equips with Frostbite technology: The golf game Rory McIlroy PGA Tour already used this engine in 2015.

We can be curious about what graphic boost this transition will give to the FIFA football simulation. However, official announcements are still pending, so we should take the sources’ information cautiously.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gameinformer

GTA 5 Online won’t last forever – Never planned as a “permanent game”

Even though GTA 5 Online is popular among fans, support will eventually be discontinued.

At a conference, Take-Two’s CEO “Strauss Zelnick” commented on the future of GTA 5 Online, stating that the game was never intended to be a “permanent game.” Although it is currently one of Rockstar Games’ main sources of income (It is said to have generated over $500,000,000 in revenue from microtransactions), it will not be supported by Rockstar forever.

The GTA 5 franchise is expected to take a break at some point

GTA 5 Online Shooting Helicopter

Strauss Zelnick also stated that the player numbers and statistics of the game are likely to moderate soon, as GTA 5 Online will have been out for 3 years in October. “Our goal was never to make GTA 5 permanent. It is particularly important that the game is not permanent. At some point, the franchise should take a break.”

But before the game takes a break, one of the largest updates GTA 5 Online has ever received is on the way. Thousands of fans are already looking forward to this expansion for the online mode. The big update is scheduled to hit the servers of GTA 5 Online on 7.06.2016.

Unlike the NBA and WWE titles from Take-Two, franchises should be allowed to take a break to fully realize the potential of a game. To prevent games from becoming boring or monotonous, they do not want to release them annually.

“When asked why we do not release our non-sport titles annually, we say that these titles need to rest on one hand, and on the other hand, we always want to deliver the highest quality. Quality takes time – It can’t be done annually,” says Zelnick.

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The Division: Patch for Xbox One is coming – What does it do and how big is it?

Today afternoon, on June 2nd, an “Xbox One” exclusive patch comes to The Division.

After the PC was updated last week and the PS4 received a patch a few days ago, it’s now the Xbox One’s turn.

Shortly after 3 PM, the Xbox agents should restart the client and download the patch. It will be about 2.8 GB in size. There should be no server downtime: Once you’ve downloaded the patch, you can dive back into the apocalypse-stricken New York right away.

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As with the patches on the other platforms, the issue with the user interface is being fixed. This bug caused the UI to overlap and affected the player experience.

If everything goes as planned by Massive, we can probably check this issue off today. Let’s hope that the patch doesn’t cause similar problems as the one this morning!

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: Ungewerteter Teamwahlmodus soll Struktur, keinen Stress bringen

Coming soon to Heroes of the Storm are the revamped ranked matches, but the new unranked draft mode will also be integrated into Blizzard’s MOBA. Read here what it’s all about.

“We want to establish the unranked team selection as the preferred game mode for players who want to play a team selection game with a few friends or want a more structured gaming experience without the pressure of a ranked match.” This is what Blizzard says in the BattleNet blog about the unranked team selection mode in Heroes of the Storm.

Heroes-of-the-storm-Medivh_Gameplay1

Because the new game mode, where you can play in a team but are not exposed to the stress of a looming rank loss, will be added to the ranked matches in mid-June. Since this mode also has its own selection algorithm, the queues for player selection and opponent search should be very short.

Rankings and Uncertainty

By the way, the player assignment ranking for unranked team games and hero league games will initially be based on the quick match ranking at the beginning of the new game mode. Only after Season 1 will the player assignment ranking of the unranked team mode serve as the basis.

Heroes-of-the-StormChromie_Gameplay1

Moreover, the so-called “uncertainty” in ranked games and both hero and team leagues is to be significantly increased. Uncertainty indicates how well the system knows you and can classify you in terms of skill. However, to give you a chance to reposition yourself, the values will be increased and only lowered again through victories. According to Blizzard, this is supposed to allow for fairer rounds.

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Source(s):
  1. BattleNet-Blog

Overwatch: Level 100 dank Red Bull, 92 Stunden und einer Freundin mit viel Verständnis

Overwatch has a level system that regularly rewards us with loot boxes and new portrait frames. And you can show off with a high rank, by the way. That’s why a particularly ambitious player has already hit level 100 after just a few days with the support of his girlfriend and energy drinks.

The majority of players who seclude themselves in their rooms for several days, playing Blizzard’s new hero shooter Overwatch for 13 hours a day, probably won’t have a partner for long. However, the Overwatch enthusiast and Reddit user FenderOverwatch is different. His girlfriend has lovingly and selflessly taken care of him and brought crates of energy drinks to support her partner in his epic challenge: to reach level 100 in Overwatch in the shortest time!

Overwatch Level 100

After 92 hours of gameplay, of which over 30 as Pharah, Fender finally succeeded and even consumed “only” one crate of Red Bull. “I often wondered what I was doing here. Then I remembered, “Payload” of course! LOL!”, Fender says about his gaming marathon, of which he streamed the last part on Twitch. You can watch the recording under the provided link. A picture of his success was quickly published by FenderOverwatch on Reddit and Imgur . You can check out his statistics on MasterOverwatch by the way.


What do you think about such achievements? Impressive or a total waste of time? And would you support your partner the same way if he or she wanted to do something like that, or would it be a reason for a serious relationship crisis or even a breakup for you? Let us know and write it in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Elite Dangerous: Ein Massaker – NPCs versohlen Spielern mit Engineers den Hintern

After the Engineers Update for the space MMO Elite Dangerous was released, there has been a lot of criticism.

The AI of NPC enemies has been improved with the update, and NPCs can also take advantage of the upgrades that players can acquire for ships through the Engineers. This has led to a massacre, especially since high-level NPCs are now so powerful that players can sometimes take them out with a single shot. 

Elite Dangerous
NPCs are suddenly way too powerful

Accordingly, there have been many complaints about this new “crazy, extreme Bruce Lee AI.” While before the update, most NPC enemies were just cannon fodder, it is now the other way around. The NPCs dismantle the players, leading to a lot of frustration. The developers have already spoken out and promised to make changes to the AI. They especially want to prevent NPCs from using the Engineers’ upgrades. Overall, improved behavior of the NPCs and a higher difficulty level, especially for NPCs with higher ranks, is desired.

Developers take criticism to heart

Elite Dangerous Artifact

In addition, a new subforum for Elite Dangerous has been set up, where players can report bugs for the Horizons expansion – which also includes the Engineers Update. Here, players can post all unusual things they notice from the new updates.

Among them, for example, the extremely aggressive behavior of some NPCs reported by many players, who even attack players when there is no bounty on them, or that the cargo hold is suddenly overloaded.

There are also reports of overpowered and bugged weapons. The developers will read these bug reports carefully and respond accordingly.

More articles on Elite Dangerous:

Elite Dangerous with a little love for Xbox One and Virtual Reality

Cheap PvP spin-off Elite Dangerous Arena has been released

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Battlefield 1: EA feared that younger players do not know “World War I”

In the upcoming shooter Battlefield 1, there were some internal debates about the game’s setting.

What are the cool kids of today concerned about? Their smartphones? Fashion? The latest games? In this list, something as “old-fashioned” as history probably isn’t at the top of the list.

battlefield1-horses

Such thoughts were also shared by the responsible people at Battlefield 1, according to EA’s Chief Financial Officer, Blake Jorgensen. Apparently, there were concerns within the company that younger players might not even know that World War I actually took place. Therefore, there were “some debates” within EA about whether this was the right choice for an FPS shooter in 2016.

The setting of Battlefield 1 was in jeopardy

But it wasn’t just concerns about the possible knowledge gaps of young gamers that led to internal discussions: There were also early thoughts that monotonous trench battles might not be fun. However, the “World War I” setting offers much more than that. When the developers presented their ideas to Electronic Arts, the project received the green light.

Jorgensen said:

I think what people don’t know about World War I is the technological change during the war. People started the war on horseback and ended it with airplanes and tanks and warships and submarines. And that is a huge opportunity for us to make a video game out of it.

Additionally, Jorgensen emphasizes the enormous geographical possibilities for the “Battlefield 1” content: After all, World War I took place not only all over Europe, but there were also theaters of conflict in North America, Asia, and even the Pacific.

Battlefield-Bayonet

Apparently, EA’s early concerns were unnecessary: The reveal trailer suddenly became the best trailer on YouTube ever. The interest of FPS fans seems to be enormous regarding the “World War I” setting.

Battlefield 1 and Titanfall 2 are released within 3 weeks

One thing that EA, according to Jorgensen, is not worried about at all: That their FPS shooters Battlefield 1 and Titanfall 2 could interfere with each other and spoil each other’s sales figures. Both shooters will be released this year, and it has now been revealed that they will be very close together:

titanfall2-battle

The games from EA are both supposed to be released within 3 weeks. Since we already know that BF1 will be released on October 21, we can expect Titanfall 2 between September 30 and November 11.

At the upcoming E3, there should be announcements and official information about both games. There will be a large multiplayer livestream event for Battlefield 1.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot
  2. GameSpot

The Division: Patch war fehlerhaft – Das hätte er eigentlich bringen sollen

In The Division there were issues with today’s patch, which was supposed to be available after maintenance.

division-agent-grimmig

Today, during the long maintenance, several bugs were supposed to be fixed and the “Clear Skies” challenge mode was to be activated. A patch from Massive was already ready. However, there seemed to be issues, and the developers now have to pull the emergency brake: No patch today, so no bug fixes and no “Clear Skies” on Challenging!

No Challenge Mode of “Clear Skies” on June 2nd

For this reason, the maintenance that was scheduled until 1 PM has been unexpectedly shortened, so agents can play again at 12 PM. Accordingly, the weekly situation report, the State of the Game, was also unexpectedly short, which was this time led by Community Developer Yannick Banchereau – and not by Hamish Bode.

He explains that a lot was supposed to change in The Division today. However, there were issues with the patch, which means that all game changes must be postponed.

The following changes were supposed to come today:

  • Activation of “Clear Skies” on Challenging: The patch was also supposed to include several bug fixes for this raid, which is why the new difficulty level cannot simply be unlocked.
  • Reset of daily high-value targets: If you are currently in a friend’s squad, and they take a HVT mission and you complete it together, that mission will appear as completed for you – even if it is actually supposed to be completed on future days. The fix for this is ready, but it cannot be implemented today.
    division-High Value Targets_250892
  • DZ06 Teleport: If you enter a specific spot in the DZ06 underground, you will be teleported to a checkpoint. This bug is basically already fixed. It just cannot be made available today.

All of this is now postponed. We can expect unscheduled maintenance and a server downtime in the near future during which the changes will come. However, these will likely not take place today.

division-heli

The developers apologize profusely and emphasize that the patch must be “perfect” so that the player experience is not unnecessarily impacted.

More info from the State of the Game:

  • The challenge mode of Clear Skies is supposed to be a completely new experience. Massive is curious who will conquer this challenge first. Without highly leveled agents, however, one cannot master the mission.
  • The problem with the user interface is now solved for PC and PS4. The fix for Xbox One is also ready, but they do not yet know when it can be made available.
  • The agents now spend twice as much time in the open world as before the update. The high-value targets are well received. By the way, it is intentional that these mostly drop parts of the “Lone Wolf” set.
  • Since the update, Massive has noticed significant improvements in the “overall balance”. Further data is being collected before detailed weapon balance changes are made. Here, they want to proceed in such a way that not only the weapon types are adjusted broadly but also the weapons individually.
  • Another statistic on seizing loot on the ropes in the Dark Zone: On average, 7% of all pickups are sabotaged. Only 3% of those are successful. And only 20% of the successful agents have escaped with the loot alive.
This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Tipps und Tricks für Fusionsgewehre

In the MMO shooter Destiny, we present a few tips and tricks on how to use fusion rifles effectively.

The April update a few weeks ago not only brought new content but also some weapon balance changes in Destiny. As part of these changes, fusion rifles were boosted with stability, making them an interesting option for many Guardians again. Before the update, sniper rifles and shotguns clearly dominated the special weapon slot.

destiny-fusion-schmelztiegel

Now fusion rifles are also seen more frequently in the Crucible. We present a few tips on how to approach this weapon class.

Beginner Tips for Fusion Rifles

Every shot from a fusion rifle requires a certain charge time. Depending on the archetype, this can be longer or shorter. Generally, the longer it takes to fire a charge, the more devastating the impact.

To avoid going down in the Crucible before you have fired a shot, follow these tips:

  • Especially as a beginner, it’s better to take a passive approach: Let the enemy Guardians come to you and be ready to blast them away with the fusion rifle.
  • If someone appears on your radar, keep your finger on the trigger and rhythmically charge the weapon. Always be aware of your surroundings: Where might the enemy appear?
  • Destiny PvP Mars
    If the enemy is very close and could come around the corner at any moment, it’s not a big deal if you release a charge early – he might be rushing in at that moment. Prepare the weapon again immediately.
  • Fusion rifles have a high ammunition capacity compared to other special weapons. You can use them aggressively – especially when you are darting around corners where you suspect enemies.
  • If an enemy stands in front of you and you fire a charge at him, switch immediately to your primary weapon. Quickly finish him off with that if he is not already dealt with.

An excellent fusion rifle, which you can acquire at the Future War Cult, is The Empty. It has strong attributes in impact and stability and is considered a top weapon with the given perks.

How to Aim with Fusion Rifles in Destiny

With fusion rifles, you do not aim to score precision hit after precision hit. Each charge consists of multiple “bullets.” Your goal is to pump as many of them into the enemy as possible.

destiny-fusionsgewehr-schuss

To achieve this, aim roughly at the middle of the body. If the enemy is further away, aim a bit lower. Each fusion rifle has a tendency to shoot higher or lower.

The Influence of Stats on Fusion Rifles

The respective stats influence your fusion rifles as follows:

  • Charge Time: Indicates how quickly the fusion rifle charges.
  • Impact: This is the damage of the fusion rifle. It lies between 37-50 per “bullet.”
  • Range: This increases the speed of the “bullets.”
  • Stability: Stability constrains the “bullets” so that they fly tightly towards the enemies. Especially for kills at longer distances or for fusion rifles with lower damage, you need a high value here to ensure as many bullets hit the target.
  • Reload: The reload speed of the fusion rifle.
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Pay Attention to These Perks with Fusion Rifles

Like other weapon classes, fusion rifles come with random perks. Which ones suit you best depends on your personal playstyle. Generally, you can look out for the following perks that enhance fusion rifles:

  • Snapshot: Aiming with this weapon increases the effectiveness.
  • Enhanced Barrel: Increased range, slower reload.
  • Reinforced Frame: Increased stability, reduced magazine size.
  • Hidden Hand: This weapon improves target acquisition.
  • Hot-Swap: readied this weapon grants a short period of bonus precision.
Aschrabenflug

The fusion rifle Aschrabenflug, which you can exclusively win in the Iron Banner, holds a special position here: It can receive all possible perks for fusion rifles.

More tips and hints:

  • Fusion rifles can shine in “air combat”, especially with the perks Icarus and Hip-Fire.
  • Always pay attention to your positioning. If you are standing in open space, you are standing wrong!
  • You should know the map well for this. When you know where suitable spots are, you can ambush unsuspecting Guardians and let them float away elegantly.

Do you play with fusion rifles in the Crucible? What tips do you have? Which fusion rifle do you use?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PlanetDestiny

Doom: The devil is in the details – Satanic Easter egg in the soundtrack

In the shooter Doom, a “devilish” Easter egg has been discovered. It is hidden in a song from the game.

doom-demons

The new shooter Doom has made a strong impression on many fans and received excellent reviews. Apparently, the hellishly fast-paced shooter has also positively surprised some critics.

Now Doom is making headlines with a surprising discovery: It contains a satanic secret within a song.

Pentagrams and the number of the devil in Doom

The Redditor Tomcb has listened to – and viewed – the Doom soundtrack “Cyberdemon” more closely and made an exciting discovery: The song reveals its true face only when displayed in a spectrogram.

A spectrogram is a visual representation of the frequency spectrum, and what “Cyberdemon” reveals here fits the hellish setting of Doom like a glove: Pentagrams (five-pointed stars associated with occultism and Satanism) and the number 666, the number of the devil, are formed.

The YouTubers NERD SAUCE and FaceLikeTheSun demonstrate this Easter egg in moving pictures:

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It is definitely fascinating to see what hidden details the developers have filled Doom with. Rarely has the saying been more fitting: The devil is in the details!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku
  2. reddit.com

The Division: ISAC mission on June 2 – What to do and what is the reward?

Today, a new weekly ISAC mission starts in Tom Clancy’s The Division. This brings an exclusive item as a reward.

Every Thursday, a fresh ISAC mission is available. Even though it is renewed on Tuesday according to the in-game timer, you still have time to complete it from Thursday to Thursday, each at 2 AM.

Ubisoft provides a short video alongside this mission, which your orange watch regularly receives. This presents some background information and aims to add more excitement and depth to the mission.

You can watch the video from Ubisoft below:

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This is the ISAC mission starting June 2nd in The Division

This week, the situation regarding Division technician Simon Keyes has calmed down somewhat. After turbulent weeks, during which he could often count on our help, Simon and the ISAC node are well protected. Also, the black market dealer named “E”, who supported us in the past weeks, is safe.

Now, you will receive a message from Agent Rainer, who wants to help you divert the dangers for the ISAC node. He is currently on his way – but he must first pass through the Dark Zone.

This is the weekly ISAC mission:

  • Eliminate 50 elite enemies: You need to neutralize 50 elite enemies in the Dark Zone. An allied SHD agent is fighting through the Dark Zone. You must help him by eliminating enemy forces that may get too close.

As a reward, in addition to 3 Division Tech, you will receive an exclusive ISAC Esmay jacket.

division-faye2

Last week, you could earn a special beanie through the ISAC mission. We will likely be able to complete the entire ISAC set through these missions in the coming weeks.


For more news, information, and guides about the game, visit our “The Division” page. Here, you will be provided with everything related to Ubisoft’s MMO shooter.

This is an AI-powered translation. Some inaccuracies might exist.