Black Desert Online: Cheater und Botter gebannt – ohne Rückkehr

In Black Desert, measures against cheaters are now being intensified and no mercy is shown.

Cheaters permanently lose their account in Black Desert

Hardly anything in online games is more annoying than players who use cheats and bots to gain an unfair advantage. Whether getting taken out by flying enemies with infinite hit points in a PvP match or being driven out of a favorite area by automated bots, these “players” rob the fun of the game.

The community team of Black Desert has now announced in a forum post that it will intensify its fight against all types of cheaters. Users of such tools will be banned in waves.

Black Desert Camel
Without a return ticket – cheaters are sent into the desert.

The penalties for such game accounts are quite severe. Anyone caught cheating loses access to their account permanently – there is no second chance, the account will be closed.

The efforts against cheaters and botters, according to the forum post, will “continue as long as we find cheaters” – which basically means from today until the end of the game.

Prior to this, the community team had called for a “hunt for cheaters” and asked players to report information about fraudsters to support, which was later rewarded with some in-game rewards.

Mein-MMO says: Even though the announcement may not be much more than a tactical PR move, it is always nice to read something like this. Some other development studios could learn from this “zero tolerance” mentality against cheaters. Because those who spoil the fun of others (contrary to the intended game mechanics) probably deserve no better.


For more news, guides, and articles about the MMORPG, you can find them on our Black Desert game page.

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Destiny: This is the trailer for “Rise of Iron” – The Gjallarhorn returns in black!

In Destiny, the trailer for the “Rise of Iron” expansion has been released via Snapchat advertising. It brings a big surprise: The Gjallarhorn is back with a new look.

Recently, a Snapchat advertisement has been circulating in internet forums. This apparently shows the trailer for the “Rise of Iron” expansion, which will be released this autumn.

This is the trailer for “Rise of Iron”

Here you can watch the trailer, which is now available on YouTube:

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Lord Saladin states that the Iron Lords believed they were indestructible. They swore to do everything to protect the Last City. However, many paid the “ultimate price”. He is now the last one left.

They thought they had sealed away “the Plague” forever, but now it returns, along with an army of Fallen. Now it is time to avenge his brothers and sister. We must prove ourselves worthy beside him so that the Iron Lords can rise again.

This trailer confirms all the information about “Rise of Iron,” which we summarized yesterday from an “Xbox Store” leak. Now we can also see the content with nice visuals. The autumn expansion will be released on September 20.

The Gjallarhorn returns in Destiny!

destiny-gjallarhorn

This trailer reveals a big surprise: Apparently, Bungie has heard the prayers of many Guardians, as the rocket launcher “Gjallarhorn” is returning: With a fresh look and the name “Iron Gjallarhorn”. You will receive this if you pre-order the expansion and complete an in-game quest.

Furthermore, the fine print states that the Gjallarhorn will not be retailer-exclusive or platform-exclusive.

Given this impressive pre-order bonus, it can be expected that many Guardians will pre-order “Rise of Iron.” However, which perks this stylish rocket launcher will come with are still unknown.

We will likely see this trailer and the “Iron Gjallarhorn” again tonight during Bungie’s planned livestream.

You can read about the content of the “Rise of Iron” expansion for Destiny here.

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The Division: Challenge Mode of “Clear Sky” is now live – Information on Update 1.3

In The Division, the Challenge Mode “Clear Sky” is now live. Additionally, there is information about the next DLC “Underground”.

Recently, the State of the Game took place on June 9th. In it, the developers talked about current changes as well as the Challenge Mode of “Clear Sky” and gave an outlook on the upcoming Update 1.3.

The Challenge Mode of “Clear Sky” is live as of today

The Division Clear Sky

Now it is time. The agents can change the difficulty of the new raid. Basically, the top-equipped agents have been longing for this challenge since the launch of Update 1.2. As the developers announced today, you will have to gradually approach the Challenge Mode. You might even feel that it is impossible to achieve. Incredible coordination is supposedly required. “Clear Sky” on Challenging is only intended for “highly team-capable players”.

The developers predict that players will have to return to Hard Mode first to devise strategies and properly learn the raid.

The reward system is as follows:

  • Boss Drop: With each boss kill, you will receive a guaranteed 240 item. This reward can be earned as often as you like in a week.
  • Weekly Reward: Once a week, you will receive double the reward, meaning: two gear set pieces with 240.

Once you have devised the correct strategy, the Challenge Mode can be completed quite quickly – faster than that of “Falcon Lost”.

division-agenten-high

The agents will need various builds: for example, tanks as security carriers, damage dealers as protectors, and healers must keep the health points of the team members up. However, the developers do not reveal a concrete strategy.

What does the future hold for The Division?

Furthermore, future innovations were discussed:

  • Currently, there are efforts to give the agents a larger inventory. A solution has already been found. With Update 1.3 called “Underground”, it will be implemented. The paid Underground expansion is expected to be released in June.
  • Regarding weapon balance: Every weapon type will undergo a change with the upcoming weapon balance changes. Especially light machine guns need an overhaul. While it is fun to use them, they are classified as “not usable” and therefore hardly used. This is also shown by the data that Massive has available.
  • Item collection will be revised in the future: This value does not increase the quantity but only the quality of the dropped items. As there are now many activities with guaranteed drops, this value has become increasingly pointless. Therefore, changes are currently being considered for this value.
  • There will be some information about The Division at the upcoming E3. We expect the focus to be on the Underground expansion. Here, the developers also want to talk to some guests and release news.

By the way, there will not be a State of The Game next week.


What was fixed during the maintenance in The Division today can be read here.

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LoL: Is the Waiting Finally Over? Championship Points Coming Soon in ARAM and 3v3

Soon there will finally be the coveted mastery points in additional game modes of League of Legends.

Since the introduction of mastery points in LoL, Aram and 3v3 players have been waiting to earn these points on maps other than Summoner’s Rift. With these points, one can “level up” various champions and thereby showcase to other players (and themselves) how experienced they are with that character. However, so far, mastery points could only be obtained on the regular 5v5 map.

Mastery points already on LoL PBE servers

LoL Aurelion Sol Official

Although there is no exact release date yet, the mastery points for the Twisted Treeline and the Howling Abyss are close to activation. The integration of mastery points on these maps has taken so long because the rating system had to be changed to calculate the reward points. After all, different factors are important in Aram and 3v3 compared to the 5v5 mode, and therefore new rules had to be established or existing rules changed.

The system is now advanced enough to be extensively tested on the official LoL test servers. Typically, not much time should pass from the PBE to the live servers, which is why we will likely be able to earn points in 3v3 and Aram very soon.

https://www.youtube.com/watch?v=o3P1TyuLheg
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Overwatch: Wie und wann erscheinen neue Helden und Maps?

Jeff Kaplan reveals how and when new heroes and maps in Overwatch are set to be released.

A large part of the Overwatch team is working on new content – more info this summer

In a comprehensive interview with the colleagues from Eurogamer, Jeff Kaplan, the Game Director of Overwatch, spoke not only about the upcoming Ranked Play and the upcoming nerf for Cowboy McCree but also about the release plans for new content.

Overwatch Zenyatta Posing

Despite the fantastic launch of Overwatch, the developers are not resting on their laurels. According to Kaplan, for many employees, not much has changed with the launch, as they hardly noticed the release during their working time.

“We have parts of the team that are working on so many things in the game that many of us perceived the launch only peripherally, with ‘Oh, yes, the release just happened.'”

There is no fixed date for new maps and heroes yet, but they plan to release new information “later in the summer.” Probably, however, only after the ranked mode has been implemented.

Kaplan further states about the scope of upcoming patches:

Overwatch Mercy Caduceus Buff

“We believe that we will learn a lot from the first updates. One example from the beta is that we thought our release rate was quite good, but a large part of the team found the simultaneous release of Mei, D.Va, and Genji too disruptive for the game. That was a lesson we learned. When we start with our first new heroes after the launch, we will always release only one at a time until we are convinced that the game has stabilized.”

The first content patches for Overwatch will be experiments in which the community will be asked for feedback to find out whether an update provides too much or too little new content.

Especially the release of three heroes during the beta caused quite a controversy within the community, Kaplan remembers.

“Looking back and reading the feedback from that time when we released the three heroes at once, fans demanded that all these heroes should be removed from the game. They were all overpowered and had to disappear. Looking at it today, D.Va and Genji (maybe not Mei) are among the most popular heroes. I believe Mei is one of the most popular characters due to her cute personality, but many players find [her mechanics] annoying. But back then, players wanted us to remove these heroes. Therefore, we will be careful not to overdo it with a patch.”

Overwatch Mei Freeze Smile
How can you not like these eyes?

For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.

Also, take a look at the following articles:

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Source(s):
  1. eurogamer.net

GTA 5 Online: 3 krasse Fahrzeuge im neuen Update geleakt

In the code of the new update for GTA 5 Online, these 3 new, fast cars were found!

We thought we had seen all new vehicles in Further Adventures in Finance and Felony and knew what we could save for. But no, apparently that wasn’t all the cars that are awaiting us in (the near?) future in GTA 5 Online. In the code of the update, 3 more super sports cars were found, which we present to you here!

This is what the new racers in GTA 5 Online look like

GTA 5 Sports Car Banner

The cars are named (in the image from left to right) as “Prototipo”, “Seven 70 (Ferrari F12)” and “Pfister 911 (Porsche 918)”. Although I’m not a big car expert in these price ranges, many Reddit users are. They said that the so-called Seven 70 was modeled not after a Ferrari model, but after the Aston Martin One-77. Which original models served as a template for these cars is not so important to me personally. They should be beautiful – and fast!

GTA 5 Online Speeds
Forum post on GTAforums.com by Fun De Panda

That the cars are nice to look at is already clear from the leaked images, but in this forum post, various statistics of the new Prototipo were compared with the cars that are currently among the fastest in GTA 5 Online. In all 3 compared points, the Prototipo was ahead, which is why it was labeled by Fun De Panda (who is responsible for a large part of this leak) as an “Ultra-Super-Car”.

How much do the 3 cars cost and is there any word on when they will arrive?

Like much in the Further Adventures in Finance and Felony Update, unfortunately, these super cars are not cheap either.

  • The Prototipo is said to cost 2,700,000 dollars.
  • The Seven 70 is said to cost 695,000 dollars.
  • And the Pfister is said to cost 1,135,000 dollars.

When the cars will be integrated into the game is currently still unclear. In the found files, there were apparently no hints of a possible release date.

https://www.youtube.com/watch?v=enhk_IqOKO8
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Heroes of the Storm: Medivh in the Spotlight

Medivh is ready for Heroes of the Storm. Now you can admire his “Spotlight” video.

The Last Guardian Medivh Enters the Nexus

Several weeks have passed since the release of the last hero, Chromie. It’s time for the next character to enter the Nexus of Heroes of the Storm. The newcomer is a rather prominent mage from the Warcraft universe, none other than Medivh, the last Guardian of Tirisfal. As a specialist, he primarily focuses on giving his team a tactical advantage.

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Let’s take a quick look at his abilities.

  • The passive ability Raven Form replaces Medivh’s mount. Instead, he can transform into a raven, which increases his speed by 15%. In Raven Form, he is invulnerable and can fly over all obstacles, making him a perfect spy.
  • Arcane Rift fires a projectile in a straight line that deals moderate damage to all enemies it touches. If the projectile hits an enemy hero, the cooldown is drastically reduced.
  • A pure defensive ability is Willpower. An allied hero is briefly protected from all damage and is invulnerable for a few moments. This perfectly intercepts enemy heroic abilities.
  • Also purely supportive is Portal. As the name suggests, Medivh creates two portals – one at his feet and one at the target location. For a few seconds, allies can use the portals to travel back and forth between the two locations.
  • Medivh’s first heroic ability is Transformation Bomb. An enemy hero is transformed into a helpless sheep. After the effect wears off, it jumps to another hero in range – as long as there is still a hero in range.
  • The second heroic ability is Ley Line Seal. The mage sends out a wave of arcane power in a straight line that puts all hit enemies into stasis temporarily, thus removing them from combat.
    Heroes-of-the-Storm-Medivh_Artwork01

To master Medivh, it’s necessary to anticipate the opponent’s abilities correctly in order to initiate appropriate counters at the right moment.

Medivh will appear next week, probably late in the evening on June 14th.


Our Jürgen already had the opportunity to extensively play Medivh. You can find more about the new heroes on our Heroes of the Storm game page.

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The Division: Server down on 9.6. – The Challenge Mode is coming, or?

Today, maintenance work is being carried out on PS4, Xbox One, and PC for The Division. The server status will be “offline.” What’s coming, what is changing?

Regular maintenance work is being held today. While last week saw a whopping five hours scheduled, today it is – as usual – three hours.

The servers will go down at 9 AM our time. The expected server downtime is set to last for 3 hours, so you can log back in at 12 PM.

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The challenge mode of “Clear Sky” is coming – and bug fixes

In the Ubi forum, community manager Natchai Stappers will present the changelog on June 9th. It contains the happy news: “Activated Clear Sky Challenge Mode.” This means, after the maintenance work, we can tackle the incursion “Clear Sky” on Challenging difficulty. This difficulty level was supposed to go live a week ago, but there were complications with the patch.

division-sky-feinde

So, this afternoon we can see for ourselves whether the challenge mode really becomes the challenge that Massive promised. It is said to be tougher compared to “Falcon Lost”.

Additionally, two bugs will be fixed during the server downtime:

  • A bug will be fixed that teleported players automatically to a safe house or a checkpoint. This occurred in DZ06 areas and in an Electronic Store in the open world.
  • Furthermore, the “No-Respawn-Zone” at the entrance of “Clear Sky” will be moved. This is intended to reduce the risk of players mistakenly entering the instance before the squad is formed.

If no further bugs occur with this patch, all content from the May update will be available to agents starting today.

During the work, the State of the Game is also running, the weekly report on The Division. We will report shortly on what the developers have to say.


Do you want to quickly learn all the important information about light machine guns in The Division? Then check out this article.

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Source(s):
  1. forums.ubi.com

Destiny: “Rise of Iron” content leaked – New enemies, new locations, new raid

In the MMO shooter Destiny, details about the upcoming expansion “Rise of Iron” have been revealed via the Xbox Store.

Recently, a graphic was leaked on the official Destiny website – seemingly by accident – which mentions the release date of Rise of Iron, September 20.

destiny_rise_of_iron_xbox_store

Another leak has emerged: The autumn expansion was seemingly visible for a few minutes on the Xbox Store, with numerous details about the upcoming content and a confirmation of September 20 as the release date for Rise of Iron. The page has since been taken offline.

According to the leak, these are the contents of “Rise of Iron” from Destiny

The description in the Xbox Store states: The wall that stood along the southern border of Old Russia for centuries has collapsed. Fallen mutants are now looting the tombs of the Golden Age and bringing something very dangerous with them: a “Plague.”

destiny_rise_of_iron.0.0

Now we must march side by side with Lord Saladin (aha!) into the “Plaguelands.” We will learn the fate of the Iron Lords and stop the rising threat before it’s too late.These are the listed contents:

  • New story missions and quests
  • New armor and gear
  • New weapons
  • New raid
  • The light level will be increased
  • New strike
  • A new “Plaguelands” zone and “Social Space”
  • New Crucible modes and maps
  • New enemy faction and new bosses

To play, you will need the base game as well as the “The Taken King” expansion (including expansions I and II).

Additionally, there’s a note about the download size: it is expected to be 14 GB on Xbox One.

destiny-conzept-feinde

Update: The YouTuber Arekkz Gaming has unearthed some old concept art. Could this be related to the Fallen mutants? The guy in the middle (behind the one in the red cloak) has at least four arms, like Fallen Captains.

According to the previous leak, Rise of Iron will be released exclusively – or for now – on PS4 and Xbox One. You can read all the information from this leak about the “Rise of Iron” expansion for Destiny here.

Tomorrow, on June 9, at 7 PM, a live stream from Bungie will take place. We will then learn more details about the contents of the upcoming autumn expansion.

What do you think of these new contents?

Update: In the meantime, the trailer for “Rise of Iron” is known – featuring a new Gjallarhorn!

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Destiny: Rise of Iron – Release und unterstützte Plattformen geleakt!

The release of the autumn expansion “Rise of Iron” for Destiny has been leaked. Last-gen Guardians will likely have to transition to the current console generation.

On the official Destiny website, a graphic was apparently posted too early: it shows a Titan with a flaming axe, surrounded by wolves on both sides. This Guardian – possibly Lord Saladin – is already known to us from a previously leaked poster for Rise of Iron.

rise_of_iron_release_date_leak.0

According to the now released graphic, the release date for Rise of Iron is September 20, 2016. This is intended for the upcoming trailer, which is not live yet.

Is Rise of Iron only coming for PS4 and Xbox One?

Another piece of information might surprise some Destiny players: It is stated that Rise of Iron is being released for Playstation 4 and Xbox One. However, there is no mention of whether the expansion will also come to PS3 and Xbox 360.

Possibly, the autumn expansion for last-gen will only be delivered at a later date. Previously, it was assumed that only the sequel in 2017, “Destiny 2”, would cater to the current generation. If Guardians on PS3 and Xbox 360 now have to switch in autumn, it would come as a surprise to many.

Note: The graphic has since been removed from the website.

Update: There is now a new leak: with the contents of the “Rise of Iron” expansion for Destiny!

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Source(s):
  1. Polygon

Guild Wars 2: New teaser for the raid “Fortress of the Loyal”

Guild Wars 2 will soon receive the next major raid instance. To set the mood for the “Stronghold of the Faithful,” ArenaNet has released an atmospheric teaser.

Guild Wars 2 had no raids for years, but now they are coming in quick succession. After the raids were introduced shortly after the release of the Heart of Thorns expansion, the offering of instances was quickly expanded. Therefore, the third raid instance named “Stronghold of the Faithful” is already on the agenda.

[iframe id=”https://www.youtube.com/embed/fyiBOu4DZD8″ align=”center” mode=”normal” autoplay=”no”]

In it, our brave heroes from Guild Wars 2 prepare to storm the “White Mantle” fortress. This mysterious secret organization was already a formidable enemy in the first Guild Wars, and surely the robed figures have nothing good planned in the sequel either.

Fear the Stone Colossus!

However, the teaser itself does not show much, after all, it is “just” a teaser. But at least the colossal stone statue, which presumably appears as a raid boss, gives a good taste of the challenges we should expect there. The raid “Stronghold of the Faithful” will be released for free for Guild Wars 2 on June 14, 2016.


What do you think of the raids for Guild Wars 2? A meaningful innovation or unnecessary? And are they too hard, too easy, or just right? And what are your expectations for the upcoming raid “Stronghold of the Faithful”? Let us know in the comments!

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Source(s):
  1. massivelyop.com

Overwatch: Shot around the corner? – The hitboxes are this large

The hitboxes in Overwatch are quite large. Headshots can land even when the head is not visible.

Headshot without seeing the opponent

Anyone who plays many shooters surely knows the term “hitboxes” – these are basically areas on a character that need to be hit by weapons to inflict damage. Depending on the character, these hitboxes vary in size. No wonder, a slim Symmetra is harder to hit than a bulky Roadhog. However, a special feature are the hitboxes for heads in Overwatch, because hitting them deals double damage with most weapons. However, those who think that the hitbox is only as large as the actual displayed head of the respective character are mistaken!

The YouTuber Force Gaming shows in his latest video how large the hitboxes actually are.

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A second factor is the used weapon. Projectiles, such as Mei’s icicles or Hanzo’s arrow, also have a relatively large hitbox, which further enhances the aforementioned effect. As long as both hitboxes “barely” touch, it counts as a headshot. This makes it possible to eliminate opponents with headshots even if they are completely covered by a wall.

Mein-MMO says: Of course, it is frustrating when one gets shot “around corners” because the hitbox of a projectile or one’s own head is significantly larger than one might expect from other shooters. Especially in the video, when one sees the exact dimensions of the hotbox, it can seem quite silly. However, in fluid gameplay, it fits well into the feeling of Overwatch – still, some deaths feel quite unfair due to this. It would at least be commendable if Blizzard implemented some kind of check to verify whether a character is at least visible in the line of fire.


For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page.

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Source(s):
  1. kotaku.com

WildStar hat endlich einen Termin für den Steam-Release

Earlier than expected, WildStar launches on Steam and entices with new package offers for the “relaunch”.

Things are heating up on Steam tomorrow

… and then it all happened faster than expected. Carbine has announced when WildStar will be available on the gaming platform Steam. In a new post from the developers, the release date was revealed just in the nick of time.

WildStar Cinematic

Accordingly, WildStar will already launch tomorrow, June 9, 2016, on the Steam platform.

With the release on Steam comes the introduction of the new currency Protobucks. This replaces the former NCoins. To appropriately celebrate the release on Steam, new package deals will also be offered to ease newcomers’ entry into WildStar – of course, these offers also apply to existing players who can benefit from the discount as well.

Generally, WildStar is a Free2Play title and can consequently be played for free. You can find the link to WildStar’s Steam page here.


You can find more news and articles about Carbine’s SciFi MMORPG on our WildStar game page.

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Destiny: Waffentag am 8.6. – Was hat Banshee-44 diese Woche im Angebot?

On Destiny, Banshee-44 kicks off the weapon day on June 8 for PS3, PS4, Xbox 360, and Xbox One.

destiny-pikass

Once again, we welcome the new offering from the weaponsmith Banshee-44 today. As you rise in the vendor’s reputation rank with the blue-yellow face, he releases quests that lead to exotic weapons. So it’s worth getting on well with the weaponsmith and completing his field test weapons.

These are the test weapons this week from Destiny

Test the following weapons. Banshee-44 thanks you with reputation points:

  • A kinetic auto rifle from Häkke wants to spill Fallen blood.
  • A stylish hand cannon from Häkke longs for double kills.
  • A pulse rifle from Häkke aims for the Crucible, the PvP area of Destiny.
  • A rocket launcher from Suros wants to be used against high-ranking enemies.
  • A sniper rifle from Häkke (today we almost only have weapons from Häkke) has its sights set on Cabal Centurions.
    Lyudmila-Destiny

These 5 weapons can now be ordered

The weaponsmith offers you five forge quests that you can buy for 2500 Glimmer. You will receive the chosen weapon from Banshee-44 on the next weapon day.

  • The first is Omolon’s fusion rifle Thesan FR4: High impact, slow start-up time.
  • From Omolon, there’s also the hand cannon Kumakatok HC4. This one is available today with a good roll.
  • The pulse rifle Lyudmila-D comes from Häkke and is considered a “slow pulse rifle”. Since the April update, these have 3% more base damage.
  • Another pulse rifle from Suros is called Suros PDX-41. This one has a higher rate of fire but lower impact than the Lyudmila.
  • Additionally, you can order the sniper rifle Uzume RR4. It comes with low impact but has an increased rate of fire.

Hand cannon with strong roll to be picked up this week

This week, the Kumakatok HC4 comes with a strong roll: Roulette, Outlaw, and Corkscrew Rifling, which increases your range, are the exciting perks.

In the following video, you can also see the rolls of the auto rifle Suros Ari-41, the scout rifle Suros DIS-43, the pulse rifle Herja-D, the rocket launcher Suros JLB-47, and the shotgun Jingukogu-D:

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Is there something for you?

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GTA 5 Online: New Office Buildings and Warehouses – How beautiful and expensive the buildings are!

From these noble villas, you can now plan your criminal activities in GTA 5 Online!

In the new update of GTA 5 Online “Further Adventures in Finance and Felony”, you can build your own empire as a criminal. Of course, you don’t do that while lying in bed at home, but rather buy an extra office – and these offices are pretty impressive.

This is what the noble offices in GTA 5 Online look like

GTA 5 Online office furnishing

In the game, you can find the new buildings via your mobile phone. There, you open the internet function and see the new buildings and houses on the Dynasty 8 website. If you buy an office there, you can customize it to your personal preferences, similar to a car. From the sign with your organization’s name to the hidden weapon cabinet, you can adjust your headquarters with nice little details as you like.

You need to pay a lot for such an office

In the video (below), you can see what details and special features you can equip your office with. Even the basic buildings are not cheap – here is a price overview:

  • Maze Bank Tower:               4,000,000 Dollars
  • Lombank West:                    3,100,000 Dollars
  • Arcadius Business Center:   2,250,000 Dollars
  • Maze Bank West:                 1,000,000 Dollars

If the new buildings are not what you want to spend your hard-earned money on, then check out the new vehicles in the big Further Adventures in Finance and Felony update. There might be something to your taste.

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The Division: Wie muss sich die Waffen-Balance ändern?

In The Division, we take a closer look at the individual weapon classes and ask: How can even the “unpopular” weapons be upgraded?

Massive has promised us changes in the weapon balance sometime after the conflict update. If these are to be released before the “Underground” DLC, we can probably expect them in the near future. After all, the Update 1.3 of The Division already has an unofficial release date in June.

division-aussicht

In recent weeks, the developers have talked about wanting to collect more data for a refined rebalancing. Specifically, after the conflict update, Massive wants to keep an eye on how we receive the new gear sets tailored to certain weapon classes in practice.

Suggestions for Weapon Balance Changes in The Division

And indeed: The “unpopular” weapon classes were tested after the update thanks to the new gear sets – however, the result was that many agents returned to the previously established weapons. The LMGs are still not competitive, and shotguns often remain locked away in the weapon cabinets.

Instead, submachine guns and sniper rifles are still being equipped. An important reason for this is undoubtedly: Both weapon classes provide additional bonuses! For SMGs, the chance for critical hits is increased, and for sniper rifles, headshot damage. One does not want to miss out on these tasty bonuses. Why don’t the other weapon classes get similar advantages?

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How Assault Rifles Could Change

Assault rifles are faring significantly better than LMGs or shotguns: Some of them, like the SCARs or the AK74 black market version, are preferred and frequently used. However, one can safely do without them if one has a solid SMG for close combat and a sniper for longer distances.

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Assault rifles are intended for medium distances and have a lower fire rate than submachine guns. To better differentiate them from SMGs in their function, the YouTuber ThePwnstar4hire suggests that assault rifles receive a higher base damage.

But that’s not all: As an additional bonus, for example, the damage from critical hits could be increased – similar to the chance for critical hits in SMGs. To what extent bonuses can be granted here needs to be finely tuned by Massive. The YouTuber suggests an approximately 20-40% increase in crit damage.

How Light Machine Guns Could Be Altered

Yes, LMGs are indeed in the game. Many agents have so far probably only had the pleasure of testing this weapon class for a short time before the realization came: “No, I better stay away from that.”

To upgrade this currently worst weapon class, there are several suggestions from the community. For example, light machine guns could deal more damage to NPC armor on body shots. In PvP, these weapons could affect the armor value of other agents and theoretically lower it by a few percentage points on hits. LMGs should have more “penetrating power” and cause overall more damage.

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Another mentioned improvement possibility is that a target could be suppressed or inflicted with bleeding wounds after multiple hits in a row. LMGs could inflict various status effects, making them a greater threat. Massive definitely needs to come up with something for this weapon class.

How Shotguns Could Be Upgraded

At close distances, most Division agents resort to SMGs. This seems quite natural. However, there is also another weapon class specialized for close combat: shotguns.

Currently, many agents look at shotguns with skepticism. After all, one has to get up close and personal with the enemies for the full force to hit the target. This very offensive play style is something one would like to avoid.

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To make shotguns more attractive, the risks that many do not want to take should be reduced. For example, shotgun hits or kills could initiate health regenerations to keep you on your feet longer. Shotguns should provide advantages that favor an offensive style.

What do you think of these suggestions? And more importantly: What suggestions do you have for weapon balance changes?

This is an AI-powered translation. Some inaccuracies might exist.

Was ist For Honor? – Ein Einblick in die Nahkampf-Action

We introduce the multiplayer melee game For Honor.

„For Honor is a competitive third-person melee game that combines speed, strategy, and teamwork with instinctive melee action into a true multiplayer experience.“

for-honor-kampf

This is how For Honor is presented at least on the official game website. It is currently still in development at Ubisoft Montreal and is among the top games from Ubisoft, which is eagerly awaited at the upcoming E3 2016.

We would like to provide an overview of all known information about For Honor.

This is the melee game For Honor

In For Honor, you will experience brutal melee battles firsthand: With a sword in hand, you will plunge into chaos with your friends as wild Vikings, deadly knights, or cold-blooded samurai, leaving a trail of raw violence. The following reveal trailer gives you an impression of the game:

https://youtu.be/y1HkuGUaNBY

For Honor is set to feature an innovative combat system that allows you to feel the power of each strike, the force of each hit, and the weight of your weapon in your hands.

These are the factions in For Honor

So far, three factions in For Honor are known, from which you can choose your hero:

The Legions (Knights)

This faction fights for the defense and protection of their homeland. They resist two invaders, namely the other two factions. They aim to conquer the lands of “The Legions”.

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Your combat unit is “The Guardian”, a large and powerful warrior dedicated to the defense of his land and his people. He is well-protected with his plate and chain armor. In addition, he wields a massive two-handed sword, with which he can strike down foes and parry attacks.

The Warborn (Vikings)

The warriors of the “Warborn” come across the sea to raid the southern coasts. They are known for their fire and passion and embody all the virtues of a warrior. They seek to drive their enemies out of their ancestral lands.

forhonor-brandschatzer

Here, you play the hero “The Plunderer”, a heavy, brutal, and battle-hardened unit. He wields a Viking round shield, which serves both as a weapon and protection. Additionally, he carries a sharp sword, which can cut through flesh and armor with ease.

The Chosen (Samurai)

This faction has survived thousands of years wandering through the deserts of the south and now seeks to conquer a new home. Only through the skill and dedication of their heroes have they made it this far.

“The Oni” is a deadly warrior who enters battles with speed and skill. He wields a classic Japanese katana and is clad in light armor. The Oni is the “incarnation of death” on the battlefield. The following video provides a closer look at this hero of the samurai:

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The multiplayer in For Honor

So far, little is known about the multiplayer of For Honor. Gameplay material was shown at last year’s E3 – more information is scarce:

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This video presents a 4v4 battle in Dominion mode: Two teams aim to capture the battlefield by gaining control of three strategic zones.

If you have to prove yourself in a duel, a control scheme opens up to allow you to precisely and in real-time control your character. This is referred to by Ubisoft as “Art of Battle.” With the right stick, you can position your weapon and choose the side for an attack or a parry.

For Honor still does not have a fixed release date, only the note “Coming Soon.” The game will be released for PlayStation 4, Xbox One, and PC.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Ubisoft

Overwatch Mercy Guide: Der heilende Engel

In our guide, we reveal how to keep the team alive with Mercy from Overwatch and become a real pain for the enemies.

Angela “Mercy” Ziegler – The Savior of the Injured

We continue our series of Overwatch guides and this time focus on the Swiss Angela Ziegler, who should be better known to players as Mercy. In Overwatch, she is a supporter and is responsible for the health of her team. However, we will tell you what special aspects you need to consider in order to be a “good” Mercy.

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Mercy in Raw Numbers

  • Mercy has 200 health points and regenerates 22 HP every second if she hasn’t been attacked in the last 2 seconds.
  • Mercy’s Caduceus Staff (yellow beam) heals an ally for 50 health points per second.
  • In the alternate fire mode (blue beam), it enhances the damage dealt by targeted allies by 30%.
  • The Caduceus Pistol has 20 shots, each dealing 20 damage (40 on headshot), firing 5 shots per second.

Heal or Boost?

Overwatch Mercy Caduceus Buff

The difference between a good and a bad Mercy is the timely switch from healing to boosting. It is important to always keep in mind that it is not necessary to keep the entire team at 100% health all the time. The game’s audio cues are especially important as they give you valuable tips – provided you know all the other heroes at least roughly. Do you hear that Roadhog just threw his hook? After that, he will land a pretty safe headshot on the person he has pulled – so boost that damage! Did Widowmaker use her ultimate? Boost her, because she is sure to surprise some enemies.

An important tip to internalize: Every character functions independently of their current HP. As long as a character still has health points, they deal full damage. This may sound trivial, but it means in clear words: Only ensure that allies are rescued from the “deadly zone” where they will die from most abilities.

Revival – When the Whole Team Returns

Revival resurrects all fallen allies within 15 meters of Mercy.

  • After revival, players are immune to damage for ~1 second but cannot shoot yet. However, they can still contest control points during this time! Use this knowledge to turn a game around at the very last second.
  • Activating revival leaves Mercy motionless for about a second. Since the other characters are immune to damage, enemies will focus on you. So know that revival is almost always your own death sentence.
  • Revival can be quickly filled by healing and boosting. Don’t wait for a “perfect” revival with 4 or 5 dead – that won’t happen often. Often, it is already sensible to let only one or two people resurrect.

When Do I Use the Caduceus Pistol?

Overwatch Mercy Caduceus Pistol
The Caduceus Pistol is best left where it is. Somewhere in the inventory.

In order not to leave Mercy completely defenseless, she can switch to her Caduceus Pistol if necessary. However, this should be avoided in 99% of all cases. Each shot does deal 20 damage, but the projectiles fly quite slowly. More importantly: While Mercy is shooting, she is not healing. The pistol should only be a last resort when you are either completely on your own or there is absolutely nothing to heal or boost – such as when you are behind Reinhardt’s shield and the rest of the team is absent. In general, it can be said: If Mercy pulls out the pistol, something is going wrong.

When is a Mercy Useful?

Overwatch Mercy Screenshot

As with Lúcio and Zenyatta, it is generally always sensible to have at least one healing hero in the team to gain the upper hand in prolonged firefights. However, there are some heroes that harmonize better with Mercy than others. Particularly easy to boost group members are Soldier: 76, McCree, Pharah, Junkrat, Widowmaker, and Bastion.

A Pharah on the team proves particularly helpful since she can quickly ascend into the sky – and Mercy can follow her with “Guardian Angel” directly.

General Tips for Mercy

To conclude, we have a whole bunch of tips and tricks for you that can help you improve as Mercy.

  • Don’t forget your melee attack! You can also strike with the Caduceus Staff in close combat. While this briefly interrupts healing/boosting, these 30 damage points can mean the difference between life and death, especially against weak characters like Tracer or Zenyatta.
  • Healing and boosting require line of sight to be triggered. However, both beams remain active for a few seconds after line of sight is broken – use this knowledge to continue healing while hiding.
  • Mercy’s mobility is her lifeline. Remember that you can also fly to “dead” players by targeting their souls.
    Overwatch Mercy
  • Both beams have a pretty high range of 15 meters. It is not necessary to stay right next to the player you are supporting, as this only invites both of you to be killed by area attacks.
  • The boost increases damage only at the moment you buff the respective player. This is particularly important for Junkrat – he must be boosted when his grenades explode and not when he fires them. The same applies to Symmetra’s alternate fire and Reinhardt’s hammer strike.

You can find more guides and tips in our overview article on Overwatch. Do you have any tips for Mercy yourself? Then share your tips with us in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch – McCree Nerf and D.Va Buff – New information on balance adjustments

Overwatch is quite well balanced, but some heroes are still too strong or too weak. Therefore, Cowboy McCree should be nerfed, while Mech gamer D.Va is to receive a buff. We have new information about the planned changes!

Currently, a lone cowboy is upsetting Overwatch players. Because gunslinger McCree is a real DPS machine with his secondary fire mode “Bullet Storm” and can put even seasoned tanks like Winston or Zarya in serious trouble. But according to game designer Jeff Kaplan, that’s not actually his job, because fundamentally, McCree should be more of a threat to light and medium heroes. So Tracer and not Winston.

Overwatch McCree Draw
He just pulls too fast… McCree will soon be nerfed!

“McCree should absolutely be able to take out a Tracer. What we’re not very happy about is that McCree can totally demolish tanks. We want to reduce the damage of “Bullet Storm” so that he can still kill “squishies” and medium heroes, but will be less effective against tanks. If everything goes perfectly and he hits every single shot, he should have a chance against tanks, but not this instant “I win” button that he currently has.”

What about D.Va?

The nerf patch for McCree is said to come sooner rather than later, as the McCree situation is currently causing some discontent among players. However, Kaplan is not yet entirely sure what to do with D.Va. Because the Korean gamer in her pink mech is not functioning as she should.

Overwatch Dva Soldier76
What to do with D.Va is unfortunately currently unclear.

As a tank, she should always be at the front, but there she dies too quickly. In addition, she only deals significant damage at close range, and at that range, her survival chance drops rapidly. Therefore, the developers will look for ways to improve both D.Va’s damage output and survivability. But for now, McCree takes priority.


What do you think of Blizzard’s balance plans? Is McCree really too strong or are you afraid that he will be rendered insignificant by the nerf? And how would you buff D.Va? Write it in the comments! And don’t forget our overview of guides and tips for Overwatch!

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks: “Why was the Waffenträger E-100 cancelled?” – Interview with Wargaming

World of Tanks, the tank MMO from Wargaming – is currently being thoroughly revised as in the last patch 9.15, and some vehicles have been massively changed or completely removed. We spoke with a Wargaming manager about the future of the game.

“Player feedback is a double-edged sword,” says Maxim Chuvalov, PR and Marketing Product Manager at Wargaming in our interview. Because on the one hand, player feedback is crucial for the many changes that Wargaming wants to implement in World of Tanks, but on the other hand, not every form of feedback is constructive.

World-of-Tanks-Maxim-Chuvallov
Maxim Chuvalov is a manager at Wargaming and was available to us as an interview partner.

“Hey man, where is my artillery carrier?”

However, at least for the Waffenträger E-100 and the T-22 Medium, the feedback was decisive for significant changes. Because the Waffenträger was simply either too strong or too weak, depending on who was playing it. In any case, it ruined the gameplay. The same was true for the T-22 Medium, as this tank simply had a win rate that was far too high compared to other tanks at its tier.

World-of-Tanks-WT-E-100
Fans of the Waffenträger E-100 will unfortunately have to do without their favorite.

Therefore, the T-22 Medium was significantly nerfed and is now less maneuverable, aims slower, and is less accurate with the gun. But at least the tank still exists. The Waffenträger E-100, on the other hand, has been completely removed and will not return for the time being (even though Maxim does not want to completely rule it out). But don’t worry, instead there is the “Grille 15,” a literal glass cannon with high damage and low armor. In addition, the Grille 15 has outstanding accuracy even for a German tank and is currently the most precise tank in the game.

Gravity kills … not as strongly anymore

The new physics engine that World of Tanks received with update 9.14 was responsible for one of the most spectacular eSports battles of all time. Because due to an unfortunate crash, the player “AppleWoW” from team Hellraisers got stuck between two rocks in the decisive final round at this year’s Grand Finals in Warsaw and could only helplessly watch as his remaining teammate was taken out.

[iframe id=”https://www.youtube.com/embed/HERB_reseXE” align=”center” mode=”normal” autoplay=”no”]

This undeniably spectacular action should not be repeated, as Wargaming has also collected feedback on the physics engine and made some changes. Tanks fall over less often, tip over less frequently, don’t explode immediately after short drops, and no longer get stuck between rocks. In the embedded video above, you can get an impression of particularly silly physics shenanigans.

Into the Sandbox!

Wargaming’s big goal for the upcoming updates is to completely redesign the game and assign a fixed role to each tank. The developers start at tier 10 and want to gradually work their way down to tier 1. For this, the developers urgently need constructive player feedback.

World-of-Tanks-Grille-15
The Grille 15 is intended to replace the WT-E-100. It has the currently most accurate gun in the game.

And here comes a new feature called “Sandbox” into play: “We are launching a special test server called “Sandbox,” where players can test various versions of the new balance.” These players can then provide feedback on the tested features and thus significantly contribute to the improvement of the game. The release of the Sandbox server is not expected in the near future, according to Maxim. By the way, starting today, you can already sign up for the Sandbox at the provided link.


What do you think of the planned changes for World of Tanks? Is it sensible for Wargaming to overhaul the game instead of constantly bringing new content? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.