Star Citizen sells 1,000,000 ships, complicating conditions for refunds

The upcoming space MMO Star Citizen continues to set new records.

Now the mark of one million sold ships in the game has been surpassed. The revenue generated by the developer studio Cloud Imperium has raised crowdfunding to more than 116 million US dollars. This is, of course, great news for the developers.

Star Citizen
Star Citizen

New Terms and Conditions

Less good news, however, is available for the players. The terms and conditions have been changed, especially affecting refunds. Previously, anyone dissatisfied with Star Citizen or the progress the game made could request a refund if the game was not delivered within 18 months of the originally specified release date. The release date is indicated as this year, meaning that one could only request a refund by mid-2018.

However, it now seems as though Cloud Imperium Games has realized that it will probably not be able to meet 2016 as the release date for Star Citizen. However, the new terms and conditions do not really extend the timeframe. Instead, the entire process is being changed. The new terms state that a refund can only be requested if the developer studio stops working on the game or if the game or the pledge items cannot be delivered.

Refunds are Difficult

Star-Citizen

However, anyone who “backed” Star Citizen before June 10 is still subject to the old terms and conditions. But even then, it seems unlikely that one will see their money in the event of a refund, as another entry in the terms clarifies that refunds are only given if the money has not already been spent. Should Cloud Imperium not be able to complete Star Citizen, they will itemize the expenses so that everyone can track the development of the game.

More articles about Star Citizen:

Star Citizen: The Silence Has Been Broken – Features of Alpha 2.4 Revealed

Star Citizen: 113 Million Dollars and Team Aims to Keep Promises

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP
  2. PCGamesN

FIFA 17: Story mode “The Journey” benefits from Mass Effect developers

In the story mode “The Journey” of FIFA 17, the developers of Mass Effect and Dragon Age had a hand in it.

During the “EA Play” event at E3 2016, a revolutionary innovation in the FIFA series was revealed: FIFA 17 will feature a narrative mode called “The Journey”. In this mode, you embody a young football talent who aims to kick their way to the top of world football. You experience firsthand how the life of a professional footballer unfolds – the dream of every amateur player.

This will be the first story mode in the history of the FIFA series. To meet the high expectations of the critical fan community, EA Sports has sought support from experienced RPG colleagues.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

EA Sports is collaborating with BioWare on “The Journey”

BioWare is a Canadian company that has been part of publisher Electronic Arts since 2007. It is known for deep, engaging RPGs like the “Mass Effect” series and thus has valuable experience in role-playing games. FIFA 17 seeks to benefit from this experience with “The Journey”. Aaryn Flynn, General Manager at BioWare, commented in an interview with Glixel:

If you have seen the FIFA story mode trailer; we contributed quite a bit to that. It was a joint effort. Some of our developers were involved.

There were apparently several meetings between the teams, where fruitful ideas were exchanged. According to Flynn, the FIFA team was very eager regarding storytelling. This cooperation presents great hope for “The Journey”.

More information about FIFA 17:

This is an AI-powered translation. Some inaccuracies might exist.

Wow, GW 2: Player builds hybrid UI “World of Guild Wars”

World of Warcraft has many strengths, but the UI is not one of them in the eyes of many players. Therefore, a clever gamer delved into the matter and transferred the interface from Guild Wars 2 to WoW.

The WoW and Guild Wars 2 player “Klavierente” is fed up with the confusing UI of World of Warcraft and finds the interface of Guild Wars 2 significantly better. And since he didn’t want to wait for Blizzard to come up with the idea to redesign the UI on its own, he simply did it himself and took great inspiration from Guild Wars 2. The result is an interface mod that he humorously named “World of Guild Wars”.

WoW-GW2-Interface-Mod

He published the new interface on Reddit and it actually looks cleaner and more organized than the old WoW UI. Klavierente created all of this through various add-ons that he cleverly combined. However, Klavierente does not reveal in the Reddit post which tools and mods he used. But on the mod database Curse , there is a UI mod that comes quite close to Klavierente’s.


What do you think about such mods? Do you also use interface mods diligently or are you satisfied with the UI of your favorite MMO? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Buffed

In Overwatch, you earn 91 cents per hour

In Overwatch XP loot boxes cost money. So you can calculate how much gameplay is actually “worth”.

Loot boxes – The exchange rate between time, XP and money

Since in Overwatch you can not only buy loot boxes for real money, but also earn them through level-ups, some interesting calculations can be made to determine the “value” of gameplay time. The colleagues at pcgamesn have gathered quite a bit of statistics, whose highlights we want to present to you.

Overwatch loot box pcgamesn infographic

Since two loot boxes cost exactly 2€, one can set the “value” of a single level-up at about 1€. On average, one needs 20,085 XP for a level-up. Assuming that a player wins half of their games, they earn about 3000 XP every 10 minutes (3600 XP in a group). This results in a solo player needing about 66 minutes for a level (58 minutes in a group), and then you can calculate the value of gameplay time! Per hour of gameplay, one “earns” about 91 cents – in a group, this increases to 1.03€.

In another article, we have already revealed to you, how experience points in Overwatch are calculated exactly.

With 888 loot boxes you have everything

But the calculations don’t stop there. Furthermore, the question was raised how long it would take to own absolutely every item in Overwatch – and especially, how expensive that would be. For this calculation, it was taken into account that after a while, you receive more and more duplicate items, but on the other hand you can specifically buy items you still need.

The results are as follows:

  • 888€, if you buy the “most expensive” loot boxes (2 boxes for 2€)
  • 720€, if you buy the “cheapest” loot boxes (50 boxes for 40€, 12 are “excess”)

Alternatively, this can of course also be played out. Accordingly, you would need:

  • 977 hours if you are a solo player
  • 858 hours if you play in a group
Overwatch-Wir-sind

You can view the exact calculations of the results in our sources – but if you don’t deal much with mathematics, it’s better to steer clear of it.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Das Rang-System im Untergrund setzt neue Ziele

In Tom Clancy’s The Division, the Underground missions are introduced with the expansion 1.3, which brings a new rank system. The agents have something to do again.

If you roam around a bit in the Dark Zone, eagerly take down enemies, and don’t bite the dust every few minutes, you can watch your Dark Zone rank gradually increase. This is a progression system that works alongside the “normal” level system (max level 30) and only applies in the Dark Zone.

Something similar will apparently come for future Underground missions: The Underground rank.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The Underground Rank in The Division

In the Underground, agents basically start from scratch. You bravely venture into the world beneath the streets of New York and must first find out what dangers you will face down there. But how does one actually get into the Underground?

division-untergrund-rang

You access the “Tactical Operations Center” in the Underground through a new area, the Operations Base Terminal. From here, you start the missions. At the entrance of this new area, you will see the following display: This screenshot contains some exciting information:

  • On the left side, you can see “Upgrades”: You need to expand this area first – similar to the wings of the Operations Base. There are 7 upgrade levels coming.
  • The Friends who are online are displayed.
  • Moreover, the “Directive Intel” is provided.
  • And: Above all, the Underground Rank looms. Certain items are displayed here that you apparently receive as rewards when certain ranks are achieved. The agents thus have new goals and can see immediately what they can claim as a prize.

This Underground rank will also always be shown in your character data. Directly under your level and the DZ rank:

division-untergrund-rang-30

How to Rank Up in the Underground?

You increase this rank by playing in the Underground. By completing missions and eliminating enemies, you collect experience. The amount of experience depends on your preferences. You can change the goals, the difficulty, the phases, and the directives.

For the directive, you need a new currency, the “Directive Intel”. With this, you can modify the missions, make them more difficult, and thus gain more experience points. This currency is similar to the target data of high-ranking targets and will be displayed to you when you want to activate directives. These require a certain amount of intel:

division-untergrund-rdirektivezieldaten

There are several ways to obtain “Directive Intel”. Some enemies drop it, but you can also receive it as rewards. In addition, the data can occasionally be found in underground containers, similar to the “sealed containers” in the Dark Zone:

division-untergrund-behälter

And another parallel to the Dark Zone: You also need certain ranks in the Underground to purchase items from vendors:

division-untergrund-phönix-credits

Interesting: The items from the new underground vendors cost Phoenix Credits. So you can slowly start saving this currency.

The agents will receive new tasks and goals with the progression system in the Underground. Some players in the Dark Zone have already reached the maximum of 99. Now they can start over with the Underground rank.

What do you think about that?


All info about the Underground of the expansion 1.3 in The Division can be read here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Destiny: Weapon Day on June 22 brings many beautiful ladies

In the MMO shooter Destiny, today is weapon day on June 22. What does Banshee-44 have to offer?

A few sad words at the beginning. Banshee-44 earned the reputation of being the “Xur for advanced players” at the start of his career. Nowadays, he is just like Xur for beginners: he is losing significance. The longer the patch cycle lasts, the less relevant what Xur and Banshee-44 have to offer becomes, because the Guardians’ weapons keep getting better, but the selection from both vendors remains more or less the same.

Even the exotics that Banshee-44 can bring are now held by more and more Guardians. Let’s hope that with Rise of Iron, both Xur and Banshee-44 regain significance.

joseph-cross-jc-omolon-s-sm
These are the 5 test weapons this week

With an auto rifle from Suros, you should achieve precision skills.

A fusion rifle from Omolon has an outstanding score to settle with Vex Minotaurs.

An pulse rifle from Häkke requires you to land precision shots with it.

Suros offers a pulse rifle that you should use against the Vex.

A rocket launcher from Suros should be tested against high-ranking targets.

Destiny-Uffern
You can order these weapons this week

First up is the solid auto rifle Suros Ari-41. Medium fire rate, relatively high stability, unfortunately low range.

The hand cannon Judith-D has relatively high range and punch, but low stability and fire rate. Hand cannons were changed in the latest patch, maybe you should try the killer lady.

Even more punch at lower range, but with very high stability is the hand cannon Uffern HC4. It can also come with exciting perks like Roulette or Mulligan.

A standard offer from Banshee-44 is the Lyudmila-D, a pulse rifle with balanced stats.

Also frequently available: the Uzume RR4, a sniper rifle with relatively balanced stats, although with lower punch.

Recommendation: Maybe one of the hand cannons this week.

Suros-Jahr-2
These weapons can be picked up this week

In this video, you can see the rolls of the 5 weapons from last week: Aiofe-D, Uzume RR4, Zarinea-D, JLB-47, and Dis-43. Among these 5 weapons, only the Dis-43 is really interesting for most. Unfortunately, there are only average rolls here.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

Doom: Modder baut in 100 Stunden Jerrys Apartment aus Seinfeld nach

Over 100 working hours went into this quirky mod for Doom 2.

Doom is considered one of the milestones in PC gaming, also one of the important games for modders. Now Doug Keener has invested over 100 working hours to recreate Jerry’s apartment from the cult series “Seinfeld” in the game.

Seinfeld, the famous show about “nothing”, still enjoys cult status in the USA. Here in Europe, for some inexplicable reason, people were more into Friends.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Whether the mod was ultimately worth the 100 hours of work… you can judge for yourselves. The fact that you can also take down the characters in the apartment and that they then deliver their catchphrase… gives it a somewhat strange aftertaste. But well, it is Doom after all, not Castle of Illusion.

Meanwhile, Doom has experienced a reboot, unlike Seinfeld, read more about the latest incarnation of the shooter here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

The Elder Scrolls Online: Next DLC “Shadows of the Hist” – Cosmetics, Dungeons and Argonians

Zenimax Online allows players of the MMORPG The Elder Scrolls Online a first look at the update "Shadows of the Hist".

The new DLC will be released in two parts. In the DLC dungeon pack “Shadows of the Hist”, you will team up with a group of Argonians working for the Dark Brotherhood. Together with them, you will penetrate the group dungeon “Womb of Shadows”, where you must fight against renegade assassins threatening to plunge Black Marsh into chaos. The dungeon is designed for four players and at the end, you will be rewarded with a special mask.

elder scrolls online shadows of the hist 2
Much to explore

In addition, you will venture into the “Ruins of Mazzatun”, also known as the “Riddle City” of the Argonian Xit-Xaht tribe. The tribe has enslaved other Argonians to work on a corrupted project meant to instigate madness among the lizard folk. Your task is to free the slaves and defeat the slavers. Four players will venture into the Ruins of Mazzatun. Both dungeons are also available in a veteran version.

Plenty of changes to the base game

The second part of the DLC is an update that will be available for the base game. This will introduce, among other things, tokens that allow you to change your appearance, race, and name in the game. Additionally, the trials in the Citadel of Hel Ra will be revised. Not only is a veteran version now waiting for you, but also the items and weapons that you can loot in these trials have been updated to the maximum level.

elder scrolls online shadows of the hist

The console version of The Elder Scrolls Online will also receive a text chat that players have long requested. New hairstyles, embellishments, and body paints will be introduced in the Crown Store, and in Cyrodiil, the settlements of Harvestwitch, Vlastarus, and Bruma will be conquerable. Each settlement has three banners that need to be captured and held. One banner is unguarded, one is lightly guarded, and at the third, you will find many guards.

New for the PvP mode

If you conquer one of the cities, your alliance will receive an additional point where you can respawn in PvP after your demise. You will also gain access to city traders offering purple quality equipment for alliance points. Further changes that will be making their way into the MMORPG The Elder Scrolls Online with the DLC – including new styles, new item sets, improved facial expressions, and the ability to dye costumes – will be detailed at a later time. A release date for "Shadows of the Hist" has not yet been established.

More articles about The Elder Scrolls Online:

The Elder Scrolls Online has 7 million players and has come a long way

The Elder Scrolls Online: “One Tamriel” update removes level restrictions

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Complaining Wednesday: WoW: Legion – “Incomplete” at Launch?

Legion is not here yet, but Cortyn has already found something to complain about. Missing content and unfinished animations in WoW are on the agenda.

WoW: Legion – Planned “incomplete”?

Happy Wednesday everyone. It has simply been way too long since I last ranted about World of Warcraft, hasn’t it? Besides, I should get worked up again about things that aren’t set in stone yet. Shouldn’t I? I don’t care, I’m doing it anyway!

Whenever you speak poorly about World of Warcraft, you must not overlook that hardly any other game has managed to have such success over such a long period, which is now dwindling, but still shows no signs of ending. Nevertheless, some of the latest news regarding Legion leaves me quite dissatisfied.

Suramar – The story will continue in patches
WoW Suramar Legion

WoW Legion Suramar Forrest

Suramar is incomplete at the beginning of Legion. Suramar is an area for level 110 and thematically revolves a lot around the Nightborne, which is a splinter group of the former Night Elves. In recent interviews, Blizzard announced that the story around this area will continue in the upcoming content patches. What sounds like “Cool, new quests!” to many, looks to me like “We weren’t finished.” Although it has been said that this time they want to take their time with the lore and stories of the world, completing an area retroactively has little to do with that for me – it seems as though it didn’t get done in time.

Thal’dranath – Scrapped for a “cooler idea”

The entire area of Thal’dranath is not coming. The area was supposed to be full of elven ruins, with plenty of Legion servants around. As a roleplayer, I crave more information about the different cultures and am sure that Blizzard would have revealed quite a bit. But this announcement is even more and reminds me a bit of “Groundhog Day.” Already with Warlords of Draenor, there was an area presented during the development phase that didn’t make it into the game: the land of the ogres, Farahlon. I still remember clearly how the developers said at GamesCom last year: “We don’t want to reveal too much anymore, so we only present things we are very sure will make it into the game.”

WoW Broken Isles First Map
In the first map for Legion, Thal’Dranath was still a standalone area. It has since been scrapped.

Well, spoiler: It has turned out just like every time. Something was announced and then doesn’t make it into the game. I can only hope that it’s more than just empty words when they claim to have scrapped Thal’dranath for something “much cooler.” Woe betide if it becomes a second Timeless Isle or another Tanaan. Then I’ll strangle a Draenei. Or even two.

Animations – Yes for melee fighters, no for casters

Lastly, there are also some aesthetic aspects that won’t make it into the game in time. While melee fighters are being given plenty of new animations, the mages still have to wait – that will be added “sometime” later. Sounds familiar? The same issue occurred in Warlords of Draenor with the new character models. The Blood Elves were not completed in time and had to cope with the old models for many months as the only race. History repeats itself.

WoW Legion Deathknight blood
Melee fighters are already getting new animations. Spell classes will have theirs added later.

While what I have seen in the beta so far is already quite good. The stories in the quests have made me laugh several times, but other times they have left me quite reflective. It is clear to me that everything we will get with Legion will be “good.” Nevertheless, there remains the bitter aftertaste that some things are unfinished – Ion Hazzikostas can stand in front of the camera as many times as he wants and claim that they want to continue the story of Suramar in future patches. From my point of view, it simply hasn’t been finished in time.

What do you think about all this? Does it not bother you at all, or does the “cutting away” of announced things also drive you up the wall?

This is an AI-powered translation. Some inaccuracies might exist.

GTA 5 Online: Schnellster Super-Sportwagen Grotti X80 Proto jetzt verfügbar – So bekommt Ihr ihn!

The fastest car in GTA 5 Online is now available at car dealers!

There is a new reason to save money in GTA 5 Online, as you can now equip your garage with the currently fastest car in the game. The YouTuber “Broughy1322” compared the new Grotti X80 Proto with the T20 and found that the X80 is faster. Thus, the X80 replaces the T20 as the fastest car in GTA 5 Online.

The fastest car comes at a price!

Although the top speed is not much higher than that of the T20, you should definitely upgrade the brakes at Los Santos Customs to ensure the super sports car can come to a stop.

Recommended editorial content

At this point you will find external content from Twitter that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Twitter content

Of course, the Grotti X80 Proto also needs to be paid for, and it isn’t necessarily cheap. At Legendary Motorsport, the car costs 2.7 million dollars in its basic configuration – so set aside about 3 million dollars if you want to tune the X80 and customize it according to your wishes.

In the Further Adventures in Finance and Felony Update there are many new ways to make a lot of money in GTA 5 Online so you can afford the car and some extras for it.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Patch Notes for “Ranked Play” – what’s in the 1st major patch

The patch notes for the ranked play in Overwatch are here. You can also try out the patch on the test server.

Ranked Play is coming, with some small changes

It has been almost exactly a month since the release of Overwatch, and Blizzard is rolling out the first “big” patch. This brings the much-anticipated “Ranked Play,” which is the ranked game mode. We have summarized the most exciting new features of the patch for you.

  • The ranked game mode is coming! All players above level 25 can participate in this mode. After completing 10 placement matches, a personal “skill rating” will be determined, based on which players will compete with and against each other.
  • The “avoid this player” feature is being removed. Blizzard was not satisfied with it, as many players simply blocked “good” players, resulting in very long wait times for them.
  • Various social features have been added to the start and end of a match, making it easier to send friend requests or report toxic players.
Overwatch Torbjorn Screenshot
No more scrap for dead Torbjörns.
  • Torbjörn can no longer collect scrap while he is dead (Previously, he could collect the scrap from his own corpse during the death animation).
  • As announced, the patch will also bring the golden weapons into the game.

… and another small nerf to Widowmaker

Overwatch Widowmaker Header

Finally, there is a small change to the sniper Widowmaker. After her body shot damage was already reduced by 20% in the last patch, there is now another change. Her ultimate will now be announced audibly across the whole map. Consequently, the opposing team can now better prepare for it and knows they are being watched through walls.

A complete list of all changes can be found in our sources.

Those who want can already try the new patch on the test server. However, it is located in America, so there may be quite high latencies. Additionally, only 10,000 players can be active on the test server at the same time – a bit of waiting time is to be expected. Furthermore, the test server is only available for the PC version of the game.

There is not yet a fixed date for the patch, but a release next Wednesday (June 29) seems increasingly likely.


For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. playstation.com

Destiny: That’s why there’s no Iron Banner

In the MMO shooter Destiny the Iron Banner has been canceled. Because of matches like this.

A Destiny player uploaded a match on YouTube and presented it on reddit, which he completed in the Trials of Osiris, before Osiris was prematurely ended due to “matchmaking” problems.

Due to exactly these “matchmaking problems”, Bungie has also decided to cancel the Iron Banner that was announced for this week. But how does this look in detail?

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

That is why there is no Iron Banner this week

In the video, you can see: loading times between rounds take forever and when it finally continues, the other team is only two players left and therefore without a chance. Even worse: the match was actually almost decided 4-2 in favor of the Alpha team. After the “loading pause”, however, there was a completely different score; the 4 victories of the Alpha team were apparently just forgotten and Bravo now led 2-0.

These are probably the problems that are concealed when Bungie speaks of “issues preventing some players from joining matches”.

Under these circumstances, it was probably better to minimize PvP activities this week. Even though there is a lot of giggling in the video and the team is amused by the absurdity of the situation: the fun of playing looks different.

According to the latest update, Bungie is working on a fix to ensure that the Crucible meets Saladin’s expectations again.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Wie Hearthstone einen Glücksspielsüchtigen heilte

A heavily indebted gambler was cured of his gambling addiction with the help of Hearthstone .

Free from addiction thanks to Hearthstone?

There are always curious reports about video games. But that Blizzard’s card game with addictive potential is said to have cured someone of their gambling addiction is not something you read every day. In a rather long post on Reddit, user Lanztar explained how Hearthstone healed him of his gambling addiction. The colleagues at pcgamer conducted an interview with 27-year-old Lanztar from Louisiana and recapped his entire story.

game-bank-1003151_1280

His journey as a gambling addict began harmlessly and yet so clichéd, as one can only imagine. As a student, at 21 years old, he didn’t have much money, but he regularly went to the casino with his friends. Back then, there were clear limits, and he didn’t spend more than $40 – as a student, he rarely had more available. Gradually, that amount kept increasing, first to $100, then to $200, and the types of games he played slowly changed as well.

At first, Lanztar played slot machines, later he switched to blackjack and roulette. And that’s where the devilish moment happened: He won for two hours straight without losing. During that time, he won $2,500 and enjoyed the high feeling, the cheers of the other guests, and the euphoria he felt.

“I felt invincible. And that is exactly the worst mindset when you play gambling games.”

The hunger for success remained

As it had to happen: The winnings were gambled away within a few days, but the feeling of hunger for the once-won money remained. Lanztar fell into debt, could no longer pay his rent, and lost his apartment after the landlord had granted him a long grace period. By now, he was $27,000 in debt to various casinos and feared “the mafia or worse would get me.” But he was lucky once more: His parents helped him pay off his debts, although they wanted every cent back.

Hearthstone Draenei Embrace the Shadow Artwork Header

And then came Hearthstone. Lanztar made a bet with his friends that he would not spend a cent on this game – and he has held to that until today. The successes helped him with that. Above all, however, it was about filling his free time – because the urge to go back to the casino and “cash in big” was strong. So how did Hearthstone manage this?

“RNG in Hearthstone is like the magical entity that gives me what I want, without having to go to a casino. As I wrote on Reddit, it satisfies my craving for action in a way I can hardly describe.”

In addition, there was the desire to always get new cards, but without spending money – that alone was enough to keep him at the computer for many hours and keep him away from the casino.

Hearthstone Wotog Troll corrupted Header
Hearthstone captivates for many hours – that can also be positive.

More important than Hearthstone was the will not to disappoint others again

However, as Lanztar knows, Hearthstone is certainly not a universal secret recipe. There are also many factors of addiction in the game, and if one ever finds themselves in a frustrating situation, they are quickly tempted to buy a few cards or arena rounds for hard-earned cash. No, what ultimately helped Lanztar was the will not to disappoint others in his environment again. However, Hearthstone was excellent for filling free time, making the trip to the next casino not seem so tempting anymore.

You can find the complete interview in English in our sources.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamer.com

The Division: “Fight Club” in the Dark Zone

In The Division, a bizarre video has surfaced. It shows a “Fight Club” in the Dark Zone.

There are many ways to pass the time in the endgame of The Division: completing incursions, making the Dark Zone unsafe, or counting the hours until the Underground expansion.

Some agents, however, have other ideas besides these “standard” activities: They are organizing “Underground Fight Clubs.”

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

Fight Clubs in the Dark Zone

The user wskyy shows the community on reddit his new hobby: He organizes “Fight Clubs” in the Dark Zone on Mondays and Fridays. Allegedly, at least three squads meet for this and engage in hours of 1v1 battles.

What exactly this is about is not clear from the video and the Redditor’s post. A duel between two agents is visible. This fight is observed by several other players. The location is an underground area in the Dark Zone.

What do you think about this? Should Massive introduce such a mode in the Dark Zone?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Overwatch: Here are the golden weapons

The ranked game mode of Overwatch brings golden weapons for all characters… and a new currency.

New Currency for Ranked Games

Overwatch has only been released for a few weeks, but soon major changes and innovations are expected. The ranked game mode is set to be implemented later this month. This will not only provide a more competitive environment for those who want to compete but also some new cosmetic upgrades.

In a previous interview, Jeff Kaplan, the game director of Overwatch, hinted that there could be “golden weapons” as a reward for the ranked game mode. This hint seems to have now come true.

A test server for the Korean version of the game is currently available, where “Ranked Play” and the new rewards can already be viewed.

Each character will have a new form of personalization, the aforementioned golden weapons. However, these cannot be purchased with credits, but through a new currency that is earned for participating in the ranked game mode – those who are more successful will likely receive more currency and thus acquire the golden weapons faster.

As in Heroes of the Storm, 10 games are required to determine the starting rank in Overwatch as well. After that, players are matched with opponents of approximately equal skill. From there on, it follows the typical ups and downs of the ranking system: victories lead to rank increases, while losses lead to drops.

Other ideas now seem to be becoming reality as well: A season will last for 3 months. At least according to the PTR, the first season is expected to end on August 18, but this may just be settings from the test server. It is also possible that there will be a “preseason” or “trial season” during which Blizzard tests the new systems.

Overwatch Golden Weapons Currency
The new currency is available for the ranked game mode.

A release date for the patch is still pending, but if Blizzard keeps its plans, only June 29 remains as a release date.

This is an AI-powered translation. Some inaccuracies might exist.

The Skies: Endzeit-MMORPG mit Hauch “Fallout Online” bereitet Beta vor

The Early Access phase of the post-apocalyptic MMORPG The Skies is in full swing and the developers continue to work on the game.

Feedback from participants in the Early Access phase is being collected, which will then be implemented in updates. Currently, a Clan Update is being prepared, which will introduce Clan Levels, maximum member counts, and a ranking system.

the skies auto
Many optimizations and adjustments

The fact that it is still a rather early phase of the game is evident from the recent complete wipe of all players’ inventories. Additionally, there were improvements and changes to the skills. A general ranking system has been added, which also represents the achievements of each hero. Improvements to the network code are also among the changes, as well as new quests and the introduction of daily missions. Some optimizations to weapons, balancing, and the game’s PvP have also been made.

This week, they want to open the ongoing alpha to all players, including those not on Steam. This way, they hope to receive even more feedback to further improve and optimize the game. The plans for a beta for PC at the end of the year still stand. A beta for the console versions, however, is planned for early next year.

Survival in the End Times

the skies fire

The Skies places you in a post-apocalyptic world where you must try to survive. The survival aspect is therefore an important element of the online game. In addition, you will team up with other players to found settlements and explore the wasteland. In doing so, you will also encounter monsters and hostile players. PvE and PvP are intended to be balanced.

More articles about The Skies:

Post-apocalyptic MMORPG The Skies has entered Early Access

The Skies: Post-apocalyptic survival MMORPG soon in Early Access

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Paragon: The new hero “Khaimera” – The beast is on the prowl

Every 3 weeks, Epic Games introduces a new character in the battle for Agora at Paragon. The new addition is named Khaimera. What the melee fighter can do and what this week’s card pack includes, you can read here.

The Possessed Axe Murderer

Your parents probably warned you not to go alone into the dark woods. Epic Games provides the reason for this with their latest Paragon addition named Khaimera. You definitely don’t want to meet him alone in the wilderness, otherwise, you quickly fall prey to the possessed axe murderer.

Khaimera killed a beast in his past and wears its skin like a trophy. Since then, he is connected to the spiritual world and is possessed by that very beast. Through this connection, he grows stronger the longer a fight lasts.

paragon2
Khaimera – awaken the tiger within you

His passive ability “Spirit Regeneration” grants him a stack of health regeneration with every successful standard attack, which disappears after 5 seconds without hitting. However, skilled players can indeed achieve a temporarily higher regeneration than Rampage. He certainly has endurance.

“Ambush” allows you to leap at a targeted opponent from a distance, stun them, and of course deliver a few blows with his two axes. This also works if you want to attack from the lower jungle. However, this ability is not one that allows you to jump away again immediately. It is solely designed to initiate a fight.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

When you are before your target, it’s time to “Unleash,” which grants you maximum attack speed for 5 seconds or for the next 5 attacks (whichever comes first). The beast within him takes control, making the axes swing.

And if you find yourself facing more than one enemy, Khaimera’s ultimate “Execution” helps you. With this, he holds his primary target in place, deals massive damage to them, and pushes away any enemy team members while slowing them down. Even the strongest tree will eventually fall with that impact.

Khaimera is not one for short “hit & run” fights – when he comes, he comes to stay. However, if you can briefly pull away so that his increased health regeneration fades, you are back in the game and might have the better cards.

Weekly Card Pack

And cards are the keyword here. What does the “Pack with Specific Cards,” as it has now been renamed, have in store for you this week?

paragon-karten
The current “Pack with Specific Cards”

“Madstone Gem” grants you energy damage, increased attack speed, and fully upgraded additional attack speed. The energy flies much faster! A fitting rage card for the fiery duo Iggy & Scorch or the murderous Murdock.

With “Curse of the Leech,” you also gain energy damage. True to the leech, a few health points will additionally be deducted from your target and transferred to you. Gideon and Grim.exe would be two candidates for the healing bloodsuckers, for example.

And finally, “Hunter’s Guile,” which may find its way into a deck of the killer Khaimera. This card gives your hero more health and physical damage and provides you, fully filled with upgrades, the active ability to make any negative effects disappear instantly. Very handy when Iggy sets you on fire or Grux makes you bleed.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: Chromie Guide – All about the Artillery Gnome

In Heroes of the Storm comes Chromie this week for the first time in the free hero rotation. But how does the little gnome with the gigantic firepower play? We took a look at the hero and prepared a guide for you.

Chromie came in May and initially impressed little. Because the little gnome, who is actually a dragon, was designed by Blizzard to be too weak and initially had less than 30 percent win rate. However, this has now changed and Chromie has more to offer now. Nonetheless, according to Blizzard, she is not a beginner hero and requires a good amount of skill. But don’t worry, with our guide you’ll quickly get the hang of it.

[iframe id=”https://www.youtube.com/embed/S38K36AIEhE” align=”center” mode=”normal” autoplay=”no”]

Chromie in Brief:

ProContra
Very high rangeStruggles against minions
Optimally designed against heroesSkill shots are hard to aim
VersatileCan hardly withstand damage
Good team playerBarely has escape options
Good control skills 
High burst damage 

 Heroes of the Storm – Chromie – The Sudden Death!

Chromie is a heroine who requires some foresight from the player. All her attack skills are skill shots that only go off after a certain time. If you shoot blindly, you usually miss. Therefore, CC is particularly useful for Chromie players, as it allows you to focus all your firepower on helpless enemies.

Chromie’s Q ability is “Sand Blast“. This is a projectile with a high range that travels in a straight line and deals 400 damage. The special thing about it: Sand Blast only hits heroes; neither minions nor walls or towers can be hit by the projectile. Although this is ideal for picking off opponents from a crowd of minions or shooting through walls, unfortunately you can’t besiege fortified positions with it. Also, note the casting time of one second!

Chromie_Gameplay5

Chromie’s most important ability is “Dragon Breath“. This is a powerful area attack that rains down at any point in the quite high range and deals 480 damage. The casting duration is annoyingly 1.5 seconds, but the opponent cannot see where the attack will land and thus cannot evade it in time. This attack can also hit minions and buildings.

To ensure that all these skills hit, Chromie has a useful, albeit cumbersome control ability called “Chrono Trap“. This allows you to place a small hourglass that only becomes invisible and active after 2 seconds. Before that, it is merely cannon fodder, and it can still be destroyed by area attacks afterward. But whoever falls into the trap will be stunned for 2 seconds. This makes them completely immobile, but also invulnerable. The trick is to coordinate Sand Blast and Dragon Breath so that you hit the respective attack as soon as the stun ends.

Heroes-of-the-Storm-Chromie_Gameplay4

As an ultimate, especially “Time Warp” is interesting for us. This is essentially the reverse version of Tracer’s “Time Loop”. Instead of rewinding time for herself, Chromie does this for her enemy. The enemy is teleported back to the point where they were at the time of the spell after 3 seconds. This way, you can optimally prevent fast and agile heroes from escaping, and ideally, you should already cast your attack skills in advance exactly at the point where the opponent will reappear.

By the way, note that Chromie has a very cool passive ability called “The Fourth Dimension“. This allows her to receive her talents each one level earlier, which can be a decisive advantage, especially with the ultimate.

Build for Chromie – How to skill Chromie in Heroes of the Storm

Heroes-of-the-StormChromie_Gameplay1

With Chromie, you always stay in the second row and shoot your devastating attacks into the fray when your team has already attacked the opponent. The fragile gnome has no business in the front! Especially with heroes that use CC, Chromie harmonizes excellently. Because then her hard-to-aim attacks become much more precise. With the following talents, you can enhance Chromie even more:

  • Level 1 – Take a Deep Breath: This talent enhances Dragon Breath when we hit a hero. Then there is permanently 2 points more damage, up to a maximum of 25 hero hits and 50 bonus damage. If we manage this, the damage increases by another 150 and we see twice as far. An enormous advantage, but we have to rely heavily on Dragon Breath as a primary attack.
  • Level 3 – Sand Blast: We now hit up to two enemies with our Sand Blast, massively improving our damage output. Therefore, this talent is a must if you like to engage in team fights.
  • Level 6 – Möbius Loop: Although this talent reduces the damage of Dragon Breath by 25%, it reduces the cooldown by fully 40%! And more Dragon Breath is better than less Dragon Breath, even if you do a little less damage.
  • Level 9 – Time Warp: This ultimate skill is optimal in team fights because it allows us to disrupt enemy hit-and-run tactics.
  • Level 12 – In the Distant Future: A no-brainer, as we gain 25% more range for our Sand Blast and Dragon Breath. Since Chromie cannot take much damage, it’s only fair she stands far away.
  • Level 15 – Sand Storms: Our ability power increases by 8% for 10 seconds when we hit a hero with Sand Blast. The duration resets with each subsequent hero hit and increases cumulatively up to a bonus of 40%.
  • Level 19 – Earlier Self: When you use Sand Blast, an image of Chromie is created that also casts a blast on the next use of Sand Blast. It is a basic version with half damage, but that’s still a considerable chunk. Ideal for knocking opponents away!
This is an AI-powered translation. Some inaccuracies might exist.

The Division: 40 Minuten Gameplay im Untergrund

In Tom Clancy’s The Division, a video has been released showing 40 minutes of gameplay from the Underground missions, which are introduced with Patch 1.3.

The Underground expansion is rapidly approaching the PC and Xbox agents. In a week, they will be able to indulge in the depths of New York.

Much is already known about the diverse endgame content, the “Underground missions” – especially that they are supposed to have a high replayability value.

The Underground of The Division in the Gameplay Video

The YouTuber Skill Up took a closer look at the future of Ubisoft’s MMO shooter at E3 and brought delicious, fresh gameplay footage. In about 40 minutes, he shows what he has experienced in the Underground.

Attention: It is difficult to establish a Spoiler Alert here, as every mission in the Underground is supposed to be different. However, the following footage shows content from the upcoming expansion. Watch at your own risk!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

In the video, only the most exciting things, such as new weapons, new talents, and delicious gameplay are visible. He has thoughtfully cut out the moments when he was idle and waiting.

By the way: At E3, he “had to” play with an Xbox controller. Normally, he plays on PC, which is why he apologizes for the footage.

What do you think of the Underground?


In this article, we summarize all information about the Underground of 1.3 in The Division compactly.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: New raid will be extensive and “epic”

Destiny‘s autumn expansion “The Rise of Iron Lords” will bring the fourth raid into the game. Bungie shares some information about it.

For many Guardians, raids are the highlights in Destiny: Facing a powerful enemy together and using skill and teamwork to achieve victory – that brings joy to every PvE enthusiast’s heart.

Destiny-Vault-of-Glass

Therefore, there is always great anticipation for the raids in Destiny. What enemies do you have to face? How extensive and varied will it be? And will a new raid ever match “The Vault of Glass”?

The raid of “The Rise of Iron Lords”

Bungie always keeps the new raid under wraps and rarely shares concrete information before the expansion is actually released. They do not quench the Guardians’ thirst for knowledge – they are supposed to discover the secrets and mechanics of the fresh 6-player group activity (the new raid is also designed for six players) by themselves.

destiny-raid-iron

In an interview with GameSpot, Bungie’s Creative Lead, Christopher Barrett, spoke cautiously about the upcoming raid. Right at the start, he made it clear that he would not spoil any secrets. However, he did make a few statements.

The new raid will revolve around the Fallen and take place in the Plaguelands, a new zone. SIVA, a forbidden technology from the Golden Age, has broken out and brought along an army of Fallen mutants. They use SIVA to fuse flesh and metal, becoming “machine gods” themselves. In the raid, you must put an end to the “true origin” of the SIVA outbreak.

destiny-rise-mauer

Barrett is particularly taken with the setting of the raid. It takes place on Earth, and as hinted at in the trailer, the scale of it is “very cool”. The Guardians walk along the Wall, creating a “big, open, epic feeling”.

This spaciousness will feel unique according to Barrett, compared to the other raids. These were “rather dark dungeons and such things.” In the new raid, the Guardians should have plenty of space around them.

In the following trailer, you can see some scenes from the raid of “The Rise of Iron Lords”:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

What do you expect from the fourth raid?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot