The world of the MMORPG Albion Online is currently being completely overhauled by the developers.
So far, the world of the MMO has been divided into an eastern and a western continent where players can experience adventures. But at the start of the final beta later this summer, these two landmasses will disappear. Instead, the heroes will be exploring the Royal Islands and the Outlands.
Newcomers have better chances
With this change, the aim is to make the game more accessible, especially for newcomers. In the old world, newcomers were often driven out by large guilds. This will change with the new division of the lands and the red and yellow zones. Two Royal Islands have been created that consist of green, yellow, and red zones. There are no guild territories there, meaning that no guild wars will take place. Only occasional PvP matters here.
On the Royal Islands, it is possible to find regions and resources up to Tier 7, with the main part of the territories consisting of regions of Tiers 4 and 5. On the islands, killing players is also considered a crime.
PvP players are not left out either
What about the guilds and hardcore PvP players? They can let loose in the Outlands. There will only be black zones there. Newcomers should not venture here, as guild wars and large PvP battles take place. The regions of the Outlands range from Tier 5 to Tier 8. The lowest resources you can find are Tier 3. The only exception is Tier 1 wood and stone.
Resources of Tier 2 can be found not in the Outlands; these must be transported from the Royal Islands to the Outlands via the ports.
The new world will also receive additional biomes such as Highlands and forest regions, which will not be included at the start of the beta but will be added later. A specific start date for the last beta of Albion Online will be announced later.
Overall, it has an unfortunate history, at some point in development it seems they took a wrong turn and thus lost many players and also the interest of the media. And the many negative news seemed to point towards an imminent end.
But things are different. Firefall seems to want to try again and announces a port of the game for PlayStation 4 and mobile devices.
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In a statement, it says, “Red 5 Studios values the Firefall brand and will continue to develop the game as well as they can. Additionally, they are working to bring the IP to other platforms such as PlayStation 4 and mobile.”
The statement from Firefall is already a month old at this point, but it has only recently come to the media outlets.
This is an AI-powered translation. Some inaccuracies might exist.
What VR experience can the standard PS4 offer users?
A few days ago, the PlayStation Neo, or PS4K, was officially confirmed as the “high-end PS4.” Sony is working on an improved PS4. For the first time, there will be a hardware upgrade within a console generation for PlayStation.
Both the new PS4 and Microsoft’s Project Scorpio are expected to enhance the virtual reality experience in the future. Will the current “standard” PS4 fall behind?
Standard PS4 is expected to deliver “premium VR experience”
According to Sony, there is absolutely no reason for current PS4 owners to worry. PSVR is expected to be fully functional on the current hardware.
They are “completely confident” that the current line-up of over 50 games will deliver a premium VR experience. On the current PS4, according to Sony.
Sony seems very satisfied with the performance of the current PS4. Owners of Sony’s console can therefore look forward to the future of virtual reality with peace of mind. However, it cannot be ruled out that “at some point” a Neo upgrade for VR games will be necessary.
In Devilian , everything is turned up to maximum. Huge PvP, more character slots, and megaservers are the order of the day in the action MMORPG.
Recently, the migration to the megaservers in Devilian has been completed. This means that all players in a region (Europe and America) can now play together on one server or beat each other up. Along with this change, the maximum number of character slots has also been increased – each player can now have 12 different heroes by default.
PvP with up to 120 Players
Along with these changes, a new PvP event of gigantic proportions has also arrived. Up to 120 (minimum: 80) players can now compete simultaneously in “Terror from the Depths.” Twice a week, 60 players face off against each other, and they must take or protect a watchtower. The attackers have only 10 minutes, but they can extend this time by completing additional objectives. After the first round is completed, the sides switch, and the fun is repeated. Ultimately, the team that achieves a better time in capturing the tower wins.
In The Division, we will take a detailed look at three balanced all-round builds in the video.
“You have to specialize!” When asked about a possible character setup, you usually get this response. Since update 1.2, it has been more specifically: “Focus on toughness!”
Balanced builds are not in vogue in The Division. Toughness – this stat is set in most builds. Here, agents compete with each other and proudly present values beyond 500k or even 600k. If you want to be really tanky, you also rely on electronics and/or the authority of the tactician. A high DPS value suffers from it.
Three All-Round Builds in The Division
The YouTuber DSF v0xmach1ne has made it his mission not to forgo any of these stats significantly while still remaining competitive. Now he presents not just one, but three “all-rounders”, three balanced builds that have received great approval in the community. You can watch them in detail in the following video:
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The YouTuber believes that these are certainly not the “best” builds. However, they are the ones he enjoys and uses successfully. These all-rounders are “pretty good”. He does not wish to showcase them to boast, but solely for other agents to take inspiration from.
In all all-round builds, he relies on the SASG-12 S black market version and an AUG A3 Para XS. He introduces the weapon mods of the submachine gun from about 12:18. For all builds, he uses the skills Pulse and First Aid.The first build is his favorite: This leans towards tank, builds on four pieces of the Watch’s Call and two pieces of Final Measure. Two pieces of Final Measure ensure that you get +50% resistance against exotic damage. Especially against sticky bombs and the nasty flamethrowers, this bonus is worth its weight in gold.
His stats are:
DPS: 226K
Toughness: 473K
Skill Power: 24K
With the First Aid skill, he reaches a self-healing stat of 58.5K. You can see how he achieves these stats and all armor pieces in detail in the video from 1:00.In the second build, the YouTuber focuses more on the high DPS value. For this, he uses a high-end chest piece with Reckless, two “Watch’s Call” pieces, and three times the Striker. Stamina is still an important aspect, but the DPS value is increased compared to the previous setup:
DPS: 304K
Toughness: 402K
Skill Power: 21K
You can view the individual parts from 6:30 in the video. He also shows what damage he does on the shooting range in the Operations Base. The third build is a mix of the previously shown. It uses three pieces of “Watch’s Call” and three “Striker’s Battle Gear”. The stats are:
DPS: 268K
Toughness: 417K
Skill Power: 23K
This build is presented in detail from about 10:37.
However, a general problem here is: It doesn’t look particularly “difficult” to create such builds. However, you first need the necessary equipment. In the comments, agents rave about the “God Rolls” of some items presented. An agent even jokes that he would give up his firstborn for such holsters.
Therefore, the above video should not be seen as a guide, but much more as guidance.
Twitch.TV is one of the largest live streaming platforms on the internet. Often, the website is used by gamers who play in front of a live audience and can communicate with the viewers through chat. However, bots can quickly ruin this fun by manipulating follower counts, chat activities, or viewer numbers. TwitchTV has now taken a step further to protect the safety of Twitch viewers and streamers from these bots.
Why are bots harmful to streamers and viewers?
As mentioned earlier, these bots are used to manipulate viewer and follower numbers or to simulate chat activities. On one hand, these bots are used by streamers themselves because they believe a higher viewer count and social activities will lead them directly to a TwitchTV partnership (a way to earn money with their streams).
On the other hand, these bots are also used to deny other streamers the TwitchTV partnership or even to get their streaming channel suspended. Since it is only in a few cases that one can prove who is responsible for the bot attack, innocent streamers often find their lives made difficult. These bot sellers are paid and subsequently send non-human viewers to a streamer’s channel – as a result, their viewer count increases and they are ranked higher in the directory of a particular game.
Of course, this has its advantages as it allows reaching more viewers and potentially integrating them into one’s fan base – on the other hand, bots can be very easily exposed if a streamer, for example, has 5000 viewers but only 10 people are chatting. When these bots are revealed, the reputation of the streamer suffers quickly – no matter whether they are responsible for the bots or someone else has sent these bots.
Bot combat at TwitchTV in 3 steps
This issue is taken seriously at Twitch, and therefore there was now an official blog post from the Senior Vice President of Marketing: “Matthew DiPietro”. Here, it is explained in 3 steps how to tackle the problem.
1. Work is underway on further solutions to identify and remove “fake viewers”. This is an ongoing process that is constantly being improved and is expected to work even more effectively in the future.
2. The moderators, support, and partnership teams follow up on reports of fake viewers or follower counts and chat activities and handle each report case by case.
3. The third point to protect viewers and streamers from the damage caused by bots is legal action. A public lawsuit is being filed against a total of 7 bot sellers, addressing issues such as trademark infringement,fraud, and anti-competitive practices.
The most important step against these bots is, however, not to use the service at all. You are not only harming yourselves by using bots for your channel or against other channels, but you are also harming the Twitch community as a whole.
A group of “hackers,” Lizard Squad, claims responsibility for issues with Overwatch.
An alleged member of the group “Lizard Squad” sent a message via Twitter suggesting that he is responsible for the problems with Blizzard’s shooter Overwatch.
Hai there @BlizzardCS Don’t mind me, just doing some preparations. Take care of my packets, Thanks?
Whether “Lizard Squad” is truly behind these problems is hard to say. Just like the membership of individual people often remains in the dark. The group thrives on publicity, frequently demanding “Twitter retweets” to stop the alleged sabotage through DDoS attacks. This lures opportunists who pose as members to draw attention to themselves as well.
The new expansion Rise of Iron for Destiny is likely to be significantly smaller than last year’s, King of the Taken.
In a 40-minute segment of the IGN show “Firechat,” Bungie employees discussed Rise of Iron, the new expansion. It was made clear that it is supposed to be “between House of Wolves and King of the Taken.” However, an exact size was not specified. Many on the team who worked on Rise of Iron had previously contributed to “House of Wolves.” However, they continue to refer to it as a “large expansion.”
No level increase, light level will rise
In addition to a lower sale price, it fits that there will be no level increase. However, the light level will rise. Exactly how many points, they didn’t want to reveal.
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New cutscenes and cinematics for the Destiny expansion promised
By the way, there shouldn’t be a new reputation faction, although the “Iron Lords” play an important role in the expansion. Their story is to be told, supported by cinematics and cutscenes. The story of the Iron Lords will be the theme of “Rise of Iron.”
When the expansion is completed, players should understand why Lord Saladin hosts the ritual of the Iron Banner each month and should now better understand and know some of the Iron Lords after whom weapons are named.
That’s why there’s no Collector’s Edition for Rise of Iron
They are skipping a Collector’s Edition for Rise of Iron for “simplicity reasons.” Those who want collector items can order them from the Bungie store.
Further information in the show also revolved around how balance changes are tested. Bungie has “specialized testers” who work closely with the developers. Their number is usually in single digits for each special area, like “sandbox.” They also know development goals and the details of what they are testing.
This has changed significantly since the launch; previously, during studio tours, they could still show visitors exactly the tester room, Community Manager DeeJ reported. Today, the testers are everywhere, in the individual departments.
More information about the new Destiny expansion “Rise of Iron” can be found in these articles:
Black Desert nerfs the Ghillie Suit and takes care of balance – and quite extensively.
Ghillie Suit – Refund for Buyers
Recently, there was quite a large patch in Black Desert. This has fixed many issues in the game that have long bothered the community. Above all, the Ghillie Suit, the camouflage clothing, has finally been nerfed. In most PvP areas, the player’s name is now displayed as usual again. Anyone who purchased the suit between May 18 and June 14 can contact Support and will receive a refund for the purchase price.
Balance Changes Galore
The core of the update consisted of numerous adjustments to game balance that are now active on the live servers. Almost all classes have undergone extensive changes, and nearly all abilities have been tinkered with to allow for a more balanced game.
The developers want to create a fair foundation here before introducing the Awakening weapons of all classes at a later date. A good balance between all existing classes is an important prerequisite for being able to build upon it later. A complete list of the changes can be found in our sources – but be prepared for several pages of text.
Further changes address how attributes are awarded when leveling up. Previously, there was a certain randomness factor – two players of the same class with the same equipment could have different values. Now these values are fixed at level-up, and the equipment makes the crucial difference.
… and a bit of football
To celebrate the European Championship in Black Desert Online, there’s a special football event for a while. Instead of kicking the round leather itself, it’s primarily about bashing monsters and grabbing the footballs to return them to the children. Because apparently, monsters do not like the European Championship.
For more news, articles, and guides about the MMORPG, check out our Black Desert game page.
This is an AI-powered translation. Some inaccuracies might exist.
A Hearthstone fan created a complete expansion – and was invited by the game’s lead designer for an application.
New Mechanics and Creative Ideas
In the past, we have repeatedly reported on fan creations that developed their own cards and expansions for Blizzard’s card game Hearthstone. This ranged from proposals that were quite “serious” to funny adaptations, such as all Pokemon.
On Reddit, the user Frostivus has now “nailed it” and published a complete expansion with 300 cards. The addon named “Go West, Young Brode” took over 9 months of time, which is evident in the cards.
He not only transferred cool, new mechanics to the individual cards but also incorporated a completely new keyword “Straight”. Additional effects from Straight activate whenever a player has a hand with increasing mana costs (i.e. 2,3,4 or 5,6,7). We will show you the most impressive cards from “Go West, Young Brode” in this article. You can find all 300 cards in the Reddit post in our sources.
From Fan Project to Dream Job?
“My personal goal is that Ben Brode looks at my cards and says ‘Dude, these are brilliant cards’. And then we laugh together” wrote Frostivus in his post. However, the laughter might have caught in his throat – as Ben Brode really did respond, exactly as one would hope. But even more! Following his comment, the lead designer of Hearthstone left a link and invited Frostivus to apply at Blizzard as a designer.
Whether the application will be successful is of course a whole different matter. However, “Ben Brode invited me” should ensure that one is treated with increased priority on the table with numerous applications.
This is an AI-powered translation. Some inaccuracies might exist.
The Overwatch clone “Legend of Titan” is not a game at all, say the developers of the non-game.
Just a tech demo using Overwatch as an example
Do you remember “Legend of Titan”, a game for the Chinese mobile market that looked exactly like a very poor copy of Overwatch? Exactly that “game” where they copied Reaper, Roadhog, Tracer, Bastion, and Widowmaker in minute detail. According to the developers of the “game” in a statement to a Chinese news site, the recordings of the “game” were made secretly and were never intended for the public.
The material shown is not a basis for an actual game and should never be sold. It is merely a demonstration of the technology, intended to show that the developers are capable of creating fun and engaging games using this technology. As an example, they used the successful game Overwatch to illustrate the possibilities that can be achieved with this technology.
So, who recognizes Bastion?
They are still working on a “Legend of Titan” but the game won’t have much in common with the leaked scenes, although they would “draw some inspiration from it”. Whatever that may mean in this context.
Mein-MMO says: It seems that we will be spared from such a blatant Overwatch clone for now. However, it is suspicious that they have even copied the character design in minute detail – including the ability buttons and pretty much all aspects that make our Overwatch heroes. It still seems a bit strange, as even the name of the game, Legend of Titan, is a clear reference to Overwatch. So far, this looks like a very strange PR disaster.
To avoid looking as old as the fake game that actually isn’t supposed to be a game, check out our guide section on Overwatch.
This is an AI-powered translation. Some inaccuracies might exist.
Will Destiny ever come to PC? Bungie addresses this question.
Anyone who wants to play Destiny needs a console. Without PS4, PS3, Xbox One, or Xbox 360, you can’t enjoy the life of a Guardian and become a legend. PC players are out of luck.
Rumors of a PC version of Destiny have surfaced from time to time. However, there is still no sign of it. Even “The Rise of Iron” will not support PC, but only PS4 and Xbox One.
What about a PC version of Destiny?
In an interview with GameSpot, Bungie director Christopher Barret discussed a possible implementation of Destiny for PC. This is the first time anyone from Bungie has commented on the PC version since Activision’s Eric Hirshberg in June 2014.
According to Barrett, a PC version is not ruled out, but one shouldn’t expect it too soon. He explains:
There are no updates on this today, but we are always looking at which platforms make sense for Destiny.
According to the Game Director, it was a very good time for Bungie to focus on current-gen consoles. 90% of players are on PS4 and Xbox One. If they had continued to support last-gen with content, everyone would have had to make compromises.
It seems that a PC version is still a distant dream. However, it is not ruled out.
This is an AI-powered translation. Some inaccuracies might exist.
Are you looking for a new MMORPG with survival elements and plenty of zombies? Then Lifeless could be the right choice for you.
The MMO Lifeless has now entered Early Access and is available on Steam for currently €17.99. It slightly resembles Daybreak’s H1Z1, as you will also be dealing with zombies in Lifeless and need to survive.
After the Zombie Apocalypse
The story takes place in 2021, ten years after the outbreak of a zombie epidemic that nearly wiped out all humanity. You are among the few survivors who still want to try to stay alive. You find yourself in the town of Stillwater Bay, once a popular tourist destination in the US state of Maine. Now it is a graveyard. In the ghost towns, only the undead dwell, and the few humans have retreated to safer areas and formed small communities.
Survival is Key
Your primary goal is: Survive. After creating a character in the MMO, you need to search for food and water as well as useful equipment to defend yourself against the zombies. You can team up with other players to improve your chances. In the world, the two rival factions Nova Guard and Spartan Phalanx are operating, both seemingly descending into madness.
Therefore, PvP exists as well, because in the wilderness you not only have to watch out for undead wanting to snack on you, but players from the opposing faction will attack you for your last shirt. That’s right, PvP is possible anytime and anywhere.
The currently released version is still a very early version. Bugs and balancing issues are to be expected, and not all content is available yet. If you want to dive into battles against the zombies right now, you can check out the Early Access for Lifeless.
https://www.youtube.com/watch?v=GGd33O6TbEM
This is an AI-powered translation. Some inaccuracies might exist.
Green Man Gaming shows first video and screenshots of its upcoming 3rd-person multiplayer title “Of Kings And Men”.
“Of Kings And Men”, developed and published by Green Man Gaming and the Dokey Crew, is a 3rd-person multiplayer game currently in pre-alpha, which the developers themselves describe as a “Persistent Medieval War Game”. It is set to be available as an early access game starting August 2016.
The game places the player in an open sandbox world full of alliances and conflicts, strongly inspired by 13th century Europe. Similar to the Kickstarter title Crowfall there will be multiple simultaneous “rounds” that can last for months.
https://youtu.be/QWtinBnWZxM
A Sandbox World
“Of Kings And Men” is set to take place in a huge world that players can explore to discover various resources and settlement areas scattered throughout the land.
The game world will be completely empty at the start of each game. It will be up to the players to establish initial outposts that can develop into villages and towns over time. All of this is intended to be controlled and shaped solely by the players.
While small outposts and production facilities can be maintained alone or with a group of friends, the construction of larger facilities and cities will only be possible through community efforts.
As a result, factions will gradually emerge, which players can either found themselves or join. These factions control the areas within the world that are sometimes contested.
Honorable Duels, Epic Battles, and Devious Raids
From small 1v1 duels in which players can prove their skills, to medium skirmishes of individual groups, to full-blown wars where over 200 players can join the battle for their respective side, the game offers a variety of possibilities.
Equally diverse is the choice of possible weapons. Players will be able to choose between different swords, shields, axes, hammers, and polearms as well as between bows and crossbows at release, with the combat style changing according to the respective equipment.
Leveling System with Customization Options
There will be various roles in the game that are intended to appeal to different players. However, these roles will not be fixed, so players can create a character that specializes in one thing, but still try everything else with it.
The respective weapons, as well as a huge selection of various armors, are intended to be earned by players through the game’s leveling system. This aims to allow players to customize their character individually by investing the supposedly hard-to-earn XP according to their preferences.
Active Combat System with Blocking and Dodging
Even though it should be possible to level up the character according to one’s own combat style, it will ultimately depend on the personal skills of the players.
Therefore, the combat system is supposed to be fluid and easy to learn, but also hard to master, according to the developers. Players should be able to determine the direction of their attacks and blocks with the mouse, which is intended to require quick reactions and an understanding of their immediate environment.
Custom Servers with Multiple Battle Modes
The game is set to allow the creation of custom servers with multiple “battle modes” as well as individual maps and objectives. The current battle modes that are supposed to be implemented at the start include:
Team Deathmatch – Players have one life per round and respawn when the round ends and a team has won.
Instant Battle – for much larger battles, with hundreds of players at once.
Sequential Battle – Capture different areas of the map before the other team. The group with the most territory wins.
Conquest – a combination of team play and resource capturing from the other team. The map is divided into neutral regions with certain strategically relevant points. Once the battle begins, players fight over a randomly selected border region.
Once a round ends, the world will reset. The gained honor and other achievements will still carry over, allowing players to gradually unlock new features.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s online card game Hearthstone is a global phenomenon. You must have seen the advertising for the game in Japan.
The US site Polygon headlined “If you don’t understand Japanese, the ad is much better.” Indeed, the Hearthstone advertisement that airs on television in Japan seems quite bizarre and is easily understandable even without knowledge of Japanese.
https://www.youtube.com/watch?v=gJJjuYZyCnQ
It is clear who the boss is here. A company president in Japan is on his way to the office and everything and everyone bows before the older gentleman. Everyone? Well, not quite. One deserves a bit more respect! Because she is a “legend in Hearthstone.” And this sensation provokes bizarre reactions.
Dan fantasy MMORPG Final Fantasy XIV has a new trailer. It highlights its advantages.
Many people have said a lot of nice things about Final Fantasy XIV over time. The latest trailer from Square Enix MMORPG takes such “blurbs” from journalists, short quotes, and strings them together to show how award-winning and acclaimed it is.
“The best MMORPG in years,” “Final Fantasy XIV” does many things right,” one reads. The short quotes are alongside numerous awards and glowing review scores, which are also mentioned.
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Over 2.9 million thumbs down on YouTube – Yet the developers are hoping for a lot from CoD Infinite Warfare.
It is the worst-rated trailer on YouTube: Nearly 3 million disappointed fans gave the official “Call of Duty: Infinite Warfare” reveal trailer a negative rating. However, the developers of the game are not disturbed by this and are confident that the game will be well-received!
“Our fanbase is indeed passionate…”
In an interview with Kotaku, Brian Horton (Art Director at Infinite Warfare) has now addressed the rather negative feedback on the reveal trailer of Infinite Warfare. When asked if the team was surprised by the negative reaction from fans, Horton replied that Call of Duty fans have always been passionate. The concept of “in space” naturally provokes mixed reactions among fans, yet they are sure that Call of Duty fans will love the game.
Horton was also asked how they remember the day the reveal trailer was released. He said it was a day like any other for him and the development team. The negative criticism has made them work even harder on the game to make it as good as possible. It was like a battle cry with the message “Yeah, we will make the game awesome!“.
“Is it really a day like any other when you release the “Call of Duty” trailer with the most negative reactions?” Brian Horton is asked. “We can control how the game turns out – a different department is responsible for brand management and marketing. Our job is to develop a good game. Of course, you also get bad reactions, but then you get back in the saddle and continue working on developing a good game.”
Brian Horton has been in the gaming industry for over 21 years now and has experienced many highs and lows, he says. “With a good team that is focused on the work, you will be able to develop a good game. No matter what the context is: If the game is cool and fun to play, people will play it,” he added. “The fans will come.”
It is almost laughably effective to combine McCree and Lúcio in Overwatch. Check out the video to see what happens.
McCree and Lúcio – “High Noon” in Fast Forward
The art in Overwatch often lies in combining the various abilities of the 21 characters in such a way that the effects are devastating. Usually, it makes sense to combine a tank with an offensive hero. However, it can also be done differently, as shown by the YouTuber HLCR with his girlfriend Digo. They set out to combine abilities that one rarely encounters in the game: Lúcio’s Crossfade together with McCree’s Gunslinger.
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What exactly is happening there? McCree’s ultimate ability “Gunslinger” ensures that all enemies McCree can see are slowly targeted. If this process succeeds, McCree can eliminate all enemies with a precise headshot. The downside: During the preparation time of Gunslinger, McCree moves very slowly, giving opponents the opportunity to take cover or eliminate the cowboy early. The two players compensate for this disadvantage with Lúcio. Thanks to Crossfade, McCree receives a speed buff that is further enhanced with Amp It Up. This allows McCree to move at more than full speed even during the preparation time of Gunslinger.
With Lucio, every slow ability becomes a speedkill.
Few players expect a combination of these two abilities. This is also evident in the reactions of the opposing teams, who are hopelessly overwhelmed by a turbo McCree and desperately try to take cover somewhere, which more than once proves to be in vain.
Similar combinations can also be created with all other heroes that also have an ultimate that slows them down. Especially Reaper and Roadhog can bulldoze across the battlefield when a Lúcio is helping them.
In the MMO shooter Destiny, update 2.3.0 has brought changes to the Guardians’ focuses. We will see how the adjustments of each Super become noticeable in practice.
The YouTuber Vslava HD has taken a close look at the Super attacks of the Guardians before and after update 2.3.0 and created a comparison of how the changes impact PvE gameplay. As a preview: Apparently, many do not work as stated in the patch notes.
You can watch Vslava HD’s detailed video below. There you will also see some “before/after proof images”:
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Super changes after update 2.3.0 in practical test
The “test subject” of the YouTuber was the “Ultra Knight,” which he visited repeatedly with various Super attacks.
Warlock
Voidwalker: The Nova Bomb should experience a 50% base damage increase and an additional 50% against AI enemies. Test: This is not the case. The damage difference is present, but not by 100%. It seems that the 50% base damage increase is missing.
Stormcaller: The base damage of the Storm trance should be increased by 10% against AI enemies. However, Vslava HD notices no changes here, only the time of active Super is slightly shorter.
Sun Singer: Nothing has been altered about the Super by Bungie, but – among other things – on the Solar Grenade and the focus node “Viking Burial.” This seemingly leads to the grenade being extremely weakened compared to before. You can check the test in the video above, starting at 4:27.
Titan
Striker: The Fists of Chaos are supposed to generate 50% more base damage and 50% more damage against AI enemies with update 2.3.0. And indeed, the damage has increased by about 100% in the test. So one can say: Test passed, Titan!
Sunbreaker: In addition to a higher flight speed and a larger explosion radius, the base damage should be increased by 10% against AI enemies. However, the YouTuber notices no differences in damage.
The Defender with his bubble received no changes and was therefore not tested.
Hunter
Gunslinger: The Golden Gun is supposed to have a base damage increase of 50% and an additional 30% against AI enemies. The perk “Grail” increases the damage by another 30%. Overall, the Golden Gun should therefore be able to deal 110% more damage. In the test, the Golden Gun also inflicts significantly more damage, but not quite the 110%. However, it is not clear whether the YouTuber activated the focus node “Grail”. Nevertheless, he now considers this Super PvE viable, especially with the helmet “Celestial Night Hawk”.
Blade Dancer: The Arc Blade has been extensively reworked. The base damage against AI enemies was supposed to be increased by 30%. However, this has not increased. The damage overall is considered higher due to the other changes to the Arc Blade.
Nightstalker: The Shadow Shot is now supposed to suppress upon impact. Here, the YouTuber did not create a comparison.
Overall, Vslava HD notes that the patch notes do not deliver what they promise. Many changes are not noticeable. Whether Bungie will address this at a later point remains to be seen.
Note: These findings are based on the investigations of a Guardian and are neither to be considered official nor universally applicable.
What do you think of these (missing) Super changes?
At E3 2016, Microsoft presented their new planned Xbox. This console carries the codename “Scorpio,” is set to be released in 2017, and is expected to make a significant leap in performance. Can the PS4 Neo keep up?
Little is officially known about Son’s new powerhouse PS4 Neo – other than it will eventually be released. However, rumors and speculations surround the “high-end” PS4 in abundance.
PS4 Neo and Xbox Scorpio Comparison
Eurogamer has gathered and compared the known information and speculations about the new consoles of this generation.
PS4 Neo
The PS4 Neo is said to have a CPU with 2.1 GHz. The current PS4 has 1.6 GHz.
The GPU is expected to use 36 instead of 18 units, increasing the clock from 800 to 911 MHz.
The GDDR5 memory of 8 GB is expected to transfer 218 GB/s instead of 176 GB/s.
This indicates that there will be significant improvements in graphics, while the CPU and memory will also experience boosts in performance.
Xbox Scorpio
Especially in terms of graphics, the PlayStation 4 outperforms the Xbox One. Microsoft aims to change the balance in their favor with the upcoming console and is gearing up for an offensive.
For the processor, eight processing cores are expected to provide the performance. Eurogamer suspects a fast Jaguar processor or something equivalent.
To achieve the performance of 6 teraflops (the Xbox One only has 1.3!), Eurogamer expects 56 or 60 compute units and a clock speed of 800 to 850 MHz. There is much speculation about how Microsoft will enable the high clock frequency.
The Xbox Scorpio is expected to have a memory bandwidth of 320GB/second. It may also feature 12 GiB of GDDR5 memory.